Guerrilla reveals Horizon Hunters Gathering, a co-op action spin-off for PS5 and PC

Horizon is one of PlayStation's biggest franchises at this point. Alongside Horizon Zero Dawn and Horizon Forbidden West, there are a bunch of spin-off games. Joining them is Horizon Hunters Gathering, a co-op action game that original Horizon developer Guerrilla is making for PlayStation 5 and PC. We've known since 2022 that the studio was working on a Horizon multiplayer game.

Here, you'll be able to team up with a couple of friends to hunt killer machines, Monster Hunter style. Guerrilla says it's designing the hunts to be challenging and replayable. "Combat is tactical, reactive, and deeply skill-based, building on the tactical precision of the Horizon games while embracing the dynamics of team play," game director Arjan Bak wrote on the PlayStation Blog. The game also has a more stylized look compared with the more grounded visuals of the mainline games.

Horizon Hunters Gathering has multiple game modes. In Machine Incursion, you'll battle waves of machines plus a tough boss. Guerrilla is pitching Cauldron Descent as a longer, multi-stage mode with a series of chambers to work through. These will contain things like battles with machines and "hidden doors that promise power and reward for teams prepared to open them."

There's a roster of characters to choose from that will expand over time. Each hunter has their own melee or ranged weapons and playstyles. The game has a roguelite perk system too, through which you'll be able to shape your hunter's build on each run, and you can select a class that alters their abilities. There's a social hub where you can customize your characters, visit shops, upgrade your gear and assemble a team for a mission.

Guerrilla says Hunters Gathering is canonical to the Horizon universe. It has a narrative campaign with "new mysteries, characters and threats." You’ll be able to play through the story with bots or with friends in co-op. The studio says it will add more adventures over time.

There'll be support for cross-play and cross-progression between PS5 and PC. Guerrilla says it'll have more to share about the game in the coming months, but you won't necessarily need to wait a long time to try it out. The first closed playtest will take place later this month. You can sign up through the PlayStation Beta Program.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/guerrilla-reveals-horizon-hunters-gathering-a-co-op-action-spin-off-for-ps5-and-pc-162058264.html?src=rss

Fallout 4 and Indiana Jones and the Great Circle get Switch 2 release dates

Todd Howard made a surprise appearance at the end of Thursday’s Nintendo Direct Partner Showcase to share updates about a few Bethesda Game Studios that are coming to Nintendo Switch 2 this year. The first of those is Fallout 4: Anniversary Edition, which will hit the console on February 24.

This version of Fallout 4 debuted on PC, Xbox and PlayStation in November. It includes the base game and all DLC, as well as Creation Club mods. It’ll land on Switch 2 just a few weeks after the second season of the Fallout TV show wrapped up. A Switch 2 version was previously announced, but we didn’t have a release date until now.

In a few months — on May 12, to be exact — you’ll be able to play the fantastic Indiana Jones and the Great Circle on your Switch 2 (a port of that game for Nintendo’s system was also announced last year). And then, later this year, The Elder Scrolls IV: Oblivion Remastered will arrive on the console. Let’s just hope Bethesda has properly optimized that for Switch 2.

Of course, these aren’t the first Bethesda games to land on Nintendo systems. The Elder Scrolls V: Skyrim has long been available for the Switch. A Switch 2 version arrived in December.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/fallout-4-and-indiana-jones-and-the-great-circle-get-switch-2-release-dates-150023624.html?src=rss

Take-Two hit pause on the Switch 2 port of Borderlands 4

2K owner Take-Two has paused development on Borderlands 4 for the Nintendo Switch 2, the company shared during its Q3 2026 earnings presentation. The Switch 2 port was originally planned to be released on October 3, 2025, a few weeks after the game's September 12 launch on all other platforms, but was indefinitely delayed on September 23.

"We made the difficult decision to pause development on that SKU," Take-Two told Variety. "Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future."

