6 Reasons Why Apple Needs to Build a Clamshell iPhone Flip (And 1 Reason It Shouldn’t)

Remember when phones got smaller? The iPhone 13 Mini had a cult following, but Apple killed it because most people wanted bigger screens. Here’s the plot twist: a clamshell foldable iPhone could bring back that beloved compact size without sacrificing screen real estate. You get a full-size display when you need it, and a pocketable square when you don’t. It’s the best of both worlds, and Apple knows it.

Mark Gurman’s latest report suggests Apple is seriously exploring this form factor. It wouldn’t be their first foldable (a larger model is rumored for later this year), but it might be their smartest. A clamshell iPhone makes sense for reasons that go way beyond nostalgia. It’s cheaper to build than a book-style fold, it doesn’t compete with the iPad Mini, and it opens up a market where Samsung is basically the only serious player. There are six solid reasons why Apple should do this, and one big reason why it might not work. Let’s dig in.

The iPhone Mini lives on (just folded in half)

Apple discontinued the iPhone 13 Mini because the sales numbers didn’t justify keeping it around. Turns out most people prefer bigger screens, even if it means carrying a brick in their pocket. But the Mini’s fans were passionate, and they’ve been vocal about wanting a truly compact iPhone ever since. A clamshell solves this problem in the most elegant way possible.

When folded, it’s roughly the size of the Mini, maybe even smaller depending on how thick the hinge is. When unfolded, you get a full 6.1-inch or 6.7-inch display, same as the regular iPhone or Pro Max. The people who loved the Mini weren’t asking for a smaller screen, they were asking for a phone that didn’t dominate their pocket or require two hands for basic tasks. A clamshell gives them that portability without forcing them to squint at a 5.4-inch display.

This isn’t just about bringing back a discontinued product. It’s about proving that compact phones can exist in 2026 without compromising on screen size. The form factor itself becomes the feature.

It doesn’t murder the iPad Mini

Here’s the uncomfortable truth about book-style foldables: they’re iPad killers. If Apple released an iPhone that unfolds into an 8-inch display, who’s buying an iPad Mini? The overlap would be brutal. You’d have a device that fits in your pocket, runs iOS, makes calls, and gives you a tablet-sized screen when you need it. The iPad Mini’s entire value proposition collapses.

A clamshell doesn’t have this problem. Even at its largest, a clamshell iPhone would max out at maybe 6.9 inches unfolded. That’s still firmly in phone territory, not tablet territory. The iPad Mini’s 8.3-inch display remains the smallest “real” iPad you can buy, and it stays relevant for people who want that in-between size for reading, note-taking, or media consumption.

Apple’s product lineup is carefully segmented, and a clamshell iPhone slots in without disrupting the hierarchy. It’s a phone that folds smaller, not a tablet that folds into a phone. That distinction matters when you’re trying to sell both devices to the same customer.

Samsung owns this space, but they’re beatable

The Galaxy Z Flip has been around since 2020, and Samsung’s refined it through multiple generations. They’re the dominant player in the clamshell category, but “dominant” doesn’t mean “unbeatable.” Motorola’s putting up a fight with the Razr, but Google hasn’t touched this form factor yet. No Pixel Flip. No Nothing Flip. No OnePlus Flip. It’s basically Samsung’s game, and that’s an opportunity for Apple.

Apple doesn’t need to be first. They need to be better. And in a market where there’s only one major competitor, “better” is achievable. Samsung’s Z Flip 6 is solid, but it’s not perfect. The cover screen still feels like an afterthought, the crease is visible, and the software experience is classic Samsung (which is to say, inconsistent). If Apple can deliver a smoother hinge, a more useful outer display, and that signature iOS polish, they could own this category within a generation.

The fact that Google isn’t competing here is huge. The Pixel is Apple’s biggest threat in terms of owning both hardware and software (plus Gemini is vastly more superior than any AI Apple’s managed to roll out), and if there’s no Pixel Flip to compete with an iPhone Flip, Apple has a clear shot at Android users who want this form factor but don’t want Samsung’s ecosystem.

