A Maker Spent Months Building a Pokéball That Jumps and Shoots Smoke

Pokémon has always sold us a very specific fantasy: a compact sphere you can throw into tall grass, watch shimmy three times, and hear that satisfying click. The wiggle is practically cultural shorthand at this point. So when maker Kiara’s Workshop decided to skip the wiggle entirely and build the far stranger, far older Arceus ball instead, the resulting creation landed somewhere between prop design, mechanical engineering, and sheer stubbornness. The kind of project that sounds manageable until you’re three failed prototypes deep.

For context: the Arceus ball comes from Pokémon Legends: Arceus, a game set in a much earlier era of the Pokémon world. This isn’t the sleek, mass-produced Pokéball most of us grew up clicking in handheld games. It’s a more primitive artifact, made from Apricorns and Tumblestones in the game’s lore, with an aesthetic that leans ancient and earthy rather than factory-fresh. And its in-game behavior is notably different too. Instead of the classic wiggle sequence, the Arceus ball shoots into the air during a catch and releases a burst of smoke. It’s more dramatic, more theatrical, and a far more interesting design brief.

Designer: Kiara’s Workshop

Kiara’s Workshop had already built functional Pokéballs before, putting out a V1 and V2 that earned a loyal following and a comment section full of people asking when she’d make more. The V3 of the standard Pokéball was still on her list when she decided to take a detour and come back to Pokéballs a different way. The Arceus ball seemed like the simpler bet. It doesn’t have the same intricate mechanical catch sequence as the modern version, so how hard could it be? The answer, as it turned out, was very hard. The build required research, iteration, and a willingness to start over.

Getting a physical object to jump on cue and simultaneously release smoke on command is not exactly a weekend project. The ancient aesthetic of the ball adds another layer of complexity: it can’t look like it came out of a clean resin mold. It needs texture, weight, and a certain handmade quality that actually complicates production rather than simplifying it. Every element Kiara worked through pointed back to how much thought went into the original game design, even for something that appears on screen for only a few seconds at a time.

Here’s the thing about maker culture that doesn’t get enough attention: it forces a kind of reverse-engineering that’s deeply respectful of the original design, whether that original designer was a game developer or a prop team. When you have to physically build something that only existed as a rendered animation, you start noticing all the decisions that went into it. Kiara’s build is less about having a cool collectible on a shelf (though it would absolutely win any shelf) and more about understanding how design translates, or refuses to translate, between worlds. That’s a genuinely underrated form of design criticism.

Pokémon as a franchise has always been smart about its own mythology. The progression from handcrafted Apricorn balls to industrially manufactured ones mirrors real-world design evolution, from artisanal craft to mass production. What Kiara’s Workshop did was reverse that arc entirely, going from the pixel back to the physical, from the streamlined modern version to the awkward, jumping, smoke-releasing ancient one. It’s a move that requires understanding both the fiction and the fabrication. The result is genuinely impressive, not because it’s a perfect replica, but because it functions on its own terms. It jumps. It smokes. It exists in a way it never was supposed to.

Plenty of makers are building Pokéballs right now, probably on multiple continents simultaneously. But most are going for the one everyone recognizes. Choosing the Arceus ball, with all its mechanical demands and its ancient visual language, says something about what excites Kiara’s Workshop: not the familiar, but the forgotten. And for anyone who’s ever quietly preferred the stranger corners of a franchise over its most iconic pieces, that’s a choice worth appreciating.

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Samsung Galaxy Watch Ultra 2 Tested: Small Upgrades, Massive Battery Life

Samsung Galaxy Watch Ultra 2 Tested: Small Upgrades, Massive Battery Life A person wearing the Samsung Galaxy Watch Ultra 2 on their wrist.

The Samsung Galaxy Watch Ultra 2 introduces a range of updates designed to elevate your smartwatch experience. With a more refined design, enhanced comfort, and a significantly brighter display, it builds upon the strengths of its predecessor. While these improvements are noteworthy, some lingering shortcomings and overlapping features with older models may leave you questioning […]

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Build a Decentralized ISP Using LoRa and Bluetooth Mesh

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Building your own internet service provider (ISP) might seem like an overwhelming endeavor, but with the rise of decentralized networking technologies, it’s becoming a practical option for individuals and communities. At the heart of this shift is Reticulum, an open source networking stack designed to enable secure, decentralized communication without relying on traditional infrastructure. By […]

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Is the Galaxy Z Fold 8 Ultra Worth $1,999 If You Already Own the Fold 7?

