Magic: The Gathering Arena developers intend to form a union with the CWA

Magic: The Gathering Arena developers at Hasbro subsidiary Wizards of the Coast are set to join the Communications Workers of America (CWA), the union announced. The CWA says it has secured a "supermajority" among workers in favor of unionization for the chapter, called United Wizards of the Coast (UWOTC-CWA). The CWA has filed for a formal election with the National Labor Relations Board (NLRB), but that will be withdrawn if Hasbro voluntarily recognizes the union by May 1st.

"At Wizards, we’re organizing for a say in layoffs, accountability that runs up and down the chain, and a living wage that actually lets people build a life," said UWOTC-CWA member and senior software engineer Damien Wilson. "I’m hopeful about what we can build here and being clear-eyed about why it’s necessary."

Workers have outlined several areas of concern including protections over layoffs and remote work, generative AI guardrails and mandatory crunch time, along with "increased transparency and equity" in the workplace. "This isn’t just something that affects Wizards of the Coast; it’s how most American workplaces are set up," Wilson added. "Unions are the missing counterweight to protect our craft."

The push to unionize was triggered back in 2023 following mass Hasbro layoffs that affected nearly 2,000 workers, software engineers told Kotaku. Developers were also concerned about issues like remote work, saying that Hasbro and Wizards of the Coast decisions "have not aligned with the values of their employees." 

The CWA has been involved in recent unionization drives across the games industry, with workers from Blizzard and ID Software, along with indie devs from publishers including Heart Machine recently joining. Over 4,000 workers have organized across the industry as part of CWA's CODE (Campaign to Organize Digital Employees), according to the union. "Every worker deserves job security, fair compensation, and a seat at the table," said CWA District 7 VP Susie McAllister. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/magic-the-gathering-arena-developers-intend-to-form-a-union-with-the-cwa-104438341.html?src=rss

Union accuses Apple of unlawful discrimination against represented workers

The International Association of Machinists and Aerospace Workers (IAM) union has accused Apple of unlawfully discriminating against the unionized employees of the company’s Towson, Maryland retail store. IAM has filed an unfair labor practice charge against Apple with the National Labor Relations Board (NLRB) after the company announced on April 9 that it was shutting down three of its US stores. One of those locations was the Towson retail outlet, which employed nearly 90 workers and became the first Apple Store in the country to unionize back in 2022.

In its complaint, IAM said that Apple didn’t offer the employees it represents the transfer opportunities it provided to non-unionized employees from its other stores. Unlike those non-represented employees, Towson personnel were allegedly told that they had to reapply for positions through the same process as external candidates. “Apple is denying union-represented workers the same opportunities it is giving to others — and doing so because these workers chose to organize,” the organization said. “That is discrimination, and it is exactly what federal labor law is designed to prevent.”

In addition to the Towson location, Apple also shut down its stores in Trumbull, CT, Escondito, CA. Back when the closures were announced, IAM said that “Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that [the] closure is a cynical attempt to bust the union.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/union-accuses-apple-of-unlawful-discrimination-against-represented-workers-094531505.html?src=rss

Trump labor board tells Amazon to negotiate with Staten Island warehouse union

The Trump administration's labor board has ordered Amazon to recognize and bargain with the International Brotherhood of Teamsters union, which represents workers at a warehouse in Staten Island. This is just the latest chapter in a multiyear standoff between Staten Island warehouse workers and Amazon, according to a report by The Washington Post.

The union has been trying to bring Amazon to the bargaining table for years to negotiate pay, benefits and workplace safety. The labor board's proclamation doesn't mean that the battle is over. It's highly likely this will be settled in court.

An Amazon spokesperson maintains that the vote to create the union was "wrong on the facts of the law" and that representatives from the National Labor Relations Board "improperly influenced the election." The company recently stated it is "confident an unbiased court will overturn the original certification."

Despite the eventual outcome, Teamsters President Sean O’Brien is lauding the Staten Island workers for becoming "the first group ever to force the company to recognize their union." Workers at the facility voted to unionize in 2022 and this was the first union victory for Amazon employees in the US.

It was considered a milestone victory for US workers across the board, given that Amazon is the country's second-largest employer. That was four years ago and led to a contracted legal battle, as Amazon has refused to recognize the union. Since that original vote, the labor board has repeatedly found that Amazon violated workers’ union rights at the Staten Island warehouse. For instance, the company didn't pay employees when they were forced to stop working due to a warehouse fire at the tail-end of 2022 and suspended 50 employees for staging a walkout due to unsafe work conditions.

