Alien: Romulus is a magnificent return to form

Set between the original Alien and its more bombastic sequel, Aliens, Fede Alvarez's Alien: Romulus echoes the the greatest elements of those films, while also delivering his own spin on the 45-year-old franchise. There's the elegant interplay of light and shadow from Alien, along with nods to Ridley Scott's artful aesthetic. And there are finely crafted set pieces evoking the horror and sheer badassery of James Cameron's Aliens. But Alvarez also expands the Alien universe by focusing on a group of twenty-somethings who were raised in a decrepit Weyland-Yutani colony, and whose main goal is to escape the bureaucratic clutches of their corporate overlords.

While it's easy to dismiss Alien: Romulus as a mere rehash meant to appeal to younger audiences, it's hard to deny the sheer level of craft on display. Alvarez's eye for composition was clearly influenced by the series auteurs, from the opening shot of a field of stars that reveals a crashed ship rendered invisible by the blackness of space, to later sequences set alongside a planet's ice-filled rings. And he can masterfully orchestrate tension for both action and horror, another skill borrowed from Scott and Cameron. Just like Alvarez's hyper violent (and excellent!) Evil Dead remake, he’s able to put his own spin on an iconic horror franchise without being a slavishly devoted fanboy.

(L-R): Cailee Spaeny as Rain Carradine and David Jonsson as Andy in 20th Century Studios' ALIEN: ROMULUS. Photo by Murray Close. © 2024 20th Century Studios. All Rights Reserved.
Murray Close

Our Ripley counterpart for Alien: Romulus is Rain (Cailee Spaeny), a young woman who recently lost both of her parents to a Weyland-Yutani mining operation. The only family she has left at a sun-less backwater colony is her brother Andy (David Jonsson), a malfunctioning android who's directed to care for her.

After Rain's request to leave her colony is denied and her mandatory work commitment is unjustifiably extended by several years, she joins a group of friends to covertly head off-world. The plan involves stealing cryostasis pods from a decommissioned space station — which, as you might expect, houses untold horrors. As Rain and her friends explore the station, they encounter facehuggers, get a quick lesson in Xenomorph biology and find themselves being hunted down one by one. 

Spaeny is effortlessly believable as an empathetic-yet-tough heroine (a notable accomplishment as she's practically a full foot shorter than the original Alien lead, Sigourney Weaver), and Jonsson makes for a compelling and sympathetic android. It's somewhat troubling that the film heaps a ton of abuse on its only black character, though, and he doesn't get much motivation outside of his programming. Still, Jonsson, who was incredible on the first few seasons of Industry, manages to bring a bit of soul into Andy.

Isabela Merced as Kay in 20th Century Studios' ALIEN: ROMULUS. Photo courtesy of 20th Century Studios. © 2024 20th Century Studios. All Rights Reserved.
20th Century Studios

Admittedly, we've seen much of this before, but I still think there's value in introducing an entirely new generation to the Alien franchise. Scott's Prometheus and Alien: Covenant were intriguing for longtime fans, but they were also bogged down by the director's own fascination with androids and Weyland-Yutani backstory. They weren't exactly the best entry-point into the series. And sure, Alien and Aliens are easy to find and remain fantastic films, but I’ve personally found it tough to get some younger audiences to engage with older films.

By focusing on a twenty-something crew instead of older, world-weary space truckers or colonists, Alien: Romulus also better captures the viewpoint of a new generation of viewers. But Millennials and Gen Z are well aware the Earth is dying, and they've seen how global corporations got us into this mess.

Cailee Spaeny as Rain Carradine in 20th Century Studios' ALIEN: ROMULUS. Photo courtesy of 20th Century Studios. © 2024 20th Century Studios. All Rights Reserved.
20th Century Studios

It’s not hard to see the parallels between Weyland-Yutani sending workers to their doom to unearth the secrets of the Xenomorphs – creatures that could potentially wipe out all of humanity – to the fossil fuel companies ignoring the climate crisis they helped create. The human cost doesn’t matter, not when there’s massive profit potential and shareholder value on the horizon.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/alien-romulus-is-a-magnificent-return-to-form-193025453.html?src=rss

There’s another BlackBerry movie coming out and this one’s a documentary

If you weren’t sated by last year’s dramatic retelling of the BlackBerry story, you’ll have another chance to witness the rise and fall of the once-iconic smartphone. Filmmaker Eddie Schmidt, one of the directors behind Netflix’s Ugly Delicious, is prepping a documentary about the handset, according to The Hollywood Reporter.

