Fall is officially here, and it's time to get cozy on the couch with some tea and a portable game console. If you're looking for a new one or have yet to pick one up, check out the Nintendo Switch OLED. The device is currently on sale for $300, down from $350 — a 14 percent discount. The markdown is available on Woot for five days or until supplies last. Amazon owns Woot, so Prime members get free standard shipping (though Amazon's return policy doesn't apply).
The Nintendo Switch OLED came out in 2021 as a minor upgrade to the original 2017 model. We gave it an 89 in our review thanks to upgrades such as its 7-inch OLED screen, increased from 6.2 inches. It also touts a better battery life, with greater efficiency pushing its lifespan to about seven hours rather than four to five. Plus, its stand makes tabletop mode easier to use.
The big caveat here is that the Nintendo Switch 2 should — emphasis on should — be coming out soon. Rumors have circulated for years about the second-generation console, but multiple signs point to an announcement before the end of the month. This is all speculative, of course, so it's your choice whether to take this deal or wait and see what Nintendo might do. Keep in mind that The Legend of Zelda: Echoes of Wisdom does come out later this week.
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This article originally appeared on Engadget at https://www.engadget.com/deals/the-nintendo-switch-oled-model-is-50-off-right-now-143759481.html?src=rss
Sony pushed a PS5 system update on Friday that Square Enix says is a response to Final Fantasy XVI bugs created by the console’s last firmware update. The publisher addressed the update on X (Twitter). “In response to the crashes and graphical bugs that were occurring on the PlayStation5 version of Final Fantasy XVI, [Sony Interactive Entertainment] have released a new system update,” the account posted. “Please try downloading and installing this update.”
Before today’s alleged fix, users reported that last week’s PS5 system update (24.06-10.00.00) triggered Final Fantasy XVI crashes while loading saves or fast-traveling. It could also add annoying black squares obstructing the in-game camera.
Sony has kept things vague, only describing the update with the alleged fix (24.06-10.01.00) as improving “system software performance and stability.” Earlier this week, IGNreported similar bugs in Star Wars Outlaws, Death Stranding and No Man’s Sky. It isn’t yet clear if the update fixes those games’ glitches.
Users on Reddit claimed today’s update has fixed the problems with Final Fantasy XVI. “Played for an hour post update with no issues,” u/AdSweaty411 wrote. “Yup no issues so far,” Redditor u/Icy-Confection-312 added. (We’ll update this story if any additional bug reports arise.)
You can update your PS5 by heading to Settings > System, then System Software > System Software Update and Settings. After the update appears, choose Update System Software. If you don’t see the available update (and haven’t already installed it), restart your console and try again.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ps5-system-update-squashes-those-pesky-final-fantasy-xvi-bugs-175832092.html?src=rss
The ripples from Concord’s seismic implosion are still fanning out since Sony decided to take the game offline earlier this month. Now, the game’s director has reportedly decided to bow out gracefully. Kotaku reported that game director Ryan Ellis of Firewalk Studios told staff members that he’s stepping down from his position. Ellis, who cofounded Firewalk after a stint as the creative director of Destiny 2, will remain with the studio but only in a support role.
Meanwhile, the staff at Firewalk are still waiting to hear what Sony plans to do with their underperforming game. Just two weeks after Concord’s release, Sony pulled the team shooter offline on September 6 and issued refunds to everyone who bought the game for the PlayStation 5 or PC from Steam and the Epic Games Store. Sony said in a statement that it pulled the game in order to “explore options, including those that will better reach our players.” Naturally, Kotaku reports that a lot of Firewalk’s staffers are worried about the status of their jobs in the wake of Concord’s disappointing release.
The extremely poor sales of Concord make it one of the biggest bombs in industry history. Analysts estimate that it only sold 25,000 copies on Steam and for PS5 in its first six days.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concords-disastrous-launch-reportedly-leads-to-its-directors-self-demotion-215515013.html?src=rss
The long-awaited PC port of God of War: Ragnarok is out. This comes nearly two years after the game was released for PS4 and PS5 to positive reviews. This is a pretty big deal on its own, but the port has a feature that not even the original console release had. Players can finally tell Kratos’ son Atreus to shut the heck up, as first reported by Kotaku.
