Say goodbye to Redbox

It's the end of the line for Redbox and its DVD rental kiosks. The movie rental service's parent company, Chicken Soup for the Soul Entertainment, filed for Chapter 11 bankruptcy in late June. But it apparently shifted its filing from Chapter 11 to Chapter 7, which means it intends to liquidate its business altogether instead of putting the company through a reorganization. According to Deadline, the company was initially looking to raise funds by selling some assets and keeping around 100 employees. However, in the end, it decided that the best course of action was to let all 1,000 Redbox employees go and to shut down all 24,000 Redbox kiosks. 

"There is no means to continue to pay employees, pay any bills, otherwise finance this case," US bankruptcy judge Thomas Horan said, according to Lowpass. Horan also said that there's "at least the possibility of misappropriation of funds that were held in trust for employees." Redbox couldn't pay its people for nearly a month, and its parent company had to secure a loan of $8 million for their salaries and to be able to restore their medical benefits that haven't been active since mid-May. 

Redbox kiosks, which are typically located in groceries and convenience stores, used to rent out movie DVDs and Blu-ray discs, as well as video games. In 2019, however, it stopped renting out video games to focus on movie rentals and its on-demand streaming service. The company is long past its prime, and its rental service is nowhere near as appealing these days with all the streaming services out there. In fact, the bankruptcy proceedings have revealed that Redbox's payroll obligations were higher than it earnings. Still, the kiosks continued to serve people with no access to a strong and steady internet connection, who'll now have to say goodbye to being able to rent a DVD or two whenever they step out to run errands. 

This article originally appeared on Engadget at https://www.engadget.com/say-goodbye-to-redbox-130044411.html?src=rss

Apple will allow developers access to its NFC technology, avoiding an EU fine

After four years of back and forth, the European Union and Apple have finally come to an agreement on the latter's tap-and-go technology. The European Commission announced Apple made "legally binding" commitments to provide developers with their Near-Field Communication (NFC) technology, which is used for tap-and-go technology, and access iOS features like Face ID authentication and double-click to launch. The agreement saves Apple from facing an antitrust fine equal to up to 10 percent of its worldwide annual turnover — about $40 billion. 

Apple has also agreed to stipulations such as allowing users to make third-party wallets their default app. "It opens up competition in this crucial sector, by preventing Apple from excluding other mobile wallets from the iPhone's ecosystem," Margrethe Vestage, the EU's executive vice president in charge of competition policy, stated in the release. "From now on, competitors will be able to effectively compete with Apple Pay for mobile payments with the iPhone in shops. So consumers will have a wider range of safe and innovative mobile wallets to choose from." The commitments are binding for ten years, with an independent monitor ensuring Apple follows them across the European Economic Area (EEA). 

The European Commission opened its investigation into Apple in 2020, alleging that Apple was restricting rival mobile wallet developers from accessing necessary technology. Two years later, the regulatory body issued a preliminary view that Apple "abused its dominant position." 

Then, in early 2024, Apple finally offered to open up its NFC technology and report to an independent reviewer. The European Commission shared the terms publicly, encouraging Apple's rivals and other interested parties to give their opinion. The final agreement between the European Commission and Apple results from those consultations.  

The tech giant could still be on the hook for tens of billions of dollars in a different case after the European Commission issued its preliminary view that Apple violated the Digital Markets Act (DMA). The new law went into effect in March, and the European Commission soon opened an investigation into whether Apple prevented developers from telling users that they could pay less for services elsewhere. Apple currently takes a 30 percent commission on any purchases made through the App Store. The European Commission has until March 2025 to make a final ruling in the case. 

This article originally appeared on Engadget at https://www.engadget.com/apple-will-allow-developers-access-to-its-nfc-technology-avoiding-an-eu-fine-123026127.html?src=rss

The best laptop power banks for 2026

Laptop power banks come in handy if you often travel or work away from your desk. These larger batteries have enough capacity to refill your computer to around 75 percent, giving you many more productive hours. Of course, they can also charge smaller devices like your phone, camera or tablet a few times over. Nearly all portable laptop chargers fall below the 100-watt-hour mark so you can bring them in your carry-on when you fly. Additional features, like built-in cables and digital displays make these battery banks easier to use, too. We tested over a dozen options and put our thoughts below, so you can find the best laptop power bank for your next trip away from an outlet.

