Cyberpunk 2077 Just Got a Commodore Collab That’s Absurd and Logical

The original Commodore 64 launched in 1982. Cyberpunk 2077, the game, is set in 2077. The gap between those two years is roughly the entire history of the personal computer, which makes the Commodore 77 either the most absurd collaboration in gaming hardware history or the most logical one, depending on how you look at it. At $377, it’s clearly betting on the latter.

The 77 is a special edition of the Commodore 64 Ultimate, the FPGA-based revival that earned a 10/10 from IGN when it launched in 2025. FPGA recreations matter because they reproduce the original hardware’s behavior at the circuit level rather than running it through conventional software emulation. The practical result is compatibility with 99.9% of the 10,000-plus game and peripheral library built up over four decades.

Designer: Commodore

Under the hood, this edition upgrades the processor from the AMD Artix XC7A50T to the more powerful XC7A100T, pushing the ceiling from the Commodore 64 Ultimate’s speed to 77MHz. That’s a long way from the original machine’s 1 MHz, though the number was clearly chosen as much for the name as for the engineering. It also connects to modern TVs via HDMI and supports Wi-Fi and USB, covering the practical bases without compromising what the platform does.

The design is where Cyberpunk 2077 fully takes over. The main body is a distressed, weathered yellow with graffiti tags, a brushed-metal plate, and a teal power indicator. The bottom of the shell is smoked-gray translucent, with multicolor LEDs glowing through from beneath. It boots into a custom BASIC 2.0 startup screen themed around Seocho Electronics, a fictional Night City manufacturer, which separates this from a sticker job.

The most compelling piece of the package is the demo. Called “The Shard,” it ships on an exclusive cartridge designed to look like the data chips from Cyberpunk 2077 and was created by Arise, a long-running Polish C64 demo group with a serious reputation in the scene. It’s a non-interactive 8-bit audiovisual experience, not a playable game, with a 24-channel stereo SID soundtrack by chiptune artist LukHash. For anyone who follows the C64 demo scene, Arise and LukHash together is a meaningful combination.

The spiral-bound user guide is another thing entirely. It comes packed with Cyberpunk 2077 lore alongside type-in BASIC programs that you can key into the machine yourself, which is about as 1982 as anything in the box. It’s the kind of detail that only makes sense if you understand what a Commodore 64 actually meant to the people who grew up with one, and it suggests whoever put this together understood the audience fairly well.

This is Commodore’s first franchise hardware collaboration in 68 years of existence. That’s worth pausing on. The Commodore 64 became a cultural landmark not through corporate restraint but through the things people built on it, the games, the demos, the music, the code. The Commodore 77 is a collector’s object, but the BASIC programs in that guide are an open invitation to do something with it rather than just admire it.

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iPhone 18 Series: Leaked Launch Timeline and Starting Prices Point to a Major Shift

iPhone 18 Series: Leaked Launch Timeline and Starting Prices Point to a Major Shift iPhone 18 Series

Apple is preparing for one of its most highly anticipated product launches to date. The iPhone 18 series, alongside updates to the Apple Watch and AirPods, is set to debut on Wednesday, September 9, 2026. This event is expected to highlight innovative advancements in technology, though it comes with a notable $100 price increase across […]

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Leaked Patents Show Insta360 May Launch a Sub-250g Drone

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Insta360, a company best known for its expertise in 360° camera technology, is reportedly preparing to enter the drone market with a compact, foldable model. According to TechAvid, leaked patents and industry reports suggest that this drone could weigh under 250 grams, a key threshold for regulatory compliance in many regions. The design appears to […]

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iOS 27 Launch Date Revealed: When Apple Will Roll Out Its Next Major iPhone Update

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  Apple has officially announced the release timeline for iOS 27, aligning it with its highly anticipated iPhone event on September 9, 2026. The public rollout of iOS 27 is scheduled for September 14, marking a significant update to Apple’s mobile operating system. This announcement provides a clear roadmap for users eager to explore the […]

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The Cat Scratcher That Looks Like Real Furniture

Pet furniture has always occupied that slightly awkward middle ground between function and forgettable. You buy it because you have to, shove it in a corner, and try not to look directly at it when guests come over. Most cat scratchers, in particular, exist in a category of design that can be charitably described as “utilitarian beige nightmare.” They do what they need to do and nothing more. Pet JoJo, a brand clearly done with that arrangement, has built something worth actually looking at.

