HBO’s upcoming MoviePass documentary is a must-watch for fans of tech trainwrecks

The rise and fall of MoviePass is one of those stories just begging for the documentary treatment and, well, HBO has got you covered. The platform just set a premiere date of May 29 for MoviePass, MovieCrash, a documentary helmed by filmmaker Muta’Ali and produced by none other than Mark Wahlberg.

The film chronicles the “meteoric rise and stranger-than-fiction implosion” of the movie ticket subscription platform, which originally set the world on fire when it first launched back in 2011. However, it wasn’t long before the company realized that the “all you can eat” approach that works so well with gyms and other membership clubs is a weird fit for movie theaters, particularly at the service’s low price point. In just eight years, the company went from the fastest growing subscription service since Spotify to total bankruptcy.

As the trailer shows, the documentary will feature interviews with many of the major players involved in the various stages of MoviePass. This includes original co-founder Stacy Spikes and former CEO Mitch Lowe. There will also be plenty of interviews with journalists who covered the service, FTC personnel and former subscribers. Incidentally, the trailer promises an anecdote in which a customer sent a box of feces to the MoviePass offices, and we don’t want to miss that.

Though premiering on HBO at 9PM ET on May 29, the documentary will also be available on-demand via Max. Director Muta’Ali has made a few good documentaries, including Yusuf Hawkins: Storm Over Brooklyn and Cassius X: Becoming Ali.

As for MoviePass, well, it’s a long and complicated story. The app captured the hearts of theater-goers in 2011 by promising unlimited trips to the cinema for a single monthly subscription fee. The love affair didn’t last. The company ceased operations in 2019 and filed for bankruptcy in 2020. Between those dates, there have been reports of wire fraud, securities fraud and significant data breaches, among other outlandish scenarios. In short, it’s perfect fodder for a documentary.

MoviePass is actually still around. Co-founder Spikes recently bought the company’s assets, brought on new investors and re-launched the service. However, the updated pricing model is on the confusing side, with credits and tiers, and seems to have not captured lightning in a bottle for the second time.

This article originally appeared on Engadget at https://www.engadget.com/hbos-upcoming-moviepass-documentary-is-a-must-watch-for-fans-of-tech-trainwrecks-184923511.html?src=rss

Activision forms a studio to develop a brand-spanking new IP

Activision just announced that it's working on a brand-new IP, with a mission “to craft a franchise with an enduring legacy that resonates far beyond games.” To help steward this mysterious franchise into the world, the company has opened up a new internal studio called Elsewhere Entertainment.

The team is headquartered in Warsaw, which is where CD Projekt Red cooks up The Witcher and Cyberpunk games, with assistance from a smaller US-based group. The company hasn’t given one ounce of detail regarding the IP itself, just saying that Elsewhere is “dedicated to establishing an environment that inspires bold and diverse ideas” and that it has “full access to Activision’s resources and tools.”

The developer has suggested the final release will be a “next-gen” experience, but didn’t say whether that meant today’s next-gen or whatever consoles are coming down the pike in the next few years. This will likely be a story-driven game, as Activision has hired up folks who worked on The Last of Us, the Uncharted franchise, Cyberpunk 2077 and The Witcher 3. If you have a decent resume and a hankering to work on a new IP, here’s a likely-related job posting.

A new studio means new hires, which is great news for an industry plagued by layoffs. As a matter of fact, the formation of Elsewhere comes just over one week after Activision’s parent company Microsoft closed three Bethesda studios. This is also happening a couple of months after Toys for Bob, another Activision studio, spun off into an indie. In any event, we’ll let you know when the company drops some concrete information about the franchise itself.

This article originally appeared on Engadget at https://www.engadget.com/activision-forms-a-studio-to-develop-a-brand-spanking-new-ip-164001419.html?src=rss

Activision forms a studio to develop a brand-spanking new IP

Activision just announced that it's working on a brand-new IP, with a mission “to craft a franchise with an enduring legacy that resonates far beyond games.” To help steward this mysterious franchise into the world, the company has opened up a new internal studio called Elsewhere Entertainment.

