Naughty Dog’s behind-the-scenes documentary on The Last of Us Part 2 arrives February 2

The Last of Us Part II Remastered arrived last week, and if the cutscene commentary from the game's director, writer and key actors wasn't enough for you, Naughty Dog has another behind the scenes piece coming. Grounded II: Making The Last Of Us Part II, a documentary on the game's creation, will arrive on February 2 at 12PM ET on YouTube as well as in the game itself. There's a trailer in the remastered game currently, and the full documentary will be added via a downloadable patch. That patch will also have some new skins for Ellie and Abby in the main game.

The development of The Last of Us Part II was challenging, to say the least —Naughty Dog infamously crunched its employees to get the game done, but it was still delayed multiple times. Plus, key scenes from the game that contained extensive spoilers were leaked just a few weeks before the game launched, and the team also had to content with the Covid-19 outbreak while finishing everything up. 

Judging from the Grounded II trailer that Naughty Dog released a few weeks ago, it looks like all those topics and more will be added in the documentary — though I wager Naughty Dog will only address the crunch situation in a way that doesn't reflect badly on the studio or Sony. That caveat aside, the previous Grounded documentary that covered the development of the original The Last of Us for the PS3 was a pretty in-depth look at how things work inside a game studio. So while we're certainly going to get a sanitized version of the truth, fans of the game will likely be interested to hear directly how the studio decided to make the controversial narrative choices it did, and how the fallout from the leaks affected the game's launch. 

This article originally appeared on Engadget at https://www.engadget.com/naughty-dogs-behind-the-scenes-documentary-on-the-last-of-us-part-2-arrives-february-2-184556009.html?src=rss

Microsoft slashes 1,900 jobs across Xbox and Activision Blizzard

We're not even one month into 2024 and it's already been another brutal year for workers in the video game industry. Microsoft is the latest company to announce a major round of layoffs in its gaming division as it's cutting around 1,900 workers from its Xbox, Activision Blizzard and ZeniMax (aka Bethesda) teams. That brings the total number of video game layoffs this year to around 6,000 already. There were around 9,000 layoffs in the industry in all of 2023, according to some estimates

"As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth," Microsoft Gaming CEO Phil Spencer told employees in a memo obtained by The Verge. "As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1,900 roles out of the 22,000 people on our team."

The majority of the cuts are said to be within Activision Blizzard, three months after Microsoft finally closed its $68.7 billion takeover of the publisher. Some positions on the Xbox and ZeniMax teams will be affected too. The cuts equate to around eight percent of Microsoft's gaming division.

"The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here," Spencer wrote. "We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws."

Spencer added that Microsoft will "continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together."

Xbox confirmed to Engadget that Spencer sent this memo to Microsoft employees on Thursday morning.

Among those leaving the company is Blizzard president Mike Ybarra, who is exiting of his own accord. "I want to thank everyone who is impacted today for their meaningful contributions to their teams, to Blizzard, and to players’ lives. It’s an incredibly hard day and my energy and support will be focused on all those amazing individuals impacted — this is in no way a reflection on your amazing work," Ybarra wrote on X.

"To the Blizzard community: I also want to let you all know today is my last day at Blizzard. Leading Blizzard through an incredible time and being part of the team, shaping it for the future ahead, was an absolute honor," Ybarra continued. "Having already spent 20+ years at Microsoft and with the acquisition of Activision Blizzard behind us, it’s time for me to (once again) become Blizzard’s biggest fan from the outside." Microsoft’s game content and studios president Matt Booty told staff that the company plans to appoint a new Blizzard president next week.

The layoffs included most of those remaining in Activision Blizzard's esports organization, according to reports. The publisher previously let go around 50 esports staffers last summer ahead of a reorganization of the Overwatch competitive circuit — Blizzard has outsourced operations of the new Overwatch Champions Series to ESL FACEIT Group. This round of layoffs included Call of Duty League and Overwatch League broadcast staff, onscreen talent and observers (folks who keep an eye on the action to make sure the broadcast team is catching the biggest plays). 

“Our esports business is not going away, but we’re being thoughtful about how to evolve to better deliver for our players and fans. With a continued commitment to competitive esports, we have landed on a model that more closely aligns with our game franchises," Activision Blizzard told GamesBeat. "We’re not stopping esports, instead, we are adapting to a new business model to better serve the community. The people who are directly impacted have all played an important role in the success of our team, and the success of Activision Blizzard. We are grateful for their contributions, and we will provide our full support with severance, equity, bonus, healthcare, and job support.”

