Microsoft’s Copilot tool, the company’s AI chatbot that can do everything from help you write code to draft a marketing email, has made its way onto Android mobile devices. Copilot, which is powered by OpenAI's latest models GPT-4 and DALL-E 3, can also be used to generate images from simple text descriptions and requests. The app is available on the Google Play Store, is free to download and does not require a Microsoft account to sign in.
The rollout of a mobile version of Microsoft’s Copilot (formerly Bing Chat) was quiet — with little buzz and no formal announcements, unlike what we saw with the release of Bing Chat on mobile devices. The new Copilot app was released earlier this month and was initially spotted by Neowin when X users noticed it in the Play Store. Copilot is still not available on iOS though, and the company has yet to make any promises for a release date.
It only makes sense that Copilot has made its way to mobile devices (or at least on Android to start). Microsoft’s previous move to bring Copilot to Windows 10, after launching on Edge, Microsoft 365 products and Windows 11 — added an additional 1 billion devices that are eligible to use the AI assistant, signaling Microsoft’s deadset view on expansion. This coincides with the company’s recent updates to Copilot which include its video summarization capability and song creation feature.
This article originally appeared on Engadget at https://www.engadget.com/microsofts-copilot-ai-assistant-arrives-on-android-170729243.html?src=rss
The Federal Trade Commission (FTC) is proposing changes to the Children’s Online Privacy Protection Rule (COPPA) to make it harder for tech companies to track and monetize children’s data. Some of the proposed changes include placing limits on how long companies can retain data they collect from minors and forcing parents to consent to, or opt out of, targeted marketing.
COPPA has been around since April 2000 and currently requires some level of transparency from online services and websites. Before collecting data from minors, providers need to obtain “verifiable parental consent.” In 2013, the FTC tried to narrow the definition of what a provider is to any digital service that weaves an advertising network into its platform and collects personal data — regardless of whether or not a website or online service is particularly directed toward children. At the time, they also expanded the scope of what constitutes ‘personal information’ to include geolocation and any photos or videos that depict a child’s image, among other things.
In its new proposal, the FTC wants to expand the scope of personal information in COPPA again to include biometric data. The proposal will also scrutinize digital service providers for sending push notifications that encourage kids to keep using their service and attempt to close any loopholes for data collection to “support for internal operations.”
FTC proposes strengthening children’s privacy rule to further limit companies’ ability to monetize children’s data: https://t.co/A4cbbX0Sn2 /1
“When we consider the harms of online behavioral advertising to children, we cannot forget one of the original reasons COPPA was envisioned and enacted: A desire to ensure that companies cannot build a commercial relationship with children that preys on their immaturity, honesty, and trust,” FTC Commissioner Alvaro Bedoya said in a statement.
The FTC also wants to make it harder to monetize children’s data generated in the classroom in an effort to enhance privacy safeguards for students. If passed, COPPA will allow schools to gain more control over whether or not to allow educational tech providers the option to collect or use students’ personal information.
Lina Khan, the chair of the FTC, took to X to voice support for the proposal, writing: “Our proposed changes to COPPA are much-needed, especially in an era where online tools have become essential for navigating daily life,” adding that companies are deploying increasingly sophisticated ways to collect kids’ data. The FTC will collect public comments on the proposal for 60 days before taking any further regulatory action.
The public will have 60 days to submit a comment on the proposed changes to the COPPA Rule after the notice is published in the Federal Register /3
This article originally appeared on Engadget at https://www.engadget.com/the-ftc-wants-to-strengthen-coppa-to-make-it-harder-for-companies-to-monetize-kids-data-214459097.html?src=rss
The Federal Trade Commission (FTC) is proposing changes to the Children’s Online Privacy Protection Rule (COPPA) to make it harder for tech companies to track and monetize children’s data. Some of the proposed changes include placing limits on how long companies can retain data they collect from minors and forcing parents to consent to, or opt out of, targeted marketing.
