Valve pushes back Steam Machine launch due to storage and memory shortage

You will have to wait a bit longer before you can buy a Steam Machine — and you may have to pay more for one, too. Valve had intended to release the console-style SteamOS-powered device in early 2026, and AMD CEO Lisa Su just claimed that the company was on track to start shipping it soon. But in a new post detailing the latest updates for its upcoming Steam products, Valve has revealed that while it’s still aiming to start selling the console in the first half of the year, it has yet to decide on concrete pricing and a launch date for it. The release of Valve’s upcoming Steam Frame VR headset and controller will be delayed, as well.

Valve was hoping to be able to announce pricing and launch dates by now. The company cited industry-wide memory and storage shortages, which have grown since the Steam devices’ announcement, as the culprit for the delay. It explained that it has to rethink their exact shipping schedules and pricing due to the limited availability and the rising prices of those components. “We will keep you updated as much as we can as we finalize those plans as soon as possible,” Valve wrote. As The Wall Street Journal recently reported, the artificial intelligence industry has been hoovering up manufacturers’ available memory chips and hard drives for its infrastructure developments. That has led to shortages for other industries, like PCs and phones.

The Steam Machine is a compact cube-like PC for gaming powered by a semi-custom AMD CPU and GPU. Valve said during its announcement that it has “roughly six times the horsepower” of the Steam Deck and can support 4K gaming at 60 FPS with FSR. In the new post, Valve said that majority of Steam titles played great at those settings during testing, though some required more upscaling than others and may fare better when played at a lower framerate to maintain a 1080p resolution. It also revealed that you will have easy access to the Machine’s SSD and memory if you want to upgrade them. Meanwhile, the Steam Frame is a wireless, standalone VR headset that can play both PC and Android games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-pushes-back-steam-machine-launch-due-to-storage-and-memory-shortage-133000103.html?src=rss

Sony’s holiday PS5 sales dropped 16 percent compared to last year

Sony has now shipped 92.2 million PlayStation 5 consoles in total around the world, but sales were down sharply over the holiday season compared to last year. In its latest earnings report, the company said it shipped eight million PS5s during its key third quarter, 1.5 million (16 percent) lower than in the same period last year. The gaming division still made more profit, though, thanks to a boost in software sales and a low yen.

Sony’s first two quarters this fiscal year saw an increase in PS5s sold, so the holiday decline is a bit surprising. That said, sales during the same period the previous year were an outlier at 9.5 million units sold, far and away its best period since the console went on sale in November 2020.

Software sales, however, were exceptional in Q3 this year. Sony sold 97.2 million games compared to 95.9 million the year before, and boosted digital sales to 76 percent, up 2 percent year-over-year. Sony said it also saw a record 132 million monthly active users on the PlayStation Network. New games on the horizon for PS5 include Resident Evil Requiem (February 27), Avowed (February 17) and Bungie’s Marathon (March 5).

With PS5 sales down a bit, it does raise the question of when the company’s next console is coming. The PS4 went seven years before being replaced, but given continued strong sales, high RAM prices and recent hardware updates, analysts figure that the PS5 is likely to have a longer life cycle. When the PS6 does arrive, however, it could offer triple the performance of the PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-holiday-ps5-sales-dropped-16-percent-compared-to-last-year-130000476.html?src=rss

How to stream the 2026 Super Bowl for free tonight: Patriots vs. Seahawks time, where to watch Super Bowl LX, start time, halftime show and more

The 2026 Super Bowl between the New England Patriots and the Seattle Seahawks will air on NBC today, Feb. 8, at 6:30PM ET/3:30PM PT. The Big Game is also streaming live on Peacock. If you no longer subscribe to cable, don't have access to NBC over the air and aren't currently signed up for Peacock, there are still ways to watch Super Bowl LX — and Bad Bunny's history-making Super Bowl halftime show — for free. 

Here's how to tune in this afternoon. And if you're looking for live Super Bowl updates, we've got you covered. 

Date: Sunday, Feb. 8

Time: 6:30 p.m. ET

Location: Levi's Stadium in Santa Clara, Calif.

