A new Chrome extension can reliably detect AI-generated voices

Just in time for the 2024 US elections, the call screening and fraud detection company Hiya has launched a free Chrome extension to spot deepfake voices. The aptly named Hiya Deepfake Voice Detector “listens” to voices played in video or audio streams and assigns an authenticity score, telling you whether it’s likely real or fake.

Hiya tells Engadget that third-party testers have validated the extension as over 99 percent accurate. The company says that even covers AI-generated voices the detection model hasn’t trained on, and the company claims it can spot voices created by new synthesis models as soon as they’re launched.

We played around with the extension ahead of launch, and it seems to work well. I pulled up a YouTube video about the blues pioneer Howlin’ Wolf that I suspected used AI narration, and it assigned it a 1/100 authenticity score, declaring it likely a deepfake. Suspicions confirmed.

Promo image for Hiya's deepfake voice detector extension for Chrome.
Hiya

Hiya threw a well-earned jab at social media companies for making such a tool necessary. “It’s clear social media sites have a huge responsibility to alert users when the content they are consuming has a high chance of being an AI deepfake,” Hiya President Kush Parikh wrote in a press release. “The onus is currently on the individual to be vigilant to the risks and use tools like our Deepfake Voice Detector to check if they are concerned content is being altered. That’s a big ask, so we’re pleased to be able to support them with a solution that helps put some of the power back in their hands.”

The extension only needs to listen to a few seconds of a voice to spit out a result. It works on a credit system to prevent Hiya’s servers from getting slammed by excessive requests. You’ll get 20 credits daily, which may or may not cover the flood of manipulative AI content you’ll come across on social media in the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/ai/a-new-chrome-extension-can-reliably-detect-ai-generated-voices-130059842.html?src=rss

The JRPG-inspired Clair Obscur: Expedition 33 has a stacked voice cast

Sandfall Games just announced the voice cast for its forthcoming turn-based RPG Clair Obscur: Expedition 33, and it’s absolutely stacked. The actors include Andy Serkis and Charlie Cox, as a start. For the uninitiated, Serkis played a weird little guy named Gollum in some unknown movies about a magical ring. He also gave the iconic “one way out” monologue in Andor. Cox is best known for playing a masked vigilante called Daredevil.

The rest of the cast includes seasoned voice actors. There’s Ben Starr, who played a doctor in the TV show Jamestown but is perhaps best known for playing Clive in Final Fantasy XVI. Shala Nyx has plied her trade in plenty of recent games, including Cyberpunk 2077 and Diabolo IV. Other cast members include Jennifer English, who played Shadowheart in Baldur’s Gate 3, and Kirsty Rider.

For the uninitiated, Clair Obscur: Expedition 33 is a JRPG-inspired fantasy epic with turn-based battles and a unique take on Belle Époque-era France. We got to see it in action earlier this year and came away (mostly) impressed. We called the graphics and environments “gorgeous” but the story “clear as mud.” However, it’s tough to nail down the narrative of a fantasy RPG just by watching a demo for a few hours.

In any event, we don’t have that long to wait before the game launches. The developers say it’ll come out in Spring 2025. It’ll be available for PC via Steam, PS5 and Xbox Series X/S. It’s also a day one Game Pass title. If you simply can’t wait until then for a new game in the genre, we heartily recommend checking out Metaphor: ReFantazio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-jrpg-inspired-clair-obscur-expedition-33-has-a-stacked-voice-cast-165228134.html?src=rss

Adobe’s latest sneak previews of upcoming features include AI sound generation and image remixing

Yesterday, Adobe announced its new Firefly Video Model, a generative AI model for video editing developed by the company, along with Generative Extend, a Premiere Pro feature. Today, Adobe is teasing some experimental photo and video editing tools for PhotoShop and Premiere Pro. Since they’re part of Adobe’s “sneaks” previews, they’re still being tested and no launch dates are available.

There are a total of nine features, and we’ll start with Project Perfect Blend for PS, which improves natural blending and makes shadow casting more realistic, creating more lifelike images. Project Clean Machine removes photo flashes, fireworks and objects blocking the camera’s view.

One feature that stands out is Project In Motion, which lets users transform custom shape animations into video by entering a prompt, while Project Know How is a content authenticator tool that can search for a video file’s source online.

Project Turntable lets users rotate 2D vector art in 3D, thereby allowing the 2D vector art to face a direction of their choice. The generative AI model fills in any blanks to create presentable 3D vector art.

