Valve’s next game, which has yet to be officially announced, had over 16,000 concurrent players over the weekend. As of this writing, that number sits at 22,400 via SteamDB. The game is called Deadlock and we’ve known that Valve was working on it for a while, but now it seems as though we are in the midst of a soft launch of some kind.
Again, this game hasn’t been officially announced by the company, though something’s certainly going on. It’s likely that Valve has opened the game up to play tests to gauge how successful the title could be with a proper PR push behind it, as indicated by Eurogamer and others. These numbers are certainly impressive considering, you know, Deadlock has yet to be confirmed by the company.
So what is Deadlock? It’s a competitive MOBA shooter, billed as “the next Dota” by veteran Valve reporter Tyler McVicker. It’s reported to have been in development since 2018 and is a partnership with IceFrog, an unnamed creator who was originally behind the original Defense of the Ancients mod of Warcraft III: Reign of Chaos that started all of the Dota mania.
By all accounts, Deadlock is already in an advanced state of development, given the robust concurrent player count. McVicker describes it as looking “like Valorant, Overwatch, Dota 2 and Team Fortress 2 had a baby.”
Since testers started sharing Deadlock screenshots all over the place, here's ones I can verify, featuring one of the heroes called Grey Talon. pic.twitter.com/KdZSRxObSz
After this article was originally published, an Engadget writer got an invite to the playtest, and can confirm many of the details leaked about the game. There are currently 20 heroes to choose from, and you can enter a sandbox mode to try each of them out. You're also able to browse ongoing matches to spectate and get a better feel for things before you're ready to dive in. The playtest build shows that the servers are open every day, for at least 12 hours each day.
While Valve hasn’t officially announced Deadlock, likely waiting for a surprise drop of some kind, the company did trademark the name back in June. So that’s something. With over 22,000 concurrents, it won’t be long before we all know a lot more about this game.
Update, August 13, 3:30PM ET: This story was updated after publishing with a brief explanation of what Valve's Deadlock playtest entails. The number of concurrent players in the headline and article was also updated to reflect the game's current player count. The original article stated there were over 16,000 players.
This article originally appeared on Engadget at https://www.engadget.com/gaming/valves-new-game-racks-up-16k-concurrent-players-without-officially-existing-184342450.html?src=rss
There’s a problem with most e-bikes, which is that you’ll never find one that does every job perfectly. A city cruiser with no grunt will leave you stranded when you reach an incline while a beefy cargo bike can haul gear, but it’s too big for commuting. Tenways’ AGO-T has tried to square many of these circles by sticking almost too much power onto a Dutch-style step-thru frame.
It’s marketed as a bike for city living, but for cities where you’re not just dealing with flat, well paved roads. It’s got a beefy motor and battery, giving it enough power to tackle the steepest hill with ease, and a decent pannier rack for cargo capacity. But all of that extra power comes with the weight that comes with it, and so while it’s meant to be nimble, it’s also hefty.
Photo by Daniel Cooper / Engadget
The e-bike market is sufficiently homogeneous that I won’t look at a unit unless it’s got some eye-catching features. The AGO-T’s spec-list sold me on a test ride given the sheer volume of stuff bolted onto its frame: A Bafang M420 mid-drive motor with 80 Nm max torque (although you’ll get less of that in day-to-day-use); a Gates carbon belt; and Enviolo’s stepless shifting hub. You also get hydraulic disc brakes, a Selle Royal seat, an integrated front light and an integrated rear light built into the pannier rack.
There’s often something a little medicinal about most bikes with a step-through frame. But a combination of paneling to hide away a lot of its mechanisms and the fancy “Jungle Green” paint job sets the AGO-T apart. In fact, I’d go so far as to say that it's a rather stylish way to get around town, even if it’s built more for power than maneuverability.
You can expect to pay a pretty penny for those sorts of specs, and the AGO-T is priced £2,699 (around $3,500). That’s a lot of cash for a bike, but not unreasonable given the gear on show, and the fact it’s been packaged so neatly. You can get a cheaper alternative like Gazelle’s Paris C7+ for a grand less, but you’ll notice compromises, like the weaker motor.
Photo by Daniel Cooper / Engadget
The AGO-T has a range of 100km (62 miles) with its motor-assisted top speed limited, as per the law, to 15 miles per hour. Put it this way, I rarely if ever felt like I was going too slow on this thing, and often had to dial down its speed.
