Apple Studio Display XDR review: Expensive, but there’s no monitor like it

It’s hard for most people to justify spending $3,299 on a monitor, but creative pros will gladly do so if it makes their jobs easier. Apple’s 27-inch 5K Studio Display XDR is aimed straight at those folks and it costs considerably less than the company’s previous high-end monitor, the 6K Pro Display XDR.

Thanks to the Mini LED IPS panel, the Studio Display XDR has higher brightness and color accuracy than nearly any other monitor on the market. It also has tech that boosts contrast to outperform similar displays. With its unique combination of features, the Studio Display XDR isn’t as overpriced as you might think, and it has high appeal for me as a video editor. I do, however, wish it was bigger.

If you’re familiar with Apple’s previous Studio Display, you’ll have a good idea of the Studio Display XDR’s design. The body has a high-quality brushed aluminum finish, with small holes across the top and bottom designed to vent heat from the built-in, nearly silent fan.

It has enough internal hardware to be a standalone computer, as it’s equipped with an A19 Pro processor and 12GB (!) of RAM — more than Apple’s new MacBook Neo laptop. That extra horsepower is required for all of the image processing, dimming algorithms, webcam operation and HDR tone-mapping.

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

A tilt- and height-adjustable stand was a cool $1,000 option on the more expensive Pro Display XDR, but it’s thankfully included with this new model. The stand’s motion is delightfully smooth, with just a slight amount of pressure required to move it up and down. However, it only offers four inches of height adjustment and no ability to swivel the screen. You can also get this monitor with a VESA mount instead at the same base price, in case you want to mount it on your own stand or a wall.

The Studio Display XDR comes with two high-speed 120Gbps Thunderbolt ports to connect your Mac, storage or another display, along with two 10Gbps USB-C inputs, but there’s no HDMI port in sight. One of the Thunderbolt ports supports 140W charging, which can replenish a 16-inch MacBook Pro at the maximum possible speed. Apple has also thrown in a Thunderbolt 5 cable that is thicker than any USB-C cable I’ve seen. The power cable also looks nice, but is not removable.

Up front, the monitor has surprisingly thick bezels (0.75 inches) that detract from the otherwise sleek design. In comparison, my ASUS ProArt PA32UCX display’s bezels are just a quarter of an inch thin. Built into the top bezel is a 12-megapixel camera with Apple’s Center Stage feature that keeps your face front and center during Zoom calls. Note that if you prefer less glare, you can get nano-texturing on the display for an extra $300.

The Studio Display XDR is designed mainly for use with Macs, and recent ones at that. Mac models with M1, M1 Pro, M1 Max, M1 Ultra, M2 and M3 chips only support this monitor at up to 60Hz — not the maximum 120Hz. Apple doesn’t mention support for Intel Macs or Windows PCs, but I tested the monitor on both and it worked fine at the 60Hz limit.

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

Apple has largely stuck with Mini LED and quantum dot technology for its MacBook Pro laptop screens and monitors because of the higher brightness levels and lack of “burn in” compared to OLED displays. The tradeoff for that is lower contrast, as I explained here. Mini LED displays also show a phenomenon called “blooming” not present in OLED panels, which is caused by light bleed from neighboring pixels.

However, Apple has largely solved those issues on the Studio Display XDR by boosting the number of local dimming zones (individual LED backlights) to 2,304, four times as many as the XDR Display Pro. That allows not only more brightness, but higher contrast and minimal blooming.

This model doesn’t offer 6K like the Pro Display XDR, but its 5K resolution is still higher than most rivals. That’s a big benefit for designers, animators, photographers and others who want the sharpest image possible. The higher 120Hz refresh rate is also easier on the eyes and better for gaming. However, creators used to screens that are 32 inches or larger may be turned off by the Studio Display XDR’s smaller size.