There were also several harrowing incidents leading up to the union vote. It's been reported that the company illegally fired multiple Staten Island warehouse workers during the Covid pandemic. The NY Attorney General also found safety conditions at the warehouse to be "inadequate." A recent study echoes that sentiment, calling out the Staten Island warehouse for dangerous working conditions. The report says that there are 7.2 serious injuries for every 100 workers.

Other US-based Amazon warehouses have yet to follow suit and unionize like Staten Island, but the same isn't true in Canada. Workers at a warehouse in Quebec voted to form a union back in 2024.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/trump-labor-board-tells-amazon-to-negotiate-with-staten-island-warehouse-union-161149065.html?src=rss

Hyper Light Drifter studio workers form union after rounds of layoffs

Workers at Heart Machine, the independent studio behind Hyper Light Drifter and Solar Ash, have formed a union with Communications Workers of America (CWA) Local 9003. The wall-to-wall unit covers all 13 frontline employees at the studio, which voluntarily recognized the union in February after a supermajority of eligible workers voted for the measure.

The organizing effort follows a rough stretch at Heart Machine, after the studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff.

"I decided to get involved in organizing my studio because I've seen so many peers in the industry stand up to protect the craft we all care so deeply about. Watching that momentum grow made me realize that if we love this work, we have to protect it, especially now," said Steph Aligbe, a gameplay tools engineer at the studio.

Heart Machine joining the CWA extends the union's gaming footprint even further. The union counts thousands of employees at Microsoft subsidiaries among its members, as well as staff at EA, Id Software and others. CWA also runs the United Videogame Workers, a direct-join union that launched in 2025, allowing individual game workers in the US and Canada to sign up on their own without elections or employer consent. Large gaming studios like Ubisoft have been undergoing a seemingly endless string of layoffs, and workers are increasingly demanding to have their voices heard.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-drifter-studio-workers-form-union-after-rounds-of-layoffs-165828565.html?src=rss

1,200 Ubisoft workers strike in response to layoffs

At the end of last month, Ubisoft workers in the publisher’s native France threatened to strike in the wake of sweeping layoffs and cost-cutting measures. This week, they made good on those threats. According to GamesIndustry.biz, union members confirmed that at least 1,200 staff participated in the three-day strike, which was due to run from February 10 to February 12.

While the strike action primarily took place in France, GamesIndustry.biz was told that Ubisoft’s Milan office also took part. The union Solidaires Informatique, which represents French workers from a number of companies in the video game sector, including Blizzard and Ubisoft, had previously called for strikes to take place on January 27. Their demands included a 10 percent increase on all salaries and the implementation of a 4-day work week.

Some striking employees held up signs outside Ubisoft’s Paris headquarters, with one (pictured) wearing a Rabbids mask to hide their face. Their grievances are wide-ranging. As well as reportedly laying off hundreds of employees already in 2026, Ubisoft also introduced a mandate for its staff to return to work on site for five days a week. One employee who publicly voiced their disapproval of the new policy was reportedly fired for doing so.

Ubisoft has had a rocky start to 2026 on the software side too. The long-awaited Prince of Persia: The Sands of Time remake was among six games canceled by the struggling publisher last month, when it also confirmed several studio closures as part of the company’s organizational restructuring.

Update, Feb. 12 2026, 12:39PM ET: "We understand these changes, particularly those affecting work organization, are generating strong feelings," Ubisoft wrote in a statement shared with Engadget. "Since the announcement, we have held a series of discussions and information sessions at multiple levels to help teams better understand the new organization and to give them the opportunity to share their questions and concerns." The company added that it "remains committed to maintaining an open and constructive dialogue with employees and employee representatives.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/1200-ubisoft-workers-went-on-strike-in-response-to-company-restructuring-and-mandatory-return-to-work-policy-163714986.html?src=rss

Blizzard’s quality assurance workers finally have a union contract

Almost three years after starting the bargaining process with Microsoft, quality assurance workers at two Blizzard locations have ratified a union contract. The agreement covers 60 workers at Blizzard Albany and Blizzard Austin.

The agreement includes guaranteed pay increases across the three years of the contract, assurances that workers will be given fair credits and recognition on games that ship, discrimination-free disability accommodations, restrictions on crunch (i.e. mandatory overtime) and "protection to immigrant workers from unfair discipline and loss of seniority while streamlining legal verification." Stronger rules around the use of AI are included in the contract as well.

