Diablo IV will be the first Activision Blizzard title on Xbox Game Pass

The first Activision Blizzard game to join Xbox Game Pass will be Diablo IV, and it's due to land on March 28. The move means Diablo IV will be playable on Xbox and PC at no extra charge to Game Pass members — of which there are 34 million, Xbox announced today

This is just the first step in Xbox's broader plan to offer Activision Blizzard titles in its monthly subscription service, now that Microsoft fully owns the studio.

"There will be even more to play as we begin to fulfill our commitment to offer Activision and Blizzard games with Game Pass, both new releases and classic games from its legendary catalog," the Xbox Wire reads. Xbox plans to share more information about additional Activision Blizzard titles hitting Game Pass "soon."

Diablo IV is a big get for Game Pass, and there are plenty of other popular franchises in Activision Blizzard's roster, including Call of Duty, Overwatch, Crash Bandicoot, Spyro, Tony Hawk, World of Warcraft and Starcraft.

Microsoft acquired Activision Blizzard in October 2023, after nearly two years of antitrust investigations from authorities in the United States and abroad. The deal was worth nearly $69 billion, the largest in Microsoft's history. As part of negotiations with regulators, Microsoft agreed to offload the streaming rights for Activision Blizzard games onto Ubisoft, opening the door for their inclusion in Game Pass, Ubisoft+ and other cloud services. That deal lasts for 15 years, and Microsoft signed similar 10-year agreements with Nintendo and a few other streaming hubs.

In the US, the FTC is continuing to investigate the acquisition and recently accused Microsoft of misrepresenting its plans for Activision Blizzard following layoffs in January that affected 1,900 employees across the company's gaming segments. In the process, at least one Blizzard game was canceled and Skylanders studio Toys for Bob was gutted.

This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-will-be-the-first-activision-blizzard-title-on-xbox-game-pass-204734655.html?src=rss

Apple Vision Pro now has a native TikTok app

The Apple Vision Pro is officially two weeks old, and the apps are starting to roll in. TikTok was conspicuously absent on launch day, but now our long national nightmare has come to an end. The Vision Pro has a native TikTok app.

This isn’t just the iPad app with a new coat of paint. There are some neat features here that take advantage of Apple’s well-regarded and prohibitively-expensive headset. The navigation bar and like button are moved entirely off-screen, giving users an uninterrupted view of video content.

A video on the app showing a man leaning back.
TikTok

This extends to comment sections and creator profiles, as they both now appear as expansions alongside the feed, which TikTok says provides “a more immersive content viewing experience.” To that end, TikTok integrates with the headset’s immersive environments, so people can watch short-form videos on the moon or surrounded by the lush flora of Yosemite.

TikTok also works with the Vision Pro’s Shared Space feature, allowing the app to exist somewhere in your peripheral as you work on other stuff. The location of the app will remain static, so it’ll be in the same place every time you put on the headset (provided you are in the same room.)

You may notice that these features are primarily intended for content consumers, and not creators. Engadget reached out to TikTok to ask about creator-specific features and we’ll update this post when we hear back.

The app’s available for download right now, though it likely won’t be accessible for TikTok’s core userbase of 10 to 19 year olds. The Apple Vision Pro costs $3,500. That’s like an entire childhood of allowances.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-now-has-a-native-tiktok-app-193214818.html?src=rss

Apple Vision Pro now has a native TikTok app

The Apple Vision Pro is officially two weeks old, and the apps are starting to roll in. TikTok was conspicuously absent on launch day, but now our long national nightmare has come to an end. The Vision Pro has a native TikTok app.

This isn’t just the iPad app with a new coat of paint. There are some neat features here that take advantage of Apple’s well-regarded and prohibitively-expensive headset. The navigation bar and like button are moved entirely off-screen, giving users an uninterrupted view of video content.

A video on the app showing a man leaning back.
TikTok

This extends to comment sections and creator profiles, as they both now appear as expansions alongside the feed, which TikTok says provides “a more immersive content viewing experience.” To that end, TikTok integrates with the headset’s immersive environments, so people can watch short-form videos on the moon or surrounded by the lush flora of Yosemite.

TikTok also works with the Vision Pro’s Shared Space feature, allowing the app to exist somewhere in your peripheral as you work on other stuff. The location of the app will remain static, so it’ll be in the same place every time you put on the headset (provided you are in the same room.)

