Cinemark’s Gladiator II AR-enabled popcorn bucket claims ‘you can eat war’

The popcorn bucket wars just became literal with Cinemark's latest entry for Gladiator II. The theater chain's new entry is not only shaped like the Roman colosseum, it plays a cutesy augmented reality gladiator battle when you point your smartphone at QR code on the bottom (AR-ENA, get it?). The butter on the popcorn is Cinemark's tagline, claiming "you can eat war." 

In fact, all of the ad copy is brilliantly cheesy: "Every kernel of strength, every ounce of honor, is for the glory of Rome. As you preside over this gladiator arena, you can... eat war. Finish the popcorn and unleash the battle within. You will be entertained." Being intoned in the Honest Trailer style takes it up an extra notch.

It's the latest popcorn bucket movie merch, following high-profile entries from Dune and Deadpool. We've also seen entries for Ghostbusters: Frozen Empire, Beetlejuice Beetlejuice and others that didn't quite capture the same zeitgeist.

Sure, you might need to wipe off some popcorn grease to read the Cinemark bucket's QR code, and the AR animation of two fighting gladiators is reminiscent of a PlayStation 2 render. Still, neither the Dune nor Wolverine buckets boast any interactive features, so the Gladiator II bucket has them beat there — and it's a smart way to rope in the tech press. 

Cinemark's vessel is also plausibly shaped like a popcorn bucket with its colosseum form. The same can't be said for Dune's sandworm-shaped bucket or Deadpool's Wolverine head bucket (Dune director Denis Villeneuve called the latter "horrific" and he's right). If you're looking to expand your collection, the Gladiator II popcorn bucket will arrive "soon" and the movie itself hits theaters on November 22.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/cinemarks-gladiator-ii-ar-enabled-popcorn-bucket-claims-you-can-eat-war-093045963.html?src=rss

Roblox to launch new child safety protocols next month

Roblox has adopted several new policies designed to give parents control over how their children use the sprawling online game platform. Bloomberg reported that the company has created a new type of parental account so that a guardian can oversee their kids' online activities and friends. Roblox is also now requiring parent permission for users under age 13 to access certain features. Users age 9 and younger will also need permission in order to access game modes with moderate violence or crude humor. The publication said these changes are slated to go into effect next month.

Concerns about safety for young players have been a recurring issue for Roblox. The platform faced a lawsuit claiming exploitation of a minor in 2022. Sony was reluctant to host the game on its hardware over questions of whether Roblox exposed children to inappropriate sexual content, and the same justification led to a ban in Turkey earlier this year. Hindenburg Research recently released an exposé about predatory behavior as well as misleading financial activity at Roblox (although that source has a shaky reputation of its own). An investigation by Bloomberg Businessweek found that at least two dozen people have been arrested by US law enforcement since 2018 for abusing or abducting child victims they met on Roblox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-to-launch-new-child-safety-protocols-next-month-225552516.html?src=rss

Blizzard announces Warcraft 30th anniversary stream next month

This year marks the 30th anniversary of the Warcraft gaming universe but there’s not going to be a BlizzCon gathering to celebrate it. So Blizzard is doing the next-best thing by holding a live streaming event.

Blizzard announced that its special Warcraft 30th Anniversary Direct stream will start at 1PM ET on Wednesday, November 13. The broadcast will run on Blizzard’s official streaming channels for Twitch, YouTube and TikTok.

There aren’t many details available about what Warcraft fans can expect to see during the livestream except for a special concert celebrating World of Warcraft’s 20th anniversary. Following the stream, Blizzard will broadcast a live concert called World of Warcraft: 20 Years of Music from Switzerland. The 21st Century Orchestra and the choirs Tales of Fantasy, Ardito and the Madrijazz Gospel will perform selected songs from the MMORPG’s iconic soundtrack.