Smaller hinge, lower risk

Building a book-style foldable is expensive and complicated. You’re engineering a hinge that supports a massive, fragile display. You’re solving durability issues that Samsung and others have been wrestling with for years. You’re creating an entirely new product category that might flop. The R&D costs are enormous, and if it doesn’t sell, you’ve burned a ton of money.

A clamshell is cheaper to prototype, cheaper to manufacture, and cheaper to fail with. The display is smaller, the hinge mechanism is simpler, and the overall engineering challenge is less daunting. If Apple wants to dip their toes into foldables without betting the farm, a clamshell is the way to do it.

This also means Apple can price it more competitively. A book-style iPhone Fold would probably start at $1,799 or higher. A clamshell could reasonably launch at $1,199, maybe $1,299. That’s still premium, but it’s within reach of people who’d normally buy a Pro model. The lower price point expands the potential customer base, and if it sells well, Apple can use that momentum to justify a larger foldable later.

Hands-free everything

The half-folded “laptop mode” is one of the best features of clamshell foldables, and it’s criminally underrated. You can prop the phone up on a table, angle the screen however you want, and suddenly you’ve got a hands-free setup for FaceTime, vlogging, watching videos, or taking photos. No tripod required. No awkward propping it against a water bottle. It just works.

Apple’s been positioning the iPhone as a serious content creation tool for years. ProRes video, Cinematic Mode, all those camera upgrades, they’re aimed at people who make stuff. A clamshell iPhone would give those creators a built-in tripod mode that’s actually useful. Imagine shooting a cooking tutorial, a makeup video, or a product unboxing without needing extra gear. The phone holds itself at the perfect angle, and you’re free to use both hands.

This isn’t a niche use case. Every vertical video you’ve ever seen on TikTok or Instagram could’ve been easier to shoot with a clamshell. Apple knows this, and they know it’s a selling point that most mobile brands haven’t fully capitalized on yet.

Big screen, small pocket

Here’s the paradox of modern smartphones: people want huge screens, but they hate carrying huge phones. The iPhone 15 Pro Max is a phenomenal device, but it’s a slab that dominates your pocket, your bag, and your hand. A clamshell solves this in the most obvious way possible: make the screen big, then fold it in half.

When unfolded, you get all the screen real estate of a Pro or Pro Max. When folded, it’s a compact square that sits comfortably in any pocket. You’re not sacrificing display size, you’re just rearranging it. This is especially appealing for people who want big screens but don’t want to upgrade their wardrobe to accommodate a 6.7-inch rectangle.

The folded form factor also changes how you carry the phone. It’s less likely to slide out of a pocket, it doesn’t create that awkward bulge in tight jeans, and it’s easier to grip when you’re pulling it out. These are small quality-of-life improvements, but they add up. A clamshell makes the big-screen experience more portable, and that’s a real advantage.

The one problem: MagSafe doesn’t love squares

Here’s where things get tricky. Apple’s entire MagSafe ecosystem is built around vertical rectangles. Wallets, battery packs, car mounts, wireless chargers, they all assume your iPhone is shaped like, well, an iPhone. A clamshell changes that. When folded, it’s a square. When unfolded, it’s a normal phone shape. But MagSafe accessories are designed to stick to the back of a phone that’s always the same shape.

How does a MagSafe wallet work on a folded clamshell? Does it attach to the outer cover, which is probably glass or plastic? Does Apple redesign the entire accessory lineup to accommodate a square form factor? Do they create clamshell-specific MagSafe products? None of these solutions are great.

This isn’t a dealbreaker, but it’s a complication. Apple’s accessory ecosystem is a huge part of their strategy, and a clamshell iPhone disrupts that in ways a book-style fold wouldn’t. You could argue that a book-style fold, when closed, is still roughly phone-shaped, so MagSafe accessories might work. A clamshell is just different enough to break compatibility.