Most portable batteries top out at around 27,000mAh so you can fly with them. The TSA currently limits the capacity carry-on batteries to 100Wh, which works out to around 27,500mAh for 3.6 volt lithium-ion batteries. Note that you’re not allowed to pack any batteries in your checked luggage, regardless of capacity. The TSA rules are intended to limit fire danger — and some airlines are implementing further restrictions due to recent on-board incidents.

In March 2025, a Hong Kong flight was grounded after a battery pack caught fire in an overhead bin. A similar situation happened that same year in July on a domestic Delta flight, and again in August on a transatlantic KLM flight. As a result, some airlines, including Emirates, Southwest and others have announced further restrictions on flying with battery packs.

Rules include limiting the number of allowed portable chargers and requiring flyers to keep power banks in clear view when using them to recharge a device. If the battery pack isn’t actively in use, however, most rules allow them to stay in your carry-on bag in the overhead bin. Before flying, it’s wise to check your airline’s policies.

If you just need to keep a smartphone from dying before you can make it home, just about any of the best power banks will do. But if you need to revive multiple devices or the substantial battery of a laptop, you’ll want something with a high milliamp-hour​​ (mAh) capacity. A power bank capable of delivering enough power to a laptop will have a capacity between 20,000 and 27,000 mAh.

If you want something even bigger than a laptop power bank, and don’t need to fly with it, you’ll likely want to look into portable power stations. These can be the size of a car battery or larger and can potentially fuel an entire weekend away.

Another thing to keep in mind is that the capacity listed in a power bank's specs is not what will be delivered to your devices. As I mentioned, the capacity of these banks is around 25,000mAh. Even the huge battery on a 16-inch MacBook Pro or a Dell XPS 16 has a mAh rating of around 5,000 - 6,000mAh, so you might think you’d get five full charges but in reality, you only get about a single 70-percent charge. The voltage is different (typically 3.7V for the power bank and 11.4V for a laptop) which makes the watt-hours, or the amount of energy each battery can hold, different (working out to 92Wh for the battery and 72Wh for the built-in laptop batteries). On top of that, in order to feed a charge from a power bank to a laptop, a voltage conversion takes place and that dissipates a decent amount of energy.

Without turning this into a physics lesson, this all means that a power bank with a 25,000mAh (or 92Wh) capacity will typically fill a 5,000mAh (or 72Wh) laptop battery to about 75 percent. In my tests, I averaged about a 60-percent efficiency rate between a power bank’s listed capacity and the actual charge delivered.

Every large power bank I’ve tested has at least three USB ports, with a mix of USB-C and USB-A, which should cover nearly any portable device you need to recharge — earbuds, phones, tablets, laptops, you name it. In addition to the different plug formats, some ports supply power at different wattages. For example, one built-in USB-C port might be rated for 60 watts, while the one next to it is rated for 100 watts. So if you’ve got a device that’s capable of 70W fast charging, such as the new MacBook Air, you’d want to opt for the 100W port to get the best charging speeds possible. 

Note that devices with a smaller wattage draw won’t be negatively affected by connecting to ports with high ratings. For example, a Galaxy S24 Ultra, capable of 45W super fast charging, is perfectly compatible with the 100W port. A device will only draw what it can take, regardless of what a port can supply. Just remember that the port, device and charging cable need to be at or above the desired wattage rating to achieve maximum charging rates.

