Miyoo Mini Flip Shrinks Retro Gaming into a 2.8-Inch Folding Square

Retro handhelds have exploded in the last few years, from chunky bricks to tiny keychain consoles, and a lot of them still feel like little Linux boxes with buttons bolted on. The Game Boy Advance SP’s clamshell still lives rent-free in people’s heads, that satisfying snap when you close it, and the way it fits into a pocket without scratching the screen. The Miyoo Mini Flip is a modern answer to that memory, scaled for pockets and commutes.

The Miyoo Mini Flip is a folding version of Miyoo’s tiny emulation handheld, now with an upgraded hinge for better durability. Closed, it is a 2.68‑inch square about 0.79 inch thick, small enough to disappear into a jeans pocket or bag. Open it up, and you get a full control deck and a 2.8‑inch screen, turning idle minutes into quick sessions of 8‑bit and 16‑bit comfort food without needing to commit to a full setup.

Designer: Miyoo

The 2.8‑inch IPS panel runs at 750 × 560 with a 4:3 aspect ratio, which lines up nicely with most classic consoles. The marketing calls it “3× pixel perfect,” hinting at clean integer scaling for certain systems, so sprites and tiles look crisp instead of smeared. Wide viewing angles and decent colour make pixel art and old racing games feel surprisingly alive on such a small canvas, bright enough to play outdoors or on a dimly lit train.

The control scheme mixes classic D-pad, ABXY face buttons, Select and Start, a Menu key, and L/L2 and R/R2 shoulder buttons tucked along the back edge. Volume and power live on the sides, with a front speaker and a TF card slot underneath. The layout feels like a mashup of modern controllers and old handhelds, giving thumbs familiar landmarks without overcomplicating a device that is meant to be grabbed and played.

The hardware is a Cortex‑A7 at 1.2 GHz, 128 MB of RAM, Linux under the hood, 2.4 GHz Wi‑Fi, and a 3.7 V 2500 mAh battery. It is tuned for NES, SNES, GBA, PS1, and similar eras, not chasing Switch-level performance. The bundle usually includes a 64 GB microSD card and USB‑C cable, so you are not hunting for storage or adapters before you can start tinkering with ROMs and emulator settings.

The hinge‑enhanced durability callout addresses early batches where people worried about wobble and wear. Closed, the Flip feels like a small, dense square you can toss into a pocket, backpack, or travel pouch without babying it. Marketing leans into travel, outdoor, waiting, and “back childhood” scenarios, which is exactly where a device like this shines, filling dead time with a few more runs of your favourite platformer or racer.

The Miyoo Mini Flip stands out beyond the emulator list. The clamshell form, upgraded hinge, sharp 4:3 IPS screen, and toy-like colours make it feel like a considered object, not another PCB in a shell. Retro games live as a small ritual in a pocket rather than a full setup on a desk, and this little folding square hits a very specific, very charming note without demanding much more than a microSD card and a willingness to revisit Super Mario World one more time.

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DeckTop Makes the Steam Deck and ROG Ally Feel Like Tiny Laptops

The Steam Deck, ROG Ally, and Legion Go are powerful little PCs that still behave like oversized controllers when you actually need to type, browse, or use desktop mode. Most people end up juggling a separate keyboard, mouse, and stand. DeckTop by Invensic takes a different approach, a clamp-on keyboard and trackpad that tries to give these handhelds a laptop posture without turning them into dock-only machines stuck next to a monitor.

Invensic frames DeckTop as a Bluetooth keyboard and trackpad you can mount to your Steam Deck, with a 360-degree swivel and multicolor LED backlighting. It is sold as a Steam Deck accessory but is also designed to work with Steam Deck OLED, Killswitch cases, ROG Ally, and Legion Go, so it is really a general handheld shell that treats all of them like screens on a tiny notebook.

