Esports are messy in 2024 | This week’s gaming news

With the news that Blizzard and ESL FACEIT are preparing to launch a new esports circuit for Overwatch 2, mere months after the death of the Overwatch League, it's a good time to take stock of the entire esports scene. Things are looking slightly frantic, at least in North America. League of Legends and Rocket League are particularly messy, entering their 2024 seasons with lean budgets and major shakeups. Meanwhile, an expansion of the open-qualifiers model should provide more opportunities for everyday players to compete in Valorant, Overwatch 2, Rocket League and all manner of fighting games. Get those fingers ready, folks.

This week's stories

Xbox lineup in 2024

Xbox held its first showcase of 2024 last week, highlighting a handful of games that have been in development for years. Indiana Jones and The Great Circle is due out later in 2024, and it comes from Wolfenstein II: The New Colossus studio MachineGames. The new footage showcased lots of whipping, quipping and Nazi punching, just like Indy would want. 

Next, Obsidian’s big fantasy RPG, Avowed, will hit PC and Xbox in the fall. Obsidian is the studio that made Fallout: New Vegas and The Outer Worlds, and Avowed looks like its spin on an Elder Scrolls game. 

Finally, Senua’s Saga: Hellblade II will come out on May 21, nearly five years after it was announced alongside the reveal of the Xbox Series X.

Esports are back and smaller than ever

2024 is a moment of reckoning for esports, especially in North America. Blizzard killed the Overwatch League last year and it’s trying to start a new series with the ESL, viewership of North American League of Legends is on the decline, and Rocket League’s RLCS tournament is in a state of upheaval.

League of Legends is the king of esports, and in 2023, its World Championship tournament broke viewership records, driven by legendary performances from Korean and Chinese teams — OK, mostly Faker. But no matter how hard I cheer for them, North American League of Legends teams are still kind of a joke on the world stage. Last year, the Korean summer split attracted 1.5 million concurrent viewers, while the LCS summer tournament peaked at 223,000 viewers, and that was down from 370,000 in 2022. The 2024 season kicked off this month with regional tournaments, and the North American LCS looks like a brand new beast. The number of teams competing in the LCS has been cut from 10 to 8, meaning Evil Geniuses and Golden Guardians are gone, and the league is using a faster-paced best-of-one format in the regular season. We’ll see how this all pays off at MSI in May.

In the Rocket League Championship Series, budgets are tight and teams are scattered. There will be two major tournaments this year instead of three, plus the World Championship, and there are fewer spots reserved for both North America and Europe. Six established casters were dropped from this year’s events and it looks like only North America and Europe will have hosted tournaments, in English only. The RLCS prize pool is also smaller this year, down from $6 million to $4.3 million. A handful of teams lost sponsorships heading into 2024 and there was a ton of player shakeup among existing orgs. To top it all off, the game’s most famous player, Squishy, announced plans to retire from pro play to focus on streaming. It’s just a confusing time in Rocket League esports.

One side effect of esports shrinkage is a shift to open qualifiers. Rocket League swapped to open qualifiers this year, meaning basically anyone could compete for a spot in the RLCS, rather than teams buying in for the season. The RLCS prize pool is deeper, even though it’s also smaller, and the top 128 teams in North America will receive small payouts.

The Valorant esports scene has been steadily solidifying since the game’s launch in 2020, with a peak of 1.4 million viewers for the 2023 Valorant Champions Tour. The VCT has always featured open qualifiers, and this year that system is expanding with Premier, an in-game competitive track that acts as another funnel for everyday players to compete on the main stage. (As a side note, the VCT Game Changers series highlights players of marginalized genders and it’s really awesome, check it out sometime.)

Just this week, Blizzard announced the Overwatch Champions Series, a multi-region esports tournament for Overwatch 2. Unlike the deceased Overwatch League, the Champions Series will have open qualifiers. The new series is produced by ESL FACEIT, which is owned by Saudi Arabia’s Public Investment Fund, which makes me sad.

Meanwhile, the fighting game community has been all over open registration for a while. EVO is the biggest fighting game tournament of the year, and in 2023 it hosted more than 9,000 players competing across eight titles. As a one-on-one genre, fighting games often find themselves on the frontlines of experimentation in esports, and EVO is always a good time.

I think open registration is a cool move for esports in general — it allows more people from diverse backgrounds to participate and provides a sustainable entry point for young pros. This is how talent pipelines are built.

