US and China agree to one-year pause on punitive tariffs

Donald Trump and China’s leader, Xi Jinping, have agreed to a one-year pause on the punitive Trump-instated tariffs that are at the heart of the ongoing trade war between the two superpowers. Among the issues discussed when the two leaders met face-to-face in the South Korean city of Busan were China’s chokehold on rare earth metals and the export restrictions on NVIDIA’s AI chips.

Trump had previously made some characteristically explosive threats that he would impose new 100 percent tariffs on imports from China as a retaliation to Xi’s tightening grip on rare earths, the processing of which is almost entirely controlled by China. These materials are essential for manufacturing everything from smartphones and EVs to military equipment. As part of the (for now) temporary truce, China reportedly agreed to pause the new measures for the next 12 months in exchange for Trump lowering Chinese tariffs by 10 percent.

According to The New York Times, Trump said he had discussed semiconductors during his talks with Xi, and “did not rule out” the possibility of allowing NVIDIA to sell AI chips to China. The American company was allowed to resume selling its H20 chips in China in July after an initial ban earlier in the year, only for Beijing to reportedly respond by instructing its largest tech companies not to do business until a national security review had been completed. The leaders did not discuss the possible availability of Blackwell chips — NVIDIA’s most advanced AI chip to date that is currently in development and possibly a motivating factor in China’s apparent indifference to the H20 architecture — at their meeting in South Korea.

There was also no resolution on TikTok and its future in the US. The last we heard, the Trump administration claimed to be close to agreement that would see the US gain majority ownership of the Chinese-owned social media giant where it was operating on home soil, but nothing has been finalized at the time of writing.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us---china-trade-talks-see-one-year-pause-on-punitive-tariffs-140550358.html?src=rss

Just Dance Now is coming to LG smart TVs

LG and Ubisoft have teamed up to bring the motion-controlled rhythm game Just Dance Now to LG Smart TVs. The game will be available from December in the LG Gaming Portal for LG TV users in the US and Europe running webOS 22 or later, with no additional hardware required.

Just Dance Now originally launched in 2014 as a mobile app for iOS and Android, before Ubisoft brought the game to Apple TV a year later. A main series spinoff aimed at people who don't own a console, Just Dance Now offers a library of hundreds of songs that span decades of music, which you'll be able to access for free for a limited time each day. If that just isn’t enough dancing time to satisfy you, you can subscribe to one of Ubisoft's paid plans or purchase song packs.

Just Dance Now was originally designed to be played using your phone as a controller, with your handset of choice functioning much like the Wii Remote did in the very first Just Dance game back in 2009. In the LG Gaming Portal version of the game, the motion-sensing LG Magic Remote becomes the peripheral, so you really don't need any extra gear.

Ahead of the December launch, the Just Dance Now app will be available in beta, allowing players to try three songs on the first day, followed by one daily for the remainder for the two-week trial. Ubisoft hasn’t announced the release date for the beta yet.

The LG Gaming Portal is gradually becoming a viable alternative to a console for people with a casual interest in games. The cloud version of Xbox Game Pass joined the platform back in April, and the new and improved GeForce NOW app introduced up to 4K 120Hz game streams on LG TVs a few months ago.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/just-dance-now-is-coming-to-lg-smart-tvs-140042944.html?src=rss

A Switch 2 edition of Animal Crossing: New Horizons will land on January 15

Many of us would rather forget all about the annus horribilis that was 2020, but there was at least one glaringly bright spot in that year, as Animal Crossing: New Horizons provided solace for many. Almost six years after the game's debut, Nintendo is hoping you'll return to your island — or start a new one — as a Switch 2 version with a bunch of upgrades will arrive on January 15. A free update is coming to both the Switch and Switch 2 versions of the game on the same day.

A 12-minute video on Nintendo's YouTube channel went over a lot of the changes. The Switch 2 version has improved graphics with support for 4K visuals in TV mode. You'll be able to play with mouse controls via Joy-Con 2. Nintendo suggests that could make it easier for you to redecorate your home, make custom designs and create messages on the bulletin board. With the Switch 2's microphone, you'll be able to use your voice to call out to the residents of your island when you pick up the new megaphone item. 

