Engadget’s favorite games of 2025

From indies like Silksong, to AAAs like Ghost of Yotei, and everything in between, 2025 truly had it all, and is likely to go down in the history books as one of the best years in gaming. But these are the games that felt truly special to the Engadget team. 

Arc Raiders

I’m genuinely shocked by how much I love ARC Raiders. I’ve never been very interested in the whole PvE (Player vs. Environment) genre, aside from some brief stints with Destiny, but ARC Raiders's sci-fi post-apocalyptic vibe just works for me. I love the Blade Runner/anime-like aesthetic of its environments, enemies and outfits. I’m a sucker for its synthy soundtrack and immersive soundscape. And somehow, I’ve just fallen for the game’s loop, which involves running out for resources and missions, and hopefully making it back home safe. 

Sure, I’ve had a few runs where I’ve lost all my gear, thanks to random online jerks. But even those setbacks kept me motivated to play. You can always head out into the world with free gear, so if you fail, all you really lose is a bit of time. ARC Raiders reminds me of playing Phantasy Star Online on the Dreamcast decades ago, an early multiplayer experience that’s genuinely been hard for me to replicate since then.   

I sometimes explore maps just to soak up their architecture and environmental sounds. Sometimes I jump in to help other players, especially when they’re being harassed by others. Through success or failure, I can’t wait to head back in. 

— Devindra Hardawar, Senior Editor 

Avowed

Obsidian kicked off 2025 with a bang, introducing a fresh and deeply engaging fantasy RPG universe in Avowed. It’s an expertly crafted and narratively rich adventure through mystical lands blighted by a mysterious fungus, set against a backdrop of political scheming, spiritual manipulation, colonization and resistance. The writing is stellar throughout, though the sidequests that reveal your companions’ backstories are particularly poignant. Avowed is gorgeous, its combat systems are fully customizable, its characters are intriguing and its encumbrance limit is generous. There’s a real sense of magic about the entire game — and no, that’s not just the mind-altering mushrooms talking.

— Jessica Conditt, Senior Reporter

Baby Steps

Baby Steps is a true walking simulator: Your left trigger controls your left leg, and your right trigger controls your right. At first, you'll be stumbling and comically falling every few paces, and it’s easy to write the game off as some sort of Octodad affair, where half the fun is dealing with the jank of basic navigation. But before long, you’ll find the rhythm and confidently pace through the game’s open world.

Of course, the challenge ramps up with your skill. Baby Steps has incredibly tight mechanics and a rewarding if punishing difficulty curve. Various surfaces and steeper inclines are introduced, and the game ends with a truly horrific mountain pass. Through it all, you’ll be treated to a light but touching story full of comedic improvisation from the game’s developers, who voice most of the characters themselves.

— Aaron Souppouris, Editor-in-chief

Ball X Pit

I don’t usually go in for roguelike-style games, but my colleague Kris Holt convinced me to try Ball X Pit and, in doing so, ruined my autumn. This is, quite simply, one of the most addictive games I’ve ever played. The base gameplay is rooted in classic Brick Breaker-style games from the ‘80s. Balls bounce from the bottom to the top of the screen, but instead of hitting and breaking bricks you’re bouncing them off a massive series of demonic enemies. There are eight levels and over a dozen different playable characters, each with their own distinct strengths and play styles, and the vast combination of upgrades you can unlock means no run will ever be quite the same. 

Perhaps the most fun thing about it is unlocking the different fusions and evolutions you can find along the way. Beyond the basic balls that your character shoots, you have slots for special balls that do things like freeze enemies, deal extra damage or blind enemies so they can’t accurately attack you. You can combine those special balls into even more powerful weapons, and finding the best evolutions that work with each character and each level adds yet another layer to the madness. While you can easily pick it up and play for 20 or 30 minutes, I’ve found it pretty difficult to end a session without whiling away multiple hours. Think carefully about whether you’re ready to ruin your productivity for a few weeks (or months) before you dive into Ball X Pit.

— Nathan Ingraham, Deputy Editor

Blue Prince

My absolute favorite experience in all of gaming is when I'm several hours into a puzzle game and I discover there's more going on than meets the eye. It's the moment where I realize an already-good game is in fact an excellent one, and I want to simultaneously curse the creators' evil brains and applaud their brilliance. I feel fortunate if I have that reaction once during a playthrough. Blue Prince provided me with that experience of total delight many times over. 

The biggest downside to a game like Blue Prince is that it's hard to talk about. For starters, it defies categorization. Sure, there are some roguelike elements and obviously plenty of puzzles, but playing it goes beyond a single genre tag. And more importantly, the journey of uncovering its surprises is a big reason why this game is so special. If you haven't tried it yet, I strongly suggest you do so and that you read as little about it as possible before diving in. All you need to know is that if you enjoy burrowing ever deeper into a rabbit hole of mysteries and problem-solving, you must play this game. Blue Prince is a real masterpiece by creative lead Tonda Ros and the whole Dogubomb team. It earns all the hype it gets.

— Anna Washenko, Contributing Reporter

Citizen Sleeper 2: Starward Vector

No game I played this year has stuck with me the way Citizen Sleeper 2: Starward Vector did. At a time when it feels like our governments are failing us and corporate greed is destroying the world, Citizen Sleeper 2 tells a critical story about finding hope and purpose in the people and communities around you. And as great as the original Citizen Sleeper was, the new one is an even better game, with more polished systems that do a great job of reinforcing its narrative themes. 

There's a good chance many of you missed Citizen Sleeper 2, seeing as it arrived at the start of the year, but if you're feeling down about the state of the world, I can't recommend it enough. It will change your perspective.

