The next Tron game is an isometric action adventure due out in 2025

The next Tron game is a follow-up to Tron: Identity, but it’s also something completely new. Where Tron: Identity was a visual novel, Tron: Catalyst is an isometric action game with a looping narrative, and it’s coming to PC, PlayStation 5, Xbox Series X/S and Switch in 2025. Tron: Catalyst is in development at Bithell Games, the award-winning studio behind Tron: Identity, John Wick Hex and Thomas Was Alone.

In Tron: Catalyst, players return to the Arq Grid, a virtual world that’s evolved without human input, creating a siloed, Galapagos Islands type of space populated by sentient computer programs. The protagonist is Exo, a program who’s able to relive segments of time by exploiting a system-level glitch that no one else can sense. She’s on a mission to uncover and stop the unsavory goals of the Arq Grid’s overlords, sniffing out secrets and bypassing enemies with each new loop.

Combat includes melee and ranged attacks, and Exo will collect data shards that grant her new abilities as the game progresses. Exo’s identity disc is a crucial tool in her fight to stabilize the Arq Grid, and one thing players will do with it is customize their upgrade paths.

“As you're playing through, all combat flows from your identity disc, but you're going to be able to upgrade that disc in order to satisfy the kind of action you'd like,” Bithell Games founder Mike Bithell said during a media preview of Tron: Catalyst. He showed off a disc kick, a ranged move that (fittingly) let Exo kick her disc back at the enemies encircling her, in between close-combat slices and standard throws. On top of parkour traversal, players will also be able to ride light cycles.

Tron: Catalyst will make complete sense even if you haven't played Identity, but anyone who played the first installment will encounter a few familiar faces and locales. The new game is a narrative-driven experience where players’ choices have a small but noticeable impact on the world around them. The game has voice acting for major characters and in pivotal scenes.

Disney Tron: Catalyst
Bithell Games

“We have a text-based dialogue system here,” Bithell said. “This is at times linear in that way. The player also gets to make dialogue choices. The game is very straight ahead with its action, so there's not an enormous amount of branching, but it does let you be expressive. So as a player, you can decide if you want to be snarky with people, polite with people, and kind of make some choices — for example, choosing if you want to lie or not to this character, and you'll see the echoes of that in your character interactions.”

In the demo, Exo was on a mission to edit her identity disc — in the first loop, she fought her way through stages of enemies in order to access a club and talk to the proper character, who then sent her on an escort mission in order to prove her worth. She completed it, got her disc wiped, and restarted the loop. The second time around, she didn’t need to fight anyone because her identity disc scanned clean. From that point on, the city was open to Exo in a new way.

Disney Tron: Catalyst
Bithell Games

Tron: Catalyst isn’t an open-world game, but it’s composed of multiple “big levels,” as Bithell called them.

He added, “We probably need to come up with a better term.”

Essentially, Tron: Catalyst is composed of multiple large hubs that take players from the city streets to rooftop penthouses, providing plenty of points of interest, even after multiple loops. As players explore, they’ll be able to add shortcut codes to Exo’s disc, removing some of the tedium from the playthroughs.

“When you travel somewhere, you may get a taxi to the hotel, but then once you start to get comfortable, you might go to a coffee shop nearby,” Bithell said. “Slowly, in ever-increasing concentric circles, a kind of iterative exploration. That's something we've really tried to pull in here. So as you're playing the game, you're building up that knowledge of the space and how to use it.”

Characters in the world of Tron: Catalyst don’t shift cycle to cycle — at the start of each loop, everyone returns to their original place, doing what they were originally doing. Still, Exo’s perception of each situation changes with every refreshed loop, revealing new paths, and the world reacts according to the edits in her identity disc.

Disney Tron: Catalyst
Bithell Games

“It's meant to be a game about playing with those relationships and exploring how characters can kind of be influenced and have their minds changed,” Bithell said. “There's lots going on there, but it’s different to Hades, definitely. It's not a 100-loop roguelite. It's not that kind of game. It's much more story-driven.”