When the Borderlands 4 Switch 2 port was originally delayed, the game's developer Gearbox shared that the port needed "additional development and polish time" and that it hoped to "better align this release with the addition of cross saves." In Take-Two's Q2 earnings presentation on November 6, 2025, the Switch 2 port was still listed as having a "TBA" release date. The lack of mention in the company's Q3 presentation and Take-Two's comment to Variety pretty much confirm that if a Switch 2 version happens, it won't be anytime soon. The official Borderlands 4 post-release content roadmap currently lists plans for paid and free story DLC and raid bosses, but nothing related to additional ports of the game.

Grand Theft Auto VI's planned November 19 release date is still on the books, however. Rockstar Games' next blockbuster title was originally supposed to be released in fall 2025, before it was delayed to May 2026 last May. The game was delayed a second and final time — at least for now — in November 2025, to its current November 2026 release date.

There's still room for another delay, but in the earnings statement Take-Two projected confidence, sharing that Rockstar would start marketing the game this summer. The franchise remains a cash cow, so it’s only natural the company would want to get the rollout of Grand Theft Auto VI right. As part of its earnings presentation, Take-Two shared that Grand Theft Auto V, which was originally released all the way back in 2013, has sold 225 million units.

This article originally appeared on Engadget at https://www.engadget.com/gaming/take-two-hit-pause-on-the-switch-2-port-of-borderlands-4-222546776.html?src=rss

Obsidian has no plans to make The Outer Worlds 3, likely due to poor sales

Developer Obsidian recently announced that it currently has no plans to make The Outer Worlds 3, according to a report by Bloomberg. Company head Fergus Urquhart didn't give a reason as to why Obsidian won't be working on a sequel, but he did note that the performance of The Outer Worlds 2 was "disappointing" and that it needs to "think a lot about how much we put into the games, how much we spend on them and how long they take."

Urquhart also said that Avowed was something of a miss for the company, but that it remains committed to the franchise. Obsidian plans to "keep making games in the Avowed universe," but that doesn't necessarily mean a legitimate sequel. Avowed is, after all, set in the same world as Pillars of Eternity.

Obsidian is still working on DLC for The Outer Worlds 2, so fans have that to look forward to. Urquhart also confirmed the company is making some DLC for Grounded 2, which was actually a hit. It released three games last year, which Urquhart said was a bad move for support teams.

“Spacing those releases helps the company manage its resources and not burn everybody out. It’s not good to release three games in the same year. It’s the result of things going wrong," he said.

The developer is also making some entirely new games, of which we know nothing about. As for Avowed, it's coming to PS5 on February 17. All versions are getting an anniversary update that includes a New Game Plus mode, new races, new weapon types and more. It's a good game and well worth the time of PlayStation fans, especially those who have dabbled with The Elder Scrolls franchise.

This article originally appeared on Engadget at https://www.engadget.com/gaming/obsidian-has-no-plans-to-make-the-outer-worlds-3-likely-due-to-poor-sales-192756351.html?src=rss

February’s Xbox Game Pass additions include High on Life 2, Madden NFL 26 and Avatar: Frontiers of Pandora

Microsoft has revealed the first wave of Xbox Game Pass additions for February, and it feels like there's a bit of something for everyone this time around. Two of the titles land on the service today across the Game Pass Ultimate, Premium and PC Game Pass tiers: Final Fantasy II (cloud, Xbox Series X/S and PC) and Like A Dragon: Pirate Yakuza in Hawaii (cloud, console, handheld and PC). Final Fantasy II is a "remodeled 2D take" on the classic 1988 RPG, while Pirate Yakuza in Hawaii is a wild-looking spin-off of the main Like a Dragon series with pirates and naval combat.

Madden NFL 26 is hitting Game Pass Ultimate and PC Game Pass across cloud, console and PC on February 5, so subscribers will be able to get in a few virtual downs before the Super Bowl on Sunday at no extra cost. Paw Patrol Rescue Wheels: Championship will join the Game Pass Ultimate, Premium and PC Game Pass lineups on the same day across cloud, console, handheld and PC.

