How to wirelessly charge your phone with max power

Wireless charging has become one of those small but satisfying conveniences of modern smartphones. You drop your device on a pad and watch the battery percentage climb without fiddling with cables or ports. Yet for many users, that effortless charge doesn’t always come at the speed they expect. Sometimes the phone warms up, the percentage barely rises or charging takes far longer than it would if you plugged it in.

Getting the fastest possible wireless charge requires more than just setting your phone on a pad. It depends on using the right equipment, like one of the best wireless chargers or the best multi-device wireless charging pads, plus the latest standards and a setup that makes the most of your phone’s capabilities. Here’s everything you need to know about getting the maximum wireless charging speeds for your smartphone.

Wireless charging relies on electromagnetic induction. When you place your phone on a compatible pad, electricity flows through a coil inside the charger, creating an electromagnetic field. Another coil inside your phone captures that energy and converts it back into electricity to refill the battery. It sounds simple, but efficiency depends on how precisely those two coils align, how much power the charger can deliver and how well the phone can handle the heat that builds up during the process.

For years, the Qi standard from the Wireless Power Consortium defined how most wireless chargers worked. Nearly every major smartphone brand supports Qi, and you can mix and match chargers and phones from different manufacturers with little trouble.

But the new Qi2 standard, which began rolling out in 2024 and has expanded in 2025, changes how well that power is transferred. Qi2 uses magnetic alignment to snap the phone and charger into the ideal position automatically, reducing wasted energy and heat. It also allows for higher charging speeds, with Qi2 chargers now supporting 15 to 25 watts of output depending on the device.

Each smartphone has a built-in limit to how much power it can receive wirelessly. The iPhone 12 models and later, for instance, support up to 15 watts with MagSafe, and Samsung’s S25 Galaxy series can handle similar speeds through Qi2. If you use a charger that delivers less power than your phone’s maximum, it’ll charge slower. For example, if you use a 10W wireless charger on an iPhone 17, the max speeds will top out at 10W. But even if you buy the most powerful pad on the market, you won’t get results beyond what your phone’s receiver can manage.

The phone’s software also plays a role. Some Android models include a “Fast Wireless Charging” setting that must be enabled to reach full speed. Others may automatically adjust charging rates to prevent overheating, especially if the phone gets too warm. Checking your device’s specifications and settings is an easy way to make sure it’s configured to draw the most power possible.

Wireless chargers vary widely in quality and performance. Qi2 certification is the best way to ensure that a product meets the latest safety and efficiency standards. Certified chargers have been tested to deliver power consistently and to protect against overheating and overcharging. While uncertified or budget pads may still work, they often fall short of their advertised wattage.

The wall adapter that powers the charger is just as important. Many people plug their charging pad into an old 5-watt or 10-watt power brick, which limits the output before the phone ever sees it. To achieve maximum speed, use a high-output USB-C adapter rated at 20 watts or higher, ideally one designed for fast charging like any of those included in our guide to the best fast chargers.

The cable connecting the adapter to the charger matters too. Short, high-quality cables help minimize resistance and power loss, while longer or cheaper cables can slow things down noticeably. Most of the newest USB cables will also list a max wattage they support in their specs; generally, the higher the better when you’re picking up a new one, so it can support charging as many of your devices as possible.

Belkin 3-in-1 wireless charger
Will Lipman Photography for Engadget

Even with the right hardware, proper placement and environment make a big difference. Wireless charging works best when the phone’s coil is perfectly aligned with the coil in the charging pad. If the two are slightly off-center, energy transfer drops and more heat builds up which slows charging further.

Qi2’s magnetic alignment largely fixes this issue by snapping the phone into the right position, but older Qi chargers still rely on manual placement. Taking a second to make sure the phone is centered can shave minutes off of the total charge time.

Cases and accessories can also interfere with charging. Thick protective cases, wallet covers or anything with metal components can block or weaken the electromagnetic field. Even magnets not designed for Qi2 alignment can throw off the connection. A slim, wireless-compatible case or no case at all will help maintain the strongest link between the coils. It’s also worth keeping the charging area clean and free from dust or small metal objects, which can disrupt the signal or cause heat spots on the pad.