Apple could solve this with clever engineering. Maybe the MagSafe ring is on the outer screen side, and accessories attach there. Maybe they introduce a new “MagSafe Flip” standard with different magnets. Or maybe they just accept that clamshell buyers won’t use traditional MagSafe accessories and move on. Either way, it’s a problem that doesn’t exist with their current lineup, and it’s worth considering.

So, is this happening?

Gurman’s report is credible, but it’s not a product announcement. Apple explores lots of things that never ship. They’ve been prototyping foldables for years, and we’ve seen patents dating back to 2016. The fact that they’re actively working on a clamshell now doesn’t mean it’ll hit shelves in 2027 or even 2028.

But the logic is there. A clamshell iPhone solves more problems than it creates. It brings back the Mini’s form factor without shrinking the screen. It enters a market where Apple could actually win. It’s cheaper and less risky than a book-style fold. And it gives Apple a foothold in foldables without cannibalizing their other products.

If Apple does this right, a clamshell iPhone could be the foldable that finally makes sense for people who aren’t early adopters. It’s practical, it’s pocketable, and it’s exactly the kind of product Apple excels at making. The only question is whether they’re willing to rethink MagSafe to make it work.

(Images via AI)

The post 6 Reasons Why Apple Needs to Build a Clamshell iPhone Flip (And 1 Reason It Shouldn’t) first appeared on Yanko Design.

A 20-Square-Meter Boulder-Shaped Cabin That Blends Right Into The Pyrenees

High in the Pyrenees, where forests, rock, and weather dictate their own quiet rules, Forestone Cabin appears less like a building and more like a geological event. At just 20 square meters, this experimental wooden dwelling does not announce itself as architecture in the conventional sense. Instead, it feels as though it has always been there, something solid that rolled down the mountain long before anyone thought to give it a name.

Designed and built by the 2025 cohort of the Master’s in Ecological Architecture and Advanced Construction at IAAC – Institute of Advanced Architecture of Catalonia, Forestone Cabin is part of the Bio for Piri initiative, led by Fundació Catalunya La Pedrera and funded by the Biodiversity Foundation through European Next Generation funds. The project champions regenerative forestry and the intelligent use of local timber sourced from Pyrenean forests in Alinyà, Lleida, an ambition that is embedded into every layer of the cabin.

Designer: IAAC – Institute for Advanced Architecture of Catalonia

Installed at MónNatura Sort, the cabin occupies a sloping site near an existing mountain hostel. Designed to host two people, it compresses a sleeping area, workspace, and bathroom into a compact yet carefully calibrated interior. Nothing here is excessive. Every surface, angle, and opening earns its place.

Formally, the cabin takes its cues directly from the landscape. Its faceted geometry, composed of inclined walls and a sloping roof, responds to solar exposure, climatic conditions, and internal program, subtly shaping how the interior is experienced. Ceiling heights shift almost imperceptibly to define zones, while precisely positioned openings frame views of the Pyrenean mountains and allow cross ventilation. At night, operable wooden shutters seal the cabin into complete darkness, eliminating light pollution and supporting the site’s astronomical activities. It is a reminder that sometimes the most sustainable gesture is knowing when to disappear.

The exterior is clad in pine boards with natural edges, charred using the Japanese Yakisugi, or Shou Sugi Ban, technique. Burned by the students themselves, the wood gains resistance to insects, water, mold, and fire, while also carrying symbolic weight. Fire is a constant presence in Pyrenean forest management, and even the name Pyrenees traces back to pyros, the Greek word for fire. Here, charring becomes both protection and narrative.

Inside, Forestone transforms into a fully integrated wooden environment. Custom-designed CLT elements form not only the structure but also the furniture, including beds, seating, storage, and the washbasin counter. All components were fabricated by students at Valldaura Labs. Architecture, structure, and furniture collapse into a single material system, reinforcing a hands-on approach where making is inseparable from thinking.

