Neopets is back with a new storyline that’s meant to foster inclusivity

Neopets has been trying to get back its once substantial userbase over the past year by fixing and relaunching its classic games, holding timely events and releasing new features meant to get people hooked on the virtual website again. Today, Neopets is launching a new storyline — or as the website calls it, a new "plot" — which is typically a site event that requires players to solve puzzles, fight opponents in the Battledome and do other activities in order to participate. Neopets says it spent the past three years crafting a narrative that "resonates with players from all walks of life" for the plot called "The Void Within."

The storyline will feature a new protagonist named Nyx who'll embark on a journey with players to explore "themes of community, family, inclusion, well-being and identity." Together, they'll have to find a way to banish the gray curse that's killing all the colors across the Neopets universe. As part of the event, players will get access to new items, like a range of diverse hairstyles, as well as pride and accessibility customization options, for their characters. The website has also removed outdated terms and lore used years ago, has given the Library Faerie a wheelchair and has introduced new social media mascots with accessibility items like hearing aids. 

The Void Within starts rolling out today, with more episodes coming out one by one until early 2025. Neopets is also advising old players to log in if they haven't visited in recent years, because it's removing accounts that have been inactive for a decade by October, ahead of its 25th anniversary.  

This article originally appeared on Engadget at https://www.engadget.com/neopets-is-back-with-a-new-storyline-thats-meant-to-foster-inclusivity-161213313.html?src=rss

Until Dawn’s original actors will not star in its film adaptation

PlayStation Productions and Screen Gems have announced the cast for the upcoming movie adaptation of the interactive horror game Until Dawn. According to Deadline, the ensemble will include Ella Rubin, who stars alongside Anne Hathaway in Amazon Prime's The Idea of You, and Michael Cimino, who played Victor Salazar in Hulu's Love, Victor. Expats' Ji-young Yoo and Sitting in Bars with Cake's Odessa A'zion have also signed on to play characters in the game revolving around eight young adults who have to survive the night at a remote mountain lodge while being hunted by a killer.

Supermassive Games got some pretty well-known actors to provide motion capture and voice acting for the game's characters, including Rami Malek and Hayden Panettiere. They're no longer the right age to play their original roles, so it doesn't come as a surprise that they're not involved in the project. But since they're not unknown motion capture actors, the filmmakers are dealing with a unique situation in that famous people's faces are tied to the characters other people will now portray.

"At PlayStation Productions, we are always looking to find creative and authentic ways to adapt our beloved games that our fans will enjoy," Asad Qizilbash, head of Sony's production company, told Deadline. "Alongside Screen Gems, we’ve assembled a fantastic cast of new characters that builds upon our already stellar filmmaking team and their vision for the adaptation."

The game itself is getting a remake for the PS5 and for PC. It was built in Unreal Engine 5 for the newer console, and it will add a third-person camera mode, new locations and new interactions to the original. Until Dawn's remake is coming out sometime this fall.

This article originally appeared on Engadget at https://www.engadget.com/until-dawns-original-actors-will-not-star-in-its-film-adaptation-110036254.html?src=rss

Microsoft postpones the launch of its controversial Recall AI feature

Microsoft's Recall AI feature won't be launching with the first batch of Windows 11 Copilot+ PCs on June 18. In an update on the Windows Blog, the company said that Recall will shift from being a "preview experience broadly available for Copilot+ PCs" next week to a preview that's only available in the Windows Insider Program. It will only release the feature for all Copilot+ PCs after it receives feedback from its Insider Community of testers. 

The company added that it's adjusting Recall's release to "ensure the experience meets [its] high standards for quality and security." Microsoft has faced a lot of criticism related to Recall ever since it announced the feature at an event in May. Recall gives users a way to find anything they've ever looked at on their computer — web pages, images, documents, emails, presentations, chat threads, so on and so forth. It works by taking screenshots of a user's activity every few seconds and then storing them in the "Recall timeline." 