COPPA has been around since April 2000 and currently requires some level of transparency from online services and websites. Before collecting data from minors, providers need to obtain “verifiable parental consent.” In 2013, the FTC tried to narrow the definition of what a provider is to any digital service that weaves an advertising network into its platform and collects personal data — regardless of whether or not a website or online service is particularly directed toward children. At the time, they also expanded the scope of what constitutes ‘personal information’ to include geolocation and any photos or videos that depict a child’s image, among other things.
In its new proposal, the FTC wants to expand the scope of personal information in COPPA again to include biometric data. The proposal will also scrutinize digital service providers for sending push notifications that encourage kids to keep using their service and attempt to close any loopholes for data collection to “support for internal operations.”
FTC proposes strengthening children’s privacy rule to further limit companies’ ability to monetize children’s data: https://t.co/A4cbbX0Sn2 /1
“When we consider the harms of online behavioral advertising to children, we cannot forget one of the original reasons COPPA was envisioned and enacted: A desire to ensure that companies cannot build a commercial relationship with children that preys on their immaturity, honesty, and trust,” FTC Commissioner Alvaro Bedoya said in a statement.
The FTC also wants to make it harder to monetize children’s data generated in the classroom in an effort to enhance privacy safeguards for students. If passed, COPPA will allow schools to gain more control over whether or not to allow educational tech providers the option to collect or use students’ personal information.
Lina Khan, the chair of the FTC, took to X to voice support for the proposal, writing: “Our proposed changes to COPPA are much-needed, especially in an era where online tools have become essential for navigating daily life,” adding that companies are deploying increasingly sophisticated ways to collect kids’ data. The FTC will collect public comments on the proposal for 60 days before taking any further regulatory action.
The public will have 60 days to submit a comment on the proposed changes to the COPPA Rule after the notice is published in the Federal Register /3
This article originally appeared on Engadget at https://www.engadget.com/the-ftc-wants-to-strengthen-coppa-to-make-it-harder-for-companies-to-monetize-kids-data-214459097.html?src=rss
At its heart, Squid Gameis a critique of capitalism and yet, Netflix can’t stop finding ways to squeeze money from it. After renewing the show for a second season and then debuting a reality show based on the series, Netflix opened a pop-up experience in Los Angeles where fans can pay to play games inspired by the show, eat Korean snacks and maybe even buy some costumes.
If you purchase general admission tickets (starting at $39), you are agreeing to participate as a contestant in a series of six games designed by Netflix inspired by the show's deadly challenges — from glass bridge, where players have to memorize which tiles light up, to a game of ‘Gganbu’, where you have to steal all of your opponent's marbles to win. Instead of dying, though, you're given a bracelet that buzzes when you lose a game — but you get to move on anyway and play all six games.
As you move from room to room or game to game, you’re competing against other players in the game for a title to win. In a bit of a gimmick, Netflix says that if a guest passes all six challenges within the 70-minute experience window, it will give interested patrons priority casting consideration for a spot on the reality TV offshoot of the show, which was recently renewed for a second season. For now, the experience is only available in Los Angeles and is running for a limited time through the new year. Netflix hinted that ‘Squid Game: The Trials’ will later come to another city.
Samsung
In building this in-person pop-up space, Netflix partnered with Samsung – of course, one of Korea’s premier hometown companies. For example, during Red Light, Green Light, the Galaxy S23 Ultra positioned in the game room captures key moments of gameplay with Hyperlapse video and still images. Samsung TVs and Galaxy mobile devices will be dotted throughout individual games and participants will have to navigate “experiential zones” that are surrounded by Samsung TV screens, including the flagship Neo QLED 8K, the 4K and The Frame.
Once a player is done with the games, general admission grants you access to a ‘Korean Night Market’ where you can purchase street food and soju-infused cocktails. You can also buy the signature green tracksuit worn by contestants (a Halloween costume for next year, maybe, if Squid Game costumes are still cool then?). There are also arcade-style and mini-games inspired by the show available for play.
Netflix
More broadly, Netflix has been exploring ways to break free from its identity as a streaming-only service and has explored expanding into new categories outside its main service. From expanding its footprint in the gaming space (including VR) to launching brick-and-mortar branded retail stores and even dining space next year, Netflix seems determined to try to make some money selling goods and experiences inspired by its media library. The new Squid Game immersive live experience won't be the streaming company’s first bet on pop-up experiences either. It has already experimented with the format with other hit shows like Stranger Things and Bridgerton, where it invited fans to dress in ball gowns and try to win the Queen’s attention for the title of the ‘season's diamond.’
