Halide is one of the best camera alternatives for the iPhone, a lovingly-crafted app that gives users plenty of manual control over the images they take. And today they just pushed out a major update with an intriguing proposition: an “anti-intelligent” camera.
Of course, more advanced digital photographers will already be familiar with the RAW format, something Halide (and basically all digital camera makers) have offered for years now. RAW simply means you’re getting every bit of data straight from the camera’s sensor, with few modifications or enhancements. The iPhone (and, again, most other digital cameras) typically store photos in a compressed format to save space and with a variety of enhancements applied to make the image look great as soon as you click the shutter.
So Halide’s new format, which they’re referring to as “Process Zero,” is the app’s attempt to make RAW a little more user-friendly. When you open the app, you can choose from three settings: ProRAW (Apple’s custom RAW format that does apply some of the company’s image modifications), Apple Processed (which applies the same computational photography tricks that you’ll get when shooting with Apple’s default camera app) and Process Zero.
The left image is captured in Apple's ProRAW format, while the right is captured with Halide Process Zero.
Halide
Process Zero gives you a RAW file that you can then apply a quick image brightness adjustment to. One of the big benefits from shooting RAW is that you have wide latitude in brightening up a dark image, or toning down one that is blown out. After you make this adjustment, Halide saves the RAW plus brightness adjustment in a new JPEG file that you can then easily export to other apps like Instagram, VSCO, Lightroom, or whatever image editing tool you choose.
The idea here is to let photographers capture RAW images without the computational and algorithmic changes that Apple makes and then easily do something with those photos. So, when you shoot in Process Zero mode, the phone is taking just one image — unlike the Apple camera, which shoots multiple photos and combines them to make a more balanced result. So while that might lead to an image with more noise and with some darker or lighter areas, it can also be significantly sharper and capture more detail than Apple’s process. Halide posted a detailed blog with tons of info on how this all works, complete with examples, and I highly recommend you check it out if you’re curious.
The Halide team also mentioned that the company is working on a Mark III of their app. But unlike Mark II, which arrived with a ton of new features, they’re planning to early-launch some Mark III features to gather feedback; Process Zero is just the first of those. And if you’re curious to check out these RAW capture updates alongside whatever else is in the works, you can get a yearly subscription to Halide for $12 right now, down from the usual $20 price. (If you hate subscriptions, you can also buy Halide Mark II and the eventually III release outright for $60.)
This article originally appeared on Engadget at https://www.engadget.com/apps/iphone-camera-app-halide-has-an-anti-intelligent-mode-to-make-shooting-with-raw-easier-211802575.html?src=rss
Sonos has laid off around 100 employees on Wednesday, first reported byThe Verge and confirmed to Engadget. Workers from the company’s marketing department allegedly bore the brunt of the hit. The cuts come as Sonos tries to simultaneously sell the public on its new Ace headphones and fix the rebuilt Sonos mobile app, which CEO Patrick Spence admitted was the result of his push for development speed.
The company confirmed the layoffs in a statement to Engadget. “We made the difficult decision to say goodbye to approximately 100 team members representing 6 percent of the company,” Spence said in a statement. “This action was a difficult, but necessary, measure to ensure continued, meaningful investment in Sonos' product roadmap while setting Sonos up for long term success.”
The company is also reportedly “winding down” some customer support offices, including one in Amsterdam scheduled for shutdown later this year. Sonos’ LinkedIn page reports 1,800 employees worldwide, and the six-percent figure quoted in the statement would put it at about 1,650 workers. The company’s last layoffs, in June 2023, slashed seven percent of its workforce.
Although Engadget’s review was largely impressed with the company’s new Ace headphones, the app complaints largely overshadowed the highly anticipated hardware launch. Designed to address “performance and reliability issues” and rebuild the developer platform with “modern programming languages that will allow us to drive more innovation faster,” the app launch has been a debacle. It’s created headaches for the company’s most loyal customers and threatened to drag down the brand as it pushes into new product categories. It even led to the delay of two new products that were otherwise ready to roll.
The new Sonos app for Android, iOS and desktop launched in May without core functionality like sleep timers and alarms. Customers reported problems rearranging speakers in different rooms, some only working intermittently and problems completing other basic tasks. Others even said they often couldn’t load the app on the first try.