Some of these larger batteries also have AC ports. It might seem like a natural fit to plug in your laptop’s power adapter for a recharge. But really, the AC port should only be for devices that can’t use USB — such as a lamp or a printer. Plugging a power adapter into the AC port only wastes energy through conversion. First, the battery converts its DC power to supply the port with AC power, then the power adapter converts that AC power back to DC so your laptop can take it in. And as you’ll remember from physics class, each time energy is converted, some is lost to heat and other dissipations. Better to cut out the middleman and just send that DC power straight from the battery to the device.

Also, you can use more than one port at a time with these devices; just remember that the speed of whatever you’re charging will likely go down, and of course, the battery is going to drain proportionally to what you’re refilling.

Since I first started testing portable power banks a few years ago, wireless charging capabilities have noticeably improved. The first few I tried were painfully slow and not worth recommending. Now the wireless pads built into power banks are impressively fast — particularly, in my experience, when charging Samsung Galaxy phones (though the lack of a stabilizing magnetic connection like Apple’s MagSafe means they only work when rested flat on a pad). Most wireless charging connections can be used while other ports are also being employed, making them convenient for some mobile battlestation setups.

Of course, wireless charging is always less efficient than wired, and recharging from an external battery is less efficient in general. If you want to waste as little energy as possible, you’re better off sticking to wired connections.

All power banks are designed to be portable, but there’s a big difference between a pocket-friendly 5,000mAh battery and one of these laptop-compatible bruisers. Most of the latter weigh between a pound and a half to two pounds, which is a considerable addition to a backpack. Many of the options listed here have a display to tell you how much charge remains in the battery, which is helpful when you’re trying to judiciously meet out charges to your devices. If a bank has a wireless connection, the pad is usually on the flat top and any available AC connection is usually at one end. Both may require you to engage those charging methods. Don’t be like me and grumble loudly that you got a bum unit without pressing (and sometimes double pressing) all the buttons first.

For the past three years, I’ve been testing and using dozens of portable batteries for our other battery guide. Some of those batteries include the higher-capacity power banks you see here. I also got a hold of a few extra banks just for this guide to make sure we covered what’s available. I went for brands I’m already familiar with, as well as battery packs from well-received manufacturers I hadn’t tried before (like UGREEN and Lion Energy). I only considered banks with at least a 20,000mAh capacity and mostly stuck with those that rated 25,000mAh and higher.

Here’s everything we tested:

I tested each power bank with an Apple phone (iPhone 15 or 16), an Android phone (Galaxy S23 Ultra), a tablet (M1 iPad Air) and a laptop (16-inch MacBook Pro with the M1 Pro chip). Even though these banks can charge multiple devices at once, I refilled one at a time, to make side-by-side comparisons more straightforward. I drained the batteries of the phones and tablets to between zero and five percent and then didn’t use any device as it refilled.

For the MacBook, I let it run down to 10 percent before plugging in the power bank. That's when most laptops give display a “connect to power” warning, as draining any battery to empty will compromise the battery life. I then used it as one might in a mobile office, with a Bluetooth keyboard and mouse, while connected to Wi-Fi and a VPN.

For each test, I noted how long a completely charged battery took to get a device back to full and how much of the battery’s capacity was used up in one charge. I also noted things like portability, apparent durability, helpful features and overall design.

For reference, here are the battery capacities of the devices I used:

  • iPhone 15: 3,349mAh

  • Galaxy S23 Ultra: 4,855mAh

  • iPad Air (5th gen): 7,729mAh

  • 16-inch M1 Pro MacBook Pro: 27,027mAh

HyperJuice 245W

Hyper’s HyperJuice 245W brick looks great and has a hefty 27,000mAh capacity. The four USB-C ports can combine to output 245W of power and it got my MacBook Pro from nearly dead to 75 percent before depleting itself. When testing it with a Samsung Galaxy S23 Ultra, the handset got back up to a full charge in just over an hour. The screen tells you what each port is doing as well as displaying the amount of charge remaining in the pack itself.

But the lack of port variety makes it feel less versatile than other picks on this list — the price is higher than our other options, too.

