Divinity: Original Sin 2 for modern consoles is free for old fans

The definitive version of Divinity: Original Sin 2, the sequel to Original Sin first released back in 2017, is now available for the PS5, Nintendo Switch 2 and Xbox X|S. The role-playing game was developed by Larian Studios, the same company that developed Baldur’s Gate 3. To be clear, the game’s new release isn’t a remake or even a remaster — it’s just a port for new consoles so that old and new fans alike can enjoy the game without having to bust out their previous-gen devices. Fans who already own a copy of the game can even get it for free.

Original Sin 2 is the fifth main entry in the Divinity game series. In it, gamers play a sorcerer who can wield forbidden magic and who gets captured by the Magisters of the Divine Order so they can be “cured” of their powers. Players can make their character from scratch, creating their own class and giving their character the abilities, skills and stats they want. But they can also use any of the pre-set characters the game provides.

Players who already have the 2017 version installed will get a free upgrade applicable to their console. If they don’t have it installed anymore, they can go to game’s store page on their new device and download the upgrade for free — aside from fans in Japan who’ll have to pay ¥100 for the Switch 2 and PS4 upgrade. Larian is also working on the latest entry to the franchise, simply called Divinity, which is its biggest and most abitious game to date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/divinity-original-sin-2-for-modern-consoles-is-free-for-old-fans-130000192.html?src=rss

Swallowing the Moon and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. Between The Game Awards and showcases like Day of the Devs, Wholesome Snack, Latin American Games and Women-Led Games, there’s been a ton of video game news over the last week (I need Control Resonant ASAP, please and thank you, Remedy). And hey, guess what? I've got even more for you to dig into, including info on some new releases that you can play right now.

One of those is a game I’d been looking forward to since about 2022, and it’s always nice when something you’ve remained patient for turns out to be worth the wait. In Sam Eng's Skate Story, you play as a demon who accepts a deal offered by the Devil. If the demon can ride a skateboard to the Moon and swallow it after being transformed into a creature made of “glass and pain,” the Devil will grant them their freedom. 

It’s just as strange as that setup sounds. While you’ll need to execute combos to defeat bosses, this is a skateboarding game that leans more heavily on story than pure gameplay. It’s visually and sonically arresting too, with Blood Cultures and John Fio crafting a killer soundtrack I know I’ll be listening to for a long time to come. 

Skate Story is out now on Nintendo Switch 2, Steam and PS5 for $20. PlayStation Plus Extra and Premium members can play it at no extra cost

New releases

Unbeatable is another game I’ve had on my radar for some time, though I haven’t had a chance to jump in yet. This is another stylish game in which you play as Beat, who sings in a band. However, music is outlawed in this world (oh no!). Through rhythm-based minigames and battles with cops, Beat tries to bring back the music. There's a separate arcade mode with a dedicated progression system too.

I'm a sucker for stories about rebellious underdogs, and this rhythm adventure could well hook me in. Unbeatable — from D-Cell Games and publisher Playstack — is available on Steam and PS5 for $28 (there’s a 10 percent discount on Steam until December 23). It's set to hit Xbox Series X/S very soon too.

Speaking of games I've been keeping an eye on, Adrift (from solo developer S.K.9.8 and co-publisher Secret Sauce) was one of the first games I covered when I started doing this weekly roundup earlier this year. It's a driving game in which your aim is to deliver a volatile energy core. Since you're traversing a hot desert, you'll need to be careful to prevent the core from overheating and blowing up. Thankfully, there are safe spots and cooling stations where you can bring down the temperature.

The vaporwave aesthetic of Adrift caught my eye and although I dig the presentation, the game isn't quite clicking for me in the early going. It didn't take long before my vehicle got stuck and I had to reset, and I'm finding the top-down world a little confusing to navigate. I'll stick with it for at least a little longer, though. Adrift is out now on Steam. It usually costs $13 though there's a 25 percent discount until December 23. 

