Anthropic now has a Claude chatbot app for iOS

Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users' conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone's gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They'll be able to download and access the Claude app whatever plan they're using, even if they're not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google's Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3's benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed "near-human" abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss

Take-Two is shutting down the studios behind Rollerdrome and Kerbal Space Program 2

This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.

Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all fantastic games with wheel-based mechanics. OlliOlli was a Vita hit in 2014 and World landed in early 2022 — they're both great, and the latter in particular is a flow-state-inducing skateboarding platformer with an adorable art style. Rollerdrome was one of our favorite games of 2022; it's a luscious third-person rollerskating-and-gunplay title that looks like a slice of 1970s dystopian sci-fi

Roll7 has picked up multiple prestigious awards over the years, including recent wins at BAFTA and DICE. As the studio name implies, Roll7 developers know how to make incredibly smooth action games.

Take-Two purchased Roll7 in November 2021 and made it a subsidiary of Private Division, the company's label for small- and mid-size publishing deals. According to Bloomberg, Take-Two plans to close Roll7 and will offer severance packages to staff.

Intercept Games is based in Seattle and is responsible for Kerbal Space Program 2, a popular flight-simulation title that's still technically in early access on Steam. Take-Two founded Intercept in 2020 specifically to manage Kerbal Space Program 2, and the game has been receiving updates since going live in February 2023.

Take-Two has yet to confirm that it's closing Intercept Games — but it hasn't said it isn't, either. The company filed a notice in Washington on Monday outlining plans to lay off 70 people in the state and permanently close their place of business, and some Kerbal developers have confirmed their recent departures. Private Division will continue to update Kerbal Space Program 2, Take-Two said in a statement.

Take-Two is one of the largest video game companies around, reporting $5.3 billion in revenue last year. It's the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and — very recently — Gearbox Software. Take-Two purchased Borderlands studio Gearbox in March for $460 million. Grand Theft Auto VI, arguably the most anticipated game of the decade, is due to add billions to Take-Two's bottom line in 2025.

In April, Take-Two announced plans to lay off 5 percent of its employees, or roughly 600 people, by the end of 2024. It also canceled some in-development projects. When news of the planned firings broke last month, Take-Two didn't identify which studios would take the hit, but now we know it includes Roll7 and Intercept. The company laid off some Private Division workers in 2023 as well.

An estimated 9,400 people have been laid off in the video game industry so far in 2024, and a total of 10,500 workers were let go in 2023. Sony, Microsoft and Riot Games have fired a combined 3,300 employees this year alone, and the fallout from Embracer Group's funding implosion keeps spreading, with numerous shuttered studios and more than 1,400 displaced workers.

This article originally appeared on Engadget at https://www.engadget.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545.html?src=rss

Snapchat will finally let you edit your chats

Snapchat will finally join most of its messaging app peers and allow users to edit their chats. The feature, which will be rolling out “soon,” will initially be limited to Snapchat+ subscribers, the company said.

With the change, Snapchat users will have a five-minute window to rephrase their message, fix typos or otherwise edit their chats. Messages that have been edited will have a label indicating the text has been changed. The company didn’t say when the feature might be available to more of its users, but the company often brings sought after features to its subscription service first. Snap announced last week that Snapchat+, which costs $3.99 a month, had reached 9 million subscribers.

The app is also adding several non-exclusive features, including updated emoji reactions for chats, the ability to use the My AI assistant to set reminders and AI-generated outfits for Bitmoji. Snap also showed off a new AI lens that transforms users’ selfies into 1990’s-themed snapshots (just don’t look too closely at the wireless headphones appearing in many of the images.)

This article originally appeared on Engadget at https://www.engadget.com/snapchat-will-finally-let-you-edit-your-chats-223643771.html?src=rss

A researcher is suing Meta for the right to ‘turn off’ Facebook’s news feed

Facebook’s News Feed algorithm has long been at the center of debates about some of Meta’s biggest problems. It’s also been a near constant source of complaints from users. But, if a newly filed lawsuit is successful, Facebook users may be able to use the social network with a vastly different feed. The Knight First Amendment Institute at Columbia University is suing Meta on behalf of a researcher who wants to release a browser extension that would allow people to “effectively turn off” their algorithmic feeds.