The main difference is size. Phone power banks tend to have a capacity ranging from 5,000mAh to 20,000mAh and laptop powerbanks are typically rated between 20,000mAh and 27,000mAh. There’s no official definition, however. Laptop batteries are simply larger and need a bigger supply of power to give them a meaningful charge.

You can charge a power bank exactly as fast as the power bank’s internal mechanisms will allow. Most batteries are limited in how quickly they can accept and deliver a charge to avoid dangerously overheating. But to make sure you’re charging a bank as quickly as possible, make sure the wall adapter and the USB-C cable you are using have a high wattage rating — using a 5W power brick and a 10W cable will take a lot longer to refill your bank than a 65W wall charger and a 100W cord.

Look for a power bank with a rating of at least 20,000mAh. Slightly smaller batteries may work, but they won’t deliver a significant charge laptops.

A milliamp hour (mAh) is how much a battery can hold, and most portable batteries list their capacity using mAh. If you get a battery rated at 20,000mAh or above, it should be able to charge your laptop.

Using mAh to discuss laptop batteries can be confusing. Due to differing voltages, you can’t directly compare the mAh ratings of a power bank battery to a laptop battery. Using watt-hours is a better gauge, as that calculation takes voltage into account.

November 2025: Updated our overall top pick to the Anker Laptop Power bank. Added a premium power bank pick.  

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-laptop-power-bank-120040388.html?src=rss

The Morning After: Everything Samsung revealed at Galaxy Unpacked 2024

There weren’t too many surprises (thanks, leaks!) at Samsung’s Unpacked event, held live in Paris with satellite events in New York, London and elsewhere. The big announcement was Samsung’s foray into a new kind of wearable, the smart ring.

Samsung claims it’s been able to cram its existing sensor tech into the Galaxy Ring’s smaller form factor. Made of titanium, it packs in an accelerometer and PPG sensors to measure blood flow and detect skin temperature. It can track metrics such as sleep score, movement during your slumber, heart rate, respiratory rate and menstrual cycles. Notably, there’s no subscription required to tap into all the tracking and metrics. Take that Oura and Fitbit. The Galaxy Ring will run you $400 when it launches on July 24.

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Then there are the foldables. This year, the Galaxy Z Flip 6 gets the most attention, with upgraded camera sensors (50-megapixel wide and 12MP ultra-wide sensors), which put the smaller foldable on par with the S24. There’s also a bigger battery too.

Meanwhile, the Z Fold 6 hasn’t got many major spec bumps (there’s the annual note that screens are tougher and both foldables feature even more enhanced hinges). Both devices pack an Interpreter app, which uses both the main and cover screens to swap translations and streamline communications. There are even more generative AI tricks too.

Check out everything announced right here.

— Mat Smith

Samsung Galaxy Z Fold 6 and Z Flip 6: Brighter, lighter and faster, but is that enough?

Strava launches a family plan

Amazon’s Kindle Scribe drops to a new record low ahead of Prime Day

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X has faced multiple legal battles since Elon Musk’s takeover. One suit concerns over 6,000 employees Musk laid off following his acquisition of the company and complains that he didn’t give them full severance. The X boss won a motion to dismiss the class action suit.

Judge Thompson found the Twitter severance plan did not qualify under the federal Employee Retirement Income Security Act (ERISA) because the employees received notice of a separate payout scheme prior to the layoffs. She ruled that the severance program adopted after Musk’s takeover applied to these former employees. Thompson’s order noted the plaintiffs could amend their complaint for non-ERISA claims.

Continue reading.

Amazon says it’s now sourcing all its power from clean energy sources, seven years ahead of its own schedule. The company’s claim of achieving 100 percent clean electricity is based, in part, on billion-dollar investments in over 500 solar and wind initiatives. The company’s logic is that the energy these projects generate equals the electricity its data centers consume. But that energy goes to the general power grid, not direct to Amazon-specific power sockets.

Continue reading.

