Sega is delisting a bunch of its classic games for modern devices. The company posted an FAQ on its website (via Eurogamer), breaking down the Sega Classics games each platform will lose next month. The collection includes some of the publisher’s golden oldies, like Jet Set Radio, Crazy Taxi, Golden Axe and Altered Beast.
Over 60 Sega Classics games will be delisted on Steam, Xbox, Switch and PlayStation on December 7 at 2:59PM ET. In addition to the above-mentioned titles, departing ones include (among many others) Virtua Fighter 2, Streets of Rage, the Golden Axe trilogy, Ecco the Dolphin and the most ’90s game ever, Toejam and Earl.
Sega
The Sega Genesis Classics bundle will also be delisted on Switch and PlayStation on the same day. However, the FAQ notes that “select individual classic titles” will still be playable with a Switch Online membership. And if you own any outgoing games (or snag them before the cutoff date), they’ll remain playable in your library. But don’t expect any bug fixes or other software updates moving forward.
Sega hasn’t stated a reason for delisting the games. But it’s a strange choice, given that the company is rebooting Crazy Taxi (as a multiplayer AAA game), Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. Keeping their nostalgic forerunners available to spark memories for older players and introduce the franchises to younger gamers seems like a marketing opportunity that would have outweighed the potential confusion of listing multiple games with similar or identical titles.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sega-will-delist-a-bunch-of-its-classic-games-from-major-storefronts-next-month-172823328.html?src=rss
Sega is delisting a bunch of its classic games for modern devices. The company posted an FAQ on its website (via Eurogamer), breaking down the Sega Classics games each platform will lose next month. The collection includes some of the publisher’s golden oldies, like Jet Set Radio, Crazy Taxi, Golden Axe and Altered Beast.
Over 60 Sega Classics games will be delisted on Steam, Xbox, Switch and PlayStation on December 7 at 2:59PM ET. In addition to the above-mentioned titles, departing ones include (among many others) Virtua Fighter 2, Streets of Rage, the Golden Axe trilogy, Ecco the Dolphin and the most ’90s game ever, Toejam and Earl.
Sega
The Sega Genesis Classics bundle will also be delisted on Switch and PlayStation on the same day. However, the FAQ notes that “select individual classic titles” will still be playable with a Switch Online membership. And if you own any outgoing games (or snag them before the cutoff date), they’ll remain playable in your library. But don’t expect any bug fixes or other software updates moving forward.
Sega hasn’t stated a reason for delisting the games. But it’s a strange choice, given that the company is rebooting Crazy Taxi (as a multiplayer AAA game), Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. Keeping their nostalgic forerunners available to spark memories for older players and introduce the franchises to younger gamers seems like a marketing opportunity that would have outweighed the potential confusion of listing multiple games with similar or identical titles.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sega-will-delist-a-bunch-of-its-classic-games-from-major-storefronts-next-month-172823328.html?src=rss
Camera companies are starting to get the hang of marketing entry-level cameras with features that help beginners take great photos right away. Nikon's $910 Z50 II mirrorless joins that trend with a dedicated "Picture Control" button that produces fun, social media-ready looks. The new model also promises faster shooting speeds than the five-year-old Z50, improved autofocus and better-quality video.
There's no question that the Z50 II is aimed at the creator crowd with a host of new features borrowed from Sony, Fujifilm and Panasonic. That starts with the Picture Control button (not a dial) that offers 31 presets like Denim, Toy Camera and Carbon, for both photos and video. It also lets you download "Imaging Recipes" from the Nikon Imaging Cloud, with custom presets for color, brightness, hue and more, à laPanasonic's S9. On the video side, it now offers a Product Review Mode that immediately focuses from a creator's face to a product they hold up, exactly like Sony's Product Showcase feature.
Nikon
At the same time, the Z50 II is surprisingly powerful. You can shoot bursts at up to 30 fps (JPEG only) in electronic mode or 11 fps (RAW/JPEG) with the mechanical shutter. Autofocus has been overhauled to be more responsive and now includes 3D tracking with AI modes for animals, birds and vehicles — along with an auto mode that selects the subject for you.
Video is also much improved. It offers oversampled 4K 30p (no crop) and 4K 60p (1.5x crop), compared to just 4K 30p before. Better still, it now offers N-Log 10-bit shooting compared to just 8-bit with no log on the Z50. That should greatly improve dynamic range and give video shooters more room for creativity in the edit suite.