You may notice that these features are primarily intended for content consumers, and not creators. Engadget reached out to TikTok to ask about creator-specific features and we’ll update this post when we hear back.

The app’s available for download right now, though it likely won’t be accessible for TikTok’s core userbase of 10 to 19 year olds. The Apple Vision Pro costs $3,500. That’s like an entire childhood of allowances.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-now-has-a-native-tiktok-app-193214818.html?src=rss

Meta will make advertisers cover Apple’s 30 percent fee on boosted Facebook and Instagram posts

Meta says it will start making businesses and influencers cover the cost of a 30 percent fee Apple is charging when they pay to promote their posts on the Facebook and Instagram iOS apps. In 2022, Apple updated its App Store policy to apply the 30 percent cut it takes from digital purchases to boosted posts, claiming that they were effectively in-app purchases. Meta is now passing that additional cost along to advertisers.

Starting later this month in the US and in other markets later this year, Apple will take over billing of boosted posts through the apps. When the 30 percent fee becomes applicable, it will be more expensive for advertisers to pay for boosted posts on the Instagram and Facebook iOS apps. They can get around Apple's fee by going through the mobile web or desktop instead.

Meta says its hands are tied, since it either has to play by Apple's rules or remove the boosted post feature from its iOS apps. "We do not want to remove the ability to boost posts, as this would hurt small businesses by making the feature less discoverable and potentially deprive them of a valuable way to promote their business," the company wrote in a blog post.

Those who don’t mind paying extra to promote posts via the iOS apps will need to go through a different payment process too. They’ll have to add prepaid funds to their account and pay for boosted posts in advance of publishing them instead of after the ads run. 

If advertisers add prepaid funds through the Facebook or Instagram iOS apps, they'll be subject to Apple's 30 percent service fee. Alternatively, they can add funds to their Meta account on desktop or the mobile web. That way, Meta says, they can use the funds to boost posts "from any tool, including from the Instagram or Facebook iOS apps, without incurring fees."

This article originally appeared on Engadget at https://www.engadget.com/meta-will-make-advertisers-cover-apples-30-percent-fee-on-boosted-facebook-and-instagram-posts-160823453.html?src=rss

Meta will make advertisers cover Apple’s 30 percent fee on boosted Facebook and Instagram posts

Meta says it will start making businesses and influencers cover the cost of a 30 percent fee Apple is charging when they pay to promote their posts on the Facebook and Instagram iOS apps. In 2022, Apple updated its App Store policy to apply the 30 percent cut it takes from digital purchases to boosted posts, claiming that they were effectively in-app purchases. Meta is now passing that additional cost along to advertisers.

Starting later this month in the US and in other markets later this year, Apple will take over billing of boosted posts through the apps. When the 30 percent fee becomes applicable, it will be more expensive for advertisers to pay for boosted posts on the Instagram and Facebook iOS apps. They can get around Apple's fee by going through the mobile web or desktop instead.

Meta says its hands are tied, since it either has to play by Apple's rules or remove the boosted post feature from its iOS apps. "We do not want to remove the ability to boost posts, as this would hurt small businesses by making the feature less discoverable and potentially deprive them of a valuable way to promote their business," the company wrote in a blog post.

Those who don’t mind paying extra to promote posts via the iOS apps will need to go through a different payment process too. They’ll have to add prepaid funds to their account and pay for boosted posts in advance of publishing them instead of after the ads run. 

If advertisers add prepaid funds through the Facebook or Instagram iOS apps, they'll be subject to Apple's 30 percent service fee. Alternatively, they can add funds to their Meta account on desktop or the mobile web. That way, Meta says, they can use the funds to boost posts "from any tool, including from the Instagram or Facebook iOS apps, without incurring fees."

This article originally appeared on Engadget at https://www.engadget.com/meta-will-make-advertisers-cover-apples-30-percent-fee-on-boosted-facebook-and-instagram-posts-160823453.html?src=rss

Intuitive Machines’ lunar lander begins its multi-day journey to the moon

Intuitive Machines' Odysseus has started making its way to the moon and could make history as the first privately built lander to touch down on the lunar surface. The lander was ferried to space by a SpaceX Falcon 9 rocket using a booster that already had 17 flights under its belt before this one and could even fly again in the future, seeing as it had safely returned to Earth on the company's Landing Zone 1. Both SpaceX and Intuitive Machines have confirmed that Odysseus has successfully been deployed and has started its multi-day journey to the moon. 

