Apple accused of underreporting suspected CSAM on its platforms

Apple has been accused of underreporting the prevalence of child sexual abuse material (CSAM) on its platforms. The National Society for the Prevention of Cruelty to Children (NSPCC), a child protection charity in the UK, says that Apple reported just 267 worldwide cases of suspected CSAM to the National Center for Missing & Exploited Children (NCMEC) last year.

That pales in comparison to the 1.47 million potential cases that Google reported and 30.6 million reports from Meta. Other platforms that reported more potential CSAM cases than Apple in 2023 include TikTok (590,376), X (597,087), Snapchat (713,055), Xbox (1,537) and PlayStation/Sony Interactive Entertainment (3,974). Every US-based tech company is required to pass along any possible CSAM cases detected on their platforms to NCMEC, which directs cases to relevant law enforcement agencies worldwide.

The NSPCC also said Apple was implicated in more CSAM cases (337) in England and Wales between April 2022 and March 2023 than it reported worldwide in one year. The charity used freedom of information requests to gather that data from police forces.

As The Guardian, which first reported on the NSPCC's claim, points out, Apple services such as iMessage, FaceTime and iCloud all have end-to-end encryption, which stops the company from viewing the contents of what users share on them. However, WhatsApp has E2EE as well, and that service reported nearly 1.4 million cases of suspected CSAM to NCMEC in 2023.

“There is a concerning discrepancy between the number of UK child abuse image crimes taking place on Apple’s services and the almost negligible number of global reports of abuse content they make to authorities,” Richard Collard, the NSPCC's head of child safety online policy, said. “Apple is clearly behind many of their peers in tackling child sexual abuse when all tech firms should be investing in safety and preparing for the roll out of the Online Safety Act in the UK.”

In 2021, Apple announced plans to deploy a system that would scan images before they were uploaded to iCloud and compare them against a database of known CSAM images from NCMEC and other organizations. But following a backlash from privacy and digital rights advocates, Apple delayed the rollout of its CSAM detection tools before ultimately killing the project in 2022.

Apple declined to comment on the NSPCC's accusation, instead pointing The Guardian to a statement it made when it shelved the CSAM scanning plan. Apple said it opted for a different strategy that “prioritizes the security and privacy of [its] users.” The company told Wired in August 2022 that "children can be protected without companies combing through personal data." 

This article originally appeared on Engadget at https://www.engadget.com/apple-accused-of-underreporting-suspected-csam-on-its-platforms-153637726.html?src=rss

Schim is an inventive, beautiful platformer that’s just a little too repetitive

Schim is one of the games I was most looking forward to this year, and I generally had a pleasant time with it. It’s a pretty platformer in which every object and living thing has a soul called a Schim. These frog-like critters live in the shadow of their host but can become lost when its object or creature is neglected, damaged or going through something life-changing.

You play as a Schim that gets separated from its person, who is going through a difficult spell in their life. There are no prizes for guessing that the goal is to reconnect with them. You’ll have to navigate some treacherous environments to do so, but the catch is that you can only swim through shadows and jump from one inky blob to another. If you miss a jump, you can take one extra little hop to reach it.

Developers Ewoud van der Werf and Nils Slijkerman play around with this idea in some joyful ways. You might hop between the shadows of trees and animals one minute and use a bounce house to travel some extra distance the next. None of this was incredibly difficult, though it took me a while to nail down the timing of jumps between conveyor belts in a factory level. I found some other mechanics mildly frustrating, such as getting to grips with how to launch the Schim in the correct direction from a spinning rotary clothesline.

The game is at its most creative and compelling when it plays around with inconsistent light sources and distended and disappearing shadows. There are some inventive ideas here, many of which are executed flawlessly. While there’s a fundamental joyfulness to Schim (which is styled as SCHiM), there’s a surprisingly affecting narrative that touches on mental health concerns and how regular folks struggle to get by.