Steve Dent for Engadget
One downside to this camera is the resolution, which is on the low side in this price range at 20.9 megapixels. It also lacks in-body stabilization, so you'll need to rely on electronic stabilization for video (which adds a small crop) or purchase lenses with built in stabilization (VR, as Nikon calls it). I'm also not a fan of the boring body, but I imagine that Nikon will be releasing a Zfc II later with the same features in a retro design.
Other features include a built-in flash, flip-out display, brighter 2.36-million dot EVF (now 1,000 nits), a single UHS-II card slot, mic and headphone jacks, a tally lamp, waveform display, USB streaming support and a wider ISO range up to 512,000. The Nikon Z50 II is now on pre-order for $907 (body only) or $1,050 with a Nikkor Z 16-50mm f/3.5-5.6 VR kit lens.
This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-z50-ii-targets-creators-with-a-dedicated-film-simulation-button-133037492.html?src=rss
Massachusetts has passed a statewide ballot initiative that gives rideshare drivers the opportunity to unionize while remaining independent contractors. The initiative was brought forward by the Service Employees International Union and the International Association of Machinists and Aerospace Workers. It passed with a narrow margin of about 54 percent of the vote.
The measure will allow the state's 70,000 rideshare drivers to form unions and leverage collective bargaining power, which is not permitted for independent contractors under the National Labor Relations Act. These workers can unionize if they receive signatures from at least 25 percent of active drivers in Massachusetts. The initiative also creates a hearing process so that drivers for companies such as Lyft and Uber can bring complaints about unfair work practices to a state board. However, the ballot initiative does not contain language about strike protections. It also does not extend to food delivery drivers.
Uber and Lyft did not actively campaign against the Massachusetts measure, but they have raised concerns about the specific language. Some labor advocates also opposed the initiative, cautioning that it could hamper efforts for rideshare drivers to win recognition as full-time employees. "We're not against unionization," Kelly Cobb-Lemire, an organizer with Massachusetts Drivers United, told The New York Times. "But we don't feel this goes far enough."
Independent contractors often are not protected by federal or state labor laws because they aren't full-time employees. The Massachusetts ballot measure could create a precedent for other states to offer unionization options for gig workers. California has been a battleground for labor protections for gig workers who drive for Uber and Lyft for several years. Most recently, a court allowed California drivers to retain independent contractor status.
This article originally appeared on Engadget at https://www.engadget.com/transportation/rideshare-drivers-in-massachusetts-can-unionize-without-being-full-time-employees-212202426.html?src=rss
Stardew Valley on mobile just received its latest update, and in it is a new secret multiplayer mode. Developer ConcernedApe says it’s currently secret because of its experimental nature, and mobile multiplayer can be “frustrating.”
Unlike Stardew Valley multiplayer on other platforms, players on mobile can’t discover others’ farms and can only connect via IP address. They can still join a PC-hosted farm using their mobile devices. The developers also warn that using a mobile network isn’t recommended, as it may not be stable enough. The experience works best when both devices are on the same network, but that’s not compulsory.
ConcernedApe
To unlock mobile multiplayer, you’ll have to tap the leaves in a specific order. It’s actually part of the Konami code, but without the A and B buttons because, well, smartphones and tablets don’t have them. The Stardew Valleymultiplayer blog has instructions if you’re interested.
Once you see the new co-op menu on the screen, you can host or join a farm. You’ll need an IP address if you want to join someone’s farm, but that isn’t difficult to find on your mobile device. The Stardew Valley post also has instructions for that for both iOS and Android users.
This article originally appeared on Engadget at https://www.engadget.com/gaming/stardew-valley-now-has-a-secret-multiplayer-mode-on-mobile-150956438.html?src=rss
It's pretty easy to tell if the PlayStation 5 Pro is for you. If you have no problems with the PS5's existing performance, if you balk at the $700 price tag, or if you don't have a modern 4K TV, you can just ignore this console entirely. But if you've been annoyed about losing graphical fidelity in 60 fps performance modes, or just want to avoid 30 fps gaming entirely, it could be the console you've been waiting for.