TV channel: NBC, Telemundo

Streaming: Peacock, DirecTV, NFL+ and more

Super Bowl LX will air on NBC. A Spanish-language broadcast is available on Telemundo. 

You can stream NBC and Telemundo on platforms like DirecTV and Hulu + Live TV; both offer free trials and are among Engadget's choices for best streaming services for live TV. (Note that Fubo and NBC are currently in the midst of a contract dispute and NBC channels are not available on the platform.)  

The 2026 Super Bowl kicks off at 6:30 p.m. ET/3:30 p.m. PT on Sunday, Feb. 8. Green Day will be performing a pre-game special starting at 6 p.m. ET.

The AFC champions, the New England Patriots, will play the NFC champions, the Seattle Seahawks.

The 2026 Super Bowl will be held at Levi's Stadium in Santa Clara, Calif., home of the San Francisco 49ers.

Bad Bunny is headlining the 2026 Super Bowl halftime performance. You can expect that show to begin after the second quarter, likely between 8-8:30 p.m. ET. Green Day will perform a pre-game show starting at 6 p.m. ET. If you're tuning in before the game, singer Charlie Puth will perform the National Anthem, Brandi Carlile is scheduled to sing "America the Beautiful," and Grammy winner Coco Jones will perform "Lift Every Voice and Sing." 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/how-to-stream-the-2026-super-bowl-for-free-tonight-patriots-vs-seahawks-time-where-to-watch-super-bowl-lx-start-time-halftime-show-and-more-124512549.html?src=rss

Surfshark VPN is offering up to 87 percent off two-year plans

Surfshark’s One plan is heavily discounted right now, with an 87-percent discount on the two-year package, plus three extra months. The promo price comes out to $2.29 per month, or $62 for the first 27 months.

We’ve generally liked Surfshark as a straightforward, speedy service for everyday use, and it’s one of the picks in our guide to the best VPNs. In our Surfshark review, we found it delivered excellent speeds overall and reliably unblocked Netflix across most of our test servers, which makes this long-term deal worth a look if you want a VPN deal that also includes extras like antivirus, breach alerts and private search.

In our Surfshark review, the VPN stood out for its excellent performance and approachable design, especially for people who want strong protection without constantly tweaking settings. During testing, it delivered some of the fastest speeds we’ve seen from a major VPN, with average download speeds dropping by just over five percent worldwide. Upload speeds also held up well, making it a solid option for streaming, browsing and everyday use. We gave Surfshark an overall score of 87 out of 100 and called it one of the best VPNs for casual users.

This deal focuses on the Surfshark One plan, which bundles the VPN with a suite of extra security tools. In addition to the VPN itself, you get Alternative ID for masking your email and personal details, antivirus protection, breach monitoring through Surfshark Alert and a private search engine. It also supports unlimited simultaneous device connections, so you can protect all of your devices with a single subscription.

Right now, the Surfshark One plan is discounted by 86 percent, bringing the price down to $67 total for two years plus three extra months. That works out to $2.49 per month for the first 27 months, billed upfront, with a 30-day money-back guarantee if you change your mind. 

If you want to compare it against other top services before committing, you can also check out our full Surfshark VPN review and our best VPN guide to see how it stacks up. We’ll be keeping our best VPN deals roundup updated regularly, too.

This article originally appeared on Engadget at https://www.engadget.com/deals/surfshark-vpn-is-offering-up-to-87-percent-off-two-year-plans-123000279.html?src=rss

Spotify’s Page Match seamlessly swaps between real books and audiobooks

I have a love-hate relationship with Spotify that might just be leaning more towards love today. While I struggle with some of the company's choices about the type of content it allows on its platform, I have always had a soft spot for its Wrapped roundups and the monthly audiobook hours included with my Premium subscription. For those like me, Spotify’s news today will likely enhance the appeal of its audiobook offerings. It’s announcing a partnership with Bookshop.org — which lets indie bookstores sell their wares online through a unified platform — allowing users to buy physical books from within its app, and launching a new Page Match feature that helps sync your progress across the physical books you read and the audiobooks in Spotify’s catalog. Also, the audiobook recap feature that summarizes the plot so far is expanding to Android this spring, following its iOS debut (in beta form) last fall.