The material story does not end with timber. During a wool festival in the nearby town of Sort, students collaborated with local farmers to collect sheep’s wool, later transformed into felt with the support of Dutch artist Rian van Dijk. The resulting blankets, rugs, and pillowcases introduce softness and warmth while grounding the project in local agricultural cycles. A stone sourced from the surrounding landscape was hand-carved into a washbasin, turning a found object into a daily ritual.

From the outset, Forestone Cabin was designed as a prototype. Its modular CLT system, dry assembly methods, and reliance on local materials allow it to be adapted, replicated, or dismantled with minimal impact. More than a cabin, it proposes a model for inhabiting forest landscapes responsibly, one that aligns education, craftsmanship, and ecological stewardship.

Opening to guests in January 2026 at MónNatura Pirineu, Forestone Cabin offers visitors more than shelter. It offers a way of thinking about forests not as resources to extract from, but as systems to participate in, carefully, thoughtfully, and with respect.

The post A 20-Square-Meter Boulder-Shaped Cabin That Blends Right Into The Pyrenees first appeared on Yanko Design.

This Costa Rican Home Chooses Air, Rhythm, and Silence Over Walls

Perched high above the Pacific coastline in Bahía Ballena, Costa Rica, Ojo de Nila is a house that feels less like an object placed on land and more like a continuation of it. Designed by Studio Saxe, with interiors by Atelier Sandra Richard, the home was created for a Swiss couple seeking a slower, more elemental way of living shaped by air, light, and landscape rather than mechanical systems and rigid enclosures.

A clear modular logic guides the architecture. A repeating series of structural bays follows the natural contours of the hillside, allowing the house to hover above the forest canopy instead of cutting into it. This decision preserves vegetation and natural water flow beneath the home while giving the structure a lightness that feels respectful of its setting. The modules do not read as repetition in the conventional sense. Instead, they become the framework for movement, rhythm, and flow.

Designer: Studio Saxe and Atelier Sandra Richard

Above these modules, the roof undulates in soft waves, behaving almost like a newly formed landform. Rather than acting as a simple cover, it mirrors the rolling topography of the surrounding hills and establishes a calming visual cadence as one moves through the house. The roofline continuously frames the Pacific Ocean, ensuring that the horizon remains a constant presence, never a backdrop but always an active participant in daily life.

Arrival is defined by elevation and openness. As you enter, there is no dramatic reveal or enclosed threshold. Instead, the house immediately opens itself to the ocean. The absence of enclosure on the ocean-facing side dissolves any clear boundary between inside and outside. Movement through the home is accompanied by the sound of wind through the forest, shifting light, and the distant rhythm of waves below.

The dining area is fully open to the landscape, with no windows or doors separating it from the environment. Meals unfold in direct conversation with climate and view, reinforcing a lifestyle centered on natural comfort. Adjacent to this space, the kitchen sits within the same modular grid. A long island anchors the room, illuminated by three pendant lights, while additional storage is discreetly tucked behind folding doors to maintain visual calm.

The living room balances structure and softness. A solid wood frame sofa grounds the space, layered with neutral cushions and tactile throws that invite rest. Rich timber flooring adds warmth underfoot, tying the interior palette back to the surrounding forest.

The bedroom continues this dialogue with nature through a curved open-air form. The sweeping roof and angled supports frame uninterrupted views of both forest and ocean. A low timber bed and minimal furnishings ensure that attention remains on light, air, and the ever-changing landscape beyond.

In the bathroom, restraint becomes luxury. A floating timber vanity topped with stone sits at the center of the space, while slatted wood and soft curtains filter light and create privacy without full enclosure. The result is a room that feels tactile, quiet, and gently connected to its surroundings.