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The Galaxy Z Fold 8 Ultra represents a refined evolution of its predecessor, the Galaxy Z Fold 7, offering a series of incremental yet meaningful upgrades. These enhancements cater to users who prioritize performance, battery efficiency, and design improvements. While the changes may not redefine the foldable smartphone experience, they deliver a more polished and […]

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Google Reportedly Preps Gemini 3.7 Flash Amid Pro Delays

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The AI landscape is shifting rapidly, with major players like Google, OpenAI and ByteDance making significant moves to stay ahead in the global race for innovation. Google, for instance, has faced delays in its Gemini 3.5 Pro release but is already advancing with the development of Gemini 3.7 Flash, signaling its commitment to pushing forward […]

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Secret CarPlay Updates Discovered Inside iOS 27 Beta 5

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Apple’s iOS 27 Beta 5 introduces a series of updates to CarPlay, focusing on enhanced functionality, refined design elements, and critical bug fixes. These updates aim to create a more seamless and enjoyable in-car experience by addressing previous shortcomings while introducing new features. With a blend of practical enhancements and aesthetic improvements, this beta version […]

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The $180 Razer Mouse That Makes a Second Gaming Mouse Pointless

Gaming mice have always had a specialization problem. The ones built for MMOs come loaded with thumb buttons that feel excessive the moment you switch to a shooter. FPS mice are clean and fast but leave MOBA players reaching for keyboard shortcuts that shouldn’t need to be there. Buying two mice for two genres has been the practical answer, which is also the least satisfying one.

The Razer Naga V3 Pro addresses that directly. It ships with three magnetic side plates that swap out in seconds, each designed for a different genre of play. The 12-button grid suits MMOs, the six-button layout covers MOBAs and battle royale games, and the two-button plate clears the side for FPS use. One mouse, three configurations, and the same right-handed ergonomic shape throughout all of them.

Designer: Razer

The side button system itself isn’t new to the Naga line, but the V3 Pro brings the rest of the hardware up to the same level as what’s inside Razer’s top-tier esports mice. The Focus Pro 50K Optical Sensor Gen-3 powers tracking with up to 50,000 DPI and 390 IPS, the same sensor found in Razer’s dedicated competitive mice. Gen-4 optical switches handle clicks with a rated life of 100 million actuations and are designed to eliminate the bounce clicks that can misfire at the worst moments.

The scroll wheel also gets a meaningful upgrade here. The HyperScroll Tilt Wheel Gen-2 offers four distinct modes: Free-Spin for fast document scrolling, Tactile for click-by-click precision, Precision Tactile for finer steps, and Smart-Reel for automatic switching between modes. In an MMO, cycling through inventory with Free-Spin feels different from navigating a skill tree in Tactile mode, and having that level of control in the wheel itself is something most mice don’t bother offering.

Battery life holds up across both wireless modes. On HyperSpeed 2.4 GHz, the Naga V3 Pro runs for up to 155 hours; switch to Bluetooth and that extends to 280 hours. The mouse body weighs 112 g without a side plate, with the 12-button plate adding 20 g, the six-button adding 17 g, and the two-button adding 15 g. That last configuration brings the total down to where FPS players tend to want it, and the weight difference is noticeable enough in practice.

Up to 23 programmable buttons are available depending on the active plate, down from 23 to just two when the FPS plate is on. The pinky rest is also a button, lockable from the underside when not wanted, which adds one more control point without requiring any reach. Double-injection molded legends on the side buttons ensure the labels don’t wear off under daily use.

What the Naga V3 Pro argues, quietly but consistently, is that genre-specific peripherals don’t have to mean genre-specific hardware purchases. The plates snap off and on without tools, the transition between configurations takes less time than a loading screen, and the underlying hardware is good enough that nothing feels like a compromise.

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Dynamic Routing in NVIDIA Switchboard Boosts Speed By 50%

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NVIDIA’s “Switchboard” library offers a dynamic approach to AI task management by routing tasks to the most appropriate models based on complexity and resource constraints. As highlighted by Sam Witteveen, this open source framework addresses inefficiencies in static model selection, achieving measurable improvements such as up to 50% faster response times and a 25% reduction […]

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