The team is headquartered in Warsaw, which is where CD Projekt Red cooks up The Witcher and Cyberpunk games, with assistance from a smaller US-based group. The company hasn’t given one ounce of detail regarding the IP itself, just saying that Elsewhere is “dedicated to establishing an environment that inspires bold and diverse ideas” and that it has “full access to Activision’s resources and tools.”

The developer has suggested the final release will be a “next-gen” experience, but didn’t say whether that meant today’s next-gen or whatever consoles are coming down the pike in the next few years. This will likely be a story-driven game, as Activision has hired up folks who worked on The Last of Us, the Uncharted franchise, Cyberpunk 2077 and The Witcher 3. If you have a decent resume and a hankering to work on a new IP, here’s a likely-related job posting.

A new studio means new hires, which is great news for an industry plagued by layoffs. As a matter of fact, the formation of Elsewhere comes just over one week after Activision’s parent company Microsoft closed three Bethesda studios. This is also happening a couple of months after Toys for Bob, another Activision studio, spun off into an indie. In any event, we’ll let you know when the company drops some concrete information about the franchise itself.

This article originally appeared on Engadget at https://www.engadget.com/activision-forms-a-studio-to-develop-a-brand-spanking-new-ip-164001419.html?src=rss

Assassin’s Creed Shadows brings stealthy mayhem to feudal Japan on November 15

Assassin's Creed Shadows will be available globally on November 15. The latest iteration of the historical murder sim will be playable on a bunch of devices, including PS5, Xbox Series X/S and PC via the Ubisoft Store and the Epic Games Store. It’ll also be available for Apple silicon Mac computers right at launch, which is something of a rarity, and on cloud gaming platforms like Amazon Luna and Ubisoft+.

If the name sounds unfamiliar, the game used to be called Assassin’s Creed Codename Red and it’s been in development since at least 2022. It’s set in feudal Japan and the developer promises “a very different type of Assassin’s Creed game.” Ubisoft Quebec is leading work on the project, suggesting it could resemble something like the expansive Assassin's Creed Odyssey more than the streamlined Assassin’s Creed Mirage.

It’s hard to make out any major gameplay changes from the trailer, as it’s primarily cinematics. The vibes seem pretty cool though. Also, 16th-century Japan is one heck of a great setting. Here’s hoping Ubisoft nails it. The game features two playable characters, a samurai and a shinobi assassin. Each has unique playstyles, with the assassin Naoe favoring stealth and the samurai Yasuke preferring brute force.

Assassin's Creed Shadows will also be playable a bit early for Ubisoft+ subscribers, on November 12. It’ll be available in the usual array of editions. The standard version costs $70, which has somehow become the new normal price for AAA games. The Gold Edition costs $110 and nets players a season pass for DLC, a bonus quest and early access to the game on November 12, just like Ubisoft+ subscribers.

The Ultimate Edition costs $130 and includes everything just mentioned, plus a red and black photo filter and some character skins. Finally, the Collector’s Edition comes in at a jaw-dropping $280 and adds some nifty physical trinkets, including a SteelBook case, a paper world map, figurines of the main characters, a large art book, two lithographs and more. Ubisoft promises another trailer in June that will focus on gameplay.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-shadows-brings-stealthy-mayhem-to-feudal-japan-on-november-15-180139119.html?src=rss

Assassin’s Creed Shadows brings stealthy mayhem to feudal Japan on November 15

Assassin's Creed Shadows will be available globally on November 15. The latest iteration of the historical murder sim will be playable on a bunch of devices, including PS5, Xbox Series X/S and PC via the Ubisoft Store and the Epic Games Store. It’ll also be available for Apple silicon Mac computers right at launch, which is something of a rarity, and on cloud gaming platforms like Amazon Luna and Ubisoft+.

