The real fight isn’t Tyson vs. Paul — it’s Netflix vs. its livestreaming infrastructure

Netflix has been experimenting with live sports over the last few months with golf and tennis exhibition events. The company has announced the biggest test for its livestreaming capabilities to date: a boxing match between YouTuber (and pro boxer) Jake Paul and former world heavyweight champion Mike Tyson.

The fight is going to be a spectacle for a number of reasons. Both fighters bring star power to the table. There's a 30-year age gap between them. Despite his 9-1 record, Paul can hardly be described as an elite fighter. While Tyson is regarded as one of the best heavyweights of all time, he retired 19 years ago and has only fought in two matches since then. Paul's second match was on the undercard of Tyson's last bout, which was against Roy Jones Jr. in 2020.

The battle will take place at the 80,000-capacity AT&T Stadium in Arlington, Texas. It's bound to attract a decent audience through Netflix as well. Most major boxing matches are on pay per view, but Netflix's 260 million subscribers will be able to watch at no extra cost.

Netflix hasn't released viewership figures for the Netflix Cup (its golf event) or the Netflix Slam (a recent tennis exhibition). Combat sports tend to deliver high viewership, though, suggesting that Netflix's infrastructure will have to handle more simultaneous streams than any of its other live events so far.

The company has dabbled with other live events over the last year or so, including a Chris Rock comedy special, the SAG Awards and a weekly cooking show with David Chang. However, the company has faced issues with livestreams in the past — it was forced to abandon plans for a live Love is Blind reunion due to technical issues.

Netflix has around nine months to make sure its livestreaming capabilities are in order before it embarks on its most ambitious sports (well, sports-adjacent) project yet. Starting in January, Netflix will be the home of WWE's live weekly shows in many markets, including the flagship program Raw in the US.

This article originally appeared on Engadget at https://www.engadget.com/the-real-fight-isnt-tyson-vs-paul--its-netflix-vs-its-livestreaming-infrastructure-190924232.html?src=rss

Prime Video’s latest Fallout trailer deftly captures the tone of the games

Amazon has released a full trailer for the live-action Fallout series that's coming to Prime Video soon. It's our most in-depth look yet at the show and early indications suggest that the creative team has captured the distinct blend of irreverence and violence that helped Bethesda's game series become so successful.

The clip focuses on Lucy (Ella Purnell), a young woman who emerges from a fallout bunker into what used to be Los Angeles, 200 years after a nuclear apocalypse. Lucy quickly discovers that life on the surface isn't quite as cushy as staying in a luxury vault. "Practically every person I've met up here has tried to kill me," she says, seconds before we see a robot attempt to harvest her organs.

The trailer (and the show) gets a helping hand from the otherworldly charm of Walton Goggins as a pitchman for living in a fallout shelter. His character somehow survives the apocalypse and is still around two centuries later, carving out a life as a mutated bounty hunter called The Ghoul. The trailer has a ton of other references to the games for fans to drink in.

Amazon also took the opportunity to reveal that Fallout will arrive on Prime Video on April 11, one day earlier than previously announced. You won't have to wait a week between episodes either, as the entire season will drop at once.

This article originally appeared on Engadget at https://www.engadget.com/prime-videos-latest-fallout-trailer-deftly-captures-the-tone-of-the-games-170210309.html?src=rss

Prime Video’s latest Fallout trailer deftly captures the tone of the games

Amazon has released a full trailer for the live-action Fallout series that's coming to Prime Video soon. It's our most in-depth look yet at the show and early indications suggest that the creative team has captured the distinct blend of irreverence and violence that helped Bethesda's game series become so successful.

The clip focuses on Lucy (Ella Purnell), a young woman who emerges from a fallout bunker into what used to be Los Angeles, 200 years after a nuclear apocalypse. Lucy quickly discovers that life on the surface isn't quite as cushy as staying in a luxury vault. "Practically every person I've met up here has tried to kill me," she says, seconds before we see a robot attempt to harvest her organs.