The extension was created by Ethan Zuckerman, a researcher and professor at the University of Massachusetts Amherst. He argues that Facebook users would be better off with more control over their feeds. “The tool, called Unfollow Everything 2.0, would allow users to unfollow their friends, groups, and pages, and, in doing so, to effectively turn off their newsfeed—the endless scroll of posts that users see when they log into Facebook,” the lawsuit explains. “Users who download the tool would be free to use the platform without the feed, or to curate the feed by refollowing only those friends and groups whose posts they really want to see.” (Meta officially renamed the News Feed to “Feed” in 2022.)

Zuckerman isn’t the first to come up with such a tool. He was inspired by a similar project, also called “Unfollow Everything,” from 2021. Facebook sued the U.K man who created that extension and permanently disabled his account. Zuckerman is trying to avoid a similar fate with his lawsuit. The suit, filed in San Francisco federal court Wednesday, asks the court “to recognize that Section 230 protects the development of tools designed to empower people to better control their social media experiences.”

The case could be a novel test of Section 230 of the 1996 Communications Decency Act, which is mostly known as the law that shields online platforms from legal liability for the actions of their users. But unlike recent Supreme Court cases involving the statute, Zuckerman’s case “relies on a separate provision protecting the developers of third-party tools that allow people to curate what they see online, including by blocking content they consider objectionable.”

A spokesperson for Meta declined to comment on the lawsuit. The company has a history of heavy-handed tactics when it comes to independent researchers. In addition to shutting down the earlier version “Unfollow Everything,” the company disabled the Facebook accounts of a group of NYU researchers attempting to study political ad targeting in 2021. Those types of tactics have led to some researchers pursuing “data donation” programs, which recruit volunteers to “donate” their own browsing data for academic studies.

If released, Zuckerman’s browser extension would also have a data donation component, allowing users to opt-in to sharing “anonymized data about their Facebook usage.” The data would then be used for research into the effects of Facebook’s feed algorithm.

This article originally appeared on Engadget at https://www.engadget.com/a-researcher-is-suing-meta-for-the-right-to-turn-off-facebooks-news-feed-210344993.html?src=rss

Microsoft’s OpenAI partnership was born from Google envy

It turns out the lay of today’s AI landscape can be traced back to — what do you know — fear, jealousy and intense capitalist ambition. Emails revealed in the Department of Justice’s antitrust case against Google, first reported by Business Insider, show Microsoft executives expressing alarm and envy over Google’s AI lead. That spurred an urgency that led to the Windows maker’s initial billion-dollar investment in its now-indispensable partner, OpenAI.

In a heavily redacted 2019 email thread titled “Thoughts on OpenAI,” Microsoft CEO Satya Nadella forwards a lengthy message from CTO Kevin Scott to CFO Amy Hood. “Very good email that explains, why I want us to do this ... and also why we will then ensure our infra folks execute,” Nadella wrote.

Scott wrote that he was “very, very worried” about Google’s rapidly growing AI capabilities. He says he initially dismissed the company’s “game-playing stunts,” likely referring to Google’s AlphaGo models. One of them beat Go world champion Ke Jie in 2017, a remarkable feat at the time. (Google’s later models surpassed that one, dropping the need for human training altogether.)

But Scott says brushing off Google’s game-playing progress “was a mistake.” “When they took all of the infrastructure that they had built to build [natural language] models that we couldn’t easily replicate, I started to take things more seriously,” Scott wrote. “And as I dug in to try to understand where all of the capability gaps were between Google and us for model training, I got very, very worried.”

Microsoft CTO Kevin Scott presenting onstage in front of a blue wall with a Microsoft logo on it. Blurred audience heads in the foreground.
Microsoft CTO Kevin Scott
Microsoft

Scott recounts how Microsoft struggled to copy Google’s BERT-large, an AI model that deciphers the meaning and context of words in a sentence. Scott pinned the blame on infrastructure leaps its rival had made — and that Microsoft hadn’t.

“Turns out, just replicating BERT-large wasn’t easy to do for us. Even though we had the template for the model, it took us ~6 months to get the model trained because our infrastructure wasn’t up to the task,” the Microsoft CTO wrote. “Google had BERT for at least six months prior to that, so in the time that it took us to hack together the capability to train a 340M parameter model, they had a year to figure out how to get it into production and to move on to larger scale, more interesting models.”