Outside, the pool extends toward the horizon, visually blending with the sky and ocean. From above, its circular form reads like an eye, like a reflection, inspiring the home’s name. This gesture reinforces the idea of the house as an observer, always in dialogue with the landscape it inhabits. The deck echoes the pool’s curves, creating shaded and open zones shaped by the modular structure and flowing roof.

Ojo de Nila ultimately demonstrates how modular construction can enable expressive architecture without overpowering its context. Through repetition that allows curvature and structure that guides airflow, the house achieves a quiet, deeply considered balance between design and environment, inviting its inhabitants to live with nature rather than against it.

The post This Costa Rican Home Chooses Air, Rhythm, and Silence Over Walls first appeared on Yanko Design.

3D-Printed Guitar Amp Desk Organizer Brings Concert Energy to Your Boring Monday Morning

The contrast between Sunday night at a concert and Monday morning at your desk is brutal. One moment you’re lost in the music, feeling every guitar riff vibrate through your chest. The next, you’re answering emails and pretending last night’s euphoria wasn’t real. The transition back to routine work feels especially cruel when the weekend gave you a taste of something electric.

That’s where a little whimsy helps. These 3D-printed guitar amp pen holders from LionsPrint bring a fragment of that musical energy to your workspace. They’re compact at 3.5 inches per side, but the details are spot-on: authentic speaker grilles, control panels, and designs inspired by the amplifiers that power actual rock shows. You can personalize them with custom text in silver or gold. They won’t replace the thrill of live music, but they’re a small reminder that the mundane is just temporary.

Designer: LionsPrint

The thing about good desk accessories is they need to justify their existence beyond pure function. A pen holder is essentially a container with holes. You could use a coffee mug. But LionsPrint clearly understood that musicians and music fans have a specific relationship with amplifiers that goes beyond their utility. These aren’t random music references slapped onto office supplies. They’re recognizable silhouettes: Marshall stacks with their iconic script logo, Fender’s clean lines, Yamaha’s distinctive branding. The 3D printing allows for texture work that would be impossible with traditional manufacturing. Those speaker grilles have depth and pattern variation that catches light differently depending on angle.

At 3.5 x 3.5 x 3.5 inches, the dimensions work perfectly for standard desk real estate. Small enough that they don’t dominate your workspace, large enough that they actually hold a functional amount of pens, scissors, and whatever other tools accumulate throughout a workday. The cube format keeps them stable. No tipping over when you’re fishing for a specific marker at 2 AM during a deadline crunch.

The customization option elevates these beyond typical musician merch. You can add text in metallic silver or gold finishes, which means your studio name, your band’s logo, or even an inside joke with your bandmates can live on your desk. Most “gifts for guitarists” feel like afterthoughts, designed by people who think all musicians are the same. This actually lets you claim ownership of the aesthetic instead of just passively receiving someone else’s idea of what music fans want.

LionsPrint sells these through Etsy starting at $19.98 USD before shipping. The price sits in that sweet spot where it’s low enough to impulse buy after a particularly soul-crushing Monday, but high enough that the 3D printing quality actually delivers on the details. You pick your amp style, add your custom text if you want it, and suddenly your desk has at least one object that doesn’t make you question your life choices. Small victories count when you’re counting down to the weekend.

The post 3D-Printed Guitar Amp Desk Organizer Brings Concert Energy to Your Boring Monday Morning first appeared on Yanko Design.

The final trailer for Project Hail Mary is here and it’s an emotional ride

Amazon MGM just released the final trailer for its upcoming film starring Ryan Gosling, Project Hail Mary, and it provides our first good look at his five-legged alien co-star, Rocky. The movie adapts a 2021 Andy Weir (The Martian) novel of the same name, and follows Dr. Ryland Grace, a scientist who wakes up on a spacecraft far from Earth with no recollection of how he got there or why, only to discover he's on a seemingly impossible mission to stop an extinction event. 