Another standout tool is Project Super Sonic, which generates sound effects via prompts or clicking on objects in a video. The latter method can create sounds without typing prompts into the generative AI model. Project Super Sonic seems helpful for people looking to design the sounds they want.

Adobe is also working on Microsoft Copilot integration in Project Scenic. This tool creates 3D scene layouts using Copilot prompts, and the camera and objects in the layout can be tweaked.

Project Remix A Lot leverages generative AI to create images in various shapes and sizes, all fully editable. In other words, users can “remix” creations into shapes they like, including unusual ones.

Finally, we have Project Hi-Fi. With this tool, it’s possible to transform sketches and concepts into high-quality images. These images can easily be dragged into PhotoShop for editing.

If you’re curious about Adobe’s latest Sneaks, you can see and hear more about them all over on Adobe’s YouTube page.

This article originally appeared on Engadget at https://www.engadget.com/ai/adobes-latest-sneak-previews-of-upcoming-features-include-ai-sound-generation-and-image-remixing-143019039.html?src=rss

Sony’s Until Dawn movie gets April 25 release date

Sony announced in January that it planned to create a movie adaptation of its 2015 PlayStation game Until Dawn and the project is moving quickly through production. Earlier this month, director David F. Sandberg posted on Instagram that the film had wrapped shooting, and today Sony production house Screen Gems announced that the movie's release date will be April 25, 2025.

Until Dawn became a cult favorite among the horror game fans, with a branching narrative that offers dozens of different endings based on a player's choices. If you haven't had a chance to experience the original Supermassive Games title yet, the game recently received a timely spooky season remake from Ballistic Moon. One of the big questions around creating a film from the game source is which of the many possible outcomes will the team choose for the plot? And the other big question is whether Until Dawn will follow in the footsteps of successful game adaptations like The Super Mario Bros. Movie or be an absolute trainwreck like Borderlands

So far, the signs seem promising. Director Sandberg has a solid track record in horror with Lights Out and Annabelle: Creation. The final script was written by Gary Dauberman, who worked with Sandberg on Annabelle: Creation as well as penning words for other Annabelle movies, It (2017), It Chapter Two and The Nun.

The game had some notable actors involved, including Hayden Panetierre and Rami Malek. For the movie, Screen Gems tapped a cast including Ella Rubin, Michael Cimino, Ji-young Yoo, Belmont Cameli, Odessa A’zion and Maia Mitchell. Peter Stormare will also reprise his role of Dr. Hill in the film version.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sonys-until-dawn-movie-gets-april-25-release-date-223735333.html?src=rss

This underwater dog robot comes with its own horror soundtrack

The dog-esque robots created by the likes of Boston Dynamics and MAB Robotics are already horrifying thanks to a mix of the “Metalhead” episode of Black Mirror and humanity’s natural apprehension for an uncertain future. This one highlighted by TechCrunch really got under my skin in an unnatural way.

MAB’s Honey Badger Legged Robot can walk underwater and they took it on a test run for its YouTube channel. The steps it takes on the bottom of the pool create this weird ringing noise that’s just alarming as all hell. It’s like the engineering team hired John Carpenter to write a score for its robot.

It’s even scarier when the robot walks towards the camera like it’s hunting me down just before asphyxiation sets in and I drown. It sounds like they took a cue from the Skinamarink soundtrack. Someone make the horror in my head stop.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/this-underwater-dog-robot-comes-with-its-own-horror-soundtrack-215325892.html?src=rss

YouTube adds tons of little tweaks, including fine-tunable playback speed

YouTube just announced around two-dozen tweaks and updates to the mobile app, the web player and the TV app. Many of these updates are on the insignificant side, so let’s go over the ones that are likely to change how people use the service.

Speed adjustments are getting much more granular. There will now be fine-tunable playback speed, with adjustments in 0.05 increments. Prior to this change, adjustment options were locked into 0.25 increments. True story. I watched YouTube exclusively at 0.75 speed for like two years and now whenever people talk at a normal speed I feel completely overwhelmed. Good times!

The miniplayer on mobile is getting some new features. Viewers will be able to resize the player and move it around at will. YouTube says this is “perfect for those that love to search for more videos to add to their queues while already watching a video.”

A QR code for a playlist.
YouTube

Playlists are getting a modern facelift. There’s a new co-op playlist feature. Users can send out a QR code or a web link to invite friends and family to help on a particular playlist. There will soon be a voting feature, to let “you and your friends curate the best line-up.” YouTube’s even introducing custom thumbnails for these playlists.