There's no doubt that the PS5 Pro is a niche product, not an upgrade targeted at all PS5 owners. It's meant for the Sony devotees who want the absolute best PlayStation experience, and who will never upgrade to a gaming PC. After all, those rigs typically run well over $1,000 for similar graphics performance, and they also involve all the complexity of Windows PCs, like driver issues, OS instability and juggling multiple game storefronts.
So sure, if you're eager to see what Spider-Man 2 looks like in 60 fps with extra graphical flourishes, it may be worth stepping up to the PS5 Pro. And if you haven't jumped on the PS5 bandwagon yet, it's a solid option if you just want a no-compromise experience. To echo our preview, you might not need it, but you'll want it.
While the PS5 Pro certainly lives up to the hype, at least based on my week of testing, it's also a bittersweet product. When the PS5 debuted in 2020, Sony touted it as a powerful console that could finally give players a taste of PC gaming with features like ray tracing, while also delivering 4K playback. The reality was far more complicated: While some games ran at 4K, they were typically limited to 30 fps in fidelity modes. If you wanted smoother 60 fps gaming, you typically had to give up ray tracing and/or graphical quality for the performance mode.
But of course, the same was true for the Xbox Series X. Both Sony and Microsoft were limited by hardware constraints and the economics of console gaming. But now, Sony is finally able to deliver on the initial promise of the PS5 by swapping in a more modern GPU and pushing for a higher price. The PS5 Pro is certainly great news for anyone who desires more performance, but I wouldn't blame some PS5 owners for being a bit miffed.
The PS5 Pro's new features: A faster GPU and AI upscaling
So what do you get for a $700 gaming console? Sony threw in a new GPU with 67 percent more compute units, alongside 28 percent faster memory. That leads to 45 percent faster rendering performance, according to Sony, and up to triple the ray tracing power of the launch PS5. All of that new hardware is assisted by PlayStation Spectral Super Resolution (PSSR), an AI upscaling technology that can make lower-resolution graphics appear as if they're natively 4K.
We've already seen similar AI upscaling in action with NVIDIA's DLSS, which has been around since the RTX 20-series cards debuted in 2018. While DLSS wasn't always perfect early on, NVIDIA steadily improved on it to the point where I prefer it to natively rendering a game in 4K. True 4K gaming is far too resource-demanding for a minor visual upgrade (in my eyes, at least) over 1440p. I'd typically rather play a game that's upscaled from a lower resolution if it leads to smoother gameplay.
Engadget
The PS5 and Xbox Series consoles already support AMD's FSR upscaling, but in my experience on PCs, it's not as effective as DLSS. FSR upscaling places dead last in comparisons among PC upscalers, and a recent Digital Foundry deep dive had PSSR (which I just love to pronounce phonetically) beating out FSR, since it delivers a more stable and detailed image with better anti-aliasing around edges. When using the PS5 Pro, PSSR essentially replaces FSR upscaling, making it yet another selling point for fidelity obsessives.
The two other big upgrades are 2TB of storage — 1.86TB is available out of the box, though you can claw some back by deleting Astro’s Playroom — and Wi-Fi 7 support. While your best bet will always be a direct, wired connection to your router, Wi-Fi 7 is a meaningful upgrade for those who can’t or don’t want to use a network cable. We didn’t have a Wi-Fi 7 router on hand, but the Pro was slightly faster than a launch edition PS5 when connected to a Wi-Fi 6 Nighthawk router. The standard PS5 had max download speeds of 401 Mbps and upload speeds of 53 Mbps. The Pro (in the same location and time of day), clocked 484 Mbps down and 53 Mbps up.
What you don't get with the PS5 Pro, oddly enough, is a disc drive. You'll have to pay $80 to add on Sony's disc drive, which was released alongside the PS5 Slim last year, or just rely entirely on digital downloads. With its 2TB SSD, plus room for an additional drive, the PS5 Pro certainly has enough room to hold a decent library of games.
But why give up on the disc drive? Sony is likely just reading the tea leaves: A report by the gaming analytics firm NewZoo (via Destructoid) noted that 72 percent of console title sales in 2022 were digital. Still, it's odd to see what's ostensibly the ultimate PS5 missing a feature that was included in the launch model four years ago. Without a bundled disc drive, players will have to pay extra to take advantage of cheaper used games and watch 4K Blu-ray titles.
