Anker battery packs and charging accessories are up to 44 percent off

Anker has an ongoing sale for Presidents' Day at Amazon, and you can grab a bunch of charging accessories you may need at a discount. If you want a 20,000mAh portable charger that's noticeably smaller, slimmer and easier to carry than its peers with the same capacity, there's the Anker Power Bank Battery Pack with a built-in USB-C cord that doubles as a carrying strap. The power bank measures 4.5 x 2.8 x 1.2 inches and isn't only available in black and white, but also in green, pink and purple. It has a 22.5W output, can charge a phone three to four times — or charge up to three devices at once — and even has an integrated phone stand for when you want to watch videos while charging. The model originally sells for $45, but you can get it for $33.74 from this sale. 

Need a wall charger that's fast and compact? You can get the Anker Prime 100W GaN Wall Charger for only $68 instead of $87. It has two USB-C ports and one USB-A port, and you can use up to two of them with a max output of 100 watts. The model is less than half the size of a MacBook charger, making it easier to pack and carry for your laptop, though you can also use it to charge your phones and tablets. If you don't need a GaN charger with a 100W output, you can get the Anker Nano 65W GaN II Charger instead. It has a smaller output and only one USB-port, but it's also much cheaper: You can get it from the sale for $28, down 44 percent from its $50 retail price. Like the Prime 100W, you can use the Nano 65W for your laptops, tablets and phones. 

Anker also has a 100W MacBook charger on sale. It works even with a 16-inch MacBook Pro, but you can also use it to power various devices. While it's built like a typical MacBook charger, it's smaller, has a foldable plug and comes with a 5-foot USB-C-to-USB-C cable. This model typically sells for $38, but you can grab one from the sale for only $25.49. 

If what you need is a charger with multiple ports, though, you may want to take a look at Anker's 240W 4-Port GaN Charger. It has three USB-C ports and one USB-A port, so you can plug in multiple devices at once. One of those USB-C ports can provide an output of 140W, while the other three ports share a 100W output. While Anker's 4-Port GaN charger typically costs $200, you can get it right now for only $130. And in case all you need is a new iPhone charging cable, you can take this chance to grab a two-pack at a discount. Anker is selling its two-pack six-foot USB-A-to-Lightning cables that use premium nylon material for only $17.09 instead of $20. 

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This article originally appeared on Engadget at https://www.engadget.com/anker-battery-packs-and-charging-accessories-are-up-to-44-percent-off-113301650.html?src=rss

Anker battery packs and charging accessories are up to 44 percent off

Anker has an ongoing sale for Presidents' Day at Amazon, and you can grab a bunch of charging accessories you may need at a discount. If you want a 20,000mAh portable charger that's noticeably smaller, slimmer and easier to carry than its peers with the same capacity, there's the Anker Power Bank Battery Pack with a built-in USB-C cord that doubles as a carrying strap. The power bank measures 4.5 x 2.8 x 1.2 inches and isn't only available in black and white, but also in green, pink and purple. It has a 22.5W output, can charge a phone three to four times — or charge up to three devices at once — and even has an integrated phone stand for when you want to watch videos while charging. The model originally sells for $45, but you can get it for $33.74 from this sale. 

Need a wall charger that's fast and compact? You can get the Anker Prime 100W GaN Wall Charger for only $68 instead of $87. It has two USB-C ports and one USB-A port, and you can use up to two of them with a max output of 100 watts. The model is less than half the size of a MacBook charger, making it easier to pack and carry for your laptop, though you can also use it to charge your phones and tablets. If you don't need a GaN charger with a 100W output, you can get the Anker Nano 65W GaN II Charger instead. It has a smaller output and only one USB-port, but it's also much cheaper: You can get it from the sale for $28, down 44 percent from its $50 retail price. Like the Prime 100W, you can use the Nano 65W for your laptops, tablets and phones. 