Heat management plays another critical role. Wireless charging generates more heat than wired charging, and if the phone gets too warm, the charging system automatically slows down to protect the battery. Placing the charger on a flat, hard surface in a well-ventilated area helps prevent overheating. Avoid charging on soft fabrics or in enclosed desks that trap heat. Some of the best Qi2 chargers now include small fans or heat-dissipating materials to maintain stable temperatures during fast charging sessions.

If your phone still charges slower than expected, it’s worth double-checking each part of your setup. Confirm that your charger and phone both support the same standard — Qi2 chargers work best with Qi2 phones, though older Qi devices can still connect at lower speeds. Make sure the power adapter provides enough wattage to match your phone’s maximum wireless rate. If the charger uses a replaceable cable, try swapping it for a certified USB-C cable rated for high power output.

Software updates can also influence performance. Manufacturers often fine-tune charging algorithms through firmware updates, improving heat control or overall efficiency. Keeping both your phone and charger up to date ensures you benefit from those refinements. And if your phone still feels unusually hot or the charging indicator blinks on and off, removing the case or cleaning the pad can often resolve the issue.

The arrival of Qi2 has narrowed the performance gap between wireless and wired charging. While a cable will still be faster in most cases, a properly configured Qi2 setup can now come surprisingly close to a wired one. The technology has matured from a slow, convenient novelty into a reliable daily solution for many users. As more devices adopt the new magnetic alignment, and as charger manufacturers refine their designs, wireless charging at maximum power is becoming easier to achieve without any extra effort.

Wireless charging has always promised convenience, but it now delivers real speed too. With the right combination of a Qi2-certified charger, a capable power adapter, good alignment and smart heat management, it’s possible to get close to your phone’s peak charging speeds every time you place it on the pad.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-wirelessly-charge-your-phone-with-max-power-130013170.html?src=rss

Dragon Quest 7 Reimagined is all about enhancing the game’s greatest strengths

Square Enix has been on a tear in recent years remastering and outright remaking many of its landmark role-playing games. Along with Final Fantasy, the developer has given the Dragon Quest series such attention as well, and the next game on deck is a remake of the PlayStation 1's Dragon Quest VII. Commonly regarded by fans as one of the most challenging and lengthy games of the series, the developers building Dragon Quest VII: Reimagined — the second remake of the game following the 3DS release in 2013 — are aiming to reshape DQVII with a striking new visual style and a refocused adventure.

I recently got to spend a couple of hours with Dragon Quest VII: Reimagined, seeing its new interpretation of the 2000 classic JRPG and some of the more noteworthy updates to its combat. So far, the remake is making some intriguing choices that not only aim to give the sprawling time-travel plot a better sense of direction but also streamline some of the original's more exhaustive and challenging beats.

The original Dragon Quest VII carried the familiar conceit of earlier entries, focusing on a party of high-fantasy adventurers embarking on an epic adventure filled with dungeons to explore and powerful monsters to fight. But DQVII deviated from the traditional Dragon Quest storyline by focusing on the party's adventures through time. As the Hero and his friends uncover the lost history of their world, they'll step back into previous eras to explore bygone kingdoms and continents that will reveal a larger conspiracy in the present. Along the way, they'll build their bonds of friendship that will stretch across time.

Reimagined does well to capture that sense of adventure that the series does so well. Even as the series has evolved with new entries, it still strikes a balance between old-school, turn-based JRPG gameplay and modern storytelling flair. What's especially novel about the remake of Dragon Quest VII is its sharper, visually expressive 3D art style. Using diorama models and real doll versions of the party as reference material for the look of the game, the new 3D visuals really capture the whimsical and emotive style of the late Akira Toriyama's distinctive art, which has given the series its unique look. But with the move to a new 3D style, Reimagined sets itself apart from the previous games by feeling more like an animated adventure film.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

Along with the visual style, the developers also focused on reshaping sections and the overall storytelling of DQVII to offer a more satisfying experience. According to game producer Takeshi Ichikawa, one of the larger goals of remaking Dragon Quest VII was to improve the flow of the game, which ultimately made for a more satisfying sense of adventure.

"The 'reimagined' elements of the narrative allude to improvements in the game's overall framework, which offers a much deeper and more compelling experience," Ichikawa said. "In our effort to streamline the overall story progression and provide a more engaging narrative, we decided to cut subplots that have little or no direct relevance to the main scenario. While some content has been removed, entirely new scenarios have also been introduced. Our goal was to build upon the strengths of the original game while striving to deliver a deeper, more immersive story experience for modern players."