The trailer (and the show) gets a helping hand from the otherworldly charm of Walton Goggins as a pitchman for living in a fallout shelter. His character somehow survives the apocalypse and is still around two centuries later, carving out a life as a mutated bounty hunter called The Ghoul. The trailer has a ton of other references to the games for fans to drink in.

Amazon also took the opportunity to reveal that Fallout will arrive on Prime Video on April 11, one day earlier than previously announced. You won't have to wait a week between episodes either, as the entire season will drop at once.

This article originally appeared on Engadget at https://www.engadget.com/prime-videos-latest-fallout-trailer-deftly-captures-the-tone-of-the-games-170210309.html?src=rss

Adobe brings Firefly generative AI to mobile for the first time in Express

Adobe is bringing its generative AI (GAI) tech to mobile for the first time. Firefly GAI features are included in the beta of the new Express app on Android and iOS starting today. They should afford users more expansive creation and editing options while they’re on the go.

Using text prompts, you’ll be able to generate images and insert, remove or replace people, objects and other elements such as backgrounds. Quick Actions enable you to apply edits, remove backgrounds and resize images with a single tap. Video editing tools, a social content scheduler and collaboration options are available too. Creative Cloud subscribers can use the Express mobile app to import and edit designs from Illustrator and Photoshop.

Adobe says Firefly GAI is designed for commercial use. Assets generated using Firefly tools include a label to indicate they were forged in the fires of GAI.

During the beta, Express premium features are available to everyone for free, but they'll eventually be locked behind a $10 per month subscription. The number of users who can access the beta on iOS are limited. Those who are interested can sign up through Adobe. The Android beta of the new Express app is available in most countries on the Google Play Store.

This article originally appeared on Engadget at https://www.engadget.com/adobe-brings-firefly-generative-ai-to-mobile-for-the-first-time-in-express-153323032.html?src=rss

Adobe brings Firefly generative AI to mobile for the first time in Express

Adobe is bringing its generative AI (GAI) tech to mobile for the first time. Firefly GAI features are included in the beta of the new Express app on Android and iOS starting today. They should afford users more expansive creation and editing options while they’re on the go.

Using text prompts, you’ll be able to generate images and insert, remove or replace people, objects and other elements such as backgrounds. Quick Actions enable you to apply edits, remove backgrounds and resize images with a single tap. Video editing tools, a social content scheduler and collaboration options are available too. Creative Cloud subscribers can use the Express mobile app to import and edit designs from Illustrator and Photoshop.

Adobe says Firefly GAI is designed for commercial use. Assets generated using Firefly tools include a label to indicate they were forged in the fires of GAI.

During the beta, Express premium features are available to everyone for free, but they'll eventually be locked behind a $10 per month subscription. The number of users who can access the beta on iOS are limited. Those who are interested can sign up through Adobe. The Android beta of the new Express app is available in most countries on the Google Play Store.

This article originally appeared on Engadget at https://www.engadget.com/adobe-brings-firefly-generative-ai-to-mobile-for-the-first-time-in-express-153323032.html?src=rss

Final Fantasy 14 will finally hit Xbox Series X/S on March 21

At long last, Square Enix has revealed the proper release date for Final Fantasy 14 on Xbox Series X/S. The MMO, which is currently in open beta on the consoles, will officially arrive on the systems on March 21. PlayStation and PC players have been enjoying Final Fantasy 14 since 2013, so the Xbox release has been a long time coming.

The Xbox open beta is available only to new Square Enix accounts. It includes everything that's available in the free trial (more on that in a second) and progress will roll over into the full game.

Microsoft is offering Game Pass Ultimate subscribers the option to claim the game's Starter Edition at no extra cost between March 21 and April 19. That too has the same content as the free trial. You'll get the base game and the first two expansions, Heavensward and Stormblood.

There are some limits for both options, though. The free trial caps out when you reach level 70, though you can continue playing indefinitely. Other limitations include the amount of in-game currency you can carry and not being able to trade items with other players.

Opt for the Starter Edition and you can exceed the free trial's level cap and other restrictions, but you'll have to start paying the game's subscription fee after 30 days (that's on top of the Game Pass Core or Xbox Game Pass Ultimate subscription you'll need to pay to play the game on Xbox). If you prefer not to rush through the base game and first two expansions, it might be better to stick with the trial until you've finished those.