Anker also has a 100W MacBook charger on sale. It works even with a 16-inch MacBook Pro, but you can also use it to power various devices. While it's built like a typical MacBook charger, it's smaller, has a foldable plug and comes with a 5-foot USB-C-to-USB-C cable. This model typically sells for $38, but you can grab one from the sale for only $25.49. 

If what you need is a charger with multiple ports, though, you may want to take a look at Anker's 240W 4-Port GaN Charger. It has three USB-C ports and one USB-A port, so you can plug in multiple devices at once. One of those USB-C ports can provide an output of 140W, while the other three ports share a 100W output. While Anker's 4-Port GaN charger typically costs $200, you can get it right now for only $130. And in case all you need is a new iPhone charging cable, you can take this chance to grab a two-pack at a discount. Anker is selling its two-pack six-foot USB-A-to-Lightning cables that use premium nylon material for only $17.09 instead of $20. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/anker-battery-packs-and-charging-accessories-are-up-to-44-percent-off-113301650.html?src=rss

Fujifilm’s X100VI is a big step forward for the TikTok-famous compact camera

Fujifilm's X100V was the toy to have over the last couple of years (thanks, TikTok) and the company has now released its successor, the 40.2-megapixel X100 VI, with large improvements across the board. While keeping the same retro form, it offers much faster shooting speeds, in-body stabilization, 6.2K 30p video and more.

The X100VI looks identical to the previous model, with the same styling and control positions. The series was conceived as a street photography camera, borrowing a lot of styling cues from Leica's famous rangefinder cameras. As such, it doesn't have the world's great ergonomics, but is light at 521 grams, discreet for shooting and can slide into a jacket pocket.

Fujifilm renews a cult classic with the speedier $1,600 X100VI compact camera
Fujifilm

Fujifilm elected to go with the same 40.2-megapixel (MP) APS-C sensor as the much bigger X-H2, significantly boosting resolution over the X100V. I think that's a wise choice as it gives the camera — which has a wide-angle fixed 23mmm f/2.0 lens (35mm full-frame equivalent) — more cropping options. The price for that is likely a small drop in low-light sensitivity.

Another big new feature on the X100VI is built-in 5-axis stabilization with up to 6 stops of shake reduction. Given the X100VI's small body, it's an unexpected but welcome feature, and will be a big help to street photographers taking candid shots on the fly. 

The X100V keeps the same 3.69-million dot hybrid optical viewfinder and 1.62-million dot LCD display, but the latter now tilts downward an extra 15 degrees to make shooting from above easier. It retains the same battery as before (CIPA rated for 300 shots), and unfortunately, the same slow UHS-I card slot. 

Fujifilm renews a cult classic with the speedier $1,600 X100VI compact camera
Fujifilm

The X100VI still shoots at 11fps with the mechanical shutter and 20fps in electronic mode, but autofocus is quicker and more capable, according to Fujifilm. It now offers the company's latest tracking and face/eye detection, along with animal/vehicle and other types of subject detection. 

Image quality should be improved as well with the extra resolution and a lower native 125 ISO. And since a lot of the newfound social media popularity of this camera is based on the film simulation modes, the camera comes with 20 built-in, including a new one called Reala Ace, designed to offer "faithful color reproduction and contrast tonality." 

Fujifilm renews a cult classic with the speedier $1,600 X100VI compact camera
Fujifilm

Finally, one usually doesn't think of video when it comes to this series, but the X100VI is surprisingly capable for a tiny compact. It can shoot 6.2K video at up to 30fps, 4K at 60 fps and 1080p at 240fps. You also get 10-bit F-log and F-Log2 recording, shockingly good for a small, photo-centric camera with a fixed lens. The only downside is relatively low data rates (200Mbps max) due to the slow cards, but you can capture ProRes to an external recorder.

