Stellantis recalls more than 375,000 Jeep hybrid SUVs for fire risk

In a case of deja vu, Stellantis is once again recalling two models of its Jeep brand plug-in hybrid SUVs. The company has recalled at least 320,000 of its Jeep Grand Cherokee 4xe and Jeep Wrangler 4xe cars in the US over concerns of fire risks while driving and while parked. Stellantis is also recalling 20,753 of the Jeep vehicles in Canada, 2,653 in Mexico, and 32,238 outside of North America. A statement from Stellantis said an internal investigation discovered 19 fires.

Jeep also recalled these same two 4xe models in October 2024. The issue then and now was with the EV batteries produced by Samsung SDI. Stellantis has been unable to address the fire risks with software updates and is expected to notify drivers when a remedy for the issue is ready. Until then, the owners of Grand Cherokee 4xe models from 2022 to 2026 and Wrangler 4xe models from 2020 to 2025 are being encouraged to park outside away from buildings and not to plug in their vehicles. So basically these cars are relegated to being very large sculptures until Stellanis can fix the battery problems.

This article originally appeared on Engadget at https://www.engadget.com/stellantis-recalls-more-than-375000-jeep-hybrid-suvs-for-fire-risk-215341226.html?src=rss

Reddit will be included in Australia’s looming under-16 social media ban

Reddit won't escape Australia's child social media ban. The Guardian reports that Communications Minister Anika Wells announced Reddit's addition on Wednesday. The nation's law, which blocks children under 16 from major social media sites, is scheduled to go into effect on December 10.

Alongside Reddit, Wells said Australian streaming site Kick would also be included. They join the previously announced Facebook, X, Snapchat, TikTok, YouTube and Instagram. Australia considers the list to be a starting point for the ban and won't rule out adding more.

YouTube was initially excluded because it was considered an educational tool. But after protests from other companies on the list, Australia ultimately added it.

The ban passed in late 2024. The legislation puts the onus on the platforms, rather than parents, to police underage use. Companies that don't take reasonable steps to prevent under-16 users from accessing their platforms can face penalties of up to AU$49.5 million (around $32 million).

"There's a time and place for social media in Australia, but there's not a place for predatory algorithms, harmful content and toxic popularity [meters] manipulating Australian children," Wells said. "Online platforms can target children with chilling control. We are mandating they use that sophisticated technology to protect them."

Update, November 5 2025, 1:09PM ET: A previous version of this story indicated that Australia was considering banning under 16s from using Discord, GitHub and Roblox. This is not the case, as Australian officials do not plan to treat those as age-restricted social media platforms. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/reddit-will-be-included-in-australias-looming-under-16-social-media-ban-213052856.html?src=rss

This Moving Furniture Just Solved The Co-Living Friendship Problem

Here’s a scenario you might know too well: You’re living in a co-living space with a bunch of strangers. You pass someone in the kitchen, make awkward eye contact, mumble “hey,” and retreat to your room. Sound familiar? Designers Ye Jin Lee, Jung A Park, and Yujin Lee definitely think so, because they created FURNY to solve exactly this problem.

FURNY isn’t your typical furniture design project. It’s a mobile furniture system specifically built for co-living spaces, and its entire purpose is to help people start conversations without that painful awkwardness we’ve all experienced. The concept is simple but clever: what if furniture could be the friendly person who breaks the ice first?

Designers: Ye Jin Lee, Jung A Park, and Yujin Lee

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Think about it. Co-living spaces are designed to foster community, with all those shared kitchens and common areas. But having the space doesn’t automatically make connection happen. Most of us know the struggle of wanting to meet our housemates but not knowing how to start a conversation without seeming weird or intrusive. That “too long distance” between strangers in a shared space can feel impossible to cross. FURNY tackles this by being furniture that moves with purpose throughout the day, creating natural gathering points that give people an excuse to interact. The genius is in how it adapts to different times and moods, offering three distinct “conversation modes” that match the rhythm of daily life.

In the morning, when someone enters a common space, FURNY becomes “HI!” mode. It positions itself as a welcoming presence, often incorporating plants as a focal point. Plants are perfect ice breakers, right? Everyone can comment on how the succulent is doing or share watering tips. It’s the kind of small talk that feels natural and unforced, the kind that happens when you’re both just existing in the same space doing normal things.

By early afternoon, when people start getting peckish and wandering toward the kitchen, FURNY shifts into “HEY!” mode. Now it becomes a casual gathering spot centered around food. Food is basically a universal conversation starter. Whether someone’s cooking something that smells amazing or you’re both scrounging for snacks, having a mobile piece of furniture that facilitates these food-centered interactions makes everything feel more communal and less like you’re awkwardly hovering.