On February 10, a game I've been looking forward to, Relooted, joins Game Pass Ultimate and PC Game Pass on cloud, Xbox Series X/S and PC. I really enjoyed the demo of this heist game, in which the goal is to recover African artifacts from Western museums. Two days later, you can check out BlazBlue Entropy Effect X, which is a 2D roguelite action game set in the BlazBlue universe, on Game Pass Ultimate and PC Game Pass (cloud, Xbox Series X/S and PC).

Also on February 12, Roadside Research will become available in game preview on cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass. This is a co-op (or solo) game for up to four players in which you run a gas station as a group of aliens. You'll examine humans and try to gather as much data as you can without raising suspicion and a potential visit from the feds. The aliens’ disguises, as shown in the trailer, are pretty funny.

A third game is on the docket for February 12, with life sim Starsand Island arriving on Game Pass Ultimate and PC Game Pass (cloud, Xbox Series X/S, and PC). A day later, High on Life 2 lands on the same tiers and platforms with a whole new bunch of strange, talking weapons. That's a day-one addition to the line up. Also on February 13, Kingdom Come Deliverance will become delivered to Game Pass Ultimate, Premium and PC Game Pass across cloud, console and PC. 

On February 17, you can embrace your inner Na'vi in Avatar: Frontiers of Pandora on cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass. I quite enjoyed my initial hands-on with the game, but I haven't jumped into the full version as yet. 

Last, but not least, Avowed will join the lower Game Pass Premium tier on February 17 across cloud, Xbox Series X/S and PC. It will do so almost exactly a year after its debut and on the same day it hits PlayStation 5 and a major update goes live. Avowed was one of our favorite games of 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/februarys-xbox-game-pass-additions-include-high-on-life-2-madden-nfl-26-and-avatar-frontiers-of-pandora-160656985.html?src=rss

The Switch 2’s Virtual Boy is a tribute to Nintendo’s wackiest console

Even in 2026, VR still feels like tech that isn't quite ready for prime time. When Nintendo released the original Virtual Boy way back in 1995, it was hard for my 10-year-old brain to comprehend a 3D console with a bipod, a facemask and a monochrome red display. Then, when you factor in weak sales that led to the system being discontinued after only a year, you end up with a gadget that felt more like a mythical creature than something you could actually buy. But that's changing later this month when the Virtual Boy returns as an add-on for the Switch 2. After getting an early demo of Nintendo's new accessory, I can confirm that this thing feels just as weird and quirky as it did when it first came out more than 30 years ago. 

The biggest difference on the new model is that it uses the Switch 2's screen as its main display and processor.
The biggest difference on the new model is that it uses the Switch 2's screen as its main display and processor.
Sam Rutherford for Engadget

The most impressive thing about the revamped Virtual Boy is how much it looks and feels like the original. It still features that classic red and black color scheme along with a stand for propping it up. The biggest difference is that instead of having a built-in display, there's a slot where you can slide in a Switch 2 (with its Joy-Con detached). This brings several advantages: Since the Switch 2 has its own battery, there's no need for cords anymore. It also means you don't have to worry about swapping in individual game carts, as software can be downloaded directly from Nintendo's online store. Graphics also look much sharper than I remember, though I admit that could just be me getting old. Finally, instead of reviving the Virtual Boy's archaic gamepad, Nintendo smartly opted to let us use the Switch 2's current lineup of controllers. The end result is a design that's faithful to the original but doesn't suffer from many of the pitfalls that plagued so many 90s gadgets — like tangled wires, awkward controls and fuzzy displays. 