Brightness is where this monitor really shines; XDR stands for “extended dynamic range,” after all. Apple promises a peak level of 1,000 nits in SDR and 2,000 nits in HDR mode. I was able to verify those claims: I measured 1,991 nits on a Calibrite colorimeter in a 25 percent window and 988 nits at full screen — making this the brightest monitor I’ve ever tested. When I watched HDR material on YouTube and Netflix graded for brightness levels over 1,000 nits, I didn’t see any of the highlight clipping that occurs on my 1,400-nit ASUS ProArt display.

What’s more, the Studio Display XDR’s 1,000,000:1 contrast ratio is among the highest of any non-OLED display (though not infinite like OLED displays). On top of that, I saw virtually no blooming with bright light points against black. Finally, this monitor has the best off-axis performance I’ve seen with very little drop in gamma even at fairly sharp viewing angles.

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

Color accuracy is also a strong point. Apple promises a Delta E of less than one, and my measurements (around 0.8) bore that out. And like the Pro Display XDR, this model has a true 10-bit IPS panel, which means you get one billion colors total. Apple notes that the Studio Display XDR is the first Apple monitor to include both the P3 wide color Adobe RGB primaries, unlocking "deeper greens and cyans than P3 alone," it said in a white paper. For HDR work, it covers 81 percent of the challenging BT.2020 color gamut, which is excellent though a bit below some OLED monitors.

The Studio Display XDR can handle a variety of work thanks to the huge number of color profiles included with the display, which total 16 in all. Those include HDR profiles, P3 Digital Cinema, Photography, HDR photography, Design and Print and even Medical Imaging. To verify that, I tested it with several apps including Lightroom Classic and DaVinci Resolve, and was astounded by the color accuracy and brightness. Unlike some rivals, most notably ASUS, it doesn’t support Dolby Vision, however.

On top of being an excellent content creation monitor, the Studio Display XDR is solid for entertainment and gaming. I watched scenes from movies and TV shows including Spider-Man No Way Home, Game of Thrones and Tenet, and enjoyed the extra brightness, high color accuracy and contrast ratio that allowed me to see what the heck was going on in the Night King battle in GoT. For gaming I tried Cyberpunk 2077 for Mac, and the 120Hz refresh rate (it also supports Adaptive Sync 47-120Hz refresh rates), along with the brightness and color accuracy, makes it Apple’s best display yet for gaming.

Though it has the same name, the 12MP Center Stage webcam is much improved from the previous Studio Display. The resolution may be the same, but the new camera provides a much brighter and sharper image in dim conditions. However, to use the Desk View feature I needed to tilt the screen forward more than I’d like.

The built-in six speaker sound system is surprisingly good too, offering what is easily the best sound I’ve ever heard coming from a monitor. It supports Spatial Audio and Dolby Atmos sound as before, but now offers deeper bass. It still can’t match a dedicated soundbar or separate speakers, of course, but the audio on this display is clear and surprisingly loud.

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

As I said at the outset of this review, Apple’s Studio Display XDR is overpriced, but not by a lot. It’s the brightest monitor I’ve measured and has among the highest number of dimming zones for a Mini LED display for maximum contrast. At the same time, it offers superb color accuracy out of the box, supports up to 5K 120Hz resolution and oozes quality. Few monitors in any category and price range, whether Mini LED or OLED, can boast all of that.

There are cheaper options that can do some of those things. If you prefer OLED, the ASUS ProArt PA27 4K model offers 1,000 nits of max brightness and similar color performance, with better contrast and double the refresh rate for $1,299. And if you want a bigger display that’s nearly as bright as the Studio Display XDR, ASUS also makes the $3,199 PA32UCG-K Mini LED 32-inch monitor with 1,600 nits peak brightness, albeit with half the number of dimming zones.

