Sony is shutting down the studio behind the Demon’s Souls remake

Sony is closing Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, Bloomberg reports. Bluepoint's last major project was God of War: Ragnarok from 2022, which it co-developed with Sony Santa Monica. 

According to Bloomberg, Sony decided to shut down the studio following "a recent business review." Around 70 employees will lose their jobs as part of the studio closure, which will officially happen in March. "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community," Sony said in a statement to Bloomberg. "We thank them for their passion, creativity and craftmanship."

Following their work on Ragnarok, Bluepoint was reportedly tasked with developing a live-service game set in the God of War universe. That title was cancelled in 2025, alongside another game from Bend Studio. In the context of Sony's other live-service failures, the decision wasn't surprising. Sony shut down the servers for multiplayer shooter Concord just two weeks after its release. Not long after, it also closed Firewalk Studios, the developer behind the game.

Bluepoint Games was originally acquired by Sony in 2021, when it seemed like the studio's expertise in remaking and remastering classic PlayStation games could be a major asset going forward. Why that changed isn't entirely clear, but Sony's mismanagement of its pivot into and out of publishing premium online multiplayer games may have played a role. Some of Sony's studios are still experimenting with live-service mechanics. Guerilla Games recently announced an online co-op game set in its Horizon universe. Destiny 2 developer Bungie is also releasing its extraction shooter Marathon in March.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-shutting-down-the-studio-behind-the-demons-souls-remake-195234213.html?src=rss

Nintendo announces surprise Switch 2 version of sci-fi RPG Xenoblade Chronicles X: Definitive Edition

Last year’s Xenoblade Chronicles X: Definitive Edition was significant for a few reasons. It was the final major first-party Switch game ahead of the Switch 2’s arrival in June, and the last doomed Wii U game to be granted a second life on Nintendo’s infinitely more successful console. Nearly a year on, a Switch 2 update for one of the most technically impressive games Nintendo has ever published has finally arrived.

Somewhat hilariously titled Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition (you get the feeling Nintendo has started a naming convention it may come to regret here), the updated version of Monolith Soft’s sprawling sci-fi RPG now supports up to 60fps performance and 4K resolution when docked to a TV.

As impressive as the Switch remake of the 2015 Wii U game was, given the frankly absurd size of its open-world setting, you could almost feel the hardware creaking under its weight every time you booted the game up, so this patch was much-needed. Unfortunately the graphical and performance enhancements aren’t free for anyone who already owns the Switch version of Xenoblade Chronicles X: Definitive Edition. A $5 upgrade pack is available on the eShop, and the Switch 2 game costs $65 on its own. A physical version is also arriving on April 16.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition (again, won’t someone please think of us writers) was the last of a number of Xenoblade Chronicles games to make its way to Switch. It’s a bit different to the other entries in the series, with its hard sci-fi story, emphasis on side quests and completely seamless open world to explore. Also, stick with the game long enough and you can eventually fly around the entire planet of Mira in a giant mech, which is as fun as it sounds.

Like the other games in the series, Xenoblade Chronicles X is a standalone experience, so don’t worry about jumping in if you’ve never played one before. The series’ signature MMO-like hybrid real-time combat system takes a bit of getting used to, but it’s part of what makes these games stand out from other RPG series.

The other Xenoblade games in the Switch library, which are Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2 and Xenoblade Chronicles 3, are yet to receive Switch 2 updates, but hopefully they'll arrive eventually too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-surprise-switch-2-version-of-sci-fi-rpg-xenoblade-chronicles-x-definitive-edition-153121689.html?src=rss

Cyberpunk platformer Replaced has once again been delayed

The long-awaited cyberpunk platformer Replaced just got hit with a short delay. The pixel-art game was supposed to come out on March 12, but will now be released on April 14. That's just a month, which isn't that big of a deal considering this game has been on our radar for five years.

Why the delay? Developer Sad Cat Studios notes that the game is "technically finished" but the team needs a few more weeks for polish. The company says it wants the day-one release to be "polished, stable and true to the vision" of the original concept. This is something to be commended, in my opinion, given the sad state of many game launches in recent years.

This is just the latest delay for the game. However, previous delays have been for a very good reason. The development team had to relocate from Belarus to Cyprus after Russia invaded Ukraine in 2022.

Replaced is an absolutely gorgeous-looking 2.5D platformer set in a dystopian alternative 1980s America. You play as an AI unwillingly trapped in a human body. There looks to be plenty of cinematic action, with a blurb promising a combination of "precise melee strikes with satisfying ranged attacks."

