Indiana Jones and the Great Circle has a Nazi-slapping mechanic

Indiana Jones and the Great Circle is set in 1937, in the space between Raiders of the Lost Ark and The Last Crusade, and it’s being developed by MachineGames, the studio behind the most recent Wolfenstein installments. So, of course the game’s main enemies are Nazis, and obviously it has a robust range of Nazi-punching mechanics. What makes The Great Circle intriguing, even after just a 30-minute hands-off preview, is its lighthearted interpretation of classic Indiana Jones tropes, leaning into the series’ humorous tone and adding twists like open-handed Nazi slapping to Indy’s repertoire.

When it comes to combat, Indiana has a whip, a revolver and his fists (or palms). His whip appears to be the most useful tool on his belt, allowing him to swing across gaps, activate levers, and pull in enemies nice and close for a one-two punch. Hitting a Nazi with the whip briefly incapacitates them while they’re reeled in, setting up an advantageous close-quarters melee situation. Hand-to-hand combat requires precise timing in order to land knockout combos or finishing moves, and on top of throwing punches and slaps, Indy is able to block and defensively parry. In fistfights, the game’s first-person perspective crops in extra tight, filling the screen with punchable Nazi surfaces and enhancing the tension behind each blow and dodge. He can also pick up objects and hit enemies with them, and in pre-recorded gameplay footage, it all looks supremely satisfying.

Indiana Jones and the Great Circle
MachineGames

Indiana Jones and the Great Circle isn’t just an action game, though. Many of its encounters can be approached with stealth mechanics, where players sneak past guards and perform silent takedowns without fisticuffs or gunfire at all. The revolver is really a last-ditch option in each scenario, game director Jerk Gustafsson and creative director Axel Torvenius said. Otherwise, puzzles are a pivotal component of gameplay.

Indiana is joined on his adventures by Gina, an Italian journalist who’s searching for her sister, and together they encounter a variety of logic and spatial puzzles. Some are quick, like finding an alternative entrance to a sealed room, and others are more involved, requiring a few minutes of focus to fully understand.

The preview focused on Giza, Egypt, showcasing bustling outdoor marketplaces, a depressing Nazi meeting room and a vibrant temple hidden beneath the sands of the Great Sphinx. Here, Indy and Gina had to catch the sunlight with a series of ancient mirrors, lining them up one by one until the beam bounced to the proper place. This particular puzzle room seemed straightforward and slightly clever (though maybe that’s just because The Mummy is one of my favorite childhood movies), but there are apparently more challenging riddles in the game, too. The most complex puzzles are hidden, requiring some light exploration in various regions, and they’re not necessary in order to complete the main storyline. These bonus riddles are just some of the many secrets to find around the game’s world.

Indiana Jones and the Great Circle
MachineGames

“I don’t really like too difficult puzzles myself,” Gustafsson said. “I like to just enjoy the experience and not be so challenged by them. That said, we do have a mix [of puzzle difficulties] because I like a lot of variation. It’s not like we have some unique puzzle mechanic that goes across the entire game. We tried to create every puzzle in a different, unique way.”

There are also difficulty options for the puzzles overall, allowing players to choose how complex they’ll be throughout the entire game.

Indiana has a notebook that fills up with evidence, objectives and photos that he takes while investigating various relics around the globe. The camera is an essential tool in The Great Circle, and each snapped pic can unlock new clues and trails to follow. Indy also carries a lighter, which functions as a flashlight and can set stationary torches ablaze. His play style is customizable, with dozens of upgrades available as the game progresses. One potential upgrade is True Grit, an ability that allows him to recover from a fatal blow by crawling toward and grabbing his fedora within a certain amount of time. You know, classic Indiana Jones stuff.

Indiana Jones and the Great Circle
MachineGames

I’ve seen some angry chatter online from people who don’t like the first-person perspective in The Great Circle, citing a desire to actually see Indiana as he does all this cool stuff, just like in the movies. I don’t think these people have much to worry about — not only are there plenty of cutscenes featuring Troy Baker’s utterly impressive 1980s Harrison Ford impression, but parts of the game are in third-person after all.