To be exact, Intuitive Machines has set its sights on the Malapert A crater near the moon's south pole as Odysseus' landing site. The spacecraft can operate for around 14 Earth days when powered by sunlight, but the company is hoping for touchdown to take place by February 22. Odysseus, the first of the Nova-C type landers Intuitive Machines is planning to launch this year, is carrying five NASA payloads in addition to commercial cargo. 

The mission's objectives include demonstrating precision landing and testing certain communication and navigation node capabilities. It will also observe how rocket plumes and space weather interact with the lunar surface. IM-1 was one of the missions NASA had chosen to take its scientific instruments to the moon over the next few years as part of its Commercial Lunar Payload Services (CLPS) initiative. The first of the CLPS missions to take off was Astrobotic's Peregrine Mission 1, which unfortunately experienced an anomaly that prevented the lander from pointing its solar panels at the sun and caused it to leak propellant. Peregrine never made it to the moon and ended its journey by burning up in the Earth's atmosphere upon reentry. 

This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-lunar-lander-begins-its-multi-day-journey-to-the-moon-113535550.html?src=rss

Intuitive Machines’ lunar lander begins its multi-day journey to the moon

Intuitive Machines' Odysseus has started making its way to the moon and could make history as the first privately built lander to touch down on the lunar surface. The lander was ferried to space by a SpaceX Falcon 9 rocket using a booster that already had 17 flights under its belt before this one and could even fly again in the future, seeing as it had safely returned to Earth on the company's Landing Zone 1. Both SpaceX and Intuitive Machines have confirmed that Odysseus has successfully been deployed and has started its multi-day journey to the moon. 

To be exact, Intuitive Machines has set its sights on the Malapert A crater near the moon's south pole as Odysseus' landing site. The spacecraft can operate for around 14 Earth days when powered by sunlight, but the company is hoping for touchdown to take place by February 22. Odysseus, the first of the Nova-C type landers Intuitive Machines is planning to launch this year, is carrying five NASA payloads in addition to commercial cargo. 

The mission's objectives include demonstrating precision landing and testing certain communication and navigation node capabilities. It will also observe how rocket plumes and space weather interact with the lunar surface. IM-1 was one of the missions NASA had chosen to take its scientific instruments to the moon over the next few years as part of its Commercial Lunar Payload Services (CLPS) initiative. The first of the CLPS missions to take off was Astrobotic's Peregrine Mission 1, which unfortunately experienced an anomaly that prevented the lander from pointing its solar panels at the sun and caused it to leak propellant. Peregrine never made it to the moon and ended its journey by burning up in the Earth's atmosphere upon reentry. 

This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-lunar-lander-begins-its-multi-day-journey-to-the-moon-113535550.html?src=rss

MLB.TV’s four-game Multiview feature is coming to Apple, Amazon and Google TV devices

Baseball fans who've had to stay glued to their computer to watch several MLB games simultaneously will soon be able to kick back in front of their TV and do the same thing. The league has announced several updates for MLB.TV for this upcoming season. For one thing, the MLB apps on supported Apple TV, Fire TV and Google TV devices will let you watch up to four games simultaneously in Multiview.

Until now, Apple TV users, for instance, were restricted to watching a maximum of two games at once through picture-in-picture. The upgrade should become especially useful later in the season as the race for playoff spots comes down to the wire and fans can watch multiple teams play for a post-season slot simultaneously with more ease. You'll also be able to stream more than 7,000 Minor League Baseball games, featuring affiliates from all 30 MLB teams.

In addition, MLB.TV is bringing Catchup Mode to certain streaming platforms this season, but did not specify which. This mode will feature in-game highlights for key moments and plays you might have missed, so if you missed the first few innings of a game that's in progress, you can quickly get up to speed.

Fans can expect new episodes of original shows such as Carded and Inside Stitch, along with more documentaries and live programming. Select teams will provide local pregame and postgame coverage, while MLB Big Inning will deliver the top action from around the league with highlights and live look-ins. Those who authenticate subscriptions through TV providers will be able to stream every post-season game, as well as the 2024 All-Star Game.

The MLB All Teams Yearly subscription is the same price as last year at $150. It includes access to every out-of-market regular season game and some Spring Training games with no blackout restrictions, both live and on-demand. A monthly subscription is also available for $30.