During my hands-on time, I got to explore two separate sections of the game. These focused on the early-game Emberdale dungeon, where townsfolk committed themselves to a volcano ritual to pacify a fire demon within. The other section focused on the Wetlock scenario, which had the party confront a mysterious magic user who whisked away townsfolk to a mysterious tower in a flooded land. 

My memories of the original and 3DS remake came back while playing Reimagined, which made it easy to slide back into that dungeon-crawling flow. Much like the original, Reimagined still sticks with traditional turn-based combat, and the new visual style really helps emphasize the sense of impact and tactics at work in battle — more so than in other games in the series. I especially liked how unique each character felt, particularly the wolf-riding bandit Ruff, who is  fun to use in battle. 

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

During the Wetlock section, I generally found the challenge to be fair, and I even discovered a good leveling spot fighting golems and Metal Slimes that popped up on occasions. But things can easily kick into high gear when taking on the elite enemies and the end boss of the questline. I had to carefully assess the available skills and employ a range of offensive and defensive abilities to survive. The remake is not so much about removing the sense of challenge from the original, but rather about maintaining it while offering more options to help with battles.

One of the larger innovations to Reimagined combat is the Moonlighting system, which allows each party member to equip two vocations at once. The original game allowed each character to only have one vocation at a time, and switching classes reset your level. This created a lot of busywork in the original game, so with this new two-class approach, it cuts down on grinding significantly and keeps you feeling empowered. But on a more strategic level, it also adds a lot more utility and variety to each character's loadout. It also does well to make a party with more diverse skills, which adds a lot more charm to the group.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

There's so much thought put into the top-down rework of the original game for Dragon Quest VII: Reimagined, and I found the changes to be a very charming and personable  approach to remaking it. Even back in 2000, the original game was a very ambitious take on the series. Not just being the first 3D entry, but also in how it actually utilized many of the different locations and characters from across the sprawling story in a more meaningful way. The original is still a great entry in the series, but it's one that feels a bit tough to revisit. That makes the developer's intent on streamlining and refocusing to feel quite appropriate, and I quite dug the changes I saw during my hands-on time.

So far, Dragon Quest VII: Reimagined looks to maintain the ambition and scope of the original, but hone it into a more focused and satisfying JRPG. It adds a seriously impressive visual style that brings it to life. According to the remake's producer, Reimagined and its new approach to remaking Dragon Quest is about adding a new sense of energy to the series, and it's so far doing just that.

"We believe that existing fans will find the game satisfying. At the same time, since this title has been reimagined from the ground up as a modern release, we're also excited for many new players to enjoy it as their first Dragon Quest experience," Ichikawa said. 

Dragon Quest VII: Reimagined will be released on February 5, 2026 for PC, PS5, Xbox Series X|S and Nintendo Switch 1 & 2.


This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-quest-7-reimagined-is-all-about-enhancing-the-games-greatest-strengths-130000125.html?src=rss

Running an 1930s newspaper, foreseeing martial arts fights and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of intriguing games have arrived over the last week or so, and we got some tasty details on some upcoming projects, including one called Drywall Eating Simulator (trust me on this one).

But first, an update on a game that's been around since 2004 and had completely flown below my radar until now. That’s despite it reaching more than 80,000 daily unique players and having more than 4 million players overall. You can seemingly do pretty much whatever you want in Torn, including studying to become a doctor, opening a hair salon or buying a home (it's truly a fantasy world). However, this is a place where crime is rife. The team behind the text-based online RPG this week revealed some fascinating stats to mark the 21st anniversary. 

For instance, 1,204 people who joined the fray in 2004 are still active, including at least one who has been there since the first day. Since Torn City was established 21 years ago, more than 3.6 billion criminal offenses have been committed and yet its justice system has only doled out just under 52 million prison sentences. Since August alone, more than 4.4 million buildings have been burned. Players have committed more than 410 million assaults against each other, 12 percent of which targeted the groin. 

Torn sounds super fascinating! I love that it's been running for so long and still thriving. More than 31,000 players have subscribed to support the game and keep it running, though it’s free to play. The developers have updates planned for next year and beyond. I'm looking forward to checking it out at some point and maybe roleplaying as a goody-two-shoes flower shop owner. 

New releases

From publisher Twin Sails Interactive and the four-strong team at Sparrow Night comes News Tower, which arrived fully formed this week after nearly two years in early access. This is a management sim that tasks you with running your own newspaper in 1930s New York. 