In the original release, Atreus was like Ocarina of Time’s Navi on Adderall. He was, in a word, talkative. Even worse? He tended to ruin puzzle solutions by offering up hints unprompted. Many players complained that this happened even when they weren’t attempting a puzzle.
In any event, the settings tab includes an option to reduce puzzle hints. This applies to the babbling Atreus, but also other companions throughout the game. I’m no game designer, but adding a mute button to some characters doesn’t seem like a difficult fix. In other words, bring this to the console versions Sony. Digital children should be seen and not heard.
The PC port also brings some other features to the table. There are now audio descriptions for the game’s cinematics and a set of streamer gifs to use on Twitch or YouTube. Of course, the port integrates with both NVIDIA and AMD’s upscaling tools, with support for ultrawide monitors. Let’s hear it for playing games as nature intended, with a ridiculous aspect ratio of 32:9.
The port needs a massive amount of hard drive space, anywhere from 175GB to 190GB, so start the install early in the morning for an afternoon play session. It’s available now via Steam and the Epic Games Store. As a bit of bad news, the PC specs required to play this game are on the beefy side, so performance on the Steam Deck will likely be underwhelming. Redditors are saying that it runs, but is only playable in 30FPS on the lowest settings.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/god-of-war-ragnaroks-pc-port-is-out-and-it-fixes-one-of-the-games-most-annoying-quirks-185925455.html?src=rss
Folks who like to escape to the block-filled, creeper-infested universe of Minecraft in virtual reality soon won’t be able to do that on PlayStation VR. Developer Mojang is winding down support on that platform.
“Our ability to support PlayStation VR has come to an end, and will no longer be in updates after March of 2025,” Mojang said in the latest Minecraft patch notes, as spotted by Eurogamer. “You will no longer be able to use your PlayStation VR with Minecraft as it will no longer be supported in the latest updates.”
Mojang added PSVR support in 2020 as an update to the PS4 version of Minecraft — there hasn’t been an equivalent update for PS5 and PS VR2 as yet. The studio says it will continue to update Minecraft on PS4. “From this point on you can keep building in your worlds, and your Marketplace purchases (including Tokens) will continue to be available,” the Microsoft-owned studio said. Still, if you really want to keep playing Minecraft on PSVR, you can use the headset to display PS4 games on a virtual 2D screen.
It's not all that unusual for games that are constantly updated to wind down support on older platforms that players have drifted away from. It's typically not sustainable for studios to keep updating titles for the benefit of a dwindling audience. But the end of Minecraft on PSVR is still notable, not least because it's the best-selling game of all time. That said, you'll soon have a brand new way to experience the Minecraft universe, as a movie based on the game is coming in April.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/minecraft-will-no-longer-work-on-psvr-after-march-144038123.html?src=rss
Nintendo and The Pokémon Company have filed a patent infringement lawsuit against Pocketpair in Tokyo. Pocketpair is the Japanese video game developer behind Palworld, a game people have been describing as a Pokémon parody, featuring cute gun-toting monsters. The game, released in Early Access form on January 18, was an instant hit, selling 15 million copies on Steam and crossing 25 million players within just a month.
The Pokémon Company said a few days after Palworld came out that it was going to investigate a game "released in January 2024" and will "take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon." Looks like the investigation is over, and it has decided to take legal action.
"This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights," Nintendo said in its announcement of the lawsuit.
Pocketpair previously said that its game is more like Ark Survival Evolved and Valheim than Pokémon. Company CEO Takuro Mizobe claimed that Palworld "cleared legal reviews" and that no lawsuits were filed against Pocketpair regarding its development. While Palworld's monsters would look familiar to Pokémon fans, it takes on a darker tone. You can choose to play as a friend to the monsters known as "Pals" and fight off the poachers trying to kill them. But you can also kill and eat Pals, make them fight to the death and even sell them into slavery.
Shortly after Nintendo announced its lawsuit, Pocketpair responded. "At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details," the company wrote. "It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit. However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas."