Sonos
For a taste of how broken the app is, Spence laid out a timeline to repair it in a blog post late last month. July and August were dedicated to improving stability when adding new products and implementing Music Library improvements. An August and September window is reserved for improving volume responsiveness, user interface, stability and error handling. September and October will include tweaks to alarm consistency and reliability, and the restoration of editing playlists and queues. Improvements to settings will also be addressed. (Phew!)
In Spence’s statement about Wednesday’s layoffs, he said the cuts won’t affect the work on the app. “Our continued commitment to the app recovery and delighting our customers remains our priority and we are confident that today’s actions will not impact our ability to deliver on that promise,” the CEO wrote.
Today’s announcement wasn’t received well by the company’s Reddit community, which has been vocal about the app’s problems since its launch. Some viewed today’s reported layoffs as targeting 100 workers when one high-profile one would’ve done the trick. “I have to say that, I didn’t have both feet in the door to fire Patrick Spence, but any CEO who leaves his employees hung out to dry and then signs the paper that lays them off is a scumbag piece of shit,” u/teryan2006 wrote.
“Since I took over as CEO, one of my particular points of emphasis has been the imperative for Sonos to move faster,” Spence said on a July earnings call. “That is what led to my promise to deliver at least two new products every year — a promise we have successfully delivered on. With the app, however, my push for speed backfired.”
Update, August 14, 2023, 4:56 PM ET: This story has been updated to add the statement from Sonos CEO Patrick Spence.
This article originally appeared on Engadget at https://www.engadget.com/audio/sonos-still-trying-to-fix-its-broken-app-reportedly-lays-off-100-employees-203224705.html?src=rss
Apple appears to be going full steam ahead on an iPad-like tabletop device from which you may be able to manage smart home products, oversee household security and take part in video calls. The device, which could debut as soon as 2026, is said to have a thin robotic arm that moves around a large display. Apple's riff on products like the Google Nest Hub and Amazon's Echo Show may be able to tilt the screen up and down using actuators and rotate 360 degrees. It's slated to be running on an offshoot of iPadOS for the time being.
Apple is said to have greenlit the device in 2022 but work on it intensified in recent months after the company scuttled its multi-billion boondoggle car project. Indeed, Kevin Lynch, Apple's vice president of technology who oversaw the car project and until recently was in charge of smartwatch and health software, is in charge of the device's development, according to Bloomberg.
Hundreds of Apple employees are now said to be working on the tabletop system, which the company reportedly sees as a way to take advantage of its Apple Intelligence tools. Siri and Apple Intelligence are expected to be the main control methods for the device. With a voice command, you may be able to turn the display to face you. It was reported earlier this year that Apple was planning a push into the realm of personal robotics, an effort that includes the tabletop device.
However, there's said to be some internal concern over whether consumers will actually want this product, especially given that Apple already has a strong foothold in the tablet market. Pricing could have an impact on demand as well, with the company aiming to sell the device for around $1,000.
This is one of several devices Apple is working on as it aims to further diversify its offerings and boost its bottom line, Bloomberg notes. While the iPhone still accounts for about half of Apple's revenue, sales have been relatively lagging in recent quarters. This year's lineup, expected to arrive in September, is slated to have relatively modest hardware upgrades with Apple placing more focus on software updates such as Apple Intelligence features.
The other products Apple is reportedly working on include smart glasses and AirPods with built-in cameras. Foldable iPhones and iPads may also be in the works.
This article originally appeared on Engadget at https://www.engadget.com/home/apple-is-reportedly-forging-ahead-with-a-rotating-ipad-like-tabletop-device-193236425.html?src=rss
Apple isn’t just opening up Near-Field Communication (NFC) access in the European Union; it’s offering third-party access to functions like tap-to-pay in the US and other regions. The company posted a notice on Wednesday announcing that third-party developers can start implementing their own contactless transaction systems through an API in the upcoming iOS 18.1.
The move follows Apple’s “legally binding” agreement with the European Commission last month to comply with EU regulations — specifically, the Digital Markets Act (DMA). That followed a four-year investigation by the governing body that found Apple liable for restricting rival mobile wallet developers from accessing the iPhone’s underlying payment tech.