Page Match is coming to all places where Spotify’s audiobooks are available, starting with the English language titles in its 500,000-strong library. Meanwhile, you can access Bookshop within the Spotify app in the US and the UK, where Bookshop operates. 

Though I’m thrilled that this will mean easier and greater support of independent bookstores in those areas, I’m more excited by the prospect of Page Match, which I previewed at a recent launch event in the company’s offices in New York. I’m the sort of person who reads the same title in its ebook, physical and audio forms. (I often wish that a purchase of a physical book came with free ebook and audio versions, but that’s besides the point.) 

While Kindles currently do a decent job of getting you to your latest page read across various devices, switching between, say, Martha Wells’ All Systems Red on Spotify and the paperback copy is not quite as easy. With Page Match, though, that should get a lot easier.

When you get access to the feature (which is rolling out today), you’ll find the Page Match button under the title of each audiobook. You’ll have to first look up the book on Spotify and tap into its full chapter list to find this, which means the book you want to use has to be one of the hundreds of thousands in the company’s library. Then, tap the green “Scan to listen” button if you’re looking to move over to the audio version or “Scan to read” below it if you’re switching over to a hard copy instead.

Whichever you pick, you’ll need to enable access to your device’s camera and then scan the page of the book you’re on. This should work on ereaders as well, and appears to be using some form of optical character recognition to match the part of the book to its audio counterpart.

If you’re scanning to listen, the process is fairly straightforward. Once you’ve placed the page in the viewfinder, the app will quickly jump to that very spot in the chapter track. I’ll note that it was hard for me to confirm whether this actually worked during my first demo, since I never felt like I found the words being spoken on the page I was looking at. In this case, it was Lights Out: An Into Darkness novel by Navessa Allen, and I mostly felt like the narration had simply gone past the page I was on, rather than a complete failure. Subsequent attempts with other books, like Stephen King’s It, were more effective.

Things get a bit trickier when you’re trying to move from audio book to the paper (or ereader). After pressing “Scan to read,” you’ll need to place a page in front of the camera and wait for it to tell you to move forward or backward. Ideally, you’d already know more or less where you were, so you won’t have to flip too many pages.

In my demo, because we were a few chapters too far from where we paused in the early part of It, there was a lot more page-turning required to get to the right spot. What I found helpful was the progress bar at the bottom of the screen, which highlighted the correct location and how far away we were from it. The instructions “Move forward” and “Move back” were clear and came up in a timely manner. When we finally landed on the right page, the screen highlighted the specific lines on the page to start from, too.

I have to caveat this with the observation that there were a few starts and stops during my demo, which were resolved once I established a solid internet connection. And though “Scan to read” did eventually work as promised, there was a bit of flipping around that seemed to be part of the process, which might be tedious and not quite the magical experience some might expect.

The good news is that Spotify seems to already be working on even more features to make it easier to read physical books in tandem with listening to audiobooks. The company said it sees “the future of reading as one that’s personalized, flexible, and built to move fluidly across formats and moments. Page Match is an early example of how Spotify is helping shape that future at scale. “

This article originally appeared on Engadget at https://www.engadget.com/entertainment/spotifys-page-match-seamlessly-swaps-between-real-books-and-audiobooks-120000819.html?src=rss

Canon unveils a Limited Edition version of its popular G7 X III compact camera

Canon released its first PowerShot camera back in 1996 with a 0.5-megapixel sensor, helping kickstart the digital photo revolution. To celebrate that 30-year anniversary, the company has unveiled a Limited Edition version of its still-popular PowerShot G7 X III compact camera. It has a few unique touches but is otherwise the same as the original model released nearly seven years ago.

The limited edition model has a new “graphite” color with a knurled front ring designed to exude “luxury and quality,” Canon wrote. It also carries 30 year anniversary logo printed on the body “to create a special feeling suitable for limited edition models,” the company added in the most Canon-y way possible.