The game will be available for Xbox Series X/S, Xbox One and PC via Steam, Epic Games Store, GOG and the Microsoft Store. It'll also be a day-one Xbox Game Pass release.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cyberpunk-platformer-replaced-has-once-again-been-delayed-190621246.html?src=rss

Netflix is adapting the board game Ticket to Ride

Netflix has been in the game adaptation business for a while now, but until recently most of its attention had been on adapting video games. That’s still very much happening, but the streaming giant is also now buying up rights for board game IP too, with the latest being Asmodee’s Ticket to Ride.

Netflix will look to greenlight a number of projects spanning TV, film and "additional formats," it wrote in a press release. The first of these will be a feature film written by Ben Mekler and Chris Amick. Ticket to Ride creator Alan R. Moon will serve as an executive producer on the project, which will be the game’s first on-screen adaptation. Exactly what it will look like is not yet clear, but the internet already has plenty of theories.

Ticket to Ride is a train-themed turn-based strategy and route-building game first released over 20 years ago. Since then it has gone on to ship more than 20 million copies and has been translated into over 30 languages. It’s also been given the video game adaptation treatment before.

This is actually the second of Asmodee’s IP that Netflix has acquired the rights to, after announcing last year that Catan will also be making its way to screens in various forms. And it isn’t just interested in scripted TV and movie opportunities. In early 2025, the company also signed a deal with Hasbro to adapt Monopoly into a TV game show.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/netflix-is-adapting-the-board-game-ticket-to-ride-180505164.html?src=rss

Kingdom Come: Deliverance 2 and The Witcher 3 are coming to Game Pass

Xbox has revealed the second batch of Game Pass additions for February. There are quite a few heavyweights in the mix this time, including Kingdom Come: Deliverance II and The Witcher 3: Wild Hunt. Let’s start with what’s available today, though. Xbox previously said Avatar: Frontiers of Pandora (Game Pass Ultimate and PC Game Pass on Cloud, Xbox Series X/S, handheld and PC) would arrive today, while Avowed joins the Game Pass Premium library on Cloud, Xbox Series X/S and PC on the same day it hits PS5

There’s another Game Pass addition today in the form of Aerial_Knight’s DropShot (Game Pass Ultimate and PC Game Pass on Cloud, Xbox Series X/S, handheld and PC). I’ve been looking forward to this after digging solo developer Aerial_Knight’s previous games as well as the demo

This is a single-player skydiving FPS in which you’ll have to fend off enemies to grab the only parachute. You’ll use finger guns to take out the competition. Oh, and there are dragons to deal with. 

Another trio of games joins the lineup on Friday, including The Witcher 3: Wild Hunt – Complete Edition (Game Pass Ultimate and Premium on Cloud and consoles). This version of the classic action RPG includes all the DLC, so it could keep you busy for quite some time. EA Sports College Football 26 (Game Pass Ultimate on Cloud and Xbox Series X/S) arrives on the same day along with the eye-catching Soulslike deckbuilder Death Howl (Game Pass Ultimate and Premium on Cloud, Xbox Series X/S, handheld and PC). That was already on PC Game Pass. 

On February 24 TCG Card Shop Simulator hits Cloud, Xbox Series X/S, handheld and PC in Game Preview on Game Pass Ultimate, Premium and PC Game Pass. As the title suggests, here you'll be managing a trading card game store. Dice A Million — a day-one addition to Game Pass Ultimate and PC Game Pass on PC on February 25 — is an intriguing numbers-go-up game. It's a roguelike deckbuilder in which you'll combine dice with different abilities as well as rings with passive effects as you attempt to roll a million points.

February 26 sees the full release of Towerborne, which had been in game preview (and in early access on Steam). Xbox Game Studios is publishing this co-op action RPG from Stoic. Offline play and online co-op will be added along with more story, areas, enemies, progression features and difficulty settings. The full version of Towerborne will be available on Game Pass Ultimate, Premium and PC Game Pass across consoles, handheld and PC.

Looking a bit further ahead, two high-profile titles are coming to Game Pass Ultimate, Premium and PC Game Pass on Cloud, Xbox Series X/S and PC on March 3: Final Fantasy III and Kingdom Come: Deliverance II. The latter received several nominations at The Game Awards, including Game of the Year, and it was one of our favorite games of 2025. It follows Kingdom Come Deliverance hitting Game Pass just last week.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/kingdom-come-deliverance-2-and-the-witcher-3-are-coming-to-game-pass-163624685.html?src=rss

Call of Duty: Warzone Mobile will go offline on April 17

Call of Duty: Warzone Mobile will be no more this spring. According to Activision, servers will be taken offline for this mobile battle royale game on April 17, 2026. The shooter will remain available for current players until that date. This mobile port of the CoD battle royale mode has been on its way to a finale for the past year, with the game studio sharing in May 2025 that the title would be delisted and would not receive new content.