Unfortunately, I felt that Schim was too repetitive overall. It doesn’t quite do enough with its core mechanic, and. tThere were too many stages set in urban environments with too similar objects to jump between. This bogged down what could have been a tighter and more rewarding experience. By the halfway point, I was more than ready for the Schim to reconnect with its human — not a great sign for a game that only takes about three hours to finish.

My main takeaway will be the impeccable aesthetics. Each stage uses a couple of main colors and various shades of black to denote the shadows, objects and characters. The music, animations and backgrounds combine in gorgeous fashion. It often felt like I was playing a piece of living art. The visuals make for true lockscreen material and speak to the beauty that can emerge from minimalist, stylized renderings.

There are a ton of great ideas in Schim, which has a touching and rewarding ending. I just wish the journey to get there was more consistently enjoyable.

Schim is out now on PC, PlayStation, Xbox and Nintendo Switch. (It runs smoothly on Steam Deck too.)

This article originally appeared on Engadget at https://www.engadget.com/schim-is-an-inventive-beautiful-platformer-thats-just-a-little-too-repetitive-170019349.html?src=rss

Why an ‘unexciting’ galaxy could provide clues about the universe’s evolution

NASA and the European Space Agency have released an image captured by the Hubble Space Telescope of a dwarf irregular galaxy that they admit looked "unexciting" at first glance. However, there's more going on than might initially meet the eye. The agencies say that a great deal of research is going into the "complicated structure" of NGC 5238, which is 14.5 million light-years away in the Canes Venatici constellation. In fact, astronomers believe the distribution of stars in NGC 5238 may have been distorted after it swallowed up another galaxy.

They reckon that due to NGC 5238's star population (which Hubble is adept at helping to image), it had a "close encounter" with another galaxy perhaps as recently as a billion years ago. But since there isn't a galaxy close enough to have distorted the star distribution in this fashion, it's more likely that NGC 5238 merged with a smaller galaxy. Along with hosting many stars, the galaxy is home to globular clusters, which NASA describes as "glowing, bright spots both inside and around the galaxy swarmed by even more stars."

Astronomers plan to dig deep into the data to learn about NGC 5238's past. If they find groups of stars that have different properties from most of the galaxy's other stars, that's a clear indication that a merger has occurred. They'll also try to determine whether there was a "burst of star formation" that suddenly took place after the galaxies would have come together.

NASA notes that a dwarf irregular galaxy merging with a smaller satellite galaxy is just the kind of thing that could have spurred galaxy assembly in the early era of our universe. As such, the agency says that the data Hubble captured from NGC 5238 may help researchers to test fundamental ideas about the evolution of the universe.

This article originally appeared on Engadget at https://www.engadget.com/why-an-unexciting-galaxy-could-provide-clues-about-the-universes-evolution-144754342.html?src=rss

Ubisoft delays its Rainbow Six and Division mobile games until at least April 2025

Ubisoft has released its latest earnings report and while there wasn't a ton of major news, there's a disappointing update for those who have been waiting on mobile versions of the Rainbow Six and The Division franchises. The company says that the Rainbow Six Mobile and The Division Resurgence development teams need more time to "deliver on expectations" amid "a demanding yet very large market."

As such, both titles are no longer expected to debut in the publisher's current fiscal year, which ends on March 31, 2025. That means yet another delay for Rainbow Six Mobile, which was initially supposed to arrive in 2022. The Division Resurgence had been expected to debut last year.

On an earnings call with investors, Ubisoft noted that "it's very difficult to define a set date" when asked why it was delaying the games now, with over eight months of the fiscal year to go. Executives said that Ubisoft wants the two titles to last forever and that the developers are "putting in the necessary work to make sure the games are perfect when they launch."

Elsewhere, Ubisoft said its free-to-play competitive shooter XDefiant "is off to an encouraging start," having roped in 10 million players in its first two weeks after debuting in May. Aside from updates for live-service games such as Rainbow Six Siege, The Crew Motorfest and Skull and Bones (all of which the company says are performing well), Ubisoft has a couple of exciting projects lined up for the rest of the year in Star Wars Outlaws and Assassin’s Creed Shadows.