Igor Bonifacic, Senior Reporter

Clair Obscur: Expedition 33

Clair Obscur made a striking impression when we first glimpsed it in 2024, with its French dark fantasy aesthetic, its wild concept of a god-like Paintress and a turn-based combat system that seemed uniquely cinematic. It instantly became my most anticipated game of 2025. Thankfully, the game itself lived up to my expectations, with a thrilling story, memorable characters and some of the most beautiful visuals I’ve ever seen in a game. Sure, its twists and turns might not feel entirely surprising if you’re an RPG connoisseur, but no other game captures such a specific vibe. It may not fully stick the landing, but Clair Obscur was certainly one of the most fulfilling narrative experiences I experienced this year.   

— D.H.

Date Everything!

This dating sim is witty as heck. That's the first reason I loved Date Everything. The writing is equal parts sharp and sensitive, silly and sincere, with a dose of pointed social commentary in between bouts of flirtation with anthropomorphized household items. Even the artwork is witty, transforming everything from a toaster to a treadmill into attractive humans in wildly clever and creative ways. 

The second and most important reason I loved this game is that Date Everything is a cavalcade of virtuoso voice acting that must be heard to be appreciated. I've played a bunch of visual novels without voiceover where the writing alone wasn't strong enough to make the characters pop, as well as voiced ones where middling performances detracted from the story. Date Everything's cast of 100 of the best in the business make their dialogue shine (and like I said, the dialogue is really damn good). 

There are some endearingly obvious casting choices. The horny clothes dryer? Yeah, it's Neil Newbon, who probably charmed your pants off as Astarion in Baldur's Gate 3. Your D&D dice set? It couldn't be anyone but Matt Mercer. On the flip side, Cherami Leigh as perky Chairemi (yep, your chairs) was unrecognizable from her stellar turn as V in Cyberpunk 2077. Laura Bailey has voiced countless heroines over the years, so the last place I expected to hear her was screaming her lungs out as one half of the toxic relationship playing out in your laundry room. Whether you're looking for love or laughs, Date Everything is a marvelous showcase of talents that often go underappreciated in gaming. 

— A.W.

Despelote

Having grown up with grandparents from South America, I'm familiar with a flavor of soccer fanaticism that hasn't quite taken root in the US. What makes Despelote so moving to play in 2025 is how it makes that sports fandom universal. The semi-autobiographical game lets you play your way through narrative vignettes, rendered in a stunning mix of filtered, photorealistic backgrounds and almost comics-inspired characters, primarily with a soccer ball at your feet. There's more to the game than kicking, however.

Despelote asks players to walk, run and kick through the life of the game's lead developer Julian Cordero as he recounts his memories of Ecuador's historic attempt to win the World Cup. It's a personal history and national one, and by the end of the game, not quite what it seems. To put it another way: Despelote is melancholy, humorous and quite possibly the first game to capture what soccer means rather just than what it feels like to play.

— Ian Carlos Campbell, Contributing Reporter

Dispatch

If you miss the heyday of Telltale's multiple choice narratives, like The Walking Dead and The Wolf Among Us, and you aren't tired of superheroes yet, you'll love Dispatch. Developed by AdHoc Studio, which was formed by former Telltale alum, it's essentially a workplace dramedy for superheroes. But the mechanics don't matter as much as the characters, who are all uniquely intriguing, sad and hilarious. 

You play as Robert Robertson III, AKA Mecha Man, a former Iron Man-esque hero who can no longer fight crime on his own. He decides to manage a group of former villains for SDN (the Superhero Dispatch Network), hoping to imbue them with his own ideals of heroism. By day, you assign them to deal with crimes around Los Angeles, but through conversations and crucial Telltale decisions, you also encourage them to work as a team and hopefully become better people (or mutants). Buoyed by strong voice acting (including actors like Aaron Paul as the lead, and Jeffrey Wright in a hilarious supporting role), AdHoc's sharp writing, and excellent animation, Dispatch is a reminder of just how powerful adventure games can be.   

— D.H.

Donkey Kong Bananza

The Switch 2 had a decent enough first year, but there's only one true killer app so far in my mind. Donkey Kong Bananza is the primary reason to pony up for Nintendo's new console. It's a 3D platforming classic up there with any Mario game, which makes sense given that the team behind Super Mario Odyssey made this one. 

It actually reinvents the formula by adding wanton destruction into the mix. Donkey Kong can destroy just about everything in the game and that's not hyperbole. You can literally spend hours absolutely pummelling entire game worlds into dust. This isn't just a stress reliever, as it leads to new kinds of puzzles and platforming ideas. As a bonus, DK is joined by a young Pauline, making this the cutest riff on The Last of Us ever. 

— Lawrence Bonk, Contributing Reporter

Fast Fusion

Fast Fusion is a sci-fi arcade racer that wants little more than to bring the old Wipeout and 3D F-Zero games into modern times. Those games ruled. So does this one. 

As the name implies, it is seriously fast, and it commits to enhancing that sense of speed with every choice it makes. Whooshing lines drag from the back of your hard-angled, anti-grav ships. Their engines wheeze. The backgrounds blur. Each course is littered with boost pads, and there’s a boost meter you can keep persistently charged by taking turns just right. Because this is what some may call a “video game-ass video game,” you can also make your ship jump, skipping entire turns or launching into a fiery wreck in equal measure. 

The courses here aren’t as thematically consistent as those in Mario Kart World. One minute you’re dashing through an Endor-style forest, the next you’re dodging tornadoes on a rainy highway. There are no cute mascots, either. But the tracks are spectacles, and they always give room to keep up your pace. When there is an obstacle to dodge, you tend to just whiz by, furthering the sense of threading the needle. In a year unusually loaded with high-profile arcade racers, few are better than Fast Fusion at keeping you engaged. It makes blinking feel risky. 

— Jeff Dunn, Senior Reporter

Ghost of Yōtei

Sucker Punch Productions' return to a feudal Japan setting is another triumph for the studio. In Ghost of Yōtei, the developer crafted a world that I happily got lost in for hours, doing everything and anything but the main story missions until I absolutely had to. There was something to do around almost every corner and some of the game's many secrets were well-hidden. That's not to say the game's plot is anything to sniff at: this is a brutal tale of revenge, featuring rich writing and performances. 