Starting in the wake of the 1929 stock market crash and mobsters smashing up the newsroom, you'll try to turn around a struggling publication that you inherit from your family. You'll construct offices and set up printing presses; hire and manage reporters and other staff; assemble your weekly newspaper; and deal with various groups that are jostling for power and trying to influence your coverage. 

I thought last year's Times and Galaxy, which casts you in the role of a robot journalist, was mostly lovely, but it missed the mark on the actual newsgathering side of the equation. I’ve found no such issues with News Tower so far. I love that a story can change when you assign different reporters to each step (say, one focused on crime vs. one focused on politics). They'll find distinct angles, which could help you sell more copies of the paper or draw readers away from rivals when you land an exclusive.

I'm only a little ways into News Tower, but as someone who started out their career at a newspaper, this is like catnip to me. I expect to spend quite a bit of time with this game. News Tower 1.0 is out now on Steam. It usually costs $25, though there's a 20 percent discount until December 2.

Forestrike is a 2D martial arts roguelite from Skeleton Crew. You can practice combat encounters as many times as you like, but you only have one proper shot to take out multiple opponents in each battle. It sounds a little like Katana Zero in that regard. Succeed, and you'll move forward. Lose, and it's the end of your run. If you manage to win without relying on this foresight feature, you'll achieve an "ultimate victory."

On each run, you'll choose your path and learn new techniques. Forestrike, which is published by Devolver Digital, seems interesting since it's a blend of puzzle game and action roguelite — you'll need to figure out a way to succeed in each battle and then pull that off successfully on your actual attempt. The game is out now on Steam for $10. It's coming to Nintendo Switch soon.

Here's a puzzle game of a different flavor. In Umami, from Mimmox and co-publisher Nexting, the aim is to create dioramas of cakes and food towers using virtual wooden blocks. You have a reference guide to work from if you choose, or you can just try to figure out for yourself how all the pieces fit together. 

It's a lovely, relaxing experience with some laid-back beats. Umami is out now on Steam. It's usually priced at $14, though there's a 15 percent discount until December 1.

A Pinball Game That Makes You Mad is a game from Azimuth Studios in the vein of rage-inducing precision platformers like Getting Over It with Bennett Foddy and Only Up. The aim is to guide a person who is trapped in a pinball to the goal using a single button that controls the flippers.

Make a mistake, and you can erase a great deal of progress. A press release indicated that a playthrough will take between 10 and 30 hours, which is a huge range.

I'll never find out myself how accurate that estimated playtime is, because the demo did, in fact, make me mad and not want to play the full game, though I appreciate what the devs are going for. A Pinball Game That Makes You Mad is out now on Steam for $10, but a 15 percent discount until November 25 brings the price down to $8.50.

I really like that I've been able to keep up with this little tradition of including a dog game in this roundup every week. Samurai Academy: Paws of Fury is a followup to Paws of Fury: The Legend of Hank, a 2022 animated movie I haven't seen that's apparently a "loose remake of Blazing Saddles." Color me intrigued!

This is an action-adventure game with platforming and tower defense aspects. It casts you in the role of Hank, a "dog samurai in a world full of cats." It looks quite charming, though it does remind me that I really do need to go back and get the platinum trophy in Ghost of Yōtei. Samurai Academy: Paws of Fury — from developers Fishing Cactus and ZEROlife Games, and publisher Maximum Entertainment — is out now on Steam, Nintendo Switch, PS5, and Xbox Series X/S. There's a two-player co-op mode available on all platforms, except for Switch.

Upcoming 

Erosion is a neat-looking twin-stick action roguelike from Plot Twist (The Last Case of Benedict Fox) and publisher Lyrical Games. Every time you die, time advances by a decade and the post-apocalyptic Wild West setting shifts accordingly, with the decisions you make influencing the future. 

In this open-world shooter, you'll delve into dungeons filled with enemies and bosses as you try to rescue your kidnapped daughter. Avoid death often enough, and you might just find your offspring before she reaches old age. There are more than 100 skills and modifiers to unlock and dozens of weapons available to help you assemble an effective build. The environments are destructible too.

I really like the voxel art here, including the way the characters bob up and down. Erosion is set to arrive in spring 2026 in early access on Steam, Xbox Series X/S, Xbox Cloud and the Xbox PC app. It'll be available on Game Pass.

