Turn 10’s Alan Hartman is the new head of Xbox Game Studios

Microsoft's Xbox leadership is starting to take shape following the company's blockbuster Activision Blizzard acquisition. The new head of Xbox Game Studios is Alan Hartman, former boss of Forza Motorsport developer Turn 10, according to a LinkedIn post seen by Game Developer. "Thrilled to be representing such an elite set of game creators in my new role leading Xbox Game Studios!" he wrote. 

Hartman has led Turn 10 since 2005, with recent stints as corporate VP of Forza and Fable. He oversaw the release of Forza series games and the ForzaTech engine, which is used in both Forza Horizon and the upcoming Fable reboot. 

Hartman succeeds Matt Booty, who was promoted to president of gaming content and studios. Other execs recently changing positions include Sarah Bond, who became Xbox's first black president in its 22 year history. She reports directly to Microsoft Gaming president Phil Spencer. More shakeups could be coming with Microsoft's $69 billion Activision Blizzard acquisition, as properties like Call of Duty, World of Warcraft, Overwatch and others now fall under the company's purview. Bobby Kotick remains as CEO of Activision Blizzard, but will step down at the end of 2023. 

This article originally appeared on Engadget at https://www.engadget.com/turn-10s-alan-hartman-is-the-new-head-of-xbox-game-studios-095546957.html?src=rss

Meta may return to China with the release of a new budget VR headset

Meta hasn't been in China since Facebook was blocked way back in 2009, but that may be about to change. The company is reportedly planning to release an all-new, lower-priced version of its virtual reality headset in the nation via an exclusive deal with video game giant Tencent, The Wall Street Journal has reported. Sales are tentatively set to begin in late 2024, but some details must still be finalized. 

The new headset would be more powerful than the Quest 2, but use lower-quality optics than the Quest 3, according to the report. The more budget-oriented headset may also be sold in other regions. Meta would reportedly take a larger share of headset sales, while Tencent pull in more of the content and service revenue, "like software subscriptions and game sales."

The deal would open up a huge market for Meta's VR division, which has been hemorrhaging money and could certainly use the boost. However, it's not clear whether Tencent would require government approval to sell the devices. Gaming is a popular VR activity, but China's strict rules have already had a significant impact on Tencent, the world's largest video game company. 

China may not be a panacea for Meta's weak VR division, either. TikTok owner ByteDance is China's virtual reality leader with its Pico headset, but is struggling with sales in China just as Meta is elsewhere. And Tencent itself was reportedly on the brink of disbanding its own VR division, but supposedly built it back up once the Meta deal seemed inevitable. Headset sales across the globe fell nearly 45 percent this quarter compared to the same period last year. 

If the deal goes through, Meta would regain a foothold in China after 14 years with no direct presence there. The company has a 50 percent worldwide share of the VR market, with Sony's PlayStation VR2 and Pico's VR headset in second and third place. Apple is about to enter the market with its $3,500 Vision Pro headset, but isn't likely to have a serious presence until it releases a cheaper version down the road. 

This article originally appeared on Engadget at https://www.engadget.com/meta-may-return-to-china-with-the-release-of-a-new-budget-vr-headset-090522700.html?src=rss

Meta may return to China with the release of a new budget VR headset

Meta hasn't been in China since Facebook was blocked way back in 2009, but that may be about to change. The company is reportedly planning to release an all-new, lower-priced version of its virtual reality headset in the nation via an exclusive deal with video game giant Tencent, The Wall Street Journal has reported. Sales are tentatively set to begin in late 2024, but some details must still be finalized. 

The new headset would be more powerful than the Quest 2, but use lower-quality optics than the Quest 3, according to the report. The more budget-oriented headset may also be sold in other regions. Meta would reportedly take a larger share of headset sales, while Tencent pull in more of the content and service revenue, "like software subscriptions and game sales."

