Audio-Technica ATH-TWX7 review: Good earbuds with frustrating flaws

I’ve come to expect certain things from Audio-Technica earbuds and headphones. First, there’s the company’s warm, soothing sound profile that’s easy to listen to for hours at a time. It’s usually good, but not necessarily great, though the company typically combines it with a solid overall experience thanks to features and performance. That all holds true on the ATH-TWX7: a $199 set of wireless earbuds with active noise cancellation (ANC) and a host of handy tools that rival more expensive competitors. Some work better than others, but the company has done well over the years to expand its capabilities, even though the ATH-TWX7 lacks one basic item.

Design

Despite their stickbud appearance, the ATH-TWX7 looks more refined than most similarly-priced earbuds. Audio-Technica opted for a mix of black and silver (or white/silver or gray/silver) that makes the earbuds look similar to high-end headphones. The main housing is quite small, which translated to a more comfortable fit in my ears. The case also has a unique teardrop shape that allows the earbuds to sit at an angle rather than standing up or laying completely flat while charging. There’s no real benefit here, but it is a departure from the norm worth pointing out.

Audio-Technica did something for the onboard controls on the ATH-TWX7 that’s rare in earbuds. It uses both touch and physical buttons for playback, calls, sound modes and to summon a voice assistant. Typically you see this on headphones where the playback controls are touch and the noise cancellation and transparency modes are assigned to a button, but I don’t recall seeing both on earbuds like this before. Granted, I’ve been reviewing audio gear for several years at this point, so I hesitate to proclaim Audio-Technica as the “first” to do so.

To help you find the ideal fit, Audio-Technica includes two different types of ear tips. One is labeled “soft,” and it’s designed to be more comfortable, while the standard option is meant to offer a more secure fit. I expected the “soft” version to be foam, or at least partially foam, but they’re almost identical. One is slightly thinner, but they both seem to be the same silicone material you see in most earbuds, and neither really feels softer than the other.

The last thing I’ll point out in terms of the ATH-TWX7’s design is its ingress protection (IP) rating. These are only rated IPX4 against water splashes and they’re not built to withstand spray jets or submersion. That’s probably enough for workouts, and while it’s about average for mid-range earbuds, slightly more expensive models venture into IPX7 territory.

Software and features

Audio-Technica app
Photo by Billy Steele/Engadget

When I reviewed the ATH-CKS5TW earbuds in late 2019, Audio-Technica’s app was so limited there was really no reason to ever fire it up. Unless it was to install a firmware update, it didn’t offer anything useful and even the onboard control customization was restricted. I’m happy to report that’s no longer the case as the A-T Connect software now offers a much more robust list of settings and reconfigurable tools than before.

The app's home screen is devoted to options for changing the music codec, EQ and sound mode, as well as showing the battery life for each earbud. Tapping the image of the ATH-TWX7 takes you into the detailed settings, divided into Audio and System sections. All of this is standard fare with access to everything the onboard controls offer in the app, including the ability to remap the touch and physical buttons as you wish. But despite letting you set an automatic power off timer when there’s no audio, the ATH-TWX7 doesn’t have automatic pausing when you take them out of your ears. That’s a big omission in 2024 when almost every set of wireless earbuds does this.

I will point out a couple of things that are pretty novel. First, under the Call Microphone settings, Audio-Technica goes a step further with an in-app call test so you can hear what you’ll sound like before you dial. This is in addition to features like Natural Mode for quiet locations or Noise-Reduction Mode for windy or loud environments. The latter isn’t very original, but will still come in handy. You can disable the touch controls and just rely on the tiny physical buttons on the earbuds. What is a bit innovative is the ability to tweak the sensitivity of those panels, set to medium by default with low and high options if you need ‘em.

The inclusion of both touch and physical buttons gives you a lot of flexibility in terms of how you set those up. Everything on the ATH-TWX7 is reconfigurable, which means you can move things from the buttons to the touch panels and vice versa, or add things that aren’t there by default. In addition to options for playback, calls, voice assistant and noise cancellation settings, you can add Talk-Through, Low Latency Mode and Check Battery Level. Audio-Technica didn’t reinvent the wheel in terms of what these earbuds can do, but the greater customization gives you way more options for assigning tasks in a way that makes the most sense for you.

