A $3 iOS app now records higher-resolution spatial videos than Apple’s native camera app. Spatialify, available on the App Store, lets iPhone 15 Pro owners record 3D videos for Apple’s Vision Pro in either 1080p at 60fps or 4K at 30fps — with HDR. Apple’s native recording only supports 1080p / 30fps without HDR, so your immersive clips will be noticeably sharper using Spatialify than the camera app on the same phone. UploadVR first reported on the app update.
Spatialify launched earlier this year as a tool for converting Apple’s spatial videos (HEVC format) for playback on non-Apple VR headsets like the Meta Quest 3. But with Meta later adding native HEVC conversion to its headsets (the best-selling on the market), Spatialify’s superior recording could give the third-party app a new lease on life.
Engadget senior editor Devindra Hardawar confirmed that Spatialify produces files in 4K / 30fps when set accordingly. He also verified that Spatialify’s videos look much sharper on the Vision Pro than those shot in Apple’s camera app. HDR also makes the videos’ lighting look more realistic. Not bad for three bucks.
It’s somewhat surprising Apple is holding back its native camera app from exploiting the iPhone 15 Pro and Pro Max’s full hardware capabilities, but it isn’t unheard of. Halide, a popular iOS camera app, beat Apple to the punch with iOS photography features like shooting in RAW, manual controls and portrait photos for pets. Based on that history, I wouldn’t be shocked if Apple soon added similar advanced spatial recording to its camera, especially now that we know its current hardware has no problem with it.
This article originally appeared on Engadget at https://www.engadget.com/a-3-app-shoots-better-spatial-videos-than-the-iphones-native-camera-193055951.html?src=rss
The Pixel 8 features the same proprietary Tensor G3 chip as the Pro, which was designed to speed up AI performance. So the overall experience should be similar with both gadgets. It’ll be coming in the next Pixel Feature Drop, but only as a developer preview for now. Google wants to collect feedback and make sure everything is running smoothly on the slightly lower-specced phone.
This is a fairly sudden change for Google. The company originally said that the Pixel 8 couldn't handle on-device Gemini because of "hardware limitations", despite having the same chip as the Pro model. The main difference between the two phones is the RAM allotment, which doesn't seem like a deal-breaker when it comes to running an on-device AI. It looks like Google also came around to that line of thinking.
So what can you do with this thing? The company’s expanding two features that make use of the LLM, and both of these tools have been available for Pro users. The Recorder app will get an improved Gemini-powered summarize feature that works locally on the device. A similar tool already exists, but requires a network connection. Once Gemini Nano is on-board, the data will no longer have to get sent to a server. As one might surmise, this feature creates summaries of recorded conversations.
Gemini Nano will also power Gboard’s Smart Reply toolset. This software suggests responses to messages and is even aware of context in conversations. It started as an exclusive to WhatsApp but recently expanded to Line and KakaoTalk. Google promises “more messaging apps” will add support in the coming months. It’s pretty odd that Google Messages isn’t one of the early adopters of this platform. Gemini Nano is used to power on-device Magic Compose in Messages on the Pixel 8 Pro and Samsung S24, but Google hasn’t announced if this particular tool is coming to the standard Pixel 8.
This has been a big week for Gemini, as Apple is reportedly in talks to bring Google’s AI to iPhones. That’s like Coke and Pepsi suddenly opening up a soda shop together. However, Gemini recently came under fire for creating wildly inaccurate historical images. The image generation feature is still on pause as the company continues to iron out those kinks.
This article originally appeared on Engadget at https://www.engadget.com/google-reverses-course-and-brings-its-gemini-ai-to-the-regular-pixel-8-154329980.html?src=rss
The Pixel 8 features the same proprietary Tensor G3 chip as the Pro, which was designed to speed up AI performance. So the overall experience should be similar with both gadgets. It’ll be coming in the next Pixel Feature Drop, but only as a developer preview for now. Google wants to collect feedback and make sure everything is running smoothly on the slightly lower-specced phone.
This is a fairly sudden change for Google. The company originally said that the Pixel 8 couldn't handle on-device Gemini because of "hardware limitations", despite having the same chip as the Pro model. The main difference between the two phones is the RAM allotment, which doesn't seem like a deal-breaker when it comes to running an on-device AI. It looks like Google also came around to that line of thinking.