Meanwhile, on its earnings call, Ubisift was asked about the status of bringing Call of Duty games to cloud gaming services. The publisher holds the cloud gaming rights to Activision Blizzard games. Microsoft sold those rights to help appease competition regulators and get its Activision Blizzard merger over the line.

You can expect Call of Duty titles to start hitting Ubisoft+ by the end of this year. That lines up with Microsoft's plan to release Call of Duty: Black Ops 6 via (the now-more-expensive) Game Pass in October and to bring other CoD titles to that service.

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-delays-its-rainbow-six-and-division-mobile-games-until-at-least-april-2025-174035060.html?src=rss

You can try new Overwatch 2 support hero Juno this weekend

Overwatch 2 fans who are already jonesing for something new after the recent Transformers crossover won’t have to wait long. Blizzard has spilled the beans about the next hero that’s coming to the game, and you’ll be able to try her out as soon as this weekend.

Her name is Juno and she’s a support. The publisher teased this hero back at BlizzCon 2023 (when she was referred to only as Space Ranger) and in-game over the last few weeks. Now, her spacecraft has landed on this colorful version of near-future Earth — Juno is the game’s first playable Martian character.

A gameplay trailer gives a sense of Juno’s abilities and how they work. Her primary weapon is called the Mediblaster. It appears to work in a similar way to Ana’s Biotic Rifle in that it can heal allies and damage enemies, though it's not clear whether there's a different fire mode for each. One of her abilities, the Pulsar Torpedoes, can lock onto multiple targets to dish out healing and damage too.

Unlike Ana, though, Juno has traversal abilities. With Glide Boost, she can soar through the air. She can also temporarily provide herself and her teammates with a speed boost — and perhaps the ability to jump higher —thanks to her Hyper Ring.

As for Juno’s ultimate, that's called Orbital Ray. It’s a beam emanating from a satellite that moves across the map that heals allies and boosts damage. The specifics of how exactly all the abilities work haven't been announced, so we’ll likely have to hold on until Juno arrives in the game for the full lowdown.

Fortunately, that will be a short wait. Juno will be available in all modes except Competitive for a trial weekend that runs from July 19 until July 21. The No Limits mode will be in the Arcade, so chances are likely that we’ll see two teams of five Junos fighting each other as players get to grips with the newcomer.

On the rare occasions I play anything other than Mystery Heroes, I usually play the support role, so I can’t wait to try out Juno. She has a great look and the makings of an excellent kit, as long as it’s smartly balanced. Juno will join the lineup permanently when season 12 of Overwatch 2 starts on August 20.

Overwatch 2 hero Juno, a character who wears a helmet and can float.
Blizzard Entertainment
This article originally appeared on Engadget at https://www.engadget.com/you-can-try-new-overwatch-2-support-hero-juno-this-weekend-160006353.html?src=rss

Proton Mail now has a privacy-focused AI writing assistant

Proton Mail has a new AI-powered feature that could help it keep pace with the artificial intelligence tools Google and Microsoft offer for their email services. Proton Scribe is an AI writing assistant that can help you compose and clean up your drafts. Scribe was designed with privacy in mind — the assistant can't train on your inbox data, as Proton Mail has a zero-access approach to encryption. Proton doesn't save or log anything from your email drafts either.

According to Proton, a writing assistant was one of the most-requested features in a recent user survey. The company designed it as a secure alternative to other generative AI options. Scribe can be run locally if your system is compatible. Otherwise, you can run it on Proton's no-log servers. The assistant is powered by open-source models and code. As such, Proton says the tool itself is open-source and that independent researchers are free to carry out privacy and security audits.

Scribe can be accessed by clicking the pencil icon in the Proton Mail composer. After telling the tool what you want to say in an email, it will create a draft for you. You'll be able to use the Shorten and Proofread options to condense and clean up your draft. There's also the option to make the tone of your email more formal with the click of a button. You can review and tweak your drafts before sending them.