If you've read the book, you already know we're in for an emotional rollercoaster with this one, and the latest trailer aptly tugs at our heartstrings with a glimpse of the friendship that grows between Grace and an alien he meets after waking up — and the incredibly high stakes they're facing. The movie will be released nationwide on March 20, but Amazon announced alongside this trailer that it'll be offering tickets for early screenings in premium formats including IMAX, Dolby Cinema, 4DX and 70MM to Prime members. Those screenings will begin on March 16, and tickets go on sale February 20 through Fandango. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-final-trailer-for-project-hail-mary-is-here-and-its-an-emotional-ride-213444765.html?src=rss

AT&T’s budget-friendly phone for kids was designed with parental controls in mind

It might be near impossible to be a kid these days without a smartphone, but AT&T wants to offer parents a decent compromise. The wireless carrier launched its AmiGO Jr. Phone, which combines Samsung hardware and AT&T's app, to offer kids a smartphone that has parental controls baked right in.

The AmiGO Jr. Phone is just a Samsung Galaxy A16, which still remains a solid budget smartphone pick with a 50-megapixel main camera, a 6.7-inch display and reliable battery life. However, AT&T tweaked the Samsung hardware into its kid-friendly smartphone by including features like live location tracking, safe zones and screentime restrictions that can be controlled via the AmiGO app. It's not the first time we've seen a smartphone with parental controls, since competitors like Bark and Pinwheel have been on the market for a couple of years now, but it's the first time a major mobile carrier is offering its own standalone product.

As for the AmiGO Jr. Phone, it's now available on AT&T's website for $3 a month, but you'll have to commit to a 36-month contract that provides bill credits. You still have to pay for your monthly service charges as an AT&T customer, but it'll be cheaper than buying a Galaxy A16 outright for $200. For even more security, AT&T also launched its AmiGO Jr. Watch 2 to expand its ecosystem that already includes a tablet designed for kids.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/atts-budget-friendly-phone-for-kids-was-designed-with-parental-controls-in-mind-202200139.html?src=rss

Someone Finally Made Video Meetings Look Like a Game Console

There’s something deeply satisfying about watching designers take a swing at corporate boredom. Fevertime, a recent collaboration by Dugyeong Lee, Gyeong Wook Kim, MyeongHoon Cheon, and Dayong Yoon, does exactly that by transforming the typical video conference setup into something that looks like it belongs in a mid-80s arcade.

The concept is deceptively simple: what if meetings felt less like mandatory Zoom rectangles and more like gathering around a shared screen? The team created a physical meeting system inspired by retro game consoles, complete with a bright red spherical camera perched on a stand like some cheerful robot companion, and a base unit that wouldn’t look out of place next to your old Nintendo. There are even cartridge-style slots and that unmistakable game controller aesthetic, all rendered in a palette of scorched red, neon accents, and soft grays.

Designers: Dugyeong Lee, Gyeong Wook Kim, MyeongHoon Cheon, dayong Yoon

But this isn’t just nostalgia bait. The designers identified a real problem with modern collaboration tools: everyone staring at their own screens creates this weird isolation, even when you’re supposedly “together” in a virtual room. Fevertime flips that script by projecting content onto a shared surface, encouraging actual eye contact and spatial awareness. The physical device becomes a focal point, something to gather around rather than disappear behind.

The system lets users set up meetings in advance, defining time, participants, and structure before anyone logs on. When the session starts, participants can instantly share content from their personal devices onto the collective display. Everything stays synced and visible to everyone simultaneously. No more “Can you see my screen?” or fumbling through share settings while everyone waits. The interface shows meeting cards, schedules, and project data in a clean, modular layout that feels more like organizing a playlist than managing corporate logistics.

What makes Fevertime visually compelling is how committed it is to the gaming metaphor. The red sphere isn’t trying to look sleek or invisible like most tech hardware. It wants to be noticed. It practically begs to be the conversation starter in the room. The cartridge system for what appears to be different meeting modes or templates plays into that collectible, tactable quality that made physical media so satisfying. You’re not just clicking through digital menus; you’re handling objects, sliding things into slots, physically engaging with the technology.