Speaking of Xbox, one of my favorite games of last year is coming to Microsoft's consoles. The comedy adventure Thank Goodness You’re Here! is slated to hit Xbox Series X/S on December 9. The delightfully rude and funny game from Coal Supper and Panic is already out on PC, PS4, PS5 and Nintendo Switch. 

We're far from done with the silliness this week. If you haven't quite had your fill of obstacle-laden walking sims for this year after Baby Steps, might I direct your attention toward Ultimate Grandma Simulator

You'll help Granny navigate a dozen levels as she searches for her missing grandson. You'll need to evade everything from wrecking balls to zombies, and parry projectiles like frisbees and bombs. A serious game this is not. If you collect hidden golden coins, you'll unlock some of Granny's memories too. Circo, PlumPointTwo and publisher We Don't Have A Studio are set to bring Ultimate Grandma Simulator to Steam on December 2.

I must admit, the title of Drywall Eating Simulator caught my attention and not in a good way. But after reading more about it and watching the trailer, I'm intrigued by this game from Peripheral Playbox.

According to the Steam page, it's a "physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life." After engaging in mindnumbing small talk and dealing with the infuriating stressors of everyday life, what better way to unwind than by munching on some drywall? Just don't tell anyone about your cravings. 

This game has a very odd and yet somehow deeply relatable concept. Definitely something to chew on. It's coming to Steam on December 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/running-an-1930s-newspaper-foreseeing-martial-arts-fights-and-other-new-indie-games-worth-checking-out-120000559.html?src=rss

X’s handle marketplace is open and there are some… interesting names if you’re willing to pay

After previewing its plans to open a marketplace to "redistribute" dormant handles last month, X has made the feature available to all Premium+ subscribers on the platform. The feature allows subscribers to request new handles that up to now have been unavailable because they belonged to accounts that have since become inactive. 

The marketplace offers two types of handles: "priority" and "rare." For priority handles, X has suggested the goal is to give people the chance to have a handle that more closely reflects their name. In practice, though, it's not at all clear how X is determining what's considered a "priority" versus a "rare" handle. I signed up for a $40/month subscription and searched for both @kbell and @karissa only to be told that both are considered "rare" and thus not available to me. I was able to "register" my "interest" in the names, and include a brief description of why I wanted the handles. 

My first initial and last name is, apparently, "rare."
My first initial and last name is, apparently, "rare."
X

The company says that rare handles are "the most valuable" names and are "often words, slang, or containing few characters. Some options that may one day be available, according to my searching, include @memelord, @phone, @gr0k and @AIchat. The exact process for acquiring one of these, though, isn't exactly clear. X says that handles on your watchlist "may be released in a public drop where you, and others can apply to receive the handle for free via a merit based application system." The company has also said that it will make some especially sought-after handles available for purchase on an invitation-only basis, with prices "anywhere from $2,500 to over seven figures." 

There's some good meme potential here, if you can get it.
There's some good meme potential here, if you can get it.
X

After a bit of perusing, I did find that there were a few entertaining options that are theoretically available now as "priority" handles, including @six_seven, @elonfarts, @grokfacts and @kbchat. Honestly, all of these were at least a little tempting, though I'm not at all confident X would approve @elonfarts or @grokfacts. You also have to consider these requests at least a little carefully because X is only giving users the ability to request one priority handle during the entire lifetime of their account. 

There are also some significant strings attached to the whole process. In addition to being required to maintain a $40/month or $395/year Premium+ subscription, X has a rather strict set of rules for "maintaining your handle." These include:

-Create content regularly. If an account is active but the associated handle remains largely dormant – for example, where little or no original or engaging content is published – X may reclaim the handle.

-Use the handle in a way that reflects the spirit of participation and expression on X.  That means active involvement in platform activities (replying, reposting, discussing topics) that help build a vibrant community for sharing ideas and expressions.  X’s intent is to ensure that handles remain available for active voices and creators who help advance the mission of the platform, not for speculation or inactivity. 

-Ensure regular activity on the platform, with a minimum of 1 device login within a 30 day period. For details, see our Inactive Account Policy.

The terms also state that "X owns and can reclaim any handle," which is more than theoretical. The company has a long history of commandeering desirable handles from users that were actively using them including, infamously, @X

Given all that, I still have yet to follow through on requesting any of the available "priority" handles I've found. I might just stick with the same handle (@karissabe) I've been using for the last 16 years. It's only two letters off from the supposed "rare" variation of my first name only, and it won't cost anything extra to keep.