It's worth bearing those quirks in mind as you prepare to set foot in Eorzea for the first time (or you're perhaps starting over after playing Final Fantasy 14 on another platform). In any case, given its capacity to bring people closer together, it might be worth checking out the game with your friends and family if you haven't already done so.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-14-will-finally-hit-xbox-series-xs-on-march-21-205030097.html?src=rss

Final Fantasy 14 will finally hit Xbox Series X/S on March 21

At long last, Square Enix has revealed the proper release date for Final Fantasy 14 on Xbox Series X/S. The MMO, which is currently in open beta on the consoles, will officially arrive on the systems on March 21. PlayStation and PC players have been enjoying Final Fantasy 14 since 2013, so the Xbox release has been a long time coming.

The Xbox open beta is available only to new Square Enix accounts. It includes everything that's available in the free trial (more on that in a second) and progress will roll over into the full game.

Microsoft is offering Game Pass Ultimate subscribers the option to claim the game's Starter Edition at no extra cost between March 21 and April 19. That too has the same content as the free trial. You'll get the base game and the first two expansions, Heavensward and Stormblood.

There are some limits for both options, though. The free trial caps out when you reach level 70, though you can continue playing indefinitely. Other limitations include the amount of in-game currency you can carry and not being able to trade items with other players.

Opt for the Starter Edition and you can exceed the free trial's level cap and other restrictions, but you'll have to start paying the game's subscription fee after 30 days (that's on top of the Game Pass Core or Xbox Game Pass Ultimate subscription you'll need to pay to play the game on Xbox). If you prefer not to rush through the base game and first two expansions, it might be better to stick with the trial until you've finished those.

It's worth bearing those quirks in mind as you prepare to set foot in Eorzea for the first time (or you're perhaps starting over after playing Final Fantasy 14 on another platform). In any case, given its capacity to bring people closer together, it might be worth checking out the game with your friends and family if you haven't already done so.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-14-will-finally-hit-xbox-series-xs-on-march-21-205030097.html?src=rss

Meta explains how third-party apps will hook into Messenger and WhatsApp

Meta has revealed more details about how third-party messaging apps can be interoperable with WhatsApp and Messenger. The company is being required to open up its apps to a certain extent to comply with the Digital Markets Act (DMA), a new European Union law that comes into effect this week.

"We think the best way to deliver interoperability is through a solution which builds on Meta’s existing client/server architecture," Meta wrote in a blog post. "The approach we have taken in terms of implementing interoperability is the best way of meeting DMA requirements, whilst also creating a viable approach for the third-party providers interested in becoming interoperable with Meta and maximizing user security and privacy."

Meta says it has been working on interoperability with the European Commission for nearly two years. To begin with, interoperability will need to support text-based messages and the ability to share images, voice notes, videos and other files. In the future, Meta will need to enable group chats and calling between WhatsApp and Messenger and third-party apps.

For the time being, third-party developers will likely have to use the Signal protocol to hook into Messenger and WhatsApp. Meta uses that protocol for end-to-end encryption (E2EE) on both apps, "as it represents the current gold standard for E2EE chats." Developers will have the option of using a compatible protocol, but only "if they are able to demonstrate it offers the same security guarantees as Signal."

Meta notes that when it comes to messaging entirely within the WhatsApp and Messenger ecosystems, it controls both the sending and receiving clients. In such cases, it can affirm that only the sender and intended recipients will be able to see messages. 

However, it added that "while we have built a secure solution for interop that uses the Signal protocol encryption to protect messages in transit, without ownership of both clients (endpoints) we cannot guarantee what a third-party provider does with sent or received messages, and we therefore cannot make the same promise." As such, Meta is indicating that messages that originate from or are sent to a third-party app may not be as secure as those that stay completely within its own ecosystem.

Developers who connect their apps to WhatsApp and Messenger will have to host media files that they send to Meta's platforms on their own servers. WhatsApp or Messenger will then download the media from the media via a Meta proxy service.

