Apple reportedly plans to charge developers if they offer sideloaded apps

As new European tech regulations are set to take effect in the coming weeks, Apple is preparing for a future where it will be required to allow users to download apps from sources outside of its App Store. The company hasn’t shared details about how the process, called sideloading, will work, but it seems it may not allow developers to circumvent the company’s fees and app review rules after all.

The Wall Street Journal reports that the App Store owner “plans to collect fees from developers that offer downloads outside of the App Store” and that it will require some kind of review for downloads that don’t go through its storefront. Sideloading would only be offered to iOS users in the European Union in order to comply with the bloc’s Digital Markets Act.

While the report notes Apple’s plan hasn’t been finalized, the strategy would be in line with another significant change the company just made to its US App Store policies. Last week, the company officially changed its rules for US developers to enable in-app purchases that bypass the App Store’s billing system.

However, the new rules, which came after a lengthy court battle with Fortnite developer Epic Games, stipulate that developers must still pay a hefty 27 percent commission on purchases made outside of the App Store (some smaller developers will only be charged 12 percent). The new rules also give Apple the right to audit developers’ records to ensure compliance. That’s already led to much criticism from Epic, Spotify and other developers who have long been critical of the App Store’s restrictive rules and fees.

If Apple were to charge developers for sideloading, that could lead to similar criticism from app makers. The Digital Markets Act is set to go into effect March 7, and even though Apple has yet to share its plan to comply with the regulation, companies that have previously butted heads with Cupertino over its rules are already preparing. Spotify, a longtime opponent of the App Store’s commission, just previewed what the European version of its app will look like once users can pay for subscriptions and audiobooks inside of its app.

The Wall Street Journal also reports that Meta, another vocal Apple critic, is working on its own project that would allow it to distribute developers’ apps via Facebook ads. The effort, reportedly called “Project Neon” internally, could allow the Facebook owner to compete with the App Store more directly, at least in Europe.

This article originally appeared on Engadget at https://www.engadget.com/apple-reportedly-plans-to-charge-developers-if-they-offer-sideloaded-apps-202345977.html?src=rss

Spotify will launch its own in-app payment system for iOS users in the EU

Spotify will go through massive changes when the European Union's Digital Markets Act goes into full effect on March 7. The audio streaming service says EU residents will finally be able to purchase a Premium subscription or upgrade from Individual to a Duo or a Family plan from within the app itself. Spotify hasn't allowed users to pay for a subscription through Apple's in-app payment system since 2016 and has long been a vocal critic of the 30 percent cut the iPhone-maker takes from app developers. Last year, it even stopped accepting Apple payments altogether — it used to let iOS users who've had a subscription since before 2016 to keep paying through Apple's in-app system. 

And since Spotify is launching its own in-app payments, users will also be able to easily purchase audiobooks while browsing titles within the application, as well. Yes, customers will be charged the actual amounts for subscriptions and purchases and will no longer have to pay extra to cover Apple's commission. The users who used to pay through Apple's in-app system were charged $3 on top of Spotify's subscription prices, but EU's DMA prohibits the practice. 

In addition to being able to implement its own in-app payment system, Spotify will also be able to put prices in the app. At the moment, it shows a note for its products where the price is supposed to be, telling users that they can't be purchased from within the application. When the DMA takes effect, Spotify will display its products' pricing, and it will also be able to start informing iOS users about deals and promotions from within the application. 

"It should be this easy for every single Spotify customer everywhere," the company said in its announcement. "But if you live outside certain markets, you will continue to encounter frustrating roadblocks because of Apple’s ridiculous rules. That's why developers everywhere are continuing to ask other governments to pass their own laws like the DMA."

A GIF showing what Spotify will be like without Apple's restrictions.
Spotify

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-launch-its-own-in-app-payment-system-for-ios-users-in-the-eu-110046271.html?src=rss

Spotify will launch its own in-app payment system for iOS users in the EU

Spotify will go through massive changes when the European Union's Digital Markets Act goes into full effect on March 7. The audio streaming service says EU residents will finally be able to purchase a Premium subscription or upgrade from Individual to a Duo or a Family plan from within the app itself. Spotify hasn't allowed users to pay for a subscription through Apple's in-app payment system since 2016 and has long been a vocal critic of the 30 percent cut the iPhone-maker takes from app developers. Last year, it even stopped accepting Apple payments altogether — it used to let iOS users who've had a subscription since before 2016 to keep paying through Apple's in-app system. 