This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-handle-marketplace-is-open-and-there-are-some-interesting-names-if-youre-willing-to-pay-000020665.html?src=rss

Meta is bringing usernames to Facebook Groups

Meta has long required Facebook users to post under their real names (with some exceptions), but at least for Facebook Groups, the company is now offering new options. Members of Facebook Groups will now be able to participate under a custom nickname and avatar, rather than being forced to use their real name or post anonymously.

You can set a custom nickname via the same toggle that lets you create an anonymous post, Meta says. Nicknames have to be enabled by a group's administrators, and in some cases individually approved, but once they are, you can switch between posting under your real name or a nickname freely. The only other limitation is that the nickname needs to comply with Meta's existing Community Standards and Terms of Service. While you set your new nickname, you can also pick from a selection of custom avatars, which seem to mostly be pictures of cute animals wearing sunglasses.

Groups are one of several areas of Facebook that Meta has continually tried to tweak in the last few years to bring back users. In 2024, the company introduced a tab that highlighted local events shared in Facebook groups. More recently, it added tools for admins to convert private groups into public ones to try and draw in new members. No single change can make Facebook the center of young people's lives in the way it was in the early 2000s, but letting people use what amounts to a username might encourage Facebook users to explore new groups and post more freely.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-bringing-usernames-to-facebook-groups-231405698.html?src=rss

Hytale will only cost $20 because it isn’t good yet, its developer says

Hytale, a more action-packed take on Minecraft, will be available for $20 when it relaunches in early access, Hypixel Studios announced on X. The developer shared that it planned to relaunch Hytale earlier this week after successfully reacquiring the rights to the game from Riot Games.

Alongside its $20 "Standard" edition, Hypixel also plans to offer $35 "Supporter" and $70 "Cursebreaker" editions of Hytale with additional in-game cosmetics. Pricing the game at $20 is an acknowledgement of how unfinished it is, according to Hypixel Studios co-founder Simon Collins-Laflamme. "I'm pricing Hytale as aggressively low as possible," Collins-Laflamme said in an X post. "The game is unfinished and runs on a build from over four years ago. Charging more didn't feel right. I don't think the game is good yet."

Hypixel Studios shared footage of Hytale the day after it announced its deal with Riot Games. The game was originally cancelled by Riot in June 2025, after five years of development and "a major reboot of the game engine," Hypixel CEO Aaron Donaghey said at the time. 

Riot Games bought Hypixel Studios during a period of expansion that included the launch of the company's publishing label Riot Forge, which was responsible for League of Legends spinoffs like Ruined King: A League of Legends Story. Riot eventually decided to sunset Riot Forge in 2024, alongside mass layoffs at the studio.


This article originally appeared on Engadget at https://www.engadget.com/gaming/hytale-will-only-cost-20-because-it-isnt-good-yet-its-developer-says-213747982.html?src=rss

You can now search the Epstein emails in a simulated Gmail tab

Here's some light — and revolting! — reading while we wait for the Epstein Files to be released (or stonewalled). You can now peruse the Jeffrey Epstein emails, recently released by Congress, in a simulated Gmail account.

"You're logged in as Jeffrey Epstein," the Jmail website reads. (Ick.) Luke Igel, CEO of Kino, and software engineer Riley Walz collaborated on the project. The latter is one of the creators of the Panama Playlists, which (in a similar light) turned Spotify's lax privacy into a website for public figures' "leaked" musical tastes.

Jmail is about as faithful a recreation of Gmail as you could imagine. Just like a real inbox, the messages are sorted from the most recent, up to the eve of Epstein's 2019 arrest for the sex trafficking of minors. It includes a working search feature.

Screenshot of the Jmail project. A simulated Gmail inbox of Jeffrey Epstein, using real emails released by Congress.
Screenshot of the Jmail project. A simulated Gmail inbox of Jeffrey Epstein, using real emails released by Congress.
Luke Igel / Riley Walz

The US House Oversight Committee released the emails on November 12. Their revelations put Donald Trump's relationship with the sex trafficker back in the spotlight. The president's name appears many times in the more than 20,000 documents. In one, the late sex offender claimed Trump "knew about the girls."