This article originally appeared on Engadget at https://www.engadget.com/netflix-keeps-milking-squid-game-this-time-with-an-in-person-experience-starting-at-39-192303172.html?src=rss
At its heart, Squid Gameis a critique of capitalism and yet, Netflix can’t stop finding ways to squeeze money from it. After renewing the show for a second season and then debuting a reality show based on the series, Netflix opened a pop-up experience in Los Angeles where fans can pay to play games inspired by the show, eat Korean snacks and maybe even buy some costumes.
If you purchase general admission tickets (starting at $39), you are agreeing to participate as a contestant in a series of six games designed by Netflix inspired by the show's deadly challenges — from glass bridge, where players have to memorize which tiles light up, to a game of ‘Gganbu’, where you have to steal all of your opponent's marbles to win. Instead of dying, though, you're given a bracelet that buzzes when you lose a game — but you get to move on anyway and play all six games.
As you move from room to room or game to game, you’re competing against other players in the game for a title to win. In a bit of a gimmick, Netflix says that if a guest passes all six challenges within the 70-minute experience window, it will give interested patrons priority casting consideration for a spot on the reality TV offshoot of the show, which was recently renewed for a second season. For now, the experience is only available in Los Angeles and is running for a limited time through the new year. Netflix hinted that ‘Squid Game: The Trials’ will later come to another city.
Samsung
In building this in-person pop-up space, Netflix partnered with Samsung – of course, one of Korea’s premier hometown companies. For example, during Red Light, Green Light, the Galaxy S23 Ultra positioned in the game room captures key moments of gameplay with Hyperlapse video and still images. Samsung TVs and Galaxy mobile devices will be dotted throughout individual games and participants will have to navigate “experiential zones” that are surrounded by Samsung TV screens, including the flagship Neo QLED 8K, the 4K and The Frame.
Once a player is done with the games, general admission grants you access to a ‘Korean Night Market’ where you can purchase street food and soju-infused cocktails. You can also buy the signature green tracksuit worn by contestants (a Halloween costume for next year, maybe, if Squid Game costumes are still cool then?). There are also arcade-style and mini-games inspired by the show available for play.
Netflix
More broadly, Netflix has been exploring ways to break free from its identity as a streaming-only service and has explored expanding into new categories outside its main service. From expanding its footprint in the gaming space (including VR) to launching brick-and-mortar branded retail stores and even dining space next year, Netflix seems determined to try to make some money selling goods and experiences inspired by its media library. The new Squid Game immersive live experience won't be the streaming company’s first bet on pop-up experiences either. It has already experimented with the format with other hit shows like Stranger Things and Bridgerton, where it invited fans to dress in ball gowns and try to win the Queen’s attention for the title of the ‘season's diamond.’
This article originally appeared on Engadget at https://www.engadget.com/netflix-keeps-milking-squid-game-this-time-with-an-in-person-experience-starting-at-39-192303172.html?src=rss
The next generation of Apple’s CarPlay interface has been previewed in luxury cars made by Porsche and Aston Martin. The interface, which was first announced more than a year ago at Apple’s WWDC in 2022, is expected to be released next year in select models from the luxury automakers. It builds on previous versions of CarPlay, but will notably connect with all displays in a vehicle instead of just the central infotainment screen, according to Car and Driver.
With each manufacturer partnership, there will be some matching and customization options throughout the screens. For example, the background wallpapers and knobs can mimic a car brand’s style or look. Users will be able to personalize the widgets and apps that appear on the screen, mirroring the form and functions on Apple devices. The CarPlay display will show other key elements like the speed of the car, fuel and temperature on the instrument cluster.
While Porsche and Aston Martin are the first luxury carmakers to tease their collaborations with Apple for branded CarPlay systems, there are no timing specifics regarding the launch of the tool in any specific Porsche models. Aston Martin did share that it will debut CarPlay displays on the DB12 coupe and DB12 convertible in 2024 when they go on sale. Considering Porsche is owned by VW Group, we might see a trickle-down of the latest CarPlay features into VW and Audi models down the road.