I've very happy that a game like Drywall Eating Simulator can exist. Peripheral Playbox's satirical walking sim sees your character trying to deal with the maddening realities of daily life and the frustration that one may find in dealing with other people. Get mad enough and you'll be able to punch through a wall (something you'll have to do to move through the levels anyway). Then, you can munch on some drywall to calm yourself down.

I had a good time with it and there’s some pointedly funny writing here. “I thought AI sucks but it told me that was wrong and I believed it,” says one person. That's all well and good, but I mainly just want the NPCs to leave me alone so I can eat drywall in peace. Drywall Eating Simulator is out now on Steam. It'll usually run you $10, but there's a 10 percent discount until December 17.

Planet of Lana was one of my favorite games of 2023 and now it's available on iOS and Android for $9. It sees teenage Lana and her cute companion Mui making their way through a world that's been taken over by alien robots as they try to rescue Lana's sister.

This is a puzzle platformer in the vein of Inside and Limbo, and despite the pretty and often bright presentation, it's just as dystopian as those games. It sounds gorgeous too, thanks in large part to a beautiful score from The Last Guardian composer Takeshi Furukawa. I'm very much looking forward to the sequel from Wishfully and publisher Thunderful. That's set to arrive next year.

A Game About Digging A Hole is one of this year's real indie success stories. It’s a game that a developer started making in their spare time that has sold more than 1.2 million copies since February. After landing on PC and mobile, the $5 game from Doublebee and publisher Rokaplay is now on Nintendo Switch, Xbox Series X/S and PS5. It's on Game Pass Ultimate, Game Pass Premium and PC Game Pass.

It's a straightforward loop. Start digging a hole in your backyard, sell the stuff you find, upgrade your equipment and keep going. Just, uh, be careful down there. You never quite know what you'll run into.

Upcoming 

Vampire Therapist developer Little Bat Games has revealed its latest project, Better Than Us, which is coming to Steam in 2026. It's a narrative-driven sci-fi narrative game in which you'll infiltrate swanky parties thrown by wealth hoarders in the future to steal spoils back from them. 

Violence isn't the solution here, as you'll need to charm the ultra-rich, who buy elections and have "monopolized AI development to ensure machines serve their interests" (I dunno, this all seems extremely far-fetched). You can spin up a web of lies about things like how your husband died and how much Worldcoin you have. To maintain your ruse, you'll need to keep your story straight by remembering what you said and to which characters. 

Okomotive (Herdling, Far: Changing Tides) just revealed its next game. PinKeep is a roguelike deckbuilder in which you'll place structures on a playing field to fend off enemies. To collect resources, you'll need to play some pinball. By using the flippers (and flicking the ball for more precise movement), you can pick up what you need to fight back against your opponents. You can damage bad guys directly with the balls too. 

As a Ball x Pit enthusiast with a tepid but growing interest in deckbuilders, this speaks to me. A PinKeep demo is coming to Steam in January, with the full game set to arrive late in 2026.

AudioMech is a neat-looking game that popped up for the first time during the pre-show of The Game Awards. This is a rhythm-based action title from Dylan Fitterer, the creator of Audiosurf. It taps into whatever music you have playing on your computer (even something that you're streaming or playing through a microphone) to customize both your weapons and opponents.

A track that's heavy on bass might give you a longer sword, while vocals and lead instruments can power a cannon. There are several ways to play, including a mode in which you don't take damage and a boss rush option. AudioMech is coming to Steam and there's a demo available now. 

Let's wrap things up with something a little more relaxing. Lost and Found Co. is a hidden object game from Bit Egg Inc. and co-publisher Gamirror Games. During the latest Wholesome Snack showcase, it was revealed that the game is coming to Steam on February 11.

It's little wonder that more than 170,000 Steam users have wishlisted this game. It looks absolutely lovely. The developers sought to recapture the "magic" of childhood puzzle books in their hand-drawn world. Here, you'll help Ducky, a duck-turned-human intern at a startup that hunts for items that townspeople have lost. There's a demo available that features the option to decorate a part of the world using items you find.

