Waymo says its robotaxis are now making 50,000 paid trips every week

If you've been seeing more Waymo robotaxis recently in Phoenix, San Francisco and Los Angeles, that's because more and more people are hailing one for a ride. The Alphabet-owned company has announced on Twitter/X that it's now serving more than 50,000 paid trips every week across three cities. Waymo One operates 24/7 in parts of those cities. If the company is getting 50,000 rides a week, that means it receives an average of 300 bookings every hour or five bookings every minute. Waymo has revealed, as well, that it's had over one million rider-only trips across four cities, including Austin, where it's currently offering limited rides to select members of the public.

In its announcement, Waymo credited its "safe and deliberate approach" to scaling its program for reaching the milestone. "We see people from all walks of life use our service to travel carefree, gain independence, reclaim their commute and more. Fully autonomous ride-hailing is a reality and a preferred mobility option for people navigating their cities every day," it added. 

While Waymo certainly seems to be doing better than Cruise, which only recently re-deployed some of its autonomous vehicles following a much-needed hiatus, it's had its share of controversies. In April, six Waymo robotaxis blocked traffic in a San Francisco freeway, and it was just one of the instances wherein the company's vehicles caused traffic blockage. Earlier this year, two Waymo vehicles crashed into the same pickup truck one after the other, because their software had incorrectly predicted the future movements of the truck. The company issued a software recall after the incident to fix the issue and prevent similar incidents from happening. 

This article originally appeared on Engadget at https://www.engadget.com/waymo-says-its-robotaxis-are-now-making-50000-paid-trips-every-week-130005096.html?src=rss

Microsoft’s web-based mobile game store opens in July

In a couple of months, you'll be able to get Microsoft's mobile games from its own store. Xbox President Sarah Bond has revealed at the Bloomberg Technology Summit that the company is launching a web-based store where you can download its mobile games and get add-ons or in-app purchases at a discount. Bond said the company has decided to launch a browser-based store instead of an app to make it "accessible across all devices, all countries, no matter what" so that you don't get "locked to a single ecosystem."

Microsoft will only host its own games to start with, which means it will feature a lot of titles from Activision Blizzard. If you'll recall, it snapped up the gaming developer and publisher in a $70 billion deal that closed last year. You'll most likely find Candy Crush Saga, which has apparently generated $20 billion in revenue since it launched in 2012, and Call of Duty's mobile games in the first batch of titles available for download. Bond said that Minecraft may also be one of the first games you can get. 

An Xbox spokesperson told Bloomberg that this is "just the first step in [the company's] journey to building a trusted app store with its roots in gaming." Microsoft plans to open the app store to third-party publishers in the future, though it didn't share a timeline for that goal. 

The company first announced its intention to launch a gaming store for Android and iOS devices last year shortly before rules under the EU's Digital Markets Act became applicable. To comply with DMA rules, Apple and Google have to allow third-party app stores to be accessible on their platforms and to offer alternative billing systems for purchases. They're also compelled to allow app sideloading, which will be a massive change for Apple, a company known for its "walled garden" approach to business. 

Operators of third-party app stores will get to avoid some of the fees Google and Apple charge, but they'd still have to pay the companies for bypassing their mobile platforms' official stores. Both tech giants have already outlined how they're changing things up to comply with the DMA regulations. The companies' rivals found the changes they're making insufficient, however, prompting the European Commission to start investigating their compliance plans. 

This article originally appeared on Engadget at https://www.engadget.com/microsofts-web-based-mobile-game-store-opens-in-july-090044359.html?src=rss

An insulin pump software bug has injured over 200 people

The US Food and Drug Administration (FDA) has issued a Class I recall for the t:connect mobile app on iOS, which is used to monitor and control the t:slim X2 insulin pump used by people with diabetes. It was supposedly the first smartphone app that can program insulin doses that the FDA had approved. The agency issued the highest level of recall it could, because the app had serious software problems that could've have caused life-threatening conditions or even death. In fact, while there were no mortalities reported, the FDA received 224 injury reports as of April 15. 

