Indie platformer Celeste gets a short, free 3D spinoff for its sixth anniversary

It's been six years since Maddy Makes Games released Celeste, a tough but heartfelt 2D platformer that turned out to be one of the most memorable indie games of the last decade. It was one of our favorite games of 2018 too. To mark the anniversary, the studio has created a 3D spinoff that you can play for free right now.

Celeste 64: Fragments of the Mountain has many of the hallmarks of the original game. You'll once again take control of Madeline as she attempts to traverse difficult terrain, only this time there's an added dimension. Madeline can jump, dash and climb her way up perilous floating platforms while avoiding spikes and pitfalls. There are some Easter eggs for fans to discover too. As ever, Madeline's movement is slick and, based on some brief hands-on time, Celeste 64: Fragments of the Mountain is an enjoyable, fresh dose of this universe.

"Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer," Maddy Makes Games wrote in the game's description. "Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary."

Unsurprisingly, given the original game's popularity in the speedrunning community, players are already blitzing through the new installment. Some are already getting to the finish line in under a minute, while it took one player just over 26 minutes to complete a 100 percent run (on their first attempt) by finding all the collectible items. Best of all, composer Lena Raine crafted a new soundtrack inspired by Super Mario 64 and Super Mario Sunshine that plays off the original Celeste score.

Celeste 64: Fragments of the Mountain is available for Windows and Linux. You can download it from itch.io. Meanwhile, Maddy Makes Games' next project, Earthblade, is set to arrive this year.

This article originally appeared on Engadget at https://www.engadget.com/indie-platformer-celeste-gets-a-short-free-3d-spinoff-for-its-sixth-anniversary-150937085.html?src=rss

Japan will no longer require floppy disks for submitting some official documents

Japan is an innovative country that leads the way on many technological fronts. But the wheels of bureaucracy often turn incredibly slowly there. So much so, that the government still requires businesses to provide information on floppy disks and CD-ROMs when they submit certain official documents.

That's starting to change. Back in 2022, Minister of Digital Affairs Taro Kono urged various branches of the government to stop requiring businesses to submit information on outdated forms of physical media. The Ministry of Economy, Trade and Industry (METI) is one of the first to make the switch. "Under the current law, there are many provisions stipulating the use of specific recording media such as floppy disks regarding application and notification methods," METI said last week, according to The Register.

After this calendar year, METI will no longer require businesses to submit data on floppy disks under 34 ordinances. The same goes for CD-ROMs when it comes to an unspecified number of procedures. There's still quite some way to go before businesses can stop using either format entirely, however.

Kono's staff identified some 1,900 protocols across several government departments that still require the likes of floppy disks, CD-ROMs and even MiniDiscs. The physical media requirements even applied to key industries such as utility suppliers, mining operations and aircraft and weapons manufacturers.

There are a couple of main reasons why there's a push to stop using floppy disks, as SoraNews24 points out. One major factor is that floppy disks can be hard to come by. Sony, the last major manufacturer, stopped selling them in 2011. Another is that some data types just won't fit on a floppy disk. A single photo can easily be larger than the format's 1.4MB storage capacity.

There are some other industries that still rely on floppy disks. Some older planes need them for avionics, as do and some aging medical devices. It also took the US government until 2019 to stop using floppy disks to coordinate nuclear weapon launches.

This article originally appeared on Engadget at https://www.engadget.com/japan-will-no-longer-require-floppy-disks-for-submitting-some-official-documents-212048844.html?src=rss

Japan will no longer require floppy disks for submitting some official documents

Japan is an innovative country that leads the way on many technological fronts. But the wheels of bureaucracy often turn incredibly slowly there. So much so, that the government still requires businesses to provide information on floppy disks and CD-ROMs when they submit certain official documents.

That's starting to change. Back in 2022, Minister of Digital Affairs Taro Kono urged various branches of the government to stop requiring businesses to submit information on outdated forms of physical media. The Ministry of Economy, Trade and Industry (METI) is one of the first to make the switch. "Under the current law, there are many provisions stipulating the use of specific recording media such as floppy disks regarding application and notification methods," METI said last week, according to The Register.

After this calendar year, METI will no longer require businesses to submit data on floppy disks under 34 ordinances. The same goes for CD-ROMs when it comes to an unspecified number of procedures. There's still quite some way to go before businesses can stop using either format entirely, however.

