Sony unveils its PS5 Pro console, which will cost you a whopping $700

Sony has officially announced the much-anticipated PS5 Pro. You'll need to dig deep into your pocket for it, though: the new console has a price tag of $700 and it will arrive on November 7. Pre-orders start on September 26. As with the PS5 Slim, if you want a disc drive or a vertical stand, you'll have to shell out extra.

The Pro offers some notable improvements on the specs of the original PS5, which was released in 2020. Sony is hoping to narrow the gap between the fidelity and performance modes that players have become accustomed to choosing between. The idea is to offer improved graphical performance at more consistent frame rates across the board. To do that, Sony focused on three core upgrades: a larger GPU, advanced ray-tracing and AI-driven upscaling.

That GPU has 67 percent more compute units and 28 percent faster RAM than the standard PS5. As such, according to the console's lead architect Mark Cerny, the new console will be able to deliver up to 45 percent faster rendering. Ray-tracing performance could be up to three times as faster than on the PS5. Meanwhile, Sony's AI-upscaling tech (i.e. its take on the likes of NVIDIA's DLSS) is called PlayStation Spectral Super Resolution, or PSSR.

Of course, Sony's own studios have been updating their games to take advantage of these upgrades. Cernys presentation highlighted The Last of Us Part 2 Remastered, Ratchet and Clank: Rift Apart, Horizon Forbidden West and Marvel's Spider-Man 2 as some of the games that will benefit from improved visual fidelity and/or frame rates. Third-party partners are planning to tap into the PS5 Pro's extra power too, with patches on the way for the likes of Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2 and Final Fantasy 7 Rebirth. Games that have been patched or developed for the new system will have a PS5 Pro Enhanced label.

Other features include a game boost tool that could improve or stabilize the performance of more than 8,500 backward compatible PS4 games, Sony says. The feature could boost the performance of PS5 games that aren't explicitly enhanced for the Pro as well. The company adds that its Enhanced Image Quality tool will improve the resolution of certain PS4 games as well. Other features include Wi-Fi 7, variable refresh rate and support for 8K resolutions.

Sony managed to make the PS5 Pro more powerful without making it larger than the colossal original model. It has the same height as the original PS5 and the same width as the discless model. Along with a DualSense controller and the brilliant Astro's Playroom, the PS5 Pro comes with 2TB of built-in storage, which is a nice upgrade from the 1TB on earlier models. 

That $700 price may put many folks off of buying a PS5 Pro. But hey, at least Sony is offering gamers a tangible hardware upgrade. The newest Xbox systems either change the console's color, add some storage or remove the Series X disc drive.

It's hard to keep many secrets around new gaming hardware, so today's announcement is hardly a surprise. There have been several leaks this year, one from a YouTube channel in May and then again in August from a Dealabs user.

The PS5 has been a big seller for Sony, with 61.7 million units sold as of June 2024. With the PS5 Pro joining the original hardware and the PS5 Slim, Sony is in good shape to continue its dominance of this console cycle. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-unveils-its-ps5-pro-console-which-will-cost-you-a-whopping-700-151636487.html?src=rss

Analogue’s latest limited edition Pocket consoles are inspired by the Game Boy Color

Analogue’s retro handheld console, the Pocket, now has six colors available for a limited time besides the standard black and white. They will be available on September 12 at 11AM ET and will be shipped out between 24 and 48 hours after your order is confirmed. These aren’t the only limited runs from Analogue, as the company did release aluminum, transparent and Glow in the Dark Pocket consoles in the past (just to name a few).

The six colors are based on the classic Game Boy Color’s original shell hues, being color-matched to the handheld consoles sold from 1998 to 2003. The colors are Berry, Dandelion, Gold, Grape, Kiwi and Teal. You can get one of these limited consoles for $250.

Those who prefer the regular Pocket handhelds can rejoice, as they will be restocked and available for purchase on the same day. These will ship immediately as Analogue wishes to keep the standard versions in stock “steadily as possible.” This has been something that has been a challenge since the console launched, as it often feels like they’re more concerned with building expensive limited-edition options rather than keep the main product in stock.