This article originally appeared on Engadget at https://www.engadget.com/aston-martin-and-porsche-showed-off-next-generation-apple-carplay-coming-to-their-cars-in-2024-220130805.html?src=rss
Samsung has added a new medication tracking feature to its Health app and it's expected to launch in the US when the app updates later this week. Using the new feature, you can set up alerts to remind yourself when to take medications and get reminders for when to request refills from your doctor.
When you enter a new medication into the app, you can log the shape and color of the pill, information about your prescribed dosage and the time you are scheduled to take the medication. The tool, which competes with the likes of GoodRx and Apple’s Medication app, will give you an overview of a drug’s use and possible side effects, including warnings about potential contraindications. Samsung says the information found within the app is backed by evidence-based content licensed from Elsevier, a publishing company that specializes in medical content.
To start using the new medication tracking tool when it launches, you need a smartphone with at least Android 8.0 and your Samsung Health app version needs to be updated to version 6.26 or later. The feature’s availability also might vary by device.
This article originally appeared on Engadget at https://www.engadget.com/samsung-adds-medication-tracking-to-its-health-app-174053413.html?src=rss
2023 was an important year for patients with sickle cell disease. Prior to CRISPR, the only cure for the life-long ailment was a bone marrow transplant, which is notoriously dangerous and costly. This month, the FDA approved Vertex’s “Casgevy,” a CRISPR-based therapy for the treatment of sickle cell disease in patients 12 and older. The landmark approval made the therapeutic the first genetically edited therapy to reach the general market.
Casgevy, which also received the greenlight from regulators in the UK for another blood disorder called beta thalassemia, works by being administered in a single-infusion of genetically modified stem cells to a patient. Clinical study participants that took Casgevy were free from symptoms associated with sickle cell disease, like periodic episodes of extreme pain due to blocked blood flow through vessels, for up to a year.
CRISPR, which modifies precise regions of a human’s DNA strands, was once thought to be a far off scientific innovation. Human cells were first modified using CRISPR in clinical trials in China back in 2016. Less than a decade later, these landmark approvals have set the stage for future nods by regulators for other CRISPR-based therapies that can treat things like HIV, cancers and high blood pressure. “Gene therapy holds the promise of delivering more targeted and effective treatments,” Nicole Verdun, director of the Office of Therapeutic Products within the FDA’s Center for Biologics Evaluation and Research said in a recent press release.
ASSOCIATED PRESS
CRISPR-based gene editing can be designed as a therapeutic for a number of diseases. A scientist can either delete, disrupt or insert segments of DNA to treat conditions by either targeting specific genes or engineering new cell therapies. The editing process can occur ex vivo (outside the body), in the same way Casgevy does, or in vivo (inside the body). Using CRISPR, sickle cell patients’ blood stem cells are modified in a lab before they are re-infused via a single-dose infusion as part of a hematopoietic transplant.
Neville Sanjana, a core faculty member at the New York Genome Center and associate professor in the Department of Biology at New York University, runs the Sanjana lab, which develops gene therapies for complex diseases like autism and cancer. “One of the really fundamental characteristics of CRISPR is its programmability,” Sanjana told Engadget. While working at the Zhang lab at the Broad Institute of MIT and Harvard, Sanjana says he helped design the “guide RNA” that became the blueprint for Vertex’s Casgevy. “CRISPR screens can be powerful tools for understanding any disease or genetic trait,” Sanjana said. Right now, he said biomedical folks are focused on applying CRISPR-based therapies for really serious inheritable diseases.
While it does “set a precedent” to have these first CRISPR-based gene therapies out there, it could also mean that regulators and the general public will regard future innovations in the space as “less novel,” Katie Hasson, a researcher with the Center for Genetics and Society (CGS) told Engadget. The CGS is a public interest and social justice organization that is focused on making sure gene editing is developed and distributed for good. Hasson explained, it doesn't mean that because one got approved that all other innovative therapies to come after it will not get as much scrutiny.