The deal would open up a huge market for Meta's VR division, which has been hemorrhaging money and could certainly use the boost. However, it's not clear whether Tencent would require government approval to sell the devices. Gaming is a popular VR activity, but China's strict rules have already had a significant impact on Tencent, the world's largest video game company. 

China may not be a panacea for Meta's weak VR division, either. TikTok owner ByteDance is China's virtual reality leader with its Pico headset, but is struggling with sales in China just as Meta is elsewhere. And Tencent itself was reportedly on the brink of disbanding its own VR division, but supposedly built it back up once the Meta deal seemed inevitable. Headset sales across the globe fell nearly 45 percent this quarter compared to the same period last year. 

If the deal goes through, Meta would regain a foothold in China after 14 years with no direct presence there. The company has a 50 percent worldwide share of the VR market, with Sony's PlayStation VR2 and Pico's VR headset in second and third place. Apple is about to enter the market with its $3,500 Vision Pro headset, but isn't likely to have a serious presence until it releases a cheaper version down the road. 

This article originally appeared on Engadget at https://www.engadget.com/meta-may-return-to-china-with-the-release-of-a-new-budget-vr-headset-090522700.html?src=rss

Google is rolling out tools that let advertisers create AI-generated content

Google is rolling out a new feature that allow advertisers to create AI generated content using the same technology as the Bard chatbot, confirming a report from earlier this year. The feature is now available in beta on Google's Performance Max advertising product, allowing US advertisers to create and scale text and image assets for campaigns using AI, the company announced in a blog post

Performance Max is already an AI-powered product that works across multiple Google products including Youtube, search, display and others. It optimizes ads by analyzing performance data, and the new feature supplements that by using AI to assist in asset creation as well. As Google puts it, the features will allow advertisers to quickly create high-quality, personalized assets on various Google platforms.

"Asset variety is a key ingredient for a successful Performance Max campaign," wrote Google's Pallavi Naresh. "You’ve told us that creating and scaling assets can be one of the hardest parts of building and optimizing a cross-channel campaign. Now, you’ll be able to generate new text and image assets for your campaign in just a few clicks."

Google is rolling out tools that let advertisers create AI generated content
Google

Much like Bard or ChatGPT, users feed prompts to the AI, and it creates unique images and text for each business. Marketers can review and edit any assets created by the system prior to publication. It can be used to create versions of the same ad, or build new ads from scratch. All AI-generated imagery contains a visible watermark and is tagged as such. "We also have guardrails in place to prevent our systems from engaging with inappropriate or sensitive prompts or suggesting policy-violating creatives," Naresh wrote.

The feature should help marketers create advertising materials more quickly, while of course helping Google post those ads and make money more quickly. In that sense, it's pretty much a perfect AI use case for Google, which makes the vast majority of its revenue from advertising. The new system is currently in beta and only available in the US, but is expected to roll out more widely by the end of 2023. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-rolling-out-tools-that-let-advertisers-create-ai-generated-content-080255864.html?src=rss

Google has fixed a bug in Android 14 that locked Pixel users out of their devices

Many Pixel owners have been left with a bad taste in their mouths after it took Google over a month to fix a serious bug, Ars Technica has reported. It first appeared with the launch of Android 14 back on October 8th, locking some users with multiple accounts out of their device's local storage. It affects multiple devices ranging from the Pixel 4 to the Pixel 8, and for many users, it was akin to being locked out of their phone by ransomware. 

Some folks were unable to unlock their devices, while others were able to boot up but had no access to lock storage. However, the bug rendered some phones completely unusable, as they would continuously bootloop and never reach the home screen. Reports of the issue appeared shortly after Android 14 launched, but Google kept rolling out the buggy release and only acknowledged the flaw some 20 days after it appeared. 

The November update patch is now rolling out, but the initial November 2 release notes weren't very positive. Google said users locked out of their storage may only get some data back, and those experiencing a bootloop may lose everything. Today's update, however, states that users who were unable to access media storage should get all their data back once they install the November patch. 

