Artist Bungie plagiarized for Marathon alpha says the issue has been resolved

Bungie and Sony Interactive Entertainment appear to have settled the plagiarism scandal that rocked Marathon before the game was indefinitely delayed in June 2025. Fern Hook, an artist who goes by the name “Antireal” online, posted on X that her issues with Bungie using her work without credit in Marathon have been resolved to her "satisfaction."

Marathon's distinct art style is one of its charms, but as Hook claimed on X and Bungie later confirmed, a portion of the assets and textures featured in the game's alpha were lifted from Hook's work. At the time, Bungie announced that it was conducting an investigation and hoped to discuss the issue with Hook. It's not clear what kind of agreement Bungie, Sony and Hook came to, but it appears to have solved any outstanding issues.

Bungie delayed Marathon from its original September 2025 launch date in June, and more recently ran closed playtests of an updated version of the game in October. As of Sony's November earnings report, the company now says Marathon will launch by March 2026. Marathon is a reimagining of an older Bungie franchise, but more importantly, it's also the developer's first new game since Destiny 2 was released in 2017. Considering Sony's increased scrutiny of Bungie's performance, settling this issue and hopefully setting up Marathon for a smoother launch is definitely a good thing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/artist-bungie-plagiarized-for-marathon-alpha-says-the-issue-has-been-resolved-223901094.html?src=rss

Artist Bungie plagiarized for Marathon alpha says the issue has been resolved

Bungie and Sony Interactive Entertainment appear to have settled the plagiarism scandal that rocked Marathon before the game was indefinitely delayed in June 2025. Fern Hook, an artist who goes by the name “Antireal” online, posted on X that her issues with Bungie using her work without credit in Marathon have been resolved to her "satisfaction."

Marathon's distinct art style is one of its charms, but as Hook claimed on X and Bungie later confirmed, a portion of the assets and textures featured in the game's alpha were lifted from Hook's work. At the time, Bungie announced that it was conducting an investigation and hoped to discuss the issue with Hook. It's not clear what kind of agreement Bungie, Sony and Hook came to, but it appears to have solved any outstanding issues.

Bungie delayed Marathon from its original September 2025 launch date in June, and more recently ran closed playtests of an updated version of the game in October. As of Sony's November earnings report, the company now says Marathon will launch by March 2026. Marathon is a reimagining of an older Bungie franchise, but more importantly, it's also the developer's first new game since Destiny 2 was released in 2017. Considering Sony's increased scrutiny of Bungie's performance, settling this issue and hopefully setting up Marathon for a smoother launch is definitely a good thing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/artist-bungie-plagiarized-for-marathon-alpha-says-the-issue-has-been-resolved-223901094.html?src=rss

Artist Bungie plagiarized for Marathon alpha says the issue has been resolved

Bungie and Sony Interactive Entertainment appear to have settled the plagiarism scandal that rocked Marathon before the game was indefinitely delayed in June 2025. Fern Hook, an artist who goes by the name “Antireal” online, posted on X that her issues with Bungie using her work without credit in Marathon have been resolved to her "satisfaction."

Marathon's distinct art style is one of its charms, but as Hook claimed on X and Bungie later confirmed, a portion of the assets and textures featured in the game's alpha were lifted from Hook's work. At the time, Bungie announced that it was conducting an investigation and hoped to discuss the issue with Hook. It's not clear what kind of agreement Bungie, Sony and Hook came to, but it appears to have solved any outstanding issues.

Bungie delayed Marathon from its original September 2025 launch date in June, and more recently ran closed playtests of an updated version of the game in October. As of Sony's November earnings report, the company now says Marathon will launch by March 2026. Marathon is a reimagining of an older Bungie franchise, but more importantly, it's also the developer's first new game since Destiny 2 was released in 2017. Considering Sony's increased scrutiny of Bungie's performance, settling this issue and hopefully setting up Marathon for a smoother launch is definitely a good thing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/artist-bungie-plagiarized-for-marathon-alpha-says-the-issue-has-been-resolved-223901094.html?src=rss

Netflix is getting rid of another of its game studios by selling it back to its founders

The developer of Cozy Grove and Alphabear is leaving Netflix. Spry Fox is being sold back to its original founders, Game File reports, and will continue to work on its upcoming "cooperative village life sim" Spirit Crossing as an independent company. Unlike other shuttered Netflix games studios Team Blue and Boss Fight Entertainment, Netflix will remain involved with the studio as Spirit Crossing's publisher on mobile.

As part of the arrangement, Spry Fox founders David Edery and Daniel Cook will be able to shop Spirit Crossing to other publishers for console and PC releases of the game. While reverting to being an independent studio is definitely a happier version of the typical studio closure story, it might not be without issues. Game File reports that layoffs at Spry Fox are still possible and the developer will need to find additional funding to continue long-term. Spirit Crossing may also need to be altered so that Spry Fox can continue to make money from the game after players purchase it.