Update, September 19 2024, 9:40AM ET: This story has been updated with Pocketpair's response to Nintendo's lawsuit.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-and-the-pokemon-company-are-suing-palworld-creator-pocketpair-031320550.html?src=rss
Update, September 18, 7PM ET: As first reported by Game Developer, Behaviour Interactive not only canceled Project T, it also closed Midwinter Entertainment, the studio which was working on the game. In a statement, the Canadian developer said "This sad news in no way reflects the talent of the team, who put a lot of energy into Project T. All the employees were offered to relocate to our Canadian studios, as we strongly believe in their expertise. Should they decide not to accept, they will be presented with a generous severance package. We want to thank them for all their hard work on Project T and wish them the very best for the future." Midwinter Entertainment was founded as an independent studio in 2016 before being acquired in 2022.
The original story follows:
Earlier this year, Behaviour Interactive teased a few Dead by Deadlight spinoff games. One has since been released to relative acclaim, The Casting of Frank Stone, and What the Fog kinda came and went. That leaves one game unaccounted for. Today, we can scratch that one out for good. The company just announced that the spinoff known only as Project T has been canceled.
Project T was advertised as a third-person co-op shooter, making it one of the rare times in the franchise players would be able to fight back against enemies using guns. The game has been around in beta form for a while, as part of Behavior Interactive’s insider program. It looks like those early playtests didn’t go so well. The company said that “a number of players expressed satisfaction” but that the “outcome of this deep analysis yielded unsatisfactory overall results.”
This doesn’t mean anything for the larger franchise. The developer has leaned into experimental projects lately and it looks like Project T just didn’t make the cut. It’s unfortunate, but there’s still the mainline game and it’s many, many crossovers.
There’s also the aforementioned The Casting of Frank Stone, which is a narrative driven title by Supermassive set in the same universe. Finally, What the Fog is something of a Jumanji-like spin on the OG game. Kids get sucked into a board game. You know the drill.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-dead-by-deadlight-co-op-shooter-spinoff-has-been-officially-canceled-154312867.html?src=rss
PlayStation 5 users received a firmware update (24.06-10.00.00) last week, but there are lots of reports of bugs when playing Final Fantasy 16, such as game crashes while loading saves or fast traveling. The most spectacular bug of all, shared by a Reddit user, was the appearance of a tide of black squares approaching the player and covering much of the screen.
The official Final Fantasy 16 account has made a post on X about the issues. In the post, Square Enix says that it is cooperating with Sony Interactive Entertainment (SIE) to determine the causes. The company also asked gamers to be patient and wait for further updates.
Following the recent release of the PlayStation 5 system update, there have been reports of the game crashing and graphical issues.
We are currently working with SIE to investigate, and sincerely apologize for any inconvenience caused.
Sony hasn’t made any statements on the issues as of writing time. Players of other games have also posted about how they ran into similar bugs while playing other games. One example is this bug in the Resident Evil 4 remake. IGN also noted that some games like Star Wars Outlaws, Death Stranding and No Man’s Sky had issues after the update.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/final-fantasy-16-players-are-encountering-bugs-after-ps5-firmware-update-163017275.html?src=rss
It seems that The New York Times isn't quite content with players attempting to complete Wordle4.8 billion times a year on its apps and website. The publication has brought the all-conquering daily word game to a new platform in the shape of Meta Quest headsets. That's right, Wordle VRis now a thing. There's a dedicated app for it on Meta Quest 2, 3 and Pro.
Wordle VRworks in much the same way as the game does on your phone or computer. You have six attempts to guess a five-letter word. The mystery word is the same for all players and the game refreshes at midnight local time. The main difference in VR is that Wordle is played on a floating screen, with yellow and green blocks in the background. I guess those add a little extra visual stimuli.
"We’re always looking for unique and creative opportunities to reach audiences with our games," Jonathan Knight, the general manager of NYT Games, told the Meta Quest blog. "This collaboration reflects our embrace of innovative technologies and exploration of new formats and experiences, like mixed reality, to bring our games to life. Wordle is the perfect choice for this virtual environment, given its simple, user-friendly interface that audiences everywhere have come to love."
I can't imagine that anyone will explicitly strap on a Quest headset just for the two minutes or so it takes to play each round of Wordle. But perhaps having the app on their Quest homescreen will remind them to try to keep their streak going before they hop into Asgard's Wrath 2 or that cool-looking Batman VR game. Otherwise, was anyone truly hoping for Wordle VR to exist? (If that's you, please drop a comment below. I need to know.)