One other major consequence of this reorganization, according to The Verge, is that Blizzard's survival game, codenamed Odyssey, has been cancelled. That would have marked Blizzard's entry into a new genre, but it did not reveal any other details about the project since announcing it two years ago. Some of the developers who were working on the survival game are being moved over to "one of several promising new projects Blizzard has in the early stages of development," Booty wrote.

According to Bloomberg reporter Jason Schreier, Odyssey had been in the works for six years. Partway through development, Blizzard execs reportedly told the team to switch from making the game in Unreal Engine to an in-house engine called Synapse. However, the tech was taking too long to come together. Despite positive feedback for early versions of the game, it was going to take several more years before Odyssey would be finished. In the end, Activision Blizzard canceled the game after reportedly determining that Synapse was not ready for prime time.

Layoffs are commonplace following major mergers, especially once higher-ups pinpoint areas of overlap. Oftentimes, that's seen in positions on the corporate side, such as marketing and human resources. 

This is the largest single slate of layoffs in the gaming industry so far this year, outstripping the 1,800 workers that Unity is letting go. Twitch and Discord are also laying off hundreds of people each. This week, Riot Games said it was reducing its headcount by around 530 people. Dead by Daylight studio Behaviour Interactive, Tiny Tina's Wonderland developer Lost Boys Interactive and Outriders maker People Can Fly are also among the many gaming companies to have conducted layoffs so far in 2024.

The Communications Workers of America (CWA) told Engadget in a statement that none of its members were hit by the layoffs. The union represents hundreds of people across Microsoft's gaming division, including around 300 quality assurance workers at ZeniMax and others at the likes of Raven Software

Last June, as it was trying to appease regulators and close its purchase of Activision Blizzard, Microsoft pledged to adopt a neutral stance when employees covered by an agreement with the CWA express interest in joining a union. In turn, the CWA backed the planned merger.

Update 1/25 3:59PM ET: Added more details regarding the cancellation of Odyssey from Bloomberg's report.

Update 1/26 1:20PM ET: Added confirmation from the CWA that none of its members were laid off.

Update 1/30 3:14PM ET: Added details about layoffs in Activision Blizzard's esports division.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-slashes-1900-jobs-across-xbox-and-activision-blizzard-145304693.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Netflix says that game engagement tripled in 2023

Netflix said that user engagement with games on the service tripled in 2023. “[Despite] games still being small, and certainly not yet material relative to our film and series business, we’re pleased with this progress,” the company said in its earnings report on Tuesday. As an example, the company pointed to the addition of the Grand Theft Auto trilogy to the service last year, although it isn't clear how much the trilogy, which only arrived on Netflix on December 14, helped drive engagement in the final two weeks of the year. 

Netflix said that Grand Theft Auto has become its “most successful launch to date” in terms of installs and engagement. It didn’t say how many people had downloaded the trilogy since it was released on the platform, however. Some customers had signed up for Netflix just to play the Grand Theft Auto games, the company said.

That’s a big change from 2022, when and analysis from Apptopia and CNBC revealed that less than one percent of Netflix’s customers were playing games, which the company had made available to anyone with a Netflix subscription a year earlier. Despite the slow uptake, Netflix continued adding games to the platform. It’s growing gaming library includes popular titles like Hades, Dead Cells, Braid, Death’s Door and Katana Zero, as well as games such as Oxenfree II: Lost Signal, which it developed on its own after buying indie developer Night School. The platform also includes games based on its own popular original shows like Money Heist and The Dragon Prince.

Beyond gaming, Netflix said that it added 13.1 million subscribers in the last three months of 2023, the highest number of subscribers it has added since the explosive growth it experienced during the pandemic. The total number of Netflix subscribers around the world is now 260 million.

This article originally appeared on Engadget at https://www.engadget.com/netflix-says-that-game-engagement-tripled-in-2023-224130242.html?src=rss

Netflix’s full Avatar: The Last Airbender trailer nails the vibe of the cartoon

Hold onto your cabbages. Netflix just dropped a full trailer for its forthcoming live-action adaptation of Avatar: The Last Airbender. It actually looks pretty cool, surprising fans who have been dreading a repeat of the disastrous 2010 film adaptation. The vibe is on point, calling to mind the source material, and the casting department looks to have done a fantastic job. Just look at Sokka, as portrayed by Ian Ousley.

