Why does my VPN keep disconnecting?

One good thing about virtual private networks (VPNs) is that when they don't work, the problem is almost always solvable without technical training. Although it's aggravating when your VPN randomly drops your connection, the chances are good that you can handle the issue yourself without getting tech support involved.

If your VPN is repeatedly disconnecting from the server, I recommend dealing with the problem immediately. When you have your kill switch on as good cybersecurity habits dictate, VPN drops will kick you off the internet. Without that feature enabled, it'll expose your real identity and location online. That’s not a big deal if you’re just aiming to, say, stream an international sporting event, but it could be an existential issue if you’re using the VPN as a workaround against government censorship. Either way, you can address the issue by working through the eight troubleshooting steps below and checking whether they've solved your problem.

I've organized these root causes in ascending order of how much effort the solution takes. Try the easier fixes before moving on to the more complex or expensive ones.

Most VPNs limit the number of devices you can connect at the same time on a single subscription. Some services, like Surfshark, claim to offer unlimited simultaneous connections, but they'll still cut you off if they see signs of abuse. Generally, you can install the VPN on as many devices as you like; it just can't be actively running on more than the limit.

If you're trying to connect to the VPN on a new device and it repeatedly disconnects, check how many other phones, computers or smart TVs it's already running on. Pay attention to devices where you have the VPN set to auto-connect on startup, as you may have missed that it's running. Disconnect from the VPN on one of those devices and try again on the new one.

The problem often rests with the VPN server you're trying to connect to. Providers regularly shut down servers for routine maintenance. Sometimes, a server is technically online, but it's under such a heavy user load that it can't maintain a connection. It's also possible that the server is so physically far away from you that the connection keeps timing out.

In cases like these, the answer is simple: use another server. Pick a different server by disconnecting the VPN and reconnecting to the same location. If the new server has the same problems, try another location, assuming you don't need an IP address in a specific country.

As I explained in my article on how a VPN works, a VPN protocol is the set of instructions at the heart of everything a VPN does. Not all protocols are the same. For example, OpenVPN over TCP prioritizes speed over connection stability, causing more frequent disconnections. It's also possible for certain networks to block some VPN protocols but not others (see #8).

If changing servers didn't help your unstable connection, try switching protocols. WireGuard, OpenVPN over UDP and IKEv2 are best for stability. You can almost always find the protocol options in the Settings page of your VPN app.

A VPN almost always runs in the background. In some cases, a device's battery saver settings might shut down the VPN to stop the battery from draining. See if turning off power-save mode stops your VPN from disconnecting randomly (and maybe plug in your device while you're at it).

Your VPN needs to pass traffic through an ISP like any other online app — it just encrypts that traffic first. If you don't have a good internet connection, you won't have a good VPN connection. When you notice your VPN randomly disconnecting, check whether you have problems with your home internet connection. Resetting your modem by turning it off for at least 10 seconds may solve the problem, but you can also just wait for your internet to improve with time.

Other security programs are a frequent cause of VPN disruptions. If you connect to an office VPN, for example, you likely won't be able to have a personal VPN running at the same time. Likewise, if you use an antivirus program or have a firewall on your device, it may be blocking your VPN from connecting. See if you can configure the firewall to allow traffic through a port used by a VPN protocol.

If none of the fixes have worked so far, you can often solve your connection problems by updating all the software involved. For optimal security, you should be installing updates the moment they're available anyway, so this will protect you even if it doesn't directly solve your VPN problem.

Update your VPN client and your operating system, then try connecting again. If you're still having problems, try updating your router. You can reach its control panel by entering its default IP address into the URL bar of your browser. Update it as well, then try once more.

There's a chance that your problem originates with your network or ISP, not on the VPN or any device you own. Some networks, especially at offices and schools, automatically block any VPN traffic they detect. These restrictions can even be imposed by entire countries, most infamously in China.

Should this turn out to be your problem, turn on any obfuscation features that may be built into your VPN. Using an obfuscated protocol, connect to a server outside the location being censored, then use the internet as normal. This will be much more difficult if you're in a country where VPNs are illegal or restricted, but there's still hope — if you can safely send an email, contact a VPN provider and ask if they'll send you a configuration directly. Proton VPN is one company that's officially willing to do that.

