Sony pulls the plug on Concord and shuts down Firewalk Studios

Sony has officially killed off Concord and is shuttering the studio behind the game. Concord's servers were taken down just two weeks after the launch of the competitive team shooter from Firewalk Studios after poor sales. Firewalk's game director Ryan Ellis chose to move himself into a more supportive role following Concord's struggles, and Sony had said it would consider its options for the project. The decision is in.

"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio," Hermen Hulst of Sony Interactive Entertainment's Studio Business Group said in a statement today. "I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication." A representative told Bloomberg News that Firewalk Studios had 172 employees who will lose their jobs.

The online game business is brutal, and Concord may have suffered for its long development time, which meant other team shooters had already risen to prominence and defined players' expectations. Many similar games are free to play and support themselves financially with a battle pass or seasonal model. Gamers may have balked at the $40 price tag for a new property, or maybe the genre was simply too crowded for Concord to muscle in.

Whatever the reasons, today's news marks another difficult chapter for the game development world. Firewalk Studios is an outlier for having this level of commercial failure, but it's still yet another closure in the industry that has seen a lot of turbulence in recent years. Layoffs and shutdowns have been a top story in gaming, but several of the recent cases have been like Firewalk, which was acquired by Sony Interactive Entertainment just last spring. Netflix abruptly shut down its AAA studio last week before the team had even announced a project. Microsoft closed three studios from the Zenimax family earlier this year. As fewer parties control a growing share of the games industry, the tolerance for experimentation and slim profit margins will likely shrink too. And this type of sudden upheaval could become all the more common.

Update, October 29, 2024, 2:52PM ET: Story updated with additional context about Concord, Firewalk Studios' staff numbers and broader studio closure trends.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-pulls-the-plug-on-concord-and-shuts-down-firewalk-studios-180321212.html?src=rss

Xenoblade Chronicles X: Definitive Edition heads to the Switch on March 20

The Wii U was an unsuccessful console with some fantastic and overlooked games. Many of these titles have already been ported to the Nintendo Switch and, well, here’s another one. Xenoblade Chronicles X: Definitive Edition heads to the Switch on March 20. Preorders are open right now. 

This refresh of the 2015 action RPG will feature “enhanced visuals, added story elements and more.” As the name suggests, this is being advertised as the definitive edition of the game. There’s a trailer, embedded below, and the graphics look quite fetching. The trailer also includes a mysterious hooded figure. Nintendo says we should “stay tuned to learn more” about this new character.

This definitive edition will feature some multiplayer components. Players can join online squads to take on missions and fight baddies. You can even recruit the avatars of other players to your team in the main story. There’s a swap feature that lets you fill the party up with the avatars of friends and family.

Xenoblade Chronicles X is generally considered one of the stronger entries in the franchise, with a huge open world map and equally mammoth beasts to slay. There are five continents to explore across the hostile planet of Mira. You can also roam the world while riding a giant mech. The story is a standalone affair, so you don’t have to be well-versed in any lore.

This isn’t the first Xenoblade game to get the refresh treatment. Xenoblade Chronicles: Definitive Edition is a remake of the very first title in the franchise and was released for the Switch back in 2020. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/xenoblade-chronicles-x-definitive-edition-heads-to-the-switch-on-march-20-171622499.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

Yooka-Laylee remaster rolling to all consoles, including Nintendo’s next system

Playtonic Games’ ode to the 3D platformers of the ‘90s is coming to modern consoles. Yooka-Laylee is getting a remastered version called Yooka-Re-playee for Xbox Series X/S, PlayStation 5 and “Nintendo platforms,” according to the press release. It’s possible the plural use of platform refers to the current-gen Nintendo Switch and Nintendo’s next console.

Yooka-Laylee is a spiritual successor of sorts to 3D platformers like Banjo-Kazooie and Spyro the Dragon. In fact, some of the people who worked on the original Banjo-Kazooie and Donkey Kong Country helped bring Yooka-Laylee to life.

Playtonic funded the development of its launch title’s with a successful Kickstarter campaign in 2015 that raised more than £2 million. The game came out two years later for consoles, PC and Mac. Then in 2017, Playtonic Games released a sequel called Yooka-Laylee and the Impossible Lair.

The remastered version comes with updated graphics, new enemies to pounce on and revised controls and camera views. The original score penned by Banjo-Kazooie’s Grant Kirkhope and Donkey Kong Country’s David Wise is also getting an update from a full orchestra.

Yooka-Laylee plays like an updated Banjo-Kazooie in a new, colorful, open world to explore. The titular duo are a chameleon and a bat fighting a ruthless CEO named Capital B who attempts to steal all the books in the world with a giant vacuum. Yooka and Laylee head to a world called Hivory Towers to stop Capital B from finding the “Pagies” of the One Book that can rewrite the universe.

This article originally appeared on Engadget at https://www.engadget.com/gaming/yooka-laylee-remaster-rolling-to-all-consoles-including-nintendos-next-system-192541702.html?src=rss

Your Balatro deck can now feature Binding of Isaac characters

Balatro is back with yet another update full of crossovers. Starting today, you can ante up for a new run with decks inspired by Cyberpunk 2077, The Binding of Isaac, Slay the Spire and Stardew Valley thanks to the Friends of Jimbo 2 update. Like the first Friends of Jimbo expansion from August, this round is also free with the main game and available on all platforms: PlayStation, mobile, Steam, Switch, and Xbox.

Additionally, the game has an even deeper crossover tie with indie RPG Dave the Diver that will let you play Balatro when you're in the Sea People Village. It's called 'Jimbo's Game' instead, but rest assured, it's still just as addictive in this setting.