So what can you do with this thing? The company’s expanding two features that make use of the LLM, and both of these tools have been available for Pro users. The Recorder app will get an improved Gemini-powered summarize feature that works locally on the device. A similar tool already exists, but requires a network connection. Once Gemini Nano is on-board, the data will no longer have to get sent to a server. As one might surmise, this feature creates summaries of recorded conversations.
Gemini Nano will also power Gboard’s Smart Reply toolset. This software suggests responses to messages and is even aware of context in conversations. It started as an exclusive to WhatsApp but recently expanded to Line and KakaoTalk. Google promises “more messaging apps” will add support in the coming months. It’s pretty odd that Google Messages isn’t one of the early adopters of this platform. Gemini Nano is used to power on-device Magic Compose in Messages on the Pixel 8 Pro and Samsung S24, but Google hasn’t announced if this particular tool is coming to the standard Pixel 8.
This has been a big week for Gemini, as Apple is reportedly in talks to bring Google’s AI to iPhones. That’s like Coke and Pepsi suddenly opening up a soda shop together. However, Gemini recently came under fire for creating wildly inaccurate historical images. The image generation feature is still on pause as the company continues to iron out those kinks.
This article originally appeared on Engadget at https://www.engadget.com/google-reverses-course-and-brings-its-gemini-ai-to-the-regular-pixel-8-154329980.html?src=rss
Apple's AirTag is the top pick for iPhone owners in our Bluetooth tracker buying guide (unsurprisingly), and right now a four-pack of the little devices is down to a record low of $75 at Amazon, Walmart and Best Buy. The pack previously fell to $80 earlier this week, a deal we've seen numerous times since the holiday shopping season. This new discount, however, matches the best price we've tracked, coming in $24 below Apple's list price. As long as you want to keep tabs on several items, it's also cheaper than buying four single AirTags separately, as those are currently going for $24 each.
We highlight the AirTag in our guide because it can utilize Apple's giant network of devices to locate items. If you misplace an AirTag-equipped bookbag, for instance, nearby Apple devices can anonymously alert Apple's Find My network when the bag is close, then the Find My app will report that location back to you. Since there are more than two billion iPhones, iPads, Macs and other Apple gadgets active in the wild, the odds of finding something are generally better here than with other trackers that use much smaller crowd-finding networks.
Once you're in the vicinity of a lost item, the AirTag uses a wireless connection called ultrawideband (UWB) to more precisely lead you in the right direction, displaying an arrow and distance estimate when you're nearby. The tracker has an IP67 rating, so it can survive a brief dip underwater, and it's one of the few Apple gadgets with an easily replaceable battery. On its own, Apple says the battery is designed to last "more than a year" before it needs changing.
The biggest disadvantage the AirTag has compared to competitors like Tile is that it's only available in one shape. Its coin-like design is easy to tuck away but doesn't come with a built-in keyring hole or adhesive. If you want to actually attach it to an item, you need to pay for a separate accessory.
It's also worth noting that AirTags aren't designed to find stolen items. They could help with that, but if your AirTag is found moving with someone else, that person will receive an alert telling them so. This feature is meant to hinder those who might use AirTags for stalking, which has beenan unfortunateside effect of the device's effectiveness. That said, both Apple and Google have issued updates to further combat bad actors. As a bit of extra security against losing your stuff, the AirTag works well, and this deal makes it a little more accessible. There should be no worry about a new model coming anytime soon, either, as a Bloomberg report earlier this year said a second-generation device isn't expected until 2025.
If you own a Samsung Galaxy phone, meanwhile, we'll note that a four-pack of Samsung's Galaxy SmartTag 2 is also on sale for an all-time low of $70 at Amazon and B&H. This is another pick in our buying guide: It's not quite as precise as an AirTag and only works with Samsung phones, but it's easy to setup, it has a built-in cutout and it works similarly if you're a committed Galaxy user.
This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-apple-airtags-is-down-to-its-lowest-price-yet-of-75-161510542.html?src=rss
It never blocked competitors' apps and services, and it doesn't employ anticompetitive tactics preventing users from breaking out of its "walled garden," Apple said in response to the antitrust lawsuit filed against it by the Department of Justice. The company refuted the agency's claims in statements shared with Apple Insider, expanding upon its earlier response that the lawsuit would hinder its ability to create devices and software that made it one of the most valuable companies in the world.