One thing Nintendo didn't change is Virtual Boy's monochrome red visuals.
One thing Nintendo didn't change is Virtual Boy's monochrome red visuals.
Sam Rutherford for Engadget

However, even with a fair bit of modernization, it's hard to prepare your mind for the journey back in time that happens when you actually use it. Unlike every other contemporary VR headset, you still don't strap the new Virtual Boy onto your face. Instead, you have to adjust its bipod so that its facemask is level with your face and then you kind of just lean in to immerse yourself in a world where red is the only color. It's definitely a bit awkward, but it works. Nintendo even included a way to adjust IPD, so visuals look just as crisp (if not moreso) as they did on the original.

That said, the clunkiest thing about the Virtual Boy is its games. While Nintendo updated its exterior and internals, the company didn't really mess with its software — for better and worse. This means you get a relatively unadulterated look at where people thought VR was headed 30 years ago, which becomes immediately evident as soon as you boot into one of the console's first seven games. Galactic Pinball is slow and trying to time when to hit the flippers to prevent the ball from getting past you is an exercise in frustration. Meanwhile, Red Alarm feels like a cheap port of Battlezone, just with a vaguely Arwing-shaped plane instead of a tank. And once again, the pacing on this aerial shooter is glacial. Then there's 3D Tetris, which just kind of hurts your head as you try to drop pieces from a top-down perspective while the entire stage pivots around and never stops moving. The only title that really stands out is Virtual Boy Wario Land, which was and still is the best game on the entire platform. 

There's no getting around it, the Virtual Boy's bipod is just kind of awkward.
There's no getting around it, the Virtual Boy's bipod is just kind of awkward.
Sam Rutherford for Engadget

After playing with the revamped Virtual Boy for just under half an hour, it's just as eccentric and ungainly as the original was three decades ago. But you know what, I wouldn't have it any other way because this thing is just as much of a time capsule as it is a nostalgic revival of a forgotten system. And if you want to experience a hazy concept of what people thought the future was going to be, there still isn't anything like the Virtual Boy. 

The Virtual Boy add-on for the Switch 2 officially goes on sale on February 17 for $100, with the caveat that buyers will need an active Nintendo Switch Online + Expansion pack membership. Also, in addition to the seven games available at launch, Nintendo is planning to add nine more throughout the year including Mario's Tennis and previously unreleased titles such as Zero Racers and D-Hopper.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-virtual-boy-is-a-tribute-to-nintendos-wackiest-console-140000003.html?src=rss

The Switch just surpassed the DS as Nintendo’s best-selling console ever

The original Switch just became Nintendo’s best-selling console ever with 155.37 million units as of December 31, 2025, overtaking the DS which sold 154.02 million units from 2004-2011. It was part of a holiday surge that saw the company move 7.01 million Switch 2s (and 17.37 million through Q3 of its fiscal year), making it the “fastest-selling dedicated video platform released by Nintendo to date,” the company said in its earnings report.

Despite being supplanted by the Switch 2, the Switch keeps selling decently (1.36 million units in Q3 fiscal 2026), due to its relatively cheap price. Nintendo reported last year that it was just trailing the DS in sales and would likely surpass it after Christmas. The Switch is now just 4.63 million units behind Sony’s PS2, the best-selling console of all time — so Nintendo would have to keep selling it for at least a couple more years to get the record.

The Switch 2, meanwhile, has been a sales machine. With high holiday sales that exceeded expectations, Nintendo should easily reach its 19 million sales goal for fiscal 2026 ending March 31 this year. The company has already (easily) busted through its original sales forecast of 15 million consoles set earlier in 2025.

Game sales were also strong, with Mario Kart World hitting 14 million units and Donkey Kong Bananza selling 4.25 million since the Switch 2’s launch. With all that, the company saw 803.32 billion yen in sales for Q3 ($5.2 billion), up 86 percent over last year but a bit less than expected, and 159.93 billion yen in profit ($1.03 billion), 20 percent higher than the same period last year.

Whether the company can continue that may depend on the strength of its upcoming game lineup. Two of those key titles are Mario Tennis Fever expected on February 12 and Pokemon Pokopia arriving in March.

