Microsoft slashes 1,900 jobs across Xbox and Activision Blizzard

We're not even one month into 2024 and it's already been another brutal year for workers in the video game industry. Microsoft is the latest company to announce a major round of layoffs in its gaming division as it's cutting around 1,900 workers from its Xbox, Activision Blizzard and ZeniMax (aka Bethesda) teams. That brings the total number of video game layoffs this year to around 6,000 already. There were around 9,000 layoffs in the industry in all of 2023, according to some estimates

"As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth," Microsoft Gaming CEO Phil Spencer told employees in a memo obtained by The Verge. "As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1,900 roles out of the 22,000 people on our team."

The majority of the cuts are said to be within Activision Blizzard, three months after Microsoft finally closed its $68.7 billion takeover of the publisher. Some positions on the Xbox and ZeniMax teams will be affected too. The cuts equate to around eight percent of Microsoft's gaming division.

"The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here," Spencer wrote. "We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws."

Spencer added that Microsoft will "continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together."

Xbox confirmed to Engadget that Spencer sent this memo to Microsoft employees on Thursday morning.

Among those leaving the company is Blizzard president Mike Ybarra, who is exiting of his own accord. "I want to thank everyone who is impacted today for their meaningful contributions to their teams, to Blizzard, and to players’ lives. It’s an incredibly hard day and my energy and support will be focused on all those amazing individuals impacted — this is in no way a reflection on your amazing work," Ybarra wrote on X.

"To the Blizzard community: I also want to let you all know today is my last day at Blizzard. Leading Blizzard through an incredible time and being part of the team, shaping it for the future ahead, was an absolute honor," Ybarra continued. "Having already spent 20+ years at Microsoft and with the acquisition of Activision Blizzard behind us, it’s time for me to (once again) become Blizzard’s biggest fan from the outside." Microsoft’s game content and studios president Matt Booty told staff that the company plans to appoint a new Blizzard president next week.

The layoffs included most of those remaining in Activision Blizzard's esports organization, according to reports. The publisher previously let go around 50 esports staffers last summer ahead of a reorganization of the Overwatch competitive circuit — Blizzard has outsourced operations of the new Overwatch Champions Series to ESL FACEIT Group. This round of layoffs included Call of Duty League and Overwatch League broadcast staff, onscreen talent and observers (folks who keep an eye on the action to make sure the broadcast team is catching the biggest plays). 

“Our esports business is not going away, but we’re being thoughtful about how to evolve to better deliver for our players and fans. With a continued commitment to competitive esports, we have landed on a model that more closely aligns with our game franchises," Activision Blizzard told GamesBeat. "We’re not stopping esports, instead, we are adapting to a new business model to better serve the community. The people who are directly impacted have all played an important role in the success of our team, and the success of Activision Blizzard. We are grateful for their contributions, and we will provide our full support with severance, equity, bonus, healthcare, and job support.”

One other major consequence of this reorganization, according to The Verge, is that Blizzard's survival game, codenamed Odyssey, has been cancelled. That would have marked Blizzard's entry into a new genre, but it did not reveal any other details about the project since announcing it two years ago. Some of the developers who were working on the survival game are being moved over to "one of several promising new projects Blizzard has in the early stages of development," Booty wrote.

According to Bloomberg reporter Jason Schreier, Odyssey had been in the works for six years. Partway through development, Blizzard execs reportedly told the team to switch from making the game in Unreal Engine to an in-house engine called Synapse. However, the tech was taking too long to come together. Despite positive feedback for early versions of the game, it was going to take several more years before Odyssey would be finished. In the end, Activision Blizzard canceled the game after reportedly determining that Synapse was not ready for prime time.

Layoffs are commonplace following major mergers, especially once higher-ups pinpoint areas of overlap. Oftentimes, that's seen in positions on the corporate side, such as marketing and human resources. 