Microsoft assured users when it launched that Recall processes data locally and will keep their information secure, but that wasn't enough to assuage critics' privacy concerns. The company announced more privacy and security changes to Recall earlier this month, including making it opt-in. When a user sets up a Copilot+ PC, its Windows OS will ask them whether they want to enable the feature. Users will also need to verify their identities through a Windows Hello authentication method, such as facial recognition or fingerprint scan, before they can access the encrypted Recall timeline. That's not a foolproof method, however, since anybody who knows their PIN will still be able to see their Recall snapshots. 

Despite those changes, Microsoft has chosen to delay Recall's launch. Maybe the company realized that there's room for improvement and that it's better to be absolutely sure that the feature won't end up becoming a massive privacy and security nightmare. At the moment, it doesn't have an exact date for Recall's availability in the Windows Insider Program yet. It will be accessible to testers in the coming weeks, though, and the company will publish a new blog post on how to get its preview version when it comes out. Testers will need a Copilot+ PC to be able to access it, though, since the feature will only work with advanced CPUs that come with neural processing units (NPUs) for AI tasks.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-postpones-the-launch-of-its-controversial-recall-ai-feature-031554596.html?src=rss

Insta360’s GO 3S is its new tiny wearable camera with 4K video

If you're looking for a discreet action camera that can take Dolby Vision-ready 4K resolution videos, Insta360's latest model is a great candidate. The Insta360 GO 3S is an updated version of the GO 3 action camera the company released last year, and it comes with several upgrades in addition to its capability to capture 4K 30fps footage. It's equipped with a chip that has 50 percent more computing power than its predecessor's, and it has a new wide-angle lens that enables videos with less distortion and straighter edges. The model can also take smoother slow-motion footage with a 1080p resolution at 200fps or a 2.7K resolution at 100fps. 

Insta360's new action-camera is compatible with Apple's Find My network, which sounds incredibly useful for such a small device that could be easily misplaced. It also has native waterproofing for up to 33 feet, or twice that of the GO 3. If you want to switch from horizontal to vertical shooting, you can simply twist the camera. And if the device is out of reach, you can use its new hand gesture feature to start or to stop shooting, as well as to take photos. 

A person holding a phone with a tiny camera attached to it.
Insta360

For hands-free shooting, you can set a recording frequency and length if you want the camera to automatically record your day, thanks to its new Interval Video mode. Plus, you can use its app's new Auto Edit function to get an AI to combine several clips into one long video, with scoring, in case you'd rather not edit your footage manually. 

The model's Action Pod serves as its all-in-one housing, remote control and charger, and you can still preview your shots on its 2.2-inch touchscreen that you can flip up or down. Aside from the Action Pod, the Insta360 GO 3S standard bundle also comes with a magnet pendant and an easy clip that you can use to attach the camera to your cap, clothes, your pet's collar or anywhere else you want to. It also ships with a pivot stand and a lens guard. The standard bundle is now available for purchase around the world via the Insta360 website and retailers like Amazon. You can choose between the 64GB and the 128GB variant, which will set you back $400 and $430, respectively. 

This article originally appeared on Engadget at https://www.engadget.com/insta360s-go-3s-is-its-new-tiny-wearable-camera-with-4k-video-130044121.html?src=rss

Apple seems to have persuaded OpenAI to work for exposure

At Apple's recently concluded annual conference for developers, the company announced that it teamed up with OpenAI to bring its technology to the iPhone and its other devices. It's easy to imagine a huge amount of money changing hands in a deal between a massive corporation and a fast-rising tech firm. But according to a new Bloomberg report, nobody paid anybody in that partnership. Apple is reportedly not paying OpenAI, because it believes that putting its technology in front of hundreds of millions of users is equal to or even better than any kind of monetary payment. 

Apple will use OpenAI's GPT-4o model to power AI tasks on iOS 18, iPadOS 18 and macOS Sequoia. Siri, for instance, will tap into ChatGPT’s capabilities if users ask it to create menu ideas, to summarize articles or to find photos based on a description of what they contain. Apple's writing tools can also use ChatGPT to write stories, as well as to rewrite and proofread existing text. Users will be able to enjoy these features without having to log into or pay for ChatGPT, but they do get access to extra perks if they pay for a Plus account. 

