Apple confirms home screen web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

However, the Open Web Advocacy organization disagrees, as it writes in its latest blog

Some defend Apple's decision to remove Web Apps as a necessary response to the DMA, but this is misguided.

Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text. It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.

The complete absence of Web Apps in Apple's DMA compliance proposal, combined with the omission of this major change from Safari beta release notes, indicates to us a strategy of deliberate obfuscation. Even if Apple were just starting to internalize its responsibilities under the DMA, this behaviour is unacceptable. A concrete proposal with clear timelines, outlining how third party browsers could install and power Web Apps using their own engines, could prevent formal proceedings, but this looks increasingly unlikely. Nothing in the DMA compels Apple to break developers' Web Apps, and doing so through ineptitude is no excuse.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-confirms-home-screen-web-apps-will-no-longer-work-on-european-ios-devices-112527560.html?src=rss

GM’s Super Cruise expansion adds 750,000 miles of rural roads

GM has announced a significant expansion of its Super Cruise operating area by around 750,000 miles to rural roads and minor highways in the US and Canada, TechCrunch reported. The upgrade is set to be completed by 2025 and will nearly double the automaker's current 400,000 mile network.

First launched in 2017, Super Cruise allows fully hands-free operation under the supervision of a driver, who must be ready to take control at any time. It uses highly accurate GPS, cameras, radar sensors and a driver attention system to ensure the operator is paying attention. 

However, it can only be operated on designated roads that have been LiDAR scanned for GM by a third-party contractor. That generates maps maps showing lane level data, topography, the radius of road curves and more, allowing Super Cruise to adjust speeds when necessary. That's particularly important on rural roads and highways that are more likely to have tight curves, steep hills and other potentially dangerous sections.

The automaker has taken a slow approach to its driver assistance system, especially compared to rival Tesla, which offers a $12,000 Full Self Driving system that can operate on city streets. GM recently unveiled the Ultra Cruise system that could also work in cities, saying it could be used "95 percent" of the time hands-free. However, that program was reportedly cancelled, with GM now fully focusing on Super Cruise.

GM offers 15 vehicles with Super Cruise, including pickups, SUVs, the Bolt EUV and all Cadillac models. Up until now, it's largest Super Cruise expansion took place in 2022, growing from 200,000 to 400,000 miles. 

This article originally appeared on Engadget at https://www.engadget.com/gms-super-cruise-expansion-adds-750000-miles-of-rural-roads-100119273.html?src=rss

Max is the first streaming service to offer Dolby Vision for live sports

As part of its NBA All-Star coverage press release, Warner Bros. Discovery announced that it'll stream live sports with Dolby Vision for the first time ever. The feature will be available to Max subscribers with supported Dolby Vision TVs "via the B/R [Bleacher Report] Sports Add On," the company said. 

Dolby Vision has been available for streaming films and TV series for ages, but this will mark the first time it comes to live sports. Warner Bros. Discovery hinted that it'll soon be available across NBA, NHLA, MLB, NCAA and US soccer games as well. Max has already been using Dolby Atmos sound to enhance live games.

Sports streams arguably stands to benefit most from Dolby Vision, as it boosts brightness levels, clarity and color. Dolby has previously said that real-time HDR feeds will be handled intelligently to so that bright areas aren't blown out and detail isn't lost in shadows. The company has also said that live feeds will adjust accordingly to the device they're being played on so they're optimal for each display.

This weekend's NBA All-Star coverage will be first to get Dolby Vision. Coverage includes the game on Sunday, February 18 starting at 8PM ET, as well as a special two-hour NBA All-Star Tip-Off show at 6PM.

Max launched the Bleacher Report tier on October 5, offering live sporting events including MLB, NBA, NHL and NCAA. It also offers access to all of WBD's pre- and post-game shows, along with Bleacher Report highlights, documentaries and more. The company recently extended the deadline for free programming until February 29, 2024. After that, it'll cost $10 per month, but the addition of Dolby Vision makes it a more compelling option. 

This article originally appeared on Engadget at https://www.engadget.com/max-is-the-first-streaming-service-to-offer-dolby-vision-for-live-sports-161515799.html?src=rss

Sony predicts it’ll sell fewer PS5s than first thought

Sony has lowered its PlayStation 5 sales forecast for fiscal 2023 significantly and now expects to sell 21 million units, down from a previous forecast of 25 million. That's despite posting record quarterly revenue and selling 8.2 million PS5s over the holiday season. So far this fiscal year, Sony has sold 16.4 million consoles, bringing its total to 54.8 million overall. (The company sold 19.1 million PS5s in fiscal 2022.)

Sony announced in December that it had sold 50 million PS5 units over three years, as of December 9, 2023. That's just a week longer than it took the PS4 to achieve the same number, and the latter wasn't bogged down by supply chain issues and a worldwide pandemic. 

Revenue was up 16 percent over the same quarter last year, thanks in part to improved sales of non-first-party titles. However, operating income was down significantly (26 percent), due a drop in first-party sales and losses on hardware due to promotions. In other words, PS5 sales aren't meeting the company's expectations despite discounts. 