The online features are getting upgrades. Up to 12 players will be able to hang out on the Switch 2 version, up from eight. There's support for the Switch 2 camera feature as well — you and your friends will be able to see each other's faces above your characters as you play.

The Switch 2 edition of Animal Crossing: New Horizons will be available as physical and digital versions for $65. There’s an upgrade pack for the original game, which will run you $5 — that’s very reasonable, especially by Nintendo standards. 

As for folks who are sticking with the original Switch for the time being, there are a lot of new features coming via a free update. It brings a new locale to your island in the form of a hotel on the pier. You can decorate the room as you wish based on certain themes, and get souvenirs from the gift shop as a reward. You can pick up new outfits from the hotel too. The update will also add a dream world with up to three more islands for you and your friends to play and create in. There'll be fresh craftable items and the option to expand your home storage to up to 9,000 items (up from 5,000). 

The update will bring new collaborations to ANCH as well. You can pick up various Nintendo consoles as decorative items, and even play games on them if you have a Switch Online subscription. Lego items are coming to the game, along with a Legend of Zelda and Splatoon crossovers that work with select Amiibo. Of course, all of these additions will hit the Switch 2 version as well. I can imagine that a bunch of people are going to spend many more hours in ANCH in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-switch-2-edition-of-animal-crossing-new-horizons-will-land-on-january-15-135000347.html?src=rss

Google celebrates Pac-Man’s 45th anniversary with a Halloween Doodle

Google Doodle is featuring something special for gamers today: A tribute to Pac-Man's 45th anniversary, just in time for Halloween. For today and tomorrow, you'll be able to play four haunted-house mazes especially designed for the event by Pac-Man's parent company, Bandai Namco Entertainment. Like other games in the franchise, you'll have to control Pac-Man and eat all of the dots in a maze without being caught by a ghost. 

Yes, the Ghost Gang, with Blinky, Pinky, Inky and Clyde, is back for this event. The maze's design reflects the ghost' personalities, so you can move according to how you think each one will try to get you. Blinky the red ghost, for instance, tends to actively chase Pac-Man, while the others would corner him. If you grab a Power Pallet, you'll be able to activate a time-limited event wherein you can chase and eat the ghosts, as well. 

To play the game, simply go to the Google homepage on desktop or fire up the Google app on mobile, whether on Android or on iOS. On a PC, you control Pac-Man with your keyboard's arrow keys, while on mobile, you'll have to swipe or press and move your finger to change directions. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-celebrates-pac-mans-45th-anniversary-with-a-halloween-doodle-133034299.html?src=rss

WhatsApp will let you use passkeys for your backups

WhatsApp is rolling out passkeys for backups, which is great news for anyone who has been on the platform for years. This will add another layer of security to anything that's been backed up, including chats, photos, voice notes and more.

It's also convenient because passkeys don't force users to keep track of yet another password or encryption key. For the uninitiated, passkeys allow users to access personal data via biometric markers like fingerprints and face scans. However, these particular passkeys will also work with screen lock codes on certain devices.

The feature is rolling out today, but it'll take a few weeks to reach every user. WhatsApp is a gigantic global platform. Once updated, folks can get started by heading to the Settings tab.

This is just another layer of security for WhatsApp users, as these backups are already end-to-end encrypted. The platform has been doing that since 2021. It began offering passkey support just last year.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/whatsapp-will-let-you-use-passkeys-for-your-backups-130022640.html?src=rss

OpenAI’s character cameos will let you put pets and original personas in Sora videos

OpenAI has rolled out the capability to create character cameos of your pets, doodles, original personas or even objects in the Sora app, which you can put in your videos. You can start the process by going to your profile page in the Sora app, tapping on the "Create cameo" button and then uploading a video of the character (or pet) you want the model to generate. The company says just a few seconds of footage are enough, and you can even use old Sora-generated videos as reference. 

You can then give your character a display name and describe how you want the model to animate it. In the example OpenAI uploaded, for instance, the description for a wicked green witch character reads: "She glides with a mysterious, whimsical grace, speaks in rhymes when casting spells, and her pointed hat always tilts as if listening to secrets on the wind." You can choose permissions for each character you create. Under the "Who can use this" permissions section, you can choose between several options: Only me, People I approve, Mutuals, Everyone and Everyone (excluding specific sets of users). Whenever you want to generate a Sora video with a cameo in it, you can just tag a specific character.