Kono's staff identified some 1,900 protocols across several government departments that still require the likes of floppy disks, CD-ROMs and even MiniDiscs. The physical media requirements even applied to key industries such as utility suppliers, mining operations and aircraft and weapons manufacturers.

There are a couple of main reasons why there's a push to stop using floppy disks, as SoraNews24 points out. One major factor is that floppy disks can be hard to come by. Sony, the last major manufacturer, stopped selling them in 2011. Another is that some data types just won't fit on a floppy disk. A single photo can easily be larger than the format's 1.4MB storage capacity.

There are some other industries that still rely on floppy disks. Some older planes need them for avionics, as do and some aging medical devices. It also took the US government until 2019 to stop using floppy disks to coordinate nuclear weapon launches.

This article originally appeared on Engadget at https://www.engadget.com/japan-will-no-longer-require-floppy-disks-for-submitting-some-official-documents-212048844.html?src=rss

Former Call of Duty chief Johanna Faries is Blizzard’s new president

Microsoft didn't have to look too far to find the new president of Blizzard. Former Call of Duty general manager Johanna Faries is replacing Mike Ybarra, who stood down from the role amid last week's sweeping layoffs in Microsoft's gaming division. Blizzard was said to be particularly hard hit as Microsoft fired around 1,900 people.

Faries, a former National Football League executive, joined Activision as the head of Call of Duty esports in 2018. She started overseeing all things Call of Duty in 2021 and officially starts her new role on February 5. 

Blizzard has largely operated independently since it merged with Activision in 2008. As such, Blizzard workers may be forgiven for being concerned at someone from the Activision side taking control. Former Activision Blizzard CEO Bobby Kotick often meddled in Blizzard's affairs, reportedly resulting in Overwatch 2 delays, among other things.

In an attempt to soothe any worries, Faries wrote in an email to staff that "Activision, Blizzard, and King are decidedly different companies with distinct games, cultures and communities. It is important to note that Call of Duty’s way of waking up in the morning to deliver for players can often differ from the stunning games in Blizzard’s realm: each with different gameplay experiences, communities that surround them, and requisite models of success. I’ve discussed this with the Blizzard leadership team and I’m walking into this role with sensitivity to those dynamics, and deep respect for Blizzard, as we begin to explore taking our universes to even higher heights."

Faries added that she is "committed to doing everything I can to help Blizzard thrive, with care and consideration for you and for our games, each unique and special in their own right.” Meanwhile, on X, Faries wrote that Blizzard's Diablo 4 was part of her current rotation of games, alongside Call of Duty and Baldur's Gate 3.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-chief-johanna-faries-is-blizzards-new-president-193852238.html?src=rss

Former Call of Duty chief Johanna Faries is Blizzard’s new president

Microsoft didn't have to look too far to find the new president of Blizzard. Former Call of Duty general manager Johanna Faries is replacing Mike Ybarra, who stood down from the role amid last week's sweeping layoffs in Microsoft's gaming division. Blizzard was said to be particularly hard hit as Microsoft fired around 1,900 people.

Faries, a former National Football League executive, joined Activision as the head of Call of Duty esports in 2018. She started overseeing all things Call of Duty in 2021 and officially starts her new role on February 5. 

Blizzard has largely operated independently since it merged with Activision in 2008. As such, Blizzard workers may be forgiven for being concerned at someone from the Activision side taking control. Former Activision Blizzard CEO Bobby Kotick often meddled in Blizzard's affairs, reportedly resulting in Overwatch 2 delays, among other things.

In an attempt to soothe any worries, Faries wrote in an email to staff that "Activision, Blizzard, and King are decidedly different companies with distinct games, cultures and communities. It is important to note that Call of Duty’s way of waking up in the morning to deliver for players can often differ from the stunning games in Blizzard’s realm: each with different gameplay experiences, communities that surround them, and requisite models of success. I’ve discussed this with the Blizzard leadership team and I’m walking into this role with sensitivity to those dynamics, and deep respect for Blizzard, as we begin to explore taking our universes to even higher heights."