Activision Blizzard announced back in April that it wouldn’t be holding a BlizzCon gathering this year despite WoW’s momentous milestone. Maybe that’s because things have been a little rocky for the game company in the past few years. Microsoft included Activision Blizzard in its round of 1,900 layoffs alongside ZeniMax at the beginning of the year, and in the months after the studio formed the largest wall-to-wall union in the industry.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-announces-warcraft-30th-anniversary-stream-next-month-210021972.html?src=rss

Ubisoft has disbanded the team behind Prince of Persia: The Lost Crown

Ubisoft has disbanded the team behind the recently-released platformer Prince of Persia: The Lost Crown, according to a reputable French journalist. The alleged reason for disbanding the team is a simple one. The game didn’t meet sales expectations and Ubisoft “needed more hands to help on other projects that had a better sales potential.” This is according to a translation published on Reset Era

"Most of the team members who worked on Prince of Persia: The Lost Crown have shifted to other projects that will benefit from their expertise," Abdelhak Elguess, a senior producer on the game, told Eurogamer. The Prince of Persia X account shared a public version of Elguess' statement.

Prince of Persia: The Lost Crown sold around 300,000 copies during its first few weeks of availability, totaling $15 million in revenue, as indicated by a report by Insider Gaming. These sales figures allegedly “sealed the fate” of the game and its dev team. Ubisoft staffers reportedly pushed higher ups for a sequel, or more DLC, but were allegedly denied.

Oddly, the company’s executives reportedly refused to greenlight a sequel on the grounds that it would cannibalize sales of the original. I’m not sure that’s how sequels work, especially when they come out years after the first game, but whatever.

This is sad for a number of reasons. First of all, the game was great. The Metacritic aggregate review score sits at 86, while user reviews hover at around 8.5 out of ten. I played it and found it to be a fantastic Metroidvania that could easily sit next to some of the classics of the genre, like Hollow Knight and Castlevania: Symphony of the Night.

It’s also a bummer because gamers constantly complain that Ubisoft doesn’t try anything new, instead relying on iterative improvements of its core franchises or applying tried-and-true gameplay mechanics to pre-existing IPs. Prince of Persia: The Lost Crown is a retro-style throwback, sure, but it’s not another lifeless open world map filled with fetch quests and stealth missions.

By all accounts, it also looks to have been a positive development experience. The French journalist who broke this story, Gautoz, said he heard from multiple employees that it was the best game production experience in their lives. It was seen as a “beacon of hope” for “people that were burnt out by” the endless development cycle of Beyond Good and Evil 2.

Why did it underperform? There’s no hard data, but this was a 2D sidescroller that cost a whopping $60. That could be one reason. Only Nintendo can get away with charging full price for retro-style titles.

It’s also worth noting that this was just one of two sidescrolling Prince of Persia games to release this year, which could have injected some confusion into the market. Evil Empire, the team behind Dead Cells, also soft-launched The Rogue Prince of Persia back in May as an early access title. This is a roguelite spin on the traditional franchise games.

Update, October 10, 11:11AM ET: Added a public version of Elguess' statement.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-has-disbanded-the-team-behind-prince-of-persia-the-lost-crown-185408301.html?src=rss

The Ninja Creami is up to $40 off right now

The beloved 7-in-1 Ninja Creami ice cream maker is $40 off right now directly from the company with the coupon code “CREAMI40.” This brings the price down to $160, which is close to a record low.

This isn’t your average ice cream maker, as we detailed in our Ninja Creami review. The design is based on machines found in restaurants, allowing for uniquely high-end frozen treats. This technology wasn’t available to consumers until the last few years, as the machine was under a strict patent. Once that patent expired, Ninja took a look at the design and a sensation was born.

It doesn’t work in the same way as rival machines. The Creami uses a drill-like mechanism that blends everything together. Just freeze a base liquid for 24 hours and let the drill work its magic. The end result resembles soft serve ice cream. Of course, this machine can also be used to make sorbets, yogurt and plant-based alternatives. We love the Creami and it easily made our list of the best kitchen appliances.

Of course, no ice cream machine is perfect, except for maybe whatever technology resides in a Mister Softee truck. The Ninja Creami can get pretty loud during use, though the drill only takes a few minutes to do its thing. Also, the finished product melts quickly. It is, after all, soft serve. You’ll have to pull a President Biden and slurp it down ASAP or pop it in the freezer.

The aforementioned deal is for the standard 7-in-1 Ninja Creami. The extra-large 11-in-1 model is also on sale for $200, with the coupon code “CREAMI30.” This is a record-low price for this version. In addition to ice cream, it can also make Italian ice and other frozen treats.