Sound quality and noise cancellation

There’s plenty to like about the ATH-TWX7, including a robust set of features that brings a lot of convenience to your day. It offers  solid sound quality and ANC, though a few of those tools could still use some fine-tuning.
Photo by Billy Steele/Engadget

Nearly every set of Audio-Technica earbuds and headphones I’ve ever tested has a similar sound profile. It’s a warm, inviting tone that’s pleasant to listen to for hours on end, mostly because the dynamics aren’t exhausting. The ATH-TWX7 is more of the same, for better or worse, with some exceptions.

Softer, acoustic-driven styles are excellent, with crisp details in drums and guitars that lend texture to tracks like Zach Bryan’s “Heavy Eyes” and Charles Wesley Godwin’s “Family Ties.” The ATH-TWX7 also does well with jazz and synth-heavy pop, rock and instrumental tunes. Hip-hop is nice as well, but the earbuds start to struggle with hard rock, metal and more chaotic, bombastic genres. Better Lovers’ “30 Under 13” is still the gritty, raucous hardcore I know and love, but everything sounds flat and has less energy than on other earbuds. The sound on this album and other metal selections like Gojira’s Fortitude is more compressed than with other genres, with less space for everything to open up – especially guitars that typically soar around in your head.

Like a lot of ANC earbuds, the active noise cancellation on the ATH-TWX7 does well with constant noise, but struggles with things like human voices. This model had no trouble combatting the roar of the noisy heating unit in my Las Vegas hotel during CES, and the same goes for white noise machines and fans at home. It’s not Bose-level sound blocking, but it’s definitely above average.

Sound quality in Hear-Through or transparency mode is also quite good. There’s a nice, natural element to it that doesn’t seem as compressed or muted as some of the competition. However, the ATH-TWX7 doesn’t pipe in your voice like the AirPods Pro, so the overall effect isn’t as if you aren’t wearing earbuds at all. I assumed the Talk-Through feature would assist with this, but instead that tool simply lowers the volume or mutes content. Confusingly, despite offering two options to let in your surrounding sound, this tool doesn’t let you simply pause. It’s Hear-Through adjacent rather than a truly helpful setting for a quick chat. Because your voice isn’t beamed back to your ears, you’ll still feel the need to speak up, which means you’re more likely to get shouty if you aren’t careful.

Call quality

Props to Audio-Technica for the easiest way to check call performance ever on the ATH-TWX7. Thanks to that in-app call test, you can get an idea of how you’ll sound before answering or dialing in, which is way better than hoping you sound okay to your caller. I also found this helpful in assessing which setting worked best for where I was at the time, even if I was at home.

Noise-Reduction Mode lives up to its name, but it also sacrifices some voice quality. Natural mode sounds the best, but it picks up background noise easily. If you’re in a quiet spot though, the ATH-TWX7 gives you above-average voice performance that’s noticeably clearer than the typical speakerphone-like quality most earbuds offer.

The ATH-TWX7 also seems to struggle a bit with automatic switching via multipoint Bluetooth, but only when it comes to calls. If I was hopping from my phone to my laptop for music or some other audio, the changeover was quick and seamless. However, if I was listening to something on my MacBook Pro and got a call, there were a few times the earbuds had trouble swapping over to it. Since this is the most likely scenario in which I’d need that auto switching, this was disappointing. Best case scenario was for me to tap to change the audio from my iPhone to the ATH-TWX7 after answering, but that’s not really an ideal workflow.

Battery life

There’s plenty to like about the ATH-TWX7, including a robust set of features that brings a lot of convenience to your day. It offers  solid sound quality and ANC, though a few of those tools could still use some fine-tuning.
Photo by Billy Steele/Engadget

Audio-Technica promised up to 6.5 hours on the earbuds themselves with two additional charges in the case. It doesn’t specify if that’s with ANC on or off, but during my tests I had no trouble hitting the stated figure while blocking background noise. That’s doing a mix of music and calls, with the occasional few minutes of Hear-Through mode and leaving the ATH-TWX7 to automatically turn off twice. I could reliably eke out 30 minutes more than the company claimed, and a few minutes extra is always a good thing.