In addition to these two announcements, Analogue promised a software 2.3 update, but we don’t have all the details yet, aside from the fact that it’ll be available on September 12. We’ll update this post when we get more info.

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogues-latest-limited-edition-pocket-consoles-are-inspired-by-the-game-boy-color-150048157.html?src=rss

Huawei’s first tri-fold phone starts at an eye-watering $2,800

If you thought the price of a fully specced iPhone 16 Pro Max or Samsung Galaxy Z Fold 6 was high, Huawei has a new flagship that might require some folks to pull off a bank heist to afford. The Mate XT, which the company claims is the first triple-fold phone to hit the market, will debut in China and start at 19,999 yuan (approximately $2,800). That's enough to buy an 11-inch iPad Pro, M3 MacBook Air and an iPhone 16 — and still have cash to spare.

It took Huawei five years to develop the Mate XT, according to the chairman of its consumer business, Richard Yu. As part of that process, the company is said to have made breakthroughs in screen and hinge technology. The device folds up accordion-style, with one hinge bending outward and the other inward, leaving one of the panels available to use as a 6.4-inch exterior display.

“Huawei Mate XT is the world’s first triple-fold smartphone, and the largest and thinnest foldable handset globally,” Yu said during a launch event, according to CNN. “We are the first in the world to achieve outward folding (in smartphones) and the first to create an inward-folding phone with no gaps.”

Despite the high price, the Mate XT has already caught the imagination of Chinese consumers. By early Tuesday, Huawei had received 3.7 million preorders. 

It's no surprise as to why Huawei formally revealed the device hours after Monday's iPhone event — it's looking to steal some of Apple's thunder. Given its pre-order numbers and the relatively modest iPhone hardware updates this year (Apple is banking on the delayed Apple Intelligence features as a key selling point), Huawei may have just pulled that off.

When completely unfolded, the Mate XT has a 10.2-inch 3K display with a 92 percent screen-to-body ratio. Buyers can use one, two or all three panels at once (the size of the two-panel display is 7.9 inches). It comes in red or black with a leather finish on the rear and gold trim on the edges and folds. When they're out of range of a cell network, owners will be able to communicate with the rest of the world via satellite.

As you might imagine, there are a bunch of generative AI features too, including a voice input function that can polish and translate a transcript. There's the option to have a chatbot open on one side of the screen to answer questions and summarize articles. There's an AI photo-editing tool too. On that note, Huawei says the triple-camera system (which features a periscope telephoto camera and an ultra-wide-angle camera) includes an approximate optical zoom of 5.5x.

Huawei isn't the first company to show off a tri-fold device, however. We had some hands-on time with a tri-fold TCL tablet back in 2020.

The rollout plans for the Mate XT outside China are not yet clear. The Mate XT is unlikely to officially come to the US, given sanctions that have been in place against the company over the last few years.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/huaweis-first-tri-fold-phone-starts-at-an-eye-watering-2800-145113669.html?src=rss

Apple needs to remember what the iPhone 16 is for

There’s a meme that comes around when people are urged to see a movie on the biggest screen as the filmmaker intended. People then mock up images of them watching it on the worst, least-immersive devices possible, from iPods to Game Boys. It came to mind during the iPhones 16 launch event, Apple said its new models have CPUs that can challenge “even high-end desktop PCs” and “desktop-class GPU architecture.” And it made me wonder if anyone is actually playing AAA games on a 6-inch smartphone for any real length of time?

Look, we all know this is just Apple flexing the power of its homegrown silicon, given even its A-Series SOCs run almost as fast as a flagship Intel CPU. We also all know that if you tried to run your iPhone with the same load as you could put on a desktop, you’d quickly burn it out. (Case in point, Resident Evil Village caused GamesHub’s iPhone 15 Pro to run “uncomfortably hot” and burned through 30 percent of its battery life in an hour.) All of that power is great for the sort of tasks an iPhone needs to do which are only demanding in short bursts. Processing audio and video, or the odd blast of generative AI (when it arrives) that Apple is understandably proud of being able to do on-device.