The documentary is currently in production and is being made by Unrealistic Ideas, which is a production company founded by Mark Wahlberg aka the guy from Fear. This team was behind HBO’s McMillions, a documentary miniseries about the infamous McDonald's Monopoly promotion scam.

The project is currently untitled and there’s no release date, but we do know that the filmmakers have been given exclusive access to the Research In Motion Alumni Association. So there will be plenty of interviews with former executives who were involved in the BlackBerry story in one way or another. The film will also include “an array of never-before-seen archival footage.”

Director Schmidt shared a statement and said that he is excited to “explore this unpredictable real-life saga at the intersection of technology and popular culture.” One thing the documentary won’t have, however, is actor Glenn Howerton absolutely crushing it as former Research In Motion CEO Jim Balsillie. 

BlackBerry was a legitimately good movie. We highly recommend it, particularly for the scene embedded above. I mean, come on! 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/theres-another-blackberry-movie-coming-out-and-this-ones-a-documentary-173618810.html?src=rss

PS Plus Game Catalog additions for August include The Witcher 3 and Cult of the Lamb

Sony has revealed the next slate of additions to the PlayStation Plus Game Catalog for Extra and Premium subscribers. There's a clear headliner this month in the shape of The Witcher 3: Wild Hunt. CD Projekt Red's immensely popular action RPG is often on sale for just a few bucks, but PS Plus Extra and Premium subscribers won't have to pay anything extra to check it out if they haven't already played it. Both PS4 and PS5 versions will be available.

Cult of the Lamb, one of the standout indie games of the last couple of years, is coming to the Game Catalog as well. It's adorable and brutal, and now you can play with a friend in local co-op mode. Other additions for both Extra and Premium subscribers in August include Wild Hearts (EA's take on the Monster Hunter series), Watch Dogs 2, Ride 5, Sword Art Online: Last Recollection, Naruto to Boruto: Shinobi Striker, Sword Art Online: Alicization Lycoris, Sword Art Online: Fatal Bullet and Sword Art Online: Hollow Realization.

Sony is bringing some very fun classics to the mix for Premium members in the form of the TimeSplitters series from the PS2 era. TimeSplitters, TimeSplitters 2 and TimeSplitters: Future Perfect will all join the lineup. It's still a bummer that Free Radical Design, a studio that was working on a reboot of the series, has been shut down but at least the original trilogy still exists.

Elsewhere, PS3 title Sword Art Online: Lost Song will be available through the Game Catalog but only via cloud streaming. There will also be a PS VR and PS VR2 game for Premium members in the shape of Vacation Simulator.

Note that these additions may differ depending on your region. So it's worth double checking the Game Catalog lineup when Sony introduces the latest additions on August 20, just in case there are any surprises.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-august-include-the-witcher-3-and-cult-of-the-lamb-165608880.html?src=rss

Until Dawn remake hits PS5 and PC on October 4

Until Dawn, a beloved PlayStation 4 exclusives, is getting a fresh lick of paint. The narrative horror game has been rebuilt from the ground up in Unreal Engine 5 and now the new version has a very fitting spooky season release date. It’s coming to PlayStation 5 and PC on October 4.

Ballistic Moon, the studio that handled the remake given that original developer Supermassive Games is juggling several other projects, says the focus was on making the game feel more cinematic and intimate. That’s somewhat apt, given that a movie adaptation just started filming.

Those returning to the game will see updated character models, environments, interactable props, visual effects and animations. The switch to UE5 allowed the developers to make the most of upgraded rendering and ray-tracing capabilities too. Death scenes should look more grisly too, thanks to "more realistic real time fluids" and a revamped injury mask system.

Much of the action will now be from a third-person perspective with a controllable camera, rather than the purely fixed angles of the original game. Ballistic Moon also says it added more collectibles and revamped the prologue to tweak the pacing. In addition, the studio is bringing in more accessibility and usability settings to help as many folks as possible experience Until Dawn.