Bithell Games has a team of about 20 developers working on Tron: Catalyst, and it’s being published by Devolver Digital’s new hub for licensed indie games, Big Fan. Of course Disney is also involved — technically the new game’s full name is Disney Tron: Catalyst, so don’t be alarmed if it appears higher up in your alphabetized library than expected once it lands in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-tron-game-is-an-isometric-action-adventure-due-out-in-2025-130050360.html?src=rss

An arcade-style Terrifier beat ’em up game is coming next year

The Terrifier franchise, with its distinctively horrifying antagonist Art the Clown, is having a bit of a moment right now. Coinciding with Terrifier 3’s wildly successful opening weekend — the indie horror movie reportedly pulled in over $18 million — game publisher Selecta Play has announced that a Terrifier video game is in the works and will be released next year. Terrifier: The ARTcade Game is being developed by indie studio Relevo and styled after a classic beat ‘em up. The teaser shows it to be a fitting combination of gory and goofy, with colorful pixel art and tons of over-the-top blood spatter.

According to the Steam listing, you’ll get to play as Art the Clown and “unleash chaos” on several movie sets where films about him are being produced. There will also be local multiplayer modes. Terrifier: The ARTcade Game will be available for PC, PS5, Nintendo Switch and Xbox when it’s released in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-arcade-style-terrifier-beat-em-up-game-is-coming-next-year-205755240.html?src=rss

Former Disco Elysium devs are making the game’s spiritual successor at a new studio

Disco Elysium is widely hailed as one of the greatest RPGs of all time, but the future of the series has been up in the air. A planned sequel and expansion were canceled and developer ZA/UM laid off some workers as a result. There's also been an infamously messy battle over ownership of the intellectual property. Still, the essence of the original game is very much alive, not least because a new studio is working on a spiritual successor. The project is slated to continue "the thoughtful, narrative-first approach that defined its predecessor."

Some developers who worked on Disco Elysium and its scuttled sequel — along with folks who used to work at Bungie, Rockstar Games, Brave at Night and elsewhere — comprise the 12-strong team at London-based Longdue. According to The Guardian, the studio's first game is billed as “a psychogeographic RPG” that “explores the delicate interplay between the conscious and subconscious, the seen and unseen. Set in a world where choices ripple between the character’s psyche and environment, players will navigate a constantly shifting landscape, shaped by both internal and external forces.” 

If you know anything about Disco Elysium, that should sound fairly familiar. Not many other details have been revealed about the game so far, but Longdue did release a piece of concept art (above).

“At Longdue, we’re inspired by decades of classic RPGs, from Ultiima and Wizardry, through Fallout and Planescape, to the justifiably adored Disco Elysium,” narrative director Grant Roberts, formerly of Bungie and Rocksteady, said in a press release. “We’re excited to continue that legacy with another narrative-first, psychological RPG, where the interplay between inner worlds and external landscapes is the beating heart of the experience.” 

Longdue hasn't revealed all of the former ZA/UM developers that are involved, but Disco Elysium lead designer and writer Robert Kurvitz and lead artist Aleksander Rostov are not among them. In late 2022, ZA/UM's new majority shareholders fired that pair along with writer Helen Hindpere, accusing them of misconduct and trying to steal intellectual property (among other things). That's despite Kurvitz writing the novel on which the world of the 2019 game was based. Lawsuits were filed and ZA/UM claimed those were resolved last year. Kurvitz and Rostov have set up their own company, Red Info.

This article originally appeared on Engadget at https://www.engadget.com/gaming/former-disco-elysium-devs-are-making-the-games-spiritual-successor-at-a-new-studio-144205377.html?src=rss

John Mulaney will host a live variety talk show on Netflix

Comedian and writer John Mulaney will host a live variety talk show on Netflix, the streaming company announced in a post on X. The show may be similar to Mulaney's Everybody's in LA, a live talk show that streamed on Netflix for six episodes in May 2024. 

Mulaney's production company will produce and he'll be the showrunner, but no other details were revealed. However, at an event in LA, Netflix's chief content officer Bela Bajaria said Everybody's in LA showed what a weekly live talk/variety show could look like on the service. "[It] was just so bold and original and fresh and then unpredictable," he said, "And I think it'll be really fun to get to do a live show with him." 

Netflix has developed a reputation for not giving shows time to develop an audience even if critics love them — with Jeff Goldblum's Kaos being the latest example. However, Bajaria admitted that viewership for Everybody's in LA wasn't huge, so the streamer is clearly willing to deviate from that strategy in some cases. In fact, Netflix has stuck with comedians even when they generate controversy, as its history with Dave Chappelle has shown. That's possibly because comedy specials and talk shows are dirt cheap to produce compared to scripted series. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/john-mulaney-will-host-a-live-variety-talk-show-on-netflix-123021266.html?src=rss

Steam now tells gamers up front that they’re buying a license, not a game

Steam appears to have started posting a notice in its shopping cart that purchases on its storefront are only for a license and not a game, according to a notice spotted by Engadget. It looks like an attempt by the company to get ahead of a new California law coming next year that forces companies to admit that buyers don't actually own digital content. 