Proton says Scribe only fully supports English for now and it's rolling the assistant out to eligible users. Visionary and Lifetime subscribers will have access at no extra cost. Those on a Proton Business plan — Mail Essentials, Mail Professional or Proton Business Suite — can try Proton Scribe for free for 14 days. After that, the tool costs $3 per month per user.

This article originally appeared on Engadget at https://www.engadget.com/proton-mail-now-has-a-privacy-focused-ai-writing-assistant-155816223.html?src=rss

Splitgate 2 is coming to PC and consoles in 2025

It was a shame to see 1047 Games putting Splitgate on ice back in 2022. The studio did a great job of freshening up the competitive arena shooter genre by adding portals (think: Quake meets Portal), but it moved on to a new project. We now know that’s going to be Splitgate 2, a free-to-play sequel that’s coming to PC, PS4, PS5, Xbox One and Xbox Series X/S next year.

1047 Games is going bigger in all kinds of ways this time around, including with a much larger development team. A group of 20 first-time game developers created Splitgate, which started as a school project. The team is now more than 150 strong and features devs with experience on the likes of Call of Duty, Overwatch, Halo, Valorant and League of Legends.

The sequel is being built from the ground up in Unreal Engine 5. It will have three factions you can pick from based on your preferred play style and tactics. The Aeros are agile, Sabrasks are all about power and Meridians can manipulate time. 

There will be many areas, weapons and modes to check out, though the bulk of the action will be in four versus four combat. A debut trailer gives some idea of what to expect and more details will be revealed in August. Fans can check out a free comic series and unlock in-game collectibles through the Splitgate 2 companion app for iOS and Android.

1047 Games has a tough act to follow since Splitgate was very well received and it proved popular — it had more than 22 million downloads. It’s a strong foundation to build on, though, and the Splitgate 2 trailer (despite being a cinematic rather than gameplay-focused one) looks very promising.

This article originally appeared on Engadget at https://www.engadget.com/splitgate-2-is-coming-to-pc-and-consoles-in-2025-144400499.html?src=rss

Nintendo’s recent creepy horror teaser is actually for a new Famicom Detective Club game

Nintendo caused a stir last week when it released an ominous 15-second teaser for an unannounced game. The 15-second clip (bookended by the Switch intro and Nintendo logo, of course) shows a still figure wearing a trench coat and a paper bag with a smiling face drawn on it over their head. Eerie music plays as the camera darts around, flashing on a hand that appears to be missing a finger.

It's all very un-Nintendo-like, especially considering that the teaser was for an M-rated game that the company is publishing itself — a rarity for the family-friendly brand. Speculation mounted that the game was being developed by the horror specialists at Bloober Team, but a week later, we now know what the game is. As it happens, it's at least as surprising as any of the other suggestions that have been floating around.

The game in question is a new Famicom Detective Club title. It's the first completely new entry in the visual novel series in an astonishing 35 years. The original two games, The Missing Heir and prequel The Girl Who Stands Behind, were only released on the Famicom (oddly enough) in Japan at first before remakes arrived on the Switch in 2021.

In Emio The Smiling Man: Famicom Detective Club, you'll play as an assistant private investigator who is helping police solve a murder. The victim's head was covered with a paper bag with a creepy smiling face on it. Sound familiar? The scene is said to resemble a frequent clue from a series of unsolved murders from 18 years beforehand. It's up to you to figure out if the latest death is the work of the original killer or a copycat and put all the pieces of the puzzle together.