The last few e-bikes I’ve tested had basic digital displays offering little more than your speed and how much assist the bike was giving you. By comparison, the AGO-T’s full-color LCD display comes across almost as too much, especially given its enormous size. There’s a lot of negative space in the UI, too, and it looks more like the instrument cluster on a car. Sometimes less is more. And, yes, a TFT LCD isn’t ideal when you’re out in really strong sunlight.
Photo by Daniel Cooper / Engadget
Up top is the time and battery level, while the middle shows speed in miles or kilometers per hour. The lower third indicates the assist level (from 0-5) and then there are two boxes, which cycle through a number of data points: Average speed, maximum speed, trip time, range, the amount of CO2 you haven’t burned and the trees you’ve commensurately saved. I’m not sure I’d ever need those last two data points available to me all the time, and I’m not sure what the basis for that claim is anyway. Especially when those sorts of metrics are far better suited to the app than the primary display.
As for the app, it’s like every other e-bike app in that you probably won’t ever look at it except to satisfy your curiosity. There is a built-in GPS that you can use by mounting your phone to the handlebars or, even better, with the directions pushed to the bike display. Sadly, the quality of the GPS on offer is well below Google or Apple Maps, with many local landmarks not listed. Similarly, the turn-by-turn directions routed to the bike screen consist only of turn signal and distance, which is a far cry from what a good GPS should offer. This is a feature that could be world class and suffers by merely being adequate, if that.
Photo by Daniel Cooper / Engadget
The AGO-T weighs 31kg (68 pounds) and you will feel every gram of that weight when you’re holding it. I do not recommend carrying it up and down stairs unless you’re built like the worst person you see at the gym. If you live in a poorly-served apartment building I don’t think this is the bike for you, but if you can safely store this at ground level, go for it. It’s like owning an SUV which is great when you’re tooling around town, and awful when you can’t fit into a small space in the parking lot.
Its heaviness means it’s a little stodgier when you’re on the road, especially at low speeds where you’ll have to work harder to maintain balance. There’s an accessibility argument often made about e-bikes that they help empower folks who may not be as physically strong. A bike like this might fall at this hurdle given its heft. But in motion, the AGO-T is tuned to be sedate, gliding around the roads rather than zooming down them. This smoothness makes sense, because you’re looking at this to get you from A to B, as well as haul some bags or a kid along with you.
Tenways markets the AGO-T on the basis it can take whatever a city can throw at it. I had no doubts, given the power of that Bafang mid-drive motor, that it would be able to tackle the steep hills in my home city of Norwich. When I test e-bikes or scooters, I try to zip up a hill with an incline of 22.4 degrees, which regularly defeats lesser bikes. But with the AGO-T, I actually had to turn the gears down because it felt too easy and weightless with the assist up to the max. Even after I’d tweaked things, I think this is the first time I’ve ridden up that hill and not broken even the merest hint of a sweat.
This does, however, come at the cost of the range, and the estimates quickly started dropping once I’d started tackling hills. That said, you can easily get 30 miles out of this on a charge, which is more than enough for most days, right?
Tenways also claims the AGO-T can tackle rough terrain on this bike, so I took it over a few dirt tracks. The adjustable front forks and suspension seat meant that the bike evened out some pretty bumpy areas. Obviously, I wouldn’t want to take this off-roading but I was surprised at how well it coped with gravel tracks and dirt pathways riddled with tree branches.
Photo by Daniel Cooper / Engadget
As a city cruiser that can eat hills like they’re cotton candy, the Tenways’ AGO-T is a bit of a fantasy bike. I could easily see myself using this as my primary bike, especially given the variable terrain of my home city. Whether you should buy one becomes less a question of its qualities that your needs in the given moment. Are you in need of a bike that can handle all types of terrain at any gradient that’ll also give you cargo space? Are you strong enough to wrestle with its considerable weight? And, of course, do you have enough cash in the bank to buy it and then make sure there’s safe places to park it? If the answer to all of those is yes, then this is pretty much a slam dunk.
This article originally appeared on Engadget at https://www.engadget.com/transportation/tenways-ago-t-is-a-well-equipped-but-heavy-e-bike-133005101.html?src=rss
Streaming provider Roku is adding a new free channel for sports content on August 12. The ad-supported Roku Sports Channel will go live with content both owned and licensed by the company. No subscription or sign-up will be required to access the channel.
