A Paranormal Activity game is coming in 2026 and it might actually be good

One of the most successful horror movie franchises of the last 20 years is coming to a gaming system near you. Paramount Game Studios has teamed up with DreadXP and DarkStone Digital (aka solo developer Brian Clarke) to create Paranormal Activity: Found Footage. The horror game is slated to hit multiple platforms in 2026.

Paranormal Activity: Found Footage will build on the lore and the world that was established in the seven-film series, which debuted in 2007. It will be the first non-virtual reality Paranormal Activity game.

As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what's said to be an advanced "haunt system" that will dynamically change the intensity and kinds of scares players will face based on their actions. Several other games have used a dynamic scare system, including Don't Scream (an early access title that picked up some buzz a few months ago), so it'll be interesting to see how DarkStone Digital uses that here.

Clarke previously created the well-reviewed first-person horror game The Mortuary Assistant. "My latest project is a Paranormal Activity game," Clarke, who is also a co-director of publisher DreadXP, wrote on X. "I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror."

This article originally appeared on Engadget at https://www.engadget.com/a-paranormal-activity-game-is-coming-in-2026-and-it-might-actually-be-good-193120056.html?src=rss

TikTok is muting all Universal Music-related songs

TikTok is being forced to take down more music from its platform as a royalties spat with Universal Music Group (UMG) rumbles on. UMG recently yanked recordings it owns or distributes from TikTok including tracks from the likes of superstars Taylor Swift, Billie Eilish and The Weeknd. The standoff is now impacting songs published by UMG.

"We are in the process of carrying out Universal Music Group's requirement to remove all songs that have been written (or co-written) by a songwriter signed to Universal Music Publishing Group (UMPG), based on information they have provided," TikTok said in a statement. "Their actions not only affect the songwriters and artists that they represent, but now also impact many artists and songwriters not signed to universal." TikTok added that it is still committed to "reaching an equitable agreement" with UMG.

Due to an issue called split copyrights, if a UMPG-contracted writer has contributed to a song in any way, that track has to be removed from TikTok. So artists who have collaborated with the likes of Swift, Adele, Justin Bieber, Mariah Carey, Ice Spice, Elton John, Harry Styles and SZA will see their songs disappearing from TikTok and being muted on videos that currently use them. The move will prevent more artists from plugging their work on the most important platform for promoting music.

According to the BBC, UMG removed around three million songs from TikTok after an agreement over its recording catalog expired. UMG's deal with TikTok over its publishing catalog (which covers some four million songs) ends later this week, at which point all relevant tracks will have vanished from the short-form video service.

Update 2/28 3:30PM ET: Added confirmation that TikTok is removing songs by UMPG-contracted songwriters.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-muting-more-songs-amid-its-tussle-with-universal-music-161839190.html?src=rss

TikTok is muting all Universal Music-related songs

TikTok is being forced to take down more music from its platform as a royalties spat with Universal Music Group (UMG) rumbles on. UMG recently yanked recordings it owns or distributes from TikTok including tracks from the likes of superstars Taylor Swift, Billie Eilish and The Weeknd. The standoff is now impacting songs published by UMG.

"We are in the process of carrying out Universal Music Group's requirement to remove all songs that have been written (or co-written) by a songwriter signed to Universal Music Publishing Group (UMPG), based on information they have provided," TikTok said in a statement. "Their actions not only affect the songwriters and artists that they represent, but now also impact many artists and songwriters not signed to universal." TikTok added that it is still committed to "reaching an equitable agreement" with UMG.

Due to an issue called split copyrights, if a UMPG-contracted writer has contributed to a song in any way, that track has to be removed from TikTok. So artists who have collaborated with the likes of Swift, Adele, Justin Bieber, Mariah Carey, Ice Spice, Elton John, Harry Styles and SZA will see their songs disappearing from TikTok and being muted on videos that currently use them. The move will prevent more artists from plugging their work on the most important platform for promoting music.