Fujifilm's X100VI is now on pre-order for $1,600 in silver or black, with shipping slated for early March 2024. The company is also offering a special edition version "engraved with the corporate brand logo from Fujifilm's founding in 1934" for $2,000. It has vowed to reduce the long lead times of the previous model by manufacturing it in China like other recent models. 

This article originally appeared on Engadget at https://www.engadget.com/fujifilms-x100vi-is-a-big-step-forward-for-the-tiktok-famous-compact-camera-100918040.html?src=rss

Wednesday’s Nintendo Direct will focus on upcoming third-party releases

The next Nintendo Direct is scheduled for this Wednesday, the company just announced. It's being billed as a "partner showcase," with Nintendo saying it'll show off Switch games coming in the first half of this year from "our publishing and development partners." It'll kick off on February 21, bright and early at 9AM ET. 

While Nintendo holds these showcases on a regular basis, this one is potentially more significant than usual. Last week, Microsoft made an expected but still surprising announcement that it would begin bringing some of its titles to "other consoles," a phrase that's hard not to interpret as games coming to the Switch (and Sony's PlayStation 5 as well). 

Nintendo says it'll be a 25-minute presentation, so there's a chance we'll hear about some games from other developers, as well. But we're all expecting to see some news about what games Microsoft is going to bring over to the Switch. Microsoft only said that it would be bringing four games to other platforms but didn't name them; the latest rumors cite Hi-Fi Rush, Sea of Thieves, Halo and Gears of War as likely options to make the move.

This comes at a time when Nintendo doesn't have a lot of its own first-party games scheduled for the platform (that we know of, anyway). There's also the looming specter of a Switch 2 console; reports just said that the hardware is getting pushed back to 2025 after an expected launch at some point this year.

This article originally appeared on Engadget at https://www.engadget.com/wednesdays-nintendo-direct-will-focus-on-upcoming-third-party-releases-221910223.html?src=rss

GlobalFoundries secures $1.5 billion in CHIPS Act funding for US expansion

The Biden administration is granting $1.5 billion in funding to GlobalFoundries to bolster semiconductor production under the CHIPS Act. The company, which spun out from AMD in 2009 and also has access to $1.6 billion in loans from the CHIPS Program Office, will split the cash between three projects.

First, GlobalFoundries will build a new fabrication facility in Malta, New York, where it aims to produce "high value technologies not currently available in the US," the Department of Commerce said in a statement. GlobalFoundries says it will use the facility to build chips for a range of industries and applications, including the automotive, aerospace, defense and AI spaces. Construction is expected to start in 2025.

Secondly, GlobalFoundries plans to expand its existing facility in Malta by incorporating tech from its Singapore and Germany plants with the aim of making more semiconductors for use in cars and trucks. This expansion, combined with the new fab, will enable GlobalFoundries to triple the capacity of its Malta campus over the next decade or so. Once all phases of both projects are complete, GlobalFoundries expects to increase wafer production to 1 million per year across the plants.

Last but not least, the remaining funding will go toward modernizing an existing fab in Burlington, Vermont. The aim is to build the first US plant capable of high-volume manufacturing of next-generation gallium nitride on silicon semiconductors for electric vehicles, smartphones, the power grid and other key technologies. The plant will use entirely carbon-free energy, while an on-site solar system will provide up to nine percent of annual power needs.

Through public-private partnerships, GlobalFoundries plans to invest more than $12 billion into the sites over the next 10-plus years. New York is also supporting the Malta projects with $575 million in performance-based Green CHIPS tax credits, while the New York Power Authority is investing at least $30 million.

The Department of Commerce says the three projects are expected to create 1,500 manufacturing positions and around 9,000 construction jobs over the next 10 years. The positions are slated to pay fair wages and offer benefits including childcare.

Aligned with the broader aims of the CHIPS Act, the investment is designed to improve domestic semiconductor supply chains. GlobalFoundries says that there are only four companies that can deliver "current and mature foundry capabilities" at its scale outside of China, and it's the only one of those based in the US.