This article originally appeared on Engadget at https://www.engadget.com/gaming/swallowing-the-moon-and-other-new-indie-games-worth-checking-out-154937071.html?src=rss

A new AAA Alien game is reportedly in the works

If Alien: Romulus reawakened your appetite for the iconic sci-fi franchise, the good news is that a promising video game could be on the way. According to an Insider Gaming report, a new game for the Alien franchise is back in development. The report's sources mentioned that the single-player game will be set in a "decaying space station" as an arcade survival horror that can be compared to "Shadow of [the] Tomb Raider with Xenomorphs."

It's not the first time we heard about this Alien game, which was first reported on in 2022 under the codename "Marathon." According to Insider Gaming, the game has cycled through several developers, but more recently landed with Eidos Montreal, which developed Shadow of the Tomb Raider and is currently working on the upcoming Fable reboot. The report added that the game's development budget was increased to less than $75 million, up from the initial $30 million budget from a few years ago.

Insider Gaming's report noted that the game is still in "early development," but could feature Ripley 8, the human-Xenomorph hybrid that was first seen in Alien Resurrection. The game's details and release date are still subject to change, but Insider Gaming's sources said the game is "in a good place at this point" and is expected to release in 2028 on all platforms. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-aaa-game-for-the-alien-franchise-is-back-in-the-works-204401214.html?src=rss

Everything announced and all the winners at The Game Awards 2025

This year at The Game Awards, if your game wasn’t melodramatic, mechanically innovative, beautifully presented and aggressively French, it didn’t stand a chance. The Game Awards 2025 wrapped up on the evening of Thursday, December 11 with a record-breaking showing by Clair Obscur: Expedition 33 from Sandfall Interactive. The game received the most nominations and wins in the show’s 12-year history.

But, we know that’s not really why you’re here. Between the award presentations and musical numbers, there were heaps of new game trailers, announcements and updates, and we’ve collected them all for you right here. The award winners are also there.

