Printed signs get reprinted every week, while full LCD signage burns power all day just to show a static promo. E-ink has quietly solved this in e-readers by holding text without sipping battery, but it has not shown up in everyday public spaces where signs still get taped to shelves. Samsung’s new 13-inch Color E-Paper is a panel that tries to live in that middle ground, digital enough to update remotely, quiet enough to blend in.
Samsung’s 13-inch Color E-Paper is roughly the size of an A4 sheet, 1,600 x 1,200 pixels in a 4:3 aspect ratio, built to sit on shelves, counters, tables, and doors where paper signs still dominate. It uses digital ink and an embedded rechargeable battery to hold static images at zero watts, sipping power only when content changes.
A grocery aisle, cosmetics shelf, or bookstore with weekly specials could run these panels instead of printed posters. Staff update prices and layouts from their phones using the Samsung E-Paper app, or centrally through Samsung’s VXT cloud platform, without ladders, tape, or stacks of paper. The signs look like printed cards but can flip to a new campaign in seconds.
The housing is the first commercial display enclosure to use bio-resin derived from phytoplankton, independently verified by UL to contain 45% recycled plastic and 10% phytoplankton-based resin. Samsung says this can cut carbon emissions in manufacturing by more than 40% compared to conventional petroleum-based plastics, and the packaging is made entirely from paper.
The panel maintains static content at zero watts and uses far less energy than conventional digital signage when it refreshes. An advanced color imaging algorithm smooths gradations and refines contours so posters, book covers, and product shots look closer to print than to a backlit screen. A 13-inch, 4:3 color e-ink panel with this power profile sounds suspiciously like the hardware you would want in a large-format e-reader or note-taking tablet.
Samsung is clear that this is a business display, part of a lineup that already includes 32-inch and upcoming 20-inch models aimed at replacing printed signage. Still, it is hard not to imagine what would happen if a future device borrowed this panel, pairing it with touch and pen input for textbooks, comics, sheet music, or ambient dashboards that can sit on a desk for days without a charge.
Some of the most interesting future-facing ideas show up first in places like retail signage. A 13-inch color e-paper display built with phytoplankton-based resin is, on paper, just a smarter sign for cafes and cosmetics counters. It is also a reminder that the ingredients for calmer, more sustainable reading and information devices already exist; they are just waiting for someone to assemble them into something you would want to curl up with on the sofa.
Honda and DriveOhio have teamed up on a new road safety initiative in which Honda vehicles are being used to collect real-time data that can advise about potential issues and road deficiencies before they become a problem. Honda’s Proactive Roadway Maintenance System, which has been in prototyping since 2021, uses "advanced vision and LiDAR sensors" to identify issues such as worn or obstructed road signs, damaged guardrails, rough roads and emerging potholes.
During the pilot, members of the Ohio Department of Transportation’s smart mobility hub drove the test vehicles on around 3,000 miles of road in central and southeastern Ohio. They covered a mix of urban and rural environments, in varying weather conditions and at different times of the day.
ODOT operators were able to review any flagged road or infrastructure deficiencies in real time using smart dashboards developed by Honda and tech firm Parsons. The University of Cincinnati helped Honda fit the sensors to its vehicles, led the development of the damage detection feature and assisted ODOT during the pilot.
The data collected by the vehicles was processed by Edge AI models and then passed on to Honda’s own cloud platform. The system then automatically generated work orders for ODOT’s maintenance teams in order of priority.
While a relatively small pilot in scope, the Proactive Roadway Maintenance System performed well in the trial across a number of metrics, delivering as high as 99 percent accuracy at highlighting damaged or obstructed signs. Accuracy was 93 percent for damaged guardrails and a slightly lower 89 percent for spotting potholes.
Honda says its technology could also detect high-severity shoulder drop-offs that were easy to miss in a routine visual inspection, while the system also proved reliable at measuring road roughness. The team that worked on the project estimated that if implemented on a larger scale, the automated system could save ODOT over $4.5 million a year.
Honda and its partners are now looking at ways to scale up the prototype Proactive Roadway Maintenance System for real-world use. The manufacturer also says it aims to eventually have similar technology in the vehicles of its customers, who will be able to share their own detection data anonymously and help create safer roads.
This article originally appeared on Engadget at https://www.engadget.com/transportation/honda-vehicles-used-to-proactively-report-road-safety-issues-in-nation-first-pilot-151629967.html?src=rss
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Bedtime means juggling bright ceiling lights, harsh phone screens, and random night lights that feel more like plastic gadgets. Kids often want a light that feels like a friend keeping watch, while adults want something that does not fight the decor or scream “children’s product” when guests walk by. IKEA’s GREJSIMOJS tries to bridge that gap with a lamp that is both functional and playful without picking a side.