The open-world format is a little at odds with protagonist Atsu’s steely desire for vengeance, but Ghost of Yōtei is beautifully orchestrated enough for that to be a minor complaint. The combat is stellar — to be most effective, you’ll need to swap between weapons to counter what your current opponent is wielding. Still, I couldn’t help but use the kusarigama whenever possible, especially to carry out stealthy assassinations from a distance. Strengthening Atsu’s bond with a wild wolf that becomes an ally in combat is also a highlight, while the deeply customizable difficulty settings are very welcome.

Like its predecessor, Ghost of Tsushima, this is a technical masterpiece. Sucker Punch created another lush game that will surely be the source of countless desktop backgrounds. Blood-stained snow has rarely looked this good, especially if you enable the Miike Mode (named after director Takashi Miike and his gory films) to really paint the landscape red.

— Kris Holt, Contributing Reporter

Hades 2

The first thing to know about Hades II is that it's more Hades. It's the standard roguelite RNG grindfest, but with charm and enough detail-oriented flourishes to disguise what is essentially cranking the arm on a slot machine. The second thing to know is that you are no longer Zagreus, but Melinoë, princess of the underworld, and if you are a gay woman this game exists to roast you mercilessly. 

Zag was a lovable himbo engaged in a petty dispute against his father and free to romance a variety of Greek gods along the way. By contrast the world around Mel is coming apart at the seams, and her dating options are considerably less satisfying. Several of her in-game relationships with women are written to be warm and reciprocal, but of course they're with the found family of deities who support her. Nemesis and Eris, her two options for romance, seem to actively hate her and, after dozens of runs, are never interested in anything beyond a threadbare situationship. 

Juggling two different mission paths with their own distinct enemies and biomes is a treat — as are the new, sometimes brutally hard bosses. If only the rest didn't so closely resemble the indignities of dating in your 30s. 

— Avery Ellis, Deputy Editor

Is This Seat Taken?

Every incurable people pleaser has been told, at some point in their life, “you can’t make everyone happy.” Perhaps not in life. But in the sweetly cozy, zero-pressure, logic-puzzle indie game Is This Seat Taken? making people happy is not only possible, it’s the entire point. 

The game is set in a line-drawn, sepia-toned Barcelona and other cities. You act as a set of pinching fingers that lifts and places shape-people in their preferred seats — on the bus, in a restaurant, at a movie theater and so on. Each person has preferences (window seat, no bad smells, wants to read) and attributes (forgot to shower, plays loud music) that mesh or conflict.

Tiny accessories and icons not only make each shape more adorable, they help keep track of some of their proclivities. Bubbly smiles or heartbreaking frowns tell you whether you’ve met a seated shape’s needs, and tapping on them tells you exactly what they want. A simple story involving a few of the shapes and an indie film takes form as you advance levels, but for the most part, you’re just checking in on what people want and arranging them to optimize happiness. 

I obsessively plowed through the game, soothed by the strummy music, delighted by the plops, bloops and chatters of the sound effects. As more people get on the bus (show up to the coworking space, arrive at the restaurant) it gets increasingly tougher to satisfy everyone — more than once I had to clear everyone off the train and start from scratch — but achieving 100 percent contentment is always possible. And if that’s not true IRL, then at least it is here.   

— Amy Skorheim, Senior Reporter

Keeper

Keeper is a surprisingly quiet and soul-soothing experience from Double Fine Productions, a studio best known for sassy, cartoon-style games like Costume Quest, Psychonauts and Brütal Legend. Keeper is a gorgeous and dialogue-free adventure through fantastical lands of deep shadows and vivid pastels, presented in a claymation-like art style that’s a joy to interact with. The game follows a sentient, walking lighthouse and its bird companion as they attempt to reach a mountaintop and cleanse the land of a nasty parasitic presence. Keeper only lasts about four hours tops, but its striking visuals, smooth mechanics and heartwarming story leave a lasting impression.

— J.C.

Kingdom Come: Deliverance II

Kingdom Come: Deliverance II is a modern-day Morrowind. I mean that as a compliment. It's a game built on a series of complex, interlocking systems that work together to create one of the most immersive worlds I've had a chance to experience in recent years. 

As I guided my version of Henry of Skalitz through Warhorse Studios' beautiful recreation of 15th century Bohemia, I spent dozens of hours doing mundane things like blacksmithing, playing dice, foraging for herbs and concocting potions. Each of these activities feels like it could be a game on its own, and they work together to create an experience that feels refreshingly old-school. No one is making RPGs like Warhorse anymore — not even Bethesda — and that's what makes this game feel so special. It's the kind of experience studios used to make when games didn't need to appeal to everyone to recoup their development costs. 

— I.B.

Look Outside

Months after its release, Look Outside is still the game I can't shut up about, and it probably will continue to be for the foreseeable future. In Look Outside, your character wakes up to discover that an apocalyptic event has taken place, and anyone who looks outside to observe it is transformed into some sort of abomination. You have to survive two weeks inside your apartment building, gathering resources and, if you're trusting, accumulating allies to fight by your side. There are monsters everywhere, and their designs are wildly creative. It's a joy encountering all of the freakish creatures for the first time.

There are tons of choices to make in Look Outside that will affect the course of your playthrough, and there are both moments of gut-wrenching bleakness and sheer absurdity. It's in a league of its own, blending a multitude of horrors — survival horror, cosmic horror, body horror, psychological horror — and captivating artwork (not to mention an S-tier soundtrack) into a gripping RPG that has enough substance to justify playing it again and again. 

— Cheyenne MacDonald, Weekend Editor

Lonely Mountains: Snow Riders

Most games involving mountains are about a heroic climb. Lonely Mountains: Snow Riders is about a series of humbling descents. This is a physics-driven downhill skiing game that, like its predecessor, starts you at the top of various summits and tasks you with racing to the goal in one piece. The way down is filled with interweaving routes and shortcuts, but there are no directional markers to guide you. Nor is there any music to pump you up, just the sounds of skis cutting into powder, winds whipping, birds chirping, nature being nature. 