Sora 2 launched with a cameo feature that lets you create an avatar of yourself, but this is a new application of the capability. Cameo, the app that allows users to buy videos from celebrities, just sued OpenAI over trademark violation by using the "cameo" name. It said that OpenAI's use of the word is likely to cause consumer confusion and dilute its brand. OpenAI disagreed "that anyone can claim exclusive ownership over the word 'cameo.'"

In addition to character cameos, OpenAI has introduced "stitching," allowing you to stitch several clips together and connect videos. There's now also a leaderboard that shows the most cameod and most remixed videos.

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-character-cameos-will-let-you-put-pets-and-original-personas-in-sora-videos-123043189.html?src=rss

The best 2025 advent calendars: Our favorites from Lego, Pokémon, Funko Pop, Magna-Tiles and more

Why settle for tiny pieces of chocolate when you could unwrap a Pokémon card, a Funko Pop or a Star Wars LEGO ship instead? Advent calendars have gone full geek mode, with options for fans of movies, comics, games and even science. They’re the perfect way to add some holiday cheer to your desk, game shelf or living room. Consider this your guide to the best geeky countdowns for 2025.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/the-best-2025-advent-calendars-our-favorites-from-lego-pokemon-funko-pop-magna-tiles-and-more-120042098.html?src=rss

YouTube is offering employees buyouts as part of an AI-focused reorganization

As part of an AI-focused reorganization, YouTube CEO Neal Mohan told employees that it will offer voluntary buyouts, according to an internal company memo. At the same time, he emphasized that there would be no specific role eliminations as part of new structure.

"Looking to the future, the next frontier for YouTube is AI, which has the potential to transform every part of the platform," Mohan wrote. "We also understand some of you may be ready for a new challenge, so we've decided now is the right time to offer a voluntary exit Program." 

The restructuring is designed to help YouTube focus on fast-growing areas like AI while "driving faster decision making and execution," the memo states. To that end, the platform is organizing into three separate product organizations: viewer products, creator and community products, and subscription products. 

Viewer products will focus on the viewer experience by making improvements to search & discovery, engagement, the living room experience and "our foundation of responsibility." Creator and community products, meanwhile, is "driving creation through genAI tools, Shorts, Live and creator support. Subscription products, as you'd expect, will operate around subscription growth across Music, Premium and OTT (YouTube TV) platforms. 

Mohan noted that YouTube has been the number one streamer in the US for the last two years. So far, it has signed up 125 million Premium and Music subscribers, along with 8 million YouTube TV subs. The platform has paid out $100 billion to its ecosystem (presumably, creators and recording artists). 

YouTube isn't the only tech giant reducing headcount while citing AI as an impetus. Amazon recently announced that it had laid off 14,000 people, while citing the need to be "lean" due to transformative technology like AI. Meanwhile, YouTube parent Alphabet announced its first-ever $100 billion quarter, largely on the strength of cloud services and search.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-is-offering-employees-buyouts-as-part-of-an-ai-focused-reorganization-120047466.html?src=rss

Meta will add a ‘huge corpus’ of AI content into its recommendation system

It looks like Meta's Vibes feed is just the start of the company's pivot toward AI slop. In an earnings call, CEO Mark Zuckerberg said that "we're going to add yet another huge corpus of content" to Meta's recommendation system, via AI's ability to create and remix content — so you're likely to see even more AI generated posts on Facebook and Instagram. 

"Social media has gone through two eras so far. First was when all content was from friends, family, and accounts that you followed directly. The second was when we added all the creator content," he said, seemingly suggesting that AI content will be the third era.  

Zuckerberg added that recommendation systems that "deeply" understand AI content are "increasingly valuable" since they can "help you achieve your goals." 

He then nodded to Vibes, calling it an example of a new type of content enabled by AI. Retention on the feed "is looking good so far, and its usage keeps growing quickly week over week," he proclaimed. Furthermore, there are more opportunities to build "many more novel types of content aheads, as our new models become ready," Zuckerberg added. To put some numbers to Vibes takeup, Meta CFO Susan Li said that users have generated over 20 billion images in the feed to date. 