If the name sounds unfamiliar, the game used to be called Assassin’s Creed Codename Red and it’s been in development since at least 2022. It’s set in feudal Japan and the developer promises “a very different type of Assassin’s Creed game.” Ubisoft Quebec is leading work on the project, suggesting it could resemble something like the expansive Assassin's Creed Odyssey more than the streamlined Assassin’s Creed Mirage.

It’s hard to make out any major gameplay changes from the trailer, as it’s primarily cinematics. The vibes seem pretty cool though. Also, 16th-century Japan is one heck of a great setting. Here’s hoping Ubisoft nails it. The game features two playable characters, a samurai and a shinobi assassin. Each has unique playstyles, with the assassin Naoe favoring stealth and the samurai Yasuke preferring brute force.

Assassin's Creed Shadows will also be playable a bit early for Ubisoft+ subscribers, on November 12. It’ll be available in the usual array of editions. The standard version costs $70, which has somehow become the new normal price for AAA games. The Gold Edition costs $110 and nets players a season pass for DLC, a bonus quest and early access to the game on November 12, just like Ubisoft+ subscribers.

The Ultimate Edition costs $130 and includes everything just mentioned, plus a red and black photo filter and some character skins. Finally, the Collector’s Edition comes in at a jaw-dropping $280 and adds some nifty physical trinkets, including a SteelBook case, a paper world map, figurines of the main characters, a large art book, two lithographs and more. Ubisoft promises another trailer in June that will focus on gameplay.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-shadows-brings-stealthy-mayhem-to-feudal-japan-on-november-15-180139119.html?src=rss

Tamagotchi collectors rejoice: Bandai is finally rereleasing a beloved model from 2004

Another classic Tamagotchi is getting the reboot treatment. Bandai announced this week that it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Tamagotchi Connection, which first came out in 2004, was a pivotal entry to the virtual pet family, introducing more modern capabilities like infrared pairing so two devices could link up. There were several versions over the course of the subsequent decade, but v3 brought the beloved shell design the Connection family has become known for: the recognizable Tamagotchi egg, but with a faux antenna attached. This is the style Bandai is resurrecting.

Pre-orders are now open in the US for the Tamagotchi Connection in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti. They’re $30 each, or you can get the two Graffiti shells as a pair for $58. As usual, some additional, even cuter shells appear to be coming out in Japan

While the new Connection revives the v3 design, it looks like the gameplay will combine elements of a few models from the pre-color era rather than just the one, or even add some new touches. Per the materials that have been released so far, the toy will feature more than 50 characters and come with 150 in-game items to collect. Some items will be unlockable by finding passwords. And the devices will, of course, be able to connect to one another.

There are still a lot of questions about what else the new Connection will offer — especially when considering the original v3 was the first internationally released Tamagotchi to connect to a companion website, the now-defunct TamaTown. Bandai hasn’t said anything at this point about launching something similar (though eagle-eyed fans speculate it may be in the cards based on a recent trademark filing), but a girl can dream. The rerelease of Tamagotchi Connection is huge in and of itself, though; fans have been asking for exactly this for years, and now it’s actually happening.

Tamagotchi Connection pictured in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti
Bandai
This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-collectors-rejoice-bandai-is-finally-rereleasing-a-beloved-model-from-2004-164645733.html?src=rss

Tamagotchi collectors rejoice: Bandai is finally rereleasing a beloved model from 2004

Another classic Tamagotchi is getting the reboot treatment. Bandai announced this week that it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Tamagotchi Connection, which first came out in 2004, was a pivotal entry to the virtual pet family, introducing more modern capabilities like infrared pairing so two devices could link up. There were several versions over the course of the subsequent decade, but v3 brought the beloved shell design the Connection family has become known for: the recognizable Tamagotchi egg, but with a faux antenna attached. This is the style Bandai is resurrecting.

