Lyft will have to tell drivers how much they can truly earn, with evidence

Lyft has agreed to to tell its drivers how much they can truly earn on the ride-hailing platform — and back it up with evidence — as part of its settlement for a lawsuit filed by the US Justice Department and the Federal Trade Commission. The lawsuit accused the company of making "numerous false and misleading claims" in the advertisements it released in 2021 and 2022, when the demand for rides recovered following COVID-19 lockdowns in the previous years. Lyft promised drivers up to $43 an hour in some locations, the FTC said, without revealing that those numbers were based on the earnings of its top drivers. 

The rates it published allegedly didn't represent drivers' average earnings and inflated actual earnings by up to 30 percent. Further, the FTC said that Lyft "failed to disclose" that information, as well as the fact that the amounts it published included passengers' tips. The company also promised in its ads that drivers will get paid a set amount if they complete a certain number of rides within a specific timeframe. A driver is supposed to make $975, for instance, if they complete 45 rides over a weekend. 

Lyft allegedly didn't clarify that it will only pay the difference between the what the drivers' earn and its promised guaranteed earnings. Drivers thought they were getting those guaranteed payments on top of their ride payments as a bonus for completing a specific number of rides. The FTC accused Lyft of continuing to make "deceptive earnings claims" even after it sent the company a notice of its concerns in October 2021, as well. 

Earlier this month, the company launched an earnings dashboard that showed the estimated hourly rate for each ride, along with the driver's daily, weekly and yearly earnings. But under the settlement, Lyft will have to explicitly tell drivers how much their potential take-home pay is based on typical, instead of inflated, earnings. It has to take tips out of the equation, and it has to to clarify that it will only pay the difference between what the drivers get from rides and its guaranteed earnings promise. Finally, it will have to pay a $2.1 million civil penalty. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-will-have-to-tell-drivers-how-much-they-can-truly-earn-with-evidence-120011572.html?src=rss

Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

Cash App users can claim thousands of dollars in a data breach settlement

Heads up if you’ve had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you're eligible to make a claim, you only have a few weeks to do so.

The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.

The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App’s person-to-person payment services. According to the plaintiffs, “an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers." The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.

Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.

You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven’t yet been reimbursed can file a claim for that too.

If you plan to file a claim through the settlement website, you’ll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss

Cash App users can claim thousands of dollars in a data breach settlement

Heads up if you’ve had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you're eligible to make a claim, you only have a few weeks to do so.

The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.

The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App’s person-to-person payment services. According to the plaintiffs, “an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers." The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.

Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.

You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven’t yet been reimbursed can file a claim for that too.

If you plan to file a claim through the settlement website, you’ll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

Apple updates its beta testing service Testflight with redesigned invites and more

Apple’s beta testing service Testflight just got a fairly substantial update, according to a report by TechCrunch. The software refresh gives developers much more control over who can join a beta and how new features are shared. It also allows beta testers to get more information about an app before they dive in.

Developers will be able to set all kinds of criteria as to who can or cannot access the beta. This should help devs narrow the test groups to specific audiences, like those using a particular device or OS version. Testflight offers a maximum of 10,000 invitations by default, so this should help reserve spots for an intended audience. The developers can also now decrease this maximum number to whatever they want.

The update allows for more control over the beta invites, as they can highlight new features and content. Apple says that beta builds of apps that have already been approved for publication can now include screenshots and the app category along with the invite.

App creators will also be able to view metrics regarding the success of a beta invite, which includes information as to how many people viewed the invite, who opted in and why folks declined.

As for users, beta invites can include a feedback field. This is for people to let the developer know why they chose not to download an app.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-updates-its-beta-testing-service-testflight-with-redesigned-invites-and-more-185002704.html?src=rss

Apple updates its beta testing service Testflight with redesigned invites and more

Apple’s beta testing service Testflight just got a fairly substantial update, according to a report by TechCrunch. The software refresh gives developers much more control over who can join a beta and how new features are shared. It also allows beta testers to get more information about an app before they dive in.

Developers will be able to set all kinds of criteria as to who can or cannot access the beta. This should help devs narrow the test groups to specific audiences, like those using a particular device or OS version. Testflight offers a maximum of 10,000 invitations by default, so this should help reserve spots for an intended audience. The developers can also now decrease this maximum number to whatever they want.

The update allows for more control over the beta invites, as they can highlight new features and content. Apple says that beta builds of apps that have already been approved for publication can now include screenshots and the app category along with the invite.

App creators will also be able to view metrics regarding the success of a beta invite, which includes information as to how many people viewed the invite, who opted in and why folks declined.

As for users, beta invites can include a feedback field. This is for people to let the developer know why they chose not to download an app.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-updates-its-beta-testing-service-testflight-with-redesigned-invites-and-more-185002704.html?src=rss

McDonald’s restaurants can finally repair their own McFlurry machines

There are days where it feels like nothing will ever change and the best thing you can do is just learn to tolerate mediocrity. Today is not one of those days. Public Knowledge announced that the US Copyright Office granted an exemption request from the non-profit public interest group and the DIY repair site iFixit to allow McDonald’s franchise owners to hire a third-party to repair their McFlurry and soft service ice cream machines.

Franchise owners legally couldn’t hire any outside business to work on the machine because of the Digital Millennium Copyright Act (DMCA). McDonald’s soft serve ice cream machines have a digital lock and Section 1201 of the DMCA makes it illegal for anyone to bypass the lock on a copyrighted work even if no copyright infringement occurs. Only the original manufacturer of the machine can repair a copyrighted device with a digital lock. The recent exemption overrules the digital lock law.

If you’ve ever pulled up to a McDonald’s drive-thru window and couldn’t get an ice cream treat like a McFlurry, it probably wasn’t an anomaly. Franchises had to wait on the McDonald’s corporation to send an approved repair person to fix the machines. The problem caught the attention of the Federal Trade Commission in 2021 under a directive by President Joe Biden to draft new regulations to allow consumers to legally repair their own devices and hire third-parties to fix them. The FTC contacted McDonald’s franchise owners to learn more about the ice cream machines and the difficulties in repairing them.

iFixit did a teardown of a McDonald’s ice cream dispenser last year and found it had “lots of easily replaceable parts” but they couldn’t be fixed without earning the wrath of federal copyright laws. The teardown prompted the companyto work with Public Knowledge to obtain a copyright exemption to repair them. The repair website also compiled a video explaining the machine’s innerworkings in more detail.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/mcdonalds-restaurants-can-finally-repair-their-own-mcflurry-machines-183006996.html?src=rss