The competition

In the $200 price range, an apt comparison for the ATH-TWX7 are Sony’s LinkBuds S. An honorable mention on our best wireless earbuds list, these have similar battery life and the same IPX4 rating, but are more comfortable to wear and have some trademark Sony features. Those include support for DSEE Extreme upscaling in addition to Quick Attention Mode that’s handy for quick chats in the office, coffee shop or airport. What’s more, the LinkBuds S can automatically pause when you speak and an adaptive sound mode can be configured to change settings based on activity or location. Plus, they’re available for $200 at full price.

iPhone owners will be more satisfied with the second-gen AirPods Pro over the ATH-TWX7. Currently available for under $200, the 2022 version of the earbuds are the best option if your life is intertwined with iOS, iPadOS and macOS. New features like Adaptive Audio bring automatic adjustments to your day and Apple’s take on transparency mode continues to be the best in the business. Lastly, they’re more comfortable for a longer period of time than the ATH-TWX7.

Wrap-up

There’s plenty to like about the ATH-TWX7. A robust set of features brings a lot of convenience to your day. But a few of those tools could still use some fine-tuning and the lack of automatic pausing in 2024 is a head scratcher. Still, the audio is mostly good, albeit inconsistent at times, and transparency mode is better than most. Add in the solid call quality and the in-app voice test and the ATH-TWX7 are a worthy consideration, especially at this price. Too bad it falls short of being a more complete package some of the competition offers for a slightly larger investment.

This article originally appeared on Engadget at https://www.engadget.com/audio-technica-ath-twx7-review-good-earbuds-with-frustrating-flaws-160054450.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

The Morning After: Apple’s car project still exists

Remember the Apple car rumors? Project Titan, as it’s apparently called, is still progressing, with perhaps, a dose of reality. Bloomberg’s Mark Gurman says the company’s decade-old project has shifted from creating a fully self-driving car to an EV more like Tesla’s. The car’s autonomous features have reportedly been downgraded from a Level 5 system (full automation) to a Level 4 system (full automation in some circumstances) — and now to Level 2+ (partial automation). For context, Tesla’s Autopilot is Level 2. Level 2+ doesn’t have a formal description yet.

Sorry, this is just CarPlay.
(JOSH EDELSON via Getty Images)

Some rumors and reports posited a vehicle without a traditional steering wheel or pedals, but it might end up a more traditional car now. Apple has apparently talked with potential manufacturing partners in Europe about its updated plans. Bloomberg says the company still wants to offer a Level 4 autonomous system... at some point.

Some of us can wait. Some of us have been writing about it since 2015.

— Mat Smith

The biggest stories you might have missed

Nintendo honors Princess Peach with a pair of pastel pink Joy-Cons

Google’s next Chrome update adds three new generative AI features

Samsung says its new 990 Evo SSD delivers improved performance and efficiency

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

TurboTax owners face FTC ban on advertising free services

The Commission said Intuit’s actions were misleading.

Intuit is, again, facing consequences for misleading advertising. The Federal Trade Commission (FTC) is banning TurboTax’s maker from claiming services are free when most customers will have to pay. The FTC said in a statement: “We find that Intuit’s ads on their face, expressly or by strong implication, conveyed to reasonable consumers the message that they can file their taxes with TurboTax for free”.

Continue reading.

Framework Laptop 16 review

Modular marvel, mediocre gaming laptop.

TMA
Engadget

Framework has already proved it can build compelling modular laptops, but can the Laptop 16 cram in powerful graphics, a fast display and other components to keep up with the likes of Alienware, Razer and ASUS? Sort of. Hardware quirks abound, battery life is mediocre and it still looks like an incredibly generic laptop. But how many other notebooks could let you completely upgrade your CPU or GPU in a few years’ time?

Continue reading.

Death Stranding is coming to select Apple devices on January 30

It’s also half off on iPhone, iPad and Mac if you pre-order.

Hideo Kojima’s walking simulator — the director’s cut — will be available on iPhone 15 Pro models and iPads and Macs with M-series chips on January 30. This version of the gloomy open-world adventure will run you $40. However, if you pre-order, you’ll save up to 50 percent. And you’ll be ready for the forthcoming sequel when it arrives.

Continue reading.

The OnePlus 12 will cost $799

And the OnePlus 12R will use an older Snapdragon 8 Gen 2 chip and cost $599.