However, if you require the best image quality possible and don’t mind a 27-inch display, Apple’s Studio Display is the best choice. It will never be a mainstream product, but thanks to its versatility and better value than the Pro Display XDR, I think it will be a surprisingly popular option.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apple-studio-display-xdr-review-expensive-but-theres-no-monitor-like-it-120018426.html?src=rss

IO Interactive splits with MindsEye developer and ends Hitman collab

MindsEye developer Build a Rocket Boy (BARB) has gone through serious drama recently including layoffs and accusations of sabotage. Now, the company is parting ways with its MindsEye co-publisher IOI Partners (the company behind Hitman publisher IO Interactive) and assuming sole publishing responsibilities going forward. It also means that a planned MindsEye and Hitman collaboration will be cancelled, the companies announced in a press release

"IOI Partners’ involvement with MindsEye comes to an end, except for any essential transitional functions required to transfer publisher-of-record status to Build A Rocket Boy," the companies stated. "In light of this separation, the Hitman mission announced in June 2025, planned as a crossover event within MindsEye, will no longer be released." They acknowledged that the announcement is likely to spur disappointment among funs and thanked the community for its support. 

The publishing deal was a first for IOI partners and looked promising, considering the pedigree of BARB's co-CEO Leslie Benzies as a former Rockstar North president and GTA producer. However, MindsEye was widely criticized upon release due to bugs, a lackluster story and mediocre gameplay. 

At the same time, employees penned an open letter accusing Benzies of mismanaging the game and bungling layoffs. In response, Benzies and co-CEO Mark Gerhard said that negative pre-release feedback came about to due internal and external sabotage, a claim that employees reportedly doubted. In any case, BARB is now on its own and has a tall order to save MindsEye, particularly after recent layoffs. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactive-splits-with-mindseye-developer-and-ends-hitman-collab-110028292.html?src=rss

Defense Department says Anthropic poses ‘unacceptable risk’ to national security

The Department of Defense said giving Anthropic continued access to its warfighting infrastructure would “introduce unacceptable risk” to its supply chains in a court filing submitted in response to the AI company’s lawsuit. If you’ll recall, Anthropic sued the government to challenge the supply chain risk designation it received for refusing to allow its model to be used for mass surveillance and the development of autonomous weapons.

In its filing, the department explained that its secretary, Pete Hegseth, had a provision incorporated into AI service contracts, allowing the agency to use their technologies for any lawful purpose. Anthropic refused its terms and apparently, the company’s behavior caused the Pentagon to question whether it truly was a “trusted partner” that it could work with when it comes to “highly sensitive” initiatives. “After all, AI systems are acutely vulnerable to manipulation, and Anthropic could attempt to disable its technology or preemptively alter the behavior of its model either before or during ongoing warfighting operations, if Anthropic — in its discretion — feels that its corporate “red lines” are being crossed,” the Pentagon wrote in its filing. “DoW deemed that an unacceptable risk to national security,” it added, referring to the agency as the Department of War, which is the Trump administration’s preferred name for it.

It was due to those concerns that President Trump ordered federal agencies to stop using its technology, the filing reads. The company is asking the court to issue a preliminary injunction and put a pause on a ban while it’s challenging its supply chain risk designation in court. While Anthropic’s clients could continue working with the company on non-defense-related projects, it says the label could cause it to lose billions of dollars in revenue. It’s not quite clear if Anthropic is still trying to reach a new deal with the government, as was reported before it filed its lawsuit. As The New York Times notes, Microsoft, Google and OpenAI had filed friend-of-the-court briefs in support of Anthropic since then.

This article originally appeared on Engadget at https://www.engadget.com/ai/defense-department-says-anthropic-poses-unacceptable-risk-to-national-security-094328717.html?src=rss

Subnautica 2 might finally be entering early access in May

Subnautica 2 has weathered the storm and has rescheduled its early access release. IGN reported today that the sequel to the underwater survival game will begin early access on PC and Xbox in May, although a more specific date was not provided. 

The news comes a day after a judge ruled that former Unknown Worlds Entertainment CEO Ted Gill should be rehired at the game studio. That decision capped off a dramatic year for the team behind Subnautica, which was acquired by Krafton in 2021. The studio and its new owners entered a legal battle because the purchase of Unknown Worlds included a promise of an up to $250 million payout from Krafton if the team met certain performance goals by the end of 2025. In July of that year, however, Krafton fired several studio leaders and then delayed the sequel's early access launch. The court case has raised questions about which side was trying to either secure or avoid making that multi-million payment. 