This is the second trailer for the show, but the first was more of a teaser. The new trailer features two and a half minutes of footage, complete with jokes, action set-pieces and plenty of appearances by the franchise’s resident cutie-pies, the air bison Appa and winged lemur Momo. They are both CGI, but look pretty good to me.

You also get a deeper glimpse into both the world itself and the show’s primary characters. Gordon Courmier and Kiawentiio Tarbell look great as Aang and Katara, respectively. The trailer also boasts a shirtless Firelord Ozai, as played by Lost’s Daniel Dae Kim. Of course, it wouldn’t be Avatar without Prince Zuko and General Iroh, both of whom are featured prominently. Iroh is played by Paul Sun-Hyung Lee, fresh off his stint in a galaxy far, far away (he’s in a bunch of Star Wars shows.)

Netflix’s version of Avatar: The Last Airbender premieres with all episodes on February 22. Original series creators Michael Dante DiMartino and Bryan Konietzko aren’t involved with this adaptation, but are making an animated movie to further the adventures of Aang and the gang, in addition to more projects set in the Avatar universe.

As for Netflix, this is just the latest live-action adaptation of a pre-existing cartoon. The anime One Piece got a show earlier this year, preceded by Cowboy Bebop, Death Note, Fullmetal Alchemist and several more.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-full-avatar-the-last-airbender-trailer-nails-the-vibe-of-the-cartoon-195539387.html?src=rss

Netflix grabbed the most Oscar nominations, with stiff competition from Disney and Apple

It’s that time of year again. Oscar nominations are in, setting off a firestorm of debate and speculation until the awards ceremony in March. This year, the streamers absolutely ruled the roost. Netflix snagged 18 nominations, including best picture, which technically puts it in first place, according to a breakdown from Variety.

I say Netflix “technically” received the most nominations because it depends on your point of view. Disney actually scored 20 nominations across various categories, but only when you don’t split up its various sub-brands. Remember, Disney owns just about everything, including 20th Century Studios, Hulu, Lucasfilm Ltd., Marvel Studios, National Geographic Documentary Films, Pixar Animation Studios and Searchlight, among others. All of them together came to 20 nominations, including a best picture nomination for Poor Things.

Apple came away with 13 nominations, including best picture nods for Napoleon and Killers of the Flower Moon, which isn’t bad for a company that just started creating original content around four years ago. Universal, an actual old-school production company, also nabbed 13 noms, including best picture for one half of the summer’s hottest cinema event, Oppenheimer.

The other half of the equation, Barbie, was also nominated for best picture. However, Greta Gerwig got snubbed for best director, which is not sitting right with denizens of the internet. Also, Margot Robbie didn’t get a best actress nomination, while Ryan Gosling got one for best supporting actor. To be fair, that best actress category is crowded with stellar performances from relative newcomers like Lily Gladstone to long-time veterans like Annette Bening.

The films with the most nominations include Oppenheimer and Poor Things, both with 13. Production company A24, however, was the only studio with multiple nominations in the best picture category, thanks to Past Lives and The Zone of Interest. A24 was also behind the Netflix limited series Beef, which took home a slew of Emmy awards last week. Inexplicably, A24 also produces the hilarious, yet decidedly low-brow, sitcom Tacoma FD. That's your useless fact for the day. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-grabbed-the-most-oscar-nominations-with-stiff-competition-from-disney-and-apple-171221880.html?src=rss

The Morning After: Alphabet cuts jobs at its moonshot labs

Mere days after Alphabet and Google CEO Sudar Pichai warned of more job attrition this year, the company is shedding more staff, at its moonshot lab. Alphabet is also restructuring X (not to be confused with what used to be called Twitter) to make it easier to spin out projects with backing (read: money) from outside investors.

X division head Astro Teller told staff in a memo that the company was “expanding our approach to focus on spinning out more projects as independent companies funded through market-based capital.”

X has attempted to tackle bigger-picture challenges and problems worldwide, like climate change, the future of the internet and cybersecurity, but it hasn’t found consistent success through its spinoff businesses. The company hopes this could refocus heady ideas into those with a future.

— Mat Smith

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Apple launches iOS 17.3, including the new Stolen Device Protection feature

An iPadOS update has the same.

iOS 17.3 is available to install now, and while it’s not shaking things up too much, it does have Stolen Device Protection. The feature first popped up in the developer beta of iOS 17.3, and it’s actually pretty handy. If someone steals your iPhone or iPad, and you’re updated to OS 17.3, you can lock them out of the system by forcing Face ID or Touch ID access. This works even if they have your passcode. The update also has AirPlay hotel support, optimized crash detection and collaborative playlists on Apple Music — something I’ve been waiting for since my iOS 17 preview.