The Roku Sports Channel will offer round-the-clock programming, such as live Major League Baseball games, live Formula E car races, The Rich Eisen Show and GMFB: Overtime. Partner programming on the channel will include classic boxing matches from Top Rank, combat sports from Swerve Sports and poker content from PokerGO.
Sports viewership can be a notable revenue source for streaming services. The Disney-owned ESPN+ has a streaming subscription (and its price is going up). Max also has an add-on called the Bleacher Report (that's no longer free). And an upcoming service called Venu could aggregate lots of games and talk content under one umbrella (and it's expected to have a hefty price tag). Roku could stand out from the pack by taking the free, ad-supported streaming television route.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-the-roku-sports-channel-on-august-12-130041121.html?src=rss
ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.
The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.
When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.
Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.
This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss
ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.
The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.
When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.
Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.
This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss
Netflix has finally set a date for the next season of Squid Game, almost three years after the Korean drama became a massive hit in the US. Season 2 is set to hit Netflix December 26, with a final third season coming sometime in 2025, the streamer announced.
While the initial teaser for Season 2 doesn’t reveal much about what to expect in the next installment, Netflix shared a few more details about the plot in a letter from Hwang Dong-hyuk, the series’ director and writer.
Seong Gi-hun who vowed revenge at the end of Season 1 returns and joins the game again. Will he succeed in getting his revenge? Front Man doesn’t seem to be an easy opponent this time either. The fierce clash between their two worlds will continue into the series finale with Season 3, which will be brought to you next year.
I am thrilled to see the seed that was planted in creating a new Squid Game grow and bear fruit through the end of this story.
We’ll do our best to make sure we bring you yet another thrill ride. I hope you’re excited for what’s to come. Thank you, always, and see you soon, everyone.
Despite the long wait since the initial season, Netflix has done a lot to capitalize on the success of Squid Game. The series inspired a spinoff reality show, called Squid Game: The Challenge, which has also been greenlit for a second season. The company also treated fans to an IRL Squid Gamepop-up in Los Angeles.
Additionally, Netflix announced plans for a Squid Game multiplayer game that will debut alongside Season 2 of the show. Details of the game are unclear, but the company has said that players will “compete with friends in games they’ll recognize from the series.”
This article originally appeared on Engadget at https://www.engadget.com/season-2-of-squid-game-arrives-on-netflix-december-26-000010045.html?src=rss
Warner Bros. Discovery followed through on its threat to “take appropriate action” against the NBA for rejecting its broadcasting rights offer. Varietyreported on Friday that the media company sued the league in the New York State Supreme Court after the NBA turned down its bid to match Amazon’s streaming package that kicks in starting in the 2025-26 season.
The conflict stems from Warner’s belief that its current contract gives it the right to match any offer that would replace Warner’s TNT as a home for NBA games (and the iconic Inside the NBA) in the upcoming deal. As for the league’s stance, The Athleticreported that since the current agreements were signed when streaming was “on the horizon, but not part of the deals,” the NBA disagrees with Warner’s matching claim.
The lawsuit was expected as soon as the league announced its new broadcasting and streaming package, which also includes Disney (ABC and ESPN) and Comcast (NBC). The NBA reportedly told Warner it rejected its matching offer because it wanted to put all its games on its streaming service, Max, in addition to TNT. Amazon also allegedly offered to pay its first three years in full, whereas Warner offered a three-year line of credit. Finally, the NBA reportedly believed Amazon’s reach was simply greater.
“Warner Bros. Discovery’s most recent proposal did not match the terms of Amazon Prime Video’s offer and, therefore, we have entered into a long-term arrangement with Amazon,” the NBA’s statement on Wednesday read.
Charles Barkley
TNT / Warner Bros. Discovery
Unless Warner can force the NBA’s hand, the new agreement will almost certainly mean the end of Inside the NBA. The decades-old sports show, starring Ernie Johnson, Kenny Smith, Charles Barkley and Shaquille O’Neal, has harnessed a rare blend of comedy, chemistry and (sometimes taking a backseat to the first two) sports analysis. The beloved program, which has won 19 Sports Emmy Awards, began in 1989 as a Johnson solo effort before fleshing out its tight-knit cast through the following years and (in the case of Shaq) decades.
Turner has partnered with the NBA since the 1984-85 season, which coincided with Barkley’s (and Michael Jordan’s) entrance into the league out of college.
Barkley lashed out at the NBA after hearing about the new rights package, accusing it of wanting to “break up with us from the beginning” in a statement on X. Adding, “I’m not sure TNT ever had a chance,” the Hall of Famer described it as “a sad day when owners and commissioners choose money over the fans.”
