Three Call of Duty games arrive on Xbox Cloud Gaming later this month

Microsoft is bringing the latest Call of Duty game to Xbox Cloud Gaming on day one. Call of Duty: Black Ops 6 will be available to stream for Game Pass Ultimate subscribers at 10AM PT on its launch day, October 25. Modern Warfare III and the battle royale Call of Duty: Warzone arrive on the platform on the same day.

This will be the first time Call of Duty games have been playable on Microsoft’s cloud gaming platform. “Game Pass Ultimate members will be able to enjoy Call of Duty in more places than ever before, including on their consoles, PCs, mobile devices, select Samsung TV, Amazon Fire TV, and Meta Quest devices,” Xbox VP of Gaming Experiences & Platforms Ashley McKissick wrote in a blog post. “This opens up even more ways to play Black Ops 6 starting on day one at launch.”

Ubisoft owns the rights to streaming Activision games after Microsoft cut a 2023 deal to gain regulatory approval for its purchase of the Call of Duty maker. So, Ubisoft appears to have licensed it back to Microsoft (and could do so with other cloud platforms).

Call of Duty: Black Ops 6 will have a full campaign set in the early 1990s. The game will add omnimovement, the new fluid mobility option that lets you sprint, slide, and dive in any direction.” Also new is Supine Prone, “the ability to rotate while prone,” which Activision describes as adding more freedom of movement and tactical flexibility. Its maps will span the Middle East, southern Europe, Russia and the US.

Modern Warfare III is last year’s installment, which came to Game Pass in July. One of the lowest-rated games in the franchise’s history, it’s a direct sequel to Modern Warfare II. The game follows a special operations unit tracking Russian ultranationalist war criminal Vladimir Makaro, who is (tsk, tsk) hatching a plot to start World War III. The game includes a single-player campaign, multiplayer and an open-world Zombies mode (just in time for Halloween).

Finally, Call of Duty: Warzone is Activision’s 2022 answer to the free-to-play battle royale trend. As with genre stalwarts like Fortnite, you parachute onto a shrinking game map and have at it. Locations include Urzikstan, Rebirth Island and Fortune’s Keep.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/three-call-of-duty-games-arrive-on-xbox-cloud-gaming-later-this-month-175819790.html?src=rss

Craig Duncan to succeed Alan Hartman as Xbox Game Studios head

The head of Xbox Game Studios Alan Hartman is set to retire at the end of November, marking an end to 30 years working at Microsoft. Appointed to succeed him is Craig Duncan, the studio head of Rare, which was acquired by Microsoft in 2002. To fill in for Duncan’s eventual departure from the studio, Joe Neate and Jim Horth will take over as co-leads of Rare, as seen in an internal memo seen by The Verge:

In his new role, Craig will continue to focus on helping our studios deliver high-quality, differentiated game experiences that can grow into successful franchises and reach more players by investing in new IP. Craig will report to me and join the Game Content and Studios leadership team, working closely with Alan during the transition. The existing XGS leadership team Alan established will remain intact and report to Craig.

I am also pleased to announce that Joe Neate and Jim Horth will take over as co-leads of Rare. Their leadership has played a crucial role in Rare’s growth, and I am confident they will elevate the studio and its games to even greater heights.

Interestingly, Hartman had only had his job as head of Xbox Game Studios for less than a year. Hartman led Forza Motorsport developer Turn 10 for almost two decades before being pulled in to replace former Xbox Games Studio head Matt Booty last year. His retirement is somewhat surprising, but since it’s not due to any controversies in the company, it’s likely just a case of him wanting to retire from 30 years at Microsoft.

This change of heads comes about a month after Microsoft laid off 650 employees. These layoffs are related to its decision in 2022 to acquire Activision Blizzard. While no games are canceled, this change of heads may signify a shift in Xbox Game Studios' future plans.

This article originally appeared on Engadget at https://www.engadget.com/gaming/craig-duncan-to-succeed-alan-hartman-as-xbox-game-studios-head-170254040.html?src=rss

Destiny: Rising is Bungie’s new mobile game published by NetEase Games

Bungie seems to have set its sights on the mobile games market, as Destiny: Rising, a new mobile sci-fi RPG shooter title, is coming to Android and iOS. This spinoff is being developed by NetEase Games, the same company that developed the free-to-play Diablo: Immortal. Destiny: Rising will also be free to download and play when it launches.