If you still find your VPN disconnecting mid-session, you may have a rare problem that doesn't show up on this list. Contact your VPN's support staff and do what they recommend. If possible, chat with a live support technician so you can tell them what you've already tried.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/why-does-my-vpn-keep-disconnecting-130000620.html?src=rss

DoorDashers are getting paid to close Waymo’s self-driving car doors

A few days ago, a Redditor posted in the community for DoorDash drivers that they received an offer to close a Waymo vehicle’s door. The job paid a guaranteed fee of $6.25 with a $5 extra on top of it after the DoorDasher verifies that it has been completed. Waymo has confirmed to 404Media and TechCrunch that, yes, it is indeed paying Dashers to shut the doors of its self-driving cars. And it makes sense because, well, there’s nobody to do it otherwise if a passenger accidentally leaves it open.

The Alphabet subsidiary and DoorDash told the publications that it’s currently running a pilot program in Atlanta, wherein if one of its vehicle’s doors is left ajar, nearby Dashers are notified. Waymo’s self-driving vehicles can’t leave if one of its doors remains open, so the company is framing the program as a way to enhance its fleet’s efficiency. Waymo told 404Media that the program started earlier this year and that payments are structured to ensure “competitive and fair compensation for Dashers.”

To note, this isn’t the first time the two companies have teamed up. In October 2025, Waymo’s self-driving cars became a delivery option for DoorDash customers in Phoenix, Arizona. To get a Waymo delivery, customers will have to choose “opt in to autonomous delivery” during checkout and to physically retrieve their order from the car’s trunk when it arrives.

This article originally appeared on Engadget at https://www.engadget.com/transportation/doordashers-are-getting-paid-to-close-waymos-self-driving-car-doors-122711640.html?src=rss

The Morning After: Meta turned Threads algorithm complaints into an official feature

Threads users have complained about its recommendation algorithm since the dawn of time 2023. Users even started writing posts addressed to the algorithm, specifying the topics they wanted to see more of. Now, that’s part of the system: Users can write a post that begins with “dear algo” to adjust their preferences, officially.

For example, you could write: “Dear algo, show me more posts about sous vide recipes.” You can also ask to see fewer posts about topics you don’t want to see, like “Dear algo, stop showing me posts about air fryers.” You can even retweet other users’ “dear algo” posts to have those topics reflected in your feed. “Dear algo” posts will work for Threads users in the US, UK, Australia and New Zealand, with more countries coming “soon.”

— Mat Smith

The biggest stories in tech you might have missed.

With a bigger focus on the Moon, Elon Musk is making some wild new plans. According to audio heard by The New York Times, Musk said xAI needed to build an AI satellite factory on the Moon with a gigantic catapult to launch the satellites into space. Sometimes you just want to be the Bond villain.

“You have to go to the Moon” to build the required AI capabilities, Musk told employees. “It’s difficult to imagine what an intelligence of that scale would think about, but it’s going to be incredibly exciting to see it happen.” Such a catapult would certainly need to be powerful — though the Moon has only one-sixth Earth’s gravity, the minimum escape velocity required for orbit is still around 3,800 mph, or five times the speed of sound. That’s currently possible with electromagnetic railguns, but the satellites would have to withstand that force.

Continue reading.

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Nintendo

In a bid to distract from a lot of things, Nintendo’s new Pokémon game is a gently paced game where, instead of playing as a generic trainer, you take control of a sole Ditto. 

As a Ditto, you can transform into other Pokémon, though the process is sort of incomplete, meaning you can only learn one skill from the monsters you befriend. Instead of using tools, you can transform into other Pokémon (like Lapras or Dragonite) to use their abilities to traverse obstacles or shape the world around you.

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Engadget

Sony unveiled the latest entry in its best wireless earbud series, the WF-1000XM6, featuring yet another redesign, both inside and out. Once again, strong features and audio performance remain, but competition from all sides is tougher than ever. As Billy Steele explains in his review, if you want the strongest active noise cancellation, that will be Bose’s QuietComfort Ultra Earbuds. If the best sound quality is your goal, the Technics AZ100 is your best bet in this price range. I’ll also mention Sennheiser’s Momentum True Wireless 4, which offers great sound quality, respectable ANC and a comfier fit than the M6. The WF-1000XM6 is available now for $330.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-meta-turned-threads-algorithm-complaints-into-an-official-feature-121500663.html?src=rss

There’s a new John Wick game on the way

There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date. 