Then evening rolls around, and FURNY transforms into “HOHO!” mode. This is where the magic really happens. After a long day, people are more ready to wind down and have real conversations. FURNY creates an ambient, comfortable setting that encourages those deeper talks, the kind where you actually get to know your housemates beyond surface level.

The mobility aspect is crucial here. FURNY isn’t stuck in one spot forcing interactions. It moves to where conversations naturally want to happen, adapting to how people actually use shared spaces throughout the day. When it’s not being used, the wheels tuck away so it blends seamlessly into the environment. It’s there when you need it, invisible when you don’t. The design itself reflects this approachable philosophy. The team chose ivory and beige as the main colors, keeping things neutral and calming. But they added red as an accent color to bring that lively energy without overwhelming the space. It’s furniture that wants to be part of the background until it needs to step forward and facilitate connection.

What makes this project particularly relevant right now is how many people are turning to co-living arrangements. Whether it’s for affordability, location, or the promise of built-in community, shared living is becoming increasingly common, especially in cities. But the reality often doesn’t match the dream. You move in hoping for friendships and end up with a bunch of people who live parallel lives under the same roof. FURNY addresses the fundamental problem: the gap between wanting community and knowing how to create it. By being that “friendly someone” who creates the atmosphere first, it gives people permission to join in without the anxiety of initiating. You’re not bothering someone, you’re just gravitating toward where things are already happening.

For anyone interested in how design can solve social problems, FURNY is a fascinating case study. It’s not trying to force interaction or manufacture community. Instead, it’s removing barriers and creating conditions where connection can happen organically. The furniture becomes infrastructure for friendship, a framework that supports the natural human desire to connect while respecting the equally natural hesitation we feel around strangers. In co-living spaces everywhere, furniture just sits there. FURNY asks: what if it did more?

The post This Moving Furniture Just Solved The Co-Living Friendship Problem first appeared on Yanko Design.

This Balatro charity wall calendar is exactly the energy I need going into 2026

Every year for as long as I can remember, my mother has gifted me a wall calendar featuring photos of my hometown. It’s a lovely thing, and I use it often to keep a note of all the concerts I have coming up. For 2026, though, I’m going to need something different: a Balatro wall calendar that features actor Ben Starr as the game’s mascot, Jimbo, in a variety of scenarios.

You’ll see Jimbo as Santa Claus and a vampire. There’s a photo of him in baseball garb and another of him eating ice cream. There’s even a shot of Jimbo with carefully placed bananas (a nod to the game’s handy banana cards) akin to that one shot of Mena Suvari in American Beauty. Starr is a logical pick for this as he previously dressed up as Jimbo to promote the game and accept a BAFTA on behalf of developer LocalThunk.

It’s silly, ever-so-slightly disturbing and — most importantly — all for a great cause, as Nintendo Life noted. LocalThunk and Balatro publisher PlayStack are donating all profits from sales of the calendar to Extra Life and SpecialEffect.

Extra Life is a program that benefits local children’s hospitals with the help of people who play games on charity livestreams. As for SpecialEffect, that charity helps physically disabled folks play games to the best of their abilities. You can buy the calendar now on FanGamer for $19 or €20. I’ll get over my hatred of clowns this one time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/this-balatro-charity-wall-calendar-is-exactly-the-energy-i-need-going-into-2026-203235127.html?src=rss

Samsung is working on HDR10+ Advanced to take on Dolby Vision 2

Dolby unveiled Dolby Vision 2 in September, and Samsung has already fired back with its own upgrades to its image quality format. The company is a key player in the consortium behind the HDR10 and HDR10+ standards, and this week it announced that the group is developing a version called HDR10+ Advanced. Amazon Prime Video has already signed on to support this format when it becomes available.

Forbes reported on the six upgrades that are in the works with HDR10+ Advanced. The revised standard is expected to have an increased brightness range, genre-based options for tone mapping and picture processing, intelligent motion-smoothing options, a mode for cloud gaming, more zones for local tone mapping, and more advanced and accurate color performance. According to the publication, HDR10+ Advanced will likely debut on Samsung's 2026 TV lineup. If that is the case, we can expect to hear more about HDR10+ Advanced in January at CES 2026 when the company usually unveils the year’s TV models.