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Xbox is increasing the price of its Game Pass again. Beginning on July 10, new subscribers will pay the updated price, while current subscribers will see the higher costs take effect starting September 12. For the US, Game Pass Ultimate prices will increase from $17 a month to $20 a month, while a year of access to Game Pass Core will jump from $60 to $75. Xbox Game Pass Standard is a new addition, for $15 per month. This plan offers access to Game Pass titles but without day-one release access to Microsoft-owned titles or Xbox Cloud Gaming.

What happened to Game Pass? It was such a great deal — it still is, arguably — but Microsoft is making it increasingly confusing.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-everything-samsung-revealed-at-galaxy-unpacked-2024-111610216.html?src=rss

Amazon is giving away 3 more free PC games during Prime Day next week, including Rise of the Tomb Raider

One of the holiest but non-religious days of our economic year is just around the corner and Amazon will mark the occasion by giving away three AAA titles during Amazon Prime Day through its Prime Gaming service. The online retailer announced it will offer free copies of Suicide Squad: Kill the Justice League, Chivalry 2 and Rise of the Tomb Raider: 20 Year Celebration Edition for 48 hours starting on Tuesday July 16.

Amazon’s early Prime Day deals will also give away 15 PC games ahead of this year’s Prime Day including titles like Star Wars: Knights of the Old Republic 2 - The Sith Lords, Teenage Mutant Ninja Turtles: Shredder’s Revenge and Alex Kidd in Miracle World DX.

Rocksteady’s open world Suicide Squad game is the one game in Amazon’s free games pack that sounds most like an even trade giving how hard it tanked with players on day one. It took seven years to make the game and expectations were high since it came from the same studios that made the brilliant Batman Arkham trilogy but it seemed doomed from the start of its release date.

Rocksteady pulled the game offline just one hour after its launch due a strange bug that let players beat the game after just a few minutes of gameplay. The reviews also weren’t all that kind even among gamers.

We know we’re not doing a good job of selling the game but the fact that it’s free and you get to be a giant anthropomorphic shark should be enough to get it across the line.

Tom Banner Studios’ medieval multiplayer brawler Chivalry II fared much better among critics and players. Imagine Star Wars: Battlefront if it was set in medieval times (the time period, not the dinner theater chain). It’s basically a big bloody sandbox where you get to hack, stab and slash strangers online in epic medieval battles, the kind you’ve seen in movies like Braveheart, Willow and The Lord of the Rings trilogy before they got way out of hand.

Easily the best free deal in this batch is the 20th anniversary edition of Rise of the Tomb Raider. Lara Croft, played by Camilla Luddington, returns to PCs in this epic tale of archaeology and survival as she treks across the freezing tundra of Siberia to continue her late father’s research. She’s also racing against an evil shadow group called Trinity who are pursuing her and a fabled secret to immortality that may be more material than myth than Lara might realize.

If you can’t wait just a few more days for Prime Day to start, there are plenty of other free game deals you can score right on Amazon Games, GOG and the Epic Games Store.


Your Prime Day Shopping Guide: See all of our Prime Day coverage. Shop the best Prime Day deals on Yahoo Life. Follow Engadget for Prime Day tech deals. Hear from Autoblog’s experts on the best Amazon Prime Day deals for your car, garage, and home, and find Prime Day sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/amazon-is-giving-away-3-more-free-pc-games-during-prime-day-next-week-including-rise-of-the-tomb-raider-050047723.html?src=rss

Report finds most subscription services manipulate customers with ‘dark patterns’

Most subscription sites use "dark patterns" to influence customer behavior around subscriptions and personal data, according to a pair of new reports from global consumer protection groups. Dark patterns are "practices commonly found in online user interfaces [that] steer, deceive, coerce or manipulate consumers into making choices that often are not in their best interests." The international research efforts were conducted by the International Consumer Protection and Enforcement Network (ICPEN) and the Global Privacy Enforcement Network (GPEN).