"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more. 

The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.

Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss

Marvel Tōkon: Fighting Souls lands on PS5 and PC August 6 with X-Men in tow

Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger. 

The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics. 

MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss

Death Stranding 2 for PC arrives on March 19

Death Stranding 2: On the Beach will be available on PC starting on March 19, Kojima Productions has announced at State of Play. The studio worked with Dutch video game developer Nixxes Software, which Sony acquired in 2021 to help bring PlayStation games to PCs. The sequel to the first Death Stranding is set in Australia almost a year after the events of the original game. It still features a post-apocalyptic world inhabited by strange creatures, and you’ll still control Sam Porter Bridges to connect survivors in the continent to the chiral network communications system.

Kojima Production says the PC version of the game will come with a bunch of improvements, will work with NVIDIA, AMD and Intel Upscaler and FrameGen, and will have uncapped framerates. It will support 4K gaming and will come with support for ultrawide monitors with 21:9 aspect ratio, as well as for super ultrawidescreen monitors with 32:9 aspect ratio for PC. When it comes to audio, the PC version of the game supports 3D audio via Dolby Access and DTS Sound Unbound, as well as Windows Sonic for headphones. You can play using a mouse and a keyboard if you wish, but you can also play with a DualSense controller.

You’ll be able to pre-purchase Death Stranding 2: On the Beach starting today for $70 on Steam or Epic Games and receive extra in-game items. The Digital Deluxe edition, which comes with more in-game extras, will set you back $10 more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/death-stranding-2-for-pc-arrives-on-march-19-095157946.html?src=rss

A Neva prequel is arriving next week

At Sony's State of Play yesterday, developer Nomada Studio revealed a DLC prequel to its gorgeous and award-winning puzzle platformer Neva. Entitled simply Neva: Prologue, it tells the story of how Alba and her wolf companion Neva met, while introducing new gameplay mechanics, locales and challenges. 

"In Neva: Prologue, players follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone," Nomada writes. "To survive, Alba must earn the cub’s trust and guide them both through the blighted wetlands and the dark forces that stalk them."

The developer adds that Neva: Prologue is designed to be experienced after completing the main game. It adds three new locations, "each featuring unique gameplay mechanics, alongside new enemies and intense boss encounters." Completionists will also get five hidden challenge flowers. 

In her review of the original game, Engadget's Jessica Conditt found Neva "faultless" thanks to the exquisite swordplay and intuitive platforming action, along with the "stunning" world composed of "lush forests, sun-drenched valleys, soaring mountains and twisting cave systems." Neva: Prologue will released as a standalone DLC on February 19. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-neva-prequel-is-arriving-next-week-081239628.html?src=rss

Ring calls off partnership with police surveillance provider Flock Safety

Ring has canceled its partnership with Flock Safety, after receiving backlash for running a Super Bowl ad touting its Search Party feature. If you’ll recall, Ring revealed back in October 2025 that it was entering a partnership with the surveillance company, which would make it possible for law enforcement to ask smart doorbell owners for videos captured by their devices. In its announcement, the company said that the “planned Flock Safety integration would require significantly more time and resources than anticipated.” The decision to call off the partnership was mutual, Ring added, and Flock Safety’s integration was never launched. Apparently, no Ring customer footage was ever sent to Flock.

Under the partnership, law enforcement agencies using Flock's Nova platform or FlockOS would have been able to use Ring’s Community Requests to ask for doorbell videos from users. They would have been asked to specify the location and timeframe of the incident, as well as provide a unique investigation code and the details about what is being investigated. Their requests would then be forwarded to relevant users, who could choose to share footage from their doorbell. Ring said the whole process would have been anonymous and optional.