Those stuck in a reboot may not be as lucky, though. Those folks will be able to at least get up and running again after submitting a form. However Google said that "data recovery solutions are still being investigated for devices that are repeatedly rebooting," adding that "we'll share additional updates soon."

The sordid episode shows how Google failed to properly implement its own much-touted failsafe systems, as Ars Technica noted. It kept rolling out Android 14 with the flaw despite multiple reports, and the vaunted dual partition system didn't work because it didn't accurately detect a boot failure. Finally, it took Google ages to elevate the issue to a higher priority, leaving many users stuck with bricked phones for weeks. "Little did I realize that 'seven years of updates' was not a feature, but a threat," said one disgusted user on Google's issue tracker.

This article originally appeared on Engadget at https://www.engadget.com/google-has-fixed-a-bug-in-android-14-that-locked-pixel-users-out-of-their-devices-061040556.html?src=rss

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor

Sony has just unveiled its latest pro-oriented mirrorless camera, and we now know why it took them four years to develop it. The Alpha A9 III is the first full-frame camera on the market with a global stacked sensor, a sort of holy grail in the photographic world. It allows for some wild specs, like 120fps shooting speeds with no blackout, up to a 1/80,000th of a second shutter speed and zero rolling shutter — albeit with a 24.6-megapixel resolution that may disappoint some.

The new tech opens up a lot of new possibilities for photographers. Without the constraints of a physical shutter (no, there isn't one), it can shoot full-resolution, blackout-free 14-bit RAW bursts at up to 120fps with a 1.6 second buffer (around 180 shots). Sony also installed the latest Bionz XR image processor and "high-density focal plane phase detection AF" that allows for real-time autofocus (AF) tracking. 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

"A designated AI processing unit uses real-time recognition AF to recognize a wide variety of subjects with high precision," Sony explains in the press release. "By combining high-speed performance of up to 120 fps with highly accurate subject recognition performance, it is possible to easily photograph scenes and moments that cannot be seen with the naked eye." 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

The global shutter also allows for shutter speeds of 1/80,000th of a second (1/16,000th during continuous shooting), ten times faster than most cameras. Compatible flashes can be synced all the way up to the maximum shutter speed, rather than being limited to much lower speeds in electronic shutter mode — normally around 1/250th to 1/500th of a second. It also allows the shutter speed to be finely adjusted to eliminate flicker in video. And Sony is offering a 1-second pre-burst feature that can capture scenes before the shutter button is pressed, reducing the possibility of a missed shot. 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

The stacked global shutter provides large benefits for video, as well. It's Sony's first camera to support 4K 120p video with no cropping and does so with no rolling shutter distortion (skewing), along with 4K 60p with 6K oversampling. It also offers 10-bit recording with S-Log3 capture in all video modes (including 4K 120p), along with S-Cinetone borrowed from the company's high-end Venice lineup that "makes human skin tones and subjects stand out beautifully," Sony said. It should be one of Sony's best-focusing cameras for video, as all the photo subject tracking features work in that mode, too.

It's got a long list of other features you'd expect on a high-end Sony camera, most notably in-body stabilization with up to 8 stops of shake reduction. The electronic viewfinder is Sony's best with 9.44 million dots, and It resolves the rear display tilt vs. flip debate by doing both of those things. And to help clear the buffer as quickly as possible, the A9 III supports fast CFexpress Type A cards on top of SD UHS II, much like the Alpha A1.

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

Other specs show an ISO range of 250-25600 (expandable to ISO 125–51200) with a minimum ISO that's a bit on the high side. That shouldn't bother photographers on sunny days, given the extremely fast shutter speeds, but video shooters will need ND filters to block some light. 

What will be a key for this camera is the image quality and low-light sensitivity, given that this is an all-new sensor and there's not a lot of data on global shutters. Sony didn't release any sample photos yet from what I've seen, so upcoming reviews of this model will be key. The Alpha A9 III goes on pre-order tomorrow for $6,000, with a vertical grip available for $400 — but won't arrive until next spring. 