Pre-orders are now open in the US for the Tamagotchi Connection in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti. They’re $30 each, or you can get the two Graffiti shells as a pair for $58. As usual, some additional, even cuter shells appear to be coming out in Japan

While the new Connection revives the v3 design, it looks like the gameplay will combine elements of a few models from the pre-color era rather than just the one, or even add some new touches. Per the materials that have been released so far, the toy will feature more than 50 characters and come with 150 in-game items to collect. Some items will be unlockable by finding passwords. And the devices will, of course, be able to connect to one another.

There are still a lot of questions about what else the new Connection will offer — especially when considering the original v3 was the first internationally released Tamagotchi to connect to a companion website, the now-defunct TamaTown. Bandai hasn’t said anything at this point about launching something similar (though eagle-eyed fans speculate it may be in the cards based on a recent trademark filing), but a girl can dream. The rerelease of Tamagotchi Connection is huge in and of itself, though; fans have been asking for exactly this for years, and now it’s actually happening.

Tamagotchi Connection pictured in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti
Bandai
This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-collectors-rejoice-bandai-is-finally-rereleasing-a-beloved-model-from-2004-164645733.html?src=rss

The first Dune: Prophecy teaser takes the action back by 10,000 years

This week, streaming services are joining linear networks in revealing some of the projects they've got coming up in an attempt to win over advertisers. After Prime Video stepped up to the plate on Tuesday, it was Warner Bros. Discovery's turn at bat on Wednesday. The company surprised many by dropping a teaser trailer for Dune: Prophecy, a six-episode Dune prequel series that's coming to Max this fall.

The spinoff is set 10,000 years before the events of the Dune movies. It follows two Harkonnen sisters who tackle a threat to humanity while setting up the sisterhood that will eventually become the Bene Gesserit. Dune: Prophecy is based on the novel Sisterhood of Dune by Brian Herbert and Kevin J. Anderson.

The series stars Emily Watson, Olivia Williams, Travis Fimmel, Jodhi May and the always-great Mark Strong. The trailer makes the show look suitably large in scope, though you'll need to wait a few more months for it to arrive.

In the meantime, you'll soon be able to watch Dune: Part Two on Max (though we recommend catching this butt-kicking epic on a giant screen if it's still showing in a theater near you). The sequel is coming to the streaming service next week, on May 21.

In addition, it might be too early for a trailer for the second season of The Last of Us, though WBD has released the first official images. The shots of Joel (Pedro Pascal) and Ellie (Bella Ramsey) don't give much away, but fans of the second game in the series might recognize those fairy lights behind Joel's magnificent mane. The Last of Us will return on HBO and Max in 2025, hopefully on January 1.

Joel (Pedro Pascal) in The Last of Us season two.
Warner Bros. Discovery
Ellie (Bella Ramsey) in The Last of Us season two.
Warner Bros. Discovery

This article originally appeared on Engadget at https://www.engadget.com/the-first-dune-prophecy-teaser-takes-the-action-back-by-10000-years-152911407.html?src=rss

The first Dune: Prophecy teaser takes the action back by 10,000 years

This week, streaming services are joining linear networks in revealing some of the projects they've got coming up in an attempt to win over advertisers. After Prime Video stepped up to the plate on Tuesday, it was Warner Bros. Discovery's turn at bat on Wednesday. The company surprised many by dropping a teaser trailer for Dune: Prophecy, a six-episode Dune prequel series that's coming to Max this fall.

The spinoff is set 10,000 years before the events of the Dune movies. It follows two Harkonnen sisters who tackle a threat to humanity while setting up the sisterhood that will eventually become the Bene Gesserit. Dune: Prophecy is based on the novel Sisterhood of Dune by Brian Herbert and Kevin J. Anderson.

The series stars Emily Watson, Olivia Williams, Travis Fimmel, Jodhi May and the always-great Mark Strong. The trailer makes the show look suitably large in scope, though you'll need to wait a few more months for it to arrive.