The DOJ accused Apple of illegally monopolizing the software app market by imposing limitations on iOS that degrade the compatibility of innovative apps and cloud streaming services with the mobile platform. But the company claimed it only selectively restricts the APIs app developers have access to in order to protect user privacy and security. It gave the same reason for why it implements limitations for third-party digital wallets. The company also said that it never blocked "super apps" from its platforms, pointing out that Facebook, WeChat and Line are available for iOS users. Game streaming services, it clarified, have always been welcome in the App Store, as well.
In response to the accusation that it is anticompetitive for the Apple Watch to be capable of deeper integration with the iPhone compared to rival wearables', the company explained that offering wide support for all smartwatches means having to develop products with every OS and model in mind. Most importantly, Apple denied that it's making it difficult for users to switch to competing products, whether it's because of iMessage's lack of interoperability with Android or any other reason. Users can easily transfer data from iPhone to Android devices, it reportedly said while suggesting that people may not be switching to its competitors because they simply love its products.
Apple previously said that the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology." It vowed to "vigorously defend against it." US Attorney General Merrick Garland wrote in a press release, however, that "Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone" and that it's "discouraging innovation" that threatens its monopoly by stifling innovation.
This article originally appeared on Engadget at https://www.engadget.com/apple-refutes-every-claim-made-in-dojs-antitrust-lawsuit-123223870.html?src=rss
Apple's AirTag is the top pick for iPhone owners in our Bluetooth tracker buying guide (unsurprisingly), and right now a four-pack of the little devices is down to a record low of $75 at Amazon, Walmart and Best Buy. The pack previously fell to $80 earlier this week, a deal we've seen numerous times since the holiday shopping season. This new discount, however, matches the best price we've tracked, coming in $24 below Apple's list price. As long as you want to keep tabs on several items, it's also cheaper than buying four single AirTags separately, as those are currently going for $24 each.
We highlight the AirTag in our guide because it can utilize Apple's giant network of devices to locate items. If you misplace an AirTag-equipped bookbag, for instance, nearby Apple devices can anonymously alert Apple's Find My network when the bag is close, then the Find My app will report that location back to you. Since there are more than two billion iPhones, iPads, Macs and other Apple gadgets active in the wild, the odds of finding something are generally better here than with other trackers that use much smaller crowd-finding networks.
Once you're in the vicinity of a lost item, the AirTag uses a wireless connection called ultrawideband (UWB) to more precisely lead you in the right direction, displaying an arrow and distance estimate when you're nearby. The tracker has an IP67 rating, so it can survive a brief dip underwater, and it's one of the few Apple gadgets with an easily replaceable battery. On its own, Apple says the battery is designed to last "more than a year" before it needs changing.
The biggest disadvantage the AirTag has compared to competitors like Tile is that it's only available in one shape. Its coin-like design is easy to tuck away but doesn't come with a built-in keyring hole or adhesive. If you want to actually attach it to an item, you need to pay for a separate accessory.
It's also worth noting that AirTags aren't designed to find stolen items. They could help with that, but if your AirTag is found moving with someone else, that person will receive an alert telling them so. This feature is meant to hinder those who might use AirTags for stalking, which has beenan unfortunateside effect of the device's effectiveness. That said, both Apple and Google have issued updates to further combat bad actors. As a bit of extra security against losing your stuff, the AirTag works well, and this deal makes it a little more accessible. There should be no worry about a new model coming anytime soon, either, as a Bloomberg report earlier this year said a second-generation device isn't expected until 2025.
If you own a Samsung Galaxy phone, meanwhile, we'll note that a four-pack of Samsung's Galaxy SmartTag 2 is also on sale for an all-time low of $70 at Amazon and B&H. This is another pick in our buying guide: It's not quite as precise as an AirTag and only works with Samsung phones, but it's easy to setup, it has a built-in cutout and it works similarly if you're a committed Galaxy user.
