Google Maps will finally be usable in South Korea

Google will finally be able to provide real-time driving and walking directions in South Korea, The New York Times reported. The company has received permission from the nation's Transport Ministry to export geographic data out of the country, which will allow it to provide GPS services as well as detailed listings for restaurants and other businesses. 

"We welcome today’s decision and look forward to our ongoing collaboration with local officials to bring a fully functioning Google Maps to Korea," Google's senior executive Cris Turner told the NYT in a statement. However, the approval is contingent “on the condition that strict security requirements are met,” a spokesperson from the Transport Ministry said. Those conditions reportedly restrict Google from displaying sensitive military sites and longitude and latitude coordinates. 

South Korea has generally restricted the export of 1/5000 scale map data over national security concerns, as it's still technically at war with its neighbor North Korea. Google hasn't been able to provide mapping directions or business details since it arrived in the nation, though it has applied twice in 2007 and 2016.

This lack of data sharing has reportedly been a bone of contention in trade talks with the US. Google argued that it was unfairly handicapped by the restrictions that allowed local apps like Naver to thrive. 

However, critics in the nation have expressed concern that Google could now come in and monopolize the market. "If Naver and Kakao are weakened or pushed out and Google later raises prices, that becomes a monopoly. Then, even companies that rely on map services — logistics firms, for example — become dependent [on Google]," geography professor Choi Jin-mu told Reuters

This article originally appeared on Engadget at https://www.engadget.com/apps/google-maps-will-finally-be-usable-in-south-korea-104301396.html?src=rss

The best Wi-Fi extenders in 2026

Weak Wi-Fi can turn everyday tasks into small frustrations, whether it’s a video call that drops mid-sentence or a stream that refuses to load in certain rooms. If upgrading your router isn’t an option, a Wi-Fi extender can be a practical way to stretch your existing network farther and smooth out coverage gaps — without rewiring your home or rearranging furniture.

Today’s Wi-Fi extenders range from simple plug-in repeaters to more advanced models that behave like miniature access points or mesh nodes. Some are best suited for extending coverage to a single room, while others are designed to preserve faster speeds across larger spaces. Choosing the right one depends on your home’s layout, your internet plan and how much performance you’re willing to trade for convenience.

We’ve tested a variety of Wi-Fi extenders to find the best options for different budgets and setups, from affordable fixes for small dead zones to higher-end models built to handle heavier traffic and faster connections.

These handy wireless devices do exactly what their name suggests: extend your Wi-Fi network so it covers more areas of your home. Most wireless extenders plug into an AC outlet and connect to your existing router so they can then rebroadcast it to spots that your router alone may not cover well. As a rule of thumb, you’ll get the best results by placing the extender half way between your router and the dead zone you’re trying to fix or improve your W-Fi connection and strengthen the wireless signal.

One important thing to note about Wi-Fi range extenders (also sometimes called “repeaters”) is that most of them actually create a new Wi-Fi network when rebroadcasting your existing one. That network will have a new name (it’ll often be your default network’s name with an EXT appended at the end, unless you change it) and that means you’ll have to connect to different networks when in different parts of your home. While that’s a small tradeoff in return for improved internet connection, some will be more inconvenienced than others.

If you’d rather have one, much larger network in your home, you’re better off upgrading to mesh networking systems. Mesh systems come with a main router and a wireless access point or two that, by default, create one large Wi-Fi system that should be accessible throughout your whole home. They tend to be the best Wi-Fi routers you can get, but that also translates to more expensive, and possibly more complicated, devices. Mesh Wi-Fi systems are, by far, more costly than a simple extender, plus you may have to work with your internet service provider to get your home’s existing network working on your new router.

Extenders today can support single, dual or tri-band Wi-Fi, and they will tell you the maximum speeds they support on all of their available bands. For example, one dual-band device might support 600Mbps speeds over its 2.4GHz band and up to 1300Mbps over its 5GHz band, for a combined maximum speed of 1900Mbps. For the best performance, you’ll want to go with a Wi-Fi extender that has the highest speeds possible (and those, as you might expect, tend to cost more). Some extenders even support Wi-Fi 7, giving you the latest in wireless technology for higher bandwidth, faster internet speed and lower latency.

However, it’s important to remember that Wi-Fi extenders are not true “signal boosters” since they are not designed to increase speeds across your home. In fact, you may find that the extender’s network is slower than your router’s. Instead, extenders are designed to increase the strong Wi-Fi coverage throughout your home, making them ideal for filling in dead zones. Some mesh extenders can help create a more seamless network, reducing the drop in speed and improving connectivity in larger spaces.