In a 2011 email to Ghislaine Maxwell, Epstein said Trump "spent hours at my house" with someone whose name was redacted. (The committee said it was a victim.) In a 2017 thread, Epstein described the current president as "worse in real life and upclose." In 2018, the disgraced financier boasted he was "the one able to take [Trump] down."

Another public figure who came out looking even worse than before was the Andrew formerly known as "Prince" (Andrew Mountbatten-Windsor). He told Epstein in 2011, "We're in this together." Then there's former Treasury Secretary Larry Summers. He stayed in touch with Epstein as recently as 2019, long after the latter's 2008 arrest for soliciting underage sex. In the wake of the email dump, Summers was put on leave from Harvard and resigned from OpenAI's board.

You can check out Jmail at the project's website. Nobody will fault you if you need to shower afterward (and perhaps douse yourself in bleach).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/you-can-now-search-the-epstein-emails-in-a-simulated-gmail-tab-203818438.html?src=rss

The Apple TV+ Black Friday deal is still available: Get six months of access for only $6 per month

If you’ve been waiting to try Apple TV+, now’s the time to jump in. You can get six months of access for only $36 with this Black Friday streaming deal, giving you a chance to stream award-winning originals like Severance, Ted Lasso and The Morning Show. The offer is live for a limited time through December 1, so if you haven’t signed up before, it’s a great time to see what the service has to offer. The biggest caveat to the deal is that you must subscribe directly through Apple and not through a third-party service.

Apple TV+ continues to build one of the strongest lineups in streaming. Its library includes standout originals like Ted Lasso, Severance, Slow Horses, For All Mankind, Foundation and Silo, along with newer releases such as The Studio and Dope Thief. On the film side, you’ll find the 2022 Best Picture winner CODA, plus Killers of the Flower Moon, Blitz and Tetris.

Apple’s streaming service has earned plenty of recognition since launch. Apple TV+ shows picked up 10 Emmy Awards in 2024, including a win for Slow Horses for outstanding writing in a drama series.

Apple TV+ also offers a polished streaming experience. All content is ad-free and available in up to 4K HDR, with Dolby Vision and Dolby Atmos support where available. The app works on nearly every device, from iPhone and iPad to smart TVs, PlayStation, Xbox and Roku. You can also download episodes and movies to watch offline, which is handy for travel or long commutes.

If you’re already invested in Apple’s ecosystem, the integration is seamless. You can share your subscription with up to five other people through Family Sharing, and playback syncs across devices so you can start a show on your iPhone and finish it on your TV. Apple TV+ is also part of the Apple One bundle if you prefer to manage multiple Apple services under a single plan.

This deal is available to new and qualified returning subscribers, meaning those who haven’t had an active subscription in the past 30 days. You’ll need to sign up directly through Apple rather than a third-party service or carrier. Once the three-month period ends, the plan renews at the standard $13 per month, so be sure to cancel before the renewal date if you don’t want to continue.

With a growing slate of original series, award-winning films and a slick interface, Apple TV+ has turned into one of the best streaming services for premium content. And with this limited-time deal, you can catch up on its biggest hits without paying full price.

There are plenty of other Black Friday streaming deals to consider as well. Here are some of the best ones:

  • Disney+ Hulu bundle — $60 for one year: The Disney+ and Hulu (with ads) bundle is on sale for $5 per month for one year (for a total of $60) through December 1. New and eligible returning subscribers can take advantage of this deal, and considering the bundle typically costs $13 per month, this deal represents more than a 50 percent discount on the standard monthly price.

  • HBO Max — one year for $36: HBO Max's Black Friday deal gives subscribers one year streaming for $36 through December 1. This Black Friday streaming deal is on the ad-supported option, which normally goes for $11 per month. With this discount, you're getting it for $3 per month for one year. You can sign up via HBO Max's website or, if you're a Prime Video subscriber already, via that service as an add-on.

  • Sling TV Orange — day pass for only $1: Sling TV launched Day Passes earlier this year, giving users one-day access to a variety of its packages. This deal cuts $4 off the normal price of a day pass for Sling Orange. With that, you get unlimited access for 24 hours to Orange's more than 30 channels that includes ESPN, CNN, TBS and others.

