Google claims to ‘reaffirm’ Right to Repair support three years after lobbying against it

Google has officially voiced support for Right to Repair (R2R) legislation. Specifically, the company supports Oregon’s SB 542, championed by State Senator Janeen Sollman (D). Although Google’s motives could be less about newfound altruism and more about shaping regulatory action that seems increasingly inevitable, “a win’s a win,” as they say in sports.

The company expressed its new R2R stance in a blog post and white paper published Thursday. “Today, we’re excited to reaffirm our support for the Right to Repair movement by releasing our first white paper on repair while endorsing proposed Oregon Right to Repair legislation that offers a compelling model for other states to follow,” the company wrote.

Google lobbied against Right to Repair legislation as recently as March 2021 when it opposed the HB21-1199 R2R bill in Colorado. It’s also on record opposing AB1163 in California. The company’s stance had already shifted before today, in line with the direction of regulatory winds. (It partnered with iFixit for self-repairs starting in 2022.) But Google suggesting its announcement today is merely “reaffirming” a value it’s always stood behind (while ignoring documented evidence to the contrary) appears disingenuous.

Google’s suggestions for regulators

Google’s language in the white paper reveals a legislation-shaping tactic. An entire section titled “Policy Perspective” breaks down the language and boundaries the company believes R2R regulations should contain.

Within this policy section of the paper is a passage about “design flexibility,” urging lawmakers not to hamstring device makers by implementing strict design codes. “Well-intentioned regulations that set specific design requirements and standards in an effort to improve repairability may have unintended consequences that inhibit innovation and inadvertently lead to bad outcomes, such as more e-waste,” Google wrote in its white paper. “Design-related policies for repair should focus on defining repairability outcomes rather than setting strict design standards.”

Another item in the policy section, “reasonable implementation period,” calls for regulations that won’t disrupt existing manufacturing schedules. “Consumer electronics operate with lengthy product development timelines, often spanning years,” Google wrote. “New regulatory measures should phase in on a sensible timeline that ensures manufacturers can meet new requirements without undue burden. Regulations should not apply to products that are already designed and launched as such measures are problematic and may have negative unintended consequences, such as creating more e-waste.”

Neither of those requests seems egregiously unreasonable — and the points about e-waste could be taken at face value — but, coincidentally or not, they do also align with Google’s business interests.

An Apple dig and... Project Ara?

Google squeezed in a dig at Apple, too. “Policies should constrain OEMs from imposing unfair anti-repair practices,” the paper reads. “For example, parts-pairing, the practice of using software barriers to obstruct consumers and independent repair shops from replacing components, or other restrictive impediments to repair should be discouraged.”

Of course, Apple is notorious for parts-pairing, the practice of digitally linking part serial numbers to the device serial, locking out third-party repair services (and leaving the people who paid them with obnoxious incompatibility warnings).

Photo of a modular smartphone with various rectangular components scattered about.
Project Ara, which made it to the Google graveyard before hitting store shelves, was shouted out in the white paper.
Google

Google’s paper highlights examples from its history of supporting R2R and similar initiatives, even calling out the (cancelled) Project Ara modular phone from a decade ago as an example of projects that “push the boundaries and better understand our users’ needs for repair.” (If it had only made it to consumers.)

The paper also touts Google’s buildouts of its repair capabilities, seven years of software support for Pixels and seven years of support for hardware parts. All of this can be seen as a resounding victory for the R2R movement, even if corporations’ motives continue to be less noble than they like to let on.

This article originally appeared on Engadget at https://www.engadget.com/google-claims-to-reaffirm-right-to-repair-support-three-years-after-lobbying-against-it-205828956.html?src=rss

Valve squashes Team Fortress 2 and Portal fan projects after years of leniency

Valve may have had a change of heart about fan-made tribute projects “borrowing” its intellectual property. GamesRadar+ reported on the Steam maker’s DMCA takedown notice sent to the creators of Team Fortress: Source 2, a passion project porting TF2 to the more modern Source 2 game engine. In addition, the Steam maker squashed a Portal demake for the Nintendo 64, hinting at a possible shift toward a more protective corporate strategy from the typically lenient Valve.

“The TF2 assets have been ported to Source 2 without permission and are being redistributed by Amper Software in a game mode for Facepunch’s S@box,” the legally stern DMCA notice to Amper reads. “Facepunch has not licensed any Valve assets for S@box. The unauthorized porting and redistributing of Valve’s assets without a license violates Valve’s IP.”