News

Award winners

Best family game: Donkey Kong Bananza

Innovation in accessibility: Doom: The Dark Ages

Best esports game: Counter-Strike 2

Best esports athlete: Chovy

Best esports team: Team Vitality

Best mobile game: Umamasume: Pretty Derby

Best indie game: Clair Obscur: Expedition 33

Best adaptation: The Last of Us season 2

Best action game: Hades II

Best performance: Jennifer English, Clair Obscur: Expedition 33

Games for impact: South of Midnight

Best ongoing game: No Man’s Sky

Best audio design: Battlefield 6

Content creator of the year: MoistCr1TiKaL

Best fighting game: Fatal Fury: City of the Wolves

Most anticipated game: Grand Theft Auto VI

Best action/adventure game: Hollow Knight: Silksong

Best art direction: Clair Obscur: Expedition 33

Best sim/strategy game: Final Fantasy Tactics: The Ivalice Chronicles

Best debut indie game: Clair Obscur: Expedition 33

Best score and music: Clair Obscur: Expedition 33

Best sports/racing game: Mario Kart World

Best community support: Baldur’s Gate 3

Best VR/AR game: The Midnight Walk

Best RPG: Clair Obscur: Expedition 33

Players’ voice: Wuthering Waves

Best narrative: Clair Obscur: Expedition 33

Best multiplayer game: Arc Raiders

Best game direction: Clair Obscur: Expedition 33

Game of the year: Clair Obscur: Expedition 33

Trailers

Pragmata by Capcom

Star Wars: Fate of the Old Republic by Arcanaut Studios and Lucasfilm Games

Divinity by Larian Studios

Coven of the Chicken Foot by Wildflower Interactive

ONTOS by Frictional Games

4:LOOP by Bad Robot Games

Resident Evil Requiem by Capcom

Order of the Sinking Star by Thekla

Exodus by Archetype Entertainment

WARLOCK by Invoke Studios and Wizards of the Coast

Control Resonant by Remedy Enterainment

Gang of Dragon by Nagoshi Studio

Street Fighter movie sneak peak

LEGO Batman: Legacy of the Dark Knight by Warner Bros. Games

Tomb Raider: Catalyst by Crystal Dynamics

Tomb Raider: Legacy of Atlantis by Crystal Dynamics and Flying Wild Hog

Invincible VS by Skybound Games

Diablo 4: Lord of Hatred by Blizzard Entertainment

Deadpool is coming to Marvel Rivals

007 First Light – Lenny Kravitz Announcement

Saros by Housemarque

Warframe featuring Werner Herzog for some reason

Total War: Warhammer 40,000 by Creative Assembly

Hitman World of Assassination by IO Interactive

Ace Combat 8: Wings of Theve by Bandai Namco

Star Wars Galactic Racer by Fuse and Lucasfilm Games

Out of Words by Kong Orange and WiredFly

Phantom Blade Zero by S-GAME

Mega Man Dual Override by Capcom

Super Mario Galaxy movie trailer

Highguard by Wildlight Entertainment

Don’t forget to check out our Day of the Devs: The Game Awards 2025 roundup, which included six world premieres, three release date announcements and a whole bunch of awesome indie goodness. The Wholesome Snack, Women-Led Games and Latin American Games showcases tied to the awards were also downright delightful.

This article originally appeared on Engadget at https://www.engadget.com/gaming/everything-announced-and-all-the-winners-at-the-game-awards-2025-044101761.html?src=rss

4:LOOP is a co-op shooter from the creator of Left 4 Dead and JJ Abrams’ Bad Robot

The next game from Left 4 Dead designer Mike Booth is putting a sci-fi spin on his last game's co-op action, based on a trailer Booth and producer JJ Abrams shared at The Game Awards 2025. The new game is called 4:LOOP, and it's the first project entirely developed by Bad Robot Games, film production company Bad Robot's game studio.

4:LOOP combines the four-player co-op action of Left 4 Dead, with roguelike elements enabled by what seems like a time loop mechanic. Based on the trailer, players fight a mixture of aliens and robots in each mission, all in the hopes of eventually drawing the attention of an alien mothership and destroying it.

"Each time the four-player team succeeds in a mission, they make choices to improve their equipment, building out a unique kit to survive the epic boss battle at the end of the Act," Booth said in an interview with PlayStation Blog. "If the team completes all three Acts, they defeat the Mothership and save the world. All of this is, of course, easier said than done."

Sony Interactive Entertainment announced that it would be publishing 4:LOOP earlier in December, so naturally the game will be available on PS5 and PC when it launches. Players interested in trying 4:LOOP can sign up on the game's website.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/4loop-is-a-co-op-shooter-from-the-creator-of-left-4-dead-and-jj-abrams-bad-robot-035835461.html?src=rss

Star Wars: Galactic Racer is a podracing game set for 2026

Why have one Star Wars game announcement at an edition of The Game Awards when you can have two? Star Wars: Galactic Racer is a podracing (and speeder racing) game from Fuse Games, a studio established in 2023 by former Burnout and Need for Speed developers. It's scheduled to hit PS5, Xbox Series X/S and PC in 2026.

The action here is set after the fall of the Empire. With the galaxy in rebuild mode after dealing with that whole mess, an unsanctioned, underground racing circuit called the Galactic League comes into being in the Outer Rim. Here, according to the game's Steam page, "syndicates bankroll chaos and champions are forged." 

Star Wars: Galactic Racer is run-based, so if your podracer blows up, it might be game over. The action takes place across well-known Star Wars planets in addition to some new ones. The races have branching routes and you'll unlock new abilities on each run.

There's a story-driven, single-player campaign, as well as PvP modes. The vehicles are customizable too. Dig it. Where do I sign up, Watto?

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-galactic-racer-is-a-podracing-game-set-for-2026-035508891.html?src=rss

Exodus is delayed to early 2027

So there's good news and bad news about the highly anticipated Exodus coming out of The Game Awards this year. The good news is that there's a fresh trailer showcasing more of the game. The bad news is that the game won't be out until early 2027. The game was originally announced two years ago (also at The Game Awards) and had been pegged for release in 2026.