When you open your shopping cart with items inside and before going to payment, a notice at the bottom right states: "A purchase of a digital product grants a license for the product on Steam." This is the first time our editors have seen of a notice like this (and we use Steam a lot), so it appears to be relatively new. 

Steam appears to have started posting a notice in its shopping cart that purchases on its storefront are only for a license and not a game
Engadget

Last month California governor Gavin Newsom signed AB 2426 into law, forcing digital marketplaces to make it clear to customers when they only purchase a license to access media. It will not apply to permanent offline downloads, only digital copies of video games, music, movies, TV shows or ebooks from an online storefront. Companies that fail to comply could face fines for false advertising if they don't explain in clear language the limitations of a given digital purchase. The law followed situations like Ubisoft deleting The Crew from player's libraries after the game's servers shuttered. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-now-tells-gamers-up-front-that-theyre-buying-a-license-not-a-game-085106522.html?src=rss

The first company to use upgraded Apple Wallet tickets is… Ticketmaster

Ticketmaster announced that it will be the first ticketing company to take advantage of new features that arrived in Apple Wallet with iOS 18. According to a blog post from the business, Ticketmaster tickets viewed in the Apple app can show enhanced information such as venue maps, parking directions, local weather forecasts and recommended listening from Apple Music. Teams and event spaces can also choose to add links to their own apps or websites that customers can access from their Wallet tickets.

The company is first applying the new tech to two sporting events this year, and said it will be rolling out the capabilities to more events in 2025. While Ticketmaster is touting its role as the first adopter of the new Wallet ticket experience, the new features will not only be available to that company. Considering Ticketmaster was in the PR images announcing the new features, it seems likely that the companies had an agreement about how they'd jointly promote the updates.

Apple Wallet boasts several upgrades in the latest operating system release, such as a new Tap to Cash feature for faster money transfer. The initial iOS 18 rollout last month had some good stuff, but the marquee debut of Apple Intelligence likely won't happen until later in October.

This article originally appeared on Engadget at https://www.engadget.com/apps/the-first-company-to-use-upgraded-apple-wallet-tickets-is-ticketmaster-230141866.html?src=rss

Mash-up of Grand Theft Auto and Hamlet is coming to theaters in the US

Mubi has secured the US rights and global SVOD rights to Grand Theft Hamlet. In this documentary, two out-of-work actors attempt to stage an entire production of William Shakespeare's tragedy Hamlet within the game world of Grand Theft Auto Online during the Covid-19 pandemic. According to The Hollywood Reporter, Mubi plans to give the film a release in early 2025, and Mubi's own posts on X say that it will be in "US theaters and streaming globally."

The movie is composed of more than 300 hours of GTA footage. Sam Crane and Mark Oosterveen might be the main drivers of making the play the thing, but they looped in other random players through in-game auditions to fill out the cast. This piece of theatrical machinima won the documentary feature jury award at its premiere during SXSW. It also currently boasts a 95 percent fresh rating on Rotten Tomatoes, so the critics and early reviewers are into this mash-up of iambs and uzis.

The Bard has seen many a retelling over the years, and Hamlet seems to generate particular interest for gaming-flavored interpretations. The Danish prince was in a VR production via Google collaboration in 2019, he made an appearance in MMORPG Mabinogi back in 2011, and got to star in his own quirky video game in 2010.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/mash-up-of-grand-theft-auto-and-hamlet-is-coming-to-theaters-in-the-us-195758396.html?src=rss

Star Trek: Lower Decks season five trailer has too many Harry Kims to count

A new season of Star Trek: Lower Decks is almost here, with a trailer to prove it. The fifth, and unfortunately final, season looks to feature the same unchecked shenanigans and in-the-know humor that has made the show so beloved to Trek fans.

The trailer’s filled with wacky hijinks and jokes pulled from the wide world of Star Trek. Eagle-eyed viewers will spot the Borg, the weird sexy decontamination sauna from Star Trek: Enterprise and a whole bunch of Harry Kims. That’s right. There looks to be at least seven Harry Kims floating around this trailer. My Delta Quadrant bestie is finally getting the respect he deserves.