Destiny: Rising is set in a different timeline from Destiny and Destiny 2, but NetEase promises players they’ll meet some familiar faces and new ones. The narrative is focused on a time after the Dark Age. Players will get to explore Earth after “The Collapse” and see how humanity tries to recover from a loss of civilization.

Destiny: Rising Earth
Bungie/NetEase Games

Besides playing in a first-person perspective, NetEase Games is introducing a new third-person viewpoint, previously only limited to specific weapons and equipment. The game also supports smartphone-compatible controllers if you own them.

As a Destiny 2 spinoff, Destiny: Rising will have both PvE and PvP modes, both familiar and new. Players are able to create clans and make friends, both fighting alongside or against them in challenges.

Destiny: Rising Weapons
Bungie/NetEase Games

Some of you may realize that since NetEase Games is developing and publishing Destiny: Rising, the game is likely to have many microtransactions. Sadly, there’s no concrete info about this right now, but if we can take Diablo: Immortal as an example, these worries may come true.

It’s worth noting that Bungie had just laid off 220 employees this past August despite the success of its latest expansion, the Final Shape. Many Destiny 2 players may also recall that the company recently released a roadmap detailing future plans in the wake of those layoffs.

NetEase Games is opening sign-ups right now for a closed alpha test taking place next month. Those interested can visit the official website to learn more. There’s no official release date at this time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/destiny-rising-is-bungies-new-mobile-game-published-by-netease-games-163054704.html?src=rss

Neva review: A platformer that’s so perfect, it made me cry

I have absolutely nothing negative to say about Neva. As a story, Neva is a living fairy tale that plays out in dreamlike scenes of natural beauty, starring two creatures bonded by tragedy and propelled by an intense need to protect each other — and save the world in the process. As a game, Neva offers exquisite swordplay and intuitive platforming action, with a contained suite of abilities that evolves purposefully with each new stage. As a piece of art, every frame of Neva is breathtaking.

This is what a faultless game looks like. This is how it feels to play something perfect.

Alba is the protagonist in Neva and she’s badass. When we meet her, she’s a seasoned warrior and nomad with a cloud of silver hair, dancer’s limbs, and a billowing red cape that hides a slender sword. Her wolf companion, Neva, is just a cub at first, easily distracted and still learning how to navigate the forests and fields of their world. In the beginning, Neva needs Alba. By the end of the game, after seasons of growth and vicious battles, Alba also needs Neva.

Neva
Nomada Studio

None of these descriptors are spelled out in words, but the characters’ actions and a few beautifully animated vignettes make their backstories clear, and the entire story unspools in a similar fashion. The only speech in the game comes from Alba as she calls out, “Neva?” or, “Neva!” or, “Nevaaa,” with each press of the interaction button. Her tone and level of panic shifts dynamically with Neva’s position in the environment — Alba’s voice is strained with worry when she and the wolf are separated, and it’s soothing or playful when they’re near each other. Standing next to Neva and pressing to interact lets Alba pet her (and yes, there are achievements for doing so). In a million small ways, the game’s mechanics forge a deep emotional connection between Alba and Neva, until it eventually feels like they’re a singular entity, fighting the darkness as one.

Alba and Neva’s world is stunning. It’s composed of lush forests, sun-drenched valleys, soaring mountains and twisting cave systems — and all of it is being consumed by an oozing, ink-black decay spread by swarms of bulbous monsters with stark white faces. The decay acts like cordyceps, suffusing the bodies of massive animals and transforming them into zombie-like murder machines. In other areas, it takes the form of spiky brambles and skeletal vines that deal damage if you touch them. The monsters — round bodies, screaming faces and spidery limbs — appear consistently with a variety of ranged, melee, airborne and rushing attacks. It’s Alba and Neva’s mission to destroy the decay and the monsters, and reclaim their land. For the completionists among us, there are also glowing white flowers hidden among the levels, and finding them all unlocks something special.