Updated Feb 3, 2026: The post has been updated to show the correct number of Switch units Nintendo would have to sell to catch Sony’s PS2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-just-surpassed-the-ds-as-nintendos-best-selling-console-ever-083700901.html?src=rss

Ubisoft fires employee who publicly criticized its RTO plan

Ubisoft continues to raise eyebrows around how it is treating employees as it attempts a business overhaul. David Michaud-Cromp, a level design team lead at Ubisoft Montreal, said last week that he was suspended for three days without pay after voicing opposition to the company's return to office mandate. Today, Michaud-Cromp posted on LinkedIn that he has been fired. "I was terminated by Ubisoft, effective immediately," he wrote. "This was not my decision."

A spokesperson for Ubisoft gave Kotaku the following statement regarding Michaud-Cromp's dismissal: "Sharing feedback or opinions respectfully does not lead to a dismissal. We have a clear Code of Conduct that outlines our shared expectations for working together safely and respectfully, which employees review and sign each year. When that is breached, our established procedures apply, including an escalation of measures depending on the nature, severity, and repetition of the breach." We've reached out to the company for additional confirmation and comment. 

This is the latest in a sequence of bad press Ubisoft has faced regarding its workforce. Shortly after many employees at Ubisoft Halifax unionized, the parent company shut down the studio. In announcing the closure, Ubisoft said the move was part of a broader cost-cutting endeavor across its operations; it shut down a support studio and cut more jobs later in January, with even more layoffs proposed. Most recently, unions representing other Ubisoft workers called for a three-day strike in response to the "penny-pinching and worsening our working conditions" they alleged of the company's management.

All these issues could all be coincidental timing. But if so, they're coincidences that don't reflect favorably on Ubisoft.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-fires-employee-who-publicly-criticized-its-rto-plan-220913747.html?src=rss

Highguard, a hyperpop arena shooter and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. There are tons of interesting games out this week. But first, there's been some discourse around the Nintendo Switch version of Dispatch, which arrived this week as well.

On other platforms, there's an option to censor genitalia and other explicit content, but that's not present in the Switch version. Instead, such content is censored by default, with black rectangles covering up characters' bits and someone flipping the bird. Noises that suggest sexual pleasure are said to be toned down too.

"We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release," developer AdHoc told EuroGamer. Nintendo later said in a statement to GoNintendo that it "requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations." 

There are other games available for the Switch and Switch 2 that feature nudity and explicit content. There have long been hentai games on the eShop, while mainstream games like The Witcher 3 and Cyberpunk 2077 (we know all about the dongs in that one) still include explicit content on Nintendo platforms. So it's a bit of a strange one, and AdHoc and Nintendo didn't exactly clear things up with their statements.

There's been speculation that AdHoc censored the game to comply with rules in Japan (Cyberpunk 2077 is censored there too) and that it opted to have just one version of the game available globally on Nintendo platforms. All the same, it's a curious situation that's resulted in a lot of discourse. But there's been another indie game that's been a source of even more chatter this week...

Highguard is a 3v3 raid shooter from Wildlight Entertainment, a team that includes a bunch of former Apex Legends and Titanfall developers. It broke cover at The Game Awards in December when it was the final reveal of the night but that first trailer wasn't great.

As it turned out, TGA creator and host Geoff Keighley was a friend of the devs and after trying Highguard, he wanted to include it in the show. Wildlight cobbled together a trailer, but that disrupted the studio's long-standing plans to reveal and release the game simultaneously — a strategy that worked wonders for Apex Legends (though that game had the might of EA behind it).

After revealing Highguard, Wildlight effectively went radio silent until a release day showcase on Monday to detail just what the game is and how it works. That seems to have been a mistake given the review bombing and strange vendetta some developed against it. Highguard went live on Monday and Wildlight published a whole bunch of YouTube videos revealing the game's features. Spreading those out between TGA and this week could have tempered expectations.