As Bloomberg points out, OpenAI could make money from the deal by convincing Apple users to pay $20 a month for ChatGPT Plus. And if those users sign up on an Apple device, then the iPhone-maker will also get a commission. In the future, Apple intends to generate more earnings from AI by getting into revenue-sharing agreements with its partners, the news organization says. It's aiming to get a cut of what those partners will earn from monetizing results in chatbots on Apple's operating systems, in particular, because it believes more and more users will turn to AI over search engines. That means it could earn less money from its long-standing (and lucrative) search deal with Google

Apple has yet to reveal its future AI partners, but it's reportedly in talks with Google to offer Gemini integration to iOS users as soon as later this year. It's also reportedly talking to Anthropic to offer its Claude AI chatbot as another option. 

This article originally appeared on Engadget at https://www.engadget.com/apple-seems-to-have-persuaded-openai-to-work-for-exposure-033636236.html?src=rss

Chinese EV makers face additional tariffs of up to 38 percent in the EU

The European Union is going impose additional tariffs of up to 38 percent on Chinese-made electric vehicles in an effort to protect the region's manufacturers from unfair competition, according to The New York Times and the Financial Times. The European Commission has already warned Chinese carmakers about the additional taxes, which will go on top of the existing 10 percent tariff on their EVs and will be different for each manufacturer. BYD's and Geely's vehicles will be hit by tariffs between 17.4 and 20 percent, while SAIC will face an additional 38 percent in taxes. 

Rates for other carmakers vary, depending on whether they've cooperated with an ongoing EU investigation into the Chinese government's subsidies for its EV manufacturers. Because of those subsidies, China-made EVs can be sold at much lower prices than their European competitors'. The Chinese carmakers that have cooperated with the probe will be subjected to an additional tariff of 21 percent, while those who didn't will get an extra 38 percent. The Financial Times says European Commission's Margaritis Schinas has reached out to Chinese authorities to "explore possible ways to resolve" the issue. The new tariffs will be enforced on July 4 if they fail to reach an agreement. 

While the EU said that it's introducing additional taxes on Chinese EVs to protect the bloc's manufacturers, some authorities and European automakers oppose the move out of concern that it could lead to retaliation from China. They're specifically worried that China's response would make EVs more expensive in general, which in turn could drive away customers, especially those who are still not wholly convinced that they should switch to electric. 

The EU's announcement comes a month after the US quadrupled the import tariff for Chinese EVs. It was part of a bigger move by the US government to quash China's influence on its economy, along with imposing additional taxes on Chinese-made semiconductors, solar cells, batteries and medical products. 

This article originally appeared on Engadget at https://www.engadget.com/chinese-ev-makers-face-additional-tariffs-of-up-to-38-percent-in-the-eu-130046170.html?src=rss

X is officially making likes (mostly) private for everyone

Thanks to X showing what its users "like" on its platform, politicians and public personalities have been caught looking at salacious and unsavory tweets in the past. Now, the platform formerly known as Twitter is making likes mostly private, and according to company chief Elon Musk, it's an important change so that people can "like posts without getting attacked for doing so." The company originally launched the ability to hide the likes tab as a perk for X Premium subscribers last year. "[K]eep spicy likes private," X said when it announced the new feature. 

In a new tweet, X's Engineering account has revealed that the social network is making likes private for everyone this week. Users will no longer be able to see who liked someone else's post, which means likes on the platform will no longer cause PR crises for public figures who like sexual, hateful and other unpalatable posts in general. They can still see who liked their tweets, however, along with their like count and other metrics for their own posts. 

This rollout kills one reason for getting a premium subscription, though. The company's advertising revenue took a nosedive last year, and it launched two new tiers for its subscription service to help solve some of its financial woes. The Premium+ tier costs users $16 per month and removes ads from their timelines, while the cheapest tier costs users $3 a month and doesn't come with the website's blue checkmark.