Designer: Invensic

The folding clip has spring-loaded arms that grab onto the handheld and connect to the keyboard via a swivel hinge. The hinge lets you tilt and rotate the device through a full circle, so you can find a comfortable viewing angle on a desk, on a tray table, or on a couch. When you are done, the clip folds flat over the keyboard, bringing the whole thing down to about 1 inch thick, so it actually fits in a bag.

The low-profile keyboard has multicolor backlighting, and the integrated trackpad sits below the space bar. Brightness and color can be changed with simple key combos, and the trackpad supports single-finger tap for left-click and two-finger tap for right-click, just like a laptop. The idea is to give you a familiar input surface for desktop mode, emulators, and web browsing without reaching for a separate mouse.

DeckTop connects over Bluetooth, so there is no cable between the keyboard and the handheld, only whatever USB-C cable you are already using for power or docking. Invensic calls out low latency, which is fine for typing, navigation, and most games, but serious competitive players will still prefer a wired or 2.4 GHz setup. For travel and couch use, though, the wireless link keeps the whole rig clean and portable.

The spring-loaded arms are wide enough to handle bare devices and chunky cases like Killswitch, and the same deck can be swapped between different handhelds. The dual cinch straps on the back let you mount a power bank, turning the whole thing into a self-contained clamshell with extra runtime. It is a small detail, but it acknowledges that these devices burn through batteries fast when you treat them like laptops.

DeckTop does not magically transform a Steam Deck into a MacBook, but it does make writing, modding, remote desktop, and light productivity feel less like a hack and more like a supported mode. Whether or not you use it every day, it sits in a useful middle ground between treating a handheld as a pure gaming device and wishing you had brought a laptop instead.

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AYANEO Just Built a 115Wh Strix Halo Handheld and Killed Portability

Gaming handhelds are supposed to fit in your hands, but AMD’s new Strix Halo processors generate serious heat and drain batteries faster than you can finish a boss fight. The GPD Win 5 and OneXFly Apex responded by strapping external battery packs to their backs, which works, but looks like your handheld is wearing a fanny pack in the wrong spot. It’s practical but awkward, and it raises an obvious question: if you’re adding external batteries anyway, why not just make the whole device bigger?

AYANEO apparently asked that same question and decided to run with it. The AYANEO NEXT II skips external packs entirely, hiding a massive 115Wh battery and a 9.06-inch OLED inside a thick, sculpted body that feels more like a portable gaming monitor with grips than something you’d slip into a backpack. It’s AYANEO’s answer to Strix Halo’s power demands, and the solution involves simply accepting that this thing was never going to be pocketable in the first place.

Designer: AYANEO

The design doesn’t apologize for its size. Deep grips flare outward like a proper gamepad, and the body is thick enough to house dual cooling fans without turning into a space heater. Hall effect sticks sit where your thumbs expect them, surrounded by a floating D-pad, dual touchpads, and speakers that actually face you instead of firing sound into your lap. It looks less like a Switch rival and more like someone decided gaming monitors needed handles attached.

That 9.06-inch screen uses an unusual 3:2 aspect ratio instead of the typical widescreen shape most games expect. You get a gorgeous OLED panel with refresh rates up to 165Hz and brightness that peaks at 1100 nits, which sounds fantastic until you realize most games will either add black bars or run nowhere near 165 frames per second at this resolution anyway. Still, it’s lovely for desktop windows and emulators that appreciate the extra vertical space.

The 115Wh battery is where things get complicated. Everything stays hidden inside for a cleaner look and more console-like feel, but that capacity might cause questions at airport security since many airlines cap carry-on batteries at 100Wh. You also can’t swap batteries when one dies, and constantly feeding an 85-watt processor means faster charge cycles and potential long-term wear. You’re looking at two to three hours of heavy gaming before hunting for an outlet.

The dual cooling fans work hard to keep Strix Halo from overheating, and you’ll definitely hear them during intense sessions. AYANEO claims it can sustain up to 85 watts, which should let the integrated Radeon graphics handle modern games at respectable settings, though you’ll also feel warmth radiating from the vents. This is less a grab-and-go portable and more something you carry from the couch to the desk when you need a scenery change.