Amper unsurprisingly says that’s the end of the line for Team Fortress: Source 2, but the labor of love may have already been hanging on by a thread. The development team wrote on X (Twitter) that the project was already in trouble due to recent code changes to S&box (pronounced “sandbox”), the Source 2-based development framework on which the passion project was built.

Team Fortress: Source 2’s developers said the takedown notice was the nail in the coffin for the already teetering project. “We cannot bring it back and we’ve hit Valve’s attention, it seems like they definitely don’t want us to use their IP (which is totally fair and legal from them),” Amper posted.

Although the takedown is indeed viable from a legal standpoint, it still sends a message to fans about a possible strategy shift at the Steam Deck maker. Valve has typically turned a blind eye to fan projects using its IP, making the move somewhat startling. The Team Fortress franchise evolved from a Quake mod, and Valve has worked with mod makers to sell two fan projects — Black Mesa and Portal: Revolution — on Steam. At the very least, some of Valve’s most dedicated fans working on similar projects will now think twice.

Gameplay still from Valve’s puzzle game Portal. The first-person perspective from atop a platform shows the player holding the portal gun as a cube sits nearby. A red switch lies on the ground in the background behind a door.
Valve

Meanwhile, Portal 64, an in-development playable port of the 2007 puzzler to the Nintendo 64, is also dead. Its developer described a Valve that sounds more worried about the Mario maker’s lawyers than the infringement of its own IP. “Because the project depends on Nintendo’s proprietary libraries, they have asked me to take the project down,” developer James Lambert wrote to the project’s Patreon backers (cross-posted to X by another user). “I am letting all you know before so you can choose to withdraw your support before the next payment cycle.”

GamesRadar+ notes some ambiguity about Valve’s reference to “proprietary libraries.” It may be that Lambert used official Nintendo development software (never technically launched publicly) to port the game to the decades-old console. However, open-source alternatives also exist, and Lambert hasn’t addressed whether he used Nintendo’s tools.

That situation may align more closely with Valve killing the Dolphin emulator’s chances to launch on Steam last year. Although the company didn’t explicitly tell that development team its emulator couldn’t be on Steam, it had that effect indirectly. “Given Nintendo’s long-held stance on emulation, we find Valve’s requirement for us to get approval from Nintendo for a Steam release to be impossible,” Dolphin’s developers wrote in 2023 about the Zelda creator’s famously litigious approach to IP. “Unfortunately, that’s that.”

This article originally appeared on Engadget at https://www.engadget.com/valve-squashes-team-fortress-2-and-portal-fan-projects-after-years-of-leniency-181517580.html?src=rss

ChatGPT maker OpenAI launches GPT Store and a subscription tier for teams

OpenAI has rolled out its store for custom GPTs and a new ChatGPT subscription tier for smaller teams. The GPT Store allows developers and users to share and profit from their custom versions of the viral chatbot. Meanwhile, ChatGPT Team costs $25 to $30 monthly per user while offering data security and supporting longer queries.

GPT Store

OpenAI screenshot of the ChatGPT GPT Store. It highlights featured apps from All Trails, Consensus, Code Tutor and Books.
OpenAI

The GPT Store allows OpenAI to turn ChatGPT’s white-hot prominence in the tech world into a tollkeeper’s business model, taking a cut of revenue like in Apple’s App Store. Anyone can build and share GPTs — you don’t need coding experience — but creators must make a Builder Profile that shares their real name or points users to a verified website.

OpenAI says a revenue program for GPT creators is coming soon in Q1. “As a first step, US builders will be paid based on user engagement with their GPTs,” the company wrote, promising to provide more info as the program’s launch approaches. For now, GPT creators will have to settle for riding the hype train and hoping the terms are attractive.

ChatGPT Team

As OpenAI describes it, ChatGPT Team provides “a secure, collaborative workspace to get the most out of ChatGPT at work.” Unlike ChatGPT Enterprise, which was launched in August, the Team tier doesn’t require thousands of dollars or calls with the company’s sales team. Instead, anyone subscribed to ChatGPT Plus or Enterprise can join for $30 (when billed monthly) or $25 (annually) per month.