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This article originally appeared on Engadget at https://www.engadget.com/deals/the-ninja-creami-is-up-to-40-off-right-now-173045379.html?src=rss

Dolby Atmos is making its live theater debut

Dolby Atmos has integrated into spaces like movies, home theaters, and headphones over the decade plus since it launched in 2012. Now, its entering the live theater space for the first time since thanks to Kenneth Branagh Theatre Company’s take on King Lear. It has been used for live events before, however, like concerts at the Dolby Live in the Park MGM Las Vegas

Kenneth Branagh, who stars in the production, has previously used Dolby Atmos as a director of films like Belfast. "Kenneth Branagh’s brilliant implementations of Dolby Atmos in film, like for his Oscar-winning Belfast, demonstrate the power artists have to immerse audiences in ways never before possible," said Jed Harmsen, Head of Cinema and Group Entertainment at Dolby. He added that the "collaboration with Dolby will break ground in bringing Dolby Atmos to the world of stage performance and use intentional sound design to plunge audiences into the play’s universe."

King Lear will run for nearly two months from October 26 to December 15 at The Shed’s Griffin Theater in New York City. Dolby Atmos will create audio effects and music around the audience and above the actors. 

This article originally appeared on Engadget at https://www.engadget.com/audio/dolby-atmos-is-making-its-live-theater-debut-144150814.html?src=rss

Severance season two teaser trailer shows the world’s worst return-to-office policy in action

After a lengthy break due in part to last year's Hollywood strikes, the hit Apple TV+ sci-fi/thriller series Severance is returning for its second season on January 17. The streaming service has released a teaser trailer that doesn't give much away, but has just enough in the way of intrigue and confusion to keep fans on their toes.

(Light spoilers for season one are ahead.)

Severance, you may recall, focuses on a group of people who undertook a brain procedure to entirely separate their work and non-work memories. Four workers at Lumon Industries (with their office selves known as "innies") eventually carry out an escape plan of sorts. They find a way to blur the lines between the two sets of memories, with three of them learning some world-shattering revelations about their "outie" lives in the first season finale.

Apple says that, in the second season, "Mark and his friends learn the dire consequences of trifling with the severance barrier, leading them further down a path of woe." The teaser shows a panicked Mark S. (Adam Scott) back at Lumon Industries, running through the building's oppressive corridors. In similar fashion to the previous teaser, sound bites from the first season are included alongside some eyebrow-raising visuals, including a troubling watermelon version of Irving's (John Turturro) head.

Mark halts in his tracks when he reaches an office area and encounters three new co-workers instead of his regular cohorts. A moment later, supervisor Milchick (Tramell Tillman) arrives to welcome the formerly displaced worker back while carrying a bunch of balloons with Mark’s face on them. You might think of it as the planet's most terrifying return-to-work policy being enacted.

The teaser works well as a first proper look at the new season. While the first season’s excellent finale gave the innies and the audience some much-needed and truly shocking answers, the clip raises some major new questions. It’s likely that we’ll need to endure plenty of tension in the 10-episode second season before getting more clarity as to what’s going on at this bizarro workplace.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/severance-season-two-teaser-trailer-shows-the-worlds-worst-return-to-office-policy-in-action-142930296.html?src=rss

Amazon’s God of War series hires Ronald D. Moore as showrunner

A few days ago, Deadline reported that several key personnel behind Amazon's upcoming live-action God of War adaptation have left the project. But the series' production will still push through, and according to the publication, Ronald D. Moore will now serve as its showrunner, as well as one of its writers and executive producers. He's replacing original showrunner Rafe Judkins (Wheel of Time) and EPs Mark Fergus and Hawk Otsby (Children of Men and Iron Man). It'll be Moore's first project with Sony TV after returning to the studio with a multi-year deal in June. 

Moore is known for developing and producing the Battlestar Galactica reboot and for writing dozens of Star Trek: The Next Generation and Deep Space Nine episodes. His writing credits also include several Star Trek movies, Mission Impossible II, and Philip K. Dick's Electric Dreams for Amazon. He worked with the studio for a decade, developing shows that include Outlander for Starz and For All Mankind for Apple TV+, before departing in 2020. 