The ICPEN conducted the review of 642 websites and mobile apps with a subscription component. The assessment revealed one dark pattern in use at almost 76 percent of the platforms, and multiple dark patterns at play in almost 68 percent of them. One of the most common dark patterns discovered was sneaking, where a company makes potentially negative information difficult to find. ICPEN said 81 percent of the platforms with automatic subscription renewal kept the ability for a buyer to turn off auto-renewal out of the purchase flow. Other dark patterns for subscription services included interface interference, where desirable actions are easier to perform, and forced action, where customers have to provide information to access a particular function.

The companion report from GPEN examined dark patterns that could encourage users to compromise their privacy. In this review, nearly all of the more than 1,000 websites and apps surveyed used a deceptive design practice. More than 89 percent of them used complex and confusing language in their privacy policies. Interface interference was another key offender here, with 57 percent of the platforms making the least protective privacy option the easiest to choose and 42 percent using emotionally charged language that could influence users.

Even the most savvy of us can be influenced by these subtle cues to make suboptimal decisions. Those decisions might be innocuous ones, like forgetting that you've set a service to auto-renew, or they might put you at risk by encouraging you to reveal more personal information than needed. The reports didn't specify whether the dark patterns were used in illicit or illegal ways, only that they were present. The dual release is a stark reminder that digital literacy is an essential skill.

This article originally appeared on Engadget at https://www.engadget.com/report-finds-most-subscription-services-manipulate-customers-with-dark-patterns-225640057.html?src=rss

Google Photos will soon seamlessly transfer to Apple’s iCloud

Google and Apple are launching a new tool to transfer images from Google Photos to iCloud. As part of the Data Transfer Initiative (DTI), the tool will add iCloud transfers to Google Takeout’s export options. 9to5Mac first spotted the announcement.

The tool, which will roll out over the next week, automates the transfer process from Google Photos to iCloud, so you don’t have to download, upload or do anything beyond initiating the process on the web. An Apple support page says it could take several hours to a few days to complete, depending on the transfer size.

Transferring your pictures from Google to iCloud won’t delete them from Google Photos, so you’ll have to do that manually if you want. In addition, the service won’t work for child accounts, Managed Apple ID accounts (those set up through IT admins) or iCloud accounts with Advanced Data Protection turned on.

The tool follows the 2021 launch of one that does the inverse: moving your images from iCloud to Google Photos.

The DTI launched in 2023 as a collaboration between Apple, Google and Meta. Officially, it was formed to further the goals of the open-source Data Transfer Project (DTP), which began five years earlier. Unofficially, well, it’s probably not a coincidence the DTI commenced a couple of months before the European Commission named its “gatekeepers” under the Digital Markets Act, and the DTI’s goals happen to align with the governing body’s regulations. (Fancy that!)

Once it’s live (we aren’t seeing it available just yet), you can begin the process in Google Takeout. In the meantime, you can read Google and Apple’s instructions for all the fine print.

This article originally appeared on Engadget at https://www.engadget.com/google-photos-will-soon-seamlessly-transfer-to-apples-icloud-205521915.html?src=rss

Elon Musk escapes paying $500 million to former Twitter employees

The social media platform formerly known as Twitter has been at the center of multiple legal battles from the very beginning of Elon Musk's takeover. One such suit relates to the more than 6,000 employees laid off by Musk following his acquisition of the company – and his alleged failure to pay them their full severance. Yesterday, Musk notched a win over his former employees.

The case in question is a class-action lawsuit filed by former Twitter employee Courtney McMillian. The complaint argued that under the federal Employee Retirement Income Security Act (ERISA), the Twitter Severance Plan owed laid off workers three months of pay. They received less than that, and sought $500 million in unpaid severance. However, on Tuesday, US District Judge Trina Thompson in the Northern District of California granted Musk's motion to dismiss the class-action complaint.

Judge Thompson found that the Twitter severance plan did not qualify under ERISA because they received notice of a separate payout scheme prior to the layoffs. Instead, she dismissed the case, ruling that the severance program adopted after Musk's takeover was the one that applied to these former employees, rather than the 2019 one the plaintiffs were expecting.