According to the BBC, UMG removed around three million songs from TikTok after an agreement over its recording catalog expired. UMG's deal with TikTok over its publishing catalog (which covers some four million songs) ends later this week, at which point all relevant tracks will have vanished from the short-form video service.

Update 2/28 3:30PM ET: Added confirmation that TikTok is removing songs by UMPG-contracted songwriters.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-muting-more-songs-amid-its-tussle-with-universal-music-161839190.html?src=rss

PlayStation is laying off 900 staff across Naughty Dog, Insomniac and other studios

It’s another bleak day for the gaming industry as there’s more news of mass layoffs. This time around, its PlayStation that’s gutting its studios. Sony Interactive Entertainment (SIE) says it’s laying off around 900 staff from its PlayStation division, roughly 8 percent of that department’s headcount.

Insomniac (Spider-Man and Ratchet and Clank), Naughty Dog (The Last of Us) and Guerrilla (Horizon) are all affected by the cuts. Those studios are behind some of PlayStation's most important franchises. For instance, within three and a half months, Marvel's Spider-Man 2 had sold 10 million units.

Sony's London Studio, which had been working on a co-op multiplayer game for PlayStation 5, is shutting down entirely, while Firesprite will also lose some staff. In addition, PlayStation will lay off workers from its Technology, Creative, and Support teams.

PlayStation employees in the US who are losing their jobs will be informed today. Sony will adhere to local laws and regulations for carrying out layoffs in other territories — the company says people in all of its global regions will be affected.

"After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company," outgoing SIE president and CEO Jim Ryan told staff in an email. "We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us."

Meanwhile, Hermen Hulst, the head of PlayStation Studios, said that SIE leadership evaluated its studios and portfolio and looked at projects that are in various stages of development. Some of those projects have now been canceled. Hulst didn't provide more details, but the projects that have been canned surely include the one that London Studio was working on. According to Bloomberg, a live-service Twisted Metal game that was in early development at Firesprite is among the canceled projects.

"I want to be clear that the decision to stop work on these projects is not a reflection on the talent or passion of team members," Hulst wrote in a memo. "Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan."

Hulst also noted that SIE is re-assessing its approach to delivering the kinds of expensive blockbuster single-player games that PlayStation has become known for over the last decade or so, and balancing that out with its desire to create long-tail multiplayer games. "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate," Hulst wrote. "Delivering and sustaining social, online experiences — allowing PlayStation gamers to explore our worlds in different ways — as well as launching games on additional devices such as PC and mobile, requires a different approach and different resources."

Sony is working on multiple live-service games and had planned to release 10 of them by 2026. At least one of those — The Last of Us Online — was shelved. However, the company has seen some success on the live-service front, with Helldivers 2 becoming one of the biggest hits of the year so far.

However, it emerged this month that Sony doesn't plan to release any sequels for its major first-party franchises until at least April next year. It's relying on third-party titles such as Final Fantasy 7 Rebirth and the Elden Ring expansion to help cover the gaps in its own pipeline. The company also lowered its PS5 sales forecast for the current fiscal year, which ends on March 31. It expects to sell 21 million consoles in fiscal 2023, down from the previous estimate of 25 million.

This slate of layoffs brings the total number of job losses in the games industry so far this year to more than 7,000 (we haven't even reached March yet). That's on top of the more than 9,000 people who were laid off from the industry in 2023.

Microsoft conducted sweeping cuts in its gaming division in January, laying off around 1,900 people. Riot Games, Unity, Twitch (which is games-adjacent instead of a gaming company), Supermassive Games, Dead by Daylight developer Behaviour Interactive and Sega of America are also among those who have carried out layoffs.

Update 2/27 10:53AM ET: Added a note about a Twisted Metal project reportedly being one of the canceled games.