“When it comes to a character like Indiana Jones, I want to play the character and I want to be the character, I want to look through and explore the world through his eyes,” Gustafsson said. “To me that’s a very important part of what we do here. For me, it was a very easy choice. But also, we do mix in some third-person elements here. We have very much come back to our own history with games like Riddick and The Darkness where we also did this mix between first-person and third-person perspective. We do that for this game, too. Everything is not first-person, even though the core experience is in first-person.”

Torvenius added, “There’s a great opportunity here as well for us because we do have a large section of the game that is mystery, it’s solving puzzles, being up front and close to ancient relics and ruins and scriptures. So it adds an intimacy to the adventure to some aspect, that you can get really up and close and can really inspect things, which is actually pretty nice how it plays out in the game.”

Indiana Jones and the Great Circle
MachineGames

Even in first-person scenes, Indiana Jones and the Great Circle looks, sounds and feels right so far. Baker’s Indiana Jones is nearly indistinguishable from the early film versions, his voice drawling and gravelly with a sarcastic bite. There’s a dry humor built into his interactions, as is fitting. In one scene, he’s introducing himself to a woman who has an intricately designed eye patch; she seems to be indigenous to the jungle they’re sitting in.

“I’m an archaeologist,” Indiana says.

“Another one,” she replies, clearly unimpressed.

It’s a quick moment from a short preview, but it sets a solid tone for the game as a whole: dry, lighthearted, and a little punch-drunk in between all the actual punching. Or you could say, a bit slap-happy amid all the slapping. Either way, these Nazis won't know what hit them.

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It'll be available on Game Pass Ultimate, and it's also coming to PlayStation 5 in spring 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/indiana-jones-and-the-great-circle-has-a-nazi-slapping-mechanic-200052110.html?src=rss

Borderlands 4 is coming in 2025

We've got our first big announcement of Gamescom: Borderlands is back. Borderlands 4 is the next entry in the franchise from Gearbox Software and 2K Games. It's due to arrive in 2025.

There's no gameplay in the announcement video released today. While that's a touch disappointing, it isn't much of a surprise for a teaser trailer or for a release that is still likely at least a year away. (And that's assuming no delays.) But the Borderlands games are known for their polished first-person shooter experience, particularly in co-op, and for their sharp sense of humor. Hopefully both of those traits will be returning in full force with the new game.

What doesn't seem to be returning is the cartoony art style that was a hallmark of the previous three titles. The teaser looks more like it's advertising a prestige television science fiction series rather than the zany Borderlands world. But it's early days yet and the studio will surely be sharing more updates as the game progresses through development.

Gearbox was likely hoping to springboard this announcement off a wave of renewed interest in the series after the blockbuster movie adaptation this summer. But since that project was a disastrous disappointment, hopefully a new game will give fans of the series something fresh to be excited about.

This article originally appeared on Engadget at https://www.engadget.com/gaming/borderlands-4-is-coming-in-2025-194227938.html?src=rss

Paramount+ annual subscriptions are half off through Labor Day weekend

Streaming prices love to go up, but here’s a rare instance in which one is going down — for a limited time. Paramount+ is running a sale that knocks half off its plans, bringing the cheapest option down to $30 for the year. That's the Essential plan, which provides access to Paramount+ programming with ads. While this isn't explicitly a Labor Day sale, it runs through September 6, so it's joining the bevy of other Labor Day deals you can snag this holiday weekend.

The Essentials plan, however, doesn't offer access to Showtime. For that, the cost doubles to $60 per year, but that's still 50 percent off the usual going rate. In addition to the secondary streaming service, this plan offers live CBS streaming and the ability to download shows to a mobile device. This is also an ad-free plan, though live TV still has ads (for obvious reasons).