In any case, I've played a few rounds of Highguard and mostly enjoyed my time with it so far. It's a blend of hero shooter and MOBA. As you might expect for a game from Apex and Titanfall veterans, the weapons feel well-tuned and the gunplay is snappy. There’s a lot going on and the maps are far too big for just six players. It's fun enough, but I don't think it's a game that's going to break my Overwatch obsession. Riding into battle on the back of a bear feels pretty great, though. You can play Highguard for free on Steam, PS5 and Xbox Series X/S.

I really wanted to like Don’t Stop, Girlypop! more than I did. I'd been looking forward to it for a while, as the promise of a Doom Eternal-style arena shooter with chaotic hyperpop-inspired visuals seemed like a great blend. Don't get me wrong, I adore the aesthetic and the soundtrack is spot on thanks to some cracking songs from Sarah Wolfe, Xavier Dunn and Candice Susnjar. I just wish it was as fun to play as it is to look at and listen to.

The visual clutter and fast pace sometimes makes it hard to spot enemies and the narrative doesn't really hang together, as much as the developers have salient points to make about the exploitation of finite resources. The core gameplay idea here is that the faster you move, the more damage you deal and more you heal. The game has its own take on a bunny hop called a wave hop that boosts your speed, but felt like it slowed me down because of the complex combination of inputs (jump, ground pound, jump, dash). That also caused my hand to cramp up very quickly. 

I do love the customization here. Slapping rhinestones and baby sharks onto my weapons was delightful. The game's take on a gravity gun is fun too. So while Don't Stop, Girlypop! — from Funny Fintan Softworks and publisher Kwalee — didn't fully land for me, there are some aspects I like a whole lot. It's out now on Steam for $20 (there's a 10 percent launch discount until February 5).

We're been looking forward to Cairn for a while around these parts, so it's heartening to see that it debuted to broadly positive reviews. This one from The Game Bakers is the latest in a string of climbing adventures, such as the lovely Jusant. So if Alex Honnold's recent free solo climb up a skyscraper has inspired you to ascend something very large without really posing a risk to your wellbeing, Cairn might be what you're looking for. 

Cairn is out now on PS5 and Steam for $30. There's a 10 percent launch discount on Steam until February 12, and until February 13 on PS5 if you're a PS Plus member.

Every trailer I've seen for Steel Century Groove has made me smile, so you can bet I'll be jumping into this when I have a chance. It's a rhythm game with Pokémon-style RPG elements in which you take control of a robot in dance battles. There's some original and licensed music to boogie along to and you can load in your own MP3s (you can bank on me loading some Electric Callboy tracks into this game). Steel Century Groove will create procedurally-generated choreography and charts for your custom songs. You can manually adjust the BPM too.

This debut title from solo developer Sloth Gloss Games is out now on Steam for $20. There's a 10 percent launch discount until February 11. There's a demo available, and progress from there carries over into the full game.

Rosday's Wanderling is a roguelike platformer with no combat. You have eight attempts to acquire the gear and learn the knowledge you need to pass each dungeon. Scour for loot and buy upgrades from the shop before night falls to help you on your way. You can place markers to help you remember where you've been. 

Runs are said to be short at between 20 and 30 minutes. The visuals remind me a bit of Celeste too. You can check out Wanderling on Steam now for $8 (a 10 percent discount brings the price down to $7.20 until February 2).

I can't help but admire Strange Scaffold (Clickolding, I Am Your Beast, Co-op Kaiju Horror Cooking) and the rate at which it releases games. The latest one is Space Warlord Baby Trading Simulator

It's a stock market sim in which you speculate on the future success or failures of the "simulated lives of babies." You can "short that baby" if you choose as you try to make gains. In a timeline where prediction markets allow you to speculate on just about anything (listen to this week's episode of the Engadget Podcast to learn more about that), gambling on the future of babies doesn't seem that farfetched.

Space Warlord Baby Trading Simulator — which is set in the same world as Space Warlord Organ Trading Simulator — is out now on Steam. It'll normally cost $20, but there's a 15 percent discount until February 12. Strange Scaffold is also bringing the game to Xbox Series X/S in the near future.