This is the largest single slate of layoffs in the gaming industry so far this year, outstripping the 1,800 workers that Unity is letting go. Twitch and Discord are also laying off hundreds of people each. This week, Riot Games said it was reducing its headcount by around 530 people. Dead by Daylight studio Behaviour Interactive, Tiny Tina's Wonderland developer Lost Boys Interactive and Outriders maker People Can Fly are also among the many gaming companies to have conducted layoffs so far in 2024.

The Communications Workers of America (CWA) told Engadget in a statement that none of its members were hit by the layoffs. The union represents hundreds of people across Microsoft's gaming division, including around 300 quality assurance workers at ZeniMax and others at the likes of Raven Software

Last June, as it was trying to appease regulators and close its purchase of Activision Blizzard, Microsoft pledged to adopt a neutral stance when employees covered by an agreement with the CWA express interest in joining a union. In turn, the CWA backed the planned merger.

Update 1/25 3:59PM ET: Added more details regarding the cancellation of Odyssey from Bloomberg's report.

Update 1/26 1:20PM ET: Added confirmation from the CWA that none of its members were laid off.

Update 1/30 3:14PM ET: Added details about layoffs in Activision Blizzard's esports division.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-slashes-1900-jobs-across-xbox-and-activision-blizzard-145304693.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

NVIDIA’s RTX Remix tool is finally available as a free open beta

If you love old PC games, but wish they had access to modern graphical flourishes, NVIDIA has you covered. The company just released a beta version of its long-awaited RTX Remix tool. This software is designed especially for modders and can be used to add ray-tracing and AI-upscaled textures to older games.

Remix was built on NVIDIA’s Omniverse 3D graphics collaboration platform and allows for end-to-end remastering of just about any DirectX 8 or 9 game. It consists of two basic components. There’s an application for creating new lighting scenarios and one for remastering and adding assets into a scene. The company says that the tool can already be used to fully remaster a game from start to finish, despite it being “just” a beta.

To that end, the software is available for download right now and NVIDIA hopes modders will experiment with the tool and leave feedback, which will be incorporated into future updates. It’s also free, which is always nice.

NVIDIA has released a non-comprehensive list of compatible games, which includes classics like Call of Duty 2, Hitman 2: Silent Assassin, Garry's Mod, Freedom Fighters, Need for Speed Underground 2, and Vampire: The Masquerade – Bloodlines, among others. For more information on compatibility, check out this FAQ.

The software suite has already been used by NVIDIA to create the Portal with RTX remaster, which is a free DLC, and the modder-made Portal: Prelude RTX. Orbifold Studios is also using RTX Remix to develop Half-Life 2 RTX: An RTX Remix Project, which is a community-driven remaster of the iconic title.

Again, this is a free tool, so it’ll be really fun to see what the modding community cooks up with it. I’m personally looking forward to more Elder Scrolls 3: Morrowind ray-tracing goodness.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-rtx-remix-tool-is-finally-available-as-a-free-open-beta-180244440.html?src=rss

‘Pokémon with guns’ satire Palworld sells over a million copies in eight hours

Palworld has sold a million copies in just over eight hours, according to developer Pocketpair. The game has been on our radar for a while, thanks to its unique ‘Pokémon with guns’ premise, and it looks like launch day has been an absolute success.

It’s been so successful, as a matter of fact, that the game’s servers have been buckling under the stress of millions of gun-toting PokéMasters. The developer urges patience and says it’s “working to resolve this ASAP!” The sheer number of downloads and concurrent players have made this the biggest Steam launch of the year so far, according to GamesRadar.

These figures only refer to Steam. The early access version of Palworld also launched on Game Pass, so the number of downloads is likely much higher than advertised, as there are no Xbox Series X/S numbers. It looks like many people have been jonesing for a dark and gritty take on everyone’s favorite pocket monsters.