But this emphasis on raw power suggests the company has lost sight of what the iPhone is for, and what its limitations are. Yes, I’m sure some people love playing Death Stranding on the bus into school, or work. I’m sure there are some people who will try and use the Notes app to write their term papers, and one or two filmmakers who will use the iPhone instead of a Red, but those can’t be massive constituencies of the overall user base.

It’s hard to see people using their iPhone to get the sort of Serious Work done that you’d need a better user interface to achieve. iPhones are great for photography, social media, communication, casual gaming, but they can’t be a comprehensive replacement for a laptop or games console. Well, you can use them for those purposes, but I’m not sure anyone should.

Another telling example was the demo showing a person using Voice Notes to record a new vocal over a backing track they’d previously recorded. It’s a great way to show the iPhones 16’s ability to isolate audio even when the sources are so close together. Apple added the feature to Voice Notes because it has seen user feedback that it’s become a valuable tool in a musician’s arsenal. But it’s also something of an own-goal given Apple’s own multi-track recording platform, Garageband, has been left (deservedly) ignored and unloved for the last decade.

I suspect all of this points to the fact that Apple, with its key strengths of merging hardware and software, has run out of worlds to conquer in the former. After all, as glorious as the new iPhone is, the upgrades have been incremental for a long while now. As fancy and high-tech as the new camera shutter button is, it’s not as if adding a dedicated button for capture is groundbreaking — I had one of those on my Sony Ericsson K750i. I’m also curious how many iPhone users actually harness those extra camera features (like adjusting the focal length, or shooting in RAW) when they’re snapping clips for TikTok. And if you, like me, don’t really value Apple Intelligence, or just think those features aren’t really compelling, then there’s little reason to rush out and upgrade.

It doesn’t help that I was also reminded of what Steve Jobs said in 2010, describing personal computers as “trucks” whose prominence would fall as people switched to the “cars” of phones and tablets. Trucks were go-anywhere, do-anything tools that were vital a century or more ago but were phased out when people started using more specific tools suited to their needs. The iPhone 16 launch event, however, felt like Apple showing everyone that it’d managed to cram a Big Rig engine into a Porsche.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-needs-to-remember-what-the-iphone-16-is-for-134535338.html?src=rss

Glorious Gaming’s GMMK 3 is a flagship keyboard with tons of premium features

Glorious Gaming just released its latest flagship keyboard, the GMMK 3. The company didn’t skimp on the bells and whistles with this one. As a matter of fact, it’s calling the GMMK 3 the “world’s most customizable keyboard.”

To that end, the keyboard offers nine points of modularity, from the keycaps to the switch plates, cables, accent pieces and, well, “every aesthetic part of the keyboard, from top and bottom.” Glorious Gaming says there are so many ways to customize this model, that it’s actually “over one billion keyboards in one.”

Gaming keyboards, however, are about way more than aesthetics. Fortunately, the GMMK 3 checks all of the boxes for premium keyboard features. There are Hall Effect sensors, support for a rapid trigger feature and up to an 8,000 Hz polling rate. There’s also customizable actuation and 4:1 dynamic keystroke mapping. There’s even a modular gasket system to adjust the precise sound and feel of keystrokes.

Some of the customization comes into play during the ordering process. The online configurator lets you select the color scheme and make other adjustments. There are also a bunch of accessories available, including key capsules, badges, rotary knobs and more. Additionally, each keyboard is available in three sizes.

A keyboard.
Glorious Gaming

Beyond sizing, the keyboards are split into three different versions. There’s the standard GMMK 3, which includes everything mentioned above, but the max polling rate shoots down to 1,000 Hz. The GMMK 3 Pro ships with a durable full aluminum body, but keeps that max polling rate of 1,000 Hz. The baddest of the bunch, the GMMK 3 Pro HE, includes the advertised 8,000 Hz polling rate, along with a revamped RGB lighting system and other goodies.