This article originally appeared on Engadget at https://www.engadget.com/mlbtvs-four-game-multiview-feature-is-coming-to-apple-amazon-and-google-tv-devices-210523812.html?src=rss

Unsurprisingly, Zuckerberg thinks the Quest 3 is a ‘better product’ than Apple’s Vision Pro

Meta chief Mark Zuckerberg has posted a review of Apple's Vision Pro on Instagram, reminding us all that the rivalry between the two companies has deepened even further with the launch of the latter's mixed reality headset. In the video shot with a Meta Quest 3, Zuckerberg didn't mince words while pitting the Vision Pro against his company's device. He said he originally expected the Quest to be the better value for most people, because it's "like seven times less expensive" than the $3,500 Vision Pro. However, after testing his competitor's product, he came to the conclusion that the Quest "is the better product, period." 

He added that the Quest is "better for the vast majority of things that people use mixed reality for." Zuckerberg said he thinks the Quest is "a lot more comfortable," since Meta designed it to be light and portable, so that people could use it while moving around or even while hanging out with friends and socializing. He found the Quest's field of view to be wider and its screen to be brighter than the Vision Pro, and he also found that Meta's headset showed crisper visuals when he moved his head while wearing it. Apple's device, he said, had motion blur. 

Zuckerberg acknowledged that the Vision Pro has a screen with a higher resolution, but in the same breath, he criticized Apple for the "tradeoffs" it had to make to the device's comfort and ergonomics. While Quest's controllers are "a little more accurate," he admits that Apple's eye tracking is "really nice." Apparently, Meta used the Vision Pro's sensors for the Quest Pro but took them out for the Quest 3. The company is planning to bring them back in the future. Of course, Zuckerberg took the chance to talk about the Quest's bigger library and to emphasize that the Quest, unlike the Vision Pro, has access to the YouTube and Xbox apps. Zuckerberg ended his review by talking about open and closed models for every generation of computing and how he wants to make sure that for this generation, Meta's technology, as the open model, "wins out" like Microsoft's did in the past. 

This article originally appeared on Engadget at https://www.engadget.com/unsurprisingly-zuck-thinks-the-quest-3-is-a-better-product-than-apples-vision-pro-104001890.html?src=rss

Apple won’t have to make iMessage work with other messaging services, EU says

Apple’s blue bubbles are safe from interlopers for now. Following an investigation, European Union officials have determined that iMessage — along with Microsoft's Bing, Edge and Microsoft Advertising — don't hold a dominant enough position in their respective markets to be subject to stricter regulation under the Digital Markets Act. Were iMessage to be brought under the DMA rules, Apple would need to make it interoperable with other messaging services.

The three Microsoft products and iMessage meet the quantitative thresholds for regulation under the DMA. Apple and Microsoft easily clear the law's revenue and market capitalization thresholds, while the four platform services in question each have at least 45 million monthly active users in EU and north of 10,000 yearly active business users in the bloc.

However, the companies argued that iMessage, Bing et al do not qualify as gatekeeper services. In Apple's case, it claimed iMessage's "small scale relative to other messaging services" and other factors meant that it should evade the DMA's rules. Despite Google and mobile carriers pushing the EU to designate iMessage as a gatekeeper service, the bloc ultimately sided with Apple. Still, the EU's executive arm noted that it will "continue to monitor the developments on the market with respect to these services, should any substantial changes arise."

While the EU won't force iMessage to play nicely with other messaging services, Apple has creaked open the door to interoperability. The company has pledged to support the RCS messaging standard starting this year, meaning that messaging between iMessage and Android should be more secure and feature-rich. RCS texts will still be in green bubbles, however, rather than the blue of iMessage missives.

Meanwhile, Apple and Microsoft haven't avoided the DMA's clutches entirely ahead of the rules coming into force on March 7. Some of their other products are subject to the law, including Windows and LinkedIn on the Microsoft side and iOS, the App Store and Safari in Apple's case. Meta, Google, Amazon and TikTok parent ByteDance will also need to abide by the DMA. Notably, the EU has designated Meta's Messenger and WhatsApp as gatekeeper services, meaning they'll need to play nicely with other messaging apps.

Apple recently spelled out how it will open up the App Store to competitors, including third-party payment options, though rivals have called out the company's implementation of the DMA rules. Epic Games CEO Tim Sweeney criticized it for adding "new junk fees on downloads and new Apple taxes on payments they don't process."

This article originally appeared on Engadget at https://www.engadget.com/apple-wont-have-to-make-imessage-work-with-other-messaging-services-eu-says-153458681.html?src=rss