ChatGPT Team offers access to GPT-4 with a larger (32,000-token) context window for longer queries. In addition, subscribers get higher message caps, and (like with the Enterprise tier) OpenAI says it won’t train its models on ChatGPT Team subscribers’ data or conversations.

The Team tier also provides a “secure workspace,” including an admin console to manage seats. Team members on the plan can also create and share custom GPTs internally. Finally, OpenAI teases that ChatGPT Team subscribers will receive “early access to new features and improvements.”

This article originally appeared on Engadget at https://www.engadget.com/chatgpt-maker-openai-launches-gpt-store-and-a-subscription-tier-for-teams-195339463.html?src=rss

Tiny Tina’s Wonderlands and RE2 headline January’s PlayStation Plus monthly games

Sony shared its upcoming PlayStation Plus free games for January on Wednesday. Headlining this month’s batch are Capcom’s 2019 Resident Evil 2 remake and the Borderlands spinoff Tiny Tina’s Wonderlands. PS Plus Extra and Premium subscribers can claim the 14 new games on January 16.

The Resident Evil 2 remake (PS5 / PS4) is far from just a fresh coat of paint. Although the revamp retains the core gameplay elements from the 1998 original, it’s visually unrecognizable, now running on Capcom’s RE Engine. “It feels like a contemporary title,” Engadget’s Jessica Conditt wrote in a 2018 preview.

Marketing still from the Resident Evil 2 remake. Claire Redfield (protagonist) holds a shotgun, as she navigates a corridor with a child behind her.
Capcom

Tiny Tina’s Wonderlands: Next-Level Edition (PS5, PS4) takes one of Borderlands’ most memorable NPCs and drops you into a genre-blending fantasy world conjured from her macabre and erratic imagination. Expanding on the ideas from the Borderlands 2 DLC Tiny Tina’s Assault on Dragon Keep, Gearbox’s spinoff (and Dungeons & Dragons parody) includes magic, guns and chaotic instant revisions to the game world. It also has star-studded voice work from Andy Samberg, Wanda Sykes and Will Arnett.

Other claimable titles this month include salvaging sci-fi physics sim Hardspace: Shipbreaker (PS5), Lego’s rare non-IP installment Lego City Undercover (PS4), 2015 action-adventure title Just Cause 3, tactical stealth game Shadow Tactics: Blades of the Shogun (PS4), narrative RPG Vampire: The Masquerade - Swansong (PS5 / PS4) and post-apocalyptic strategy title Surviving the Aftermath (PS4).

Still from the Street Fighter: 30th Anniversary Collection. Two opponents square off (with retro graphics) in the side-scrolling brawl.
Capcom

This month’s redeemable classic (retro) titles include the Street Fighter: 30th Anniversary Collection (PS4), which collects 12 classic games in the fighting series, including the original installment and the trendsetting Street Fighter II. Secret of Mana (PS4), Legend of Mana (PS4), Star Wars: Episode 1 The Phantom Menace (PS5 / PS4) and Rally Cross (PS5 / PS4) will also be available for subscribers starting on on January 16.

This article originally appeared on Engadget at https://www.engadget.com/tiny-tinas-wonderlands-and-re2-headline-januarys-playstation-plus-monthly-games-183050065.html?src=rss

New Department of Labor rule could reclassify countless gig workers as employees

The US Department of Labor (DOL) published a final rule to the Federal Register on Wednesday that would increase the difficulty of classifying workers as independent contractors. If the rule survives court challenges unscathed, it will replace a business-friendly Trump-era regulation that did the opposite. It’s scheduled to go into effect on March 11.

The new rule, first proposed in 2022, could have profound implications for companies like Uber and DoorDash that rely heavily on gig workers. It would mandate that workers who are “economically dependent” on a company be considered employees.

The rule restores a pre-Trump precedent of using six factors to determine workers’ classification. These include their opportunity for profit or loss, the financial stake and nature of resources the worker has invested in the work, the work relationship’s permanence, the employer’s degree of control over the person’s work, how essential the person’s work is to the employer’s business and the worker’s skill and initiative.

In its decision to publish the new guidance, the DOL cites a “longstanding precedent” in the courts predating the Trump administration’s hard right turn. “A century of labor protections for working people is premised on the employer-employee relationship,” Acting Labor Secretary Julie Su said in a press call with Bloomberg.