Sony has seen higher sales in all three quarters this year compared to last. That might not continue this year though, as it's forecasting sales of just 4.6 million for Q4 2023 (February to April), down from 6.3 million in Q4 2022. 

In terms of new first-part games, Sony noted that Marvel's Spider-Man 2 has sold 10 million units (as of February 4) since its release in October 2023.

Almost all other Sony divisions saw higher revenue, including its Imaging & Sensor Solutions division (Sony makes sensors for iPhones and many other devices), along with Pictures and Music. That resulted in a record 3.75 trillion yen for Q3 ($24.9 billion) compared to 3.08 trillion yen the year before ($20.5 billion). 

This article originally appeared on Engadget at https://www.engadget.com/sony-predicts-itll-sell-fewer-ps5s-than-first-thought-091816189.html?src=rss

Nothing’s Phone 2a will debut on March 5

Nothing announced that it will reveal its latest Phone 2a on March 5th, but there's a not-great surprise for American fans of the product. Rather than being released officially like the Phone 2, the device will come to the US as part of a "developer program." That sounds a lot like the way it released the original Phone 1, which was sold for $299 stateside under a similar-sounding "Beta Membership" program.

The company didn't reveal any images of the device or pricing, but the company may use a simplified Phone 2 esthetic. That unique design was a standout feature thanks to the transparent Gorilla Glass back, 11 LED "Glyph" strips, a metal frame and curved edges. 

The Phone 2a is rumored to be a budget version of the Phone 2, which cost $600. In a teaser video, the company questioned how it could make it "cheaper" and also mentioned that it has made better supplier connections so it can pass the savings onto consumers. Earlier rumors peg the European price around €400 ($430), with the savings chalked up in part to a cheaper MediaTek Dimensity 7200 processor. 

The same rumors suggests it'll have a simplified interface with fewer LED strips, plus dual cameras centered at the top like eyes on a head (backed up somewhat by Nothing's "See the world through fresh eyes," as The Verge points out). Sketches shown in Nothing's release video appear to back up that claim. We may learn more soon, as Nothing is holding a press conference in Barcelona for Mobile World Conference (MWC) on February 27th. 

This article originally appeared on Engadget at https://www.engadget.com/nothings-phone-2a-will-debut-on-march-5-123559888.html?src=rss

Apple Cash will offer virtual card numbers for online shopping

Apple Cash may soon offer a "virtual card number" in the iOS 17.4 beta that can be used to shop online where Apple Pay isn't available, according to a Reddit post spotted by 9to5Mac. The new feature promises a new security code for every transaction and the number can be accessed in Safari's Autofill for easy use. 

In the beta, Apple Cash users are prompted to "set up virtual card number." Once that's done, you can see it via the settings menu, including the card number, expiration date and security code. The number is separate from the one used for Apple Pay transactions and can be changed, according to 9to5Mac

As a reminder, Apple Cash is similar to a debit card, allowing you to send and receive money via Apple Pay and the Message app. Funds can be stored and it can be linked to a bank account or other debit card to transfer money back and forth. Apple Pay cashback earnings are paid off as Apple Cash, and funds can be used to pay off Apple Pay balances. 

Apple Cash used to be operated on the Discover Network, but Apple switched over to Visa back in 2022. Until now, though, Apple Cash has had no card number, so using it online was a non-starter. Apple says 15 percent of retailers still don't accept Apple Pay — so with the virtual card number, you might be able to pay with Apple Cash on those sites. The feature is still in beta on iOS 17.4, which is supposed to arrive in March. 

Apple Cash update adds 'virtual card number' for online shopping
Reddit/simpledsp

This article originally appeared on Engadget at https://www.engadget.com/apple-cash-will-offer-virtual-card-numbers-for-online-shopping-123508385.html?src=rss

Ring’s cheapest subscription plan is going up by $10 a year

Amazon's Ring is raising the price of its cheapest Basic subscription, following similar bumps by Google and others, the company said in a FAQ seen by The Verge. As of March 11, it's going from $4 to $5 per month (or $40 to $50 dollars a year), an increase of 25 percent. 

The last time Ring raised its Basic plan rate in June of 2022 (from $3 to $4 per month), it also added a few features like additional cloud storage, larger bulk videos downloads and the ability to receive exclusive discounts on future Ring product. This time, though the price is increasing with no additional benefits added. 

While just a couple of Starbucks Flat White coffees per year more, the bump could be more significant for some users. The Basic plan only covers one camera and each requires a sub to save and record videos. That means users with two or more cameras may be better off with the Ring Protect Plus plan (which covers all Ring doorbells and home cameras at one location), since it's now exactly twice as much at $10 per month or $100 per year. (Without a plan, you can only view a livestream and receive motion alerts.)

Ring's move follows Google, which raised its cheapest Nest Aware plan from $6 to $8 per month ($60 to $80 per year) in September last year, though that option covers every camera on your account. That now makes Google's option better for new users who haven't bought any hardware. 