Neva
Nomada Studio

The game is divided into four seasons, and as Neva grows, so do her abilities. Alba, meanwhile, is always strong and she only becomes more powerful as she and Neva learn how to fight together. To start, Alba can jump, double jump and dodge, and she has a basic sword attack and a downward thrust that can strike enemies and burst through weak floors from above. In the back half of the game, Neva is able to leap on invisible platforms and essentially teleport to any area she pleases, watching from high ridges as Alba climbs walls of white flowers to reach her.

This is a distinct contrast to the early stages, when Alba had to coax cub-Neva to jump across small gaps, and it drives home the game’s core theme of parental love. Eventually, Alba is able to throw Neva into battle like an aimed projectile, and she’ll ferociously attack whatever enemy she hits. This ability is a little silly at times — like when you’re trying to reach a hidden flower and you end up hurling Neva into a wall repeatedly until the angle is just right — but it quickly feels like a natural, necessary extension of Alba’s arsenal. Besides, Neva doesn’t seem to mind.

Neva
Nomada Studio

Mechanically, Neva is an incredibly light and responsive platformer. Playing on PlayStation 5, inputs never lag; Alba is able to jump, double jump and dodge with ease, and this trio of abilities resets with the lightest of touches to the terrain. Enemy hitboxes are tight, encouraging players to fight up close and dodge through dangers in between swings of Alba’s sword. Health regenerates as Alba lands hits without taking damage herself, and healing cairns are sprinkled generously throughout the scenes. Mid-air levels, where Alba leaps between cliff sides and bounces off floating enemy blobs, cultivate a brilliant sense of precision, daring players to push Alba’s maneuvers to their absolute limits. Neva offers subtle yet clear direction through environmental cues alone, and I never once felt lost in its platforming sauce. The levels shift with the seasons: complex navigation puzzles and delightfully tricky mirror levels are steadily added to the sidescrolling action, constantly testing Alba and Neva’s capacity to work together.

Alba and Neva are connected in every scene, but their bond is tangible during battles, particularly once the wolf throw becomes a reliable part of Alba’s attack-dodge rhythm. This only makes it more distressing when, in some stages, Alba has to battle on her own. Neva’s presence brings a fullness to Alba’s abilities, and especially in the game’s last few hours, my controller felt distinctly empty any time she didn’t fight alongside me.

Neva
Nomada Studio

I don’t want to say too much about the final stages of Neva. The game builds to an inevitable, emotionally intense conclusion, with pockets of deep longing and sublime reconciliation sprinkled throughout the rising action. Yes, Neva will make you cry. I definitely did, with big, ugly tears.

Neva is infused with magical realism, blending the familiar with the impossible in a format that looks like a living children’s book. Otherworldly terror creeps around the edges of each landscape, foreboding and exquisite, and the game’s animations are anime-smooth. Neva looks incredible and it plays just as beautifully — a rare and powerful combination. Just like Alba and Neva.

Neva comes out on October 15 on PC, macOS, PS5, Xbox Series X/S and Switch, developed by Nomada Studio and published by Devolver Digital.

This article originally appeared on Engadget at https://www.engadget.com/gaming/neva-review-a-platformer-thats-so-perfect-it-made-me-cry-160037311.html?src=rss

An arcade-style Terrifier beat ’em up game is coming next year

The Terrifier franchise, with its distinctively horrifying antagonist Art the Clown, is having a bit of a moment right now. Coinciding with Terrifier 3’s wildly successful opening weekend — the indie horror movie reportedly pulled in over $18 million — game publisher Selecta Play has announced that a Terrifier video game is in the works and will be released next year. Terrifier: The ARTcade Game is being developed by indie studio Relevo and styled after a classic beat ‘em up. The teaser shows it to be a fitting combination of gory and goofy, with colorful pixel art and tons of over-the-top blood spatter.