This article originally appeared on Engadget at https://www.engadget.com/gaming/until-dawn-remake-hits-ps5-and-pc-on-october-4-141559338.html?src=rss

Meta killed CrowdTangle, an ‘invaluable’ research tool, because what it showed was inconvenient

It’s the end of an era for social media research. Meta has shut down CrowdTangle, the analytics tool that for years helped tens of thousands of researchers, journalists and civil society groups understand how information was spreading on Facebook and Instagram.

For a company that’s never been known for being transparent about its inner workings, CrowdTangle was an “invaluable” resource for those hoping to study Meta’s platform, says Brandi Geurkink, the executive director for the Coalition for Independent Technology Research. “It was one of the only windows that anybody had into how these platforms work,” Geurkink tells Engadget. “The fact that CrowdTangle was available for free and to such a wide variety of people working on public interest journalism and research means that it was just an invaluable tool.”

Over the years, CrowdTangle has powered a staggering amount of research and reporting on public health, misinformation, elections and media. Its data has been cited in thousands of journal articles, according to Google Scholar. News outlets have used the tool to track elections and changes in the publishing industry. It’s also provided unparalleled insight into Facebook itself. For years, CrowdTangle data has been used by journalists to track the origins of viral misinformation, hoaxes and conspiracy theories on the social network. Engadget relied on CrowdTangle to uncover the overwhelming amount of spam on Facebook Gaming.

Meta wasn't always quite as averse to transparency as it is now. The company acquired CrowdTangle in 2016, and for years encouraged journalists, researchers and other civil society groups to use its data. Facebook provided training to academics and newsrooms, and it regularly highlighted research projects that relied on its insights.

But the narrative began to shift in 2020. That’s when a New York Times reporter created an automated Twitter bot called “Facebook Top Ten.” It used CrowdTangle data to share the top Facebook pages based on engagement. At the time, right-wing figures and news outlets like Dan Bongino, Fox News and Ben Shapiro regularly dominated the lists. The Twitter account, which racked up tens of thousands of followers, was often cited in the long-simmering debate about whether Facebook’s algorithms exacerbated political polarization in the United States.

Meta repeatedly pushed back on those claims. Its executives argued that engagement — the number of times a post is liked, shared or commented on — is not an accurate representation of its total reach on the social network. In 2021, Meta began publishing its own reports on the most “widely viewed” content on its platform. Those reports suggested that spam is often more prevalent than political content, though researchers have raised significant questions about how those conclusions were reached.

More recently, Meta executives have suggested that CrowdTangle was never intended for research. “It was built for a wholly different purpose,” Meta’s President of Global Affairs, Nick Clegg, said earlier this year. “It just simply doesn't tell you remotely what is going on on Facebook at any time.” CrowdTangle founder Brandon Silverman, who has criticized Meta’s decision to shut down the service ahead of global elections, told Fast Company it was originally meant to be a community organizing tool, but quickly morphed into a service “to help publishers understand the flow of information across Facebook and social media more broadly.”

Clegg’s explanation is a “retcon,” according to Alice Marwick, principal researcher at the Center for Information Technology and Public Life at University of North Carolina. “We were trained on CrowdTangle by people who worked at Facebook," Marwick tells Engadget. “They were very enthusiastic about academics using it.”

In place of CrowdTangle, Meta has offered up a new set of tools for researchers called the Meta Content Library. It allows researchers to access data about public posts on Facebook and Instagram. It’s also much more tightly controlled than CrowdTangle. Researchers must apply and go through a vetting process in order to access the data. And while tens of thousands of people had access to CrowdTangle, only “several hundred” researchers have reportedly been let into the Meta Content Library. Journalists are ineligible to even apply unless they are part of a nonprofit newsroom or partnered with a research institution.

Advocates for the research community, including CrowdTangle’s former CEO, have also raised questions about whether Meta Content Library is powerful enough to replicate CrowdTangle’s functionality. “I've had researchers anecdotally tell me [that] for searches that used to generate hundreds of results on CrowdTangle, there are fewer than 50 on Meta Content Library,” Geurkink says. "There's been a question about what data source Meta Content Library is actually pulling from.”