The UI design carries that same energy. Bright pink highlight screens pop against neutral backgrounds. Typography is bold and condensed, channeling the space constraints of old arcade cabinets where every pixel counted. Cards and modules feel like game level selects or achievement screens. There’s a playful confidence in the branding, with the Fevertime logo rendered in that wavy, almost melting typography that suggests heat and intensity without being aggressive.

The designers describe the project as capturing “a single moment of high-intensity creative output,” that fever state when an idea finally clicks and everything flows. That philosophy shows up in the pulsing, breathing quality of the custom lettering, where font weights fluctuate to create visual rhythm. It’s design that refuses to sit still, much like the creative process it’s trying to facilitate.

From a product design perspective, Fevertime sits in that interesting space between speculative concept and plausible near-future tech. The physical components look production-ready, with thoughtful details like ventilation ridges on the base unit and a weighted stand for the camera sphere. But there’s also a conceptual boldness here, a willingness to say “what if meeting technology looked completely different from what we’re used to?”

The team used Adobe’s creative suite to develop the project, combining Photoshop and Illustrator for the identity work with After Effects for motion elements. That mix of static and animated content gives Fevertime a kinetic presence even in still images. You can imagine the interface cards sliding, the logo pulsing, the whole system humming with that arcade-ready energy.

Whether Fevertime ever makes it to market is almost beside the point. As a design exercise, it asks useful questions about how we physically and emotionally experience collaboration technology. It challenges the assumption that workplace tools need to look serious and minimal. And it demonstrates how pulling from gaming culture can make even something as mundane as meeting software feel fresh and approachable. Sometimes the best design projects are the ones that make you think, “Wait, why doesn’t everything look like this?”

The post Someone Finally Made Video Meetings Look Like a Game Console first appeared on Yanko Design.

We may see Apple’s new iPads and MacBooks in only a matter of weeks

It's about that time. Apple is gearing up for a slew of hardware announcements that will include upgrades for the entry-level iPad, iPad Air, MacBook Pro and MacBook Air, according to Mark Gurman's Power On newsletter. In line with what we've seen in recent years, Gurman reports, "A product launch is currently slated for as early as the week of March 2."

Apple unveiled the M5 MacBook Pro in October, bringing the chip first to the 14-inch model. With the coming announcements, we should see the M5 Pro and M5 Max chips finally arrive. Gurman notes that new 14-inch and 16-inch MacBook Pros are on the way, along with a new MacBook Air. We're also likely to see new iPads soon. A new entry-level iPad will be able to support Apple Intelligence thanks to the inclusion of the A18 chip, and the iPad Air will be getting the M4, according to Gurman. 

Updates to the Mac Studio and Studio Display are expected to follow, as well as a Mac mini refresh down the line this year. As Gurman previously reported, Apple is also said to be releasing its first "low-cost MacBook" sometime in the very near future.

This article originally appeared on Engadget at https://www.engadget.com/computing/we-may-see-apples-new-ipads-and-macbooks-in-only-a-matter-of-weeks-192953977.html?src=rss

Steam now lets developers display the exact date of when their game leaves Early Access

Steam is adding a little more transparency when it comes to Early Access games. Announced in a blog post, Steam introduced a new feature for game developers to add the exact date of when their game would leave Early Access and see a version 1.0 launch. According to Steam, this feature stems from developers who requested a way to display an official launch date.

While games still in Early Access give eager players a way to experience the early stages of a title and contribute towards the development, some games have been stalled in this phase for years. With this new feature, players can see a precise launch date displayed on the game's store page just underneath the Early Access Game note. However, game devs can choose a specific date or a more vague timeframe, including displaying only the year of the expected release.