“At a time when layoffs are hitting our industry hard, today is another big step in building a better future for video game workers at every level,” Blizzard Albany quality analyst Brock Davis said in a statement. “For quality assurance testers, this contract provides us wages to live on, increased job security benefits and guardrails around artificial intelligence in the workplace.”

As with other unions in Microsoft's game divisions, the Blizzard QA workers organized with the Communications Workers of America. This marks the third union agreement at Microsoft after ZeniMax and Raven Software workers ratified contracts last summer. Several other Blizzard divisions have unionized within the last year, including the cinematics team, Overwatch developers and a unit that works on Diablo.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/blizzards-quality-assurance-workers-finally-have-a-union-contract-162614979.html?src=rss

French Ubisoft workers vote to strike

When deciding which video game to buy, "Is it fun?" is no longer the only consideration. Given the state of the industry, "Do I want to support this company?" is arguably more important. Take, for example, Ubisoft, where things seem to unravel more each day. After the floundering publisher floated even more layoffs this week, workers at its Paris headquarters said, "Enough is enough." They're now calling for a three-day strike.

Unions representing Ubisoft employees plan to strike from February 10 to 12. "With management being stubbornly entrenched in its authoritarian ways, we are calling Ubisoft employees across France to join this strike, along with the five unions present within the company," The Syndicat des Travailleureuses du Jeu Vidéo (Video Game Worker's Union) wrote in a statement.

The strike follows a series of heavy-handed cost-cutting moves at Ubisoft. It recently shut down its Halifax studio just 16 days after employees unionized. Last week, it closed its Stockholm studio and announced additional restructuring efforts worldwide. It also canceled six games and delayed seven others.

Then, earlier this week, the Assassin's Creed publisher proposed cutting 200 jobs at its Paris headquarters. Under French labor law, the company would organize the cuts through the nation's Rupture Conventionnelle Collective (RCC) process. It would require a mutual agreement between the company and the labor union.

Yves Guillemot, CEO and co-founder of Ubisoft, speaks at the Ubisoft Forward livestream event in Los Angeles, California, on June 12, 2023. The event features a look at upcoming Ubisoft games. (Photo by Robyn Beck / AFP) (Photo by ROBYN BECK/AFP via Getty Images)
Ubisoft CEO Yves Guillemot
ROBYN BECK via Getty Images

Adding even more fuel to the fire, Ubisoft will now require workers to return to the office five days each week. (The company had previously agreed to two work-from-home days per week.) Although Ubisoft framed the mandate as being about efficiency and collaboration, it's easy to view this as a cudgel to further reduce its headcount. One Ubisoft developer, who hinted as much while voicing his opposition to the mandate on LinkedIn, said he was suspended without pay for three days as a punitive measure.

The workers' union saw all of this and decided it was time to act. "We're calling for a HALT to management's obsession with penny-pinching and worsening our working conditions," the Syndicat des Travailleureuses du Jeu Vidéo wrote. "It's time for a real accountability from company executives, starting from the top! Without the workers, and generous public funding, Ubisoft would never have been able to grow this much. WE are Ubisoft, and WE are shutting it down February 10th to 12th!"

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-173241918.html?src=rss

TikTok sued by former workers over alleged union-busting

You know things are messed up when a Big Tech company fights accusations of union-busting by insisting it was only AI layoffs. That's where things stand after a group of fired TikTok moderators in the UK filed a legal claim with an employment tribunal. The Guardian reported on Friday that around 400 TikTok content moderators who were unionizing were laid off before Christmas.

The workers were sacked a week before a vote was scheduled to establish a collective bargaining unit. The moderators said they wanted better protection against the personal toll of processing traumatic content at a high speed. They accused TikTok of unfair dismissal and violating UK trade union laws.

"Content moderators have the most dangerous job on the internet," John Chadfield, the national officer for tech workers at the Communication Workers Union (CWU), said in a statement to The Guardian. "They are exposed to the child sex abuse material, executions, war and drug use. Their job is to make sure this content doesn't reach TikTok's 30 million monthly users. It is high pressure and low paid. They wanted input into their workflows and more say over how they kept the platform safe. They said they were being asked to do too much with too few resources."

TikTok denied that the firings were union-busting, calling the accusations "baseless." Instead, the company claimed the layoffs were part of a restructuring plan amid its adoption of AI for content moderation. The company said 91 percent of transgressive content is now removed automatically.