Engadget
The PS5 Pro in action: The most powerful gaming console yet
The PlayStation 5 Pro is a beast, simply put. Sony makes that clear the moment you power it on, when you're welcomed by a bombastic opening sequence that'll give your surround sound speakers a workout. (Remember when The Simpson's Milhouse played Bonestorm for the first time? It's basically that.) It's a minor thing, but it's one way to impress someone who just spent $700 on a console.
I jumped right into Spider-Man 2's Performance Pro mode, and I was knocked out by how clear and smooth the game looked. It brings over all of the features from the game's standard Fidelity mode, including ray-traced reflections across windows and water, but it also delivers 60 fps with higher-res textures, thanks to PSSR. It was as if I were playing Spider-Man 2 on a gaming PC. Swinging around the city was silky smooth and the reflections on buildings were simply stunning. I found myself just wandering around the streets of NYC or hanging out on rooftops just to drink in the additional detail.
Spider-Man 2'sPerformance Pro mode basically delivers everything I wanted from the game on the original PS5, where you had to choose between a less graphically intense, 60 fps Performance mode, or the 30 fps Fidelity setting with ray tracing. But, as if to constantly rub compromise in our face, there's also a new Fidelity Pro mode that once again brings the frame rate down to 30 fps to make room for new graphical features, including ray-traced ambient occlusion, key light shadows, and enhanced reflections and interiors.
Much like a gaming PC, you can tweak the levels of those new ray tracing settings to your liking. The Fidelity Pro mode looked fine when there wasn't much action on the screen, but swinging around NYC was far less thrilling at a sluggish 30 fps. It also made me feel a bit dissatisfied with the graphics of the Performance Pro mode. While some console gamers probably won't mind, I can't see myself playing a modern title at 30 fps when I know the same hardware can deliver a more fulfilling 60 fps experience.
In The Last of Us Part 2, the new 4K/60 fps Pro mode is a striking upgrade over when I originally played it on the PS4. It also looks noticeably more fluid and realistic than the previous PS5 revamp. While the game is being rendered at 1440p and relies on PSSR to hit 4K, textures and skin tones appear sharp, and characters’ hair is far more natural. I wasn't the biggest fan of The Last Of Us Part 2 when it debuted (the revenge narrative felt a bit simplistic), but the visual leap on the PS5 Pro is enough to make me want to replay the entire campaign.
Sony
Demon's Souls, a game that already looked great on PS5, also gets an impressive update. The new Pro mode looks sharper than the old Performance option, it still runs at 60 fps and it features a more lifelike contact shadow system. While it's arguably a game that didn't need a huge graphical bump, the improvements are still welcome. Once again, it feels reminiscent of playing Dark Souls 3 and Elden Ring on my gaming PC.
I spent most of this review playing the PS5 Pro on my Formovie UST 4K projector, which was outputting to a 120-inch screen around eight feet away from my seat. So, as you can imagine, I had a pretty close look at graphical details. It's often annoying to play console games on such a large screen, where every imperfection is magnified to an obscene degree. But the PS5 Pro felt similar to projecting from my RTX 4090 gaming PC: Gameplay looked wonderful at 60 fps and it was all delivered in scrumptious detail.
The author of our PS5 Pro preview, Jessica Conditt, tested out the new console on a 55-inch LG OLED C2. Her impressions are as follows:
After playing a bunch of games on the PS5 Pro at Sony’s office last month, I really just wanted to take the console home, boot up one of my favorite titles, and see how it felt from the comfort of my own couch. So, that’s exactly what I did. I played Alan Wake 2’s The Lake House DLC on the Pro, swapping between Quality and Performance modes, and generally ooh-ing and aah-ing between the jump scares. Quality mode on the Pro keeps Alan Wake 2’s framerate at 30 fps and enables ray-traced reflections, a feature that doesn’t exist in the standard PS5 version. Performance mode is essentially the launch version’s highest-res Quality mode, which outputs at 2160p, but it runs at 60 fps. Both modes utilize PSSR upscaling.