The result is a game that pits you against yourself. You rush down to beat a target time, but you’re always fighting gravity and cold, hard earth. So you crash, again and again, until you manage to survive that one clean run. The mountain becomes something to respect, not conquer. It’s fast, thrilling and total slapstick: Steering your low-poly, literally blockheaded avatar into a tree or off a cliff is always good for a laugh. (Seeing others do it in multiplayer is even better.) It’s also gorgeous, all glistening snow, intimate sounds and serene vistas. More than an enjoyably tense sports game, Snow Riders is a vivid expression of our relationship with nature. Think of it like a more contemplative SSX. 

— J.D.

Metroid Prime 4: Beyond

Metroid Prime 4: Beyond is not a perfect game. The story barely hangs together at times, the addition of a squad of companions can really disrupt the atmospheric isolation the series is known for, there are a few unfair difficulty ramps and the open-world desert is a bit of a slog. And yet, it also does so many things right. As with most Metroid games, there are varying biomes to explore, each with a distinct identity and various flora and fauna that do not like intruders. As with most Nintendo games, the design of these levels are excellent across the board, with clever challenges and puzzles that reward continued exploration.

But for me, seeing a Metroid Prime game in 4K was worth the price of admission alone. Beyond doesn’t reinvent the wheel, but it presents an absolutely gorgeous and immersive spectacle the likes of which we haven’t seen in a Metroid game before. Given that Metroid Prime 3: Corruption came out in 2007 on the Wii, a console that maxed out at 480p, seeing the series’ impeccable art style brought to life on modern hardware was a delight. It may have some issues, but Metroid Prime 4: Beyond is still worth experiencing.

— N.I.

Ninja Gaiden Ragebound

I'd somehow never played a single Ninja Gaiden game until this year, but I could hardly have had a better introduction to the series. The Game Kitchen's Ninja Gaiden Ragebound is an old-school, hack-and-slash platformer with top-notch pixel art, an excellent score and slick level design.

The combat helps ensure that everything hangs together. Dual protagonists Kinji Monzu and Kumori (whose souls fuse together) have distinct abilities that work in harmony, and using the right tools to tackle each enemy helps charge up a powerful hyper attack. Ragebound isn't necessarily easy, but it isn't frustrating either — unless you're trying to put it down and do something else, because this is a very absorbing, entertaining game.

— K.H. 

Peak

Peak perfectly captures the delightful, simultaneous disasters that can happen when multiple people make stupid decisions at the same time. Ostensibly a multiplayer game about child scouts who crash land on a deserted island and are forced to climb to the top of a mountain to get rescued, Peak's multitude of dangerous biomes, status-affecting consumables and hidden secrets make it fun to get you and your friends killed. The game is an awkward first-person platformer where it's sometimes easier to shoot someone out of a cannon than it is to get them to toddle up a hill, but those obstacles feel good to overcome because the game lets you talk to people while you do it. 

The term "friendslop" was coined following the popularity of Peak and games like it, a burgeoning micro-genre where games with deceptively simple virtual tasks are paired with proximity-based voice chat. Unsurprisingly, it's fun to play video games with your friends, but Peak stands out because the ongoing support of developers Aggro Crab and Landfall has managed to keep things interesting in the game for nearly half the year.

— I.C.C.

Oblivion Remaster

There's a comfort in knowing exactly what you're going to get from a game. The Elder Scrolls 4: Oblivion Remastered delivers all the things I love about Bethesda creations. It's a world I want to get lost in, where the detours are the true point of the journey. I become a stealth archer cat person who can cause chaos or save the day. And I can enjoy the studio's signature open-world RPG experience without suffering through the wonky design ideas that made the original game frustrating. For Bethesda fans, this remaster is a joy whether it's your first time playing Oblivion or your fiftieth.

— A.W.

Öoo

I have a deep appreciation for games that give you a limited set of tools and many ways to use them. Puzzle-platformer Öoo is a brilliantly constructed example of that. It's so thoughtfully crafted that even the name is perfect. The large Ö looks like the caterpillar character you control and the smaller characters resemble the two bombs that you drag around and use to solve a variety of conundrums. Öoo is also the noise I involuntarily made when I solved some of the puzzles.

Nama Takahashi (who made Öoo with help from Tiny Cactus Studio and Tsuyomi) uses deeply clever level design to teach you how to use the bombs and move forward. Takahashi clearly wants you to succeed. Checkpoints are everywhere, so if you die while trying to find a puzzle solution, there's no lengthy runback to worry about. The developer (who previously created ElecHead) even made his own walkthrough video to help you get to the end.

Öoo — which you can complete in a single sitting — respects your time. It looks and sounds wonderful too. The music reminds me a lot of the outstanding Poinpy. While I remain sad that it's not currently possible to play that game, I'm more than happy to have Öoo to return to.

— K.H.

Silksong

It’s such a relief to know that, finally, this is probably the last time I’ll write about Silksong. (Oh no, more is coming.) Seven years in the making, from DLC to standalone game to Reddit meme, Silksong arrived across pretty much every mainstream gaming platform. 

The Hollow Knight sequel swaps to a new protagonist, Hornet, who was a recurring boss in the original. She’s faster, she can attack in diagonal dives, and just plays pretty differently from the Knight. Off the back of the slowburn hit of Hollow Knight, Team Cherry have lavished more attention, more fun and more diverse boss battles, ensuring this feels like a better (although possibly more challenging) game. 

I prefer the faster, risk-and-reward playstyle too. Hornet uses silk to heal, which, like soul in Hollow Knight, you build up by attacking enemies. However, Hornet does this in bulk, healing three hearts at once. When you die, you’ll leave a bounty of silk behind, making for a tempting health top-up you can grab mid-boss fight. If you don’t die before then. 