The roguelike has won over many fans (including several Engadget staffers) with its blend of poker gambling and deck-building. The tweet announcing today's new Balatro decks hints that more collaborations could be in the works, so there could be another batch dropping in the coming months. These new crossover decks should help ease the wait for the big gameplay update that developer LocalThunk has promised will land in 2025 (and likely make the game even more un-put-down-able).

This article originally appeared on Engadget at https://www.engadget.com/gaming/your-balatro-deck-can-now-feature-binding-of-isaac-characters-191009810.html?src=rss

Minecraft is ending all virtual reality support next spring

For Minecraft players, virtual and mixed reality will soon go the way of a hissing creeper. Developer Mojang announced last month that March 2025 would be the last update for the game on PlayStation VR. Yesterday's patch notes for the Bedrock edition of the game use similar language, stating that "Our ability to support VR/MR devices has come to an end, and will no longer be supported in updates after March of 2025."

All is not lost for the block builders who have been enjoying Minecraft in virtual reality. After the final March 2025 update, the patch notes clarify that "you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor." It's a sad development for a game that was such a good match for the VR experience. And with the huge sales figures Minecraft continues to put up year after year, it's also a bit discouraging for the broader virtual reality and mixed reality ecosystem to lose such an iconic title.

There is a silver lining for the Minecraft community, however. After a very long wait, the game finally has a native edition available for the PlayStation 5. Sony's latest console generation has been relegated to using the PS4 version until now, but going forward the game will have 4K resolution and 60 fps even at a longer draw distance. If you're a PS5 owner who already has the PS4 version of Minecraft, you can claim the new update for free in the PlayStation Store. And with the Bundles of Bravery update rolling out yesterday, it's a promising time to start a new blocky adventure.

This article originally appeared on Engadget at https://www.engadget.com/gaming/minecraft-is-ending-all-virtual-reality-support-next-spring-212953347.html?src=rss

You can try Monster Hunter Wilds next week, months before its February 28 release date

One of the biggest games on the not-too-distant horizon is Monster Hunter Wilds. While the next edition of Capcom's blockbuster series has a February 28 release date, you'll be able to get a taste of it in an open beta test that's taking place next week.

PlayStation Plus subscribers will be the first to check out this beta starting at 11PM ET on Monday, October 28. That test will run for 48 hours. Capcom will then open up the servers to all PS5, Xbox Series X/S and PC players on Halloween, also at 11PM. The open beta will end at 9:59PM on Sunday. November 3.

You can create both your character and your cat-like Palico companion in the beta. Along with being able to transfer your character creation data over to the full game, you'll get a virtual pendant and a few other goodies for taking part in the beta. The beta's story trial includes two hunts, one with basic tutorials and the other offering the chance to explore the environment on a Seikret animal mount. You can take on both quests in online multiplayer (Monster Hunter Wilds supports cross-play) or get some assistance from computer-controlled support hunters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-try-monster-hunter-wilds-next-week-months-before-its-february-28-release-date-154421037.html?src=rss

Metal Slug Tactics finally arrives on November 5

The return of Metal Slug is almost upon us. It's been three years since spin-off Metal Slug Tactics was unveiled. After some delays, the game finally has a firm release date of November 5.

Rather than the classic run-and-gun gameplay of the original games, Metal Slug Tactics takes a more methodical approach to the action. As the name suggests, it's a tactical RPG. It does retain the pixel art look of the old games, though. Metal Slug Tactics is billed as both an homage to its predecessors and a new spin on the series, with some roguelite elements designed to boost replayability.

In their latest trailer, developer Leikir Studio and publisher Dotemu provide a fresh look at the game. It reveals three additional characters who appeared in earlier games from original publisher SNK in Clark Still, Ralf Jones and Leona Heidern.

The last new mainline game, Metal Slug 7, debuted in 2008. Since Metal Slug Tactics was announced, a couple of other spin-offs have arrived in the form of mobile titles Metal Slug: Commander and Metal Slug: Awakening, which later came to PC. However, this one is bound for PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S and Xbox One.

This article originally appeared on Engadget at https://www.engadget.com/gaming/metal-slug-tactics-finally-arrives-on-november-5-171012984.html?src=rss

Star Citizen spinoff Squadron 42 has been delayed again until 2026

The single-player Squadron 42, set in the Star Citizen universe, has been delayed all the way to 2026. This is interesting because the developers said the game was “feature complete” last year. Squadron 42 was first announced in 2014 and has experienced numerous delays throughout the past decade.

The stated reason for the delay is to apply more polish. Cloud Imperium Games (CIG) boss Chris Roberts said at this weekend’s CitizenCon that he’s “confident” the title will make its 2026 release window. To sate eager fans, the developer dropped an hour-long gameplay video that chronicles the opening segments, seen below.

Roberts also told convention-goers that Squadron 42 would feature “30 to 40 hours of gameplay.” He went on to note that there’s still some work left to “bring the quality of the game up to” the level shown in the gameplay video.

Squadron 42 is a first-person action game that features on-foot exploration and combat, ship piloting and more. It has an absolutely stacked voice and mocap cast, many of whom are featured in the above gameplay video. The cast includes Gary Oldman, Henry Cavill, Mark Hamill, Gillian Anderson, Andy Serkis and Sophie Wu, among many others.

There’s also the matter of the parent game Star Citizen. It’s still not ready for a full release, after being a huge Kickstarter success story in 2012. However, the game has an active alpha community and is still racking up impressive crowdfunding numbers. All told, CIG has raised over $729 million for the title in the past 12 years.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/star-citizen-spinoff-squadron-42-has-been-delayed-again-until-2026-180946358.html?src=rss