LIVE NOW: The media call on the approval of the first gene therapies to treat sickle cell disease is happening now!
Beyond therapeutics, gene editing has very broad applications for the discovery and understanding of diseases. Scientists can use CRISPR to explore the origins of things like cancer and pave paths for therapeutics and incurable diagnoses, but that's not all there is to it. Scientists still need to conduct “considerable experimental research” when it comes to bringing an actual therapeutic to fruition, Sanjana said. “When we focus on therapeutic activity at a particular site in the genome, we need to make sure that there will not be any unintended consequences in other parts of the genome.”
Still, the spotlight will always shine a brighter light on the flashy developments of CRISPR from a therapeutic standpoint. Currently, a new gene editing method is being developed to target specific cells in a process called “cancer shredding“ for difficult-to-treat brain cancer. Scientists have even discovered a pathway to engineer bacteria to discover tumorous cells. However, there are barriers to using CRISPR in clinical practice due to the lack of “safe delivery systems to target the tissues and cells.”
“Maybe by curing one disease, you might give them a different disease — especially if you think of cancer. We call that a secondary malignancy,” Sanjana said. While there is strong reason for concern, one cure creating a pathway for other diseases or cancers is not unique to CRISPR. For example, CAR T cell therapy, which uses an entirely different approach to cell-based gene therapy and is not reflective of CRISPR, is a lifesaving cancer treatment that the FDA discovered can, in certain situations, cause cancer.
“We definitely don't want any unintended consequences. There are bits of the genome that if you edit them by mistake, it's probably no big deal but then there are other genes that are vitally important,” Sanjana said. Direct assessment of “off-target effects” or events in which a gene edit incorrectly edits another point on a DNA strand in vivo is challenging.
The FDA recommends that after a clinical trials’ period of investigatory study looking at the efficacy of a gene editing-based therapy, there needs to be a 15-year long term follow up after product administration. Peter Marks, director of the FDA’s Center for Biologics Evaluation and Research, said that the agency’s approval of Casgevy follows “rigorous evaluations of the scientific and clinical data.” Right now, researchers are focused on improving the precision and accuracy of gene editing and having the proper follow up is absolutely well merited, Sanjana explained. “The process right now is a careful one.”
Hasson believes that the 15-year recommendation is a good start. “I know that there is a big problem overall with pharmaceutical companies actually following through and doing those long term post-market studies.”
That’s where new approaches come into play. Base editing, a CRISPR-derived genome editing method that makes targeted changes to DNA sequences, has been around since 2016. Drugs that use base editing have already made headway in the scientific community. Verve Therapeutics developed a gene edited therapy that can lower cholesterol in patients with a single infusion. At higher doses, Verve said the treatment has the potential to reduce proteins associated with bad cholesterol for 2.5 years. Base editing, like CRISPR, has many potential applications for treatment and discovery. For example, base editing could repair a gene mutation that causes childhood blindness. Researchers at Weill Cornell Medicine also found base editing could help understand what genetic changes influence a patient’s response to cancer therapies.
Base editors use CRISPR to bring another functional element to a specific place in the genome. “But it doesn't matter whether it's CRISPR cutting or base editing… any time you're modifying DNA…you would want to know what the off target effects are and you can bet that the FDA wants to know that too. You're going to need to collect data using standard models like cell culture, or animal models to show there are zero or near zero off-target impacts,” Sanjana said.
CRISPR-based therapies already show high therapeutic potential for conditions beyond sickle cell disease. From blood based treatments, to edited allogeneic immune cells for cancers, there are a number of human clinical trials underway or expected to start next year. Trials for gene-edited therapies that target certain cells for cancer and autoimmune diseases are expected to begin in 2024.
Boston Globe via Getty Images
It won't be until 2025 before we get a better understanding of how Excision BioTherapeutics’ CRISPR-based therapy works to treat HIV. The application of gene editing as a therapeutic for Alzhiemer’s is still in the early stages, with mice at the forefront of research. Similarly, University College London researchers proved that CRISPR has promise as a potential therapeutic for treatment-resistant forms of childhood epilepsy. In a recent study, a gene edited therapy developed in the lab was shown to reduce seizures in mice.