According to the Steam listing, you’ll get to play as Art the Clown and “unleash chaos” on several movie sets where films about him are being produced. There will also be local multiplayer modes. Terrifier: The ARTcade Game will be available for PC, PS5, Nintendo Switch and Xbox when it’s released in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-arcade-style-terrifier-beat-em-up-game-is-coming-next-year-205755240.html?src=rss

Massive Pokémon leak exposes beta designs, source codes and plans for upcoming titles

Pokémon developer Game Freak has confirmed it suffered a breach as troves of internal materials pertaining to the franchise — from source codes to early and, in some cases, scrapped character designs — hit social media this weekend. In a statement published on Thursday (translated from Japanese), the company said it discovered its servers were hacked in August and that sensitive employee information had been leaked. It did not address the Pokémon leaks, though the bulk of this content appears to have been published online after the statement was released.

Leaked documents and images flooded Reddit and X after Centro Leaks began dumping it all on Saturday afternoon. The “Teraleak” files, as some fans are calling it, allegedly include source codes for past games such as Pokémon HeartGold and SoulSilver, codenames for the Switch 2 and the upcoming Gen 10 Pokémon games — “Ounce” and “Gaia,” respectively — references to an in-development Pokémon MMO, and internal discussions from design meetings. There are also details on the purported unreleased Detective Pikachu sequel and other planned Pokémon movies, as well as a new anime series.

The scope of the leak is enormous, exposing tons of beta character designs and concept art in addition to the source codes. Neither Nintendo nor The Pokemon Company has publicly acknowledged the leak yet. Engadget has reached out for comment. Game Freak said in its statement that it’s strengthening its security and apologized to those affected by the breach, noting that the unauthorized third-party accessed the personal information of over 2,600 current and former workers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/massive-pokemon-leak-exposes-beta-designs-source-codes-and-plans-for-upcoming-titles-180208503.html?src=rss

Tomb Raider IV-VI Remastered hits the PS4 and PS5 on February 14

It’s time to dust off a pair of pistols, as Tomb Raider IV-VI Remastered releases for PS4 and PS5 on February 14, 2025. What better way to spend the next Valentine’s Day by foraging around caverns for loot?

These remasters boast updated visuals, though you can toggle to the old-school graphics to soak in the nostalgia. The same goes for controls. There are modern controls inspired by the newer entries in the series, but those retro inputs are just a toggle away.

The collection includes more than 150 trophies, which feature “nods to iconic moments from the series.” The photo mode from Tomb Raider I-III Remastered has also returned, allowing players to share “favorite moments and the beauty of the remastered environments with the community.”

It’s worth noting that the three games included in this collection were never referred to as numbered sequels. The remaster features Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and Tomb Raider: The Angel of Darkness.

Crystal Dynamics and Eidos are behind these remasters, so this is the real deal. This is the team that made the aforementioned Tomb Raider I-III Remastered, which was well-reviewed.

It sure looks like we are in the midst of a Croft-ian renaissance. The animated Tomb Raider: The Legend of Lara Croft just premiered on Netflix and Phoebe Waller-Bridge, who starred in the latest Indiana Jones film, is writing a live-action Lara Croft show for Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/tomb-raider-iv-vi-remastered-hits-the-ps4-and-ps5-on-february-14-152949568.html?src=rss

Scrub down Shrek’s world in PowerWash Simulator

There are a ton of Shrek movies but not one of them have ever answered this question: Who cleans up the mess when the ogre and his various fairytale villains are done fighting? Square Enix’s PowerWash Simulator finally has an answer.

Dreamworks and Square Enix have teamed up to create the Shrek Special Pack DLC for PowerWash Simulator available now on all consoles and PC. The new pack adds a bunch of scenarios from the iconic animated films and some new armor and tools to help you scrub down the many layers of crud that have accumulated over Shrek’s world.

The new DLC pack comes with 5 new locations that need a good power washing. They include Shrek’s home swamp, the town of Duloc complete with that adorable wind-up information booth, the Fairy Godmother’s potion factory, the dragon’s lair and Hansel’s delectable Honeymoon Hideaway with the Shreks’ onion wedding carriage.

The Shrek Special Pack also offers a new campaign mode that takes you through the new scenes and grants you a new set of knight themed power washing armor and hoses. You’ll also receive messages from “some familiar faces,” maybe even the Muffin Man. (The Muffin Man!) Yes, the Muffin Man! (Actually, you probably won’t. He’s not really an ancillary character in the Shrek universe outside of the nursery rhyme reference from the first movie.)