Samsung is also collaborating with Google on an audio project that would be a counterpart to Dolby Atmos called Eclipsa Audio, but the details on that have been a little sparse since a brief announcement at CES 2025.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsung-is-working-on-hdr10-advanced-to-take-on-dolby-vision-2-202410665.html?src=rss

Logitech Alto Keys K98M keyboard offers hot swappable keys in a compact form

Logitech has long been known for reliable, mainstream peripherals that simply get the job done. With the new Alto Keys K98M, the company steps into enthusiast territory, combining its wireless and ergonomic strengths with features usually reserved for boutique mechanical keyboards. Priced at $119, the Alto Keys K98M strikes a careful balance between functionality and aesthetics. It offers a near-full-size layout, hot-swappable switches, and a transparent top shell that feels distinctly premium.

The K98M uses a compact 98-key or “1800-style” layout that retains the number pad and full arrow key cluster while saving desk space compared to standard full-size keyboards. The translucent upper shell paired with a color-matched base, available in graphite, off-white, or lilac

Designer: Logitech

Underneath that sleek casing lies Logitech’s UniCushion gasket-mounted frame, which softens typing impact and reduces vibration for a smoother, more cushioned feel. The board’s PBT keycaps are durable, resistant to shine, and feature translucent legends that let its subtle white backlight pass through elegantly. Measuring roughly 15.8 inches wide, 5.8 inches deep, and weighing about 2.4 pounds, it feels sturdy yet portable enough for hybrid work setups.

At the heart of the K98M experience are Logitech’s new linear “Marble” switches, which can be swapped out easily thanks to its hot-swappable sockets. The keyboard supports Cherry MX-compatible switches, giving users freedom to experiment with different feels and sounds without buying multiple boards. Wireless connectivity is handled through both Bluetooth and Logitech’s Logi Bolt USB receiver, and users can pair up to three devices simultaneously, switching between them seamlessly using dedicated function keys. Despite its mechanical nature, the keyboard boasts an impressive 12-month battery life with the backlight turned off.

Logitech has chosen to keep the lighting simple, opting for a single white backlight rather than RGB, aligning with the keyboard’s clean, minimal aesthetic. Users can customize shortcuts and action keys through Logitech’s Logi Options+ software, though the configuration depth remains more limited compared to enthusiast firmware like QMK or VIA. Still, for most users, the customization on offer is practical and easy to navigate.

Typing on the Alto Keys K98M feels refined and balanced. The UniCushion gasket design introduces a slight bounce, dampening each keystroke and lending the board a satisfying, soft-bottoming sound profile. The included linear switches are light, smooth, and responsive, which makes them ideal for typing or casual gaming. While the chassis is made of reinforced plastic instead of aluminum, the flex it introduces complements the gasket structure rather than feeling cheap. Enthusiasts seeking an all-metal build might find it less premium, but the typing comfort easily compensates.

The Logitech Alto Keys K98M is a well-rounded keyboard that blends Logitech’s trademark reliability with modern mechanical innovation. For writers, coders, creators, or anyone seeking a quiet yet expressive typing companion, it delivers a premium experience in both form and function.

The post Logitech Alto Keys K98M keyboard offers hot swappable keys in a compact form first appeared on Yanko Design.

Apple’s Live Translation feature is finally coming to AirPods in the EU

After a delay, Apple has announced that it's bringing its AI-powered Live Translation feature to the European Union in December. The expansion is notable, not only because Live Translation was a key selling point of the recently released AirPods Pro 3, but also because the company warned in September that complying with the EU's Digital Markets Act could delay the feature.

When Live Translation becomes available in the EU on AirPods Pro 3, Pro 2 and AirPods 4 with ANC next month, the feature will automatically translate a speaker's voice between English, French, German, Portuguese, Spanish, Italian, Chinese (Simplified and Traditional Mandarin), Japanese and Korean. Live Translation can also seamlessly translate between pairs of AirPods, intelligently lowering a speaker's voice so the translation is easier to hear. 

In September, Apple blamed a potential delay on "additional engineering" that was required to make sure translated conversations stay private, with the company specifically trying to "make sure [conversations] won’t be exposed to other companies or developers." The wait for the feature should be worth it, though. In Engadget's review of the AirPods Pro 3, we found Live Translation to be a handy addition to what was already a solid pair of wireless earbuds.

If you're looking to try the feature before its official release, Apple Intelligence-capable iPhones running the iOS 26.2 developer beta can already use Live Translation on supported AirPods in the EU. A public beta of the software update will also be available soon.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apples-live-translation-feature-is-finally-coming-to-airpods-in-the-eu-201352038.html?src=rss

Xbox Game Pass is adding COD: Black Ops 7 and ten other titles in November

Microsoft has announced its latest batch of games coming to Xbox Game Pass in November. Monthly subscribers have a lot to look forward to, including Call of Duty: Black Ops 7 on day one of its release.