TMA
OnePlus

OnePlus has announced Western pricing and availability for its flagship OnePlus 12. While it’s been on sale in China for a while, you’ll still have to wait till February 6 to get one. Prices start at $799 for the 256GB version, with the 512GB model priced at $899. The base model is $100 more than last year’s, so what’s changed?

The OnePlus 12 has a Snapdragon 8 Gen 3 chip and a new camera system. This has a 50-megapixel main camera and a 64-megapixel periscopic telephoto lens, capable of 3x optical zoom. This is the first OnePlus flagship to feature its new Aqua Touch screen technology, where you’ll still be able to operate the device even if it’s covered in rain or water.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apples-car-project-still-exists-121559781.html?src=rss

The Morning After: Apple’s car project still exists

Remember the Apple car rumors? Project Titan, as it’s apparently called, is still progressing, with perhaps, a dose of reality. Bloomberg’s Mark Gurman says the company’s decade-old project has shifted from creating a fully self-driving car to an EV more like Tesla’s. The car’s autonomous features have reportedly been downgraded from a Level 5 system (full automation) to a Level 4 system (full automation in some circumstances) — and now to Level 2+ (partial automation). For context, Tesla’s Autopilot is Level 2. Level 2+ doesn’t have a formal description yet.

Sorry, this is just CarPlay.
(JOSH EDELSON via Getty Images)

Some rumors and reports posited a vehicle without a traditional steering wheel or pedals, but it might end up a more traditional car now. Apple has apparently talked with potential manufacturing partners in Europe about its updated plans. Bloomberg says the company still wants to offer a Level 4 autonomous system... at some point.

Some of us can wait. Some of us have been writing about it since 2015.

— Mat Smith

The biggest stories you might have missed

Nintendo honors Princess Peach with a pair of pastel pink Joy-Cons

Google’s next Chrome update adds three new generative AI features

Samsung says its new 990 Evo SSD delivers improved performance and efficiency

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

TurboTax owners face FTC ban on advertising free services

The Commission said Intuit’s actions were misleading.

Intuit is, again, facing consequences for misleading advertising. The Federal Trade Commission (FTC) is banning TurboTax’s maker from claiming services are free when most customers will have to pay. The FTC said in a statement: “We find that Intuit’s ads on their face, expressly or by strong implication, conveyed to reasonable consumers the message that they can file their taxes with TurboTax for free”.

Continue reading.

Framework Laptop 16 review

Modular marvel, mediocre gaming laptop.

TMA
Engadget

Framework has already proved it can build compelling modular laptops, but can the Laptop 16 cram in powerful graphics, a fast display and other components to keep up with the likes of Alienware, Razer and ASUS? Sort of. Hardware quirks abound, battery life is mediocre and it still looks like an incredibly generic laptop. But how many other notebooks could let you completely upgrade your CPU or GPU in a few years’ time?

Continue reading.

Death Stranding is coming to select Apple devices on January 30

It’s also half off on iPhone, iPad and Mac if you pre-order.

Hideo Kojima’s walking simulator — the director’s cut — will be available on iPhone 15 Pro models and iPads and Macs with M-series chips on January 30. This version of the gloomy open-world adventure will run you $40. However, if you pre-order, you’ll save up to 50 percent. And you’ll be ready for the forthcoming sequel when it arrives.

Continue reading.

The OnePlus 12 will cost $799

And the OnePlus 12R will use an older Snapdragon 8 Gen 2 chip and cost $599.

TMA
OnePlus

OnePlus has announced Western pricing and availability for its flagship OnePlus 12. While it’s been on sale in China for a while, you’ll still have to wait till February 6 to get one. Prices start at $799 for the 256GB version, with the 512GB model priced at $899. The base model is $100 more than last year’s, so what’s changed?