But the clinical process of getting CRISPR to safely and effectively work as it's intended isn’t the only hurdle. The pricing of CRISPR and related therapies in general will be a huge barrier to access. The Innovative Genomics Institute (IGI), a research group that hopes to advance ethical use of these gene editing in medicine, estimates that the average CRISPR-based therapy can cost between $500,000 and $2 million per patient. The IGI has built out an “Affordability Task Force” to tackle the issue of expanding access to these novel therapies. Vertex’s sickle cell treatment costs a cool $2.2 million per treatment, before hospital costs. David Altshuler, the chief scientific officer at Vertex, told MIT Tech Review that wants to innovate the delivery of the therapeutic and make it more accessible to patients. “I think the goal will be achieved sooner by finding another modality, like a pill that can be distributed much more effectively,” Altshuler said.
“Access is a huge issue and it's a huge equity issue,” the CGS’ Hasson told Engadget. “I think we would also like to look at equity here even more broadly. It's not just about who gets access to the medication once it comes on the market but really how can we prioritize equity in the research that's leading to these treatments.” The US already does a poor job of providing equitable healthcare access as it is, Hasson explained, which is why it's important for organizations like CGS to pose roundtable discussions about implementing guardrails that value ethical considerations. “If you support people having access to healthcare, it should encompass these cutting edge treatments as well.”
This article originally appeared on Engadget at https://www.engadget.com/2023-was-a-big-year-for-crispr-based-gene-editing-but-challenges-remain-160009074.html?src=rss
The National Labor Relations Board (NLRB) has found that eBay has violated the rights of unionized workers at TCGPlayer, a trading card marketplace owned by the company. This comes in response to charges filed by the Communications Workers of America back in March of this year. eBay has allegedly refused to recognize TCGPlayer’s worker union and it delayed participating in any bargaining practices and it has also refused to divulge any information with the group that the union is legally entitled to.
As part of its examination of the issue, the NLRB said that because eBay and TCGPlayer broke the law, the company must face legal consequences for its union-busting practices. The union, which officially formed in March following numerous anti-union actions from eBay and TCGPlayer, was denied representation during disciplinary investigations. The NLRB also found that eBay was changing working conditions and benefits without engaging in bargaining with the group. On top of that, eBay is said to have even enforced rules that would punish any workers’ elections to unionize.
While the NLRB lays out evidence of eBay’s union-busting practices, it did not officially issue a decision on the matter. The agency is still waiting on the company’s response to the issue. “Now that the board has come to a decision on eBay’s illegal practices, we hope the company will see the light, obey labor law and engage in good faith bargaining practices so that workers can secure a strong union contract,” Dennis Trainor, Communications Workers of America District 1 Vice-President, said in a statement. eBay could not be reached for comment.
This article originally appeared on Engadget at https://www.engadget.com/nlrb-finds-that-ebay-and-subsidiary-tcgplayer-engaged-in-union-busting-practices-205337429.html?src=rss
Samsung Galaxy Z Flip 5 and Z Fold 5 owners can now fix their phones through the company's self-repair service. The do-it-yourself program is expanding so that more Galaxy products, including foldables and tablets, are included in the iFixit collaboration.
Samsung said it will add seven more products this month to its list of devices that are eligible for self-repair – from PCs, smartphones and tablets — including the Galaxy S23 series, Tab S9 series and the Galaxy Book2 Pro series. The program provides users with original equipment manufacturer (OEM) device parts and step-by-step guides that allow for things like screen or battery replacements. The price of fix kits will vary depending on the device. For example, a Samsung Galaxy S22 Ultra Screen and Battery set costs $240.
Samsung’s self-repair program, which first launched in the US last year, will also be offered to customers in an additional 30 countries across Europe. The company says expanding the scope of what’s covered by the program is in line with Samsung’s overall strategy to alleviate e-waste.
This article originally appeared on Engadget at https://www.engadget.com/samsung-adds-foldables-to-its-self-repair-program-for-the-first-time-171120939.html?src=rss