If you're looking to spend even less, Blink and Wyze both offer single camera cloud plans for $3 per month, and both companies support local storage as well. Another option is buying devices that support Apple HomeKit Secure Video, provided you have an iCloud+ subscription.

This article originally appeared on Engadget at https://www.engadget.com/rings-cheapest-subscription-plan-is-going-up-by-10-a-year-093533654.html?src=rss

Homeworld 3 delayed again until May

Homeworld 3, the much-anticipated sequel to 20-year-old real-time strategy game Homeworld 2, has been delayed once again, Gearbox Publishing and Blackbird Interactive announced. It's now set to come out on May 13, 2024, a couple of months after the previously announced March 8 debut.

The decision to delay was made following a playthrough by users from outside the company. "This resulted in additional insights and perspective the will be incorporated to make Homeworld 3 the best experience possible," the team wrote. A public demo also likely weighed on the decision, showing some issues like balky camera and other controls.

Homeworld 3 delayed again until May
Gearbox Publishing/Blackbird Interactive

Homeworld 3 was originally pegged for a 2022 release, but it was postponed until 2023 and later February 2024, then again slightly until March 8. Though public beta users found some elements balky, the game generated positive comments as well, so the new May 13 date may be realistic. 

Homeworld 3 is an ambitious sequel to its popular predecessor, attempting to capture the vibe that people loved while introducing new modes including PvP and co-op. The latter (War Games) has a roguelike aspect emphasizing coordination with fellow players and may be the new title's ace in the hole. In any case, May is a generally a quiet month for game releases, so if the latest date works out, it would be a fine time to get into a complex RTS. 

This article originally appeared on Engadget at https://www.engadget.com/homeworld-3-delayed-again-until-may-113515101.html?src=rss

Apple’s latest Vision Pro update improves the look of ‘Persona’ avatars

A key feature of Apple's Vision Pro VR, er, spatial computing headset is Personas that that lets people see a digital version of themselves during calls, Zoom meetings, etc. At launch, they looked a bit creepy, but Apple has improved them considerably in the latest release, according to posts on X spotted by MacRumors. They're now more realistic, so users look less like impressionist paintings and more like humans. 

Once the visionOS 1.1 update is installed, you'll be prompted to recapture your Persona to get the "latest appearance updates" — this is apparently done in part with the headset off and pointing at your face. Most users feel the updated Personas are better, and visually, they look less blurry and a touch more realistic, plus the proportions seem better.

As a reminder, Personas are a digital representing of the users created by data from the headset's sensors and a new machine learning algorithm. They're designed to be an "authentic spatial representation" of someone that shows their facial expressions and hand movements — so you won't be a dork in a mask on group calls.

If you need to do that, though, a similar feature called EyeSight shows other people a digital version of your eyes when you're wearing the Vision Pro. Apple still calls Personas a beta feature and provides detailed instructions to get the best results.

This article originally appeared on Engadget at https://www.engadget.com/apples-latest-vision-pro-update-improves-the-look-of-persona-avatars-100558320.html?src=rss

Anker charging accessories are up to 52 percent off

Anker makes some of the most-recommended charging products out there, but the extra quality comes at a price. If you've been waiting for a sale, you can now grab a number of Anker chargers and other smartphone accessories at Amazon with discounts of up to 52 percent. Standout products include the Anker Prime Power Bank ($90, the lowest price we've seen by far), iPhone 15 portable charger ($20 instead of $30), Nano II 30W fast charger ($16, 33 percent off) and a USB-C Cable 3-pack for $18, saving you 40 percent. 

To start with, the Anker Prime 20,000mAh 200W power bank is our pick for the best premium power bank. It has two USB-C ports and one USB-A port capable of delivering a total charging output of 200W. That means you can charge two laptops at 100W each simultaneously. That 100W charging goes the other way too, so you can fully recharge the power bank in just 75 minutes.

Another great deal is on the iPhone 15 portable charger (Nano Power Bank), so called because of the USB-C connector. It attaches to the bottom and offers 5,000mAh hours of charging at a relatively quick 22.5W and of course works with other USB-C devices including iPad Pro/Air, AirPods, Android smartphones and more.  

The Anker Power Bank 10,000mAh portable charger can charge an iPhone 14 twice and an iPad Mini up to 1.3 times, according to the company. It also has the benefit of two ports, so it can charge two devices at once. Meanwhile, the Anker Nano II 30W GaN II compact fast charger has enough juice to charge a 2020 MacBook Air at full speed and apply a relatively quick charge to smartphones, tablets and more. 

Finally, if it's cables you're after, Anker has those, too. You can grab the Anker 333 USB-C to USB-C 3-pack (3.3-, 6-, and 10-feet lengths, 100W limit) for just $18, for a savings of 40 percent. This is one of the better off-season Anker sales we've seen, but it's always best to act soon if you're looking to buy. 

This article originally appeared on Engadget at https://www.engadget.com/anker-charging-accessories-are-up-to-52-percent-off-132013414.html?src=rss