  • Starz — one year for $12: Pay upfront for one year and you can get more than $50 off a Stars annual subscription. There's a month-to-month option too, which costs $3 per month for the first three months if you don't want to commit to the full year. Either option gives you access to the entire Starz TV and movie library with offline viewing and no ads.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-apple-tv-black-friday-deal-is-still-available-get-six-months-of-access-for-only-6-per-month-203322423.html?src=rss

Australia is adding Twitch to its social media ban for children

The breadth and reach of Australia's pioneering social media ban grows as livestream platform Twitch has now been added to the list of banned platforms for users under 16 years of age. The nationwide ban is the first of its kind and encompasses Facebook, X, TikTok, Snapchat, YouTube and recently Reddit.

According to the BBC, Australia's eSafety Commissioner Julie Inman Grant said Twitch had been included because it was "a platform most commonly used for livestreaming or posting content that enables users, including Australian children, to interact with others in relation to the content posted."

No other platforms are expected to be added before the law goes into effect next month. Grant also said on Friday that Pinterest would not be included in the ban because the core purpose of the platform was not online social interaction.

Under the ban, platforms are expected to take "reasonable steps" to prevent underage users from accessing their platforms, and face steep fees for failure to comply. While VPNs may provide a workaround in some instances, the law still creates an enormous barrier to entry for users under 16.

Earlier this month, Denmark announced its lawmakers had reached a bipartisan agreement to enact a similar ban for users under 15, though details were scarce. In the US, several states have attempted to enact such a ban including Texas and Florida, though these measures either failed to pass or are held up in court. Even laws that don't go as far, such as Utah's law requiring parents to grant permission for teens to open social media accounts, are facing stiff opposition on First Amendment grounds.

Concern around minors' social media continues to grow in the zeitgeist as evidence mounts surrounding the potential ill effects these platforms have on their youngest users.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australia-is-adding-twitch-to-its-social-media-ban-for-children-202033276.html?src=rss

Ubisoft made a prototype game with voice-controlled AI teammates

Ubisoft has announced a new game prototype featuring voice-controlled AI teammates that understand visual context and natural language. This "Teammates" project builds on the Neo NPCs Ubisoft showed off with Nvidia in 2024 to demo in-game AI that can naturally respond to players. A key difference this time, besides the complexity of the interactions the prototype supports, is that Teammates is already being played in a closed playtest with "a few hundred players," Ubisoft says.

Teammates, even if Ubisoft describes it as a playable "experimental research project," still uses the basic concepts of a first-person shooter. The prototype casts players as "a member of the resistance in a dystopian future, tasked with moving through an enemy base to locate five missing members of their team," where directing in-game AI characters is key to success. Ubisoft came up with three AI NPCs for the project, "Jaspar," an AI assistant with awareness of in-game lore and the ability to adjust game settings on the fly, and "Pablo" and "Sofia," robotic characters that are physically present in the game and can respond to commands.

A screen from Ubisoft Teammates showing the different things the Jaspar AI can do in-game.
Jaspar is both a diegetic and non-diegetic presence in Teammates.
Ubisoft

Based on footage shared with Engadget, Ubisoft's AI characters not only understand voice commands, but also have a visual awareness of what the player is seeing. A direction to "stand behind a barrel" prompted Sofia to take into consideration where the player was looking and position itself appropriately. In the version of Teammates available in the closed playtest, Ubisoft also uses Jaspar to onboard and teach players about the basics of the game. In most cases, the AI characters seemed overly chatty and verbose, but Ubisoft is experimenting with letting players choose sets of personalities for Sofia and Pablo — including an option curiously labelled "Bad Cat and Good Boy" — that can change up how each character expresses itself.

"This technology opens doors to new, personalized experiences," Ubisoft's Data & AI Director Rémi Labory shared in the Teammates announcement. "Player input shapes character reactions in real time, something traditional development can't achieve. We're also delivering a full pipeline, with the experience taking players from onboarding to debrief, which is a first."

Ubisoft has explored applying generative AI to other parts of the development process in the past. The company's Ghostwriter tool, introduced in 2023, uses AI to generate first drafts of in-game dialogue. Ubisoft also recently adimitted to publishing Anno 117: Pax Romana without removing its AI-generated loading screen art.

Ultimately, the underlying technology powering Teammates could appear in other Ubisoft projects in the future. The company is collecting feedback from its playtest to apply towards future research, but Ubisoft suggests the middleware it created for Teammates already works with both its Snowdrop and Anvil engines, opening up the tool for future teams to use in their games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-made-a-prototype-game-with-voice-controlled-ai-teammates-200834163.html?src=rss