With the name of the gaming being coverage area, taking note of a device’s range is important. Depending on the size of your home and property, you may only need up to 1,200 square feet of coverage. But those with larger homes will want to spring for an extender that can support upwards of 2,000+ square feet of coverage.

Similarly, those with lots of gadgets will want an extender that can handle them all at once. If you spend most of your time on your phone or laptop and maybe have your smart TV online for a few hours of Netflix each day, you could get by with a more limited extender. Smart home aficionados and tech lovers should invest in one that won’t buckle under the pressure of a few dozen connected devices. This is especially important if you plan on linking all of the devices in a certain part of your home to your Wi-Fi range extender’s network, rather than directly to your existing router. Some models with external antennas can improve performance by providing stronger, more directional wireless signal.

There isn’t a ton of innovation when it comes to design in the Wi-Fi extender space. Most of the ones you’ll find today are rounded rectangles roughly the size of your hand that plug into a standard wall outlet. They usually have a few indicator lights that will show you when the extender is connected, how strong its signal strength is and when there’s a problem, and some will even have moveable external antennas that companies claim provide even better Wi-Fi signal. Generally, they are pretty simple to install and get connected, but if you’re struggling with how to set up your Wi-Fi extender, there are plenty of YouTube videos you can check out.

Aside from that, there are the scant few standalone Wi-Fi extenders that sit on an end table or a desk, and those look pretty similar to regular ol’ routers. But make no mistake, anything labeled as an extender or a “Wi-Fi repeater” will need an anchor router in order for it to work.

Another convenient feature you’ll find on most Wi-Fi extenders is an extra Ethernet connection port (or a few). This allows you to use the extender as a wireless access point if you connect it to your existing router, or an adapter to provide devices like TVs, smart home hubs or game consoles a hardwired connection to the internet. Unsurprisingly, this wired connection usually provides you with the fastest speeds possible, so you may want to use it for your most crucial devices.

Nowadays, there’s really no difference between a Wi-Fi booster and Wi-Fi extender - they’re just different names for the same thing. Previously, however, Wi-Fi boosters were devices that received signals from wireless routers, broadcasting them to another network. This essentially extends the range of the signal. Wi-Fi extenders expand the coverage within your home’s Wi-Fi network, but often you will see extenders described as boosters.

Mesh routers, or mesh Wi-Fi systems, use multiple devices (or nodes) across your home to create a larger home network. Essentially, you have multiple routers around your home with these systems, and that will hopefully provide the best coverage possible. Wi-Fi extenders, on the other hand, are usually just one device that extends your existing Wi-Fi signal, and they often require you to switch networks when connecting. Wi-Fi extenders are more affordable, though, and are great if you’re traveling or need a Wi-Fi signal in harder-to-reach areas. However, a mesh router can offer a better long-term solution to upgrade your entire home’s Wi-Fi.

Some people may need to use multiple Wi-Fi extenders, for instance, if your home is large or has dead zones in different areas. But if you do use multiple Wi-Fi extenders, there’s a chance of interference. You may also need to manually connect to the extenders separately, which isn’t always convenient.

The maximum distance for a Wi-Fi extender varies depending on the model, but most can effectively extend your wireless signal between 800 and 2,500 square feet. Some high-end models may reach even farther, especially if they feature external antennas or are part of a mesh system with additional dedicated wireless access points.

However, keep in mind that real-world performance depends on factors like your home's layout, wall materials and interference from other devices. For best results, place your extender about halfway between your router and the area with weak or no Wi-Fi connection. Always check the manufacturer’s specs — some of our top picks clearly list their expected range so you can find one that fits your space.

This article originally appeared on Engadget at https://www.engadget.com/computing/best-wifi-extender-130021313.html?src=rss

Anthropic refuses to bow to Pentagon despite Hegseth’s threats

Despite an ultimatum from Defense Secretary Pete Hegseth, Anthropic said that it can't "in good conscience" comply with a Pentagon edict to remove guardrails on its AI, CEO Dario Amodei wrote in a blog post. The Department of Defense had threatened to cancel a $200 million contract and label Anthropic a "supply chain risk" if it didn't agree to remove safeguards over mass surveillance and autonomous weapons.

"Our strong preference is to continue to serve the Department and our warfighters — with our two requested safeguards in place," Amodei said. "We remain ready to continue our work to support the national security of the United States."

In response, US Under Secretary of Defense Emil Michael accused Amodei in a post on X of wanting "nothing more than to try to personally control the US military and is OK putting our nation's safety at risk."