Alan Wake 2 performs beautifully in either setting on the Pro, but ray tracing makes the most noticeable impact. Accurate, responsive reflections help ground the game’s environments, adding realistic depth and movement to the concrete hallways and metal elevators in The Lake House. In Quality mode, details like whiteboard scribbles and scattered documents render crisply, preserving tension and immersion. Alan Wake 2 isn’t really an action game at its core — as I’ve previously argued — so the 30 fps limit in Quality mode isn’t a huge bother. Truly, it only stands out when you play in performance mode and then swap back.
That said, Alan Wake 2 feels fantastic at 60 fps. Performance mode removes the sense of sluggishness and visual nausea that sometimes accompanies 30 fps play, and the game still looks like a dream — rather, a beautiful nightmare. Alan Wake 2’s Performance setting on PS5 Pro is the solution for anyone who couldn’t decide between the game’s two modes at launch: Now you can have high res and 60 fps at the same time.
Similar to Devindra’s complaints about Fidelity Pro in Spider-Man 2, the fact that some upgraded PS5 Pro games include the option to play at 60 fps or with ray tracing only highlights how much I want to play with both features enabled. I realize this could be viewed as a bratty take, but it’s born out of pure excitement — games on the PS5 Pro look and feel so fantastic that I can’t help imagining how much better it can actually get from here. There are already a handful of PS5 Pro titles that offer 60 fps and ray tracing at once, including Spider-Man 2, Ratchet & Clank: Rift Apart and EA Sports F1 24, and this is an excellent sign for the future, considering it’s early days and developers are still testing the limits of Sony’s new hardware. The PS5 Pro is laying the foundation for the next generation of console gaming and, damn, things are looking good.
Alan Wake 2's Quality mode vs. its Performance setting.
Remedy Entertainment
PSSR certainly isn't without fault, though. Sometimes while playing Spider-Man 2, objects like spinning fans or signs with fine text would get distorted. Some textures would start shimmering for no reason. I remember coming across similar issues in the early days of DLSS, and I still frequently see these issues while using AMD's FSR technology on PS5 and PC titles. There's still room for Sony to improve PSSR down the line, so hopefully obvious problems will get ironed out soon.
The PS5 Pro can enhance the quality of PS4 titles, similar to the PS4 Pro's boost mode. Bloodborne was the only older game I was eager to try out, and I can confirm that it looks a bit more detailed, particularly when it comes to the intricacies of your wardrobe. But while the facelift is nice to see, and it's the best we'll get until Sony listens to fan demands and remakes Bloodborne, it's still not running at 60 fps.
Should you buy the PlayStation 5 Pro?
A $700 game console isn't for everyone — that much is obvious. Most players would be better off with the $450 all-digital PS5, or the standard $500 model if you need disc support. Given how long the console has been around, you can also often find used or refurbished PS5s for $400 or less.
The PS5 Pro clearly isn't meant for anyone who is prioritizing value — unless, of course, you're comparing it to a full-fledged gaming PC. If you want 4K-like graphics with ray tracing at 60 fps, the PS5 Pro is simply your best choice under $1,000.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-5-pro-review-a-superpowered-700-console-for-gamers-who-wont-buy-a-pc-110056410.html?src=rss
Sony announced that it will stop selling the Airpeak S1 camera drone. Sales of the product will end on March 31, 2025. Sony will also stop selling most of the drone's accessories next year, but replacement batteries and propellers will be available until March 31, 2026. Inspections, repairs and software maintenance will continue through March 31, 2030.
The Airpeak S1 was initially introduced during a virtual presentation at CES in 2021. The drone was intended to capture high-definition footage with Sony's full-frame mirrorless interchangeable-lens Alpha cameras. It could fly for 12 minutes with a camera attached and achieved a max flight speed of 55.9mph. While the high-end drone would set buyers back about $9,000 even before buying accessories, it had middling to flat-out negative reviews.
This article originally appeared on Engadget at https://www.engadget.com/transportation/sony-discontinues-its-pricey-airpeak-s1-camera-drone-in-march-234823252.html?src=rss
Kia debuted two new concept vehicles at the Specialty Equipment Market Association show in Las Vegas today. The real standout in the company's SEMA announcements is the PV5 concept EV van. Dubbed WKNDR, it's based on Kia's Platform Beyond Vehicles approach to modular design, which the business unveiled earlier this year at CES.
The PV5 uses an adaptable storage solution called Gear Head that can serve multiple functions, including an off-board, sheltered storage space for outdoor gear when the van is stationary. It can be powered by solar panels on top and by the hydro turbine wheels.