For any people who still want to play the military shooter on their phones, there a mobile version of the main game remains available. Call of Duty: Mobile even offers a battle royale experience, so you can get pretty close to having Warzone if you still want it. "Player passion and feedback continue to shape the future of the Call of Duty franchise, and we look forward to delivering meaningful seasonal content and updates to Call of Duty: Mobile," Activision said in announcingWarzone's mobile shutdown. Call of Duty: Warzone is still free to play on Xbox, Battle.net, Playstation and Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-warzone-mobile-will-go-offline-on-april-17-222240967.html?src=rss

The creators of Mixtape want to make a great hangout video game

For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.

From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite '80s and ’90s films that helped shape his vision, he also explained how tough yet rewarding it is to make "idleness" in video games compelling.

"Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," said Galvatron. "So I love that we made a game that shows that idleness.”

“I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne's World or Richard Linklater's Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge."

Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew reminisces on the good times they had going for late-night fast food runs, evading the police in shopping carts, and first kisses with their crushes – and all to the tune of their favorite songs.

Mixtape
Beethoven & Dinosaur

On the surface, Mixtape is an interactive coming-of-age story about a crew of rebellious teens, with memories serving as playable mini-games and interludes that capture their feelings at the time. But that's actually what makes this interactive trip down memory lane so compelling. These segments are presented as exaggerated memories of the past, fueled by the music of Devo, Joy Division, and Siouxsie and the Banshees. They’re emotional, poignant moments for these characters, tapping into the idea of how moments from our youth seemed bigger and grander than they actually were.

One section I enjoyed playing was an interactive head-bobbing segment where the crew drove across town to get fast food. Different buttons corresponded to fist-pumping and head-bobbing actions, but there were no specific directions, so I just had to go with the flow. This scene was a great bit of comedy that showed off how goofy Rockford and her friends could get while vibing, but it was also a fun callback to films like Pulp Fiction, which used rear-projection sets to simulate car driving scenes (the memory even plays out on a film set). Another segment focused on a photo booth with Rockford and Slater, which put them in a position to capture the best or funniest shots.

But it's not all fun and games with the crew. One segment focused on the friends tossing toilet paper rolls around their school principal's home, which quickly takes a turn for the worse when one of them decides to take the blame to spare Rockford from expulsion. It's a surprisingly heartfelt and sad moment, but it also foreshadows a simmering conflict for these characters.

It's clear that Mixtape seeks to capture the experiences of a particular era, and that the developers themselves had a particular fondness for American movies and pop culture of the time. It captures the feeling of the so-called MTV generation and the intersection of media and the emotional expression of youth during this period. This is also evident in the game's use of a "mixed media, liquid television" editing style, which intercuts clips from TV shows and movies to emphasize emotional and comedic beats.. Rockford even does a Ferris Bueller-style narration for the players.

Given that video game-to-movie adaptations have never been more popular, game director Johnny Galvatron has also had some talks about a potential movie adaptation.

"Obviously, Annapurna is also a film company, and they have those kinds of connections, and let me tell you, those meetings are fun as fuck," said the director. "When people pitch you stuff, it's super cool. I would just say that, yes, I can see it coming. I would probably be totally hands-off on it."

“When you develop video games, you should be changing them to work better within the medium," he continued. "I think when they try to adhere too closely to the way a game works, that can sometimes break down. But yeah, I think if there were to be some adaptation stuff for Mixtape, probably, and I will stay clear of it."

Mixtape
Beethoven & Dinosaur

Mixtape feels like a heartfelt tribute to the '90s. While nostalgia bait is increasingly common these days, I felt there's a much deeper message under the hood, and getting to take part in these larger-than-life days of being a young adult has really got me excited for what's to come. I'm hoping the final game will deliver an adventure where I can really savor those listless hangouts with friends.