Last year, the company reached a direct supply agreement with GM to provide the automaker with US-built processors and help it avoid the kinds of chip shortages that caused a significant slowdown in car manufacturing in the midst of the COVID-19 pandemic. GlobalFoundries agreed to create an exclusive capacity corridor for GM chips. GlobalFoundries struck a chip deal with Ford in 2021 as well.

This article originally appeared on Engadget at https://www.engadget.com/globalfoundries-secures-15-billion-in-chips-act-funding-for-us-expansion-172754429.html?src=rss

The official Xbox controller is on sale for $44

It’s rarely a bad idea to have an extra controller on hand. Being able to switch to another gamepad when the battery runs out is always welcome, and you don't want to be caught short when a buddy wants to hop into a local multiplayer game with you. Being able to toss an extra controller and a phone clip into your bag for cloud gaming is useful too. So you may be pleased to find out that the official Xbox Wireless Controller is on sale. It’s down to $44 in its white, black and red variants, and it's available in other colorways for $49.

The price hasn’t quite hit the previous record low of $39, but it’s still a decent deal. The peripheral usually retails for $60.

The latest version of the controller is designed for the Xbox Series X/S. It retains the layout that Xbox fans have become used to over the last two decades. The face buttons and triggers are responsive and the joysticks are smooth. While it doesn’t have the adaptive triggers and immersive haptics of Sony’s PS5 gamepad, the Xbox Controller’s d-pad is clickier than the one on the DualSense.

The peripheral also pairs easily with Windows PC, phones and tablets via Bluetooth, while the dedicated Share button for capturing screenshots and gameplay clips is handy. One thing worth bearing in mind is that the Xbox controller runs on AA batteries. So, unless you want to be regularly swapping out batteries, it may be worth picking up a set of rechargeable AAs or a rechargeable battery pack.

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This article originally appeared on Engadget at https://www.engadget.com/the-official-xbox-controller-is-on-sale-for-44-160020348.html?src=rss

The UK moves another step closer to banning phones in schools

Mobile phone ownership has become standard for people of most ages, and, while there's a convenience argument, experts and regulators alike have expressed concerns about children's well-being and distraction while learning. To that end, the UK government has become the latest to announce guidance for banning the use of phones during school. It follows other European countries like France and Italy, which prohibit phones in classrooms. 

Some schools in the UK already have no-phone policies in place, but these guidelines could bring widespread adoption and uniformity. "This is about achieving clarity and consistency in practice, backing headteachers and leaders and giving staff confidence to act," Gillian Keegan, the UK's secretary of state for education, said in a release. "Today's children are growing up in an increasingly complex world, living their lives on and offline. This presents many exciting opportunities – but also challenges. By prohibiting mobile phones, schools can create safe and calm environments free from distraction so all pupils can receive the education they deserve."

While the UK government encourages schools to create their own policies, it outlines a few overarching options. The first — and most extreme — is a complete ban on mobile phones from school premises. However, the guidance acknowledges that this could create complications or risks for children when traveling to and from school. The next option takes care of that problem while still taking phones away. It suggests having students hand in their phones when arriving at school.

Then there's the locker route, where phones are kept strictly in students' lockers or whatever personal storage they get at school. While this allows students to keep possession of their device, it still wouldn't be usable at any point in the day, even when accessing the locker during breaks. The final option aligns with what many schools do — let students keep their phones in their bags, but they should be turned off and never accessed. 

The guidance also recommends teaching students about the mobile phone's potentially harmful impact on young people. Study after study has found that social media, in particular, can negatively impact young people's mental health. The UK government argues that, in addition to combating the social media issue, restricting phone use can increase students' concentration, time being active and spending time with peers face-to-face. 

Parents are encouraged to contact the school directly rather than through a private phone if they need to get in touch with their child. The guidance also encourages parents to discuss the rules at home and, once again, the risks of phones and the internet.