According to the agency, version 2.7 of the t:connect mobile app had a bug that initiated a cycle wherein the app would crash and then would be relaunched by the iOS platform again and again. That apparently led to excessive Bluetooth communication that would drain the pump's battery and cause it to shut down earlier than the user would expect. Insulin pumps like the t:slim X2 are designed to automatically deliver insulin under the user's skin at set time intervals and whenever needed. They're supposed to take on the burden of managing the user's sugar levels so that they can go about their day without having to stop and inject themselves or if they're prone to getting hypo or hyperglycemia. 

If a pump shuts down without warning and before the user expects it to, it could lead to the under-delivery of insulin. As the FDA explained in its recall, that could result in hyperglycemia and even diabetic ketoacidosis, a life-threatening complication caused by the inability of the body to turn sugar into energy due to the lack of insulin. Tandem Diabetes Care, the company behind the app and the pump, sent all affected customers an emergency notice back in March. It advised them to update their app, to monitor their pump battery level closely and to carry backup insulin supplies. The FDA's recall notice could reach potentially affected customers who may not have seen the manufacturer's alerts, however, or who may have brushed it aside. Malfunctioning insulin pumps had been linked to multiple deaths in the past, so users may want to keep a close eye on theirs regardless of the brand. 

This article originally appeared on Engadget at https://www.engadget.com/an-insulin-pump-software-bug-has-injured-over-200-people-123056847.html?src=rss

Sonic Mania Plus and Braid come to Netflix’s gaming library

Netflix has added Sonic Mania Plus to its roster of games subscribers can access for free on mobile without ads or in-app purchases. The company first announced that it was going to add the title to its lineup, along with Game Dev Tycoon, back in December 2023. Sonic Mania Plus was developed for the franchise's 25th anniversary by fans known for their Sonic fangame creations and for their work in the ROM hacking community. It is frequently cited as one of the best Sonic games of all time ever since the original version was released in 2017. Sonic Mania Plus, which came out in 2018, includes additional content. Netflix says the version in its library will come with new levels and bosses, as well. 

On May 14th, Netflix is also adding the anniversary edition of Braid to its gaming lineup. Braid is a time-manipulation platformer, where players control a character called Tim who has to explore old memories across interconnected worlds to find and rescue a princess. Its anniversary edition features upgraded audio, new animation sequences, fully repainted graphics and more puzzles to solve, along with 15 hours of audio commentary discussing the game's development. 

In addition to those two titles, Netflix's gaming library is also getting top-down puzzle adventure Paper Trail on May 21 and a Stories game based on the series Virgin River on May 29. The 2019 platformer Katana Zero, which features a katana-wielding assassin in a dystopian setting, will also make its way to Netflix games, though the company doesn't have a date for its arrival yet. 

This article originally appeared on Engadget at https://www.engadget.com/sonic-mania-plus-and-braid-come-to-netflixs-gaming-library-085458126.html?src=rss

A Disney+, Hulu and Max streaming bundle will soon be available in the US

Disney has expanded its partnership with Warner Bros. Discovery to offer a streaming bundle sometime this summer. The companies have announced that they'll soon give people the option to pay for Disney+, Hulu and Max subscriptions together in the US. Hulu on Disney+ recently came out of beta, a few months after Disney took full ownership of the former late last year. An ad-free bundle with the two services costs $20, while a Max subscription without ads costs $16 a month. An offering with all three will most likely be cheaper than $36, and viewers will have the option to get their ad-supported versions if they want to pay even less. 

Disney's ESPN is also working with Warner Bros. Discovery, as well as Fox Sports, to launch a streaming sports service, the companies announced back in February. The joint service will stream sporting events from all the networks the companies own, including games from the NFL, MLB, NHL and NBA.

"This new offering delivers for consumers the greatest collection of entertainment for the best value in streaming, and will help drive incremental subscribers and much stronger retention," said JB Perrette, the CEO and President for Warner Bros. Discovery's Global Streaming and Games. Indeed, subscribers might be less inclined to give up a bundle of three if ever they decide to cull the services they're paying for. As The New York Times notes, Disney has seen good results from its Disney+, Hulu and ESPN+ bundle, so we can probably expect it to come up with more offerings like it. 