Once iOS 18.1 arrives, developers can offer contactless payments (and other transactions) using the iPhone’s Secure Element, which Apple Pay also uses. The Secure Element is a dedicated chip designed for storing sensitive information accessed via the Secure Enclave, which handles encryption and biometric data.
Once developers have their NFC apps live, you’ll be able to use the secure hardware either by opening the app directly or setting the third-party software as a default contactless app in iOS settings. After doing the latter, double-clicking the side button (like with Apple Pay) will trigger the transaction.
The API will initially be available in the US and EU regions as well as in Australia, Brazil, Canada, Japan and New Zealand.
To participate, developers will need to “enter into a commercial agreement with Apple,” request NFC and Secure Enclave entitlements and “pay the associated fees.” Of course, Apple Pay and Apple Wallet will remain available even as rival systems are invited into the company’s software.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-finally-opening-up-nfc-to-third-party-developers-in-ios-181-164028928.html?src=rss
There are many, many options for earbuds, all the way up to high-end sets that are bursting with features and deliver stellar audio. But for folks who are looking for a solid pair of earbuds that work well without breaking the bank, there are plenty of options in that area too.
Our pick for the best budget wireless earbuds is the Soundcore by Anker Space A40. You're in luck, because that model has dropped back down to their record low price of $49. It often retails for $80, so that's a $31 discount. Given that we felt the Space A40 already offered great value at the full retail price, this is a strong deal.
The lightweight earbuds should be comfortable to wear for extended listening sessions. The battery life is rated for 10 hours, with the charging case adding an extra 40 hours of listening time. Anker says that 10 minutes of fast charging will add four hours of listening time.
As you might expect from a lower-cost pair of earbuds, there's not as much detail in the sound profile as in higher-end models, though they offer warm tones and decent bass performance. EQ settings are adjustable in the Soundcore app, as are touch controls.
The Space A40 earbuds have an IPX4 rating for water resistance, so they should endure everyday sweat and light rain without much of an issue. You can use each earbud independently and connect them to two devices simultaneously.
What makes the Space A40 really stand out compared to rival models is the active noise cancellation (ANC), which performs very well for a set of earbuds in this price range. Adaptive ANC tech adjusts the intensity of the noise cancellation depending on your surroundings. However, higher pitched sounds won't be completely blocked out. You also have the option of adjusting ANC levels manually. The transparency mode isn't bad, either.
On the downside, the mic quality isn't fantastic, so folks on the other end of a phone call may not hear you super clearly. There's no auto-pause when you remove an earbud either. However, those are but small quibbles considering how well the Space A40 earbuds perform in other departments.
This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-cheap-wireless-earbuds-drop-to-just-49-155507153.html?src=rss
Following a major update back in the spring, the Sonos app was very broken and missing key functionality. The company admitted it made a huge mistake in pushing the redesign too soon and explained that it has since uncovered more “issues” that have prohibited it from adding those missing features. Users were quickly frustrated, and now the company is so mired in fixing its app problem that it delayed two products that are ready to launch ahead of the holiday season. Let’s discuss how we got here, what happened with the app, the consequences Sonos is facing and what likely happens next.
The backstory
Sonos released a completely rebuilt version of its app for Android, iOS and desktop in May. The total redesign was focused on making it easier to play different kinds of content while also creating a hub that’s better suited for finding what you need. Of course, it also has to work with the company’s various speakers and soundbars, and the overhaul took place ahead of the release of the first Sonos headphones. Those cans, the Ace, brought new functionality that had to be supported in the app, so the company thought it was time to wipe the slate clean.
“We viewed re-architecting the app as essential to the growth of Sonos as we expand into new categories and move ambitiously outside of the home,” CEO Patrick Spence said on the company’s Q3 earnings call. “In addition to its more modern user interface, the new app has a modular developer platform based on modern programming languages that will allow us to drive more innovation faster, and thus let Sonos deliver all kinds of new features over time that the old app simply could not accommodate.” He also noted that “performance and reliability issues had crept in” over the company’s history, so the user experience had already suffered as a result of the aging platform.
Billy Steele for Engadget
Some customers will always be resistant to change. The new customizable interface took some getting used to, but that wasn’t the problem. The app was missing basic features like sleep timers and alarms. Users also reported the inability to rearrange speakers in different rooms, speakers working intermittently and trouble completing other basic tasks. Some say they can’t reliably load the app on the first try.