With yesterday's ruling, a rep from Krafton said that "we are evaluating our options as we determine our path forward." It's unclear if that path, or the other litigation still underway over the project, will create further delays to the planned early access date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2-might-finally-be-entering-early-access-in-may-223747369.html?src=rss

Meta will shut down VR Horizon Worlds access in June

Horizon Worlds, Meta's first pass at a metaverse, will be inaccessible via virtual reality headset after June 15, 2026. The company shared plans to separate Horizon Worlds from Quest VR platform and focus exclusively on the smartphone version of the app in February, and now in a new post on its community forums, Meta detailed when the VR version of Horizon Worlds will be deprecated.

By March 31, Meta says individual Horizon Worlds and Events will no longer be listed in the Quest's Store and headset owners will be unable to visit worlds like "Horizon Central, Events Arena, Kaiju and Bobber Bay." Then, after June 15, the app will be removed from Quest headsets and worlds will be completely unavailable to visit in VR. From that point on, the easiest place to visit Horizon Worlds will be in the Meta Horizon app for iOS and Android.

Additionally, Hyperscape Capture, a recently added beta feature that allows Quest headset owners to capture, share and visit each other in detailed 3D scans of real-life locations, is also being removed from Horizon Worlds. Meta says users will still be able to capture and view Hyperscapes, "but sharing, inviting, and co-experiencing Hyperscapes with others will no longer be supported."

While Meta's original blog detailing its 2026 VR strategy left open the possibility that a committed Quest owner might still be able to access some part of Meta's original VR metaverse, that apparently was never the company's plan. Meta saw enough "positive momentum" focusing on supporting the mobile version of Horizon Worlds in 2025 that it made sense to completely abandon the VR one in 2026. While that seems to run contrary to Meta’s positioning as a "metaverse company," it does reflect where the company is spending the most money and seeing the most (relative) success: AI and smart glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-will-shut-down-vr-horizon-worlds-access-in-june-222028919.html?src=rss

Apple releases its first Background Security Improvement for macOS, iOS and iPadOS

Apple has started providing small security updates to iOS, iPadOS and macOS devices. These are dubbed Background Security Improvements that will offer minor system updates between the larger software updates. According to the company, these are meant to "deliver lightweight security releases for components such as the Safari browser, WebKit framework stack, and other system libraries that benefit from smaller, ongoing security patches between software updates."

These updates should download in the background, as the name implies, although the device will need to be restarted to complete the process. In practice, we found that applying a Background Security Improvement was faster than a typical software update from Apple. On an iPhone, the restart was more of a power cycle taking under a minute compared with the 5 to 10 minutes a standard update takes a device out of commission. 

The inaugural Background Security Improvement was released today with a patch for WebKit. These updates will be supported and enabled on devices running iOS 26.1, iPadOS 26.1 and macOS 26.1. Details can be reviewed under the Privacy & Security section of the Settings menu.

This article originally appeared on Engadget at https://www.engadget.com/computing/apple-releases-its-first-background-security-improvement-for-macos-ios-and-ipados-214052311.html?src=rss

Remedy releases its final content update for FBC: Firebreak

What a short, strange journey it's been for FBC: Firebreak; Remedy announced that the final update for the online multiplayer game is available today. But while this Open House update will be the end of new content, the studio said it plans to keep the game available.

"FBC: Firebreak will stay online and continue to be playable for years to come," Remedy said. "We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower."

Remedy has won lots of fans for creating the eerie, surreal world where its hits Control and Alan Wake are set. FBC: Firebreak, which was released last year, is also based in that universe. However, this multiplayer game took a beating in reviews, largely due to its poorly received onboarding experience and Remedy shared plans to improve the first few hours of the game. Its CEO also left the company last year and sparked a shakeup in the leadership at the studio. 