The companies have yet to reveal pricing and an exact release date for their new product, but they said it will be available for purchase on any of the streaming platforms' websites. Subscribers might also get notifications to get the bundle for an additional payment if they already have any of the services, similar to how Disney+ members get asked if they want to pay $2 more for Hulu content. 

This article originally appeared on Engadget at https://www.engadget.com/a-disney-hulu-and-max-streaming-bundle-will-soon-be-available-in-the-us-033155312.html?src=rss

Remedy cancels its multiplayer game project with Tencent

Tencent and Remedy, the developer of Control and Alan Wake, have completely scrapped their joint gaming project codenamed Kestrel, which they have been working on since 2021. The companies were originally developing a free-to-play co-op shooter until they decided to go in a different direction in November last year. They went back to the drawing board, renamed their project from Vanguard to Kestrel and had planned to make a "premium game with a strong, cooperative multiplayer component" instead. Back then, they said their game will "lean more into Remedy's core strengths" and will use repurposed versions of the company's assets and themes. Clearly, though, their partnership wasn't meant to be. 

In its announcement, Remedy said that the project's cancellation will allow it to give more attention to its other games in development. While it didn't list them out, the company is working on the sequel to Control that will be released for the PS5, Xbox Series X|S and PC, as well as on a franchise spin-off game currently known as Condor. It will reassign developers to its other game projects, and since it was going to co-finance Kestrel with Tencent, the project's cancellation means reduced investment and recruitment needs for the company.

Codename Kestrel was still in its early concept phase, Remedy's CEO Tero Virtala said in a statement, while the company's other projects have already "advanced well" and are moving on to the next stages in their development. "This is yet another means to ensure that our game projects continue advancing well," Virtala added. 

This article originally appeared on Engadget at https://www.engadget.com/remedy-cancels-its-multiplayer-game-project-with-tencent-120037110.html?src=rss

OpenAI is reportedly working on a search feature for ChatGPT

OpenAI is reportedly working on a search feature for ChatGPT that could make the chatbot a veritable alternative to Google Search. According to Bloomberg, the company is currently developing the capability, which can scour the web for answers to your queries and spit out results complete with citations to their sources. ChatGPT could take information from Wikipedia or blog posts, for instance, and link to their original pages when you ask it questions. 

Bloomberg says that in one version of the experimental search function, ChatGPT can show you images along with its written responses whenever they're relevant. For example, if the chatbot deems illustrated instructions or diagrams useful for an inquiry, such as "how to change a doorknob" or "how to clean a split-type AC," then it could include them in its responses. As Bloomberg notes, ChatGPT can already do searches for paying customers, but it could give faulty responses or replies with incorrect citations.

Earlier this month, DataChaz on Twitter/X, reported that OpenAI had created a new subdomain with the address search.chatgpt.com. It apparently briefly rerouted to the main ChatGPT page over the weekend, though you'll get a "Not found" note if you try to access it now. While the company has yet to officially confirm this particular undertaking, working on AI search is a logical next step if it wants to keep competing with its staunchest rivals. Google recently expanded its AI-powered search results test and started showing them to users who didn't opt in. Then there's Perplexity, a startup currently valued at $1 billion, thanks to its AI-powered search engine that Rabbit uses to respond to inquiries made through the R1 device

This article originally appeared on Engadget at https://www.engadget.com/openai-is-reportedly-working-on-a-search-feature-for-chatgpt-101118170.html?src=rss

Return to Monkey Island comes to Apple Arcade in June

Apple is adding a bunch of new titles to its Arcade video game subscription service next month, including Return to Monkey Island. It's the first new entry in the franchise by series creator Ron Gilbert since Monkey Island 2: LeChuck's Revenge, which was released way back in 1991. The game still revolves around the pirate Guybrush Threepwood who's on a journey to unearth the secret of Monkey Island. You'll see some familiar locations from the older games in the new title, which also features Threepwood's wife Elaine Marley and his arch-enemy, the zombie pirate LeChuck. Return to Monkey Island is already available on the App Store, but it's coming to Apple Arcade on June 6 where subscribers can access the whole game, including the in-app purchases non-subscribers would have to buy.  