The fact that Meta chose to shut down CrowdTangle less than three months before the US presidential election, despite pressure from election groups and a letter from lawmakers requesting a delay, is particularly telling. Ahead of the 2020 election, CrowdTangle created a dedicated hub for monitoring election-related content and provided its tools to state election officials.

But Marwick notes there has been a broader backlash against research into social media platforms. X no longer has a free API, and has made its data prohibitively expensive for all but the most well-funded research institutions. The company’s owner has also sued two small nonprofits that conducted research he disagreed with.

“There is no upside to most of these platforms to letting researchers muck around in their data, because we often find things that aren't PR-friendly, that don't fit the image of the platform that they want us to believe.”

While CrowdTangle never offered a complete picture of what was happening on Facebook, it provided an important window into a social network used by billions of people around the world. That window has now been slammed shut. And while researchers and advocates are worried about the immediate impact that will have on this election cycle, the consequences are much bigger and more far reaching. “The impact is far greater than just this year or just work related to elections,” Geurkink says. “When you think about a platform that large, with that much significance in terms of where people get their sources of information on a wide array of topics, the idea that nobody except for the company has insight into that, is crazy.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-killed-crowdtangle-an-invaluable-research-tool-because-what-it-showed-was-inconvenient-121700584.html?src=rss

Halloween’s Michael Myers and Ash vs. Evil Dead’s Ash Williams are getting their own throwback games

Michael Myers may be dead and Ash Williams may be flung far into the future, but they aren’t done slashing up the screen here and now. Boss Level Games announced the upcoming release of two new retro style games under its RetroRealms banner based on the classic slasher flick Halloween and the Starz horror comedy series Ash vs. Evil Dead.

The retro Halloween and Ash vs. Evil Dead titles will be released on October 18 for the PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch and PCs via Steam.

The Halloween game puts players in control of the murder machine Michael Myers during the events of the original John Carpenter film as he hacks and slashes his way through Haddonfield, Illinois with his iconic butcher knife. The Ash vs. Evil Dead game pits players as the horror movie and TV series hero with his arm-mounted chainsaw and his beloved boomstick against an onslaught of Deadites unleashed by the Necronomicon.

The games will be sold separately, or together as part of a special “Double Feature” bundle. There’s also a special “Collectors’ Edition” that includes a physical copy of the game for your chosen console, two extra playable characters — including Laurie Strode for Halloween and Kelly Maxwell for Ash vs. Evil Dead — and a bunch of other Halloween goodies like a 12-inch plush Michael Myers doll, a digital copy of the Halloween game’s soundtrack, a pack of Halloween trading cards and more. The games connect to each other when both are installed through crossover access in which characters can be brought to either game and “an ever-expanding universe of popular characters that unlocks additional gameplay,” according to Boss Team Games.

Boss Team Games is one of the studios behind the popular asymmetric survival horror multiplayer slasher Evil Dead: The Game. The studio’s press release also notes that these two games will be “the first two releases in a new series of games for console and PC” implying that more throwback game projects are in the works.

This article originally appeared on Engadget at https://www.engadget.com/gaming/halloweens-michael-myers-and-ash-vs-evil-deads-ash-williams-are-getting-their-own-throwback-games-193000903.html?src=rss

The Indie Horror Showcase gaming event returns on October 24

The Indie Horror Showcase event is returning on October 24. This is a “celebration of upcoming nightmarish games” made by developers throughout the world and will be hosted by DreadXP, an indie publisher responsible for well-received games like The Mortuary Assistant and Sucker for Love.

The upcoming streaming event promises “loads of cool new indie horror” from both DreadXP and plenty of third-party developers. As a matter of fact, submissions are open to anyone, just in case you’ve been tooling around with something particularly frightening.

There were some noteworthy games discussed during last year’s event. These included the now-iconic Slay the Princess and the supernatural phone operator sim Home Safety Hotline. Other standouts from last year included Pneumata and Janet DeMornay is a Slumlord (and a witch). DreadXP says that last year’s showcase featured more than 60 trailers and announcements. This year’s event should fall somewhere in that range.