Famicom Detective Club creator Yoshio Sakamoto, who is better known for his work on the Metroid series, said in a brief interview that while Nintendo was working on the remakes of the first two entries "I thought that we definitely need to continue this series with a brand-new game." He added that the Smiling Man, an urban legend that the team invented for the game, "is said to offer crying girls a paper bag with a smile drawn on it in exchange for their life." It all sounds very creepy. You'll get to find out for yourself just how much that's the case when Emio – The Smiling Man: Famicom Detective Club hits the Switch on August 29.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-recent-creepy-horror-teaser-is-actually-for-a-new-famicom-detective-club-game-165100278.html?src=rss

EA Sports FC 25 brings women’s soccer to the career modes for the first time

We're in that brief summer lull between Euro 2024 and European soccer leagues starting back up, so it's time to find out what EA has in store for the next installment of its don't-call-it-FIFA series. There are a ton of changes this year, but arguably the biggest headline is that EA Sports FC 25 will bring women's football into the career modes for the first time in the franchise's history. Five major women's leagues will be available in Manager and Player Career Modes: England's Women's Super League, the NWSL in the US and the top leagues in France, Spain and Germany. The Women's Champions League will be included as well.

The features are all the same as in the men's side of the Career Modes to ensure parity. However, the financial model of women's football is different, with lower budgets, shorter contracts and a smaller transfer pool. That's reflected in the game. Managers, meanwhile, might start out in charge of a men's team and be offered a job with a women's side or vice-versa.

One other major update for Career Mode is a feature called Live Start Points. It will roll in real-world updates from 11 top leagues and 17 major cup competitions. For instance, Live Start Points will incorporate results from actual games and you can start from any week in a real-life season or after something significant has happened. So, if you want a challenge, you might start a career halfway through the Premier League season and choose a team that's drifting away from the pack in the relegation zone. Player form, injuries, suspensions, goals scored, transfers, managerial changes and even points deductions will all be reflected in Live Start Points.

Another notable change for Player Career Mode is that you'll be able to take control of some legendary stars who have long since hung up their boots in real life. The icons who you'll be able to play as in the mode on release day are Andrea Pirlo (my choice has been made for me), Ruud van Nistelrooy, Kelly Smith and Thierry Henry. Those who pre-order the game will be able to choose from Ronaldo (the Brazilian one), Zinedine Zidane and David Beckham.

Another big update this year is the introduction of a five-versus-five experience called Rush. While Volta, a fast-paced casual mode from previous years that EA has nixed this time around, was distinct from the rest of the game, Rush is baked into the core FC 25 modes. You'll find it in Ultimate Team, Clubs and Career Mode (where managers can accelerate young players' development by winning Rush games).

Rush is built on the same gameplay depth and balance as full 11-a-side matches though it takes place on a smaller pitch. Each team has an AI-controlled goalkeeper but the rest of the human-controlled team plays fluidly with no fixed positions. You can play matches with a bunch of your friends in which each of you takes control of one player.

Some of the rules are different too. At kick-off, players will race toward the ball to try and take possession. If a player receives a second yellow yard, they'll be issued a blue card and sent to a sin bin for one minute. Offsides are only applicable in the last third of the pitch instead of from the halfway line.

Luka Modric, Kylian Mbappe and Jude Bellingham of Real Madrid in EA Sports FC 25.
Electronic Arts

Moreover, EA has overhauled the tactics and positioning systems this year with something it calls FC IQ, which builds on the HyperMotion and PlayStyles tech from previous years. You'll have more granular control over how to set up your team, such as how to manage transitions between attack and defense.

There are more than 50 new assignable player roles that determine how players act when they're off the ball. There will be three to five roles per position available at launch, with different focuses for each (i.e. attacking, defending, ball-winning or roaming). Player roles are the flip side to Playstyles, which are about on-the-ball movement.

The roles are powered by real-world Opta data and a custom AI. EA says this will lead to more authentic off-the-ball movement and tactical intelligence. Different players are better suited to each role depending on their real-world proficiency.

You might instruct your attacking midfielder to play as a shadow striker and dash into the box when there's an opening or to stay a bit further back and act more as a playmaker for the forwards. Perhaps you have a fullback who is effective when they float into midfield (such as Liverpool's Trent Alexander-Arnold), so you can tell them to do that. You'll have to weigh the pros and cons of each role and balance out your team appropriately.