He also admired and envied Google’s Gmail auto-complete capabilities, saying it was “getting scarily good.” He commented that Microsoft was “multiple years behind the competition in terms of [machine learning] scale.” He commented on the “interesting” growth of OpenAI, DeepMind and Google Brain.

Scott touted Microsoft’s “very smart” people on its machine-learning teams but said their ambitions were curbed. “But the core deep learning teams within each of these bigger teams are very small, and their ambitions have also been constrained, which means that even as we start to feed them resources, they still have to go through a learning process to scale up,” Scott wrote. “And we are multiple years behind the competition in terms of ML scale.”

After prompting Hood that Scott’s concerns were “why I want us to do this,” meaning invest in OpenAI, the company made good on its CEO’s wishes. Microsoft invested a billion dollars in the Sam Altman-led startup in 2019, and the rest is a rapidly changing history. (It’s now invested $13 billion.) It’s a technology that does some incredible things but threatens to gut the labor market and give propagandists their most powerful tools to date in what was already an age of rampant disinformation.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-openai-partnership-was-born-from-google-envy-202143989.html?src=rss

Explore Starfield’s barren planets at 60 fps on Xbox Series X starting this month

Starfield, the excellent Digipick puzzle game surrounded by 80 hours of sci-fi mediocrity, is getting a performance update on Xbox Series X that unlocks frame rates above 30 fps. Starfield's May update adds the option to target 30 fps, 40 fps, 60 fps or an uncapped frame rate — for displays that support VRR running at 120hz. Displays without VRR will have the choice of 30 fps or 60 fps. 

The May update also includes the ability to prioritize visuals or performance at each frame rate target. Visuals mode means the game will do its best to maintain a high resolution and full detail in lighting, special effects and NPCs, while performance lowers the resolution and clarity of those same details. Of course, both modes adjust the game's base resolution alongside heavy on-screen action. 

Bethesda recommends performance mode when playing at 60 fps and above. For Xbox Series X players with 120hz VRR displays, Starfield's settings now default to 40 fps, prioritizing visuals.

The May 1 display updates bring the Xbox Series X version of Starfield closer to its PC counterpart in terms of customization options. The Xbox Series S edition remains capped at 30 fps. This is the version I played when I reviewed Starfield last year, and while a frame rate upgrade won't make the game less bland, its combat scenes would definitely benefit from a boost to 40 fps, at least. It's a shame that the most popular Xbox Series console isn't seeing any frame rate love in today's update.

Additionally in the May update, Starfield's surface maps have been overhauled in order to increase legibility on all platforms. The new design shows top-down 3D images of terrain, buildings, and objects like trees and rocks, which makes a lot of sense for, you know, a map. The original surface map tries to make landscapes out of white dots on a bright blue background, so this is a welcome improvement. The update also allows players to customize their difficulty options on the ground and in ship battles, and it adds navigation markers to the environment when walking around a planet.

This is Bethesda's fourth and largest Starfield update since the game came out in September 2023. It's all scheduled to go live by May 15.

This article originally appeared on Engadget at https://www.engadget.com/explore-starfields-barren-planets-at-60-fps-on-xbox-series-x-starting-this-month-185653374.html?src=rss

PS5 update will let you invite people to multiplayer games through your smartphone’s apps

Sony just announced an interesting feature coming to the PS5 that should streamline the whole process of wrangling people into a multiplayer game. The new tool will let you invite people into a game even when they aren’t at a console or using the PlayStation app. The system generates a link, via the app, that can be shared anywhere online. When the recipient clicks the link, they will be able to hop into a multiplayer session. You don’t even have to be friends. Easy peasy. That sure beats having to send out a lengthy numerical code (side-eyes Nintendo.)

The obvious use case scenario here? You meet some people online via social media and want to jump into a game quickly, without having to pass usernames back and forth. Sony says you’ll be able to “start playing together right away.” The tool will also generate a QR code along with the link, which is something PS5 owners are already familiar with when it comes to multiplayer games. 

There are some caveats. This feature isn’t coming until later in the year and it’s only for PS5 games. Sony also warns that some titles may require an update before everything works seamlessly. Of course, most PS5 games require a PlayStation Plus subscription to use multiplayer, and those subscriptions went up in price last year.