The publisher hasn’t given any indication as to which titles to be on the lookout for this year, but submissions are still open until September 16. It has promised announcements and trailers from “developers of all sizes in the indie horror scene.” DreadXP has yet to announce a premiere time for the stream.

One game that’ll likely get an update is Paranormal Activity: Found Footage. This title leverages the “found footage” format from many horror movies and brings it to gaming. DreadXP is behind the spooky adaptation and it’s scheduled for release in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-indie-horror-showcase-gaming-event-returns-on-october-24-162507028.html?src=rss

Taskmaster VR doesn’t quite deliver on the promise of the TV show

I’m a huge Taskmaster fan. The UK TV show pits five comedians (or funny-adjacent celebrities) against ridiculous tasks that are then arbitrarily scored by the titular taskmaster.

Given that the tasks involve lateral thinking and physical movement, on paper, the TV show was ripe for a VR spin-off. Think Job Simulator with added jeopardy, in-jokes and British whimsy. Unfortunately, Taskmaster VR doesn’t deliver on the fun and charm of the show. Two points.

After being teased (and available to wishlist) earlier this year, the game launched last week across Steam, Meta Quest 2 and 3, and Pro. I played the game briefly on Quest 2, the lowest-powered option, before shifting to the sharper screens of Quest 3.

You’ll want to play it on a headset like the Quest 3 or better. The basic Quest 2 makes the whole thing very grainy. But that’s not the biggest issue. The problem is it’s not a great VR game. Collision detection is rough, and while it’s not the first VR title guilty of this, the fine motor control demanded of the game’s tasks makes things a pain.

For example, the first game involves you trying to make a sandwich, matching Alex’s arcane sandwich request, plating it up, and putting it on the plinth, ready for judgment. However, you have to do all of that with a pair of spatulas. Opening a fridge with a spatula in real life is challenging enough; in a virtual world, it sometimes felt more like luck than dexterity whether I got that slice of bacon into my sandwich.

In another game, I was to launch an egg as far as I could but land it in a frying pan. I struggled to keep a frying pan in the same place while constructing a poorly-considered ramp of pipes, boxes and wheelie bins. The in-game physics are so simplistic that most object surfaces behave the same. And my pan slid to the floor. Again and again and again. You can crouch in Taskmaster VR – when you drop the pan again – but the physics engine conveys a degree of momentum when you press the button to stand upright again, adding a ‘bounce’ to anything in your hand.

Many of the games are multi-stage and expansive, which I appreciated. Circling back to the sandwich task, some ingredients need to be cooked – and you’ll have to turn on the stove burners to do so. Once you’ve made your sandwich, Greg, the Taskmaster will scrutinize the result. One slice of bread? He’ll go on a tirade about open-face sandwiches. Wrong plate? Your score will be dinged again. Something inedible? He’ll notice.

There are also easter egg references to the show everywhere, from the tutorial onwards. Look out of windows; even the bushes and garden are filled with items and references only a Taskmaster fan would get. Do Americans think all Brits (I’m a Brit) are this whimsical? I hope so.

In another game, you’ll have to rush around the entire Taskmaster estate (a tiny home and garden) searching for dog food, but only after you’ve escaped the garage. The tasks are considered, but I wish there were more. The TV show is famous for comedians’ unusual lateral thinking and solutions that the task makers didn’t plan for. I haven’t seen those possibilities – at least not yet.

Why not mix up the codes for the safe featured in a watermelon smashing task? This would be especially useful if you’re playing with other Taskmaster fans who want to try the tasks themselves. A little bit of random number generation would work wonders. Having said that, there’s a Taskmaster VR Creative mode, where you’ll be able to craft your own levels and tasks, which could add longevity if it finds an audience.

The banter between Taskmaster and his assistant is tonally accurate, benefitting from using the voices of Greg Davies and (Little) Alex Horne, but their in-game models don’t convey the weird, awkward charm of the duo. Maybe I’m just a superfan, and my expectations were too high, but there’s something about the sound quality (with lines recorded in a booth) that pulls you out of the illusion of being on a version of the TV show.

I’m unsure if I’ll ever replay the entire game again. Fortunately, once unlocked, you can choose to play each task standalone, which is the perfect way for me to share the game with visiting friends.