“It just sucks,” Barkley wrote before thanking Turner’s fans for the last 24 years he’s been on the show. Inside the NBA will return next season, perhaps its last, along with the network’s standard lineup of NBA games, before the new deal begins in the 2025-26 season.
This article originally appeared on Engadget at https://www.engadget.com/warner-bros-discovery-sues-the-nba-in-a-last-ditch-effort-to-block-amazons-new-streaming-package-183352404.html?src=rss
Blizzard has provided an update that will be music to the ears of many Overwatch 2 fans. The publisher plans to experiment with a range of team compositions beyond the role-locked 5v5 format that the game currently has. That includes a potential revival of six-player teams from the original Overwatch.
"The community has, juuuust once or twice, suggested a test," Overwatch 2 game director Aaron Keller wrote in a blog post. "Why not put various forms of 6v6 in the game in order to gauge the results? We agree, and based on your feedback, we’re exploring how we can test different forms of 6v6 in the game to gauge the results."
Keller is quick to point out that it may take some time before the team runs a 6v6 trial. Overwatch 2 was designed from the ground up for five-player teams, with hero balancing and map designs (and redesigns) taking into account the reduced damage mitigation from having one fewer tank on each side.
There are technical considerations here too, as features such as visual upgrades, more technically demanding hero kits and the ability to see outlines of allies through walls impact Overwatch 2's performance. As such, shifting from 10-player to 12-player lobbies could have a negative impact on performance, particularly on older or less-powerful systems.
"Overwatch is a fast-paced game, and maintaining a game that runs smoothly across all our platforms is important for the player’s experience," Keller wrote. "While a limited-time test could arrive sooner, the team is still investigating exactly how long it would take to permanently increase performance across the game. This would be a large effort that would most likely take at least several seasons to accomplish."
Blizzard Entertainment
The possibility of lengthier queue times is also a concern if 6v6 tests are a success and the format sticks around in some way for the long haul. Keller's blog post is a lengthy read, but well worth taking the time to check out if you're interested in how we ended up at 5v5 with players locked to specific roles in the core modes. One of the reasons why Blizzard ditched a tank from each team with the launch of Overwatch 2 two years ago was that it was the least popular of the three roles, with damage in first place and support in between. Having one fewer tank has helped to reduce queue times across the board.
Keller notes that his team does have some ideas about how to tackle potentially longer queue times if 6v6 returns for the long haul, but it wasn't a problem that was solved in the past and it's not a sure thing that the fresh strategies will work. "Is there a world where people are willing to live with long queue times to play this format? Maybe, but that’s a pretty risky move to make," Keller wrote. "We also have tens of millions of new players that have only played 5v5. We want to be openly mindful not to frustrate those who like the game as it is today."
There are other reasons why Blizzard changed to a 5v5 format including that it wasn't necessarily fun to play against a team that used two shield-based tanks. Chokepoints could feel oppressive with two tanks blocking the path. Dropping one of them and placing more of an emphasis on things like flanking, individual impact and a little thing called first-person shooting (with more opportunities to actually shoot at opponents instead of barriers) was designed to make gameplay more fluid and fun. Team fights with multiple tanks on each side also were often a war of attrition until ultimate abilities became available, especially during the infamous GOATS meta.
Still, many fans spent years playing the game in groups of six, and having to lose one of those from the gang with the shift to 5v5 sucked for a lot of people. Plus, the synergy of two tanks could make for really fun moments — the Earthshatter/D.Va Bomb combo was always a personal favorite. Given that Blizzard has always prided itself on taking player feedback into account and fostering the concept of building Overwatch 2 together with the fans, it's great to see that the team is willing to at least test how 6v6 could work in the modern landscape.
However, 6v6 isn't the only alternate approach to the current team composition that Blizzard plans to try. "Besides running experiments with 6v6, we’d like to run some that re-examine the ways we tried solving previous problems, specifically with the goal of bringing some of the freedom back to an Overwatch match without the severity of issues that accompanied it," Keller wrote. "For instance, we think there could be other ways of putting a team together that aren’t quite as rigid as a set composition, but not as loose as Open Queue." Blizzard will try at least one version of this idea in an experimental Quick Play mode during Season 13, which will take place this fall.
Any permanent changes to the current format, whether or not that means a shift back to 6v6, won't happen overnight. Blizzard would run any 6v6 tests for a few weeks at a time to gauge feedback from players, and then see how that format impacts the game beyond core gameplay, such as in arcade modes.