This article originally appeared on Engadget at https://www.engadget.com/the-sony-a9-iii-is-the-fastest-full-frame-camera-ever-thanks-to-a-global-stacked-sensor-175522418.html?src=rss

Things are going from bad to worse for Cruise’s robotaxis

GM's autonomous vehicle Cruise division is already going through a rough patch, with the California Department of Motor Vehicles (DMV) recently suspending its driverless permits over safety issues. Now, several new reports have highlighted other issues with the company, including problems with its autonomous vehicles (AVs) recognizing children and the frequency with which human operators must remotely take control. The company also just announced that it's temporarily suspending production of its fully autonomous Origin transport.

The most concerning issue is that Cruise reportedly kept its vehicles on the streets even though it knew they had problems recognizing children, The Intercept reported. According to internal, previously unreported safety assessment materials, Cruises autonomous vehicles may have been unable to effectively detect children in order to take extra precautions. 

"Cruise AVs may not exercise additional care around children," the document states. Because of that, the company was concerned that its robotaxis might drive too fast near children who could move unexpectedly into the street. Cruise also lacks data around child-specific situations, like kids separating from adults, falling, riding bicycles or wearing costumes. 

In one simulation, the company couldn't rule out a scenario where a vehicle strikes a child. In another specific test drive, a vehicle detected a child-sized dummy but still struck it with a mirror at 28 MPH. The company chalked up the problems to a inadequate software and testing — specifically, it lacks AI software that could automatically detect child-shaped objects around the car and maneuver accordingly.

In a statement to The Intercept, Cruise admitted that its vehicles sometimes temporarily lost track of children by the side of the road during simulation testing. It added that the problem was fixed and only seen in testing and not on public streets, though it didn't say what specific actions it took to resolve the issue. A spokesperson also said that the system hadn't failed to detect the children, but did fail to classify them as such. 

It further stated that the odds of an accident involving children were relatively low. "We determined from observed performance on-road, the risk of the potential collision with a child could occur once every 300 million miles at fleet driving, which we have since improved upon. There have been no on-road collisions with children."

The report also notes that Cruise AVs have trouble detecting large holes in the road, such as construction site pits with crews inside, something the company itself called a "major risk." GM's own documents indicated that even with its small AV fleet, a vehicle was likely to drive into such a hole at least once a year — and into a pit with people inside once every four years. 

That scenario almost happened, according to video reviewed by The Intercept. Onboard cameras show an AV driving right to the edge of a pit, inches away from workers, despite the presence of construction cones. It only stopped because someone waved a "slow" sign in front of the windshield. 

"Enhancing our AV’s ability to detect potential hazards around construction zones has been an area of focus, and over the last several years we have conducted extensive human-supervised testing and simulations resulting in continued improvements," the company said in a statement. "These include enhanced cone detection, full avoidance of construction zones with digging or other complex operations, and immediate enablement of the AV’s Remote Assistance support/supervision by human observers."

All of that raises the question of whether Cruise should be operating its vehicles on public roads. "If you can’t see kids, it’s very hard for you to accept that not being high risk — no matter how infrequent you think it’s going to happen," Carnegie Mellon engineering professor Phil Koopman told The Intercept

The child detection issue isn't the only recent exposé on Cruise, as it turns out that the robotaxis aren't really autonomous at all. In fact, they require human assistance every four to five miles, according to a report in The New York Times confirmed in large part by Cruise CEO Kyle Vogt in Hacker News

"Cruise AVs are being remotely assisted (RA) 2-4 percent of the time on average, in complex urban environments." wrote Vogt. That equates to someone intervening every four to five miles, which could be multiple times on many trips. There is typically one remote assistant "for every 15-20 driverless AVs," Cruise stated later.