If the team behind Taskmaster VR can offer some new tasks through DLC (how about replicating a task from the next TV series?), this might be more of a draw. Their time starts now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/taskmaster-vr-doesnt-quite-deliver-on-the-promise-of-the-tv-show-130005486.html?src=rss

Turkey unblocks Instagram after talks to address its concerns about crime and censorship

Turkey has restored access to Instagram after the social media site agreed to meet the country’s demands around censorship and crime-related content, Bloomberg reports. Transport Minister Abdulkadir Uraloglu announced the agreement in a post on X. Instagram was blocked for a little over a week; users in the country abruptly lost access on August 2, but no official explanation for the decision was provided at the time.

However, the block came after Turkey’s head of communications, Fahrettin Altun, accused the platform of censoring posts that expressed condolences for Ismail Haniyeh, a Hamas leader who was recently killed. In the post on Saturday, Uraloglu cited concerns over content relating to catalog crimes — which include murder, sexual assault, drug trafficking and torture, according to Reuters — and censorship imposed on Instagram users. NetBlocks, which first reported that Instagram had been blocked in Turkey earlier this month, confirmed on Saturday that access had begun to return.

This article originally appeared on Engadget at https://www.engadget.com/social-media/turkey-unblocks-instagram-after-talks-to-address-its-concerns-about-crime-and-censorship-212231212.html?src=rss

What to read this weekend: Near-future dystopian fiction and a new approach to explaining life’s origin

New releases in fiction, nonfiction and comics that caught our attention.

The book cover for Hum by Helen Philips, showing green eye-shaped figures arranged against a beige background. One of them has an iris and pupils

Robots have become a regular fixture of the workforce, and humans are losing their jobs to AI. Climate change is wreaking havoc on the planet. It’s getting harder and harder for the average person to make ends meet. Facial recognition technology is being used for surveillance. Sound familiar? In her new novel, Hum, author Helen Phillips paints a picture of what our near-future could look like.

Its main character, May, has lost her job after technology made her role obsolete, and, desperate for money to support her family, she agrees to participate in an experiment that alters her face to make her undetectable to facial recognition. With the extra cushion from the payment, she takes her husband and children on a short, technology-free vacation to the Botanical Garden — but things go dangerously awry. Hum is a captivating, unsettling work of dystopian fiction that makes it impossible not to draw parallels with our current reality.

The book cover for Sara Imari Walker's Life As No One Knows It: The Physics of Life's Emergence. Showing spherical shapes composed of dots in blue, pink, yellow and green on a beige background

There’s so much we don’t know about the origins of life on Earth, and how it could appear on other worlds. Arizona State University theoretical physicist and astrobiologist Sara Imari Walker tackles the enduring question, “What is life?” and so much more in her book, Life as No One Knows It: The Physics of Life's Emergence. It explores assembly theory, which, as Walker explained recently as a guest on the Event Horizon podcast, states that “life is the only mechanism the universe has for generating complexity. So complex objects don’t happen spontaneously, they only happen through evolution and selection.”

It’s an endlessly fascinating topic that’s spurred a lot of debate over the years, and Walker’s book presents its case in a way that is compelling and readable even for us non-scientists. It’ll definitely give your brain a bit of exercise, though... and maybe spark some (friendly) arguments. Kirkus called it, “Ingenious, but not for the faint of heart.

The cover for Cruel Universe #1, showing a man in a spacesuit with an old-school bubble helmet holding a spear and fighting a T-rex in a futuristic arena

EC Comics’ comeback continues with the release of another new series, Cruel Universe. The recently resurrected publisher dropped the first issue of the science fiction series this week, featuring stories by Corinna Bechko, Chris Condon, Matt Kindt and Ben H. Winters, with art by Jonathan Case, Kano, Artyom Topilin and Caitlin Yarsky. Cruel Universe #1 takes us to an interstellar battle arena, face-to-face with a black hole, on a quest for eternal life and more.

It’s a great followup to last month’s Epitaphs of the Abyss, the new horror anthology from EC. If you liked the old Weird Science comics and EC’s other science fiction series, this is definitely one to check out.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-near-future-dystopian-fiction-and-a-new-approach-to-explaining-lifes-origin-194355528.html?src=rss