The company first announced a restructuring exercise in August, just as hundreds of moderators in TikTok's London offices were organizing for union recognition. At the time, John Chadfield, CWU's National Officer for Tech, said the workers had long been "sounding the alarm over the real-world costs of cutting human moderation teams in favour of hastily developed, immature AI alternatives."

"That TikTok management have announced these cuts just as the company's workers are about to vote on having their union recognised stinks of union-busting and putting corporate greed over the safety of workers and the public,” Chadfield said.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/tiktok-sued-by-former-workers-over-alleged-union-busting-170446921.html?src=rss

Doom studio id Software forms ‘wall-to-wall’ union, with a majority of employees voting in favor

Id Software, the company behind Doom, has voted in favor of forming a "wall-to-wall" union. The term "wall-to-wall" refers to a union that includes every employee, regardless of duties. The vote wasn't unanimous, though a majority did vote in favor of the union.

The union will work in conjunction with the Communications Workers of America (CWA), which is the same organization involved with parent company ZeniMax's recent unionization efforts. Microsoft, who owns ZeniMax, has already recognized this new effort, according to a statement by the CWA. It agreed to a labor neutrality agreement with the CWA and ZeniMax workers last year, paving the way for this sort of thing.

"The wall-to-wall organizing effort at id Software was much needed; it’s incredibly important that developers across the industry unite to push back on all the unilateral workplace changes that are being handed down from industry executives," id Software producer and CWA committee member Andrew Willis wrote in a statement to Engadget.

From the onset, this union will look to protect remote work for id Software employees. "Remote work isn’t a perk. It’s a necessity for our health, our families, and our access needs. RTO policies should not be handed down from executives with no consideration for accessibility or our well-being,” said id Software Lead Services Programmer Chris Hays. He also said he looks forward to getting worker protections regarding the "responsible use of AI."

Workers at id began organizing around 18 months ago, according to a report by Aftermath. Things sped up after Microsoft closed several Bethesda studios in the middle of last year.

"We look forward to sitting across the table from Microsoft to negotiate a contract that reflects the skill, creativity and dedication these workers bring to every project," said CWA Local 6215 President Ron Swaggerty.

The developer's latest game is Doom: The Dark Ages, which we loved. It scooped up an award for accessibility at last night's The Game Awards

This article originally appeared on Engadget at https://www.engadget.com/big-tech/doom-studio-id-software-forms-wall-to-wall-union-with-a-majority-of-employees-voting-in-favor-164808829.html?src=rss

The UK government will ‘look into’ Rockstar’s firing of union-organizing workers

Rockstar Games may have to answer for what appears to be union-busting behavior. UK Prime Minister Keir Starmer, under pressure from parliament, said the government will "look into" the firing of 31 employees in October.

The sacked workers were all part of a private trade union chat group on Discord. The company claimed the firings were "for gross misconduct" and accused the workers of sharing confidential information outside of the company.

But based on what we know, it's hard to see that characterization as anything but union-busting in search of legal cover. The Independent Workers' Union of Great Britain (IWGB) described the case as "the most blatant and ruthless act of union busting in the history of the games industry."

In November, IWGB issued legal claims against the Grand Theft Auto developer. The next day, over 200 staff at Rockstar North signed a letter condemning the firings and pressuring management to reinstate the workers. Earlier that month, the fired workers and their supporters protested outside Rockstar North's Edinburgh headquarters. Others picketed in Paris, London and New York.

People protesting and holding picket signs outside Rockstar North headquarters
Fired workers and supporters protesting outside Rockstar's headquarters
IWGB

“It’s clear to everyone close to this situation that this is a blatant, unapologetic act of vicious union busting,” one of the fired staffers said anonymously in a November statement. “Rockstar employs so many talented game developers, all of whom are crucial to making the games we put out.”

Edinburgh East and Musselburgh MP Chris Murray, who prompted Starmer's response, said in parliament that he recently met with Rockstar to discuss the case. "The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members," he said. "I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal."

Murray added that Rockstar initially refused entry to the MPs unless they signed a non-disclosure agreement. The company eventually relented on that front.

On Wednesday, Murray triggered Starmer's response in parliament. The MP asked the Prime Minister if he agreed that "all companies, regardless of profit size, must follow UK employment law and all workers have the right to join a union?"

Starmer replied that he found the case "deeply concerning." He added that "every worker has the right to join a trade union, and we're determined to strengthen workers' rights and ensure they don't face unfair consequences for being part of a union. Our ministers will look into the particular case the member raises and will keep him updated."

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-uk-government-will-look-into-rockstars-firing-of-union-organizing-workers-174216696.html?src=rss