Judkins, Ferus and Otsby had already written multiple scripts for the show, but Amazon reportedly wanted to move in a different creative direction. Deadline previously reported that in addition to hiring someone new to lead the production, Amazon was also looking to put a new writers' room together. Several EPs from Santa Monica Studio (the game's developer) and PlayStation Production who had been involved from the start are still with the project. 

The God of War series will be based on 2018 game that's inspired by Norse mythology. It will focus on Kratos, as he embarks on a journey with his son to spread the ashes of his late wife from the highest peak. They battled gods, monsters and other entities before they reached their destination, and they unearthed secrets about each other and the realm they live in along the way. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazons-god-of-war-series-hires-ronald-d-moore-as-showrunner-133004763.html?src=rss

Netflix and TED are hopping on the daily word game bandwagon

Netflix announced the next addition to its gaming roster, and it's a collaboration with the TED nonprofit. TED Tumblewords is a daily puzzle game where you slide rows of letters around to make words. There will be three puzzles available each day, and you can play rounds against friends, other online players or the TED bot. In addition to the daily word challenges, which are designed to improve critical thinking and vocabulary, players will see interesting facts from the TED library. The game will be available to play on Netflix and TED.com on November 19.

Since it began offering mobile games, Netflix has amassed a lot of high-quality titles in its lineup. The collection is a mix of licensed indie game projects, such as Hades and Kentucky Route Zero, alongside in-house creations centered on its popular shows, like the retro-styled Stranger Things game. However, the streaming service just today shut down its in-house AAA game studio before the team ever released or even announced a single project. While we wait for TED Tumblewords to arrive, here are some other excellent choices for your daily online gaming fix.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-and-ted-are-hopping-on-the-daily-word-game-bandwagon-230014184.html?src=rss

Stable Diffusion 3.5 follows your prompts more closely and generates more diverse people

Stable Diffusion, an open-source alternative to AI image generators like Midjourney and DALL-E, has been updated to version 3.5. The new model tries to right some of the wrongs (which may be an understatement) of the widely panned Stable Diffusion 3 Medium. Stability AI says the 3.5 model adheres to prompts better than other image generators and competes with much larger models in output quality. In addition, it’s tuned for a greater diversity of styles, skin tones and features without needing to be prompted to do so explicitly.

The new model comes in three flavors. Stable Diffusion 3.5 Large is the most powerful of the trio, with the highest quality of the bunch, while leading the industry in prompt adherence. Stability AI says the model is suitable for professional uses at 1 MP resolution.

Meanwhile, Stable Diffusion 3.5 Large Turbo is a “distilled” version of the larger model, focusing more on efficiency than maximum quality. Stability AI says the Turbo variant still produces “high-quality images with exceptional prompt adherence” in four steps.

Finally, Stable Diffusion 3.5 Medium (2.5 billion parameters) is designed to run on consumer hardware, balancing quality with simplicity. With its greater ease of customization, the model can generate images between 0.25 and 2 megapixel resolution. However, unlike the first two models, which are available now, Stable Diffusion 3.5 Medium doesn’t arrive until October 29.

The new trio follows the botched Stable Diffusion 3 Medium in June. The company admitted that the release “didn’t fully meet our standards or our communities’ expectations,” as it produced some laughably grotesque body horror in response to prompts that asked for no such thing. Stability AI’s repeated mentions of exceptional prompt adherence in today’s announcement are likely no coincidence.

Although Stability AI only briefly mentioned it in its announcement blog post, the 3.5 series has new filters to better reflect human diversity. The company describes the new models’ human outputs as “representative of the world, not just one type of person, with different skin tones and features, without the need for extensive prompting.”

Let’s hope it’s sophisticated enough to account for subtleties and historical sensitivities, unlike Google’s debacle from earlier this year. Unprompted to do so, Gemini produced collections of egregiously inaccurate historical “photos,” like ethnically diverse Nazis and US Founding Fathers. The backlash was so intense that Google didn’t reincorporate human generations until six months later.

This article originally appeared on Engadget at https://www.engadget.com/ai/stable-diffusion-35-follows-your-prompts-more-closely-and-generates-more-diverse-people-184022965.html?src=rss