This article originally appeared on Engadget at https://www.engadget.com/the-uk-moves-another-step-closer-to-banning-phones-in-schools-132518091.html?src=rss

The EU opens a wide-ranging probe into TikTok

TikTok is in the EU's crosshairs over potential Digital Services Act (DSA) breaches around the safety of minors and other matters. The formal proceedings will focus on addictive algorithms, the "rabbit hole effect," age verification issues and default privacy settings. The European Commission is also probing ad transparency and data access for researchers, it said in a press release

The probe is focusing on the privacy and safety of minors. The Commission will look at the potentially negative aspects of TikTok's design and algorithms, including addictive behavior and "rabbit hole effects" that can lead to harmful content. The assessment aims to "counter potential risks for the exercise of the fundamental right to the person's physical and mental well-being [and] the respect of the rights of the child," the EC wrote. 

As part of that, it's also examining TikTok's age verification tools that are supposed to prevent access by minors to inappropriate content. At the same time, it will force the social media site to ensure high levels of privacy, safety and security for minors with regard to default privacy settings — much as it did for Meta's Instagram and Facebook.

Europe is also looking into TikTok compliance with DSA obligations to "provide a searchable and reliable repository for advertisements." At the same time, it's investigating suspected shortcomings in researcher access to TikTok's publicly accessible data, as required by the DSA. 

After the proceedings open, The Commission will continue to gather evidence. The procedure allows it to take further enforcement steps including interim measures and non-compliance decisions.

TikTok (and parent ByteDance) was already forced to make large changes for EU users to meet the DSA by giving users the choice to not let algorithms power their For You Page (FYP). It also introduced new harmful content reporting options and dropped personalized ads for EU users aged 13 to 17. 

The EU is already investigating TikTok, along with Meta, to determine what they've done to mitigate illegal content and misinformation related to the ongoing violence in the Middle East. In 2022, Meta was hit with a $414 million fine for requiring personalized ads. It's rumored to be introducing a paid tier as a way to allow users to get rid of personalized ads — and TikTok may also be working on such a scheme. Civil rights groups are urging the EU to reject these plans, labelling them "pay for privacy."

This article originally appeared on Engadget at https://www.engadget.com/the-eu-opens-a-wide-ranging-probe-into-tiktok-132036506.html?src=rss

Sony A9 III review: The future of cameras is fast

After letting rival camera companies catch up for the last few years, Sony laid down a gauntlet with the 24.6-megapixel A9 III. It’s the world’s first mirrorless camera with a global shutter, a much-awaited holy grail feature. It completely eliminates rolling shutter distortion found on CMOS cameras by reading the entire sensor at once. It also boosts speed and removes the need for a mechanical shutter.

As a pioneering product, it’s not cheap at $6,000, but you can expect the technology to come down in price in the future. And there is a downside: Image quality is reduced compared to regular cameras, due to the nature of a global shutter.

Is it worth trading off image quality for extra speed and lack of distortion, especially compared to stacked sensor cameras that are already pretty quick? To find out, me and my pro photographer friends put a final production model through a variety of shooting scenarios.

Body and handling

The A9 III is Sony’s best handling-camera yet, borrowing all the latest features of recent models like the A7R V. It’s very light for a full-frame camera at just 617 grams. And the redesigned grip is more comfortable and secure, which is a big help to working pros, especially with heavy lenses. By comparison, Sony's A1 can be hard on one’s hands over a full day, according to my photographer pals.

There are three top control dials, making it easy to find primary settings in fully manual mode. It has a pair of dual dials, with one for video, photos and S&Q plus shooting modes, and the other controlling burst along with autofocus. You also get a rear joystick, control dial and no less than 5 custom buttons.

With everything well-placed, it’s a cinch to shoot manually. When you do need to delve into the menus, those are also well laid out. Settings are divided logically into categories, while the home menu shows key options (shutter speed, white balance, etc.) at a glance. Everything can be customized, and you can back up your settings to a memory card.