Team tactics are said to more closely resemble real-world styles so you can more easily replicate how your favorite club plays. You can stick with some presets or customize things completely — FC 25 will offer feedback of what works and what doesn't about a tactic. As such, you can opt for some totally bananas, asymmetric formations. That could be useful if you want to overload players on one flank where the opponent has a relatively weak defender (like cough Kyle Walker cough). You'll be able to share your custom tactics with friends using a unique code that works across platforms.

Smart tactics, which allow you to alter your setup in real-time during a game, will now include recommendations based on how a match is going. You might receive a suggestion to switch to a pass-heavy tiki-taka style or to absorb opponents' attacks and focus on counters. An animated chalkboard will give you an idea of how a smart tactic change will alter the team's shape. Player roles are reflected in all of these other updates, while commentary should pick up on tactical changes. Meanwhile, there are fresh on-the-ball playstyles for goalkeepers this year, such as rushing out to take on attackers or throwing the ball long.

EA Sports FC 25 Ultimate Team
Electronic Arts

Elsewhere on the gameplay front, there are some new weather effects, with wind and rain having an impact on things like crosses and the playing surface. Mascots will be available for some teams and players can even celebrate with them after scoring. There are more skill moves too, including drag turns and back-heel nutmegs. In addition, figures on the sidelines such as managers, fourth officials and substitutes, will be more reactive to in-game events.

There's also a dirty new mechanic defenders will have at their disposal. EA is bringing professional fouls to the game this year. You'll be able to deliberately cause a foul to stop an attack by, for instance, dragging an opponent to the ground by their shirt. Be careful though, as this is likely to incur a yellow card, and you'll get a red card for persistent professional fouls.

In terms of the visuals, EA is bringing ray-tracing to the FC series for the first time in an enhanced visuals mode. You can opt to favor resolution instead, but both modes will target a framerate of 60 frames per second. You'll also be able to view goals from a first-person perspective in replays, while there's a new user interface that 's designed to be more accessible.

One last piece of good news: EA isn’t giving up on last-gen consoles just yet, but some features will be exclusive to PS5, Xbox Series X/S and PC. EA Sports FC 25 is also coming to PS4, Xbox One and Nintendo Switch when it arrives on September 27. EA Play subscribers and those who buy the Ultimate Edition will get early access to the game on September 20.

This article originally appeared on Engadget at https://www.engadget.com/ea-sports-fc-25-brings-womens-soccer-to-the-career-modes-for-the-first-time-160013124.html?src=rss

Dead by Daylight spinoff The Casting of Frank Stone arrives on September 3

Behaviour Interactive has shared a bunch of Dead by Daylight-related updates, including the release date for an upcoming spinoff. The Casting of Frank Stone, which was developed by Until Dawn studio Supermassive Games, will hit PC, PlayStation and Xbox on September 3.

This is a single-player game that brings the narrative adventure format that Supermassive has used so effectively in its previous projects to the DbD universe. The story will change based on the decisions you make and how you deal with quick-time events and puzzles. It focuses on a bunch of young people who want to film their own horror movie in a condemned steel mill, only to find evidence of crimes carried out by a serial killer. The game is said to take between five and seven hours to complete.

As for the main game, Lara Croft is now available as a survivor as part of the Tomb Raider chapter, which went live today. Cross-progression will finally be available starting on July 22 as well. You'll need a Behaviour account and a copy of the base game for each platform on which you want to play it. You'll have access to all of the same progress and purchases on each system.

Those who have been waiting for extra DbD mayhem can look forward to a limited-time mode that pits two killers against eight survivors when the long-awaited 2 vs. 8 option goes live on July 25. The maps are larger and survivors will need to repair twice as many generators to escape. To keep the action fast paced, hooks and perks will be removed. Survivors will be able to try out a new class system instead. The 2 vs. 8 mode will be available until August 8.

This article originally appeared on Engadget at https://www.engadget.com/dead-by-daylight-spinoff-the-casting-of-frank-stone-arrives-on-september-3-192339402.html?src=rss