The standoff began when the Pentagon demanded that Anthropic its Claude AI product available for "all lawful purposes" — including mass surveillance and the development of fully autonomous weapons that can kill without human supervision. Anthropic refused to offer its tech for those things, even with a "safety stack" built into that model.

Yesterday, Axios reported that Hegseth gave Anthropic a deadline of 5:01 PM on Friday to agree to the Pentagon's terms. At the same time, the DoD requested an assessment of its reliance on Claude, an initial step toward potentially labelling Anthropic as a "supply chain risk" — a designation usually reserved for firms from adversaries like China and "never before applied to an American company," Anthropic wrote. 

Amodei declined to change his stance and stated that if the Pentagon chose to offboard Anthropic, "we will work to enable a smooth transition to another provider, avoiding any disruption to ongoing military planning, operations or other critical missions." Grok is one of the other providers the DoD is reportedly considering, along with Google's Gemini and OpenAI. 

It may not be that simple for the military to disentangle itself from Claude, however. Up until now, Anthropic's model has been the only one allowed for the military's most sensitive tasks in intelligence, weapons development and battlefield operations. Claude was reportedly used in the Venezuelan raid in which the US military exfiltrated the country's president, Nicolás Maduro, and his wife.

AI companies have been widely criticized for potential harm to users, but mass surveillance and weapons development would clearly take that to a new level. Anthropic's potential reply to the Pentagon was seen as a test of its claim to be the most safety-forward AI company, particularly after dropping its flagship safety pledge a few days ago. Now that Amodei has responded, the focus will shift to the Pentagon to see if it follows through on its threats, which could seriously harm Anthropic. 

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-refuses-to-bow-to-pentagon-despite-hegseths-threats-085553126.html?src=rss

Netflix backs out of Warner Bros. Discovery bidding war

For anyone who has been following the soap opera unfolding between Netflix and Paramount Skydance over the past few months in their financial brinksmanship to acquire Warner Bros. Discovery, the saga may be nearing its end. Today, WBD said its board of directors have determined that the latest offer from Paramount Skydance amounted to the better proposal. The media outfit gave Netflix four business days to match Paramount's terms, but the streamer didn't waste any time in declining to raise its own bid. 

"We believe we would have been strong stewards of Warner Bros.' iconic brands, and that our deal would have strengthened the entertainment industry and preserved and created more production jobs in the US," the statement from Netflix  co-CEOs Ted Sarandos and Greg Peters said. "But this transaction was always a 'nice to have' at the right price, not a 'must have' at any price." 

In addition to the purchase price of $31 per WBD share, Paramount's latest offer also included a provision that it would cover the $2.8 billion termination fee that WBD would owe to Netflix for dissolving the existing merger agreement between the businesses. So rather than paying $82.7 billion to acquire the Warner Bros. part of the operation, it appears Netflix may walk away with no new content but padding its coffers with an extra nearly $3 billion. 

After Netflix's initial offer, Paramount Skydance swooped in with a hostile takeover attempt of the entire Warner Bros. Discovery business. WBD rejected it, Paramount tried again. Several additional volleys between the involved parties occurred over the past few weeks. While WBD has not yet formally accepted Paramount's offer — which will be subject to long-winded regulatory approvals sure to spark more drama — it seems the dust will soon settle for this chapter.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/netflix-backs-out-of-warner-bros-discovery-bidding-war-233117188.html?src=rss

iFi’s new GO Link 2 DAC is a cheap way to reap the lossless benefits of your Spotify plan

Audio company iFi just introduced a new DAC (digital-to-analogue converter) that's both smaller and lighter than its previous model, and only costs $59. The iFi GO Link 2 connects to a smartphone or other audio-playing device over USB-C and can instantly improve the listening experience on wired headphones.

Wireless earbuds and music streaming services have normalized listening to your favorite songs at a lower quality. For anyone who doesn't consider themselves an audiophile, that might not matter, but now that several streaming services offer higher sample rates and lossless audio, you might consider other ways of listening. In order to experience all the benefits of high-res or lossless audio, you need wired headphones, something that's increasingly difficult when most smartphones only have a USB-C port. That's where the iFi GO Link 2 comes in. The dongle plugs into a USB-C port and lets you connect a pair of wired earbuds while preserving your high quality audio at the same time.

An iFi GO Link 2 DAC laid flat on a white background.
iFi

iFi's new DAC is eight percent smaller than the previous GO Link and 29 percent lighter, approaching the size of Apple's USB-C to 3.5mm Headphone Jack dongle. The GO Link 2's built-in ESS Sabre DAC chipset is supposed to add "6dB of dynamic range between the loudest and quietest moments" and reduce distortion for clearer sound by up to 62 percent when compared to the original GO Link.