And since Spotify is launching its own in-app payments, users will also be able to easily purchase audiobooks while browsing titles within the application, as well. Yes, customers will be charged the actual amounts for subscriptions and purchases and will no longer have to pay extra to cover Apple's commission. The users who used to pay through Apple's in-app system were charged $3 on top of Spotify's subscription prices, but EU's DMA prohibits the practice. 

In addition to being able to implement its own in-app payment system, Spotify will also be able to put prices in the app. At the moment, it shows a note for its products where the price is supposed to be, telling users that they can't be purchased from within the application. When the DMA takes effect, Spotify will display its products' pricing, and it will also be able to start informing iOS users about deals and promotions from within the application. 

"It should be this easy for every single Spotify customer everywhere," the company said in its announcement. "But if you live outside certain markets, you will continue to encounter frustrating roadblocks because of Apple’s ridiculous rules. That's why developers everywhere are continuing to ask other governments to pass their own laws like the DMA."

A GIF showing what Spotify will be like without Apple's restrictions.
Spotify

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-launch-its-own-in-app-payment-system-for-ios-users-in-the-eu-110046271.html?src=rss

Apple’s Vision Pro won’t have access to YouTube and Spotify apps at launch

When the earliest users of Apple's Vision Pro get their headsets in February, they'll find a few of the most popular entertainment apps missing from its system's app store. According to Bloomberg, Google's YouTube and Spotify don't have any plans to develop an application for visionOS, the device's platform, at the moment. A YouTube representative also told the publication that it's not going to make its iPad app available for download on the headset for now. "YouTube users will be able to use YouTube in Safari on the Vision Pro at launch," the spokesperson said. As for Spotify, a source told the publication that it doesn't intend to make its iPad app downloadable on the Vision Pro, as well. 

As MacStories noted in a report listing popular apps that will be compatible with the headset at launch, apps for the iPhone and iPad will automatically show up on the device's store by default. Developers have to opt out of making their apps downloadable on the Vision Pro. It's unclear why YouTube and Spotify have chosen not to make their apps available on the headset, but they're not the only ones. Bloomberg previously reported that Netflix won't be releasing a dedicated app for the Vision Pro either. In addition, Netflix told the publication that subscribers will have to access its service from a browser on the device, which means its iPad app won't be downloadable. Based on MacStories' report, Meta' Instagram and Facebook might also be missing from the Vision Pro's app store. 

These companies may have chosen to wait and see whether it's worth dedicating resources towards creating a dedicated app for the $3,500 headset. They may also be worried about having to deal with potential issues that Vision Pro users could encounter if they use the iPad versions of the apps on a device that's from a totally different category. That said, the first Vision Pro users will still have a lot of entertainment apps to choose from, including Disney+, which is giving users access to special immersive environments that can serve as backdrops for its shows. 

This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-wont-have-access-to-youtube-and-spotify-apps-at-launch-083434306.html?src=rss

Apple’s Vision Pro won’t have access to YouTube and Spotify apps at launch

When the earliest users of Apple's Vision Pro get their headsets in February, they'll find a few of the most popular entertainment apps missing from its system's app store. According to Bloomberg, Google's YouTube and Spotify don't have any plans to develop an application for visionOS, the device's platform, at the moment. A YouTube representative also told the publication that it's not going to make its iPad app available for download on the headset for now. "YouTube users will be able to use YouTube in Safari on the Vision Pro at launch," the spokesperson said. As for Spotify, a source told the publication that it doesn't intend to make its iPad app downloadable on the Vision Pro, as well. 

As MacStories noted in a report listing popular apps that will be compatible with the headset at launch, apps for the iPhone and iPad will automatically show up on the device's store by default. Developers have to opt out of making their apps downloadable on the Vision Pro. It's unclear why YouTube and Spotify have chosen not to make their apps available on the headset, but they're not the only ones. Bloomberg previously reported that Netflix won't be releasing a dedicated app for the Vision Pro either. In addition, Netflix told the publication that subscribers will have to access its service from a browser on the device, which means its iPad app won't be downloadable. Based on MacStories' report, Meta' Instagram and Facebook might also be missing from the Vision Pro's app store. 

These companies may have chosen to wait and see whether it's worth dedicating resources towards creating a dedicated app for the $3,500 headset. They may also be worried about having to deal with potential issues that Vision Pro users could encounter if they use the iPad versions of the apps on a device that's from a totally different category. That said, the first Vision Pro users will still have a lot of entertainment apps to choose from, including Disney+, which is giving users access to special immersive environments that can serve as backdrops for its shows. 