"We’d take the lessons from this playtest to see what we can learn about the mode within the current game ecosystem and for the future of Overwatch," Keller wrote. "We would reflect carefully on the learnings from whatever test we run and explore how to best give players what's being asked for. Whether that’s a world of 5v5, 6v6 or even both, is for future us to figure out."
This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-may-test-a-return-to-six-player-teams-180021753.html?src=rss
The NBA and WNBA have inked deals for where games will be aired and streamed for the next eleven years. The NBA deals run from the 2025-2026 season through the 2035-2036 season. For the WNBA, the agreement covers the 2026 through 2036 seasons.
Pro basketball has been an ESPN mainstay for years and that will continue, with the Disney-owned network remaining the primary media rights owner for both leagues. ESPN will be the exclusive home for the NBA finals for all eleven years of the new deal, as well as five out of the eleven years of the WNBA finals. The games covered by ESPN's deal will be part of the sports network's direct-to-consumer platform and a package of NBA and WNBA games will also be made available to stream on Disney+ in select international markets.
While the bulk of the games will go to ESPN, basketball is going to have more of a streaming presence thanks to two new partnerships. NBC and Peacock will have access to 100 NBA national games during each regular season. About 50 games will be exclusive to the Peacock streaming platform, including national Monday night games and doubleheaders. The rest of the games go to Amazon. Prime Video will be the home for 66 regular-season NBA games and 30 regular-season WNBA games each year of the deal.
Regular basketball viewers may notice that TNT Sports is not part of this lineup. The NBA's deal with that network does not appear to be getting an extension after next year, with those games mostly going to Amazon. But the situation may yet go into overtime. TNT Sports claims that it matched Amazon's offer for the games and seems to be challenging whether the NBA can switch partners. NBA's statement counters that the offer from parent company Warner Bros. Discovery did not match Amazon's, leaving them free to shop elsewhere.
The long-awaited agreements for both basketball leagues aren't a complete slam dunk for fans. On the positive side, the next decade marks a notable shift toward streaming. After so long with the sport closely tied to broadcast shows, having access as part of your existing streaming plans is great. But on the negative side, multiple media partners mean that you'll have to double- and triple-check where to watch each game. Major League Baseball, for instance, has games scattered across ESPN, Fox, Apple TV+, TNT Sports, and MLB Network on any given night.
This article originally appeared on Engadget at https://www.engadget.com/nba-tv-rights-go-to-espn-nbc-and-amazon-as-tnt-is-rejected-230811550.html?src=rss
Xfinity is giving its customers access to better picture quality, just in time for the Paris Olympics. To start with, its customers will have the ability to enable Dolby Vision HDR and Dolby Atmos via the Xfinity Stream app on compatible streaming devices and TVs for the first time, if they watch USA Network's Paris Olympics coverage. That will give them access to a viewing experience with more detailed pictures and immersive sounds even if they're not streaming through an Xfinity box.
The telecommunications division of Comcast is also debuting an enhanced 4K viewing experience for all customers of its X1 platform as a whole. It explains enhanced 4K as 4K video delivered over Comcast's network at the highest bitrate, with Dolby Vision for more realistic pictures and Dolby Atmos for immersive audio. The capability will also premiere for the Paris Olympics and will be available on USA Network's 24/7 coverage. Xfinity also promises ultra-low latency, which means viewers will only be seconds behind what's happening in Paris in real time.
"By premiering enhanced 4K during Paris 2024, fans of the Olympics will be among the first to experience this new innovation and enjoy all the live action in stunning picture and audio quality, with significantly less delay compared to anything else in the market," Vito Forlenza, Comcast's Vice President for Sports and Entertainment, said. Xfinity put its enhanced 4K feature to the test during the 2024 Super Bowl, though, to make sure it works as promised. It says that going forward, enhanced 4K will be its new quality standard for live sports on X1.
The streaming platform will make it easy for customers to access Olympics content, as well. Users will be able to create a custom destination for their favorite sports and access a comprehensive schedule of events, which they can then filter by any of the sports they're interested in. They can quickly access these feature and all the channels and services offering Olympics content by saying "Olympics" into the Xfinity voice remote.
This article originally appeared on Engadget at https://www.engadget.com/xfinity-is-showing-the-olympics-with-dolby-vision-and-dolby-atmos-on-its-stream-app-140046946.html?src=rss