Ring was known to have shared security cam videos to law enforcement without a court order or the device owner’s consent at least 11 times in the past. In 2024, however, it seemed to have walked back its police-friendly stance and said that it would stop sharing videos with the police without a warrant. This alliance with Flock would have marked a return to police collaboration after the company distanced itself from law enforcement. Flock is known for its automatic license plate readers and for centralizing the information it collects into a database that police can search without a warrant. While law enforcement says the system can help them solve crimes like kidnapping. 404Media reported last year that ICE has been using the database, citing immigration-related reasons.

While Ring’s official reason was that the Flock partnership would need more resources than expected, it’s worth noting that the company recently got flak for its Super Bowl Search Party ad. Ring touted it as a way to find lost dogs by using its cameras’ AI to identify pets running across their field of vision and then pooling feeds together to identify missing pets. While Search Party isn’t new and was announced last year, the ad sparked concerns about surveillance and how the tech could be misused, leading users to disable the feature for their cameras altogether.

This article originally appeared on Engadget at https://www.engadget.com/home/ring-calls-off-partnership-with-police-surveillance-provider-flock-safety-031717605.html?src=rss

God of War is getting a remake trilogy, and a new retro-inspired action game is out today

Last year marked 20 years since God of War hit the PlayStation 2 and kicked off one of gaming biggest franchises. Now, at the tail end of that 20th anniversary celebration, Sony’s Santa Monica Studio has announced two new project. First, and most significantly, the original God of War trilogy from the PS2 and PS3 is being remade for the modern era.

There’s no footage of it yet — the developer says that they’re “very early in development,” so we likely won’t see or hear much about this for a while. But given renewed interest in God of War thanks to the excellent two Norse games from 2018 and 2022 (not to mention the upcoming Amazon series), it makes sense to revisit these classics.

God of War and God of War II were released for Playstation 2 in 2005 and 2007, respectively, while the third of the Greek trilogy hit PlayStation 3 in 2010. The third game was also remastered for the PS4. But it’s safe to say that while the first two games are classics for their era, they also really show their age in some gameplay spots. Hopefully the remake will smooth out those rough edges. (Who else has nightmares in the Hades level near the end of the first game? Not just me, right?)

While we won’t see the remakes for a while, there is a new God of War-inspired game out right now: God of War Sons of Sparta. It was developed by Mega Cat Studios, a developer known for its love of retro games — it even still releases games for the SNES and Genesis.

Given their pedigree, it’s no surprise that Sons of Sparta has vibes of classic 2D action/platformer games. It’s apparently canon for the series and takes place in Kratos’ youth while he trains with his brother. It obviously looks nothing like the other God of War games — but the combat and monsters shown off in the trailer definitely feel right at home in the series.

Perhaps the most fun part of all this is that it’s available today for $30. While Sons of Sparta looks like a fun curio for God of War fans, it’ll only go so far towards whetting our appetite for that remake series. Might I suggest binging some Valhalla in the meantime?

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/god-of-war-is-getting-a-remake-trilogy-and-a-new-retro-inspired-action-game-is-out-today-234056618.html?src=rss

Silent Hill: Townfall takes the series’ trademark fog to an eerie coastal community

Coming off the success of Slient Hill f, which moved the series’ psychological horror to the Japanese countryside, Konami, Annapurna Interactive and developer Screen Burn Interactive have chosen a foggy island as the setting for Silent Hill: Townfall.

The first gameplay trailer for Townfall, introduced during Sony’s latest State of Play, follows Simon Ordell, a man who keeps mysteriously waking up in the water off the coast of the empty island town of St. Amelia. In the trailer, Simon hides from monsters, peers at a portable television, swings a fire axe, and deals with the psychological turmoil typical of a Silent Hill protagonist, all in first person, one of the unique twists of this new game.

Silent Hill: Townfall was originally announced alongside Silent Hill f and the remake of Silent Hill 2 in 2022. The game is developed by Screen Burn Interactive (formerly known as No Code), the creators of Observation and Stories Untold. Konami will share more details about Townfall’s gameplay and story in an upcoming Silent Hill Transmission presentation later today.

Silent Hill: Townfall is coming to PlayStation 5 in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/silent-hill-townfall-takes-the-series-trademark-fog-to-an-eerie-coastal-community-233324897.html?src=rss