This ruling is a setback for the thousands of dismissed Twitter staffers, but there are future chances for them to win larger payments. Thompson's order noted that the plaintiffs could amend their complaint for non-ERISA claims. If they do, Thompson said "this Court will consider issuing an Order finding this case related to one of the cases currently pending" against X Corp/Twitter. There are still lawsuits underway on behalf of some past top brass at Twitter, one which is seeking $128 million in unpaid severance and another attempting to recoup about $1 million in unpaid legal fees.

This article originally appeared on Engadget at https://www.engadget.com/elon-musk-escapes-paying-500-million-to-former-twitter-employees-203813996.html?src=rss

Microsoft’s Xbox 360 stores will close up shop on July 29

Get ready to feel old and/or cluttered, depending on how many consoles are hooked up to your game room TV right now. The Xbox 360 Store and Marketplace are coming to a close later this month. Microsoft announced this last year and put an official end date of July 29, according to its official FAQ page. In case you didn’t notice, the end of July is fast approaching.

All of the games, DLC and any gaming tidbits for Microsoft’s second generation console won’t be available to purchase or download on the Xbox 360 console. Your games and movie purchases are still safe, however, if you’ve got any throwback titles on your Xbox One or Series X/S console. You can also still watch your purchased movies and shows on Windows 10 and 11 devices.

Phew! For a minute there, I thought I might not be able to play NBA Jam: On Fire Edition on my Xbox One. Running an even bigger headed Dirk Nowitski up and down the court is the only way to let out the frustrations from my day (and the last NBA Finals) without breaking stuff.

Microsoft first announced the shuttering of the Xbox 360 Store and Marketplace last year. It may be unrelated, but Microsoft has had a tough year on the Xbox side. Most recently, the company announced a price increase for its Game Pass Ultimate game buffet and online live plan from $17 a month to $20 and its Game Pass Core plan from $60 to $75. The Game Pass Core plan also includes access to PC games and comes with an EA Play membership.

So basically, the Xbox 360 is being taken off life support right now and we’re all just waiting for it to pass on to that great, big used game store in the sky. You’ve only got a few weeks left to offer your condolences.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-xbox-360-stores-will-close-up-shop-on-july-29-195630594.html?src=rss

The makers of Palworld have formed a new company in partnership with Sony

The maker of Xbox Game Pass stalwart Palworld said on Wednesday it’s forming a new company in partnership with… Sony. Palworld developer and publisher Pocketpair announced its new team-up with Sony Music Entertainment to create Palworld Entertainment, Inc. The joint venture’s stated purpose: “accelerating the multifaceted global development of Palworld and its further expansion,” which sounds like corporate-speak for “merch, baby.”

The deal includes Sony Music Entertainment, Inc. and anime studio and game publisher Aniplex, Inc., both part of the broader Sony Corporation. Pocketpair says Palworld merchandise will soon be available for pre-order at Aniplex Online.

The joint venture’s new website

When Palworld launched in Early Access in January, many in the gaming industry speculated Nintendo would sue it into oblivion. The game, which sold over a million copies in eight hours and exceeded 25 million players within its first month, isn’t subtle about its Pokémon influence. It includes nearly 1:1 likenesses of some of the longstanding franchise’s creatures, which the player — yes — collects and battles. But so far, The Pokémon Company has held back its lawyers. We can only speculate about its reasons, but fears of alienating fans of a beloved new game or worries about parody and fair use protections could be possibilities.

You can’t make up the irony of the newly established alliance, as the Pokémon Company was established as a similar joint venture between Nintendo, Game Freak and Creatures in 1998. Well-played, Sony.

Palworld Entertainment says it will kick off its new licensing push with a series of “exclusive merchandise based on the game.” The joint venture will debut its new lineup of goods (plushies, perhaps?) at Bilibili World 2024, which kicks off in two days in Shanghai, China.

This article originally appeared on Engadget at https://www.engadget.com/the-makers-of-palworld-have-formed-a-new-company-in-partnership-with-sony-184823203.html?src=rss