In a statement to CNBC, the company provided additional details: "Often times the AV proactively initiates these [remote assistance actions] before it is certain it will need help such as when the AV’s intended path is obstructed (e.g construction blockages or detours) or if it needs help identifying an object," a spokesperson wrote. "Remote assistance is in session about 2-4 percent of the time the AV is on the road, which is minimal, and in those cases the RA advisor is providing wayfinding intel to the AV, not controlling it remotely."

Finally, it appears that Cruise has halted production of its Origin autonomous vehicle after the California DMV pulled its license, Forbes reported. In an all-hands meeting with employees, Vogt, referring to the DMV license withdrawal, stated that "because a lot of this is in flux, we did make the decision with GM to pause production of the Origin," according to audio from the meeting. A GM spokesperson later confirmed to Engadget that "We are finishing production on a small number of pre-commercial vehicles and after that, plan to temporarily pause production."

Cruise is still operating its AVs in California, but now must have a human backup driver at the wheel. Meanwhile, California says it has given Cruise a path back to driverless operation “The DMV has provided Cruise with the steps needed to apply to reinstate its suspended permits, which the DMV will not approve until the company has fulfilled the requirements to the department’s satisfaction,” it said in a statement. 

Update, November 7 2023, 12:44PM ET: A statement from GM has been added confirming the pause.

This article originally appeared on Engadget at https://www.engadget.com/things-are-going-from-bad-to-worse-for-cruises-robotaxis-094529914.html?src=rss

TikTok is shutting down its $2 billion Creator Fund and steering users to the Creativity Program

TikTok only launched its Creator Fund a few years ago, but is already shutting it down in favor of a new monetization scheme that arrived earlier this year. "Starting December 16, 2023, the Creator Fund will be discontinued in the United States, United Kingdom, France, and Germany," a spokesperson told Engadget in a statement. "All creators currently enrolled in the Creator Fund can upgrade to the Creativity Program." 

The Creativity Program emphasizes longer content, with a required minimum video length of at least one minute. (TikTok now allows videos up to 30 minutes long.) The company said it wants to create "the best possible experience" on the platform with the new system, but longer videos also help TikTok sell more ads. The main benefit for streamers is that it pays up to 20 times the amount offered by the Creator Fund, according to the company. 

"We developed the Creativity Program based on the learnings and feedback from the Creator Fund, and we'll continue listening and learning from our community as we explore new features and enhance existing ones to further enrich the TikTok experience," TikTok said. The Creator Fund will continue to be available for users in Spain and Italy, at least for now.

The Creator Fund was unveiled in 2020 with an initial commitment of $200 million to be paid out to top streamers. Soon after, the company said it would support hundreds of thousands of creators with over $2 billion in funding over the next three years. 

However, it got off to a rough start after top users complained that they weren't receiving much money. Last year, streamer Hank Green shared that he made about 2.5 cents per 1,000 views on the platform — a fraction of his YouTube earnings and about half of what he earned on TikTok prior to the fund.

We designed the Creativity Program based on [creator] feedback, to encourage creators to create high-quality, original content, generate higher revenue potential, and open doors to more real-world opportunities. The program offers higher cash incentives, giving creators the potential to earn up to 20 times the amount previously offered by the Creator Fund.

What is the TikTok Creativity Program

The Creativity Program, by contrast, arrived in February of this year as an invite-only system before opening up to all eligible creators. It's still in beta, but any Creator Fund users can join, provided they're at least 18 years old and have at least 10,000 followers and 100,000 video views in the last 30 days, along with a US-based account (or account in one of the other eligible countries). After switching to the Creativity Program, users are removed automatically from the Creator Fund.

Some creators have embraced the Creativity Program, according to a report from Insider. Streamers with subscriber numbers varying from a half million to several million have seen payouts ranging in the low thousands to nearly $100,000 per month, "a complete 180" from what they were seeing before, according to one creator. 