This article originally appeared on Engadget at https://www.engadget.com/playstation-is-laying-off-900-staff-across-naughty-dog-insomniac-and-other-studios-145323606.html?src=rss

PlayStation is laying off 900 staff across Naughty Dog, Insomniac and other studios

It’s another bleak day for the gaming industry as there’s more news of mass layoffs. This time around, its PlayStation that’s gutting its studios. Sony Interactive Entertainment (SIE) says it’s laying off around 900 staff from its PlayStation division, roughly 8 percent of that department’s headcount.

Insomniac (Spider-Man and Ratchet and Clank), Naughty Dog (The Last of Us) and Guerrilla (Horizon) are all affected by the cuts. Those studios are behind some of PlayStation's most important franchises. For instance, within three and a half months, Marvel's Spider-Man 2 had sold 10 million units.

Sony's London Studio, which had been working on a co-op multiplayer game for PlayStation 5, is shutting down entirely, while Firesprite will also lose some staff. In addition, PlayStation will lay off workers from its Technology, Creative, and Support teams.

PlayStation employees in the US who are losing their jobs will be informed today. Sony will adhere to local laws and regulations for carrying out layoffs in other territories — the company says people in all of its global regions will be affected.

"After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company," outgoing SIE president and CEO Jim Ryan told staff in an email. "We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us."

Meanwhile, Hermen Hulst, the head of PlayStation Studios, said that SIE leadership evaluated its studios and portfolio and looked at projects that are in various stages of development. Some of those projects have now been canceled. Hulst didn't provide more details, but the projects that have been canned surely include the one that London Studio was working on. According to Bloomberg, a live-service Twisted Metal game that was in early development at Firesprite is among the canceled projects.

"I want to be clear that the decision to stop work on these projects is not a reflection on the talent or passion of team members," Hulst wrote in a memo. "Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan."

Hulst also noted that SIE is re-assessing its approach to delivering the kinds of expensive blockbuster single-player games that PlayStation has become known for over the last decade or so, and balancing that out with its desire to create long-tail multiplayer games. "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate," Hulst wrote. "Delivering and sustaining social, online experiences — allowing PlayStation gamers to explore our worlds in different ways — as well as launching games on additional devices such as PC and mobile, requires a different approach and different resources."

Sony is working on multiple live-service games and had planned to release 10 of them by 2026. At least one of those — The Last of Us Online — was shelved. However, the company has seen some success on the live-service front, with Helldivers 2 becoming one of the biggest hits of the year so far.

However, it emerged this month that Sony doesn't plan to release any sequels for its major first-party franchises until at least April next year. It's relying on third-party titles such as Final Fantasy 7 Rebirth and the Elden Ring expansion to help cover the gaps in its own pipeline. The company also lowered its PS5 sales forecast for the current fiscal year, which ends on March 31. It expects to sell 21 million consoles in fiscal 2023, down from the previous estimate of 25 million.

This slate of layoffs brings the total number of job losses in the games industry so far this year to more than 7,000 (we haven't even reached March yet). That's on top of the more than 9,000 people who were laid off from the industry in 2023.

Microsoft conducted sweeping cuts in its gaming division in January, laying off around 1,900 people. Riot Games, Unity, Twitch (which is games-adjacent instead of a gaming company), Supermassive Games, Dead by Daylight developer Behaviour Interactive and Sega of America are also among those who have carried out layoffs.

Update 2/27 10:53AM ET: Added a note about a Twisted Metal project reportedly being one of the canceled games.

This article originally appeared on Engadget at https://www.engadget.com/playstation-is-laying-off-900-staff-across-naughty-dog-insomniac-and-other-studios-145323606.html?src=rss

Until Dawn and The Quarry developer Supermassive is reportedly laying off around 90 workers

Yet another notable game studio is laying off a significant chunk of its workforce. Supermassive Games, the developer behind interactive horror titles Until Dawn and The Quarry, is cutting around 90 jobs, according to Bloomberg. That's nearly a third of the studio's more than 300 employees.