GREJSIMOJS is an LED table lamp shaped like a small blue dog, designed by Marta Krupińska as part of IKEA’s play-driven collection. It is meant for children but deliberately “far from childish,” with a rounded capsule body, soft legs, and a white dome that glows like a head, so it reads as a friendly companion even before you turn it on.
Turning it on at night means pressing and holding the button on the dog’s head to dim the light seamlessly. The lamp remembers the last brightness level, so it always comes back exactly where you left it, whether that is a low night-light glow or a brighter setting for reading. The gesture is simple enough for a child to understand, but satisfying enough that adults do not feel like they are using a toy.
The light itself is a pleasant, glare-free glow that is gentle on the eyes. It is bright enough for bedtime stories or quiet play, but can be dialed down to a soft presence that makes the room feel safe without keeping anyone awake. Over time, that consistency makes the lamp part of the ritual, a signal that the day is winding down and it is time to rest.
Krupińska describes the lamp as a reliable friend that keeps you company and makes you smile every day, and the GREJSIMOJS collection is built around play and togetherness for all ages. The dog shape is abstract enough to sit on a grown-up’s bedside table without feeling out of place, yet expressive enough that a child can project personality onto it, which is a neat trick for polypropylene and LEDs.
The body is made from polypropylene with at least 50% recycled content, and the LED light source is replaceable with a lifetime of about 25,000 hours, roughly 20 years at three hours a day. It is mains-powered with a cord and adapter included, cool to the touch, and cleaning is as simple as dusting it with a cloth.
GREJSIMOJS is less about adding another gadget to a child’s room and more about choosing a bit of playfulness in everyday objects. It is a reminder that a lamp can be both a piece of design and a small character in the room, watching over the bed, joining in on shadow puppets, and quietly proving that functional lighting does not have to grow up completely.
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Google has agreed to a preliminary $135 million settlement in a class action lawsuit brought by Android users who accused it of harvesting their data without consent. The suit alleged that since November 12, 2017, Google has been illegally collecting cellular data from phones purchased through carriers, even when apps were closed or location features were disabled.
As reported by Reuters, the affected users believed Google using their data for marketing and product development meant it was guilty of "conversion." In US law, conversion occurs when one party takes the property of another with "the intent to deprive them of it" or "exert property rights over it."
Subject to approval from a judge, a settlement of $135 million was filed in a San Jose federal court earlier this week. The payout would be one of, if not the largest ever in a case of this nature, according to Glen Summers, a lawyer for the plaintiffs.
Each user involved in the lawsuit would be entitled to up to $100 from Google, which denies any wrongdoing and has agreed to seek consent during the setup process of a new phone from now on. A toggle will be added to enable users to easily disable data transfer, while the Alphabet-owned company will also adjust its terms of service accordingly. A trial is scheduled for August 5.
This is the second settlement this week for Google. On January 26, the company also agreed to a $68 million settlement regarding claims that Google Assistant had been spying on users after being triggered by what it had misheard as wake words. Again, Google denied any wrongdoing in the class action suit.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-pay-135-million-to-settle-illegal-data-collection-lawsuit-133012112.html?src=rss
It's the year 2026 and the hottest game in my living room is Fruit Ninja. No, I'm not in the midst of an ill-advised retro mobile gaming kick. Instead, my family and I have been jumping around and slicing flying fruit in our living room using the Nex Playground. It's a tiny gaming system built entirely around Kinect-like games. With its camera and onboard computer vision processing, the $249 Nex Playground can track up to four players as effectively as Microsoft's clunky old Xbox motion tracker. Simply put, the dream of the Kinect, as well as Nintendo's Wii, lives on in the Nex Playground.
I'll admit, I was skeptical about Nex making a dent in the console arena. It's tough for new companies with no hardware experience to steal any limelight away from entrenched competitors like Sony, Nintendo and Microsoft. But the Nex Playground's simplicity, accurate motion tracking and library of kid-friendly titles (including the likes of Peppa Pig and Bluey) has made it a hit among families. The company says it sold 650,000 units last year, which might not sound like much, but it was enough to beat the beleagured Xbox last November.