The Cloud Lounge Cat Scratcher is the centerpiece of their lineup, and it reads less like pet equipment and more like a sculptural furniture piece that wandered in from a boutique home goods store. The silhouette is an undulating, asymmetrical wave form, wide and low to the ground, with soft bouclé fabric trim running along its edges in either a warm brown or a quiet beige. The scratching surface is corrugated cardboard, densely layered and reversible, which means it lasts significantly longer than a flat panel scratcher ever could. The whole thing has the visual weight of something that belongs on a design blog, not crammed beside the litter box.

Designer: Pet JoJo

What the designers at Pet JoJo got right, and credit where it is due, is that they studied how cats actually behave. The form of the Cloud Lounge isn’t just aesthetic for its own sake. The shifting angles invite cats into multiple positions, from a full stretch across the top to a tucked curl inside the lower curve. It functions simultaneously as a scratcher, a lounge bed, and a resting perch. Cats are notoriously opinionated about their furniture, and the fact that reviews consistently point to pets actually using the piece daily is the only endorsement that really matters.

The Cheese Cat Scratcher, also part of Pet JoJo’s current collection, takes an entirely different approach and somehow pulls it off just as well. It is shaped exactly like a wedge of cartoon cheese, right down to the circular cutout holes. On paper, that sounds like a novelty item. In practice, it is clever. Those holes create a tunnel and peek-through spaces that cats apparently adore, and the exterior is wrapped in the same soft fabric as the Cloud Lounge, offering textured surfaces on multiple sides. The three angled scratching faces, set at different degrees, mean a cat can choose how it wants to scratch rather than being restricted to one flat plane. It sits cheerfully on a hardwood floor looking like something from a design-forward children’s room, and that is very much a compliment.

I appreciate that Pet JoJo isn’t trying to be subtle about aesthetics. The brand’s photography, clean and editorial, with cats posed in well-furnished real homes, makes it obvious that the intended buyer cares about how their space looks. The Pebble Pet Bowls, also part of their line, are smooth ceramic pieces in soft, considered colors that would blend into a well-styled kitchen without complaint. That kind of cohesion across a product range signals intentionality. This isn’t a company slapping a design veneer on a cheap product. The Cloud Lounge is built from premium corrugated cardboard bonded with corn starch glue, non-toxic, durable, and made to last one to two years or more under regular use.

The broader question, the one that makes Pet JoJo’s existence feel culturally interesting, is why it took this long. Pet ownership has been climbing steadily for years, and spending on pet products has followed. But design-forward options for cat furniture specifically have lagged well behind what we expect from, say, a throw pillow or a side table. The assumption seemed to be that cat owners would accept anything as long as it kept the furniture safe from claws. Pet JoJo is quietly making the case that accepting “anything” was never actually the only option.

The Cloud Lounge retails at $78.99. That is not nothing, but for a piece that holds up, looks genuinely good in a living room, and, more importantly, actually gets used by the cat it was made for, the math works out.

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Replace AI Coding Agent Prompt Rules with Hooks for Certainty

Replace AI Coding Agent Prompt Rules with Hooks for Certainty A flowchart comparing probabilistic rules to deterministic hooks in AI agents.

If your AI coding assistant is bypassing critical rules or skipping essential steps, hooks might be the solution you need. According to Cole Medin, hooks provide a deterministic mechanism to enforce specific actions during predefined events. For example, a pre-execution hook can prevent unauthorized access to sensitive files like `.env`, while a post-execution hook can […]

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Apple Sets September 9 Keynote: Foldable iPhone Ultra, iPhone 18 Pro Max, and a Massive Lineup Shakeup

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Apple’s much-anticipated “Surprise and Shine”, which will take place on September 9th, will give us a series of exciting product announcements, highlighting the company’s dedication to innovation, performance, and sustainability. From advanced smartphones to smarter home devices, Apple showcased its ability to push boundaries while maintaining its commitment to environmental responsibility. The video below from […]

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Quickly Master ChatGPT Work Basics by Automating Daily Tasks

Quickly Master ChatGPT Work Basics by Automating Daily Tasks The main interface of ChatGPT Work showing the prompt box and task tracker.