Mixtape is set to be released on PC, PlayStation 5, and Xbox Series X|S later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-creators-of-mixtape-want-to-make-a-great-hangout-video-game-140026928.html?src=rss

Hideki Sato, known as the father of Sega hardware, has reportedly died

Hideki Sato, who led the design of Sega's beloved consoles from the '80s and '90s, died on Friday, according to the Japanese gaming site Beep21. He was 77. Sato worked with Sega from 1971 until the early 2000s, but he's best known for his involvement in the development of the Sega arcade games and home consoles that defined many late Gen X and early millennial childhoods, starting with the SG-1000 to the Genesis, Saturn and Dreamcast.  

Sato went on to serve as Sega's president from 2001 to 2003. In the post announcing his death, Beep21, which interviewed Sato numerous times over the years, wrote (translated from Japanese), "He was truly a great figure who shaped Japanese gaming history and captivated Sega fans all around the world. The excitement and pioneering spirit of that era will remain forever in the hearts and memories of countless fans, for all eternity." Sato's passing comes just a few months after that of Sega co-founder David Rosen, who died in December at age 95. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/hideki-sato-known-as-the-father-of-sega-hardware-has-reportedly-died-230634768.html?src=rss

The official Pokémon pinball machine has an animatronic Pikachu and a Master Ball plunger

At a staggering starting price of $6,999, you have a better chance of buying a bicycle in Cerulean City than getting your hands on the official Pokémon pinball machine. The collaboration between The Pokémon Company International and Stern Pinball is undoubtedly nostalgic, letting you battle with a team that includes Bulbasaur, Charmander, Squirtle and Pikachu, as well as catch up to 182 different Pokémon, mostly from the Kanto region, with more to be added.

Besides catching 'em all and tracking your growing Pokédex on Stern Pinball's dedicated app, you can do Gym Battles in four different biomes and eventually face off against Team Rocket. The pinball machine draws a lot of inspiration from the original cartoon, including a monitor that plays clips from the show, an animatronic Pikachu, and speakers that can play the iconic theme song.

Stern Pinball developed Pro, Premium and Limited Edition models, which can cost all the way up to $12,999. For the most expensive option, you'll get one of the 750 limited edition machines that include a Master Ball plunger, a numbered plaque and a signed certificate of authenticity. For Pokémon fans that can't afford to spend that much money on a pinball machine, you can soon find them at arcades and bowling alleys instead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-official-pokemon-pinball-machine-has-an-animatronic-pikachu-and-a-master-ball-plunger-204915013.html?src=rss

Relooted, Reanimal and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday

For one thing, I didn’t have a prequel for Neva, one of my favorite games of the last few years on my bingo card. I’m very much looking forward to checking out that DLC next week. 

It’s really neat that Motion Twin and Evil Empire — the studios behind Dead Cells and its expansions, respectively — are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami’s part. Not least because we’re getting a Silent Hill game set in Scotland as well.

I’ve had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you'll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too.

Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC.

Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer

As with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that. 

It’s an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn't take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here.

Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there's a 10 percent discount on Steam until February 24. It's available on Game Pass Ultimate and PC Game Pass.

Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they'll have to face a litany of dangers, including a lot of creepy creatures. 

I haven't played Reanimal yet, but the various trailers have have always grabbed my attention. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40.

Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon.

Mewgenics had been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he's finally seen the game through with the help of longtime collaborator Tyler Glaiel.

This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There's a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time.

Reviews have largely been positive for this one, though the humor didn't click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24.

Rogue Point is a co-op shooter for up to four players that’s worth paying attention to, in large part because it’s from the team behind Black Mesa, the fan remake of Half-Life. It's now available in early access on Steam, typically for $20, though there's a 15 percent discount until February 26.

This appears to be in the vein of tactical shooters like Ubisoft's Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh. 

Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we'd had in the late '90s. 

I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet's surface. I just wish the mech was a bit more fun and effective to use.

If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16.

A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game's arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging.

While Rope looks charming enough, I mainly wanted to include it in this week’s roundup because I thought developer Ikuo's comments in the press release were quite lovely. 

"My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hide‑and‑seek or tag — simple rules that draw you in until you forget the time," Ikuo said. "Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someone’s heart."

The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024).

This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire seriesA teaser trailer doesn't give away too much, but I do enjoy what we see of the hand-drawn 2D animation here.

Here's hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We'll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest. 

The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal. 

This anomaly game, which is from Hidden Palace, has been on Steam since last year. It’s coming to PS5 on February 19. Expect jump scares. 

Let's wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can't control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It's all about putting your reflexes to the test.

Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It'll hit Steam on April 2 for $4. A demo is available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/relooted-reanimal-and-other-new-indie-games-worth-checking-out-120000234.html?src=rss