This new feature lets game devs choose to display when their game leaves Early Access.
Steam

In the blog post, Steam noted that this feature was optional for developers, adding, "just because this feature exists, does not mean you should or must use it." Steam also said that game devs should only offer their player base a concrete date if there's a "very high degree of confidence."

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-now-lets-developers-display-the-exact-date-of-when-their-game-leaves-early-access-190413701.html?src=rss

This $400 Wooden Keyboard Goes Through Over 15 Hand-Finishing Steps Before You Can Type On It

Tech moves fast, breaks things, ships updates, iterates. The entire industry is built on the assumption that this year’s product will be obsolete by next year, and that’s fine because next year’s version will be better anyway. Then you see someone in Fukui Prefecture spending twenty minutes hand-sanding a single wooden keyboard key, checking it by touch, and the whole paradigm feels suddenly optional. Hacoa has been making wooden keyboards this way for four generations now. The current craftspeople learned from their parents, who learned from theirs.

What makes this remarkable isn’t just the craftsmanship, though watching wood move from lumber to finished keys is genuinely mesmerizing. It’s the underlying assumption that contradicts everything tech culture preaches. These keyboards are built to last decades. They’re made from a material that ages visibly, that will show wear and patina and the passage of time. They’re designed for people who want their tools to have history rather than version numbers. And they’re assembled onto standard mechanical keyboard bases, so they actually work for the thing you’d use a keyboard for: typing, every day, for years.

Designer: Hacoa workshop

The process starts with lumber selection, which already tells you everything about how different this is from injection-molded ABS keycaps. Someone at the Hacoa workshop in Sabae City examines the grain patterns and decides which pieces are suitable for a keyboard. They measure carefully so nothing gets wasted, then plane the wood down to uniform thickness. This is furniture-grade attention being applied to something most of us buy on Amazon and forget about. The wood gets machined with multiple blade changes between operations, chamfered at the edges so the corners feel softer under your fingers, then cut into individual key blanks.

Then the hand work begins. Each key gets shaped individually, sanded on the end grain to refine the tactile experience, finished by craftspeople who use their palms as quality control instruments. They’re literally checking by feel whether each key is ready. The surface gets sanded extensively, taking as long as it takes, because rushing would defeat the entire point. Quality verification happens through touch, which is perfect given that touching these keys will be the whole experience once someone owns the keyboard. After that comes laser engraving for the legends, residue cleanup, and final assembly onto a mechanical keyboard base with standard switches.

What gets me is the very deliberate disconnect between effort and function. A $30 membrane keyboard from any big-box store does the same job in purely utilitarian terms. You press keys, letters appear on screen, your email gets written. But we spend hours every day with our hands on these things. The texture matters. The sound matters. Whether the object feels disposable or permanent matters, even if we can’t always articulate why. Hacoa seems to understand that the keyboard isn’t just an input device, it’s the primary physical interface between you and every digital thing you make.

The final product shows visible wood grain variation across every key. Some are lighter, some darker, because that’s what wood does. Each keyboard carries unique patterns that came from whatever tree the lumber came from, which means no two are identical. They’re mounted on dark bases that contrast with the natural wood tones, and the whole thing works with standard mechanical switches. You can actually use this daily without treating it like a museum piece, which honestly makes it more interesting than if it were purely decorative.

Four generations of craftsmanship went into mastering the material and this product category. That timeline alone makes it weird in tech terms, where four generations might mean four years of product iterations. Here it means actual humans passing down technique and judgment through family lines, the kind of knowledge transfer that only happens when someone works beside their parent for years. The current craftspeople at Hacoa learned by watching, by doing it wrong, by developing the muscle memory that lets them know when a piece of wood is ready just by running their hand across it.

I think about planned obsolescence a lot, probably too much. The assumption baked into most consumer tech that you’ll replace it soon anyway, so why build it to last. These keyboards operate in a completely different value system where the goal is creating something worth keeping. Whether that makes financial sense for most people is debatable. Whether it’s a more sane way to think about the objects we use constantly is not.

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