And boy, is this game dark and gritty. Instead of releasing unwanted monsters, called Pals, back into the wild, you murder them with a cleaver. You can also sell your “Pals” into slavery, eat them and, of course, battle them to the death. One of the game’s trailers shows piles of Pal corpses stacked up, reaching into the heavens. The whole thing seems to be a satirical riff on the very nature of Pokémon, which is a game franchise in which you force your very good friends to fight just to further your own reputation.

Palworld has gotten pretty good reviews so far, and this is an early access build, so the devs will likely refine the gameplay in the coming months. In the meantime, you can pick it up on Steam for $27, until it reverts to its normal price of $30. It’s also a day-one Game Pass release, so boot up your Xbox and give it a go. Just try to keep the murder count down. Or not.

This article originally appeared on Engadget at https://www.engadget.com/pokemon-with-guns-satire-palworld-sells-over-a-million-copies-in-eight-hours-175638179.html?src=rss

‘Pokémon with guns’ satire Palworld sells over a million copies in eight hours

Palworld has sold a million copies in just over eight hours, according to developer Pocketpair. The game has been on our radar for a while, thanks to its unique ‘Pokémon with guns’ premise, and it looks like launch day has been an absolute success.

It’s been so successful, as a matter of fact, that the game’s servers have been buckling under the stress of millions of gun-toting PokéMasters. The developer urges patience and says it’s “working to resolve this ASAP!” The sheer number of downloads and concurrent players have made this the biggest Steam launch of the year so far, according to GamesRadar.

These figures only refer to Steam. The early access version of Palworld also launched on Game Pass, so the number of downloads is likely much higher than advertised, as there are no Xbox Series X/S numbers. It looks like many people have been jonesing for a dark and gritty take on everyone’s favorite pocket monsters.

And boy, is this game dark and gritty. Instead of releasing unwanted monsters, called Pals, back into the wild, you murder them with a cleaver. You can also sell your “Pals” into slavery, eat them and, of course, battle them to the death. One of the game’s trailers shows piles of Pal corpses stacked up, reaching into the heavens. The whole thing seems to be a satirical riff on the very nature of Pokémon, which is a game franchise in which you force your very good friends to fight just to further your own reputation.

Palworld has gotten pretty good reviews so far, and this is an early access build, so the devs will likely refine the gameplay in the coming months. In the meantime, you can pick it up on Steam for $27, until it reverts to its normal price of $30. It’s also a day-one Game Pass release, so boot up your Xbox and give it a go. Just try to keep the murder count down. Or not.

This article originally appeared on Engadget at https://www.engadget.com/pokemon-with-guns-satire-palworld-sells-over-a-million-copies-in-eight-hours-175638179.html?src=rss

Senua’s Saga: Hellblade II finally arrives on May 21

We finally have a release date for Ninja Theory's Hellblade sequel: May 21, 2024. It's been over four years since Senua's Saga was announced at the 2019 Game Awards alongside Microsoft's (then next-gen) Xbox Series X console. 

The first game in the series, Senua's Sacrifice, focused on the main character's journey to the realm of the dead, and her battle with mental health issues. Saga will focus on Senua traveling through Iceland to track down the Vikings who have been raiding her home town. According to Ninja Theory you should expect "perception puzzles led by her experiences of psychosis," which were a high point of the first game. There'll also be some pretty standard video game combat, but this time, in Iceland!

As you'd expect for a first-party title, Senua's Saga will arrive on Microsoft's Game Pass service for Xbox consoles and PC on day one. For those without Game Pass, it'll be a digital-only release priced at $50. PC users will be able to buy it on either the Xbox store or Steam.

You can watch an eight-minute rundown of the game from Microsoft's Xbox Developer Direct on Ninja Theory's YouTube channel.

Update, January 18, 3:50PM ET: This story was updated after publish to include more details on the game and a link to the release date announcement video on YouTube.