“We developed the new app to create a better experience, with the ability to drive more innovation in the future, and with the knowledge that it would get better over time. However, since launch we have found a number of issues,” Spence explained in July. “Fixing these issues has delayed our prior plan to quickly incorporate missing features and functionality."
Spence laid out a roadmap for fixing the problems in the same blog post, which initially included restoring the ability to add new products to your home setup. Even I had trouble adding the Ace headphones to the app at first, but after a few tries I eventually got it. Spence also said that the company had released updates to the app every two weeks since the redesign launched on May 7, and that it would continue that schedule alongside detailed release notes. The most recent version, which included TV Audio Swap with the Ace headphones and older Sonos soundbars, delivered a handful of very basic things — like the ability to clear the queue on the iOS version.
“Since I took over as CEO, one of my particular points of emphasis has been the imperative for Sonos to move faster,” Spence said on the earnings call. “That is what led to my promise to deliver at least two new products every year — a promise we have successfully delivered on. With the app, however, my push for speed backfired.”
The fallout
Sonos
Customers have been understandably upset since early May, which is well-documented in the r/sonos subreddit. But, user satisfaction isn’t the only issue that the company is facing. With the new version of the app so busted it had to be fixed before missing items could be added, Sonos has delayed the launch of two new products that were ready to go on sale in Q4. Spence said that the company enlisted “the original software architect of the Sonos experience,” Nick Millington, to do “whatever it takes” to remedy the issues.
And it’s not just a headache for customers. Sonos dealers and installers, which make up a significant part of the company’s business, are allegedly so frustrated with what they encounter trying to do their jobs that some of them have paused sales. “As an installer when you try and talk this up to somebody to buy, it is extremely embarrassing at this point when you have to just say ‘well, the parent company is having issues,’ it makes you look like the jackass,” one Reddit post explained.
Spence explained on the company’s Q3 earnings call that the app debacle would cost between $20 and $30 million. CFO Saori Casey said that sum is due to the loss of sales stemming from the software problem and having to delay two new products that would’ve generated more revenue. As such, Sonos had to revise its Q4 financial guidance to lower expectations until this “chapter,” as Spence describes the current fiasco, is resolved.
While the company hasn’t revealed any details on what either of those two now-delayed products might be, there have been rumors that offer some clues. Bloomberg reported in November that the company was working on a soundbar that would surpass the capabilities of its current flagship, the Arc, in addition to a set-top TV streaming box. Both of those products would be hot-ticket items for the holidays, especially for the Sonos faithful.
Sonos Arc
Kyle Maack/Engadget
Bloomberg explained that the new soundbar would likely be $1,200, or $300 more than the Arc. Additionally, the new model would include “new technology” following the company’s acquisition of Mayht Holding BV. In Sonos’ announcement of that move, it said that Mayht “invented a new, revolutionary approach to audio transducers.” More specifically, the company’s engineering methods allow it to build transducers, a basic component of speakers, that are smaller and lighter without sacrificing quality.
According to that same Bloomberg report, the Sonos TV streaming box will be powered by an Android-based OS with various apps for different services. The device is also said to act as a hub for Sonos gear in the home. Dolby Atmos and Dolby Vision should be on the spec sheet, and voice control will reportedly play a significant role in the gadget’s operation.
Bloomberg further explained that Sonos was working on a new high-end amplifier that could cost at least $3,000 and new eight-inch ceiling speakers. Frustrated dealers and installers would likely be hesitant to sell such expensive items with the app in the current state, if Sonos could even add the functionality to make them work. Any of these could be the two products the company was forced to delay, and any of them would’ve likely padded the bottom line before the end of the year. And that would be on top of the early sales of the Ace, a device that should be popular this holiday season.
What happens next?
Sonos has a clear plan for how it intends to fix its buggy app, but there’s no timeline for exactly how long that will take. The company has yet to deliver a TrueCinema feature for its Ace headphones that will map a room (with the aid of a soundbar) to virtually recreate the acoustics for a more realistic experience. And as we learned recently, new products have been delayed for the time being.