For the uninitiated, Star Trek: Lower Decks is an animated show helmed by Mike McMahon, who created Solar Opposites and worked on the early seasons of Rick and Morty. It follows some low-level Starfleet officers just after the events of the 1990s shows, like Star Trek: The Next Generation. It’s very funny, particularly for long-time fans. It was also recently cancelled. 

Now I don’t know anything about viewership numbers, as Paramount+ keeps that stuff close to the (red) vest. However, Star Trek: Lower Decks seems fairly popular right? Also, it’s a cartoon, so it can’t be as expensive to make as something like Star Trek: Strange New Worlds. I can’t imagine that Jack Quaid and Tawny Newsome command jaw-dropping salaries, so why cancel it? You know what I’m getting at. #SaveLowerDecks.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-lower-decks-season-five-trailer-has-too-many-harry-kims-to-count-184704663.html?src=rss

Blizzard co-founder Mike Morhaime is making a tabletop RPG party game

Blizzard co-founder and ex-CEO Mike Morhaime’s publishing company Dreamhaven just announced a new game that mixes elements of tabletop RPGs with party games like Jackbox. Sunderfolk looks to be a more casual pick-up-and-play take on something like Gloomhaven.

The title has been “designed for players who love tabletop, board and video games.” It’s a two-screen experience, with players actually controlling many aspects of the game on their smartphone. You know, just like the immensely-popular Jackbox franchise. The “tactical couch co-op RPG” is being advertised as a way for veteran tabletop players to introduce the genre to their inexperienced friends.

Sunderfolk can be played by up to four players at once and there are six hero classes, like bard, arcanist, ranger and some of the other usual suspects. The TV is the main screen and the phone acts as a controller as folks navigate the game board. The story follows a beleaguered town as it is attacked by various monsters. In other words, it’s a standard fantasy RPG.

The unique control scheme looks to eliminate some of the barriers of entry with this type of game, like the steep learning curve and lengthy set-up time. Like many tabletop RPGs, it’s cooperative in nature and not competitive. You and your friends against the world.

Four people playing the game on a couch.
Dreamhaven

While the designer’s say Sunderfolk was made with couch co-op in mind, there will be online play. The game releases for Nintendo Switch, PC, PS5 and Xbox Series X/S sometime in 2025, with an affiliated iOS/Android companion app.

Kotaku got to try the game during a preview event and came away mostly impressed, saying that “working in tandem with other players quickly turned into a thrilling spectacle that felt right out of a TTRPG game night.” However, the site also said that the complexity of the gameplay may fail to lure in newbies. In other words, it’s more Gloomhaven than Jackbox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-co-founder-mike-morhaime-is-making-a-tabletop-rpg-party-game-174323950.html?src=rss

Blizzard co-founder Mike Morhaime is making a tabletop RPG party game

Blizzard co-founder and ex-CEO Mike Morhaime’s publishing company Dreamhaven just announced a new game that mixes elements of tabletop RPGs with party games like Jackbox. Sunderfolk looks to be a more casual pick-up-and-play take on something like Gloomhaven.

The title has been “designed for players who love tabletop, board and video games.” It’s a two-screen experience, with players actually controlling many aspects of the game on their smartphone. You know, just like the immensely-popular Jackbox franchise. The “tactical couch co-op RPG” is being advertised as a way for veteran tabletop players to introduce the genre to their inexperienced friends.

Sunderfolk can be played by up to four players at once and there are six hero classes, like bard, arcanist, ranger and some of the other usual suspects. The TV is the main screen and the phone acts as a controller as folks navigate the game board. The story follows a beleaguered town as it is attacked by various monsters. In other words, it’s a standard fantasy RPG.

The unique control scheme looks to eliminate some of the barriers of entry with this type of game, like the steep learning curve and lengthy set-up time. Like many tabletop RPGs, it’s cooperative in nature and not competitive. You and your friends against the world.

Four people playing the game on a couch.
Dreamhaven

While the designer’s say Sunderfolk was made with couch co-op in mind, there will be online play. The game releases for Nintendo Switch, PC, PS5 and Xbox Series X/S sometime in 2025, with an affiliated iOS/Android companion app.

Kotaku got to try the game during a preview event and came away mostly impressed, saying that “working in tandem with other players quickly turned into a thrilling spectacle that felt right out of a TTRPG game night.” However, the site also said that the complexity of the gameplay may fail to lure in newbies. In other words, it’s more Gloomhaven than Jackbox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-co-founder-mike-morhaime-is-making-a-tabletop-rpg-party-game-174323950.html?src=rss