Streamers may like the longer format and extra revenue, but users may need to some to adjust. In a recent TikTok internal survey, nearly 50 percent of users said videos over a minute in length were "stressful," and a third of users watched videos online at double speed, according to a Wired report from earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-shutting-down-its-2-billion-creator-fund-and-steering-users-to-the-creativity-program-091023832.html?src=rss

MediaTek takes on Qualcomm with its latest flagship mobile processor

MediaTek has unveiled its flagship Dimensity 9300 mobile processor using TSMC's 3rd-generation 4nm+ technology. The company claims much improved performance and power consumption over last year's Dimensity 9200, and performance on par with Qualcomm's new Snapdragon 8 Gen 3 processor in some key benchmarks. That makes three flagship mobile system-on-chips launched in the last month (including Google's Tensor G3), showing some healthy competition in the high-end mobile processor space. 

The Dimensity 9300 has what MediaTek calls an "all-big core architecture" oriented toward performance, with four ultra-large cores and four big cores, making eight altogether. That compares to the Snapdragon 8 Gen 3, which comes with a single ultra-large Cortex-X4 core, along with 5 big Cortex-A720 cores and 2 smaller Cortex-A520 cores to balance energy savings and performance. 

With all that, it delivers 15 percent more performance than the Dimensity 9200 at the same power level, or 33 percent power draw at the same performance. It also allows for 40 percent more peak performance, according to the company. Mediatek also claims an AnTuTu score of 2,130,000+, which roughly matches The Snapdragon 8 Gen 3's AnTuTu score. 

MediaTek is also claiming a 46 percent jump in GPU performance over the previous processor at the same power levels and higher frame rates than its rival on certain gaming benchmarks. It also offers much improved deep learning performance over the Dimensity 9200 thanks to the new APU 790 AI processor — with up to 8 times the processing speed and Stable Diffusion image generation under a second.  

It also has features that improve computational photography and video, support for always-on HDR at 4K 60p, "real-time bokeh tracking" at 4K 30fps, AI processing on RAW photos and videos and support for the new Ultra HDR format in Android 14. 

That's all quite impressive if accurate, though tests will need to bear those claims out. In any case, it looks like a solid alternative to Qualcomm's Snapdragon 8 Gen 3, and it's likely to appear on a number of upcoming devices, possibly including the The Vivo X100 and X100 Pro. 

This article originally appeared on Engadget at https://www.engadget.com/mediatek-takes-on-qualcomm-with-its-latest-flagship-mobile-processor-113009414.html?src=rss

Apple Watch battery drain issues to be fixed in upcoming watchOS update

Last week, a number of Apple Watch owners noticed that their batteries were draining much quicker than normal after they installed the latest watchOS version 10.1. Now, Apple has acknowledged the issue in an internal memo seen by MacRumors, and promised that a fix will arrive in an upcoming update. 

The issue is affecting multiple models including older ones like Watch SE and Watch Series 5, up to brand new versions like Apple Watch Ultra 2, according to Reddit, Apple's Support Community, X and other sources. The issue appears to be fairly serious, with one user noting that "watchOS 10.1 is killing the battery on my Apple Watch," draining it from 100 to 50 percent in less than 60 minutes. 

Apple appeared to address the issue partly with its iOS 17.1 update, noting that it resolved a problem involving "increased power consumption" when a Watch running watchOS 10.1 is paired with an iPhone using iOS 17, as MacRumors noted. That doesn't seem to have fully resolved the issue, though.

Apple said in the memo that the issue will be fixed in a watchOS update "coming soon," without providing a more specific date, specific models affected and reason for the problem. Given the nature of it, however, we'd hope it's a high-priority item. Apple is reportedly set to release iOS 17.1.1 for iPhone, and will hopefully also release watchOS 10.1.1 with a fix.

This article originally appeared on Engadget at https://www.engadget.com/apple-watch-battery-drain-issues-to-be-fixed-in-upcoming-watchos-update-090554269.html?src=rss