For the uninitiated, Paramount+ is home to most, but not all, new Star Trek shows. It also hosts the dad-friendly Tulsa King and the Jeremy Renner vehicle Mayor of Kingstown. As for genre fare, there’s the Sonic the Hedgehog spinoff Knuckles, the recently-canceled Halo show and a remake of Stephen King’s The Stand.

Showtime, on the other hand, is a long-standing cable institution that’s seen as “HBO’s younger sibling.” The platform offers access to hit shows like Yellowjackets, Billions and The Chi. The network also has a stable of older properties, including Dexter, Ray Donovan, Shameless and many more. Finally, it’s the best way to watch Twin Peaks: The Return, which is so dang good.

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This article originally appeared on Engadget at https://www.engadget.com/deals/paramount-annual-subscriptions-are-half-off-through-labor-day-weekend-190017464.html?src=rss

Black Myth: Wukong breaks Steam’s concurrent single-player record within hours of launch

Black Myth: Wukong, considered China’s first true AAA game, has broken Steam’s concurrent players record for a single-player title, passing Cyberpunk 2077 for the single-player record. In addition, it’s now the game with the second-most all-time concurrent players to date (including multiplayer), moving past Palworld. Based on the 16th-century novel Journey to the West, the souls-like action-adventure epic peaked at 2,223,179 players.

Industry analyst Simon Carless of GameDiscoverCo posted on X (Twitter) early on Tuesday an estimate that Black Myth: Wukong’s regional breakdown heavily favored its home country. The agency’s pie graph showed China claiming 88 percent of the game’s players. (In second place was the US at a mere three percent.) Although some interpreted that as potentially showing inflated numbers, the game launched in the middle of the night in the western hemisphere, and Carless’ stats were posted around 5AM ET.

The title’s records come against a backdrop of misogyny and censorship accusations aimed at developer Game Science. Streamers who were granted early access keys were given a (non-legally-binding) document that raised some eyebrows.

Screen from Black Myth: Wukong. The hero, a monkey man, chugs a jug of something as an enemy lurks in the background. Snowy environment.
Game Science / Sony

The document included a list of banned topics the streamers were to avoid discussing while broadcasting gameplay. The New York Times reported that the off-limits subjects included politics, “feminist propaganda,” COVID-19, China’s gaming industry, and anything else that “instigates negative discourse.” (While streamers were given the list, reviewers weren’t.)

Of course, the COVID mention is easily tied to the nation’s “zero-COVID” restrictions.

As for the “feminist propaganda” restriction for Black Myth: Wukong’s streamers, you can easily draw a straight line from widespread accusations of misogyny from developer Game Science and individuals working there, including some of its cofounders. Among the many instances (summarized in a 2023 IGN story) were Game Science recruitment posters from 2015, one of which implied friends with benefits were an office perk and another featuring a dumbbell with the text (translated) “fatties should fuck off.” (Yikes.) The accusations go on from there.

Screenshot of Black Myth: Wukong, featuring the hero battling a flaming boss.
Game Science / Valve

Game Science has ties to the Chinese government, which is no stranger to accusations of misogyny and censorship. To cite only a few examples, the #MeToo hashtag was censored or blocked on Chinese social platforms during the height of the movement, posts from feminist and LGBTQ+ groups and voices are routinely blocked or deleted on the country’s social media, feminist perspectives are frequently restricted or censored in China’s academic institutions and activists are no strangers to harassment, surveillance or arrests.

Tencent Holdings, a five-percent stakeholder according to The NY Times, has direct ties to Xi’s government. Meanwhile, the game’s publisher, Zhejiang Publishing & Media, is majority-owned by the Zhejiang provincial government. Finally, Hero Games, the company that sent out the streamer keys on Game Science’s behalf, has financial ties to “several state-owned enterprises,” according to The NYT. Hero Games owns around 20 percent of Game Science.