Supermassive confirmed in a statement that the studio will reorganize. "As a result, we are entering into a period of consultation, which we anticipate will result in the loss of some of our colleagues," it said. "This is not a decision that's been taken lightly, with many efforts made to avoid this outcome."

Supermassive notes that it's not safe from the "significant challenges" facing the games industry. More than 6,000 workers in the industry have lost their jobs since the beginning of the year and we're not even into March yet.

Meanwhile, indie studio Die Gute Fabrik has paused production amid funding difficulties. The developer of Saltsea Chronicles and Sportsfriends will use its remaining funds to give staff a month of paid time "to catch their breaths" while they look for new jobs. The studio is still seeking backers to help it resume production and hopes to bring back current team members in the future. However, it notes that "the publishing and investment scene is so tough for companies and projects of our scale right now it's made it extremely difficult to secure funding for our next project without a gap in income."

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-and-the-quarry-developer-supermassive-is-reportedly-laying-off-around-90-workers-165747517.html?src=rss

Until Dawn and The Quarry developer Supermassive is reportedly laying off around 90 workers

Yet another notable game studio is laying off a significant chunk of its workforce. Supermassive Games, the developer behind interactive horror titles Until Dawn and The Quarry, is cutting around 90 jobs, according to Bloomberg. That's nearly a third of the studio's more than 300 employees.

Supermassive confirmed in a statement that the studio will reorganize. "As a result, we are entering into a period of consultation, which we anticipate will result in the loss of some of our colleagues," it said. "This is not a decision that's been taken lightly, with many efforts made to avoid this outcome."

Supermassive notes that it's not safe from the "significant challenges" facing the games industry. More than 6,000 workers in the industry have lost their jobs since the beginning of the year and we're not even into March yet.

Meanwhile, indie studio Die Gute Fabrik has paused production amid funding difficulties. The developer of Saltsea Chronicles and Sportsfriends will use its remaining funds to give staff a month of paid time "to catch their breaths" while they look for new jobs. The studio is still seeking backers to help it resume production and hopes to bring back current team members in the future. However, it notes that "the publishing and investment scene is so tough for companies and projects of our scale right now it's made it extremely difficult to secure funding for our next project without a gap in income."

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-and-the-quarry-developer-supermassive-is-reportedly-laying-off-around-90-workers-165747517.html?src=rss

NVIDIA’s RTX 500 and 1000 Ada GPUs bring more AI smarts to thin and light workstations

Just ahead of Mobile World Congress, NVIDIA unveiled its latest laptop GPUs and, what a surprise, they’re designed largely to assist with AI processing. The RTX 500 and 1000 Ada Generation graphics cards are primarily for thin and light laptops. While they won’t offer as much TOPS AI performance as current higher-end mobile GPUs, they could be a handy option for on-the-go AI processing for the likes of researchers, content creators and video editors. It's worth noting they're workstation GPUs rather than ones designed for gaming.

NVIDIA says the GPUs, which are based on the Ada Lovelace architecture, offer up to twice the ray-tracing performance of previous-gen GPUs (they employ third-gen ray-tracing cores). Fourth-gen Tensor Cores, meanwhile, deliver up to twice the throughput of previous GPUs, according to NVIDIA. The company says this helps with “accelerating deep learning training, inferencing and AI-based creative workloads.”

The RTX 500 has 4GB of dedicated memory, while the RTX 1000 has 6GB. NVIDIA says they deliver up to 154 and 193 TOPS of AI performance, respectively. Compared with a CPU-only AI configuration, the RTX 500 is slated to provide up to three times faster AI-powered photo editing, as much as 10 times the graphics performance for 3D rendering and up to 14 times the generative AI performance for various models.

The GPUs also support DLSS 3, the company’s upscaling tech. In addition, an eighth-gen encoder includes AV1 support. NVIDIA says this video codec is “up to 40 percent more efficient than H.264, enabling new possibilities for broadcasting, streaming and video calling.”