Via iFi's companion Nexis app on Android, the GO Link 2 can also be updated on the go and further customized with digital filters. The GO Link 2 supports two digital filters — one hybrid and one linear — so that you can adjust things to your preferred sound profile. You can also use the Nexis app to set volume limits when you're listening with the DAC attached.

The previous GO Link made it on Engadget's list of the best DACs for Apple Music Lossless, and at the same price, the GO Link 2 seems like it could, too. The iFi GO Link 2 is available to purchase now for $59.

This article originally appeared on Engadget at https://www.engadget.com/audio/ifis-new-go-link-2-dac-is-a-cheap-way-to-reap-the-lossless-benefits-of-your-spotify-plan-231535369.html?src=rss

Block, the parent of Square and Cash App, is laying off over 4,000 people

Block is the latest business to announce layoffs, with the operator of payment platforms Square and Cash App opting to cut jobs in favor of using more AI tools. The financial tech company, helmed by Twitter founder Jack Dorsey, is slashing its current staff of 10,000 to "just under 6,000." CNBC highlighted a letter Block sent to shareholders announcing the decision to nearly halve its workforce. According to the message from Dorsey: 

"The core thesis is simple. Intelligence tools have changed what it means to build and run a company. We're already seeing it internally. A significantly smaller team, using the tools we're building, can do more and do it better. And intelligence tool capabilities are compounding faster every week."

We learned last year that Block had developed an AI agent called "codename goose" for interacting with LLMs. Leadership is clearly putting high expectations on that project and any other in-house tools to fill the shoes of thousands. "intelligence will be at the core of how the entire company works. How we make decisions, how we build trust and manage risk, how we build products, and how we serve customers," the shareholder letter states.

Block also reported its latest financial results today. It finished the 2025 financial year with operating income (profit after expenses) of $1.71 billion.

This isn't the first time the fintech company has made deep cuts in its employee count. Layoffs numbering about 1,000 were rumored both in 2024 and 2025.

This article originally appeared on Engadget at https://www.engadget.com/apps/block-the-parent-of-square-and-cash-app-is-laying-off-over-4000-people-223343068.html?src=rss

Guitar Hero vets RedOctane reveal their new music game

RedOctane Games, a relaunched version of one of the studios behind the very first Guitar Hero, has shared a first trailer for its new music game, Stage Tour. The original RedOctane was shut down by Activision in 2010, and only recently reformed under Embracer Freemode to create a new music game franchise in August 2025.

Stage Tour is playable solo or with other players in a band, according to RedOctane, and supports inputs from a keyboard and mouse on top of the expected guitar, drums and microphone accessories. The studio plans to primarily offer the game digitally, but hopes to also sell a bundle with a guitar controller and a download code because "that just feels right." As far as ongoing support goes, whereas games like Guitar Hero or Rock Band included a set tracklist and support for song DLC, it sounds like RedOctane could be taking an approach more inspired by Epic's regular updates to Fortnite. "The plan is regular special events that are more than just music drops," RedOctane writes. "Real moments. Real themes. Real updates. We want to evolve the game alongside the fans who support it. Improve it. Expand it. Keep it alive." 

RedOctane and Harmonix created the first Guitar Hero in 2006, before RedOctane was acquired by Activision to continue the franchise in 2006, and Harmonix went on to start the Rock Band series. Development of Stage Tour is currently being led by RedOctane, with Eidos Montréal helping with motion capture and QA, and Third Kind Games providing additional development support. Conveniently, RedOctane’s owner Embracer Freemode also already owns CRKD, a video game accessory maker that has experience building controllers for rhythm games.

Sign-ups to play an alpha of Stage Tour will open soon, and RedOctane plans to "kick off closed alpha testing late spring/early summer." We're long past the peak popularity of games like Guitar Hero, but rhythm and music games never went away. Players have had Clone Hero and more official experiences like Fortnite Festival to get their Guitar Hero or Rock Band fix, but Stage Tour could be a more than welcome third option when it launches later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/guitar-hero-vets-redoctane-reveal-their-new-music-game-220809719.html?src=rss

NATO approves the iPhone and iPad for classified use

Apple's mobile devices are secure enough for NATO. Following extensive testing by the German government, the iPhone and iPad are now considered secure enough for the NATO-restricted classified level.