Netflix acquired Spry Fox in 2022, a little over a year after it acquired Oxenfree developer Night School. Spry Fox released its first game for Netflix subscribers, a sequel to Cozy Grove, in 2024. The studio formally announced Spirit Crossing in March of this year, as an ambitious attempt to fuse the cozy life simulation elements of something like Animal Crossing: New Horizons with the online social experiences of MMOs like World of Warcraft or Final Fantasy XIV

That pitch apparently no longer jives with Netflix's current game strategy, which changed when Epic Games' Alain Tascan took over from ex-EA executive Mike Verdu. Whereas Netflix Games under Verdu acquired studios, funded projects and licensed an eclectic collection of mobile games for Netflix subscribers, Tascan has refocused the company's games business around titles based on Netflix IP, social party games and known quantities, Game File writes. Spirit Crossing doesn't fit neatly into any of those categories, which might be one reason Netflix is parting ways with Spry Fox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-is-getting-rid-of-another-of-its-game-studios-by-selling-it-back-to-its-founders-203645232.html?src=rss

Amazon rolls out a find-a-scene Alexa+ feature for Prime Video

Amazon is rolling out a new Alexa+ feature on Fire TV that can take you to a specific moment in a given movie on Prime Video based on a natural language voice command. The company says that, when you describe a certain scene, quote or character action, Alexa+ can start playing that part of the film. The company previewed this feature at its Devices and Services event in September.

According to Amazon, you can say something like “Jump to the card scene in Love Actually" or “Jump to the Ozdust ballroom scene in Wicked with Glinda,” to quickly get to that moment. Alexa+ can apparently figure out which movie you're referring to if you don't say the title. So if you say, for instance, “Jump to the scene when John McClane says ‘come out to the coast, we’ll get together, have a few laughs,’” Prime Video will start playing that bit in Die Hard where McClane is in an air duct.

To make this work, Alexa+ uses "visual understanding" and captions to determine what's happening in each scene so it can take you to the one you're looking for. It's all processed through the X-Ray feature in Prime Video. As with Alexa+, it's built on Amazon Bedrock and it harnesses large language models such as Amazon Nova and Anthropic Claude.

Alexa+ has indexed tens of thousands of scenes across thousands of movies on Prime Video so far, including many that you can purchase or rent. Amazon plans to expand this feature to more films and scenes, as well as TV shows, in the near future. 

While this is pretty interesting from a tech perspective and how Amazon’s able to make it work, I’d be interested to know how many people actually end up using it. This isn’t how most people who genuinely love cinema watch movies — maybe just start at the beginning of a film and take it from there? Besides, if you really want to watch a specific scene, YouTube exists.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-rolls-out-a-find-a-scene-alexa-feature-for-prime-video-150557530.html?src=rss

Amazon halts AI anime dub ‘beta’ after widespread ridicule

Amazon appears to have quietly removed its terrible AI-generated English dubs for several anime shows currently streaming on Prime Video, following widespread ridicule from viewers and industry professionals. AI dubs were recently added to Banana Fish, No Game, No Life and Vinland Saga, where they were labeled "AI beta" in the Languages section of the app.

As shows that previously only offered English subtitles, the option of a dub for those who prefer it could have been seen as a win for Amazon. But it quickly became clear that the dubs were really quite bad, completely devoid of any emotion or convincing intonation in dramatic moments. Particularly awful clips of the AI English dub for Banana Fish soon started circulating on social media, and the National Association of Voice Actors released a statement in which it branded the dubs "AI slop."

In his own statement, voice actor Daman Mills called the AI-generated dub for Banana Fish a "massive insult to us as performers." In a post on X, which at the time of writing has been liked 14,000 times, he said: "Voice Actors deserve the same level of respect as on camera performers. Anime already pays talent very little. Dub production costs shouldn’t make a dent in these companies’ pocket books. Using AI for a dub of a show that released nearly 8 YEARS AGO AND HAD NO RUSHED SCHEDULE just spits in our faces, has infuriated the consumer, and completely destroys the art." 

Decision-makers at Amazon apparently noted the backlash, as the English dub options no longer show up, as acknowledged by Mills and others yesterday. An AI-generated Spanish dub for Vinland Saga appears to have survived the silent cull, but otherwise it’s back to Japanese language-only and subtitles for the other shows.

The company is clearly committed to introducing more AI to Prime Video — along with its various other services — despite this latest public shaming. It launched an "AI-aided" dubbing program for Prime Video earlier this year, piloting English and Latin American Spanish dubs in 12 licensed series and movies on Prime Video in March. Last month, it also introduced video recaps that summarize shows’ "most pertinent plot points" using generative AI. The feature is currently in beta for select English language Prime Original shows in the US.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/amazon-halts-ai-anime-dub-beta-after-widespread-ridicule-141501051.html?src=rss

Spotify Wrapped 2025 is here and now it’s a competition?

It's that time of year again, when all of our favorite streaming platforms start dropping personalized lists of what we've been consuming. Spotify Wrapped is perhaps the biggest of the bunch and it's available for perusal right now.