This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-apple-airtags-is-down-to-its-lowest-price-yet-of-75-161510542.html?src=rss
There's a huge range of Android tablets out there. Some are great for reading comics, while others can double as laptop replacements. However, with devices starting at under $200 and going up to well over $1,000, picking the right one for your needs can be kind of tricky. We’ve tested dozens of tablets over the years from companies like Samsung, Lenovo and Google. So to help you select a device that fits your life, we've collected our top picks for the best Android tablets across various prices and use cases.
What we look for in a good Android tablet
Aside from cost, there are several specs and features we check out when evaluating new devices. One of the most important factors is the kind of display a tablet has. Not only its size (from less than seven inches to over 14), but also how bright it gets (ideally upwards of 400 nits) and what type of panel it uses (LCD, Mini LED, OLED, etc.). But it doesn't stop there: it's also crucial to consider things like refresh rate (the higher the better in most cases) as well as color saturation and accuracy, as those can help determine if a tablet is suitable for tasks like photo or video editing.
Performance is also a major benchmark. After all, no one likes to deal with hiccups or lag, especially if you're a gamer as that can make or break your experience. That said, it takes more than a beefy chip to make a device feel truly speedy. If a tablet has sluggish storage or slow wireless connectivity, downloading files or launching apps can become a chore. Generally, we’re looking for at least 8GB of RAM and 128GB of storage with microSD expandability being a major bonus.
Battery life is another major concern because many tablets are designed for use when traveling or working on the go. This means it's critical to consider not just the size of a device's battery, but also how fast it can recharge and if it supports bonuses like wireless power sharing or docking options.
Finally, there are more-specialized features such as stylus support, dedicated desktop modes, and expandable storage that can help tailor a tablet for specific use cases like sketching or productivity. And last but not least, there are design-related factors like dust- and water-resistance that go a long way toward making a device more durable.
This article originally appeared on Engadget at https://www.engadget.com/best-android-tablet-120007530.html?src=rss
The US Department of Justice and more than a dozen states have filed a lawsuit against Apple in federal court, accusing it of violating antitrust laws by making its hardware and software products largely inaccessible to competitors. Apple's "walled garden" approach to business, as it's so often called, makes it difficult for rivals to compete and for customers to switch to other companies' products. The lawsuit comes on the heels of the European Commission slapping Apple with a €1.8 billion ($1.95 billion) fine. Apple, the commission concluded, prevented music streaming developers from "informing iOS users about alternative and cheaper music subscription services available" outside the App Store.
"Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone," Attorney General Merrick Garland wrote in a press release published by CNN. "Apple exercises its monopoly power to extract more money from consumers, developers, content creators, artists, publishers, small businesses, and merchants, among others."
The complaint alleges that Apple has illegally monopolized the software app market, with the DOJ suggesting that the company used its control over iOS to block innovative apps and cloud streaming services from the public. The suit also suggests that Apple has made it harder for Android messages to appear on iPhones, obstructed rival payment platforms and restricted how competing smartphones integrated with iOS devices.
"By stifling these technologies, and many others," the complaint reads, “Apple reinforces the moat around its smartphone monopoly not by making its products more attractive to users, but by discouraging innovation that threatens Apple’s smartphone monopoly."
Apple has issued a statement regarding the suit, suggesting that it would hinder its ability to make the types of gadgets and software that made it one of the most valuable companies in the world. The company also said the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology."
The New York Times first reported that the DOJ, which was apparently approaching the conclusion of a probe into the company, could file "a sweeping antitrust case" against Apple back in January. While the department initially focused on the the strategies the company took to protect the iPhone's dominance, it reportedly expanded its investigation's scope to cover other aspects of Apple's business. According to The Times', the DOJ also looked into how the Apple Watch is capable of deeper integration with the iPhone than rival wearables' and the fact that competing operating systems can't access the company's iMessage service.
This lawsuit against Apple is just the latest proof of the government's increasing scrutiny on the biggest players in the tech industry. The Justice Department had previously accused Google of maintaining an unfair monopoly over search and search-related advertising, and it also filed a separate antitrust lawsuit accusing the company of illegally monopolizing the digital ads market. Meanwhile, the Federal Trade Commission filed an antitrust lawsuit against Amazon, accusing it of certain monopolistic practices that include prohibiting merchants from offering their goods at lower prices on other platforms. The commission and more than 40 US states sued Meta in 2020, as well, for buying former rivals Instagram and WhatsApp to squash competition.