Now Playing

After taking a few months off to play other games, I’m back on Cult of the Lamb. The free Sins of the Flesh update landed last week, and it’s big and sexy, adding layers of debauchery and plenty of new content to the game. As Engadget weekend editor Cheyenne MacDonald said in her review, “We’re having a great time sinning, my followers and I.”

This article originally appeared on Engadget at https://www.engadget.com/esports-are-messy-in-2024-this-weeks-gaming-news-170043963.html?src=rss

Esports are messy in 2024 | This week’s gaming news

With the news that Blizzard and ESL FACEIT are preparing to launch a new esports circuit for Overwatch 2, mere months after the death of the Overwatch League, it's a good time to take stock of the entire esports scene. Things are looking slightly frantic, at least in North America. League of Legends and Rocket League are particularly messy, entering their 2024 seasons with lean budgets and major shakeups. Meanwhile, an expansion of the open-qualifiers model should provide more opportunities for everyday players to compete in Valorant, Overwatch 2, Rocket League and all manner of fighting games. Get those fingers ready, folks.

This week's stories

Xbox lineup in 2024

Xbox held its first showcase of 2024 last week, highlighting a handful of games that have been in development for years. Indiana Jones and The Great Circle is due out later in 2024, and it comes from Wolfenstein II: The New Colossus studio MachineGames. The new footage showcased lots of whipping, quipping and Nazi punching, just like Indy would want. 

Next, Obsidian’s big fantasy RPG, Avowed, will hit PC and Xbox in the fall. Obsidian is the studio that made Fallout: New Vegas and The Outer Worlds, and Avowed looks like its spin on an Elder Scrolls game. 

Finally, Senua’s Saga: Hellblade II will come out on May 21, nearly five years after it was announced alongside the reveal of the Xbox Series X.

Esports are back and smaller than ever

2024 is a moment of reckoning for esports, especially in North America. Blizzard killed the Overwatch League last year and it’s trying to start a new series with the ESL, viewership of North American League of Legends is on the decline, and Rocket League’s RLCS tournament is in a state of upheaval.

League of Legends is the king of esports, and in 2023, its World Championship tournament broke viewership records, driven by legendary performances from Korean and Chinese teams — OK, mostly Faker. But no matter how hard I cheer for them, North American League of Legends teams are still kind of a joke on the world stage. Last year, the Korean summer split attracted 1.5 million concurrent viewers, while the LCS summer tournament peaked at 223,000 viewers, and that was down from 370,000 in 2022. The 2024 season kicked off this month with regional tournaments, and the North American LCS looks like a brand new beast. The number of teams competing in the LCS has been cut from 10 to 8, meaning Evil Geniuses and Golden Guardians are gone, and the league is using a faster-paced best-of-one format in the regular season. We’ll see how this all pays off at MSI in May.

In the Rocket League Championship Series, budgets are tight and teams are scattered. There will be two major tournaments this year instead of three, plus the World Championship, and there are fewer spots reserved for both North America and Europe. Six established casters were dropped from this year’s events and it looks like only North America and Europe will have hosted tournaments, in English only. The RLCS prize pool is also smaller this year, down from $6 million to $4.3 million. A handful of teams lost sponsorships heading into 2024 and there was a ton of player shakeup among existing orgs. To top it all off, the game’s most famous player, Squishy, announced plans to retire from pro play to focus on streaming. It’s just a confusing time in Rocket League esports.

One side effect of esports shrinkage is a shift to open qualifiers. Rocket League swapped to open qualifiers this year, meaning basically anyone could compete for a spot in the RLCS, rather than teams buying in for the season. The RLCS prize pool is deeper, even though it’s also smaller, and the top 128 teams in North America will receive small payouts.

The Valorant esports scene has been steadily solidifying since the game’s launch in 2020, with a peak of 1.4 million viewers for the 2023 Valorant Champions Tour. The VCT has always featured open qualifiers, and this year that system is expanding with Premier, an in-game competitive track that acts as another funnel for everyday players to compete on the main stage. (As a side note, the VCT Game Changers series highlights players of marginalized genders and it’s really awesome, check it out sometime.)

Just this week, Blizzard announced the Overwatch Champions Series, a multi-region esports tournament for Overwatch 2. Unlike the deceased Overwatch League, the Champions Series will have open qualifiers. The new series is produced by ESL FACEIT, which is owned by Saudi Arabia’s Public Investment Fund, which makes me sad.