The high-resolution two million dot rear display is of course touch sensitive for focus and menu control. It flips out and tilts up or down to please both photographers and creators. The viewfinder is the best on any camera, with 9.44 million dots at 120Hz, or half that at 240Hz. That level of sharpness makes it easy to check focus and colors. Again, this is Sony flexing its tech muscles as the primary camera EVF supplier.

Battery life is a solid 500 shots, but you can double that with a new $400 vertical grip, which also gives you a better hold of the camera. It has a dual-card slot setup with both SD UHS II and CFexpress. As usual with Sony, the latter is the slower Type A variety, though. Those are less than half the speed of CFexpress type A, but their smaller size allows Sony to do the dual slot setup.

Other key features include headphone and mic ports, with the option to add Sony brand microphones or audio accessories to the hotshoe. There’s also a full-sized HDMI port, USB-C charging port, ethernet, live-streaming capability and more.

Performance

With the global shutter, dual Bionz processors and the same dedicated AI processor found on the A7R V,, Sony’s A9 III is the fastest full-frame camera in the world. Compressed RAW bursts can be shot at an incredible 120 fps with autofocus and auto-exposure, or you can dial that down to 60 fps or 30 fps.

Sony A9 III mirrorless camera review
Steve Dent for Engadget

A big caveat is that the 120 fps mode only works with supported Sony lenses, while third-party lenses are all limited to 15 fps. Hopefully the company will address that in a future firmware update.

The buffer holds 200 RAW frames, so it fills up in less than two seconds at maximum speed. It takes longer to clear the buffer than it should due to the CFexpress Type A cards. If you use SD UHS II cards instead, it takes about twice as long to clear.

In any case, shooting at 120 fps is major overkill most of the time unless you like wading through thousands of photos later on. Sony does have a solution, though. You can shoot at, say, a still-very-fast 30 fps, then press the C5 button to enable the top speed at key moments. That way, you’ll get the shot you want without wasting frames.

The A9 III is also the first Sony camera to use a pre-capture mode that saves a second of photos when you half-press the shutter button. After you fully press it, those photos are saved along with any taken after.

Sony A9 III review: The future of cameras is fast
Nathanael Charpentier

Your photos will usually be sharp, too. The 759 phase-detect focus points allow for extremely rapid and accurate autofocus in most situations. For regular continuous AF, it can keep up with even the fastest action.

The AI-powered subject detection shines too. Face tracking works with subjects farther away and it follows someone tenaciously, even when they duck behind obstacles. Human tracking is fast and fluid, and you can easily see if it’s locked onto eyes, face or body.

It can detect birds, animals (or both), along with insects, cars and trains. You can also select any distinctive object and the system will usually track it reliably.

The bottom line is that it rarely misses focus, so it’s great for professional sports, wildlife, weddings and more. Of course it’s not infallible and can mix up subjects, but is better than any camera I’ve tried to date.

Sony A9 III review: The future of cameras is fast
Nathanael Charpentier

The A9 III has no need for a mechanical shutter because there’s no rolling shutter distortion, meaning you can shoot in complete silence at all times. With that, it’s perfect for sports like golf, as you can shoot a player in mid-swing without disturbing them, and a club in motion won’t be distorted.

It also allows for extremely fast shutter speeds up to 1/80,000th and it can sync with supported flashes all the way up to that speed. It also eliminates the flicker and banding from venue lights, another big aid for sports photographers.

Sony has also improved its in-body stabilization significantly, boosting it to 8 stops with supported lenses. That allows shots down to a quarter second or less, matching Canon’s EOS R3 and besting the Nikon Z9 and Sony’s own A1.

Image quality

As mentioned, the primary issue with this camera is image quality. So is how much does it fall below regular CMOS cameras? To test that, I shot in situations including gymnasiums, night scenes, bird shooting, an airport and more.