Some streamers supplied with keys (and the attached red tape) decided not to cover the game. “I have never seen anything that shameful in my 15 years doing this job. This is very clearly a document which explains that we must censor ourselves,” the prominent French streamer Benoit Reinier said (translated) in a YouTube video.

In Engadget’s preview of Black Myth: Wukong from earlier this summer (which didn’t include provisions about censored topics like streamers received), Mat Smith found the game visually stunning. We found the demo “elevated by how good the environment looks, the bizarre monster design and the quiet, unsettling soundtrack.” The game is available now on PC and PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/black-myth-wukong-breaks-steams-concurrent-single-player-record-within-hours-of-launch-184559634.html?src=rss

A24’s ‘Y2K’ has teens battling old-school computers and bloodthirsty Tamagotchis

Once upon a time in the tail-end of the last century, there was something called the Y2K bug. This bit of computer code was supposed to herald a global robot apocalypse at the stroke of midnight when 1999 became the year 2000 because of, uh, clock dates or something. Anyways, nothing happened. Or did it?

That’s the premise behind A24’s new horror comedy, the appropriately-named Y2K. The film imagines a New Year’s Eve of 1999 in which the computers really did turn on humanity. It’s written and directed by SNL alum Kyle Mooney, who made the fantastic and underrated Brigsby Bear.

As you can see from the trailer, it’s a 1990s teen party comedy, like Can’t Hardly Wait, but also an apocalyptic horror film. This particular hodgepodge brings to mind This is the End, in which Seth Rogen and other celebrities fight off a demonic horde.

However, instead of a demonic horde, these teens will be fighting for their lives against VCRs, old-school computers and, of course, murderous Tamagotchis. Also, Limp Bizkit’s Fred Durst is somehow involved. The cast is composed primarily of unknown teenagers, but the adults are played by Tim Heidecker, Alicia Silverstone and Mooney himself. The movie hits theaters on December 6.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a24s-y2k-has-teens-battling-old-school-computers-and-bloodthirsty-tamagotchis-164537560.html?src=rss

Star Wars: The Acolyte isn’t getting a second season

Lucasfilm has decided not to renew The Acolyte for a second season, according to Deadline and Variety. Fans won't get to see how the show was supposed to end and won't get to know how the plotlines its creator, Leslye Headland (Russian Doll), teased at the end of the first season would unravel. Engadget Senior Editor Devindra Hardawar called The Acolyte "Star Wars at its best" in his review, discussed how unique its premise was, and drew parallels between the series and Crouching Tiger, Hidden Dragon

Deadline says the show had a strong start and garnered 4.8 million views in the first day it became available for streaming, reaching 11.1 million views after five days. However, viewership fell in the coming weeks, and its finale was reportedly the poorest performing finale for a Star Wars series. 

The Acolyte was a mystery-thriller story featuring a former Jedi trainee played by Amandla Stenberg, who's suspected of committing a series of crimes. Her former Jedi Master played by Lee Jung-jae (Squid Game) now has to find her to get to the bottom of things. Manny Jacinto, who played the smuggler Qimir, gained a lot of attention online due to this shirtless scenes. It was revealed in the later episodes that he plays a bigger role in the story, and viewers were even supposed to learn his real name in the next season. 

The show is still available to watch on Disney+ for those who don't mind not getting closure for its story. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-wars-the-acolyte-isnt-getting-a-second-season-120033350.html?src=rss

A Pacific Rim prequel series is being developed by the scriptwriter of Bird Box

The next entry in the Pacific Rim franchise could be an origin story for the universe, set before the events of the 2013 film by Guillermo del Toro. According to Variety, the franchise's producer Legendary Entertainment has signed a first-look TV deal with Eric Heisserer. One of the first projects he's developing with Carmen Lewis, his co-founder for his production company called Chronology, is a prequel series for Pacific Rim. Heisserer won several awards for his screenplay for Arrival, the Denis Villeneuve-directed sci-fi movie starring Amy Adams and Jeremy Renner. He also wrote the script for the Netflix post-apocalyptic movie Bird Box, which starred Sandra Bullock. 