Finally, there are “barebones” versions of each keyboard that don’t include switches or keycaps, so you can hit the ground running when it comes to customization. All of the keyboards come with tools to help remove switches and keycaps, but it’s nice to have that part of the job finished already.

The GMMK 3 is available now in all of its many configurations. Prices range from $120 to $260.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/glorious-gamings-gmmk-3-is-a-flagship-keyboard-with-tons-of-premium-features-130100429.html?src=rss

Apple Intelligence for iPhone, iPad and Mac arrives in October

Apple Intelligence is coming next month. The company has revealed that its artificial intelligence platform is arriving on iPhones, iPads and MacBooks with the iOS 18.1, iPadOS 18.1 and macOS Sequoia 15.1 updates rolling out in October. It will only work on Apple's newer and more powerful devices, though, including the iPhone 15 Pro and the upcoming iPhone 16 models, as well as MacBooks and iPads running on M-series chips. In addition, the first batch of Apple Intelligence features will only be available in US English. Support for English in Australia, Canada, New Zealand, South Africa and the UK will be available in December, while for other languages, including Chinese, French, Japanese and Spanish is coming next year. 

One of the first Apple Intelligence features you'll be able to use is Writing Tools, which can rewrite, proofread and summarize text for you in Mail, Notes, Pages and even in third-party apps. The Memories feature will give you a way to easily create movies in Photos when you type a description for the kind of images you're looking for. You'll even be able to search for specific photos and videos by using natural language. And if you want to quickly remove background objects in images without damaging the rest of the photo, you can use the Clean Up tool. 

There's also a feature you can use to record, transcribe and summarize audio in Notes and Phone. If you initiate a recording while on a call, for instance, Apple Intelligence will generate a summary after it ends. A new Focus feature called "Reduce Interruptions" will surface only notifications that need immediate attention, while Priority Messages in Mail will put time-sensitive messages at the top based on the contents of those emails. You'll also see summaries of an email's most important information across your inbox and then use Smart Reply, which identifies questions and suggests quick responses, to fire off a quick message. 

Apple says its AI technology will make Siri more natural and more integrated into its platforms, as well. The voice assistant will apparently be able to understand your inquiries, even if you stutter or stumble over your words, and it can follow your train of thought even if you switch between text and voice. Apple says it's releasing more AI features over the next few months, including one that can generate an image using context when you circle an empty space and another that can create original emoji (or "Genmoji") based on a description you type.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-intelligence-for-iphone-ipad-and-mac-arrives-in-october-120502268.html?src=rss

Sony raises PS5 DualSense controller prices by $5

You'll have to pay a bit more for a PS5 DualSense controller that you might be expecting if you're getting a new one. As IGN reports, Sony has raised the controllers' prices worldwide by $5, even in its own shop. The standard DualSense controllers in the basic colors will now cost you $75 instead of $70, while the more expensive metallic variants — sterling silver, cobalt blue and volcanic red — will set you back $80. Retailers selling the controllers have already changed their prices upon checking, including Amazon, Best Buy and Target. The new prices seem to have taken effect in other regions, as well, including the UK, EU countries and Australia. 

Back in August, Sony raised PlayStation 5 prices in Japan by 19 percent due to "challenging economic decisions." The company didn't elaborate, but it is expecting fewer PS5 sales in 2025, even though the console is still outselling the Xbox Series X/S. It also raised the prices of PS5 accessories in Japan at the time, and now the rest of the world has followed suit. 

Sony will hold an event today, September 10, for a PlayStation 5 Technical Presentation that will stream live on its YouTube channel starting at 11AM ET. It didn't say what the event is about, but all signs point towards the unveiling of the PS5 Pro. PS5's lead architect, Mark Cerny, will lead the event, which will focus on "PS5 and innovations in gaming technology." We'll be covering the presentation and let you know the latest PS5 news when it comes out. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-ps5-dualsense-controller-prices-by-5-120030046.html?src=rss

The Morning After: Should you upgrade to an iPhone 16?