As always, users can access Wrapped to find their most listened-to genres, artists, songs, albums and podcasts from the past year. This information is shareable via social media if you want random bald eagle avatars to comment on your music taste, but there's a new interactive feature called Wrapped Party.

The tool in action.
Spotify

This is a game of a sort. Spotify says it "turns your listening data into a live competition." Wrapped Party hands out awards for stuff like listening to smaller artists and obsession with a particular artist, in addition to total minutes streamed. Finally, friends can settle the age-old debate of "who listens to music more."

Spotify Wrapped is also about the platform itself, so we have plenty of little tidbits from the global user base. Bad Bunny was named the most streamed artist in the world, just ahead of his Super Bowl performance that internet bozos have turned into a controversy for some reason. This is the fourth time he's come out on top in the past five years. He also had the most popular album of the year.

He wins an award.
Spotify

The global top song is something of a surprise, as it's not Bad Bunny or even Taylor Swift. It's the Lady Gaga and Bruno Mars duet "Die With a Smile." The top podcast is, as always, The Joe Rogan Experience. At least Spotify is getting what it paid for with Rogan.

If you don't use Spotify for whatever reason, other major streaming platforms offer something similar to Wrapped. Apple Music has Replay and Amazon Music has Delivered. Even YouTube got in on the act this year, unveiling a recap for video watchers.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-wrapped-2025-is-here-and-now-its-a-competition-130052418.html?src=rss

Pixelity will playtest its Evangelion XR game later this month

Neon Genesis Evangelion fans: Here's a chance to live the series, so to speak. Pixelity, developer of an upcoming XR game trilogy based on the classic anime, will hold on-site focus group tests this month.

The playtests will take place in Japan from December 19 to 21, and in California on December 19. Pixelity says it will use the same number of players at each venue. If you’re near either location, you can apply for access today on Pixelity's X account.

The XR trilogy, Evangelion: Cross Reflections, was announced earlier this year. The games will be set within the original anime's timeline, with the first installment focusing on episodes 1 to 11. The first game is scheduled for a 2026 release. We don’t yet know which platforms it will be on, but Meta Quest headsets seem like a safe bet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pixelity-will-playtest-its-evangelion-xr-game-later-this-month-200000634.html?src=rss

Fast & Furious director Justin Lin is making the Helldivers movie

We've known there was a film adaptation of Helldivers coming for a while, but we now have a director and writer. Justin Lin will helm the movie and Gary Dauberman is writing the script, according to The Hollywood Reporter.

Justin Lin is a great choice here. He directed many of the more beloved Fast & Furious entries and helmed the criminally underrated Star Trek Beyond. Helldivers is kind of a mix of both. It has outer space stuff, but also stylish action that occasionally borders on satire. Lin hasn't made that many movies in recent years, but did sign on to adapt the Keanu Reeves comic BRZRKR for Netflix.

However, he's been all over TV screens. Lin has become a prolific TV producer, with credits on shows like S.W.A.T., Scorpion, Magnum P.I. and Warrior.

As for the script, Dauberman penned both It and It Chapter Two. He also wrote Annabelle and both of its follow-ups, along with The Nun and a recent adaptation of Salem's Lot. He's mostly a horror guy, so we'll have to see how he does with over-the-top action.

For the uninitiated, Helldivers is a co-op shooter franchise that's heavily inspired by the movie Starship Troopers. The games are set in a hyper-patriotic dystopia called Super Earth. Helldivers 2 dropped in 2024, but just came out for Xbox earlier this year. Sony has yet to announce a release date for the film adaptation, so it might be a while.

As an aside, Helldivers 2 developer Arrowhead Game Studios just dropped a nifty update for the PC build. It brings the file size down to 23GB from 154GB. That's a massive reduction of 131GB. We aren't sure what kind of compression wizardry went into that. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/fast--furious-director-justin-lin-is-making-the-helldivers-movie-173429140.html?src=rss

A ‘Sonic universe’ movie will hit theaters in 2028

The Sonic the Hedgehog movies have been a success for Paramount and Sega, and the pair are looking to build on that with a spin-off movie. An expansion of the Sonic cinematic universe, if you will. The companies haven’t revealed more details about this “Sonic universe feature,” as Deadline described it, but the flick is set to hit theaters on December 22, 2028.

There have been rumors for a while that a film focused on Shadow the Hedgehog is in development, so that might be the direction Paramount and Sega take here. Keanu Reeves voices Shadow in the film series. There have also been suggestions that a movie starring Amy Rose is in the pipeline. I’m hoping there’s one centered on my fave, Tails, in the works too, even though it took me decades to realize that his full name, Miles Prower, is a pun on “miles per hour”.

This Sonic universe film will arrive after Sonic the Hedgehog 4, which is scheduled to arrive in theaters on March 19, 2027. A Knuckles spin-off series arrived on Paramount+ last year. Meanwhile, just before the Sonic spin-off movie, Paramount will bring a hybrid live-action Teenage Mutant Ninja Turtles film to theaters on November 17, 2028.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-sonic-universe-movie-will-hit-theaters-in-2028-163424265.html?src=rss