This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-wont-have-access-to-youtube-and-spotify-apps-at-launch-083434306.html?src=rss

Instagram will start telling night owl teens to close the app and go to sleep

Instagram has revealed its latest mindfulness feature targeted at teens. When a younger user scrolls for more than 10 minutes in the likes of Reels or their direct messages, the app will suggest that they close the app and get to bed.

These "Nighttime Nudges" will automatically appear on teens' accounts and it won't be possible to switch them off. Instagram didn't specify whether the feature will be enabled for all teenagers or only under-18s. 

The idea, according to Instagram, is to give teens who aren't already using features such as Take a Break reminders to close the app for the night. "We want teens to leave Instagram feeling like the time they spend on the app is meaningful and intentional, and we know sleep is particularly important for young people," Instagram said.

The new tool follows other features Instagram has rolled out to help teens and their parents manage time spent on the app. Along with Take a Break and parental supervision features, this includes the likes of Quiet Mode. The latter enables teens to mute notifications, automatically reply to messages and let their friends and followers know that they're unavailable and doing something else, such as studying or sleeping.

This article originally appeared on Engadget at https://www.engadget.com/instagram-will-start-telling-night-owl-teens-to-close-the-app-and-go-to-sleep-152600078.html?src=rss

Apple updates US App Store guidelines allowing developers to link to third-party payments

Apple is relaxing a key App Store rule that has long been a source of frustration to developers. The iPhone maker will allow U.S. developers to link to outside websites for in-app purchases, according to the company’s updated developer guidelines.

The change comes shortly after the United States Supreme Court rejected an appeal to reconsider a lower court ruling requiring Apple to allow developers to direct customers to alternative payment methods. The change only applies to iOS and iPadOS apps in the U.S. app stores and developers are still required to pay a commission for in-app purchases not made via the App Store.

It seems that Apple will continue to maintain tight control over payments, even under the new rules. According to a support page, developers will need approval from Apple before they can take advantage of the new rule, and app makers will only be permitted to notify users about alternative payment methods in specific ways. For example, the company’s guidelines to developers stipulate that links can only be shown in an app one time, and only in “a single, dedicated location.” App makers are also prohibited from using in-app pop-ups or mentioning outside payments in their App Store listing.

The company is also officially requiring developers to pay it a commission for purchases made outside of its App Store. The commission is set at 12 percent for developers who are part of its small business program, and 27 percent for larger developers. But, as 9to5Mac points out, the company may have some trouble enforcing those terms. 

In court documents, the company argued that it would be “exceedingly difficult and, in many cases, impossible” to collect the fees. In its messaging to developers, however, the company says that they are required to submit monthly reports, even if they haven’t processed any transactions, and that the company has the right to audit their records.

Still, the change is a significant concession for Apple, which has long been criticized for developers for App Store rules sometimes viewed as draconian and arbitrary. The company’s rule barring developers from communicating with users about alternative (and often cheaper) payment methods was a central aspect of the Epic v. Apple trial in 2021. The company had previously loosened some of these rules following the trial and a subsequent class-action lawsuit from developers. Apple also allows dating apps in the Netherlands to offer alternative payment options.

Some high profile developers who have previously run up against Apple’s App Store policies were sharply critical of the company’s latest changes. Epic CEO Tim Sweeney called it a “bad-faith ‘compliance’ plan” in a post on X. He called the 27 percent fee “anticompetitive” and said that “Apple will front-run competing payment processors with their own ‘scare screen’ to disadvantage them.” He added that Epic would pursue a legal challenge to its changes in District Court.

 David Heinemeier Hansson, cofounder of the Hey email app, which publicly battled with Apple over its payment policies, also slammed the changes. “Apple is going to poison the one victory Epic secured in their lawsuit so bad nobody would ever think to use it,” he wrote on X.

Apple didn’t immediately respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/apple-updates-us-app-store-guidelines-allowing-developers-to-link-to-third-party-payments-235836357.html?src=rss

Instagram’s founders are shutting down Artifact, their year-old news app

Artifact, the buzzy news app from Instagram co-founders Kevin Systrom and Mike Krieger, is shutting down less than a year after its launch. In a note on Medium, Systrom said the app’s “core news reading” features would be online through the end of February, but that it would remove commenting and posting abilities immediately.

Besides its famous founding team, the app was known for AI-centric features as well as Reddit-like commenting and posting abilities. The app had won praise from journalists who appreciated reporter-friendly features like dedicated author pages and had been featured prominently in Apple and Google’s app stores.

But after a year of work, it seems Systrom and Krieger encountered many of the same struggles as founders of buzzy news apps before them. “We have built something that a core group of users love, but we have concluded that the market opportunity isn’t big enough to warrant continued investment in this way,” Systrom wrote.