Standard YouTube users are getting access to the Sleep Timer, after the company tested the feature with Premium members earlier this year. This is exactly what it sounds like. If you’re someone who likes to fall asleep to the dulcet tones of a Noam Chomsky interview from 1995, the timer will ensure that YouTube powers down at some point.

YouTube TV is getting an updated UI for Shorts, which could be handy as this content doesn’t always jive with television screens. Incidentally, Shorts can now run up to three minutes, so they don’t exactly live up to their name anymore.

Finally, the platform is bringing badges to both YouTube and YouTube Music. Gotta collect 'em all, or whatever. Most of these tools begin rolling out today, but it could be several days before your particular YouTube account gets the refresh. You know the drill.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-adds-tons-of-little-tweaks-including-fine-tunable-playback-speed-153926551.html?src=rss

Instagram is introducing profile cards to help users find new friends

Today, Instagram announced that it will let users set up “profile cards,” a new way to help standard users and creators alike to “make new friends on Instagram.” Profile cards will have two sides and may include objects like your profile pictures, links to your sites, music or a QR code for others to scan. The card background can also be an image you like.

Instagram Profile Cards
Meta

These profile cards are designed to help users share profiles without typing out their usernames. Of course, they can be a medium of creativity, too, as a unique card can attract the attention of people with similar interests. Creators can also share them with brands or other creators, offering to collaborate.

This change follows the update released in late August, allowing users to add songs to their profiles. Best of all, users all around the globe can start making profile cards right now.

This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-is-introducing-profile-cards-to-help-users-find-new-friends-150051049.html?src=rss

The next Tron game is an isometric action adventure due out in 2025

The next Tron game is a follow-up to Tron: Identity, but it’s also something completely new. Where Tron: Identity was a visual novel, Tron: Catalyst is an isometric action game with a looping narrative, and it’s coming to PC, PlayStation 5, Xbox Series X/S and Switch in 2025. Tron: Catalyst is in development at Bithell Games, the award-winning studio behind Tron: Identity, John Wick Hex and Thomas Was Alone.

In Tron: Catalyst, players return to the Arq Grid, a virtual world that’s evolved without human input, creating a siloed, Galapagos Islands type of space populated by sentient computer programs. The protagonist is Exo, a program who’s able to relive segments of time by exploiting a system-level glitch that no one else can sense. She’s on a mission to uncover and stop the unsavory goals of the Arq Grid’s overlords, sniffing out secrets and bypassing enemies with each new loop.

Combat includes melee and ranged attacks, and Exo will collect data shards that grant her new abilities as the game progresses. Exo’s identity disc is a crucial tool in her fight to stabilize the Arq Grid, and one thing players will do with it is customize their upgrade paths.

“As you're playing through, all combat flows from your identity disc, but you're going to be able to upgrade that disc in order to satisfy the kind of action you'd like,” Bithell Games founder Mike Bithell said during a media preview of Tron: Catalyst. He showed off a disc kick, a ranged move that (fittingly) let Exo kick her disc back at the enemies encircling her, in between close-combat slices and standard throws. On top of parkour traversal, players will also be able to ride light cycles.

Tron: Catalyst will make complete sense even if you haven't played Identity, but anyone who played the first installment will encounter a few familiar faces and locales. The new game is a narrative-driven experience where players’ choices have a small but noticeable impact on the world around them. The game has voice acting for major characters and in pivotal scenes.

Disney Tron: Catalyst
Bithell Games

“We have a text-based dialogue system here,” Bithell said. “This is at times linear in that way. The player also gets to make dialogue choices. The game is very straight ahead with its action, so there's not an enormous amount of branching, but it does let you be expressive. So as a player, you can decide if you want to be snarky with people, polite with people, and kind of make some choices — for example, choosing if you want to lie or not to this character, and you'll see the echoes of that in your character interactions.”

In the demo, Exo was on a mission to edit her identity disc — in the first loop, she fought her way through stages of enemies in order to access a club and talk to the proper character, who then sent her on an escort mission in order to prove her worth. She completed it, got her disc wiped, and restarted the loop. The second time around, she didn’t need to fight anyone because her identity disc scanned clean. From that point on, the city was open to Exo in a new way.

Disney Tron: Catalyst
Bithell Games

Tron: Catalyst isn’t an open-world game, but it’s composed of multiple “big levels,” as Bithell called them.