You can equip Hornet with different weapon and subweapon loadouts, adding a little more variety in this sequel. Heavy, slower weapon swings, or relentless strikes with a much shorter range? Your choice.

When it launched, half the Engadget team were sharing tales of bottlenecks and seemingly impossible boss fights, and we were all exploring the world of Silksong in entirely different directions. That’s the blessing and the curse of a Hollow Knight game. 

— Mat Smith, UK Bureau Chief

Silent Hill f

It’s a rare and special thing when a horror game lives up to the gruesome promises of its cinematic teaser trailer, and Silent Hill f accomplishes this and more. Silent Hill f is a heart-pounding survival-horror game set in a rural Japanese village in the 1960s and starring Hinako, a high school student with crappy friends and a tormented home life. Hinako’s town is ravaged by demonic creatures and an infectious botanical fungus, and she has to fight her way through it, shifting among realities and encountering a cast of untrustworthy peers and fox worshippers. The combat starts out great and only gets better as Hinako sacrifices her flesh in the name of salvation, meaning the body horror steadily ramps up as the game progresses. Hinako’s world is filled with terrifying mannequin minions, bulbous pus monsters and disturbing, trypophobic visuals. It’s beautiful.

— J.C.

Subway Builder

Subway Builder
Subway Builder
Aaron Souppouris

Subway Builder is an indie transport sim like no other. Creator Colin Miller combined OpenStreet maps of large cities with government data about where people live and work. This creates a complex web of nodes representing residents and workplaces for you to connect. You’ll start with no public transport infrastructure and try to build out a profitable network. In dense cities like New York this is incredibly easy, but freeing even 20 percent of Phoenix's endless sprawl from cars without going bust is very challenging. 

The game scratches the same itch for me as Mini Metro, only instead of cutesy vector graphics you're basically working in Google Maps. It's also expanding at a rapid pace: When I first played in October, there were maybe 15 locations, and as of writing there are now 29 US cities and, most recently, five UK options. I spent the first 35 years of my life bouncing around Croydon and Lewisham in London; giving South Londoners a proper tube network (while ignoring anything north of Highbury) has been a real treat.

— A.S. 

Sword of the Sea

While the game might always be evoked in the same breath as Journey, the PlayStation classic with which it shares a key creative, Sword of the Sea is more than just another beautiful trek towards a mountain. Combining delectable traversal mechanics from The Pathless and beautiful sea creatures like those in Abzu, the game is a culmination of everything developer Giant Squid is good at. More importantly, though, Sword of the Sea's surfing mechanic just looks and feels damn cool.

I don't know that I ever mastered how to surf on a sword during Sword of the Sea's silent and surprisingly brief narrative, but I do know it didn't take long to care. Carving through sand and snow immediately came easy enough that getting to any of the game's intriguing landmarks and collectibles was a matter of how, not if. That's not to discredit the game's other charms, like a score from Austin Wintory and a photo mode that's perfect for capturing close encounters with dolphins, whales and sharks. If you need a reason to play Sword of the Sea, though, let it be the surfing. It tells you more about the game and what it wants you to feel than any piece of dialogue could.

— I.C.C. 

Sworn 

Let's get one thing out of the way. Yes, Sworn is a Hades clone, but it's a darned good one. This game swaps out the Olympian gods for characters sourced from Arthurian legend, but the nuts and bolts gameplay is pretty much the same. So why was this one of my favorite games in a year when Hades 2 set the world on fire? The combat is extremely addictive and there are multiple character classes that truly change how everything plays. 

Some characters are for up close combat and others are better at dropping turrets and related items that do damage over time. It's super fun to litter a bunch of poison-soaked cannons in a level and just let them do their thing. It also has four-player co-op, which is chaotic in all the best ways. The story is totally forgettable when compared to Hades, but that's not why I play roguelites. 

— L.B. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/engadgets-favorite-games-of-2025-153000109.html?src=rss

Billboard’s charts are increasingly weighted towards on-demand streaming, but not enough for YouTube

YouTube announced that it will no longer share data with Billboard for the creation of the Billboard Hot 100 and other charts because the video platform doesn't believe they're calculated fairly. The issue lies, per YouTube, with how Billboard weighs on-demand streams in its rankings: The publication weighs streams from paid music streaming services over ad-supported streams, and YouTube just so happens to run an ad-supported streaming service.

Much like getting a book on The New York Times Bestseller list, landing a spot on the Billboard charts doesn't carry quite the same importance that it once did. When the majority of the media people consume is digital and on-demand, sales numbers aren't a guaranteed indicator of success or popularity. That's part of the reason why Billboard started including digital streams in its calculations way back in 2007, and why it announced plans to adjust how it weighs on-demand streaming just yesterday.

On Tuesday, Billboard announced that it would add more weight to streaming to "better reflect an increase in streaming revenue and changing consumer behaviors." Billboard currently counts an "album consumption unit" as an album sale, which either breaks down to "3,750 ad-supported or 1,250 paid/subscription on-demand official audio and video streams." In the new ranking scheme that will go into effect in January 2026, "each album consumption unit will now equal 2,500 ad-supported or 1,000 paid/subscription on-demand official audio and video streams." 

"The change means that it will take 33.3 percent fewer ad-supported on-demand streams of songs from an album, and 20 percent fewer paid/subscription on-demand streams of songs from an album, to equal an album unit," Billboard says. Put another way, things are moving in YouTube’s favor, just apparently not as quickly as the company wants.