The OnePlus 12 has a Snapdragon 8 Gen 3 chip and a new camera system. This has a 50-megapixel main camera and a 64-megapixel periscopic telephoto lens, capable of 3x optical zoom. This is the first OnePlus flagship to feature its new Aqua Touch screen technology, where you’ll still be able to operate the device even if it’s covered in rain or water.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apples-car-project-still-exists-121559781.html?src=rss

Spotify will launch its own in-app payment system for iOS users in the EU

Spotify will go through massive changes when the European Union's Digital Markets Act goes into full effect on March 7. The audio streaming service says EU residents will finally be able to purchase a Premium subscription or upgrade from Individual to a Duo or a Family plan from within the app itself. Spotify hasn't allowed users to pay for a subscription through Apple's in-app payment system since 2016 and has long been a vocal critic of the 30 percent cut the iPhone-maker takes from app developers. Last year, it even stopped accepting Apple payments altogether — it used to let iOS users who've had a subscription since before 2016 to keep paying through Apple's in-app system. 

And since Spotify is launching its own in-app payments, users will also be able to easily purchase audiobooks while browsing titles within the application, as well. Yes, customers will be charged the actual amounts for subscriptions and purchases and will no longer have to pay extra to cover Apple's commission. The users who used to pay through Apple's in-app system were charged $3 on top of Spotify's subscription prices, but EU's DMA prohibits the practice. 

In addition to being able to implement its own in-app payment system, Spotify will also be able to put prices in the app. At the moment, it shows a note for its products where the price is supposed to be, telling users that they can't be purchased from within the application. When the DMA takes effect, Spotify will display its products' pricing, and it will also be able to start informing iOS users about deals and promotions from within the application. 

"It should be this easy for every single Spotify customer everywhere," the company said in its announcement. "But if you live outside certain markets, you will continue to encounter frustrating roadblocks because of Apple’s ridiculous rules. That's why developers everywhere are continuing to ask other governments to pass their own laws like the DMA."

A GIF showing what Spotify will be like without Apple's restrictions.
Spotify

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-launch-its-own-in-app-payment-system-for-ios-users-in-the-eu-110046271.html?src=rss

Spotify will launch its own in-app payment system for iOS users in the EU

Spotify will go through massive changes when the European Union's Digital Markets Act goes into full effect on March 7. The audio streaming service says EU residents will finally be able to purchase a Premium subscription or upgrade from Individual to a Duo or a Family plan from within the app itself. Spotify hasn't allowed users to pay for a subscription through Apple's in-app payment system since 2016 and has long been a vocal critic of the 30 percent cut the iPhone-maker takes from app developers. Last year, it even stopped accepting Apple payments altogether — it used to let iOS users who've had a subscription since before 2016 to keep paying through Apple's in-app system. 

And since Spotify is launching its own in-app payments, users will also be able to easily purchase audiobooks while browsing titles within the application, as well. Yes, customers will be charged the actual amounts for subscriptions and purchases and will no longer have to pay extra to cover Apple's commission. The users who used to pay through Apple's in-app system were charged $3 on top of Spotify's subscription prices, but EU's DMA prohibits the practice. 

In addition to being able to implement its own in-app payment system, Spotify will also be able to put prices in the app. At the moment, it shows a note for its products where the price is supposed to be, telling users that they can't be purchased from within the application. When the DMA takes effect, Spotify will display its products' pricing, and it will also be able to start informing iOS users about deals and promotions from within the application. 

"It should be this easy for every single Spotify customer everywhere," the company said in its announcement. "But if you live outside certain markets, you will continue to encounter frustrating roadblocks because of Apple’s ridiculous rules. That's why developers everywhere are continuing to ask other governments to pass their own laws like the DMA."

A GIF showing what Spotify will be like without Apple's restrictions.
Spotify

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-launch-its-own-in-app-payment-system-for-ios-users-in-the-eu-110046271.html?src=rss

X now supports passkeys on iOS in the US

Slowly but surely, some platforms are embracing passkeys to provide an easy and more secure login alternative to passwords. The latest notable company to enable passkeys is X (formerly Twitter), though only for US-based users on iOS for now.

When you set up passkeys for an account, your device generates one public key and one private key. The private key stays on your device, while the shared public key is stored on the platform you want to sign into (in this case, X). Once you’re all set up, you can choose a passkey option instead of a password to log in to an X account. Your device will authenticate your identity using the public key. The same passkey will work across all devices that are signed into the same iCloud account.

Logging into a supported account is akin to unlocking your phone — you’ll simply use a PIN, fingerprint or face scan for authentication. You wont need to remember any passkeys and they’re broadly secure. For one thing, passkeys make phishing attacks far more difficult to pull off.