One of the great things about PowerWash Simulator is just how crazy they’ve gone with the DLC packs. Square Enix has also developed special cleaning scenarios based on Back to the Future, Tomb Raider and Final Fantasy. The developers have been working on so many things to clean up that they’ve accidentally lost track of one and released it to players on Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/scrub-down-shreks-world-in-powerwash-simulator-232032583.html?src=rss

Blizzard co-founder Mike Morhaime is making a tabletop RPG party game

Blizzard co-founder and ex-CEO Mike Morhaime’s publishing company Dreamhaven just announced a new game that mixes elements of tabletop RPGs with party games like Jackbox. Sunderfolk looks to be a more casual pick-up-and-play take on something like Gloomhaven.

The title has been “designed for players who love tabletop, board and video games.” It’s a two-screen experience, with players actually controlling many aspects of the game on their smartphone. You know, just like the immensely-popular Jackbox franchise. The “tactical couch co-op RPG” is being advertised as a way for veteran tabletop players to introduce the genre to their inexperienced friends.

Sunderfolk can be played by up to four players at once and there are six hero classes, like bard, arcanist, ranger and some of the other usual suspects. The TV is the main screen and the phone acts as a controller as folks navigate the game board. The story follows a beleaguered town as it is attacked by various monsters. In other words, it’s a standard fantasy RPG.

The unique control scheme looks to eliminate some of the barriers of entry with this type of game, like the steep learning curve and lengthy set-up time. Like many tabletop RPGs, it’s cooperative in nature and not competitive. You and your friends against the world.

Four people playing the game on a couch.
Dreamhaven

While the designer’s say Sunderfolk was made with couch co-op in mind, there will be online play. The game releases for Nintendo Switch, PC, PS5 and Xbox Series X/S sometime in 2025, with an affiliated iOS/Android companion app.

Kotaku got to try the game during a preview event and came away mostly impressed, saying that “working in tandem with other players quickly turned into a thrilling spectacle that felt right out of a TTRPG game night.” However, the site also said that the complexity of the gameplay may fail to lure in newbies. In other words, it’s more Gloomhaven than Jackbox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-co-founder-mike-morhaime-is-making-a-tabletop-rpg-party-game-174323950.html?src=rss

Blizzard co-founder Mike Morhaime is making a tabletop RPG party game

Blizzard co-founder and ex-CEO Mike Morhaime’s publishing company Dreamhaven just announced a new game that mixes elements of tabletop RPGs with party games like Jackbox. Sunderfolk looks to be a more casual pick-up-and-play take on something like Gloomhaven.

The title has been “designed for players who love tabletop, board and video games.” It’s a two-screen experience, with players actually controlling many aspects of the game on their smartphone. You know, just like the immensely-popular Jackbox franchise. The “tactical couch co-op RPG” is being advertised as a way for veteran tabletop players to introduce the genre to their inexperienced friends.

Sunderfolk can be played by up to four players at once and there are six hero classes, like bard, arcanist, ranger and some of the other usual suspects. The TV is the main screen and the phone acts as a controller as folks navigate the game board. The story follows a beleaguered town as it is attacked by various monsters. In other words, it’s a standard fantasy RPG.

The unique control scheme looks to eliminate some of the barriers of entry with this type of game, like the steep learning curve and lengthy set-up time. Like many tabletop RPGs, it’s cooperative in nature and not competitive. You and your friends against the world.

Four people playing the game on a couch.
Dreamhaven

While the designer’s say Sunderfolk was made with couch co-op in mind, there will be online play. The game releases for Nintendo Switch, PC, PS5 and Xbox Series X/S sometime in 2025, with an affiliated iOS/Android companion app.

Kotaku got to try the game during a preview event and came away mostly impressed, saying that “working in tandem with other players quickly turned into a thrilling spectacle that felt right out of a TTRPG game night.” However, the site also said that the complexity of the gameplay may fail to lure in newbies. In other words, it’s more Gloomhaven than Jackbox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-co-founder-mike-morhaime-is-making-a-tabletop-rpg-party-game-174323950.html?src=rss