This article originally appeared on Engadget at https://www.engadget.com/justice-department-files-antitrust-lawsuit-against-apple-over-its-infamous-walled-garden-144834571.html?src=rss
The US Department of Justice and more than a dozen states have filed a lawsuit against Apple in federal court, accusing it of violating antitrust laws by making its hardware and software products largely inaccessible to competitors. Apple's "walled garden" approach to business, as it's so often called, makes it difficult for rivals to compete and for customers to switch to other companies' products. The lawsuit comes on the heels of the European Commission slapping Apple with a €1.8 billion ($1.95 billion) fine. Apple, the commission concluded, prevented music streaming developers from "informing iOS users about alternative and cheaper music subscription services available" outside the App Store.
"Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone," Attorney General Merrick Garland wrote in a press release published by CNN. "Apple exercises its monopoly power to extract more money from consumers, developers, content creators, artists, publishers, small businesses, and merchants, among others."
The complaint alleges that Apple has illegally monopolized the software app market, with the DOJ suggesting that the company used its control over iOS to block innovative apps and cloud streaming services from the public. The suit also suggests that Apple has made it harder for Android messages to appear on iPhones, obstructed rival payment platforms and restricted how competing smartphones integrated with iOS devices.
"By stifling these technologies, and many others," the complaint reads, “Apple reinforces the moat around its smartphone monopoly not by making its products more attractive to users, but by discouraging innovation that threatens Apple’s smartphone monopoly."
Apple has issued a statement regarding the suit, suggesting that it would hinder its ability to make the types of gadgets and software that made it one of the most valuable companies in the world. The company also said the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology."
The New York Times first reported that the DOJ, which was apparently approaching the conclusion of a probe into the company, could file "a sweeping antitrust case" against Apple back in January. While the department initially focused on the the strategies the company took to protect the iPhone's dominance, it reportedly expanded its investigation's scope to cover other aspects of Apple's business. According to The Times', the DOJ also looked into how the Apple Watch is capable of deeper integration with the iPhone than rival wearables' and the fact that competing operating systems can't access the company's iMessage service.
This lawsuit against Apple is just the latest proof of the government's increasing scrutiny on the biggest players in the tech industry. The Justice Department had previously accused Google of maintaining an unfair monopoly over search and search-related advertising, and it also filed a separate antitrust lawsuit accusing the company of illegally monopolizing the digital ads market. Meanwhile, the Federal Trade Commission filed an antitrust lawsuit against Amazon, accusing it of certain monopolistic practices that include prohibiting merchants from offering their goods at lower prices on other platforms. The commission and more than 40 US states sued Meta in 2020, as well, for buying former rivals Instagram and WhatsApp to squash competition.
This article originally appeared on Engadget at https://www.engadget.com/justice-department-files-antitrust-lawsuit-against-apple-over-its-infamous-walled-garden-144834571.html?src=rss
I vividly remember Steve Jobs introducing the iPhone on January 9, 2007, a device he dubbed a touchscreen iPod, mobile phone and “internet communicator” all in one product. I immediately looked at my Motorola Razr with a burning sense of hatred. Now, with the benefit of hindsight, it’s pretty easy to say the iPhone launch was the most transformative event in the last 20 years of consumer technology. Even though the original model was lacking in a lot of important ways, its impact was so immediate and monumental that the history of consumer technology was instantly split into two eras: PreiPhone and Post iPhone.
Take the personal computer revolution, for example. Moving room-sized computers from research institutes into something a regular person could buy and use in their home was undoubtedly a huge advance, but there were multiple inflection points in the ’70s, ’80s and ’90s that helped usher in modern computing. The trinity of the Apple II, Tandy TRS-80 and Commodore PET 2001 in the ’70s represented the first wave, followed by the rise of the IBM PC and Macintosh in the ’80s. Things really took hold in the ’90s with the dominance of Microsoft Windows; the arrival of Windows 95 was a particularly transformative moment. In more recent history, the laptop became a viable and then dominant in the late ’90s and 2000s, which changed how most people think about computing. These were all events that moved the personal computing marketplace forward, but it’s hard to say one was more important than the others. It was more of a gradual rise and fall of various technologies that brought us to the modern era.