This article originally appeared on Engadget at https://www.engadget.com/x-is-officially-making-likes-mostly-private-for-everyone-035837613.html?src=rss

Thrasher, the psychedelic game from the artist behind Thumper, arrives in July

Thrasher, which its developers describe as a "mind-melting arcade action odyssey," will be available for the Meta Quest and the Apple Vision Pro on July 25. The SteamVR version will follow at a later date. Thrasher was first announced at The Game Awards last year as a new project by Brian Gibson, who was the artist and composer behind the nightmare-inducing rhythm game Thumper. For Thrasher, Gibson teamed up with Mike Mandel, known for working on games like Rock Band VR and Fuser, who took charge of the coding and research and development. 

The player takes control of a space eel in Thrasher, which they have to guide with "fast-paced gesture controls" through unsettling landscapes, so that it can evolve and defeat a cosmic baby god by the end of their journey. Based on the images and teasers the developers have released so far, the game's environments truly do look mind-bending with their psychedelic neon colors and their geometric patterns. Even the eel's powers sound trippy: Players can fight bosses with a rainbow spray of bullets or bulldoze environment elements in a blaze of color and light. 

The developers said that Thrasher's "music, visuals, and gameplay mesh into one transcendent experience" for the player. While the virtual reality version offers the most immersive option for gamers, Thrasher is also expected to be available for consoles and PC in the future

This article originally appeared on Engadget at https://www.engadget.com/thrasher-the-psychedelic-game-from-the-artist-behind-thumper-arrives-in-july-133026724.html?src=rss

Spotify will start showing you personalized banners and messages based on your listening habits

Spotify has launched a new campaign that's meant to make users' audio streaming experience on the platform even more personalized. The "My Spotify" initiative will show users home page banners and personalized messages within the app that contain information about their listening habits, along with links to mixes that they'd presumably enjoy based on those habits. In one of the examples above, for instance, Spotify presented a user with a banner that links to a Doja Cat mix, because they've listened to the rapper's tracks 58 times over the past month. 

The service showed the user a banner that links to a DJ mix of Go Gina in another example, demonstrating how the messages can be personalized for every listener. A My Spotify banner or message could also link to the "Made For You" hub, where users can find personalized playlists, podcasts, features and recommendations based on their activity on the app. 

My Spotify gives the service a way to present users with data of their listening habits around the year, outside of Wrapped. The company's year-in-review feature only goes live during the holiday season, and it takes over social media when it does. It's not quite clear if users will also be able to share their My Spotify messages and banners on social networks. Spotify also didn't say whether it'll make its way to everyone on the app in the future — it only announced that the feature "will appear first" in the US, Canada, UK, Ireland, Australia and New Zealand over the next several weeks. 

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-start-showing-you-personalized-banners-and-messages-based-on-your-listening-habits-130007917.html?src=rss

Just Dance VR is coming to Meta Quest headsets in October

If you think Just Dance would be a great addition to your library of virtual reality games and experiences, then mark this date: October 15. 2024. Ubisoft is launching Just Dance VR: Welcome to Dancity that day for the Meta Quest 2, Meta Quest Pro and Meta Quest 3. You'll be able to customize your avatars for the game and choose your own body shape, facial expression, skin color, hair and outfit. Once you're done creating a virtual version of yourself, you can enter the Dancity social hub to meet other players. 

You'll also have your own "apartment" in game, where you can dance with up to six players or do other interactive activities with the group, like play basketball. The game will let you send emote stickers to players who aren't in your friends list, but you can do voice chats with dancers who are. Welcome to Dancity features 360-degree environments and what Ubisoft describes as an "all-new gameplay with two-hand scoring."

You'll be able to dance to 25 hit and original songs at launch, including Don't Stop Me Now by Queen, Bad Liar by Selena Gomez, Starships by Nicki Minaj and Call Me Maybe by Carly Rae Jepsen. As UploadVR notes, the game was supposed to be exclusively available to Pico headsets. However, after the ByteDance-owned company laid off a big portion of its workforce, Ubisoft started working with a new partner (Meta) to develop the game.

This article originally appeared on Engadget at https://www.engadget.com/just-dance-vr-is-coming-to-meta-quest-headsets-in-october-043151830.html?src=rss