Kia also introduced the EV9 ADVNTR concept EV SUV at the event. This is an all-electric vehicle with a custom roof rack and a combination of tires and wheels designed for offroading.
The company did not provide any details about pricing or availability dates in the press release. Based on the limited information we have about Kia's plans for PVB production, the modular WKNDR van probably won't hit the roads (or charge off the roads) until some time next year at the earliest.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/kia-unveils-two-new-ev-designs-including-a-nifty-modular-van-193156344.html?src=rss
Black Friday may still be weeks away, but if you were hoping to score a deal on Samsung’s Music Frame, there’s no need to wait until Thanksgiving. Both Amazon and Samsung are currently selling the speaker for under $250. At $150 off its regular price, that’s an all-time low for the Music Frame, which will usually set you back $400. Considering Samsung only released the device earlier this year, this is a great opportunity to pick up one (or even two) for your home theater.
If you’re unfamiliar with the Music Frame, think of it as the speaker equivalent to Samsung’s popular Frame TV. Like its television counterpart, the Music Frame doubles as a piece of home decor. And while there’s no display that will automatically cycle through digital artwork, you can manually insert prints and photos. Moreover, while it’s certainly possible to pair two Music Frames with a Frame TV, it’s not limited to home theater use. The Music Frame works just fine as a standalone Wi-Fi and Bluetooth speaker. You can even use it as a smart home hub. It’s possible to mount the Music Frame on a wall or on a table, with the help of a built-in stand, if you prefer.
As for sound quality, Engadget senior reporter and resident audio geek Billy Steele was surprised by how good the Music Frame sounded when he got to demo it at CES earlier this year. “I was shocked by how robust and clear the overall sound quality is coming from the speaker,” he wrote at the time. “Highs and mids are adequately represented with great detail, while the bass is more restrained.“ If you’re curious, the Music Frame features two rear-facing woofers complemented by a set of two tweeters and two mid-range drivers, all four of which fire from the front of the speaker. It also offers Dolby Atmos support, and Samsung has included its SpaceFit tech, which assists with room calibration.
All told, the Music Frame is a great option for those looking for a speaker that will disappear into their home decor, but its high price can make it unappealing, especially if you want a stereo pair. At $150 off, however, it’s much easier to recommend, even if you’re on a budget.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/the-samsung-music-frame-speaker-is-150-off-ahead-of-black-friday-160759732.html?src=rss
Black Friday may still be a week and a half away, but if you were hoping to score a deal on Samsung’s Music Frame, there’s no need to wait until Thanksgiving. Ahead of next week, both Amazon and Samsung are selling the speaker for under $250. At $150 off its regular price, that’s an all-time low for the Music Frame, which will usually set you back $400. Considering Samsung only released the device earlier this year, this is a great opportunity to pick up one (or even two) for your home theater.
For the uninitiated, think of the Music Frame as the speaker equivalent to Samsung’s popular Frame TV. Like its television counterpart, the Music Frame doubles as a piece of home decor. While it doesn't have a display that will automatically cycle through digital artwork, you can manually insert prints and photos. Moreover, while pairing two Music Frames with a Frame TV is possible, it’s not limited to home theater use. The Music Frame works just fine as a standalone Wi-Fi and Bluetooth speaker. You can even use it as a smart home hub. It’s possible to mount the Music Frame on a wall or on a table, thanks to the included stand.
As for sound quality, Engadget senior reporter and resident audio geek Billy Steele was surprised by how good the Music Frame sounded when he got to demo it at CES earlier this year. “I was shocked by how robust and clear the overall sound quality is coming from the speaker,” he wrote at the time. “Highs and mids are adequately represented with great detail, while the bass is more restrained.“ If you’re curious, the Music Frame features two rear-facing woofers complemented by a set of two tweeters and two mid-range drivers, all four of which fire from the front of the speaker. It also offers Dolby Atmos support, and Samsung has included its SpaceFit tech, which assists with room calibration.
All told, the Music Frame is a great option for those looking for a speaker that will disappear into their home decor, but its high price can make it unappealing. At $150 off, however, it’s much easier to recommend, even if you’re on a budget.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/black-friday-samsung-deals-include-the-music-frame-speaker-for-150-off-160759262.html?src=rss