I Hate This Place is an isometric survival game based on the eponymous comic book series by Kyle Starks and Artyom Topilin. The game retains a comic book aesthetic and it has '80s horror movie-style inflections.

The way that noise is visualized is pretty interesting here. Onomatopoeic words will pop up and you'll see color-coded footsteps — useful when you're trying to be stealthy. Crafting is a key aspect of the game as well.

I Hate This Place — from Rock Square Thunder, Broken Mirror Games and Skybound Entertainment — is out now on Steam, PS5, Nintendo Switch and Xbox Series X/S. The regular price is $30 and there's a 20 percent launch discount on some platforms. 

I can't find a trailer for this on YouTube, unfortunately, but Rebadge caught my eye this week as well. It's a puzzle platformer from Yuumayay, who appears to be a 17-year-old solo developer. Your character carries badges that allow them to carry out actions like moving and jumping. Other badges include "affected by gravity" and "destroys on contact." Here's the trick: you can throw a badge and lose the associated ability, but then you can apply the trait to something else in the world.

It's a neat idea that draws from the playbooks of games like Baba Is You. Rebadge typically costs $8, but there's a 15 percent launch discount.

Moon Beast Productions is a studio formed by several of the creators of Diablo and Diablo II. This week, it revealed gameplay for its first title, Darkhaven, which is a fantasy isometric action RPG in the vein of (you guessed it) Diablo. You'll be able to play this one solo or with friends, and there are PvP elements. Darkhaven has procedurally generated, destructible worlds along with "massive events that threaten your entire world."

The gameplay shown in the trailer looks a bit rough, but it's still early days. In fact, Moon Beast is planning a Kickstarter campaign for Darkhaven. There's no release window as yet, but you can wishlist it on Steam.

Box or Void is a puzzle game that clearly takes some inspiration from Sokoban and Snake. Here, though, gameplay takes place across two planes. You'll switch between positive and negative space — obstacles on one side turn into pathways on the other. You'll alter the level layouts by pushing boxes. 

This one from Dumen Games has an intriguing premise. There's no release date as yet for Box or Void, but a demo with 32 levels (about a fifth of what will be in the full game) dropped this week on Steam.

If there's a game that's billed as Dredge meets Wall-E, that's going to be enough to sell me. Describe it as a "petroidvania" and call it Good Boy, and I'm definitely in.

This is a creature-collecting Metroidvania from Observer Interactive and publisher Team17 in which pups are reincarnated as space rovers. I could not dig that premise more. Good Boy is expected to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-a-hyperpop-arena-shooter-and-other-new-indie-games-worth-checking-out-120000874.html?src=rss

Scott Pilgrim EX will hit PC and consoles on March 3

Fans of co-op beat-‘em-ups and fictional bass players who kind of suck as human beings might want to mark March 3 on their calendars. That’s when Scott Pilgrim EX is set to hit PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch and Steam. 

Developer and publisher Tribute Games announced the release date in a new trailer, which also revealed two more playable characters: Matthew Patel (a member of the League of Evil Exes) and Robot-01, a creation of the Katayanagi Twins. One more fighter will be unveiled in the coming weeks. 

Tribute worked with Scott Pilgrim creator Bryan Lee O’Malley on an original storyline for the game. After Scott’s bandmates in Sex Bob-omb are kidnapped and demons descend on Toronto, Scott and Ramona Flowers set out to save the day with some unexpected allies. Anamanaguchi are making new music for the game, after providing the soundtrack for Scott Pilgrim vs. The World: The Game way back when. 

I’m a fan of Scott Pilgrim vs. The World and I dug Tribute's last two games, Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. So it's safe to say I'll be trying out Scott Pilgrim EX in a few weeks. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/scott-pilgrim-ex-will-hit-pc-and-consoles-on-march-3-160427832.html?src=rss