If you missed it, Apple unveiled all the new iPhones we expected, a new Apple Watch that might steal a lot of the headlines (bigger, thinner, better!) and a surprising new push for its wireless headphones, with three new models and a software update for AirPods Pro that brings the company into a new product category, through software alone.

We’ll chew over those below, but first up: the iPhone 16 and the iPhone 16 Pro. There’s a surprising parity of new features in the two devices this year. The iPhone 16 gets an action button (left edge, above the volume buttons) and a new camera button, too.

Well, it’s more than just a button. With all sorts of sensors and tech crammed inside, you can adjust controls and settings in the camera — think zoom, exposure and aperture — with gentle slides and presses. Apple is already planning an update for a half-press to focus the camera and a full press to capture. 

iPhone 16
Apple

Why did Apple redesign the iPhone 16 camera module? The cynic in me thought this change, with lenses stacked vertically, was just a desperate indicator to show that folks had the newest iPhone, but there’s a reason. Apparently, this arrangement means the cameras can work in tandem to capture spatial video and photos.

The iPhone 16 Pro (and Pro Max) both get an array of upgraded shooting features. There is (thankfully!) parity between the 6.9-inch Pro Max and 6.2-inch Pro, with the smaller Pro getting 5x optical zoom this year. The ultra-wide-angle camera has been upgraded from 12 megapixels to 48 megapixels in both Pro models. The iPhone 16 Pro can shoot video in 4K at 120 fps, so you can switch to and from slow-mo footage after the fact — no slow-motion recording mode necessary.

The iPhone 16 Pros have a larger battery, delivering us that perennial line: the “best iPhone battery life ever.” However, on Apple’s own specification cheat sheet, it gets a little more specific, saying it was the “Best iPhone battery life on Pro Max.” That’s something to scrutinize in reviews. But after last year’s shift to USB-C, the lightness of a titanium build and an action button is not quite as convincing an upgrade.

Having said that, what am I doing? I currently juggle an Apple iPhone 15 Pro Max and a Pixel 9 Pro XL, which are too big for me. Last year, I leaned on the iPhone 15 Pro Max, instead of the iPhone 15 Pro, for 5x camera zoom… and nothing else.

This time around, like the iPhone 14 series, there are pretty much identical specs across the iPhone 16 Pro duo — which is how it should be — so I’m lining up a pre-order for a black iPhone 16 Pro, with 1TB of storage. I might change my mind.

If you’re a Pro Max kind of iPhone owner, I think you could probably wait a year, but it’s also a great time to upgrade to the base iPhone 16. It gets those new buttons, it’ll work with Apple Intelligence in a few months and it has a pretty gorgeous lineup of colors.

We’ve got hands-on impressions on everything below.

— Mat Smith

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Apple Watch Series 10 hands-on: Bigger, lighter and thinner than ever

iPhone 16 Pro hands-on: How does a faux camera control button feel so real?

Apple’s AirPods Pro update turns them into a clinical grade hearing aid

Everything Apple revealed at the iPhone 16 launch event

TMA
Apple

Apple’s wearable had the biggest spec jump at its event yesterday, with the biggest display and thinnest design ever on an Apple Watch. The wide-angle OLED display is even a bit larger than the Apple Watch Ultra 2. Apple claims the screen is 40 percent brighter when looked at from an angle, thanks to that new OLED tech, and it’ll show a second hand ticking away even when your wrist is down. The company claims an 18-hour battery life, which someone needs to remind Apple is not a full day.

Continue reading.

Apple launched its fourth-generation AirPods this week, as rumors suggested. They have a redesigned bud shape that’s supposed to fit more ear shapes. The new entry-level AirPods also have the H2 chip to power features like Spatial Audio. The charging case has a USB-C port, and it’s the smallest AirPods charging case to date. To throw a wrench into the works, Apple announced a second model supporting active noise cancellation and Transparency mode. Not to be confused with the AirPods Pro, which still exist.