ChatGPT Work is a mode designed to handle structured, task-oriented operations, offering practical solutions for professionals managing workflows or automating repetitive tasks. Kevin Stratvert highlights features like the Prompt Box, which helps craft precise instructions and the Task Tracker, which allows users to monitor progress step by step. These features support tasks such as generating […]

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Samsung Galaxy S26 FE Debut: Full Flagship AI Without the Flagship Price

Samsung Galaxy S26 FE Debut: Full Flagship AI Without the Flagship Price Front and back design of the Samsung Galaxy S26 FE smartphone.

The Samsung Galaxy S26 FE is the latest addition to Samsung’s flagship lineup, designed to provide a premium smartphone experience while focusing on the features that truly matter to users. By combining advanced camera technology, AI-powered software and a durable design, the Galaxy S26 FE caters to the needs of modern users who demand reliability, […]

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The 1960s Conversation Pit Is Back, and Milan Can’t Get Enough

If you walked through Alcova at Milan Design Week this past April, odds are you found yourself gravitating toward a large green seating installation that seemed to have its own pull. People were sitting on it, around it, leaning against it. Conversations were happening. Music was playing. Nobody was rushing to the next booth. The piece was called Transit Encounters, and it was the work of Paris-based studio Supaform, led by designer Maxim Shcherbakov.

At its core, Transit Encounters is a seating landscape, a low-slung, communal structure that borrows from the mid-century idea of the conversation pit. If you’re not familiar with conversation pits, they were a design trend that had their heyday in the 1960s and 70s, those sunken, cushioned living room alcoves that gathered people inward, face to face, with no option for polite escape. They were a product of an era that genuinely believed design could engineer intimacy. And then, for decades, they fell out of favor, deemed impractical, difficult to clean, or just too aggressively retro.

Designer: Maxim Shcherbakov

Shcherbakov’s version isn’t literally sunken into the ground, but it operates on the same principle: create a space that removes you from the noise and draws you into a shared moment with whoever happens to be next to you. Set inside the former Baggio Military Hospital, one of Alcova’s most atmospheric venues, the installation sat within raw, almost abandoned architecture that made the softness and warmth of the green seating feel even more deliberate. The contrast alone told a story.

What makes Transit Encounters genuinely interesting, beyond its visual impact, is the thinking behind it. Shcherbakov noticed how a sofa’s boundaries aren’t really defined by its physical edges. People sit on the floor beside it. They lean against it. They occupy its orbit. He took that observation and ran with it, designing not just a piece of furniture but an entire social field. The result functions simultaneously as a stage, a lounge, and a gathering point, a piece of furniture that practically invites improvisation.

The title carries weight too. “Transit Encounters” points to something most of us have felt but rarely stop to name. We are constantly passing through spaces, airports, lobbies, plazas, and in those in-between places, we sometimes share moments with people we will never see again. There’s an intimacy to that kind of encounter that is entirely different from planned socializing. It’s more honest, somehow. Shcherbakov leans into that contradiction, the idea that transience and closeness can exist at the same time. The installation was developed in collaboration with Esthetic Joys and hosted DJ sets and talks with Design Hotels throughout the week, which means it was literally activated by those kinds of fleeting, unplanned connections.

I’ll admit I have a personal bias here. I think we lost something when the conversation pit fell out of fashion. Not because I’m nostalgic for shag carpeting or sunken living rooms specifically, but because the underlying idea, that furniture could be designed to make you slow down, turn toward each other, and actually talk, felt like a worthy ambition. Most contemporary furniture design optimizes for flexibility, portability, and individual comfort. Modularity is the buzzword. Everything folds, stacks, or wheels away. Transit Encounters isn’t interested in any of that. It’s a fixed, unapologetic invitation to stay.

Supaform sits at the intersection of art and design, and that positioning gives Shcherbakov the freedom to treat furniture less like a product and more like a proposition. With Transit Encounters, the proposition is simple but radical: what if a room’s centerpiece wasn’t a coffee table or a statement light fixture, but an intentional container for human connection? What if we designed less for how a space looks on camera and more for how it feels when it’s full of people?

Milan Design Week surfaces a lot of beautiful things every year. Transit Encounters was one of the few that made you want to stop, sit, and stay awhile. At an event where foot traffic is the currency, that alone says everything.

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