YouTube characterizes pulling its data from Billboard as fighting for fairness and equality, but it's equally connected to the platform’s demonstration of its own power. It already funnels billions of dollars to artists and labels from the money it makes on ads and subscriptions, but it clearly also wants the power to mint new chart-topping stars. “We are committed to achieving equitable representation across the charts and hopefully can work with Billboard to return to theirs,” YouTube says in its announcement. “Until then, if you're curious about what music is making waves on YouTube, you can visit our charts here.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/billboards-charts-are-increasingly-weighted-towards-on-demand-streaming-but-not-enough-for-youtube-220238291.html?src=rss

The Oscars will exclusively air on YouTube starting in 2029

The entertainment industry’s most well-known awards show is heading to streaming. The Academy of Motion Picture Arts and Sciences (AMPAS) has announced that the Academy Awards, popularly known as the Oscars, will exclusively air on YouTube starting in 2029. The new deal means the awards show is abandoning its long-time partnership with ABC (owned by frequent Oscars heavyweight, The Walt Disney Company), though the Oscars will continue to air on the network through its 100th anniversary in 2028.

The Academy Awards will be joined by other Academy events and programming on the Oscars YouTube channel, including “the Governors Awards, the Oscars Nominations Announcement, the Oscars Nominees Luncheon, the Student Academy Awards, the Scientific and Technical Awards, Academy member and filmmaker interviews, film education programs, podcasts, and more,” AMPAS says. The Google Arts & Culture initiative will also digitize artifacts in the Academy collection and help provide digital access online as part of the new partnership.

“We are thrilled to enter into a multifaceted global partnership with YouTube to be the future home of the Oscars and our year-round Academy programming,” Academy CEO Bill Kramer and Academy President Lynette Howell Taylor said in the announcement of the new YouTube deal. “The Academy is an international organization, and this partnership will allow us to expand access to the work of the Academy to the largest worldwide audience possible — which will be beneficial for our Academy members and the film community.”

Awards shows have struggled to find their footing in the streaming era, particularly because they already served a niche audience even when broadcast TV was the norm. Prior to the Oscars heading to YouTube, Netflix snagged the rights to stream the SAG Awards in 2023, an acting-focused award show that’s often seen as a precursor to the Oscars.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-oscars-will-exclusively-air-on-youtube-starting-in-2029-181545531.html?src=rss

Uber and DoorDash challenge NYC law that encourages tipping

Uber and DoorDash are challenging a forthcoming NYC law that encourages tipping on food-delivery apps, as reported by The New York Times. The two entities have filed a joint federal lawsuit just ahead of the ruling going into effect next month.

Back in 2023, many food delivery apps in the city moved the tip suggestion box to after purchases had been completed. This is sort of how rideshare apps work. It followed NYC mandating a minimum pay rate for food delivery workers, the first in the country. The new law simply switches the tip suggestion box back to checkout, with a suggestion of ten percent. Customers are still free to set it to zero, if that's their thing.

The two companies say this law violates the First Amendment by requiring them to "speak a government-mandated message." They also say the rule would cause customers to use the app less because they were suffering from "tipping fatigue." As a customer of food delivery apps, I am not stricken with tipping fatigue. I have, however, come down with a serious case of "what are all of these mysterious fees on my bill and why is my burrito $45?" fatigue.

NYC food delivery workers have experienced a sharp decline in tips since the apps switched the suggestion field to after a purchase has been completed. It's extremely easy to ignore an app notification while in a food coma on the couch.

"Removing the tipping option is to keep workers in poverty and make them depend on taking more orders," said Ligia Guallpa, co-founder of Workers Justice Project.

Food delivery in the city is still booming. New Yorkers spent more than $265 million on restaurant deliveries in the first half of 2025, which is up from $183 million during the same period in 2022. Current estimates suggest that there are around 80,000 delivery workers in NYC.

This particular law became a small part of the city's recent mayoral campaign. Mayor-elect Zohran Mamdani said during the campaign that he supported giving customers the option to tip at checkout. DoorDash donated $1 million to his rival, former Gov. Andrew Cuomo.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/uber-and-doordash-challenge-nyc-law-that-encourages-tipping-163315375.html?src=rss

X was spooked enough by new Twitter to change its terms of service

Despite changing its name and using decidedly bird-free branding, X is trying to hold on to its original Twitter trademarks, TechCrunch reports. The xAI-owned social media platform has updated its terms of service to include references to Twitter after previously only mentioning X, and seemingly attempted to counter a startup's petition to cancel the company's Twitter trademarks with a petition of its own.

The startup X appears to be responding to is Operation Bluebird, a company cofounded by former Twitter general counsel Stephen Coates that went public last week with plans to capture what remains of Twitter for its own use. The first step in that process was filing a petition with the US Patents and Trademark Office to cancel X's control of Twitter’s trademarks.

"The TWITTER and TWEET brands have been eradicated from X Corp.’s products, services and marketing, effectively abandoning the storied brand, with no intention to resume use of the mark," Operation Bluebird explained in the petition. “Petitioner seeks to use and register the TWITTER and TWEET brands for new products and services, including a social media platform that will be located at the website twitter.new."

In fairness to Operation Bluebird, Elon Musk was very open about his plan to abandon the Twitter name and bird logo after he acquired the company in 2022. "And soon we shall bid adieu to the twitter brand and, gradually, all the birds," Musk posted in July 2022, not long before Twitter was rebranded to X. Even after the platform rebranded, though, at least one remnant of the original Twitter brand has stuck around: Twitter.com still redirects to X.com.

The updated terms of service TechCrunch spotted now say that as of January 16, 2025, "nothing in the Terms gives you a right to use the X name or Twitter name or any of the X or Twitter trademarks, logos, domain names, other distinctive brand features, and other proprietary rights, and you may not do so without our express written consent." The company's counterpetition also reiterates that the Twitter trademarks are X's "exclusive property."

In a statement to Engadget, Coates said that Operation Bluebird’s cancellation petition was “based on well-established trademark law” and that he believes the upstart will prevail. “X legally abandoned the TWITTER mark, publicly declared the Twitter brand ‘dead,’ and spent substantial resources establishing a new brand identity. Our cancellation petition is based on well-established trademark law and we believe we will be successful. They said goodbye. We say hello.”