We may be waiting longer to get our hands on Exodus, but the substantial new trailer shows more of what the final product will entail, offering some backstory on main character Jun Aslan. He's the only human who can use the technology developed by Celestials, which are humans that have evolved 40,000 years into the future. The trailer also showcases the character C.C. Orlev, voiced by Matthew McConaughey. (Insert obligatory "alright alright alright" here.) Developer Archetype Entertainment includes some notable names from BioWare, 343 Industries and Naughty Dog, and the BioWare lineage seems particularly strong with this character- and choice-driven science fiction story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/exodus-is-delayed-to-early-2027-032610665.html?src=rss

Lego Batman: Legacy of the Dark Knight swoops onto PC and consoles on May 29

It didn't take too long for a game that a whole bunch of people are excited about to swoop into Grand Theft Auto VI's old release week. Or maybe Rockstar had an idea of was what was coming and delayed its blockbuster by six months to get out of the way of Lego Batman: Legacy of the Dark Knight

Either way, TT Games and Warner Bros. Games brought a new trailer to The Game Awards and revealed that the Caped Crusader's next adventure will hit PS5, Xbox Series X/S, Steam and the Epic Games Store on May 29. The base game will cost $70 and pre-orders are open as of 11PM ET on December 11.

Lego games often have a massive cast of characters and, as the trailer revealed, this one will be no different. It will feature the likes of Robin, Nightwing, Batgirl and Catwoman, as well as a murderer's row of super-villains, such as The Joker, Two-Face, Poison Ivy, Mr. Freeze, The Penguin and Bane.

Warner Bros. Games is announcing the release date at a bit of an awkward time. Netflix recently had an $82.7 billion bid accepted for a chunk of Warner Bros. Discovery that includes the gaming division. However, Netflix co-CEO Gregory Peters said the company didn't factor Warner Bros. Games into its valuation.

"While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things," Peters said, according to PC Gamer. "Now we are super excited because some of those properties that they’ve built, Hogwarts [Legacy] is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering. They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model."

This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-batman-legacy-of-the-dark-knight-swoops-onto-pc-and-consoles-on-may-29-024729940.html?src=rss

South of Midnight is coming to PS5 and Switch 2 next spring

South of Midnight is heading to PlayStation 5 and Switch 2 in Spring 2026, developer Compulsion Games announced on X. The third-person action-adventure game launched as an Xbox and PC exclusive, but like plenty of Microsoft's other first-party games, it's heading to competitors' consoles.

Mixing platforming with magic-infused combat in a unique setting inspired by the folklore of the South, Compulsion Games' South of Midnight  was generally well-received when it was released in April 2025. The game likely reached sizable audience by launching on Game Pass and PC, but coming to PlayStation and Switch will open it up to an even bigger audience.

As Microsoft reworks its Xbox brand to focus more on software than hardware, releasing its exclusives on other platforms has become a key part of its ongoing strategy. It tested the water with games like Pentiment, Hi-Fi Rush and Sea of Thieves in 2024, and now everything from Indiana Jones and the Great Circle and Halo are making the jump.

This article originally appeared on Engadget at https://www.engadget.com/gaming/south-of-midnight-is-coming-to-ps5-and-switch-2-next-spring-022725892.html?src=rss

Control Resonant steps into a larger world that’s inspired by Neon Genesis Evangelion

Remedy Entertainment's Control is a bizarre yet totally captivating action game that feels like Die Hard by way of David Lynch. InControl: Resonant, players step into the role of the original game's most enigmatic and unsettling characters for their own jaunt through a 'new-weird' world outside The Oldest House.

Just ahead of the reveal at The Game Awards, we got an early look at Control: Resonant, the next game in the Remedy Connected Universe. Along with learning why the developers wanted a new protagonist, they also explain why this Neon Genesis Evangelion-inspired sequel is the most expansive game they have made to date.