“Building a new software foundation was the right investment for the future of Sonos, but our rollout in May has fallen dramatically short of the mark,” Spence said on the earnings call. “We will not rest until we’ve addressed the issues with our app, and have delivered new versions that materially improve our customers’ experiences.”
The company is at a standstill until its app is fixed, with a full product pipeline plugged up for the foreseeable future – if the reports are to be believed. From the looks of it, Sonos planned to release an app that wasn’t completely done, but one that it thought was stable enough to use, with the goal of adding features over time to improve the overall experience. However, the complete rebuild was essential to the new technology and devices Sonos has in the works, since the company has been clear the old app wouldn’t have supported them. And since one of those items was the Ace, Sonos had to decide if it could wait longer to release its first headphones, a highly-anticipated product, or just go ahead with what it had.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/why-is-the-sonos-app-so-broken-140028060.html?src=rss
Google has officially dropped its major 2024 devices a few months earlier than usual. At its Made By Google event this week, the company unveiled the Pixel 9 and 9 Pro, as well as its foldable follow-up, the Pixel 9 Pro Fold. As for new accessories, we got the Pixel Watch 3 and Pixel Buds Pro 2. In this bonus episode, Cherlynn and Devindra chat about everything from this event, and why the heck we didn't hear more about Android 15.
(Apologies for any audio issues in this episode, it was partially recorded in a noisy hotel room.)
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Hosts: Devindra Hardawar and Cherlynn Low Producer: Devindra Hardawar Music: Dale North and Terrence O'Brien
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-breaking-down-googles-pixel-9-launch-event-131925200.html?src=rss
Spotify can now show its users in the European Union how much its plans cost within its iOS app after their trial period ends. The company has revealed that it's opting into Apple's "entitlement" for music streaming services in an update to an old blog post. This "entitlement" was created after the European Commission slapped Apple with a €1.8 billion ($1.95 billion) fine back in March for restricting alternative music streaming apps on the App Store. The commission's decision followed an investigation that was opened when Spotify filed a complaint against the tech company, accusing it of suppressing its service in favor of iTunes and Apple Music.
Apple initially rejected the update that Spotify submitted in April this year to add "basic pricing and website information" on its app in Europe. Now that Apple has approved changes, users will be able to see pricing information, as well as promotional offers, within the Spotify app for iPhones. They'll also see a note saying that they can go to the Spotify website to subscribe to any of the service's plans. However, the service chose not to provide users with an in-app link that would give them access to external payment options. As The Verge notes, it's because Apple recently tweaked its App Store rules in the EU, stating that it will still take a cut of developers' sales even if customers pay via third-party providers.
"Unfortunately, Spotify and all music streaming services in the EU are still not able to freely give consumers a simple opportunity to click a link to purchase in app because of the illegal and predatory taxes Apple continues to demand, despite the Commission’s ruling," Spotify wrote in its post. It added that "if the European Commission properly enforces its decision, iPhone consumers could see even more wins, like lower cost payment options and better product experiences in the app."
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/apple-finally-allows-spotify-to-display-pricing-in-the-eu-123010178.html?src=rss
To squeeze the most productivity possible out of a laptop, or even a high-end tablet, you might need to plug in more stuff than your machine natively allows. A USB-C hub connects to a single port on your device, and through that you can attach a monitor, keyboard, mouse and even external storage. Plus, when you’ve got all your bells and whistles plugged into a hub, freeing up your device to be more mobile is as simple as unplugging one thing. Then, when you return to your desk, one step fully connects you again. We checked out hundreds of hubs before testing out 15 highly rated options to find the best USB-C hubs you can get today.
What to look for in a USB-C hub
Hub vs docking station
The first thing to decide is whether you need a USB-C hub or a docking station. There’s no set standard for what differentiates the two, but docking stations tend to have more ports, offer a separate DC power supply and cost more, with some reaching upwards of $400. We have a separate guide to the best docking stations to check out if you’re looking for something bigger than what we’re discussing here. USB-C hubs, in contrast, have between four and 10 ports, can support pass-through charging and typically cost between $30 and $150.