But the mobile phone market was completely reshaped by the iPhone, even if it took a few years for the effects to play out. Companies like BlackBerry, Palm and Nokia clung to the pre-iPhone conception of a smartphone for too long, focusing on business users and physical keyboards and not materially improving the software experience. Those companies are gone or irrelevant to mainstream consumers now. Palm’s introduction of its own webOS and Microsoft’s purchase of Nokia to push Windows Phone forward were reasonable efforts to challenge the iPhone, but they were far too little, too late. Hardware and software quality was hit or miss in both cases, but the main issue was that developers never embraced either platform, largely because consumers adopted iPhone and Android so quickly. The best iPhone apps usually never hit those devices, leading to inevitable doom.
On the other hand, Google and Samsung went all-in on Android almost immediately and quickly reaped the rewards of having an alternative to the iPhone. Android had enough similarities to iOS while also offering enough differentiation to capture a new part of the market. That’s particularly true internationally, where the massive variety of price points and devices was a huge advantage in markets where most people were priced out of Apple’s products. And given that Android arrived just a few months after Apple launched the iPhone App Store meant developers quickly started writing apps for both platforms, giving Android the support it needed. Essentially, everyone either followed in Apple’s footsteps or quickly went extinct.
It goes without saying that the iPhone reshaped a number of other businesses as well. The late aughts were awash with single-function gadgets, from obvious things like digital cameras, portable gaming devices and the iPod. (Also consider what phones have done to watches, paper calendars, lists and address books.) In the Post iPhone Era, consumer-grade digital cameras and portable music players are extremely niche — the iPhone’s camera is more than good enough for most people, and the iPhone itself quickly cannibalized the iPod.
Portable gaming systems are enjoying a bit of a resurgence, but the popularity of games on a phone that anyone can pick up and play is unmatched. If Nintendo’s Wii made its mark by offering casual gaming, the iPhone and the App Store quickly took that concept on the go. Both Call of Duty Mobile and Candy Crush Saga have peaked at about 500 million players, while Minecraft is the top-selling game of all time, with 300 million copies sold. Most AAA blockbuster titles don’t crack 50 million copies sold.
Moving from that Razr to an iPhone was a breath of fresh air. Watching YouTube and movies I had purchased via iTunes transformed my plane rides or commutes. Being able to browse real web pages and use a solid enough email client on the go made me more productive (and began my crippling information addiction). The “touchscreen iPod” felt like a futuristic and intuitive way to navigate my music library. It took until the iPhone 4 in 2010 for Apple to really focus on camera and image quality, but that didn’t stop people from shooting tons of photos and uploading them to Facebook. Even 2009’s iPhone 3GS took respectable enough snapshots and videos that my photo library started growing exponentially, and I’m glad to have a lot of those old, grainy shots from my late 20s.
And about a year after the first iPhone, the App Store blew open the doors on what was possible. Games, productivity tools, better messaging apps, social media, streaming music and everything else we associate with a modern smartphone quickly burst forth. Some people didn’t really consider the first iPhone a “smartphone” since you couldn’t install third-party apps, and Apple wisely saw the writing on the wall and fixed that glaring omission.
Whether all of the changes that followed the iPhone’s rise are a good thing is debatable. Having near-unlimited access to the internet at all times often feels like more than we can handle, and smartphones have enabled all kinds of digital abuse. Our privacy has gone out the window as these devices log vast amounts of data about our movements and desires and spending habits and search histories on behalf of the biggest companies in the world, who monetize it and try to keep us addicted. Steve Jobs almost certainly did not have all of this in mind when he pulled the iPhone out of his pocket in 2007, and the technology advanced so quickly we didn’t know what we were getting ourselves into.
The ramifications of all this will take decades to fully play out, and to some degree, many of us are already pulling back from the “always connected, sharing everything” mindset the iPhone enabled. The specter of government regulation, at least from the EU, coming for companies like Apple and Google is impossible to ignore, though it’s hard to imagine much happening to loosen their dominance in the near term. Regardless of what changes, there’s no doubt we live in a world where, thanks to the iPhone, the most important computer in people’s lives is the one in their pocket.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/the-iphone-changed-tech-overnight-almost-20-years-later-nothing-else-has-come-close-140041198.html?src=rss