Faries added that she is "committed to doing everything I can to help Blizzard thrive, with care and consideration for you and for our games, each unique and special in their own right.” Meanwhile, on X, Faries wrote that Blizzard's Diablo 4 was part of her current rotation of games, alongside Call of Duty and Baldur's Gate 3.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-chief-johanna-faries-is-blizzards-new-president-193852238.html?src=rss

Zoom’s Apple Vision Pro app will let people see your facial expressions via an avatar

The Apple Vision Pro will be missing some major native apps at the outset, including Netflix, Spotify and YouTube. One notable app to which users of the mixed-reality headset will have access when it debuts later this week is Zoom, which will support the Vision Pro's Persona feature.

Vision Pro users will be able to create digital versions of themselves. If you have said Persona, others on a Zoom or FaceTime call will be able to see your facial expressions and hand movements via your avatar. So while you may not be using a traditional webcam, other folks might notice your persona cringing at one of your boss' bad jokes.

According to Zoom, the app's spatial experience can be "scaled to the perfect size," so it shouldn't seem like you're miles away from someone's Persona. Although Vision Pro users will be represented as a Persona (if they choose to be), those joining the call from other devices will be represented as a floating tile. 

Zoom will be one of the first major third-party apps to use this tech. Apple said Microsoft Teams and Cisco Webex are getting in on the party too. The company claims that it only takes a few minutes to set up a Persona with a Vision Pro.

There are more features coming to Zoom's app this spring. You'll be able to share 3D object files and view these in a virtual space through Vision Pro. Team Chat is also coming to the app, as is a tool called real-world pinning. Zoom says you'll be able to use this to pin five meeting participants anywhere in the virtual space and have the option of removing their background. The company suggests this will help Vision Pro users "feel more connected to the people in the meeting."

While Zoom might not be the most exciting app for those who are picking up a Vision Pro primarily for entertainment purposes, it's interesting to see what third-party companies are starting to do with the tech. A Zoom call might not be too much different from a FaceTime chat out of the gate, but the addition of features like 3D object sharing could make it a more intriguing prospect for mixed-reality use.

This article originally appeared on Engadget at https://www.engadget.com/zooms-apple-vision-pro-app-will-let-people-see-your-facial-expressions-via-an-avatar-184536273.html?src=rss

Zoom’s Apple Vision Pro app will let people see your facial expressions via an avatar

The Apple Vision Pro will be missing some major native apps at the outset, including Netflix, Spotify and YouTube. One notable app to which users of the mixed-reality headset will have access when it debuts later this week is Zoom, which will support the Vision Pro's Persona feature.

Vision Pro users will be able to create digital versions of themselves. If you have said Persona, others on a Zoom or FaceTime call will be able to see your facial expressions and hand movements via your avatar. So while you may not be using a traditional webcam, other folks might notice your persona cringing at one of your boss' bad jokes.

According to Zoom, the app's spatial experience can be "scaled to the perfect size," so it shouldn't seem like you're miles away from someone's Persona. Although Vision Pro users will be represented as a Persona (if they choose to be), those joining the call from other devices will be represented as a floating tile. 

Zoom will be one of the first major third-party apps to use this tech. Apple said Microsoft Teams and Cisco Webex are getting in on the party too. The company claims that it only takes a few minutes to set up a Persona with a Vision Pro.

There are more features coming to Zoom's app this spring. You'll be able to share 3D object files and view these in a virtual space through Vision Pro. Team Chat is also coming to the app, as is a tool called real-world pinning. Zoom says you'll be able to use this to pin five meeting participants anywhere in the virtual space and have the option of removing their background. The company suggests this will help Vision Pro users "feel more connected to the people in the meeting."

While Zoom might not be the most exciting app for those who are picking up a Vision Pro primarily for entertainment purposes, it's interesting to see what third-party companies are starting to do with the tech. A Zoom call might not be too much different from a FaceTime chat out of the gate, but the addition of features like 3D object sharing could make it a more intriguing prospect for mixed-reality use.

This article originally appeared on Engadget at https://www.engadget.com/zooms-apple-vision-pro-app-will-let-people-see-your-facial-expressions-via-an-avatar-184536273.html?src=rss

Our favorite microSD card is on sale for only $11 right now

There’s never a bad reason to have extra storage on hand. One of the easiest ways to expand your device’s storage or to back up important data is with an SD or microSD card. Most of the time, these are plug-and-play doohickeys, though it shouldn't take long for your device to reformat an SD card if need be. Some models are on sale at Amazon, including our pick for the best microSD card for most people. The 128GB Samsung Pro Plus microSD card has dropped to a record low of $11. It usually costs $20.