Hubs make more sense for smaller setups with just a few peripherals, such as a monitor, a wired keyboard and mouse, and the occasional external drive. They’re also more portable, since they’re small and require no dedicated power. That could be useful if you change work locations but want to bring your accessories with you, or if you want to replace your laptop with a more powerful tablet. A docking station makes more sense for someone who needs a robust setup for their laptop, including multiple external monitors, webcams, stream decks, microphones and so on.
Both docks and hubs make it easy to grab your laptop off your desk for a meeting or other brief relocation and when you get back, plugging in one cable gets all your accessories reconnected.
Ports
The first port to consider is the one on your laptop or tablet. For a USB-C hub to work, it needs to connect to a port that supports video, data and power — all of which is covered by anything listed as USB 3.0 or better. The port, of course, needs to be Type-C as well. The sea of laptops out there is vast, so it’s hard to make generalizations, but modern laptops should have at least one USB-C port that will suffice, and indeed, every one of our top picks for the best laptops do.
Next, it’s a matter of finding a hub that has the right connections for your needs. Most hubs offer some combo of HDMI, USB, memory card, Ethernet and 3.5 mm ports. If you have a 4K monitor and would like at least a 60Hz refresh rate, you’ll need a hub with an HDMI 2.0 port — HDMI 1.4 only goes up to 30Hz. HDMI 2.1 will handle 4K at up to 120Hz, but hubs that have adopted that standard aren’t as common just yet. Keep in mind that a low refresh rate can cause your screen to feel laggy, making your mouse appear glitchy and your webcam movements to look delayed.
Additional USB ports on these accessories are usually Type-A or Type-C. They can support data with different transfer rates, typically 5Gbps or 10Gbps. Some ports only handle passthrough power and no data, and some can do data, power and video, so it’s best to check the spec list to make sure you’re getting the support you need. Keep in mind that a hub may bill itself as a 7-in-1, but one of those ports may not be usable for anything other than charging.
Standard SD and microSD slots are useful for transferring data from cameras and the like. Ethernet ports may deliver faster internet speeds than your Wi-Fi and a hub with a 3.5mm jack can bring back the wired headphone connection that some laptops have ditched.
Photo by Amy Skorheim / Engadget
Power delivery
Nearly all of the USB-C hubs I tested support passthrough charging. That means if your laptop or tablet only charges via USB, you don’t have to take up another port on your laptop to keep everything topped up. Unlike a docking station, powering a hub is optional. The one exception is if you want to close the lid on your laptop while you work on an external monitor. Most computers will go into sleep mode if the lid is closed without power, so either the laptop or the hub will need to be plugged into the wall to prevent that from happening.
Many of the newer hubs include a 100W power delivery (PD) port, with a healthy 80 to 85 watts going to your computer (the hubs take a little of the juice for themselves, hence the 15-watt or so difference). In my tests, sending power through the hub made them run even hotter than they do already, so I prefer to charge the computer directly. But for tablets or other devices with no extra ports, that PD option is important.
Some PD ports are also data ports — which is both good and bad. On one hand, it feels wasteful to use a perfectly good data port just for boring old electricity. But on the other hand, USB-C connections that only carry a charge are less versatile, and it makes it seem like it has more accessory hookups than it actually does.
Design
There’s surprisingly little design variation among hubs. Most look like a flat slab, a little smaller than a smartphone, and have an attached Type-C host cable. The hues range from a silvery black to a silvery gray. Some are thinner than others, some have all ports on one edge and some have ports on both sides. All of this is just to say that aesthetics probably won’t make or break your buying decision.
One variation that could tip the scales is the length of the cable. A longer one will give you more freedom as you arrange the hub on your desk, potentially even letting you hide it behind your laptop. Or you may prefer a shorter one to keep the hub neatly set beside your laptop.
How we test USB-C hubs
Before we test anything, we take a look at what’s available and how they’ve been received by shoppers, forum-goers and other publications. I became familiar with a few reputable brands when I was testing docking stations, so I looked into hubs from those companies as well. I focused on items that would help with an average day of productivity — not high-end setups or demanding gaming situations. Once I settled on a dozen or so that would make good candidates, I had them shipped to my humble office in the desert and started testing them out over the course of a few weeks.