Ubisoft's Rabbids: Legends of the Multiverse by Ubisoft is also arriving on the subscription service on the same date, along with Tomb of the Mask by Playgendary and Fabulous - Wedding Disaster by GameHouse. Before those games become available on Arcade, though, Where Cards Fall will make its way to the Apple Vision Pro first. The award-winning puzzle game with a coming-of-age narrative will feature tactile controls designed especially for the mixed reality headset. Players will have to use natural gestures to build bridges, pathways and other structures with a house of cards so that they can get around various landscapes. Where Cards Fall for the Apple Vision Pro will be available on May 30. 

This article originally appeared on Engadget at https://www.engadget.com/return-to-monkey-island-comes-to-apple-arcade-in-june-120016947.html?src=rss

Here’s what the long-rumored Sonos wireless headphones will look like

Bloomberg had reported back in February the Sonos' long-rumored and long-awaited headphones are dropping in June, a month later than the company originally intended due to a software issue. While Sonos itself has yet to release details about the device, its Dutch authorized dealer Schuurman seems to have published information and images of the headphones ahead of time. A Redditor in the Sonos group has discovered Schuurman's listings (via The Verge) after someone else found out that the wireless headphones will officially be called the Sonos Ace. 

A pair of headphones, wireless and a carrying case.
Sonos

Based on the images, the Ace device package will come with the headphones, some wires and a carrying case. It looks like the headphones themselves will have buttons and a toggle switch on the earphone parts of the device. The images are pretty low-quality, so we can't comment on how premium the model looks, but it does seem like the device is going to be a pair of over-ear headphones. Schuurman has listed the device package for €403.58 ($435), which is pretty near the $449 pricing Bloomberg mentioned in its previous report.

As the news organization said at the time, Sonos CEO Patrick Spence is hoping that launching the new device category can help fuel growth for the company known for its speakers and sound bars after years of sluggish sales. The upcoming Ace headphones were reportedly designed to work with the company's existing devices and can stream audio directly from TVs and music streaming services using its built-in Wi-Fi connection. Bloomberg said that Sonos is also looking into the possibility of releasing an in-ear model in the future to compete with Apple's AirPods and other similar products.

A screenshot of the Schuurman website.
Schuurman

This article originally appeared on Engadget at https://www.engadget.com/heres-what-the-long-rumored-sonos-wireless-headphones-will-look-like-054450404.html?src=rss

Google prohibits ads promoting websites and apps that generate deepfake porn

Google has updated its Inappropriate Content Policy to include language that expressly prohibits advertisers from promoting websites and services that generate deepfake pornography. While the company already has strong restrictions in place for ads that feature certain types of sexual content, this update leaves no doubt that promoting "synthetic content that has been altered or generated to be sexually explicit or contain nudity" is in violation of its rules. 

Any advertiser promoting sites or apps that generate deepfake porn, that show instructions on how to create deepfake porn and that endorse or compare various deepfake porn services will be suspended without warning. They will no longer be able to publish their ads on Google, as well. The company will start implementing this rule on May 30 and is giving advertisers the chance to remove any ad in violation of the new policy. As 404 Media notes, the rise of deepfake technologies has led to an increasing number of ads promoting tools that specifically target users wanting to create sexually explicit materials. Some of those tools reportedly even pretend to be wholesome services to be able to get listed on the Apple App Store and Google Play Store, but it's masks off on social media where they promote their ability to generate manipulated porn. 

Google has, however, already started prohibiting services that create sexually explicit deepfakes in Shopping ads. Similar to its upcoming wider policy, the company has banned Shopping ads for services that "generate, distribute, or store synthetic sexually explicit content or synthetic content containing nudity. " Those include deepfake porn tutorials and pages that advertise deepfake porn generators. 

This article originally appeared on Engadget at https://www.engadget.com/google-prohibits-ads-promoting-websites-and-apps-that-generate-deepfake-porn-130059324.html?src=rss