At the time of writing, Operation Bluebird has convinced over 145,200 people to claim a handle on the company's new social platform. Maybe X sees that early interest as a threat, but it's just as possible Operation Bluebird's public comments were enough to tip the company off so it could try to hold on to trademarks it clearly believes still hold some value.

Update, December 16, 2025, 4:13PM PT: This story was updated to add a statement from Stephen Coates.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-was-spooked-enough-by-new-twitter-to-change-its-terms-of-service-231138305.html?src=rss

YouTube is letting creators make playable games with a Gemini 3 tool

Google's at it again, once more insisting that AI is something people need or want more of in their lives. The latest move comes from YouTube Gaming, which announced an open beta for a project called Playables Builder. This allows select YouTube Creators to use a "prototype web app built using Gemini 3" to make bite-sized games, no coding required. 

YouTube was testing the addition of small-scale games to its desktop and mobile platforms back in 2023, then added multiplayer capability to Playables last year. Since AI is appearing all over Google-owned services, today's news probably shouldn't be a surprise.   

The premise sounds similar to the Disco and GenTabs projects that Google Labs recently announced. They offer an AI layer to web browsing: provide a natural language input, get an interactive widget that does what you asked for. Despite my skeptical attitude toward AI, I can see those tools having some practical applications for search, where the goal is to aggregate whatever data you're looking for into a manageable, easy-to-read interface. 

But a game is not simple. A good game takes what might be a simple idea and, with finesse and iteration and skill, transforms it into a genuinely fun experience. It's a cute parlor trick that AI assistants can help people to make stuff without technical knowledge, but there's a reason professional game devs work hard to amass all their know-how. Playables Builder is a peak example of misunderstanding what artificial intelligence is best at. Just because a chatbot can make a game doesn't mean anyone will enjoy playing it.

This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-letting-creators-make-playable-games-with-a-gemini-3-tool-195500318.html?src=rss

Avatar Fire and Ash review: Maybe it’s time to sunset Pandora

No matter what you think of James Cameron's Avatar movies, their technical ambitions are undeniable. Cameron developed his own camera system to shoot the first Avatar in 3D, but since most of the actors were digitally captured, he also had the freedom to construct scenes with a virtual camera after they were physically shot. For Avatar: The Way of Water, which arrived a whopping 13 years after the first film, Cameron also leaned into high frame rate footage and new ways of modeling natural fluid dynamics. 

Even though the third entry, Avatar: Fire and Ash, is coming just a few years after the last sequel, I still expected Cameron to deliver some sort of new feat to wow audiences. He could have found a smoother way to employ high frame rate footage, so the film wasn't jarringly shifting between traditional 24 fps scenes and smoother 48 fps action shots. Maybe we'd see more natural interactions between live actors and virtual characters and environments (it sure is hard to beat Edie Falco suited up in a wicked exoskeleton in the last film, though).

Instead, Avatar: Fire and Ash is just another Avatar film — it doesn't push any boundaries, narratively or technically. And without any technical achievements to lean on, the narrative issues inherent with Avatar become all the more glaring. 

It's still basically a story that places a clueless white dude in the middle of a fight between indigenous and colonialist powers. (Improbably, he's crowned one of the Na'vi's best warriors!). The script from Cameron and his co-writers (Rick Jaffa and Amanda Silver, continuing their work from The Way of Water) often hits identical beats to a low-rent CW show. And perhaps worst of all, the stakes of the story haven't really changed much. Jake Sully (Sam Worthington) and his family are still fighting off the militarized Resource Development Association (RDA), Col. Quaritch still holds a grudge from being killed (twice now!) and from the Sullies raising his Tarzan-like son, Spider (Jack Champion).

There’s an attempt to cast the Na’vi in a new light with the villainous Ash People, who spend their days attacking and stealing from other tribes. While most Na’vi people work cooperatively with other clans and share their reverence for Eywa, the collective consciousness of Pandora, the Ash People resent it for not saving their villages from natural disasters. Despite a deliciously evil performance by Oona Chaplin (Charlie Chaplin's grandaughter!) as Varang, the Ash People don't amount to much more than "evil Na'vi." When they inevitably work together with humans to attack other Na’vi, it doesn’t feel surprising in the least. Honestly, it’s a tad insulting.

Avatar: Fire and Ash
Avatar: Fire and Ash
20th. Century Studios

Perhaps we've been spoiled by Cameron's last few films, but Avatar: Fire and Ash ultimately feels like more of the same. Even its massive final battle feels like a retread, since it’s set in the same ocean environment as The Way of Water and is once again focused on protecting psychic alien whales from humans. Cameron does let his action chops shine throughout the film, but after a certain point, trying to enjoy those sequences is like trying to eat a family-sized carton of ice cream by yourself. You’ll enjoy it for a little while, but eventually you’re  left with a massive headache and sugar hangover.

It’s clear that James Cameron has built the Avatar franchise to explore everything he loves: Stories about protecting the environment, fighting against capitalist excess and kicking tons of ass. Parts of Avatar 4 have already been shot, and that film is expected to arrive in 2029. But I’m hoping the 71-year-old filmmaker eventually finds his way out of Pandora. He’s co-directing the Billie Eilish concert film, Hit Me Hard and Soft: The Tour, so that’s a start. But I’m eager to see what other new worlds he can dream up.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/avatar-fire-and-ash-review-maybe-its-time-to-sunset-pandora-140000997.html?src=rss

Fallout Season 2 review: Viva New Vegas

The follow-up to a successful debut is often harder to make than the first, and that goes double when the inspiration for a show comes from the most beloved installment of the underlying franchise. That's precisely the challenge Fallout season 2 is facing as the TV series shifts its stage to the irradiated lights of New Vegas when the series returns on December 16 at 9PM ET/6PM PT on Prime Video. However, while other video game adaptations like The Last of Us suffered from a bit of a sophomore slump, Fallout continues to get more crass, vulgar and abrasive in the most entertaining ways. 