Canon's Limited Edition PowerShot G7 X III compact camera
Canon's Limited Edition PowerShot G7 X III compact camera
Canon

As a reminder, the G7 X III was one of the first cameras announced specifically as a model for vloggers, thanks to its ability to shoot vertical video for Instagram. It features a 20.1MP sensor, flip-up 3-inch touchscreen, 24-100mm f/1.8-2.8 zoom lens and a microphone input. It supports 4K 30 fps video with no cropping and can shoot 1080p at 120 fps. The piece de resistance is direct streaming to YouTube directly over Wi-Fi, then a new thing but now a common feature. It originally retailed for $749.

The G7 X III had been in short supply until recently, but used models became popular with influencers several years ago and started selling way above list price. Possibly because of that viral fame, Canon announced in August 2025 that it was increasing production and the G7 X III started returning to stock a few months later priced at $880.

Canon's Limited Edition PowerShot G7 X III compact camera
Canon's Limited Edition PowerShot G7 X III compact camera
Canon

The Limited Edition G7 X III is selling for a lot more than that at $1,299, though it does come with a limited edition Peak Design cuff wrist strap and 32GB SD card. If you want to one-up the influencers and grab one, shipping will start in April 2026.

Along with the camera, Canon announced a pair of interesting new RF-mount full-frame lenses. The first is the ultra wide angle RF 14mm f/1.4 L VCM prime model priced at $2,599, promising bright, high quality optics. The other is a very interesting $1,899 RF7-14mm f/2.8-3.5 L Fisheye STM zoom lens with up to a 190 degree perspective at the widest setting.

This article originally appeared on Engadget at https://www.engadget.com/cameras/canon-unveils-a-limited-edition-version-of-its-popular-g7-x-iii-compact-camera-040000700.html?src=rss

Bipartisan SCAM Act would require online platforms to crack down on fraudulent ads

Without meaningful deterrents, Big Tech companies will do what's profitable, regardless of the cost to consumers. But a new bipartisan bill could add a check that would make them think twice, at least in one area. On Wednesday, Senators Ruben Gallego (D-AZ) and Bernie Moreno (R-OH) introduced legislation that would require social platforms to crack down on scam ads.

The Safeguarding Consumers from Advertising Misconduct (SCAM) Act would require platforms to take reasonable steps to prevent fraudulent or deceptive ads that they profit from. If they don't, the Federal Trade Commission (FTC) and state attorneys general could take civil legal action against them.

L: Arizona Sen. Ruben Gallego, R: Ohio Sen. Bernie Moreno
The bill's sponsors, Ruben Gallego (L) and Bernie Moreno
Ruben Gallego / Bluesky / Bernie Moreno

The backdrop to the SCAM Act is a Reuters report from last November. Meta reportedly estimated that up to 10 percent of its 2024 revenue came from scam ads. The company is said to have calculated that as much as $16 billion of its revenue that year was from scams, including "fraudulent e-commerce and investment schemes, illegal online casinos and the sale of banned medical products."

Making matters worse, Meta reportedly refused to block small fraudsters until their ads were flagged at least eight times. Meanwhile, bigger spenders were said to have accrued at least 500 strikes without being removed. Executives reportedly wrestled with how to get the problem under control — but only without affecting the company’s bottom line. At one point, managers were told not to take any action that could cost Meta more than 0.15 percent of its total revenue. (See what I mean about needing meaningful deterrents?)

According to the FTC and noted in the text of the bill, Americans’ estimated total loss from fraud in 2024 (adjusted for underreporting) was nearly $196 billion. An estimated $81.5 billion of that came from seniors.

"If a company is making money from running ads on their site, it has a responsibility to make sure those ads aren't fraudulent," Sen. Gallego said in a statement. "This bipartisan bill will hold social media companies accountable and protect consumers' money online."

"It is critical that we protect American consumers from deceptive ads and shameless fraudsters who make millions taking advantage of legal loopholes," Moreno added. "We can't sit by while social media companies have business models that knowingly enable scams that target the American people."