In the meantime, you'll soon be able to watch Dune: Part Two on Max (though we recommend catching this butt-kicking epic on a giant screen if it's still showing in a theater near you). The sequel is coming to the streaming service next week, on May 21.

In addition, it might be too early for a trailer for the second season of The Last of Us, though WBD has released the first official images. The shots of Joel (Pedro Pascal) and Ellie (Bella Ramsey) don't give much away, but fans of the second game in the series might recognize those fairy lights behind Joel's magnificent mane. The Last of Us will return on HBO and Max in 2025, hopefully on January 1.

Joel (Pedro Pascal) in The Last of Us season two.
Warner Bros. Discovery
Ellie (Bella Ramsey) in The Last of Us season two.
Warner Bros. Discovery

This article originally appeared on Engadget at https://www.engadget.com/the-first-dune-prophecy-teaser-takes-the-action-back-by-10000-years-152911407.html?src=rss

Google unveils Veo and Imagen 3, its latest AI media creation models

It's all AI all the time at Google I/O! Today, Google announced its new AI media creation engines: Veo, which can produce "high-quality" 1080p videos; and Imagen 3, its latest text-to-image framework. Neither sound particularly revolutionary, but they're a way for Google to keep up the fight against OpenAI's Sora video model and Dall-E 3, a tool that has practically become synonymous with AI-generated images.

Google claims Veo has "an advanced understanding of natural language and visual semantics" to create whatever video you have in mind. The AI generated videos can last "beyond a minute." Veo is also capable of understanding cinematic and visual techniques, like the concept of a timelapse. But really, that should be table stakes for an AI video generation model, right?

To prove that Veo isn't out to steal artist's jobs, Google has also partnered with Donald Glover and Gilga, his creative studio, to show off the model's capabilities. In a very brief promotional video, we see Glover and crew using text to create video of a convertible arriving at a European home, and a sailboat gliding through the ocean. According to Google, Veo can simulate real-world physics better than its previous models, and it's also improved how it renders high-definition footage.

"Everybody's going to become a director, and everybody should be a director," Glover says in the video, absolutely earning his Google paycheck. "At the heart of all of this is just storytelling. The closer we are to be able to tell each other our stories, the more we'll understand each other."

It remains to be seen if anyone will actually want to watch AI generated video, outside of the morbid curiosity of seeing a machine attempt to algorithmically recreate the work of human artists. But that's not stopping Google or OpenAI from promoting these tools and hoping they'll be useful (or at least, make a bunch of money). Veo will be available inside of Google's VideoFX tool today for some creators, and the company says it'll also be coming to YouTube Shorts and other products. If Veo does end up becoming a built-in part of YouTube Shorts, that's at least one feature Google can lord over TikTok.

Google IO 2024
Google

As for Imagen 3, Google is making the usual promises: It's said to be the company's "highest quality" text-to-image model, with "incredible level of detail" for "photorealistic, lifelike images" and fewer artifacts. The real test, of course, will be to see how it handles prompts compared to Dall-E 3. Imagen 3 handles text better than before, Google says, and it's also smarter about handling details from long prompts.

Google is also working with recording artists like Wyclef Jean and Bjorn to test out its Music AI Sandbox, a set of tools that can help with song and beat creation. We only saw a brief glimpse of this, but it's led to a few intriguing demos: 

The sun rises and sets. We're all slowly dying. And AI is getting smarter by the day. That seems to be the big takeaway from Google's latest media creation tools. Of course they're getting better! Google is pouring billions into making the dream of AI a reality, all in a bid to own the next great leap for computing. Will any of this actually make our lives better? Will they ever be able to generate art with genuine soul? Check back at Google I/O every year until AGI actually appears, or our civilization collapses.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/google-unveils-veo-and-imagen-3-its-latest-ai-media-creation-models-173617373.html?src=rss