There’s no question that dynamic range is reduced compared to Sony cameras like the A1, at least by a stop. The reason is that the sensor has less light capacity due to the space taken up by the extra electronics.

It also has a smaller ISO range, both on the high and low end. Minimum ISO is not great at 250 and at the high end, ISO is limited to 25,600, half that of the A9 II.

In general, there’s more noise and less dynamic range at any given ISO setting than the A9 II. At the same time, the resolution is lower than rivals like the Nikon Z9 and Sony’s own A7R V and A1. So for landscapes, portraits and other types of photography where dynamic range and resolution is important (and speed isn’t), the A9 III isn’t the best choice.

Sony A9 III review: The future of cameras is fast

That said, you’d need to pixel peep to notice any major difference in image quality between rival 24-megapixel cameras up to about ISO 6400. For the intended audience of sports, action and wildlife shooters, it’s more than sufficient.

Beyond that, images are noisier, but still usable up to the maximum ISO 25,600 with noise reduction (Sony appears to have more aggressive noise reduction for JPEG images at higher ISOs). I had no difficulty extracting good shots in dark scenes at ISO 6400 or even ISO 12,800. And as mentioned, you have more control with a flash than any other camera on the market – so that’s a solid option in low light.

Otherwise, images are typical for Sony, with accurate colors and skin tones. The 14-bit RAW files are easy to work with and allow some pushing and pulling, particularly in highlights.

Video

Sony A9 III mirrorless camera review
Steve Dent for Engadget

Sony took advantage of the global shutter to make the A9 III its most capable mirrorless camera for video. 4K at up to 60 fps is supersampled using the full 6K sensor width, while 4K at 120 fps can also be shot using the full sensor, albeit with pixel binning. That mode supports full 120 fps playback as well, or slower playback modes via the slow and quick (S&Q) setting.

RAW 4K capture at 60 fps is also possible using an external recorder. All of those modes are available with 10-bit S-Log 3 recording to expand dynamic range in challenging lighting conditions.

That’s just the start of the A9 III’s video powers. Autofocus is as fast and accurate in video as stills mode and has all the same AI features. That means you’ll be sure to keep even fast-moving subjects sharp, whether they’re people, birds, animals or vehicles.

Those who prefer to shoot manually can employ Sony’s handy focus map feature. It has the auto-framing seen on previous Sony models like the ZV-E1 that lets YouTubers move around while filming themselves. You also get the digital zoom feature that reduces focus breathing for supported lenses, with some loss of quality.

Sony A9 III review: The future of cameras is fast
Steve Dent

Airplane propeller distortion in video is a telltale sign of a rolling shutter camera, so naturally we had to test the A9 III at an airport against Sony’s stacked sensor A1. Our findings? While the A1 still produces bendy propellers, they’re of course dead straight on the A9 III. That trivial test has large implications. You can shoot things like whip pans or a fast moving train that you’d never try with a rolling shutter sensor. And since everything is exposed at once like a film camera, it’s more cinematic.

The A9 III does have some video competition, as RED just launched a pair of full-frame global shutter cinema cameras last month.

It has the same excellent video stabilization capabilities as the ZV-E1. Regular optical stabilization is good for handheld shots without much movement, or you can kick in the dynamic active mode for walking. That provides near gimbal levels of smoothness, though there’s a considerable zoom and loss of sharpness.

Much as with photos, video quality isn’t quite up to other full-frame cameras, with more noise in general. I shot in S-Log3 most of the time to maximize dynamic range and was satisfied with the results. In low light, I was forced to use some noise reduction.

Quality is still better than any APS-C mirrorless or cinema camera. I think the global shutter advantages, particularly the elimination of rolling shutter, will be worth the tradeoff in quality for a large number of videographers.