Continue reading.

TMA
Engadget

Spare a thought for Deputy Editor Cherlynn Low. As we bundled her into a plane for Cupertino to report on all that Apple stuff, she was wrapping up her review of Google’s Pixel Watch 3. While we had compared Google’s latest wearable to Apple’s Watch Series 9, we think Apple has some wearable competition here, thanks to solid battery life and a comprehensive and intuitive suite of health-tracking features.

Continue reading.

Sony has announced a PlayStation 5 Technical Presentation stream at 11AM ET today on the PlayStation YouTube channel. All indications point toward this being the official unveiling of the PS5 Pro. Mark Cerny, the lead architect of the PS5, will host the stream, which will focus on the PS5 and innovations in gaming technology. For less than 10 minutes.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-should-you-upgrade-to-an-iphone-16-111524098.html?src=rss

Apple ordered to pay back its illegal $14.4 billion Irish tax break

It's a bad day for big tech in the EU. After rejecting Google's appeal of a $2.7 billion antitrust fine, Europe's highest court ruled that Apple must pay back its €13 billion ($14.4 billion) Irish tax break deemed illegal by the EU Commission way back in 2016. 

The decision by the European Court of Justice overturns an earlier 2020 decision by a lower court in Apple's favor. "[The decision] confirms the European Commission's 2016 decision: Ireland granted Apple unlawful aid which Ireland is required to recover," the judges wrote. 

In a statement to the Financial Times, Apple said the EU was "trying to retroactively change the rules and ignore that, as required by international tax law, our income was already subject to taxes in the US." 

Apple's effective tax rate for revenue earned in Europe was an effective 1 percent on European profits and as low as .005 percent in 2014. Because the deal gave Apple a "significant advantage" over the competition, the EU Commission ordered it to pay back "illegal state aid" over the ten-year period before it began investigating its tax practices. 

The decision follows several setbacks for the European Commission against US corporations. Last year, the ECJ ruled that Amazon wouldn't be required to pay €250 million ($276 million) in back taxes to Luxembourg and lost a similar case to Starbucks in the Netherlands. So despite today's wins for the EU, those decisions could haunt future EU cases against big tech around tax havens in individual member states. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-ordered-to-pay-back-its-illegal-144-billion-irish-tax-break-110041387.html?src=rss

Polaris Dawn is finally headed to space for its groundbreaking civilian mission

A SpaceX Dragon capsule carrying the four private astronauts of the Polaris Dawn mission has launched from the Kennedy Space Center in Florida in the early hours of September 10 after a few weeks of delays. The mission was scheduled to lift off at the end of August but was postponed first due to technical issues, then because of poor weather conditions forecasted for the crew’s return. On board are Jared Isaacman — the billionaire who funded the mission — retired Air Force Lieutenant Colonel Scott “Kidd” Poteet, and SpaceX engineers Sarah Gillis and Anna Menon. They’ll attempt several firsts during the five-day flight, including the first-ever commercial spacewalk.

That attempt will also mark the first spacewalk from a Dragon capsule. Among Polaris Dawn's other goals is to send its crew farther than anyone has traveled since the Apollo program, targeting an altitude of about 870 miles from Earth. The journey will take the capsule and its crew briefly into the Van Allen radiation belt.

Polaris Dawn is meant to be the first of three human spaceflight missions under Isaacman’s Polaris Program. Its crew will put SpaceX’s new Extravehicular Activity space suit to its most important test yet, as they’ll all wear it for protection against the vacuum of space when the Dragon’s doors open for the spacewalk. The spacewalk will take place at an elliptical orbit roughly 435 miles above Earth’s surface, and two crew members will leave the capsule.

This article originally appeared on Engadget at https://www.engadget.com/science/space/polaris-dawn-is-finally-headed-to-space-for-its-groundbreaking-civilian-mission-093346616.html?src=rss