To enable interoperability, makers of third-party messaging apps will need to sign an agreement with Meta. The company notes that it needs to be ready to turn on interoperability with another service within three months of receiving a request, though "it may take longer before the functionality is ready for public use."

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-third-party-apps-will-hook-into-messenger-and-whatsapp-192532065.html?src=rss

Meta explains how third-party apps will hook into Messenger and WhatsApp

Meta has revealed more details about how third-party messaging apps can be interoperable with WhatsApp and Messenger. The company is being required to open up its apps to a certain extent to comply with the Digital Markets Act (DMA), a new European Union law that comes into effect this week.

"We think the best way to deliver interoperability is through a solution which builds on Meta’s existing client/server architecture," Meta wrote in a blog post. "The approach we have taken in terms of implementing interoperability is the best way of meeting DMA requirements, whilst also creating a viable approach for the third-party providers interested in becoming interoperable with Meta and maximizing user security and privacy."

Meta says it has been working on interoperability with the European Commission for nearly two years. To begin with, interoperability will need to support text-based messages and the ability to share images, voice notes, videos and other files. In the future, Meta will need to enable group chats and calling between WhatsApp and Messenger and third-party apps.

For the time being, third-party developers will likely have to use the Signal protocol to hook into Messenger and WhatsApp. Meta uses that protocol for end-to-end encryption (E2EE) on both apps, "as it represents the current gold standard for E2EE chats." Developers will have the option of using a compatible protocol, but only "if they are able to demonstrate it offers the same security guarantees as Signal."

Meta notes that when it comes to messaging entirely within the WhatsApp and Messenger ecosystems, it controls both the sending and receiving clients. In such cases, it can affirm that only the sender and intended recipients will be able to see messages. 

However, it added that "while we have built a secure solution for interop that uses the Signal protocol encryption to protect messages in transit, without ownership of both clients (endpoints) we cannot guarantee what a third-party provider does with sent or received messages, and we therefore cannot make the same promise." As such, Meta is indicating that messages that originate from or are sent to a third-party app may not be as secure as those that stay completely within its own ecosystem.

Developers who connect their apps to WhatsApp and Messenger will have to host media files that they send to Meta's platforms on their own servers. WhatsApp or Messenger will then download the media from the media via a Meta proxy service.

To enable interoperability, makers of third-party messaging apps will need to sign an agreement with Meta. The company notes that it needs to be ready to turn on interoperability with another service within three months of receiving a request, though "it may take longer before the functionality is ready for public use."

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-third-party-apps-will-hook-into-messenger-and-whatsapp-192532065.html?src=rss

Ghost of Tsushima is coming to PC on May 16

Another tentpole PlayStation game is coming to PC. This time around, it's Ghost of Tsushima, the PlayStation 4's brilliant swansong. The director's cut of the open-world adventure will hit Steam and the Epic Games Store on May 16.

Nixxes, a Sony studio that's highly regarded for its PC ports, spent the last year working to bring Sucker Punch's game to another platform. Along with the Iki Island expansion and Legends co-op multiplayer mode, Ghost of Tsushima has all the bells and whistles fans have come to expect from PC ports of PlayStation games, such as unlocked framerates, expansive graphics settings and customizable mouse and keyboard controls. Plug in a DualSense controller and you'll get the same haptic feedback and adaptive trigger support that you would on PlayStation 5.

There's support for ultrawide monitors and Nixxes has fully optimized the game for 21:9 and 32:9 formats. You'll even be able to play at a ratio of 48:9 if you have a triple-monitor setup. You can use NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS upscaling tech to boost the performance and visuals. NVIDIA's Reflex and AI-based DLAA anti-aliasing tool are supported too.

One other interesting thing to note is that Sony is promising more authentic lip sync if you choose to play with Japanese audio enabled, as your PC will render the cinematics in real time. Along with the black-and-white Kurosawa mode, that could help make the game feel even more cinematic.

Ghost of Tsushima is already a stunning game on PS5 and it's likely to look even more remarkable on a high-end PC (Sony notes it'll run on portable PC gaming devices too). More details, including system specifications, will be revealed ahead in the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/ghost-of-tsushima-is-coming-to-pc-on-may-16-171130401.html?src=rss