To set up a passkey in X, log into the iOS app with the account you’d like to use it on. Navigate to Your account > Settings and privacy > Security and account access > Security > Additional password protection. In this menu, select Passkey. You’ll then need to enter your password and follow the prompts.

If you change your mind and wish to delete your passkey, follow the same steps. After you enter your password, you’ll see the option to Delete a passkey.

X says it won’t require users to sign up for passkeys, but it’s not a bad idea to do so if you find other multi-factor authentication methods (such as inputting a code from an authenticator app cumbersome). Passkeys also effectively nullify X’s SMS-based two-factor authentication method, which the company has paywalled behind X Premium.

This article originally appeared on Engadget at https://www.engadget.com/x-now-supports-passkeys-on-ios-in-the-us-211233864.html?src=rss

Samsung expands self-repair program to include home entertainment devices

Samsung just announced that its self-repair program will now include certain home entertainment devices. The company has developed a range of step-by-step repair guides for various products in the category, in addition to providing genuine replacement parts and repair tools.

This program covers Samsung 2023 TVs, along with their remotes, and monitors released throughout the past year or so. Additionally, the self-repair program now includes the second-generation Freestyle projector and select soundbars. You can pick up replacement parts directly from the company.

Of course, the program doesn’t cover every repair issue. For TVs and monitors, the program only handles issues related to the picture, power, WiFi connection, sound and remote control. For soundbars, the program covers problems related to HDMI and optical connections, power, sound and wireless communication. According to Samsung, most of these issues can be fixed with common tools like a Phillips-head screwdriver.

The company’s been on something of a self-repair spree in recent months. Back in December, Samsung opened up the program to foldable devices, like the Galaxy Z Flip 5 and Z Fold 5. In the first part of 2023, the company added S22 and Galaxy Book devices to the program, joining pre-existing Galaxy products.

To that end, Samsung just announced a broader assortment of self-repair parts for devices already included in the program. This includes speakers, SIM trays, side keys, volume keys, display assemblies, back glass and charging ports for phones and tablets. Galaxy Book owners can also now conduct DIY repairs to fix the speakers and fan. Meanwhile, rival Apple doesn’t exactly have the best track record in the self-repair movement.

This article originally appeared on Engadget at https://www.engadget.com/samsung-expands-self-repair-program-to-include-home-entertainment-devices-182215562.html?src=rss

Google’s next Chrome update adds three new generative AI features

With today’s release of Chrome M121, Google announced it will introduce new generative AI features that will make the browser easier to use. The new additions will include a tab organizer, a writing assistant that helps draft text and the option to customize the artwork and themes throughout the browser. The “Experimental AI” toggle must be flipped on in the Settings page — found in the three-dot dropdown menu — to enable these new features.

The Tab Organizer will do pretty much what it says: The built-in AI will automatically suggest ways to classify any open tabs in your Chrome windows and suggest the option to create groups. This might be helpful if you have a lot of recurring tabs open. When you click ‘Organize Similar Tabs,’ the AI will aggregate open pages together based on topics. For example, tabs related to shopping might all cluster together and the AI could suggest a name like ‘Ski-trip shopping gear.

Chrome's new text assist too might also have some practical applications. It will launch as an experimental tool that will help users draft text — including Google reviews or social media posts. To enable this when it launches, you need to select "Help me write" to let the tool finish your sentences or suggest options for continuing the text.

Chrome gen AI text assist tool
Google

Customization is not new to most Google tools like Mail or Docs and now on Chrome web browsers, you can personalize the browser's visuals — something the company considers an extension of the AI wallpapers it built out for Pixel phones recently. To do so, you need to select the ‘Customize Chrome’ button on the side panel and instruct the AI to generate a theme for you. You can search for a description, such as ‘small beach town’ or ‘Blade Runner vibes,’ and preview the AI-generated theme options before selection.

Introducing these new tools will naturally rival Microsoft's AI-infused Bing engine, which introduced AI-powered tab grouping and a text composition helper back in September. Chrome, however, still dominates the US browser market share by a wide margin, which Bing is usually lumped into the "others" category, well below competitors like Firefox and Opera.

Google Chrome Customization
Google

This article originally appeared on Engadget at https://www.engadget.com/googles-next-chrome-update-adds-three-new-generative-ai-features-170032292.html?src=rss