The Open House update will add some new in-game content, but the more interesting changes seem aimed at making FBC: Firebreak more accessible. The base price has been dropped to $20, and the game has added a feature called Friend's Pass that will allow people who don't own the game to accept match invites from players who do own it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedy-releases-its-final-content-update-for-fbc-firebreak-212000463.html?src=rss

Spotify rolls out ‘bit-perfect’ playback in Windows app

Spotify is introducing a way for subscribers to get bit-perfect playback of songs if they listen on Windows. The company's newly announced "Exclusive Mode" gives the music streaming app complete control of audio processing on your PC so you can listen to songs exactly as they were mastered.

"Without Exclusive Mode turned on, your computer may alter audio before it reaches your DAC by resampling it, mixing other system sounds in, and changing the volume," Spotify writes. With the mode enabled, all other sounds from your computer are disabled so Spotify can deliver the highest quality and most accurate version of a song possible. Exclusive Mode will help maintain fidelity while you’re playing a song, but to make sure you're not losing quality anywhere else in the chain, you'll still want to listen with wired headphones connected to a DAC or digital-to-analog converter, and opt to use Spotify’s lossless streaming option.

Exclusive Mode is only available on Windows for now, but Spotify says it'll come to the macOS version of the Spotify app "in a future release." Provided you're a Spotify Premium subscriber, enabling the feature is fairly simple:

  1. Open Spotify.

  2. Click on Settings.

  3. Scroll down to Playback.

  4. Toggle Exclusive Mode to "On" under the Output section.

Spotify launched its Lossless streaming option as a perk for Premium subscribers in September 2025. The company was rumored to be working on the feature as far back as 2017 and even formally announced it as Spotify HiFi in 2021, opening up the possibility it could be a more expensive add-on to a normal subscription. Now both lossless audio and “bit-perfect” playback are included as part of the same $13 per month you pay for a Premium subscription.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-rolls-out-bit-perfect-playback-in-windows-app-211036176.html?src=rss

The Dune: Part Three trailer introduces Robert Pattinson’s villainous new character

It's only been two years since Dune: Part Two took over multiplexes, but we already have a trailer for the third installment. The appropriately-named Dune: Part Three is an adaptation of Frank Herbert's Dune Messiah book from 1969.

Just like the book, the latest film takes place a number of years after Dune: Part Two. "If the first movie was contemplation, a boy exploring a new world, and the second one is a war movie, this one is a thriller," according to The Hollywood Reporter. "It is action-packed and tense. More muscular.”

Despite the time jump, most primary actors are returning. This includes Timothée Chalamet, Zendaya and Javier Bardem. Anya Taylor-Joy, who briefly appeared in the second film, is also coming back. The same goes for Jason Momoa, despite his Duncan Idaho character dying in the first film. Book readers will likely understand what that means.

The trailer also highlights the antagonist Scytale, as portrayed by Robert Pattinson. He should be a more nuanced villain than Baron Harkonnen, though that's not exactly a high bar.

The release date is coming up fast. Dune: Part Three hits theaters on December 18. That's this year. Villeneuve had intended to take a break after making the second one to focus on a smaller and more personal film, but said that he kept "waking in the middle of the night" with potential images from the third installment.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-dune-part-three-trailer-introduces-robert-pattinsons-villainous-new-character-173758393.html?src=rss

Arizona attorney general sues Kalshi on illegal gambling charges

Kalshi has been sued by Arizona's attorney general for operating an illegal gambling business in the state and unlawfully ‌allowing people to place bets on elections. "Kalshi may brand itself as a 'prediction ⁠market,' but what it's actually doing is running an illegal gambling operation ​and taking bets on Arizona elections, both of which violate Arizona law," the state's Attorney General Kris Mayes said

The company defines itself as a prediction markets platform, where users make bets on the outcomes of events ranging from sporting matches to political actions. Kalshi has claimed that it operates under the auspices of the Commodity Futures Trading Commission and shouldn't be faced with the state-level charges of running unlicensed gambling. 

The case follows a similar action against Kalshi filed in Nevada last month. Kalshi also made headlines this year when an employee of popular YouTuber MrBeast was accused of insider trading on the platform.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/arizona-attorney-general-sues-kalshi-on-illegal-gambling-charges-172006290.html?src=rss