If you’re interested in picking up a laptop with an RTX 500 or 1000 GPU, you won’t have to wait long. They’ll debut this spring in laptops from the likes of Dell, HP, Lenovo and MSI.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-rtx-500-and-1000-ada-gpus-bring-more-ai-smarts-to-thin-and-light-workstations-161517977.html?src=rss

NVIDIA’s RTX 500 and 1000 Ada GPUs bring more AI smarts to thin and light workstations

Just ahead of Mobile World Congress, NVIDIA unveiled its latest laptop GPUs and, what a surprise, they’re designed largely to assist with AI processing. The RTX 500 and 1000 Ada Generation graphics cards are primarily for thin and light laptops. While they won’t offer as much TOPS AI performance as current higher-end mobile GPUs, they could be a handy option for on-the-go AI processing for the likes of researchers, content creators and video editors. It's worth noting they're workstation GPUs rather than ones designed for gaming.

NVIDIA says the GPUs, which are based on the Ada Lovelace architecture, offer up to twice the ray-tracing performance of previous-gen GPUs (they employ third-gen ray-tracing cores). Fourth-gen Tensor Cores, meanwhile, deliver up to twice the throughput of previous GPUs, according to NVIDIA. The company says this helps with “accelerating deep learning training, inferencing and AI-based creative workloads.”

The RTX 500 has 4GB of dedicated memory, while the RTX 1000 has 6GB. NVIDIA says they deliver up to 154 and 193 TOPS of AI performance, respectively. Compared with a CPU-only AI configuration, the RTX 500 is slated to provide up to three times faster AI-powered photo editing, as much as 10 times the graphics performance for 3D rendering and up to 14 times the generative AI performance for various models.

The GPUs also support DLSS 3, the company’s upscaling tech. In addition, an eighth-gen encoder includes AV1 support. NVIDIA says this video codec is “up to 40 percent more efficient than H.264, enabling new possibilities for broadcasting, streaming and video calling.”

If you’re interested in picking up a laptop with an RTX 500 or 1000 GPU, you won’t have to wait long. They’ll debut this spring in laptops from the likes of Dell, HP, Lenovo and MSI.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-rtx-500-and-1000-ada-gpus-bring-more-ai-smarts-to-thin-and-light-workstations-161517977.html?src=rss

Some Apple Vision Pro units reportedly developed a similar hairline crack on the front glass

Picture the scene: you've had an enjoyable day of playing around in mixed reality using Apple's Vision Pro headset. Once you're done for the night, you carefully pack the Vision Pro away while leaving the battery pack connected and soft front cover attached. But when you wake up to begin a new day of work while wearing the $3,500 headset, you spot a problem: a hairline crack has formed on the front cover glass.

That's a problem that at least a few users have encountered, according to a handful of reports on Reddit. It's unclear how many units have been affected, though AppleInsider, which first reported on the cracks, suggests it's a small number. The issue occurred on Engadget's review unit as well. 

The cause of the problem is not yet known. But the similar appearance of the cracks and apparently small number of impacted units suggests that it's down to a manufacturing flaw. Engadget has contacted Apple for comment.

If Apple doesn't officially recognize the issue as a manufacturing defect, it may not cover the crack under the device's warranty. That's reportedly been the case for some of the affected users. As such, they're been put on the hook for $300 to repair the cover glass if they have AppleCare coverage. Otherwise, the cost is a stinging $800.

As MacRumors notes, Apple often offers special repair programs for recognized hardware issues, but that's only likely to happen if there are enough reports to warrant the company fully investigating the matter and identifying a common problem. Still, this gives more credence to the maxim that maybe you shouldn't buy a first-generation Apple product.

This isn't the first time an Apple device has been susceptible to scratches in its first generation. Many users of the first iPod nano found that it scratched very easily. A lawsuit ensued, and Apple agreed to pay a $22.5 million settlement.

This article originally appeared on Engadget at https://www.engadget.com/some-apple-vision-pro-units-reportedly-developed-a-similar-hairline-crack-on-the-front-glass-173701528.html?src=rss