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/who-exactly-asked-for-a-wordle-vr-app-184055339.html?src=rss
Every couple of years, a core childhood memory resurfaces and sends me hunting for a bizarre PlayStation game my brother and I obsessed over but never actually played in its entirety. The internet search goes like this: game on red-and-black PS1 demo disk featuring feral child with pink hair tackling pigs and trees that look like butts. The results tell me the game I’m looking for is the 1997 platformer Tomba!, and I giddily bask in the nostalgia. Then I forget all about it, and the cycle eventually repeats.
You can imagine my surprise, then, when a trailer popped up earlier this summer announcing Limited Run Games’ rerelease of Tomba! in all its wacky glory for modern consoles. Tomba! Special Edition is now available digitally for PS5, Nintendo Switch and PC. Physical editions, a line of plushies and a themed NEO S controller (pre-orders for which are sadly sold out) are also on the way. And in finally playing it all the way through almost 20 years after its original release, I’ve discovered that Tomba! is even more unhinged than I remembered.
Tomba, the player-character, is a wild boy who lives outside of society, hunting boars and sleeping under the stars. His peace is disrupted one day when a group of delinquent pigs swoops in and wreaks havoc, ultimately robbing him of a gold bracelet that belonged to his grandfather. To get it back, Tomba ventures into the nearby towns to find the Evil Pig ringleaders and take them down. Along the way, he meets a slew of strange characters who will help guide him on his mission, but only after he completes a bunch of tasks for them.
It’s a 2.5D platformer, meaning much of the game operates like a two-dimensional side-scroller, but you can occasionally move into the background or foreground to explore the map in more depth. Tomba! Special Edition doesn’t change much about the original game. The graphics are still distinctly PS1 polygonal, and the controls can feel clunky. There are some quality of life additions, though — namely a rewind feature that ends up being extremely handy because, as it turns out, this game is pretty tricky in some spots. I found myself needing to try certain maneuvers over and over again to get them right.
Just about every part of the story and its environment carries a touch of absurdity. Tomba is able to scale walls, swing on branches, jump with inhuman ability and apparently store items (including living creatures) in his stomach, which he can regurgitate when they’re needed later on. There are the butt trees, as mentioned earlier, which are allegedly meant to depict peaches but when Tomba jumps onto them and squeezes, a cloud of magical gas comes pouring out. You’ll encounter a village of dwarves, but can only communicate with them after leaping on the heads of several dwarves to learn their language. In another village, everyone’s been turned into mice, and for some reason, they’re all wound up about the disappearance of an actual, never-been-human baby mouse.
Limited Run Games
One of the most memorable areas is undoubtedly the Mushroom Forest, a bad trip of a location that’s filled with creepy, clownish anthropomorphic flowers and mushrooms that inflict Tomba with certain ailments if he jumps onto them. One will have him laughing uncontrollably, while the other makes him wail — and that cry is deeply unsettling. It kind of jump-scared me the first time it happened, if I’m being real. With both mushroom illnesses, Tomba becomes unable to wield his weapons, instead flailing his arms and screaming if you try to do an attack.
It is altogether a surprisingly complex game, and visually striking thanks to its loud color palette. But the quest can feel convoluted as you try to navigate the often confusing map layout and fulfill the many, many tasks thrown your way. Boss fights are uniquely frustrating, too. Instead of simply beating up or killing the Evil Pigs, you have to wrangle each one and throw it in a bag… but the bag is floating and, in most cases, spinning.
While frequently maddening, Tomba! was a joy to revisit. It’s consistently silly, and the soundtrack gave me a welcome blast of nostalgia from the moment its steel drums started playing. (Tomba! Special Edition includes both the original soundtrack and a remastered version, and they’re both great.) If anything, the Special Edition release has made it clear why Tomba! has lingered so long in my memory — I can’t say I’ve ever played another game quite like it.
This article originally appeared on Engadget at https://www.engadget.com/gaming/ps1-gem-tomba-is-still-a-wild-ride-nearly-20-years-later-163011449.html?src=rss