Sony has even developed a custom live widget for multiplayer invites in Discord. When you share a link via Discord, the widget automatically refreshes to show whether or not a multiplayer session is active or not, so you won’t jump into an empty lobby to watch tumbleweeds roll by. Just like the forthcoming invite tool, the Discord widget is only available for PS5 games.

The profile sharing tool in action.
Sony

Finally, the company’s working on a related tool that will let people share their PlayStation Network profile on any messaging or social app by generating a link on the PlayStation app, similar to how the aforementioned feature will work. This is also coming later this year.

This article originally appeared on Engadget at https://www.engadget.com/ps5-update-will-let-you-invite-people-to-multiplayer-games-through-your-smartphones-apps-184933903.html?src=rss

Block reportedly greenlit transactions involving terrorist groups and sanctioned nations

Block appears to be squarely in the government’s sights. Prosecutors from the Southern District of New York are reportedly probing extensive compliance lapses at the parent company of Square and Cash App. NBC News says a former Block employee has handed over documents to federal authorities, painting a picture of how the company failed to gather required risk-assessment information from customers and subsequently processed illegal transactions.

The documents allegedly show that Block greenlit multiple crypto transactions involving known terrorist organizations. Furthermore, Square reportedly processed thousands of transfers involving nations under economic sanctions. “From the ground up, everything in the compliance section was flawed,” the whistleblower allegedly told NBC News. “It is led by people who should not be in charge of a regulated compliance program.”

Most transactions allegedly involved credit cards, dollar transfers or Bitcoin and weren’t reported to the government as mandated by law. In addition, Block reportedly refused to “correct company processes” when notified of the breaches.

The investigation follows a separate report from NBC News in February highlighting two different whistleblowers who flagged the same issues at Block. They cited “questionable Cash App transactions with entities under sanction by the Treasury Department’s Office of Foreign Assets Control, operations known to sell personal information and credit card data for illegal purposes, and offshore gambling sites barred to U.S. citizens.”

The practice allegedly spanned multiple years. NBC News says it reviewed around 100 pages of documents from the whistleblower involving people or organizations in countries under US sanctions, including Russia, Iran, Venezuela and Cuba. Some of them were reportedly from as recent as 2023.

Graphic from finance company Block showing Jack Dorsey's face on a cube.
Block

The whistleblower claims Block’s management was aware of the alleged offenses. “It’s my understanding from the documents that compliance lapses were known to Block leadership and the board in recent years,” Edward Siedle, a former SEC attorney representing the whistleblower, told NBC News.

The whistleblower says that, besides senior management, Block’s board was told about the compliance issues. Coincidentally or not, several board members made unexpected exits recently, including former US treasury secretary Lawrence Summers, who resigned in February, and Sharon Rothstein, who had been on the board since 2022. Block told NBC News that they were leaving to devote more time to other activities and that their exits weren’t “a result of any disagreements with the company on any matter relating to the company’s operations, policies or practices.”

Federal authorities have taken a greater interest in modern financial platforms in recent years after at least some of them had become something of a Wild West. Of course, FTX’s fraudulent practices and subsequent collapse led to a seismic decline in the cryptocurrency industry. Although it isn’t clear if the feds have gotten involved, Elon Musk’s X (the husk of what was once Dorsey’s Twitter) reportedly violated US sanctions by accepting blue-check subscription payments from terrorist organizations.

This article originally appeared on Engadget at https://www.engadget.com/block-reportedly-greenlit-transactions-involving-terrorist-groups-and-sanctioned-nations-181222712.html?src=rss

May’s PlayStation Plus games include Ghostrunner 2 and the modern classic Tunic

The bad news? It’s the beginning of the month, so rent is due. The good news? Sony just revealed the PlayStation Plus games lineup for May, and there are some serious standouts. The lineup includes Ghostrunner 2, Tunic, Destiny 2: Lightfall and EA Sports FC 24. Most of these games are available for both PS4 and PS5, except Ghostrunner 2 which is only for PS5 players.