Germany's Federal Office for Information Security (Bundesamt für Sicherheit in der Informationstechnik, or BSI) tested the devices. BSI first approved the iPhone and iPad for governmental use by German authorities in 2022. To take the additional step of NATO approval, Apple says BSI conducted exhaustive technical assessments, comprehensive testing and deep security analysis.

Unless you work for NATO, this won't mean a thing to you. But at least it appears to bolster some of Apple's marketing claims about security. (As for its privacy claims, well, that depends on which kind you mean.) Apple's press release emphasized that these are the first consumer devices to receive the certification, and they did so without any special software or settings. It applies to iPhones and iPads running iOS 26.

"Secure digital transformation is only successful if information security is considered from the beginning in the development of mobile products," BSI president Claudia Plattner is quoted as saying in Apple's press release. "Expanding on BSI's rigorous audit of iOS and iPadOS platform and device security for use in classified German information environments, we are pleased to confirm the compliance under NATO nations' assurance requirements."

This article originally appeared on Engadget at https://www.engadget.com/mobile/nato-approves-the-iphone-and-ipad-for-classified-use-200857276.html?src=rss

An AI-generated Resident Evil Requiem review briefly made it on Metacritic

Review aggregator Metacritic has removed a review of Resident Evil Requiem because it was AI-generated, Kotaku reports. The review was published by UK gaming site VideoGamer, but appears to be "written" by a fake AI journalist rather than a real person.

While it's unfortunately difficult to confirm with 100 percent accuracy whether a piece of text is AI-generated, you don't have to read VideoGamer's review for long to notice all the ways it feels off. The biggest giveaway, beyond heavy use of contrived metaphors, is a striking lack of detail beyond what you could glean from a trailer for the game. Embargoes covering what parts of a video game can come up in a pre-release review can be strict, but a good critic usually finds a way to describe their experience without being vague. VideoGamer's review, written by one "Brian Merrygold," really doesn't.

As at least one user on X has pointed out, it’s worth` being suspicious of Merrygold, too. The author's profile on VideoGamer is just as awkwardly written as the review, and the profile picture of the account appears to be AI-generated. When you try to save the image locally, its file name, "ChatGPT-Image-Oct-20-2025-11_57_34-AM-300x300," also seems like a dead giveaway. Kotaku looked at the X accounts of several other recent bylines at VideoGamer and found similar results. All their profile pictures appear to be AI-generated, and all the accounts were created around the same time in October 2025.

Metacritic relies on reviews written by real publications to create a score representing the overall critical sentiment towards a game or movie, not unlike Rotten Tomatoes. While there's disagreement whether it's a good thing that a popular site strips out the nuance of written reviews to make a number people can argue over, everyone can probably agree that Metacritic incorporating fake, AI-generated reviews is a bad idea.

In response to the discovery that VideoGamer's review is likely AI-generated, Metacritic has removed it from its Resident Evil Requiem page. "The RE Requiem review and a handful of other VideoGamer reviews from 2026 have been removed from Metacritic,” Marc Doyle, Metacritic's co-founder, told Kotaku. Metacritic has also emailed all games sites and publishers that it aggregates with information on its policy towards AI-generated reviews, according to Alex Donaldson, founder and publisher of RPG Site.

A Bluesky post from Alex Donaldson sharing Metacritic's email to publishers on how it will handle AI-generated reviews.
Alex Donaldson

“Our policy is that we will never include an AI-generated review on Metacritic,” the aggregator says, “and that if we subsequently discover that one has been posted we will remove it immediately and sever ties with that publication upon an investigation.”

A news site publishing an AI-written review is just as dire as Metacritic aggregating it, and that appears to be what VideoGamer is doing. ClickOut Media, the company that owns VideoGamer and a collection of other publications, reportedly laid off the staff of its gaming sites earlier this month to pivot to AI-generated content. Sifting through AI slop, whether on social media or Pinterest, is increasingly necessary online. Now apparently Metacritic is another place where readers should have their guard up.

Update, February 26, 2:58PM ET: Added information about Metacritic’s email to publishers on its policy for AI-generated reviews.

This article originally appeared on Engadget at https://www.engadget.com/ai/an-ai-generated-resident-evil-requiem-review-briefly-made-it-on-metacritic-194414929.html?src=rss

The new $25 action game from the creator of Just Cause arrives on April 8

We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8.

The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanche’s proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston.

"Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you— there are no do-overs. Players have to move forward because standing still makes everything worse."

Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.

Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-new-25-action-game-from-the-creator-of-just-cause-arrives-on-april-8-193058294.html?src=rss