Honestly, I'm just happy it gets my kids off the couch. I do my best to limit screen time with them, but as someone who has fond memories planted in front of my TV playing endless hours of SNES games, I also leave some room for my kids to explore tech and media on their own. I love the way Minecraft's near-limitless creative potential has unleashed my daughter's imagination, but I also want her to move more, especially in these winter months when we can't easily go outside.
Even though the Nex Playground is another screen-based activity, the sheer variety of games to play keeps my kids entertained and it helps them break a sweat. The console’s version of Fruit Ninja is similar to that game's VR forays, where you have to stand up and make an effort to swipe your arms. You're not just dragging your fingers across a screen. Go Keeper gamifies the role of a soccer goalkeeper, which leads to my kids jumping all over our family room to block and catch stray balls. And we all love having mini-dance parties with Starri, which has you swinging your arms and dodging obstacles, similar to VR titles like Beat Saber and Synth Riders.
In addition to those three games, the Nex Playground comes with Party Fowl, a collection of mini games, as well as its own spin on Whack-a-mole. If you want more games, you have to subscribe to the Nex Play Pass for $89 a year or $49 for three months. The company also offers a $29 Sports Pack at Target stores, which includes tennis, basketball and bowling games. Beyond those options, though, there's no other way to add new titles to the Playground. You can't buy anything individually, and since the entire platform is digital, there's also no market for cheap used games like you'd find for consoles.
Nex's subscription model is undoubtedly the Playground's biggest flaw, especially given the system’s $249 price. Instead of being an expensive console that you buy once (like an Xbox), and then occasionally purchase new titles for, the Playground is an ongoing commitment constantly calling for your wallet. To the company's credit, the device doesn't feature any ads or in-app purchases.
Nex Playground
Nex
"Ultimately, we would like to establish that long-term relationship ... we want to serve your family consistently with new content, and new updates all year round," Nex CEO David Lee said in an interview on the Engadget Podcast. He noted that the company added twenty new games to its subscription over the last two years, as well as 40 game updates over the last year. Similar to Xbox's Game Pass, the goal is to maintain the Nex Play Pass's value over time.
You could argue the Nex Play Pass's steep price isn't as bad as the $15 to $30 per child that indoor activity centers charge. Those godforsaken places only distract kids for a few hours at a time, and visiting one also comes with the risk of contracting exotic childhood illnesses. Theoretically, the Nex Playground could be something you turn to whenever you need to work out restless energy from your kids. And if that means parents could get a bit more sleep on the weekend, or just a few minutes to themselves for a cup of coffee, all of a sudden $89 a year doesn't seem so bad.
I'm also impressed by the Nex Playground's hardware and software, both of which are far more polished than I'd expect from a new hardware company. The device itself is a pastel-colored plastic box with a camera on the front (and a cute lens cover). You just have to plug it into power and an HDMI port, slap some batteries in the remote (which looks like an elongated Roku remote) and connect to Wi-Fi. It took a few minutes for the Playground to update the first time I turned it on, and I also had to create a Nex account using my phone.
Once that initial setup phase was over, it took another five minutes to download the initial batch of five games to the Playground via my gigabit connection. That timing entirely depends on your internet setup — I've seen reports of it taking up to 30 minutes to install the Nex's core games. I was also able to download the entire Play Pass library of titles in 35 minutes, but it could take a few hours on slower connections. Thankfully, those downloads happen in the background, so you can play other titles while waiting for new ones to install.
Another plus? Once you've downloaded the games, you can play them entirely offline. That makes it easier to grab the Playground and bring it on vacation, or to a friend's house, than it is to travel with other consoles. As long as you can reach a TV's inputs, have nearby power and clear out around six feet of space, you can play the Playground.
Nex Playground
Nex
Nex's long experience developing motion-tracked games and experiences is a major reason why the Playground is so successful. The company previously created Homecourt, an app for tracking your basketball skills, as well as Active Arcade, a collection of Playground-like minigames for iOS devices. Lee admitted that it’s tough to get parents to use their phones for things like Active Arcade. That led him to develop the Playground as a closed ecosystem, where the company could build a suite of games around a device where it could control every aspect of the hardware.
Now that Nex Playground features games from well-known kids brands like Peppa Pig, it’s clear that Lee’s intuition has paid off. While I have some concerns about the company’s subscription model, Nex has accomplished a rare feat: It developed a simple box that makes it easy for your entire family to jump into genuinely innovative games and experiences. You don’t need to set up a clunky console or any additional accessories. Just plug in the Nex Playground, and you too could be hand-slicing virtual fruit on your TV in no time.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-nex-playground-is-everything-xbox-kinect-wanted-to-be-133000397.html?src=rss
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