Seven years after the events of Control, the hostile supernatural force that plagued The Oldest House has invaded Manhattan. As the massive urban landscape morphs into an otherworldly nightmare and the Federal Bureau of Control director, Jesse Faden, goes missing, the remaining FBC sends her brother, the notorious supernatural entity Dylan Faden, into the city to stop the invasion. To find his sister and stop the devastation from spreading beyond New York City, Dylan will have to embrace his powers, and some occasional guidance from The Board, to take on the malevolent forces looking to reshape the world.

In the years since Control's release, developer Remedy has expanded the story into a larger, connected universe spanning multiple games, including the Alan Wake series and the co-op spin-off FBC: Firebreak. Control: Resonant picks up on many threads left by recent games including Alan Wake 2, which saw the FBC investigate the supernatural events following the titular character. 

However, the sequel is going with a bit of a different direction, this time embracing melee-driven combat and a more "open-ended" approach to exploration within the Inception-style landscape of Manhattan. Though the developers were clear that it is not an open-world game, they stated during the presentation that it is embracing a more action-RPG approach and that it's also the most expansive game they have ever made.

It's an interesting premise for a sequel, especially considering the focus on the original game's most unnerving characters. But according to creative director Mikael Kasurinen, the concept ties into showing parallels between the Faden siblings and how they navigate this new-weird world.

"Each game represents one of the siblings and their respective journeys through this world. Because of this, you can play these games in any order; they stand on their own feet like two independent siblings," Kasurinen said. "When Dylan wakes up, he's the only one who can fight back against the Hiss and try to contain the disaster. He has lived his whole life inside The Oldest House, so the door leading outside to Manhattan might as well be a portal to an alien world. To him, this leads to a discovery of a new reality, just like what The Oldest House was to Jesse."

Much like the original game, Control: Resonant maintains that balance of exploration, discovery, and over-the-top action beats to overcome. The sequel leans a bit further into the latter, with Dylan adopting a more aggressive, brawler combat style with his shapeshifting melee weapon. We got to see Dylan switch between short-bladed weapons and a massive hammer, which opened some cool looking combo attacks. It's very much in the vein of Jesse's Service Weapon, but now designed for getting up close to deal heavy melee damage.

Control Resonant screenshot
Control Resonant screenshot
Remedy Entertainment

From what we saw in the footage, the core combat feels equal parts Nier: Automata and DmC: Devil May Cry, showing Dylan dodging attacks and slipping through blind spots to unleash ground and aerial combo strikes. It's a notable shift away from the third-person shooting gameplay from the original, but it still captures the same weird, otherworldly feel. 

According to the creative director, the core inspiration for making a sequel with a new character was to contrast storytelling perspectives and gameplay styles — as he puts it, both characters represent two sides of the same coin.

"When we looked at the siblings [as characters], it was almost like turning to the other side of a coin – Jesse uses a gun, but Dylan chooses a melee weapon. When we created the large environments, compared to the original, it was a challenge to incorporate shooting combat, as we didn't want people to have to keep finding cover to avoid fire. But with melee weapons, the combat instantly became more aggressive and intimate, where you're really going for the enemies. It really changed the dynamic of the Control combat experience. So it felt right, and it's also refreshing for us to create something a bit new for us."

So far, Control: Resonant looks like a sequel that ups the weirdness of the series and takes it into the twisting, inverted streets of Manhattan. It's a stunning-looking game, and one particular source of inspiration for the creative direction was the seminal 1990s anime series Neon Genesis Evangelion. Having seen the game's corrupted world and enigmatic protagonist in motion, that totally tracks. I can't wait to see what other oddities are to come in Remedy's new-weird sequel.

Control: Resonant will arrive in 2026 for PC/Mac, PS5, and Xbox Series X/S.

Control Resonant screenshot
Control Resonant screenshot
Remedy Entertainment


This article originally appeared on Engadget at https://www.engadget.com/gaming/control-resonant-steps-into-a-larger-world-thats-inspired-by-neon-genesis-evangelion-021310781.html?src=rss