It sounds like the project is still in its very early stages, so we'll have to wait for its storyline and projected release date if it does get the green light. Seeing as it's supposed to be the Pacific Rim origin story, though, we may get to see the first kaijus emerging from the interdimensional portal at the bottom of the Pacific Ocean. We may also get to see how the first Jaegers, or the gigantic mechas controlled by human pilots to fight the alien monsters, were designed and created. 

The original Pacific Rim movie was followed by Pacific Rim Uprising, its 2018 sequel film that starred John Boyega and was directed by Steven S. DeKnight. If the series pushes through, it'll follow Pacific Rim: The Black, an anime series that streamed on Netflix in 2021 and 2021, which serves as the continuation of the two films.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-pacific-rim-prequel-series-is-being-developed-by-the-scriptwriter-of-bird-box-110043597.html?src=rss

How to watch Gamescom Opening Night Live 2024

Gamescom 2024 is almost here. Exhibitors from over 60 countries will descend on Cologne, Germany, for what is now the industry’s biggest gaming event following E3’s demise. An opening night presentation will kick off the festivities with new game announcements, trailers, footage and other surprises (like the obligatory awkward celebrity cameos). You can watch the showcase right here on Tuesday, August 20.

As usual, industry stalwart Geoff Keighley will host the Opening Night Live festivities, which begin at 2PM ET on Tuesday. E-sports MC Eefje “sjokz” Depoortere will join as co-host.

Keighley has confirmed the showcase will include the following:

You can bookmark this page and tune in here to stream the event on August 20 at 2PM ET.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-gamescom-opening-night-live-2024-130033275.html?src=rss

Meta puts Grand Theft Auto: San Andreas VR on ice

Here’s some bad news for those longing to run over civilians in a monster truck while in virtual reality. The VR-focused remake of Grand Theft Auto: San Andreas is “on hold indefinitely,” according to reporting by IGN.

This refresh was announced three years ago and was originally to be a Quest 2 title. Here we are, deep in the lifecycle of the Quest 3, and nothing. In other words, the news isn’t exactly surprising. This doesn’t mean the project will never come to fruition, but the words “on hold indefinitely” doesn’t inspire us with hope.

GTA: San Andreas is on hold indefinitely while we both focus on other projects," Meta Quest VR's official YouTube account confirmed in the comments of an unrelated trailer. “We look forward to working with our friends at Rockstar in the future.”

The VR remake was first announced during the Facebook Connect event in October 2021. That’s right. The original announcement occurred before the Meta branding. At that time, the company described GTA: San Andreas VR as “a project many years in the making.” It looks like three more years on top of that didn’t help to create a finished product.

It’s worth noting that we never even got any screenshots or in-game footage. There hasn’t even been a trailer. However, Meta CEO Mark Zuckerberg likely played a build at some point, because he once wrote “this new version” of the game will “offer players an entirely new way to experience this iconic open world in virtual reality.”

There has been no reason given as to the indefinite hold. It’s likely been an extremely expensive undertaking to translate the game into VR, and this is at a time when reports indicate that the market is shrinking. So that could be it.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-puts-grand-theft-auto-san-andreas-vr-on-ice-170702048.html?src=rss

The Plucky Squire expertly transforms old ideas into something new

It feels like The Plucky Squire has been popping up at game events forever. It first came onto my radar during one of publisher Devolver Digital’s bizarre showcases in 2022, and was instantly appealing. Yesterday, Devolver announced it would be coming out in just over a month, on September 17. After playing through a few hours of the game over two sessions, I’m happy to say this is one to keep an eye out for.

The Plucky Squire is the first game from All Possible Futures, a studio founded by Jonathan Biddle and James Turner. Turner is an artist best known for his work on Pokémon at GameFreak — if you know what a Vanillite is, you have Turner to thank for that. Biddle previously created the 2017 ARPG Swords of Ditto, and the pair have brought other developers who worked on Ditto onto the team.