This microSD card is compatible with a slew of Android phones, as well as tablets, cameras, drones and the Nintendo Switch and Steam Deck. You certainly won't need a faster microSD card than this for the two gaming devices given their maximum data transfer rates. However, you might be looking for an option with more storage.

And whaddya know? Our second-top pick for a microSD card is also on sale. The 256GB Samsung Pro Ultimate will run you $28, which is $7 off and just $3 more than the record low. With read and write speeds of up to 200 MB/s and 130 MB/s, respectively, this may be a smarter choice if you're looking to capture 4K video on a microSD card.

The microSD cards aren't the only Samsung storage options on sale over at Amazon at the minute. The company's 1TB T9 portable solid state drive has dropped to a record low of $110. It usually costs $145.

The T9 is twice as fast as Samsung's T7, which is still our pick for the best portable SSD. The T7 is on sale too, as it happens. The 1TB model will run you $90, which is $50 off the usual price.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/our-favorite-microsd-card-is-on-sale-for-only-11-right-now-154447073.html?src=rss

The Final Fantasy 14 live-action TV show is dead

A live-action TV series based on Final Fantasy 14 is no longer happening. The project is now dead, according to Dinesh Shamdasani, the co-founder of Hivemind, one of the production companies involved.

"We took around a fantastic pilot script by Ben Lustig and Jake Thornton along with a multi-season plan they built with our show runners but got rejected across the board," Shamdasani wrote on X, as spotted by Eurogamer. "The size and scale needed to do it right proved too much for anyone to want to risk."

Amazon, which spent a billion dollars on a Lord of the Rings TV show that drew large viewership figures but barely made a dent in the cultural zeitgeist, seemingly came closest to spinning up the project. Evidently, it decided against getting on board.

COVID-19 also played against the show's chances, according to screenwriter Thornton. "We took it out just as studios began to zip up their purse strings," Thornton wrote on X.

The series was announced back in 2019 as a collaborative effort between Hivemind (which makes the Netflix series The Witcher) and Sony Pictures Television. Although Sony doesn't own the rights to Final Fantasy — that would be Square Enix — the Final Fantasy series is closely affiliated with PlayStation.

Sony has found success in adapting other PlayStation games for the big and small screen over the last few years, such as The Last of Us and Uncharted. But it seems turning a sprawling MMO into a TV show was just too tall of an order.

It probably doesn't help that the Final Fantasy 14 base game is notoriously a bit of a slog. So much so that players can pay to skip the first 80 levels and get to the good stuff. It feels like the equivalent of having to watch a season and a half of a TV show before it really gets going. Maybe Hivemind and Sony should try adapting a Final Fantasy game that's good right out of the gate, such as FF16.

This article originally appeared on Engadget at https://www.engadget.com/the-final-fantasy-14-live-action-tv-show-is-dead-210614482.html?src=rss

Ultrawings 2 hits PS VR2 early and even the developer was surprised

To the surprise of just about everyone — seemingly including the studio behind it — virtual reality game Ultrawings 2 has hit PlayStation VR2 earlier than expected. Developer Bit Planet Games wrote on X that "shadow dropping Ultrawings 2 on PS VR2 today was not on our 2024 bingo card but, well, here we are." (A shadow drop refers to a surprise release of a product as soon as it's announced, like Hi-Fi Rush.)

It's unclear exactly how Ultrawings 2, which debuted on Steam and Meta Quest in 2022, arrived on PS VR2 ahead of schedule. Bit Planet had wanted to bring the aerial adventure title to that platform by the end of 2023 but was unable to. It instead promised to release Ultrawings 2 on PS VR2 early this year. On January 9, Bit Planet noted it had started the submission process.

Nevertheless, the studio says the PS VR2 debut was "unforeseen." While the developers say the current version of the game has some "relatively minor issues," those have been resolved and were planned to be fixed in a day-one patch. That's more likely to be a day-five update, but the studio said Ultrawings 2 is "solid" as is.

In any case, at least there's one more game for folks to try on PS VR2. In the 11 months that the headset has been around, Sony itself has only published three VR experiences on the platform.

This article originally appeared on Engadget at https://www.engadget.com/ultrawings-2-hits-ps-vr2-early-and-even-the-developer-was-surprised-173918655.html?src=rss