I used an M1 MacBook Pro as the host computer and plugged in accessories that include a 4K Dell monitor, a ZSA USB-C ergo keyboard, a Logitech USB-A gaming mouse, an Elgato USB-C 4K webcam, a Logitech streaming light, a USB-A 3.0 Sandisk thumb drive, a USB-C Samsung T7 Shield external drive and a pair of wired headphones I got for free on an airplane (I should probably invest in some wired headphones, but the cord dangling on my chest drives me nutty so all my earbuds are wireless). I used high-end HDMI and USB-C cables to ensure that any data or connectivity issues weren’t related to my equipment.
Then I put each USB-C hub through a gamut of basic tests. I looked at what could be plugged in at once, the resolution on the monitor, data transfer speeds, the overall build quality of the hub and general usability factors, like the placement of the ports and the length of the cords. And, finally, the price to value ratio helped determine the best ones for a few different use cases.
Best USB-C hubs for 2024
Other hubs we tested
HyperDrive Next 10 Port USB-C Hub
There’s a lot to like about HyperDrive’s Next 10 Port USB-C Hub. The tethered cable is a lavish 13 inches long, the HDMI 2.0 port outputs clear and crisp 4K visuals at 60Hz and the data transfers are screaming fast. It has the coveted two USB-C data ports plus a PD port, and there’s even a headphone jack. The only thing that holds back a full-throated endorsement is the way our unit handled a streaming light. Having it on at full brightness made the webcam flicker every time. The issue went away at 75 percent brightness, but the same problem didn’t happen on any other hub I tested.
Anker 341 USB-C Hub (7-in-1)
There’s nothing wrong with the Anker 341 USB-C hub. In fact it’s a current recommendation in our iPad accessories guide and it comes at a great $35 price. It gives you two USB-A ports as well as SD slots. But at this point, a 1.4 HDMI connection, which only supports 4K resolution at 30Hz feels a little retro. There’s also just a single USB-C downstream port and the data transfer tests proved to be a touch slower than the other hubs. But if you’ve got a lower resolution monitor and don’t need more than one USB-C, you won’t be disappointed with it.
Startech 4-Port USB-C Hub (data only)
I only became aware of Startech when I started researching for this guide. The quality is decent and the yellow accents are a welcome bit of color in the otherwise very gray world of hubs. The performance is solid, with no hiccups that I encountered. The brand’s 4-Port USB-C Hub has a long cord that wraps around the hub itself, which is unique. It doesn’t bother with power delivery, which isn’t an issue if you can power your computer directly. But the four USB ports (three Type-A and one Type-C) max out at 5Gbps and there’s no HDMI connector. It goes for $46, and unfortunately for it, there are cheaper ways to get a few more USB ports for your setup.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-usb-c-hub-120051833.html?src=rss
To support its latest Pixel 9 phones with faster charging speeds, Google has quietly unveiled a new 45 watt charger. That speed is well beyond what its latest devices can handle, so it may allow for future device support.
Charging rates are a mixed bag with the new Pixel 9 phones. The Pixel 9 charges at 27W, the same as before, and the Pixel 9 Pro also charges at 27W, less than the Pixel 8 Pro's 30W. The new Pixel 9 Pro XL, however charges at 37W, up considerably from any previous model (the PIxel 9 Pro Fold's 21W max charging speed is unchanged).
The previous charger topped out at 30W, matching the Pixel 8 Pro's maximum rate, but the new 45W model has an extra 8W of capacity over the Pixel 9 Pro XL. That could allow Google to use the same charger for the Pixel 10, much as it used the 30W charger for both the Pixel 7 and Pixel 8.
It's nice to have the extra charging speeds on the Pixel Pro XL (and no other model) and it does keep pace with its primary competitor, Samsung's Galaxy S24 Ultra (45W). However, some Chinese phones like the Redmi Note 12 Explorer (210W) and Realme GT5 (240W) leave them both in the dust. The latter, for instance, can go from empty to a 100 percent charge in less than 10 minutes. The fastest-charging phone currently sold in the US is the OnePlus 12 (80W).
Google's new charger sells for $30, which is a decent price if you want to stick with the brand. However, you can find a fully compatible Anker or third-party 45W USB-C PD charger for $20 any day of the week.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-announced-a-45w-usb-c-charger-thats-faster-than-its-new-pixel-9-phones-can-handle-120035213.html?src=rss