Correction, February 5, 2026, 8:18AM ET: This story originally stated that Americans’ estimated loss from fraud in 2024 was $19 billion. It was nearly $196 billion. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/bipartisan-scam-act-would-require-online-platforms-to-crack-down-on-fraudulent-ads-210316594.html?src=rss

Games Done Quick’s Back to Black 2026 event kicks off tomorrow

Hot on the heels of AGDQ in January, Games Done Quick is hosting its second speedrunning event of the year, Back to Black 2026, starting tomorrow, February 5. The four-day event is organized by Black in a Flash and is raising money for Race Forward, a nonprofit that works across communities to address systemic racism.

Back to Black is timed to the start of Black History Month and highlights the deep bench of talent in the Black speedrunning community. A few runs, like ones for Hades II, Donkey Kong Country and Silent Hill 4, were teased when Back to Black 2026 was announced last year. The full schedule has plenty of other runs worth checking out, though, like a co-op run through Plants vs Zombies: Replanted on February 5 or an Any% run of The Barbie Diaries: High School Mystery on February 6.  

Back to Black 2026 will be live on Games Done Quick's Twitch and YouTube channels from Thursday, February 5 through Sunday February 8.

This article originally appeared on Engadget at https://www.engadget.com/gaming/games-done-quicks-back-to-black-2026-event-kicks-off-tomorrow-194147068.html?src=rss

Games Done Quick’s Back to Black 2026 event kicks off tomorrow

Hot on the heels of AGDQ in January, Games Done Quick is hosting its second speedrunning event of the year, Back to Black 2026, starting tomorrow, February 5. The four-day event is organized by Black in a Flash and is raising money for Race Forward, a nonprofit that works across communities to address systemic racism.

Back to Black is timed to the start of Black History Month and highlights the deep bench of talent in the Black speedrunning community. A few runs, like ones for Hades II, Donkey Kong Country and Silent Hill 4, were teased when Back to Black 2026 was announced last year. The full schedule has plenty of other runs worth checking out, though, like a co-op run through Plants vs Zombies: Replanted on February 5 or an Any% run of The Barbie Diaries: High School Mystery on February 6.  

Back to Black 2026 will be live on Games Done Quick's Twitch and YouTube channels from Thursday, February 5 through Sunday February 8.

This article originally appeared on Engadget at https://www.engadget.com/gaming/games-done-quicks-back-to-black-2026-event-kicks-off-tomorrow-194147068.html?src=rss

Roblox’s ‘4D’ creation toolset is now available in open beta

Roblox launched an open-source AI model that generates 3D objects on the fly early last year and now that toolset is getting a massive boost. The platform has introduced a model that whips up "4D" objects. I put 4D in quotes because it doesn't actually allow access to the fourth dimension, but rather lets users make interactive 3D objects via prompts.

As suggested, these aren't static 3D models. They are fully functional and interactive objects that move and react to players. The beta toolset can't be used to make anything, as it's rather limited for now. There are just two templates for users to choose from. Folks can make cars and solid 3D objects, like a box or a sculpture.

A car.
Roblox

The cars are fully driveable, however, and are made from five separate parts. The parts work independently of one another, allowing for spinning wheels and opening doors. The company says the physics should be accurate, so prepare for a whole lot of user-generated racing games.

There's already a game on the platform that uses the 4D tools called Wish Master. It lets players generate cars, planes and all kinds of other stuff.

A giant horse.
Roblox

As for those limited templates, Roblox says it plans to eventually let creators make their own but didn't release a timetable for this. It also says it is developing technology that will generate 3D models based on a reference image.

Today's open beta comes after Roblox found itself at the center of lawsuits and investigations related to child safety. This led the company to implement mandatory facial verification to access chat, which has reportedly not been going very well. Some countries have actually banned the platform in an effort to protect children.

This article originally appeared on Engadget at https://www.engadget.com/gaming/robloxs-4d-creation-toolset-is-now-available-in-open-beta-191510664.html?src=rss