Wrap-up

Sony A9 III mirrorless camera review
Steve Dent for Engadget

Sony launched its first full-frame mirrorless camera, the A7, years before rivals, and was first to market with backside illuminated and stacked sensors. Lately though, rivals (especially Canon) have been catching up and the field has leveled. With the first global shutter camera, Sony has taken a leap ahead once again.

Image quality has held global sensor cameras back, but Sony clearly felt that the time was finally right. It was a wise calculation — the A9 III is far better than I expected for a first-gen product. It offers mind-blowing speeds and incredible video capabilities, with a relatively small cost in image quality..

Its primary rivals are the $4,800 Canon R3, Sony’s own $6,500 A1, the $5,650 Nikon Z9 and $3,800 Z8, all stacked sensor cameras. The latter three offer much higher resolution and better picture quality, plus shooting speeds that are still darn fast. They all have some rolling shutter, though, along with flicker and flash sync issues that don’t exist on the A9 III.

Whether it’s worth risking that kind of money on new and unproven stacked sensor tech depends on the buyer. Action photographers and videographers won’t blink at the cost if they advantages of global shutter will help them make money. Unless you really need those benefits, though, Nikon’s Z9 and Z8, along with Sony’s A1, are more versatile cameras — and the Z8 is significantly cheaper.

This article originally appeared on Engadget at https://www.engadget.com/sony-a9-iii-review-the-future-of-cameras-is-fast-130057924.html?src=rss

The Morning After: Want to live in NASA’s Mars simulation for a year?

NASA wants volunteers for its second year-long simulated Mars mission, the Crew Health and Performance Exploration Analog (CHAPEA 2). For the mission’s duration, starting spring 2025, the four selected crew members will live in a 1,700-square-foot 3D-printed habitat in Houston. It’s paid, but we don’t know how much. At least living costs will be nil.

The Mars Dune Alpha habitat at NASA’s Johnson Space Center simulates life for future explorers on the red planet, where the environment is harsh and resources limited.

Applicants must be US citizens aged 30 to 55, speak English proficiently and have a master’s degree in a STEM field, plus at least two years of professional experience, a minimum of one thousand hours piloting an aircraft. Or two years of work toward a STEM doctoral program.

I barely qualify for two of those requirements — good luck to the rest of you.

— Mat Smith

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The EU is reportedly hitting Apple with a $539 million fine in antitrust probe

It’s been investigating Apple’s App Store rules since a 2019 complaint from Spotify.

Apple may be facing a fine of roughly $539 million (€500 million) from the EU and a ban on its alleged anti-competitive App Store practices for music streaming services, according to The Financial Times. The publication cites five unnamed sources and says the European Commission will announce its ruling early next month.

The investigation was prompted by a 2019 antitrust complaint filed by Spotify and focuses on App Store rules that, at the time, prevented developers from directing customers to alternative subscriptions outside the app, which could be notably cheaper as they didn’t have to include Apple’s 30 percent fee.

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Reddit reportedly signed a multi-million content licensing deal with an AI company

The company will use Reddit content to train its AI models.

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Anadolu via Getty Images

Your dank memes, confessional posts and excessively strong feelings on Baldur’s Gate 3 couplings will soon train an artificial intelligence company’s models, according to Bloomberg. The website reportedly signed a deal “worth about $60 million on an annual basis” earlier this year.

When Reddit started charging companies for API access in April 2023, it said pricing would split in tiers so even smaller clientele could afford to pay. Companies need that API access to train their chatbots on posts and comments. This is likely the top tier of all that.

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Intuitive Machines’ moon lander sent home its first images

The landing attempt is scheduled for February 22.

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Intuitive Machines

Intuitive Machines’ own attempt at the first-ever commercial Moon landing is off to a good start. After launching without a hitch on Thursday, it snapped a few incredible images of Earth. The team posted a series of updates on X at the end of the week, confirming the lander has passed some key milestones, including engine firing, ahead of its touchdown.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-want-to-live-in-nasas-mars-simulation-for-a-year-121543499.html?src=rss