Meanwhile, the fighting game community has been all over open registration for a while. EVO is the biggest fighting game tournament of the year, and in 2023 it hosted more than 9,000 players competing across eight titles. As a one-on-one genre, fighting games often find themselves on the frontlines of experimentation in esports, and EVO is always a good time.

I think open registration is a cool move for esports in general — it allows more people from diverse backgrounds to participate and provides a sustainable entry point for young pros. This is how talent pipelines are built.

Now Playing

After taking a few months off to play other games, I’m back on Cult of the Lamb. The free Sins of the Flesh update landed last week, and it’s big and sexy, adding layers of debauchery and plenty of new content to the game. As Engadget weekend editor Cheyenne MacDonald said in her review, “We’re having a great time sinning, my followers and I.”

This article originally appeared on Engadget at https://www.engadget.com/esports-are-messy-in-2024-this-weeks-gaming-news-170043963.html?src=rss

Blizzard partners with ESL for an open Overwatch 2 esports circuit

Blizzard has revealed the next evolution of top-level Overwatch 2 esports after the demise of the Overwatch League. The publisher has teamed up with ESL FACEIT Group (EFG) to run the new Overwatch Champions Series (OWCS) under an exclusive multi-year agreement. 

OWCS is an open-format circuit in which teams from North America; Europe, Middle East, North Africa (EMEA); and Asia can compete without having to pay multi-million-dollar franchise fees. EFG will operate the Overwatch Champions Series in North America and EMEA, while Korean esports tournament organizer WDG will oversee the Asia circuit.

There will be regional qualifiers and tournaments held in the lead up to two in-person events later this year at DreamHack Dallas (May 31-June 2) and DreamHack Stockholm (November 22-24). Eight teams will compete at each event, with those qualifying for DreamHack Stockholm duking it out to become the first OWCS champions. That tournament will also mark the first top-level Overwatch competition in Europe in over five years. 

Qualifiers will start in Feburary. Additional details about the tournaments, including formats, ticket sales and prize pools, will be announced later.

“A thriving esports scene is important to a game as competitive as Overwatch 2, and we’re very excited to be entering this next era for the franchise with EFG,” the game's executive producer Jared Neuss said in a statement.

Blizzard notes that any player who is interested in getting involved can use FACEIT's community tools to find teammates and events to compete in, while an ongoing schedule of events "creates a clear path to pro play for aspiring OWCS stars." In addition, Blizzard says that by making the most of EFG's tools and capabilities, it will be able to create an open, inclusive and sustainable competitive scene. FACEIT will also support those looking to run third-party tournaments and community experiences.

The Overwatch League, Blizzard's ambitious pro circuit, came to an end in 2023 after six seasons. The day after the 2023 Grand Finals in October, Blizzard said it was "focusing on building our vision of a revitalized esports program." Weeks later, a majority of teams voted to end their participation in the league, triggering a $6 million payment to each from Activision Blizzard, and hammering the final nail into OWL's coffin.

Former Activision Blizzard CEO Bobby Kotick's grand vision for a franchised, city-based Overwatch esports league never quite worked out. Factors such as COVID-19, viewership struggles, Blizzard games shutting down in China, the sexual harassment and discrimination scandal at the publisher and the fact many of the teams were running at a loss all contributed to OWL's demise.

Alongside the reveal of the OWCS, Blizzard has announced the end of its Overwatch Contenders and Open Division initiatives, which effectively added as feeder systems for OWL. "The Path to Pro system has been an initiative that has welcomed so many of our players and fans into Overwatch Esports and developed so much of the talent that made the Overwatch League," Overwatch Esports head Sean Miller wrote in a blog post. "With OWCS, we now have a more open ecosystem where any player can fight their way to OWCS Champion." 

For the time being, Blizzard doesn't have any updates to announce regarding the Overwatch Collegiate system. Thankfully, the excellent Calling All Heroes program (which is designed to uplift members of marginalized gender identities across the Overwatch ecosystem) isn't going anywhere.