Continue reading.

NVIDIA’s RTX Remix tool launches in open beta

It can add ray tracing and AI-upscaled textures to older games.

NVIDIA has finally leased a beta version of its RTX Remix tool. This software is for modders and can add ray tracing and AI-upscaled textures to older games. For those who know what they’re doing, it’s capable of end-to-end remastering of just about any DirectX 8 or 9 game from the past. NVIDIA has released a list of compatible games — classics like Call of Duty 2, Hitman 2: Silent Assassin, Garry’s Mod, Freedom Fighters and Need for Speed Underground 2.

Continue reading.

Watch the trailer for Apple’s latest sci-fi series, Constellation

It stars Noomi Rapace and premieres on February 21.

TMA
Apple

Apple's newest TV series follows an astronaut, played by Noomi Rapace, after an emergency return to Earth. According to the trailer, it will be filled with unreliable narrator twists and turns — and it’s in HDR, so it should really pop on that new Vision Pro headset.

Watch here.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-alphabet-cuts-jobs-at-its-moonshot-labs-121537179.html?src=rss

Roland’s Bridge Cast X lets streamers control video as well as audio mixes

At CES 2023, Roland introduced a streaming mixer called Bridge Cast, which can give creators a way to pipe different audio feeds to different destinations and make it easy for them to create mixes, add vocal effects and remove unwanted audio. Now, the company has unveiled a follow-up to the device called Bridge Cast X that adds video support on top of all its predecessor's audio-focused features. The Bridge Cast X has two HDMI input ports and an HDMI Thru connector that can feed video up to 4K in resolution to an external monitor. 

As for audio, creators can plug in broadcast-quality XLR mic and headphones if they use those accessories. They can also adjust sounds to ensure that they can clearly hear the game's audio and voice chat more clearly than any background sounds. Meanwhile, they can broadcast a different mix that's optimized for maximum viewer engagement. The device has dedicated volume knobs for different input sources and audio output, and it has programmable buttons creators can use to mute specific sounds and to do various functions. 

On the software side of things, the BGM Cast service on Roland Cloud will give creators access to thousands of royalty-free music tracks that they can use as sound effects and background audio. They will need to sign up for a Roland Cloud Core membership that costs $3 a month or $30 a year to be able to use all those tracks, but a free account still gives them free access to 36 background music tracks and 16 sound effects. The Roland Bridge Cast X will start shipping in the US in February and will cost buyers $500.

A device with volume knobs and buttons.
Roland

This article originally appeared on Engadget at https://www.engadget.com/rolands-bridge-cast-x-lets-streamers-control-video-as-well-as-audio-mixes-092529804.html?src=rss

Riot Games is laying off 11 percent of its workforce globally

Earlier today, Riot Games announced that it is eliminating 530 roles globally, which make up about 11 percent of its workforce. The company publicly delivered this devastating news in two separate posts — one for players, and another for "Rioters," with the latter detailing severance package and some other benefits to treat the dismissed employees "with respect and grace."

Additionally, Riot Games shared that it is sunsetting its publishing label, Riot Forge, which has worked on six titles — including Bandle Tale: A League of Legends Story due to be released on February 21. In their joint letter to gamers, CEO Dylan Jadeja and Chief Product Officer / co-founder Marc Merrill described Forge as "an experiment to see what would happen when Rioters partnered with their favorite indie devs," but now "it's time to refocus" on their internal projects. Forge will cease operation once it's done publishing Bandle Tale.

The execs also admitted that their digital collectible card game, Legends of Runeterra, hasn't been doing well enough financially since its launch in 2020. In the hopes of making this title more sustainable, its development team will be downsized, with its focus shifted to its more popular "The Path of Champions" single-player game mode.

Riot Games' cutback is the latest blow to the video game industry, after a total of around 9,000 people lost their jobs in 2023 alone. Embracer Group and Unity both laid off around 900 people each, whereas Epic Games fired about 830 people, and EA dismissed more than 1,000 employees. 2024 has only just began, and we fear that this is just the tip of the iceberg for the entire tech industry.

Update, January 24 2024, 10:42PM ET: The title of Marc Merrill has been changed from "co-chairman" to "Chief Product Officer / co-founder."

This article originally appeared on Engadget at https://www.engadget.com/riot-games-is-laying-off-11-percent-of-its-workforce-globally-022034243.html?src=rss