This article originally appeared on Engadget at https://www.engadget.com/senuas-saga-hellblade-ii-finally-arrives-on-may-21-203751802.html?src=rss

Senua’s Saga: Hellblade II finally arrives on May 21

We finally have a release date for Ninja Theory's Hellblade sequel: May 21, 2024. It's been over four years since Senua's Saga was announced at the 2019 Game Awards alongside Microsoft's (then next-gen) Xbox Series X console. 

The first game in the series, Senua's Sacrifice, focused on the main character's journey to the realm of the dead, and her battle with mental health issues. Saga will focus on Senua traveling through Iceland to track down the Vikings who have been raiding her home town. According to Ninja Theory you should expect "perception puzzles led by her experiences of psychosis," which were a high point of the first game. There'll also be some pretty standard video game combat, but this time, in Iceland!

As you'd expect for a first-party title, Senua's Saga will arrive on Microsoft's Game Pass service for Xbox consoles and PC on day one. For those without Game Pass, it'll be a digital-only release priced at $50. PC users will be able to buy it on either the Xbox store or Steam.

You can watch an eight-minute rundown of the game from Microsoft's Xbox Developer Direct on Ninja Theory's YouTube channel.

Update, January 18, 3:50PM ET: This story was updated after publish to include more details on the game and a link to the release date announcement video on YouTube.

This article originally appeared on Engadget at https://www.engadget.com/senuas-saga-hellblade-ii-finally-arrives-on-may-21-203751802.html?src=rss

Avowed, Obsidian’s big fantasy RPG, will land in fall 2024

Avowed, the fantasy roleplaying game from Outer Worlds studio Obsidian Entertainment, is due to hit Xbox and PC in the fall. This is a slight update from the game's original release window, which was just "2024." Specifically, Avowed will hit Xbox Series X/S, PC via Xbox and Steam, and it'll be available through Game Pass on day one.

Avowed is an expansive first-person RPG with old-school fantasy vibes. Players will set off on a journey across the Living Lands, on a mission for the kingdom of Aedyr. A plague is spreading across the island of the Living Lands and players have been sent to investigate what's going on — along the way, they'll discover how they're personally tied to the region and its mysteries.

The game supports multiple play styles, allowing players to approach combat and conversations in their own ways. The world is filled with magic, monsters, firearms, swords and shields, and companions will join the party along the way. If you liked Skyrim, you'll probably like Avowed.

Obsidian is known for creating Fallout: New Vegas, South Park: The Stick of Truth, Pentiment, Outer Worlds, and other games. Microsoft purchased the studio in 2018.

This article originally appeared on Engadget at https://www.engadget.com/avowed-obsidians-big-fantasy-rpg-will-land-in-fall-2024-203343619.html?src=rss

Avowed, Obsidian’s big fantasy RPG, will land in fall 2024

Avowed, the fantasy roleplaying game from Outer Worlds studio Obsidian Entertainment, is due to hit Xbox and PC in the fall. This is a slight update from the game's original release window, which was just "2024." Specifically, Avowed will hit Xbox Series X/S, PC via Xbox and Steam, and it'll be available through Game Pass on day one.

Avowed is an expansive first-person RPG with old-school fantasy vibes. Players will set off on a journey across the Living Lands, on a mission for the kingdom of Aedyr. A plague is spreading across the island of the Living Lands and players have been sent to investigate what's going on — along the way, they'll discover how they're personally tied to the region and its mysteries.

The game supports multiple play styles, allowing players to approach combat and conversations in their own ways. The world is filled with magic, monsters, firearms, swords and shields, and companions will join the party along the way. If you liked Skyrim, you'll probably like Avowed.

Obsidian is known for creating Fallout: New Vegas, South Park: The Stick of Truth, Pentiment, Outer Worlds, and other games. Microsoft purchased the studio in 2018.

This article originally appeared on Engadget at https://www.engadget.com/avowed-obsidians-big-fantasy-rpg-will-land-in-fall-2024-203343619.html?src=rss