Meta has already introduced a number of AI features across its social media platforms. Those include in-app photo and video editing via text prompts directly in Instagram Stories, AI chatbots across WhatsApp, Messenger, and Instagram, and a standalone Meta AI app that includes an AI assistant and discovery feed. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-add-a-huge-corpus-of-ai-content-into-its-recommendation-system-113027353.html?src=rss

What’s next for Vision Pro? Apple should take a cue from Xreal’s smart glasses

Forget Samsung's $1,800 Galaxy XR, the Android XR device I'm actually intrigued to see is Xreal's Project Aura, an evolution of the company's existing smart glasses. Instead of being an expensive and bulky headset like the Galaxy XR and Apple Vision Pro, Xreal's devices are like over-sized sunglasses that project a virtual display atop transparent lenses. I genuinely loved Xreal's $649 One Pro for its comfort, screen size and relative affordability. 

Now that I'm testing the M5-equipped Vision Pro (full review to come soon!), it's clearer than ever that Apple should replicate Xreal's winning formula. It'll be a long while before we'll ever see a smaller Vision Pro-like device under $1,000, but Apple could easily build a similar set of comfortable smart glasses that more people could actually afford. And if they worked like Xreal's glasses, they'd also be far more useful than something like Meta's $800 Ray-Ban Display, which only has a small screen for notifications and quick tasks like video chats. 

Xreal One Pro smart glasses
Xreal One Pro smart glasses
Devindra Hardawar for Engadget

While we don't have any pricing details for Project Aura yet, given Xreal's history of delivering devices between $200 and $649, I'd bet they'll come in cheaper than the Galaxy XR. Xreal's existing hardware is less complex than the Vision Pro and Galaxy XR, with smaller displays, a more limited field of view and no built-in battery. Project Aura differs a bit with its tethered computing puck, which will be used to power Android XR and presumably hold a battery. That component alone could drive its price up to $1,000 — but hey, that's better than $1,800.

During my time with the M5 Vision Pro, I couldn't help but imagine how Apple could bring visionOS to its own Xreal-like hardware, which I'll call the "Vision Air" for this thought experiment. The basic sunglasses design is easy enough to replicate, and I could see Apple leaning into lighter and more premium materials to make wearing the Vision Air even more comfortable than Xreal's devices. There's no doubt it would be lighter than the 1.6-pound Vision Pro, and since you'd still be seeing the real world, it also avoids the sense of being trapped in a dark VR headset. 

To power the Vision Air, Apple could repurpose the Vision Pro's battery pack and turn it into a computing puck like Project Aura's. It wouldn't need the full capabilities of the M5 chip, it would just have to be smart enough to juggle virtual windows, map objects in 3D space and run most visionOS apps. The Vision Air also wouldn't need the full array of cameras and sensors from the Vision Pro, just enough track your fingers and eyes. 

I could also see Apple matching, or even surpassing, Project Aura's 70-degree field of view, which is already a huge leap beyond the Xreal One Pro's 57-degree FOV. Xreal's earlier devices were severely limited by a small FOV, which meant that you could only see virtual screens through a tiny sliver. (That's a problem that also plagued early AR headsets like Microsoft's HoloLens.) While wearing the Xreal One Pro, though, I could see a huge 222-inch virtual display within my view. Pushing the FOV even higher would be even more immersive.

In my review of the original Vision Pro, I wrote, "If Apple just sold a headset that virtualized your Mac's screen for $1,000 this well, I'd imagine creative professionals and power users would be all over it." That may be an achievable goal for the Vision Air, especially if it's not chasing total XR immersion. And even if the Apple tax pushed the price up to $1,500, it would still be more sensible than the Vision Pro’s $3,500 cost. 

While I don’t have high hopes for Android XR, its mere existence should be enough to push Apple to double-down on visionOS and deliver something people can actually afford. If Xreal can design comfortable and functional smart glasses for a fraction of the Vision Pro’s cost, why can't Apple? 

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/whats-next-for-vision-pro-apple-should-take-a-cue-from-xreals-smart-glasses-113000437.html?src=rss