AYANEO loaded the NEXT II with premium controls that enthusiasts will genuinely appreciate. Hall effect sticks and triggers promise zero drift, dual-stage trigger locks switch between smooth analog and clicky digital modes, and rear buttons plus dual touchpads give you more inputs than a standard controller. A magnetic haptic motor adds feedback that tries to mimic console vibration, and the AYASpace software hides Windows behind a console-style launcher with performance tuning options built in.

The AYANEO NEXT II essentially stops pretending to be portable. It won’t fit in a jacket pocket, might get flagged at airport security, and is almost certainly too heavy for comfortable one-handed play in bed. But if you want something that feels more like a small gaming monitor with built-in controls rather than a device you’d actually carry around town, this oversized approach makes a strange kind of sense. You just have to accept that portability took a back seat to screen size and battery capacity.

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Credit Card-Thin Handheld Has 300 Games and A Multiplayer Cable

There’s something magical about pocket-sized gaming that never gets old for those who grew up with handhelds in their backpacks and pockets. The thrill of squeezing a whole arcade into your palm, the nostalgia of pixel art and chiptunes, and the joy of discovering new games on the go bring genuine smiles that modern mobile gaming just can’t replicate. Most modern handhelds chase power and graphics, but sometimes it’s the simplicity and creativity of 8-bit gaming.

The Arduboy FX-C is a new take on that classic formula with a modern twist for contemporary gamers who appreciate retro aesthetics. It’s slim, open-source, and loaded with over 300 homebrew games, all ready to play on a device that’s barely thicker than a credit card you carry daily in your wallet. With USB-C charging and multiplayer support via link cable, it’s a retro playground for your pocket.

Designer: Kevin Bates

The FX-C is built specifically for portability, with a polycarbonate front, stamped aluminum back, and a transparent shell that shows off the ultra-thin circuit board inside for tech enthusiasts. At just 5mm thick, it slips into your wallet or pocket with room to spare for other essentials like keys and cards. The tactile buttons and crisp black-and-white 128 by 64 OLED screen channel the spirit of classic Game Boy handhelds.

Limited editions add a splash of color and personality to the minimalist design that collectors will appreciate. Purple buttons mark the Founders Edition, while electric green branding distinguishes the Standard Edition produced by Seeed Studio for wider distribution. The robust construction shrugs off daily bumps and scratches without showing wear, while the slim profile means you can carry it everywhere without thinking twice about added bulk.

The big upgrade is USB-C, making charging and programming easier than ever before for users who’ve moved to modern cables. But the real fun starts with the included USB-C link cable that enables local multiplayer battles. Connect two FX-Cs together and you unlock head-to-head multiplayer action, from classic Pong to new homebrew duels created by the passionate community. The same port supports external sensors and future mods for experimenters.

Inside, the ATmega32u4 chip and 16MB flash storage hold over 300 games, with instant switching between titles and no need to reflash the device constantly like earlier models. The 180mAh battery delivers over 8 hours of continuous play on a single charge, and the 4-channel piezo speaker brings retro soundtracks and sound effects to life. The entire system runs on open-source hardware and software that anyone can modify.

The FX-C comes preloaded with a sprawling library of platformers, shooters, puzzles, and more titles spanning every retro genre imaginable, each one crafted by a global community of open-source developers who contribute freely without commercial motivation. If you’ve ever wanted to build your own game or learn to code in a friendly environment, free tutorials and a thriving forum make it easy to get started without prior experience.

Whether you’re commuting on crowded trains, waiting in line at the coffee shop, or just need a break from your phone’s endless notifications and social media, the Arduboy FX-C delivers a burst of retro fun wherever you are throughout the day. For anyone who loves the spirit of classic gaming with a modern twist and open-source freedom, it’s proof that sometimes less really is more.

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