EFG, whose parent is the Saudi Arabia government-funded Savvy Games Group, is arguably well-placed to run Overwatch esports as a more sustainable endeavor. The company operates pro circuits for many other games, including other Blizzard titles such as StarCraft II

Hosting several esports events at large-scale festivals like DreamHack (which has held Overwatch tournaments in the past) helps to minimize costs. The OWCS may not end up selling out arenas by itself as the Overwatch League used to, but it at least seems like a viable, open future for Overwatch 2 esports.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793.html?src=rss

Netflix will be the new home of WWE’s flagship show, Monday Night Raw, in 2025

It's a mighty fine time to be a pro wrestling fan. The industry is going through a bit of a boom period, with multiple companies churning out quality content on the regular. Barely a week goes by without fans enjoying at least two or three excellent displays of scripted athleticism and jacked human beings slapping each other in the chest really, really hard.

It's an even better time to be a pro wrestling fan if you have a Netflix subscription, since the streaming service will soon be the new home of WWE's flagship show in the US and pretty much all of its programming in other territories. Starting in January 2025, Netflix will livestream Monday Night Raw every week in the US, Canada, UK, Latin America and some other countries, with more to follow.

The deal is even sweeter for those outside of the US, as Netflix will stream WWE's other two main weekly shows — NXT and SmackDown — along with its major events like the Royal Rumble and WrestleMania. WWE documentaries, other original series and future projects will hit Netflix internationally starting next year.

It seems that Peacock will remain the home of WWE's library and major live events in the US for the foreseeable future. Peacock's parent NBCUniversal also owns Raw's current broadcaster, USA Network (it's unclear where the show will air between the expiry of those broadcasting rights in the fall and the Netflix partnership starting in January). USA Network will be the home of SmackDown starting this fall when the show moves over from Fox. NXT, which also currently airs on USA, is moving to The CW.

NBCUniversal and USA Network are said to be paying $1.4 billion for SmackDown rights over five years, while The CW will reportedly pay between $100 million and $125 million for NXT over the same timespan.

It seems the Netflix deal far outstrips those, however. According to multiple reports, the company is paying WWE north of $5 billion over 10 years. That's said to be around double what NBCUniversal currently pays WWE for Raw rights. Amazon was also said to be in talks to become Raw's new home.

This marks a mammoth change for both WWE and Netflix. It will be the first time in the 31-year history of Raw that the show doesn't air on a linear TV network. But, just as the wrestling company took a big risk with shifting from a pay-per-view model to its own streaming service a decade ago, this could very well pay off for WWE at it seeks to grow its already-large fanbase.

“This deal is transformative,” Mark Shapiro, president and COO of WWE parent company TKO said in a statement. “It marries the can’t-miss WWE product with Netflix’s extraordinary global reach and locks in significant and predictable economics for many years. Our partnership fundamentally alters and strengthens the media landscape, dramatically expands the reach of WWE, and brings weekly live appointment viewing to Netflix.”

Meanwhile, it's a major first for Netflix. The company only started dabbling in live content last March with a Chris Rock stand-up show. Since then, it has aired live award shows and a few one-off sports events, though it was forced to cancel its second attempt at a livestream due to technical issues. Raw marks Netflix's first major push into live sports (or sports entertainment if you want to get sniffy about it) and it's set to become the company's first live weekly streaming show.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-be-the-new-home-of-wwes-flagship-show-monday-night-raw-in-2025-165434172.html?src=rss

Awesome Games Done Quick 2024 raises $2.5 million for cancer research

Awesome Games Done Quick (AGDQ) 2024 has wrapped after a nonstop weeklong speedrunning marathon. This year’s charity raised over $2.5 million for the Prevent Cancer Foundation. Other highlights included four broken world records and a dog named Peanut Butter beating the oddball NES classic Gyromite.

This year’s AGDQ, which took place in Pittsburgh, passed the million-dollar threshold early on day five. Standout playthroughs included a no-hit run of Resident Evil 2 (2019), Super Mario 64 finished entirely on an electric drum kit (in 23 minutes!), and a blindfolded four-player / one-controller run of The Legend of Zelda: Majora’s Mask.

World records broken in this year’s event included speed runner Glitchcat7 finishing the insanely difficult Super Mario World mod Luminescent in 41 minutes, 36 seconds. Talia finished the Celeste mod Strawberry Jam Collab in 49 minutes, 13 seconds. Mechalink beat the Sega Saturn game Virtual Hydlide in 27 minutes and 11 seconds. Finally, Bobbeigh conquered the Castlevania spiritual successor Bloodstained: Ritual of the Night — on hard mode — in 30 minutes and 24 seconds.