Kicking off the release slate is Dead Static Drive on November 5. This indie survival-horror game takes players on a 1980s-style road trip across the country. Dead Static Drive will share its date with Sniper Elite: Resistance, a tactical third-person combat game with rich sniper mechanics that sports a co-op campaign for playing with friends.

The very next day will feature the real star of this month's Game Pass releases, and no, I don't mean COD. I'm talking about Egging On, the platformer where you play as a literal egg trying to escape your hen house. You'll have to traverse harrowing obstacles and terrifying heights armed with little more than your fragile shell. Whiskerwood, a strategy and worldbuilding game where mice must build and manage colonies at the behest of a feline overlord, will be available on the same day.

The games keep coming over the following days with Lara Croft and the Temple of Osiris and Pigeon Simulator available on November 11. Call of Duty: Black Ops 7 drops on November 14 and will feature 16 6v6 maps and two 20v20 maps at launch.

Microsoft recently raised the price on the highest tier of the Xbox Game Pass subscription to $30 per month from $20 per month. That made Game Pass Ultimate 50 percent more expensive than previously. The tiers also underwent some rebranding as well, but the big thing to note is that you’ll need that $30/month Ultimate tier to play games on release day. This came after price increases in 2024 as well.

See the full list of Xbox Game Pass additions below, as well as a list of games leaving on November 15. The list also specifies which tier of Game Pass you'll need for each title.

November 5

  • Dead Static Drive— Game Pass Ultimate, PC Game Pass

  • Sniper Elite: Resistance — Game Pass Premium

  • Egging On — Game Pass Ultimate, PC Game Pass

  • Whiskerwood — Game Pass Ultimate, PC Game Pass

  • Voidtrain — Game Pass Ultimate, PC Game Pass, Game Pass Premium

  • Great God Grove — Game Pass Ultimate, PC Game Pass, Game Pass Premium

  • Lara Croft and the Temple of Osiris — Game Pass Ultimate, PC Game Pass, Game Pass Premium

  • Pigeon Simulator — Game Pass Ultimate, PC Game Pass

  • Relic Hunters Legend — Game Pass Ultimate, PC Game Pass, Game Pass Premium

  • Winter Burrow — Game Pass Ultimate, PC Game Pass

  • Call of Duty: Black Ops 7 — Game Pass Ultimate, PC Game Pass

  • Blacksmith Master (Game Preview)

  • Football Manager 2024

  • Football Manager 2024 Console Edition

  • Frostpunk

  • Spirittea

  • S.T.A.L.K.E.R. 2 Heart of Chernobyl

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-is-adding-cod-black-ops-7-and-ten-other-titles-in-november-193151259.html?src=rss

Google Maps is adding live lane guidance for the Polestar 4

Google is bringing live lane guidance to Google Maps in cars with the company’s built-in infotainment system, starting with the Polestar 4. Using the vehicle's front-facing camera, Google Maps will be able to "see" the road just as the driver does. It will then create more detailed depictions of which lane a driver should be in and guide them using visual and audio cues.

Google says the new feature uses AI to analyze lane markings and road signs, which it then integrates in real time with Google Maps' navigation system. Google paints a picture of fewer missed exits, as its navigation system reminds drivers in the left lane that their exit is coming up on the right side of the highway.

Details are scarce on where exactly this will function. In Google's blog post announcing the feature, the company says it will expand live lane guidance to "more road types" in the future. We've reached out for clarification.

Live lane guidance with Google Maps will be rolling out on the Polestar 4 in the US and Sweden over the coming months. Google says it will expand to include more cars in partnership with other automakers.

Update Nov 4 3:39 PM EST: Google says the feature will only work on highways for now.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/google-maps-is-adding-live-lane-guidance-for-the-polestar-4-192705050.html?src=rss

OpenAI’s Sora app is now available on Android

Sora is now available to Android users on the Google Play Store. The iOS version of OpenAI's text-to-video generative AI app is still only available in select markets and requires an invitation, but people are still extremely excited about making slop of their own; the app reportedly reached more than 1 million downloads in less than five days. And it didn't take long for the company to land in hot water over users creating disrespectful clips of Martin Luther King Jr. and drawing censure from the Japanese government over copycats of famous manga and anime. 

Those aren't the only legal issues Sora has been skirting. OpenAI was sued by Cameo on claims of copyright infringement, and the very next day, the company released a feature called "cameo" for putting existing entities into Sora's gen-AI videos. Whatever it winds up being named, some form of licensing personas looks like it will be part of OpenAI's eventual monetization plans for Sora.

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-sora-app-is-now-available-on-android-191722821.html?src=rss