While he didn’t say what he might do next, Systrom’s note hinted that he may at some point take on a new AI-focused project. “I am personally excited to continue building new things, though only time will tell what that might be,” he wrote. “We live in an exciting time where artificial intelligence is changing just about everything we touch, and the opportunities for new ideas seem limitless.”

In the meantime, Artifact fans have a few more weeks to keep checking headlines before the app goes offline for good.

This article originally appeared on Engadget at https://www.engadget.com/instagrams-founders-are-shutting-down-artifact-their-year-old-news-app-233431390.html?src=rss

Apple tells developers not to call their AR or VR apps AR or VR apps

With Apple's Vision Pro VR/AR headset set to go on sale on February 2, we're starting to see more details about the app requirements. For example, the company has released guidelines for visionOS developers planning to release apps and there's one strange caveat. It would rather developers don't use the terms AR and VR when referring to Vision Pro apps, but rather call them "spatial computing apps," according to the developer page spotted by 9to5Mac

"Spatial computing: Refer to your app as a spatial computing app. Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR)," the company states. The headset itself should be called "Apple Vision Pro" with three uppercase words, while "visionOS begins with a lowercase v, even when it’s the first word in a sentence." The terms should never be translated or transliterated, Apple added. 

Given that they're definitely going to be AR and VR apps built for an AR/VR headset, Apple may want to differentiate its own offerings so that consumers don't confound apps for other VR/AR headsets, particularly Meta's Quest 3, with its own. At the same time, Apple has used those terms extensively to describe the headset, with CEO Tim Cook calling Vision Pro an "entirely new AR platform" when it launched at WWDC 2023. 

In the same document, Apple asked developers to indicate if their AR/VR, er, spatial computing apps contain movements like quick turns or sudden changes in camera perspective. That way, the product page will show a badge to warn users. It also described the use of privacy labels and game controllers. As mentioned, the Apple Vision Pro headset arrives on February 2 for $3,495 — a price likely to attract only highly motivated buyers. 

This article originally appeared on Engadget at https://www.engadget.com/apple-tells-developers-not-to-call-their-ar-and-vr-apps-ar-or-vr-apps-085136127.html?src=rss

Opting into ‘link history’ on Facebook and Instagram means agreeing to (more) ad targeting

If you’re active on Facebook or Instagram, you might have noticed prompts about a setting called “link history.” The feature allows users to keep track of all of the links they visit via Facebook and Instagram’s in-app browsers.

According to Meta, the feature allows users to ensure they “never lose” a link. “Easily get back to recent links you’ve visited with your Facebook browsing activity now saved in one place,” an in-app notification about the feature says.

But, as Gizmodo points out, the feature also gives Meta a convenient way to improve its targeted advertising, which has taken a hit following Apple’s crackdown on app tracking. “Keep in mind that when link history is on, we may use link history information from Facebook’s Mobile Browser to improve your ads across Meta technologies,” the company notes in a support article.

Instagram has a similar feature, which keeps tabs on links users visit via the app’s browser. Though it seems many users are just now discovering the settings, a Meta spokesperson confirmed the features began rolling out last summer.

Though link history is not enabled by default, it’s the kind of setting many people may opt into without giving much thought, especially because the company markets it as a way to avoid “losing” links. That’s sparked concern among some privacy advocates who worry Meta is using increasingly sneaky ways to gather data about users’ online activity.

The good news, however, is that it’s easy to double check if you have link history enabled, and opt-out if you do.

On Facebook, users will need to open a link from within the app and tap on menu to open the settings from the in-app browser. Then, look for the “link history” toggle. If it’s on, you’ll need to turn it off, and then confirm via the pop-up that you want it disabled.

How to disable the
Screenshots via Facebook

The process on Instagram is pretty much the same: Head to the in-app browser’s settings, look for “link history” and confirm your choice.

Of note, though both apps will immediately delete your link history from their respective apps, Meta says it can take up to 90 days “to complete the deletion process.” This means your previous browsing activity could still play a role in your targeted ads for several weeks after you’ve disabled link tracking.

Of course, the company still has numerous other ways of tracking your online activity, so opting out of link history alone won’t be enough to fully take back control of your data. Privacy conscious ad-haters who live in the European Union, however, do have another option, though it may be even less appealing. Meta recently began offering the ability for EU users to opt out of Facebook and Instagram ads entirely, in exchange for a rather hefty monthly fee.

This article originally appeared on Engadget at https://www.engadget.com/opting-into-link-history-on-facebook-and-instagram-means-agreeing-to-more-ad-targeting-003746719.html?src=rss