A conference room full of gamers and speedrunners playing and watching games on various computer monitors.
Games Done Quick / Ivan "Porkchop44"

Peanut Butter the Shiba Inu is now etched into the annals of GDQ history as the first canine-assisted speed run at one of the charity events. The well-trained pooch helped his owner (JSR_) finish the 1985 NES game Gyromite in 26 minutes and 24 seconds. He responded to well-timed commands, pressing his paws on a floor-pedal-operated controller to move the game’s red and green pipes up and down to lead Professor Hector to safety. (He was compensated with ham and cheese for his work.) You can watch Peanut Butter’s memorable run below.

This year’s AGDQ pushes the Games Done Quick fundraising total, stretching back 14 years, to more than $48.9 million. In addition to the Prevent Cancer Foundation, the showcases have raised money for organizations like Doctors Without Borders, Malala Fund, Organization for Autism Research and CARE. The next marathon will be an all-women speedrunning event called Frost Fatales, held online from March 3 to 10, with proceeds benefitting the National Women’s Law Center.

This article originally appeared on Engadget at https://www.engadget.com/awesome-games-done-quick-2024-raises-25-million-for-cancer-research-183049102.html?src=rss

Call of Duty’s latest anti-cheat tactic is simply shutting down the game

Activision has taken aim at Call of Duty cheaters in a swathe of novel and often hilarious ways over the last few years, from cutting their parachutes so they splat onto the ground in Warzone to straight up taking their guns away. The latest tactic targets those who use illicit tools to activate aim assist while playing with a mouse and keyboard.

The Ricochet anti-cheat team says that when its security detection systems spot such players, the Call of Duty app will simply close itself. No clever trick like cloning another real player from elsewhere in the match. The game will just shut down. "Repeated use of these tools may lead to further account action," the Ricochet group wrote on X. In other words, Activision will likely suspend or permanently ban persistent offenders.

As always, the idea behind this tactic is to level the playing field for everyone. Aim assist is a feature primarily designed for console or controller players to make up for the greater accuracy afforded by a mouse. While this most recent effort to frustrate bad actors won't solve all of Call of Duty's cheating problems (wallhacks still seem to be an issue), annoying cheaters into perhaps changing their habits continues to be a very funny strategy on Activision's part.

This article originally appeared on Engadget at https://www.engadget.com/call-of-dutys-latest-anti-cheat-tactic-is-simply-shutting-down-the-game-161411410.html?src=rss

Google CEO says more layoffs expected ‘throughout the year’ in internal memo

Following Google's recent rounds of layoffs affecting over a thousand jobs, CEO Sundar Pichai has reportedly told remaining employees to expect further downsizing later this year. According to The Verge, Pichai sent out an internal memo on Wednesday, in which he stated that "to be upfront, some teams will continue to make specific resource allocation decisions throughout the year where needed, and some roles may be impacted." Google confirmed to Engadget that this email was sent out.

The exec explained that the latest "role eliminations" are about "removing layers to simplify execution and drive velocity in some areas." which is just another way of packaging the situation. What's a little more reassuring, perhaps, is Pichai saying that these won't match the scale of some 12,000 job cuts around this time last year, and that not every team will be affected. But numbers are all relative, of course.

Google isn't the only notable tech company that has already made redundancies at the beginning of 2024. Earlier this month, the industry also saw Discord, Meta, Amazon, Twitch, Humane AI, Unity and Duolingo making similar moves at various scales. Here's hoping that LinkedIn's timely launch of its AI-powered "Job Collections" feature will help those impacted quickly land a new post.

Update, January 18 2024, 10:27AM ET: This story has been updated with Google's response.

This article originally appeared on Engadget at https://www.engadget.com/google-ceo-says-more-layoffs-expected-throughout-the-year-in-internal-memo-044016588.html?src=rss

Peacock’s NFL wild card game broke streaming records

There are few things as American as watching football on a Sunday. If anyone needs further proof, NFL and Peacock have it: The January 14 Peacock Exclusive AFC Wild Card has set a new record for the United States' most streamed live event in history. According to a joint release from NBC-owned Peacock and Comcast, the Kansas City Chiefs vs. Miami Dolphins game — the first playoff ever exclusively live-streamed — reached 27.6 million viewers.