So let’s start with Ghostrunner 2. It’s a brutally difficult, yet consistently engaging, first-person slasher with a fast-paced traversal mechanic that recalls games like Mirror’s Edge. You will die often, our reviewer died 164 times on one level, and you are likely to love every second of it. Perishing isn’t that big of a deal, as there are checkpoints just about everywhere and you can respawn instantly with the press of a button. It’s also a blast, offering a “satisfying gameplay loop that's hard to walk away from.”

Tunic is somehow both critically-acclaimed and underrated. This top-down isometric adventure is an absolute gem, with gameplay that brings to mind old-school Zelda adventures. By old-school, we mean really old-school. Tunic is most similar to the very first Zelda game for the NES, as there are no objective markers, no towns filled with cute villagers and not much by way of a story. You are just plopped into the world and tasked with exploring. The puzzles are tough and the combat can be even tougher. It’s nearly as polished as a Nintendo title and the protagonist is a cute fox. What’s not to love?

EA Sports FC 24 is the latest entry in the company’s flagship soccer series. There are more than 19,000 fully licensed players, 700 teams and 30 leagues, including the men’s and women’s UEFA Champions League. This is actually the first time in franchise history in which men and women can be on the pitch together. That’s pretty neat. It features crossplay with Xbox Series X/S, PC and Xbox One.

Destiny 2: Lightfall is an expansion that adds grappling hooks to the game’s arsenal. There’s a new Darkness subclass called the Strand and plenty of updated perks, weapons, armor and more. It’s also set in a neon metropolis, which is a nice change of pace. This was actually the first Destiny 2 expansion released after Sony bought Bungie.

All of these games will be playable on May 7. Ghostrunner 2, Tunic and Destiny 2: Lightfall will be available for download until June 3, and EA Sports FC 24 until June 17. To that end, April’s PS Plus games are about to hit the chopping block. You only have until May 6 to download Immortals of Aveum, Minecraft Legends and Skul: The Hero Slayer.

May includes another treat for PS Plus subscribers. The sidescrolling Metroidvania Animal Well, the first game published by popular YouTuber Dunkey, is a day-one release on May 9

This article originally appeared on Engadget at https://www.engadget.com/mays-playstation-plus-games-include-ghostrunner-2-and-the-modern-classic-tunic-172000294.html?src=rss

Xbox Series X/S storage expansion cards from WD and Seagate are discounted right now

For better or (mostly) worse, the only way to fully increase the storage of an Xbox Series X/S is to use a proprietary expansion card. Three and a half years into the consoles' lives, there remain only two official solutions: Seagate's Storage Expansion Card and the WD Black C50. It's a limiting situation, but if you're tired of deleting and reinstalling games to create space, versions of each card are at least a little cheaper than usual right now. The 1TB WD Black C50 is on sale for $125 at Amazon, while the 2TB Seagate Storage Expansion Card is down to $230 at Amazon and Best Buy.

The former is $5 more than the lowest price we've ever seen, but it's still $25 off the card's usual street price. We'll note that Seagate's 1TB model has technically dropped as low as $90 a few times before, but those offers have typically sold out extremely fast; as of this writing, that drive costs $140. The discount on the 2TB Seagate card, meanwhile, matches the best price we've tracked. That one normally goes for $250. Since WD doesn't sell a 2TB card, it's also the highest-capacity option you can buy. Both of these discounts equal the prices we saw during Black Friday last year.

To reiterate, these aren't great prices in the context of the wider storage market. Sony lets you upgrade the PlayStation 5 with a much wider range of traditional M.2 SSDs, almost all of which are available for significantly less per gigabyte. The top pick in our PS5 SSD buying guide, for instance, currently costs $90 for 1TB or $158 for 2TB. This is despite the fact that consumer SSD prices have generally increased over the past few months.

If you own a recent Xbox, though, you don't have much choice. You can use a standard external drive to store Series X/S games or run backwards-compatible titles from the Xbox One and older consoles, but the only way to play current-gen games is via internal storage or one of these official cards. That said, the cards themselves are just about as fast as that internal SSD, and setting them up is a breeze: You simply plug the tiny device into the Xbox's expansion slot, and you're good to go. The sticker shock is the one major negative, but these discounts should lighten the load somewhat. 

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This article originally appeared on Engadget at https://www.engadget.com/xbox-series-xs-storage-expansion-cards-from-wd-and-seagate-are-discounted-right-now-163525697.html?src=rss