All Possible Future’s debut mixes classic 2D and 3D gameplay styles into a unique whole. You play as Jot, the character in a series of kids’ books who defeats evil and saves the day. When the series’ antagonist figures out that he can change the story, it’s your job to stop him. A large chunk of the game takes place on the 2D plane of the book, from the same classic birds-eye-view as in Ditto. The “cut scenes” are also book pages, and there are a few interstitial side-on platforming segments, à la Mario, thrown in for good measure. There’s a real sense of whimsy weaved through everything, aided by the game’s narrator, who is telling your story with each page turn.

The Plucky Squire 2D gameplay
Devolver Digital

Jot is able to slash, jump, roll and everything else you’d expect, and you will unlock more combat skills as you go, such as a sword throw or Zelda-spinny-sword-attack™. There are twists to the formula, though, with a variety of puzzle mechanics thrown in. The first you’ll come across is word puzzles: With a swipe of his sword Jot can dislodge certain words that you can then move around the page. At its most rudimentary, you might swap the words “closed” and “open” from a pair of sentences to make your way past a gate. There are some playful elements to this that reminded me of Scribblenauts — making something “huge” will never not be fun.

The real unique thing here is Jot’s ability to leap out of the flat plane of the storybook and into a fully 3D world. Whenever you come across a green swirly icon, you’re able to jump out of the book and onto its owner’s desk. Often this is a quick hop-out-hop-in move to solve a puzzle, but you’ll also go on longer desktop adventures.

The Plucky Squire screenshot
Devolver Digital

While they’re not quite as charming as the in-book segments, I loved exploring the desk and seeing the wider world of the game. The 3D gameplay feels like a throwback, somewhere between the classic mascot games of the PlayStation era and the LittleBigPlanet series. On a high-end gaming PC, the environment of the desk was gorgeous, with hyper-detailed textures and realistic lighting that contrasted against the cartoony figure of Jot. There are also 2D elements within the 3D sections, where you can jump onto a surface to progress, similar to the mechanic in The Legend of Zelda: A Link Between Worlds.

The reason for this jump into 3D also plays into the game’s larger story: By breaking the confines of his 2D world, Jot discovers the influence his tales have and will have on the child who owns the storybook. If the game’s antagonist succeeds in changing the story, Jot will no longer inspire the child.

“You’re fighting for your own land, and also fighting for the owner of the book and his future,” Turner explained to me earlier this year at Summer Game Fest.

I’ve played through the first few chapters of the game, as well as a chunk of chapter six, and am starting to get an idea of how its disparate worlds fit together. In one segment, my progress in the book was brought to a halt, and I had to jump out onto the desk and navigate across the clutter to find a single (unbranded) Magic: The Gathering card. This gave me the item I needed to defeat the enemy I was stuck on. Turner said that items later in the game will allow you to modify the book in more ways, which suggested more mechanics and degrees of complexity will be introduces as progresses.

The Plucky Squire Punch-Out minigame
Devolver Digital

Breaking up proceedings further are minigames. These are fairly frequent, and generally pull liberally from well-known properties. My favorites so far were a Punch-Out!-style boxing game and a shoot ‘em up inspired by one of my all-time favorites, Resogun. In a nice accessibility move, these minigames can be skipped if you’re not up for the challenge. I’m sure there are more delightful things to come from the 2D and 3D exploration, but as of right now these minigames are the highpoint of my experience.

None of the individual elements in my playthrough were wild, unique things, but the way they connected and the level of polish to everything made me very excited to play the full game. It felt like, behind each turn of a page, there was a new little surprise just waiting to make me smile. The Plucky Squire was originally slated for a 2023 release, but is now due out on September 17. It's coming to Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S, and will be free on PlayStation Plus’ Extra and Premium tiers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plucky-squire-expertly-transforms-old-ideas-into-something-new-160012926.html?src=rss