He added, “We probably need to come up with a better term.”

Essentially, Tron: Catalyst is composed of multiple large hubs that take players from the city streets to rooftop penthouses, providing plenty of points of interest, even after multiple loops. As players explore, they’ll be able to add shortcut codes to Exo’s disc, removing some of the tedium from the playthroughs.

“When you travel somewhere, you may get a taxi to the hotel, but then once you start to get comfortable, you might go to a coffee shop nearby,” Bithell said. “Slowly, in ever-increasing concentric circles, a kind of iterative exploration. That's something we've really tried to pull in here. So as you're playing the game, you're building up that knowledge of the space and how to use it.”

Characters in the world of Tron: Catalyst don’t shift cycle to cycle — at the start of each loop, everyone returns to their original place, doing what they were originally doing. Still, Exo’s perception of each situation changes with every refreshed loop, revealing new paths, and the world reacts according to the edits in her identity disc.

Disney Tron: Catalyst
Bithell Games

“It's meant to be a game about playing with those relationships and exploring how characters can kind of be influenced and have their minds changed,” Bithell said. “There's lots going on there, but it’s different to Hades, definitely. It's not a 100-loop roguelite. It's not that kind of game. It's much more story-driven.”

Bithell Games has a team of about 20 developers working on Tron: Catalyst, and it’s being published by Devolver Digital’s new hub for licensed indie games, Big Fan. Of course Disney is also involved — technically the new game’s full name is Disney Tron: Catalyst, so don’t be alarmed if it appears higher up in your alphabetized library than expected once it lands in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-tron-game-is-an-isometric-action-adventure-due-out-in-2025-130050360.html?src=rss

An arcade-style Terrifier beat ’em up game is coming next year

The Terrifier franchise, with its distinctively horrifying antagonist Art the Clown, is having a bit of a moment right now. Coinciding with Terrifier 3’s wildly successful opening weekend — the indie horror movie reportedly pulled in over $18 million — game publisher Selecta Play has announced that a Terrifier video game is in the works and will be released next year. Terrifier: The ARTcade Game is being developed by indie studio Relevo and styled after a classic beat ‘em up. The teaser shows it to be a fitting combination of gory and goofy, with colorful pixel art and tons of over-the-top blood spatter.

According to the Steam listing, you’ll get to play as Art the Clown and “unleash chaos” on several movie sets where films about him are being produced. There will also be local multiplayer modes. Terrifier: The ARTcade Game will be available for PC, PS5, Nintendo Switch and Xbox when it’s released in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-arcade-style-terrifier-beat-em-up-game-is-coming-next-year-205755240.html?src=rss

Ghost in the Shell’s rad PS1 soundtrack is finally coming to the West

The soundtrack to the spider-bot-crawling 1997 Ghost in the Shell game adaptation is coming to the West for the first time. Titled Ghost in the Shell: Megatech Body (as an ode to the Fuchikoma mech you pilot in the game), the soundtrack was produced by Takkyu Ishino. It’s available to pre-order on iam8bit ahead of its 2025 release.

The PS1 game adaptation had late-90s gamers piloting a spider-like mech (first appearing in the 1991 manga), blasting enemies to smithereens with twin machine guns and guided missiles. Masamune Shirow, the original manga’s author, wrote and illustrated its story and art design.

But as 90s shooters often figured out, firing guns nonstop for hours on end is much better with a badass techno soundtrack pumping in the background like an energy drink for your ears. In addition to Ishino, it includes “warehouse-shaking bangers” from Mijk Van Dijk, The Advent, Joey Beltram and Brother from Another Planet (among others).

Promo for the Ghost in the Shell soundtrack coming to the west. Details about three different versions.
iam8bit

The soundtrack album first arrived in Japan alongside the game in 1997 in a single-disc version and an expanded two-disc limited edition. In an apparent nod to the original, the 2025 soundtrack for the West will be available on CD (23 tracks), a double LP (11 tracks) and a 12-inch picture disc ( a “carefully curated” six tracks).

You can now pre-order the three Ghost in the Shell: Megatech Body variants on iam8bit. The CD (packaged in a “stunning 3D lenticular case”) costs $43, the vinyl version is $55 and the picture disc (which comes on an illustrated two-sided disc that pays homage to the original release) costs $50. The soundtrack is expected to arrive in Q2 2025.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/the-ghost-in-the-shell-ps1-soundtrack-is-finally-coming-to-the-west-194447885.html?src=rss