Peacock also claims that the livestream is to thank for the most internet usage in a single day across the US, taking up 30 percent of internet traffic. However, the current data is courtesy of Nielsen's custom fast national live and same-day data, with official numbers coming out on Friday, January 19.

While the livestream was a good alternative to shivering in person during the fourth coldest NFL game in history, not everyone was happy about it. New York congressman Pat Ryan was among those who expressed their outrage over having to pay for another streaming service in order to watch a game that typically airs on cable. "How much more profit do [NFL commissioner Roger] Goodell and NBC need to make at the expense of hard working Americans?" Ryan wrote in a letter. "Congress granted the NFL an antitrust exemption in its broadcast deals with the expectation that you wouldn't use it to screw over fans. That was clearly a mistake."

The game was available to Miami and Kansas City viewers on local NBC affiliates. Anyone else interested in watching had to sign up for a Peacock subscription, starting at $6 per month. Peacock's plan to stream the wild card game was first announced last May, with NBC reportedly paying $110 million for the rights to it.

This article originally appeared on Engadget at https://www.engadget.com/peacocks-nfl-wild-card-game-broke-streaming-records-103503762.html?src=rss

Peacock’s NFL wild card game broke streaming records

There are few things as American as watching football on a Sunday. If anyone needs further proof, NFL and Peacock have it: The January 14 Peacock Exclusive AFC Wild Card has set a new record for the United States' most streamed live event in history. According to a joint release from NBC-owned Peacock and Comcast, the Kansas City Chiefs vs. Miami Dolphins game — the first playoff ever exclusively live-streamed — reached 27.6 million viewers.

Peacock also claims that the livestream is to thank for the most internet usage in a single day across the US, taking up 30 percent of internet traffic. However, the current data is courtesy of Nielsen's custom fast national live and same-day data, with official numbers coming out on Friday, January 19.

While the livestream was a good alternative to shivering in person during the fourth coldest NFL game in history, not everyone was happy about it. New York congressman Pat Ryan was among those who expressed their outrage over having to pay for another streaming service in order to watch a game that typically airs on cable. "How much more profit do [NFL commissioner Roger] Goodell and NBC need to make at the expense of hard working Americans?" Ryan wrote in a letter. "Congress granted the NFL an antitrust exemption in its broadcast deals with the expectation that you wouldn't use it to screw over fans. That was clearly a mistake."

The game was available to Miami and Kansas City viewers on local NBC affiliates. Anyone else interested in watching had to sign up for a Peacock subscription, starting at $6 per month. Peacock's plan to stream the wild card game was first announced last May, with NBC reportedly paying $110 million for the rights to it.

This article originally appeared on Engadget at https://www.engadget.com/peacocks-nfl-wild-card-game-broke-streaming-records-103503762.html?src=rss

How to watch the Awesome Games Done Quick 2024 speedrun marathon

It's once again that time of year when a bunch of dedicated gamers gather in a conference room to play through their favorite titles as quickly as possible in the name of charity. This year's Awesome Games Done Quick (AGDQ) speedrunning marathon starts on Sunday, January 14. The week-long event is slated to last until the early hours of January 21. You can watch it live below and catch up on any runs you missed over on the Games Done Quick (GDQ) YouTube channel.

The event will kick off with a sprint through Tunic (maybe don't tune in for that one if you haven't yet played and don't want to be spoiled on the secrets). It will close out with a speedrun of Final Fantasy V Pixel Remaster. In between, you'll get to see runners push classics like Donkey Kong Country, Batman: Arkham City and Hades to their limits. Several big games from last year will be making their first appearance at AGDQ, including Super Mario Bros. Wonder, Cocoon, Pikmin 4, Armored Core VI: Fires of Rubicon, Viewfinder and Baldur's Gate 3.

I'm particularly looking forward to a glitch showcase of Super Mario Maker 2 and finding out the latest The Legend of Zelda: Tears of the Kingdom strats (people are beating that mammoth game in under an hour!). There's one run in particular that looks to be unmissable: a dog-assisted sprint through Gyromite, in which a Shina Ibu named Peanut Butter will help his owner beat the NES game.

AGDQ is once again raising funds for Prevent Cancer Foundation. Over $2.6 million was raised for the cause at last year's AGDQ, and organizers will surely be hoping to best that total in 2024. You can donate through the GDQ website.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-the-awesome-games-done-quick-2024-speedrun-marathon-181538649.html?src=rss