Editor's note: We were provided the first six of eight episodes of Fallout season 2 for this review, so if the ending of this season misses its landing, blame The Enclave. 

Season two picks up directly after the first as Lucy (played by Ella Purnelle) and The Ghoul (Walton Goggins) make their way across the wasteland in pursuit of Lucy's father. And right away, we're instantly reminded of the magnetic chemistry between our leading lady vault dweller and her endearing naivete and our post-apocalyptic cowboy afflicted with dark pragmatism from having simply lived through too much. This simple combo not only often provides the setup for Lucy's signature catchphrase — which is both quaint and refreshing — it also sets the stage for some interesting plot points. Just hearing The Ghoul say things like "Do more drugs" with Goggin's classic drawl and without a hint of irony is a real treat. 

There's never a dull moment when Lucy and The Ghoul are traveling together.
There's never a dull moment when Lucy and The Ghoul are traveling together.
Prime Video

One of the potential pitfalls of a second season though, is an expanded storyline. That's because unlike the Fallout games where you get to steer the action, we're just here for the ride as we flip between Lucy's search for her father, the existential crises facing multiple vaults and an expanded role for Maximus (Aaron Moten) as he suddenly finds himself near the top of the Brotherhood of Steel's org chart. 

But somehow, the showrunners have managed to make each branching path just as engaging as the others. There were hints of his range in the first season, but Moises Arias shines as Lucy's brother Norm as the leader of a new crew (I'm trying to keep this review as spoiler-free as possible) while Annabel O'Hagan as Overseer Harper does a fantastic job of switching between being out of her depth and completely unhinged at a moment's notice. 

In season two, it feels like Aaron Moten's Maximus is so close to figuring out what kind of soldier he wants to be.
In season two, it feels like Aaron Moten's Maximus is so close to figuring out what kind of soldier he wants to be.
Prime Video

The one path that still feels like it hasn't fully hit its stride is Maximus', due in large part to the fact that the character's actions often feel like they are influenced more by circumstance than personal agency. In some ways, it's the continuation of someone defining their own morality, which rarely feels as convincing or driven as someone with a plan. But there's still intrigue there too.

Meanwhile, for fans of the games, the number of easter eggs and callbacks is downright delightful. The set design and cinematography make the wasteland a character in its own right, even if the last thing I want to see is someone eat flea soup. We're also treated to an ever-growing zoography of nuclear critters such as rad scorpions, all sorts of mutants and more, along with appearances from iconic characters like everyone's favorite cowboy-coded security robot. And I appreciate how the show spends a little extra time to go over the myriad of factions (like The Legion and the NCR), which pays homage to the core series while functioning as an interesting side quest at the same time. 

With Overseer Harper at the helm, there's no telling what will happen to Vault 32.
With Overseer Harper at the helm, there's no telling what will happen to Vault 32.
Prime Video

With this much going on, it would be easy for a series to become overburdened. But the pacing isn't labored, because while the show doesn't actually get to New Vegas until episode four, the journey there was so entertaining that I didn't mind. Perhaps most importantly, even though it would be impossible to completely recreate New Vegas on TV (since you can’t choose your own adventure here like you can in the game), it really feels like Fallout's showrunners have nailed the balance between respecting the source material and tweaking the story to fit a different medium. 

That's a big credit to the franchise, especially coming from a genre that often gets maligned for a lack of depth or nuance. But it's also a tribute to this series, which continues to be a prime example of how to make the jump from pixels to TV screens look gook. And after seeing The Last of Us stumble a bit during its second cour, I might even go so far as to say that Fallout is the best live-action video game crossover to date. 


This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/fallout-season-2-review-viva-new-vegas-140000678.html?src=rss

Hollow Knight: Silksong’s upcoming DLC pack will be free for all players

One of 2025's splashiest games, Hollow Knight: Silksong, is getting its first major DLC expansion, developer Team Cherry announced in a blog post. The nautically-themed Sea of Sorrow update will come to the moody Metroidvania some time in 2026, and better still, it will be free for all players. 

The DLC will include "new areas, bosses, tools and more," the developer wrote. There aren't a lot of clues to the gameplay in the short trailer below, but the four shots definitely relay the vibe. The first shows what looks like fishing tackle, then we see something (or someone) on a tomb-like wooden platform tied under a canvas sheet. Next an orb-like structure crackling with electricity looms and finally the game's protagonist, Hornet, appears. 

In related news, Team Cherry gave updates on its Nintendo Switch 2 version of the original Hollow Knight that will bring it up to visual parity with the the Hollow Knight: Silksong Switch 2 edition. As part of that, the studio also released a beta update to the Steam and GOG PC versions of the original Hollow Knight. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/hollow-knight-silksongs-upcoming-dlc-pack-will-be-free-for-all-players-123055729.html?src=rss

Fallout season 2’s first episode will premiere a little earlier than expected

In an era where we often have to twiddle our thumbs for three years before a new season of a TV show we enjoy returns to our screens, the second season of Fallout has had a relatively short turnaround. It's set to hit Prime Video 20 months after the first batch of episodes. As it turns out, the season two premiere is going to arrive a little earlier than you may have anticipated as well. 

The first episode will now hit Prime Video at 9PM ET on December 16. That's six hours earlier than expected. So if you've been looking forward to catching back up with Lucy, Maximus and The Ghoul, you won't have to stay up as late on Tuesday night to catch the premiere as soon as it's available. 

However, you won't be able to binge the entire season this week. While Amazon dropped all of Fallout season one at once in April 2024, this time around it will release episodes on a weekly cadence through February 4.

Fallout was also in the news late last week when Prime Video offered up an error-ridden, AI-generated recap of season one. Amazon responded to the backlash (the Fallout fallout, if you will) by nixing AI video recaps from Prime Video entirely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/fallout-season-2s-first-episode-will-premiere-a-little-earlier-than-expected-205018028.html?src=rss