“Misclassifying employees as independent contractors is a serious issue that deprives workers of basic rights and protections,” Su wrote in the announcement post. “This rule will help protect workers, especially those facing the greatest risk of exploitation, by making sure they are classified properly and that they receive the wages they’ve earned.”

Uber Eats and Deliveroo takeaway delivery cycle couriers on 30th March 2023 in London, United Kingdom. Uber Eats is an online food ordering and delivery platform launched by Uber in 2014. It acts as an intermediary between independent takeaway food outlets and customers, with thousands of cycle couriers delivering food by bicycle and other forms of transport. Gig workers are independent contractors, online platform workers, contract firm workers, on-call workers and temporary workers. Gig workers enter into formal agreements with on-demand companies to provide services to the companys clients. (photo by Mike Kemp/In Pictures via Getty Images)
Mike Kemp via Getty Images

If the rule takes effect, it’s expected to increase employer costs. The US Chamber of Commerce, a non-government lobby for business interests, unsurprisingly opposes it. “It is likely to threaten the flexibility of individuals to work when and how they want and could have significant negative impacts on our economy,” Marc Freedman, VP of the US Chamber of Commerce, said in a statement to Reuters.

DoorDash sounds optimistic that the rule wouldn’t apply to its workforce. “We are confident that Dashers are properly classified as independent contractors under the FLSA, and we do not anticipate this rule causing changes to our business,” the company wrote in a statement. “We will continue to engage with the Department of Labor, Congress, and other stakeholders to find solutions that ensure Dashers maintain their flexibility while gaining access to new benefits and protections.”

Groups with similar views are expected to mount legal challenges to the rule before it goes into effect. A previous attempt by the Biden Administration to void the Trump-era rules met such a fate when a federal judge blocked the DOL’s reversal.

Although the most prominent theoretical applications of the rule would be with gig economy apps like DoorDash, Lyft and Uber, it could stretch to sectors including healthcare, trucking and construction. “The department is seeing misclassifications in places it hasn’t seen it before,” Wage and Hour Division Administrator Jessica Looma said to Bloomberg on Monday. “Health care, construction, janitorial, and even restaurant workers who are often living paycheck to paycheck are some of the most vulnerable workers.”

This article originally appeared on Engadget at https://www.engadget.com/new-department-of-labor-rule-could-reclassify-countless-gig-workers-as-employees-130836919.html?src=rss

‘Pokémon with guns’ satire Palworld launches in Early Access on January 19

Palworld, often described as “Pokémon with guns,” finally has an Early Access release date. In addition to its violent battles, the game tackles labor exploitation themes with a sardonic sense of humor while adding (perhaps) just enough changes to evade Nintendo’s lawyers. It launches in Early Access on Steam and Game Pass on January 19.

At first glance, Palworld’s trailers make the game look like a simple and charming 3D open-world riff on Pokémon. You’ll see battles with strange monsters, vaguely resembling those in the creature collecting franchise, including players capturing them inside a sphere after a victory.

Still from the game Palworld. A Pokémon-like creature sits with an angry expression while holding an assault rifle.
Pocketpair

But Palworld also takes things to darker places Nintendo would never dream of. For example, take this slice of developer Pocketpair’s Steam FAQ about the game. In response to “What kind of game is this?”, it reads, “Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!”

A section of the FAQ on building reads, “Want to build a pyramid? Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.” On factories and automation, it says, “Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed — until they’re dead, that is.” The game’s trailers showcase piles of Pal corpses to prove the point.

For yet another example of the game’s dark undertones, take the video above, “Using Pals Efficiently.” “To build a great base, catch a Pal and make it work,” the voiceover says, repeating the last part twice for emphasis. Simultaneously, we see various Pokémon-like monsters sweating away constructing the player’s headquarters.

The narration continues: “Creating a productive base like this,” as we see a yard full of Pals swinging hammers, “is the secret to living a comfortable life in Palworld.” The player circles them, holding an assault rifle to ensure they’re on task.

Palworld will be available in Early Access on January 19 at 00:00 PST. You can catch them all — and put them to work — on Steam and Game Pass (Xbox Series X/S, Xbox One and Windows).

This article originally appeared on Engadget at https://www.engadget.com/pokemon-with-guns-satire-palworld-launches-in-early-access-on-january-19-185152491.html?src=rss

LG TVs will soon be Matter-compatible Google Home hubs

Google is expanding its smart home integration at CES 2024. The company said Tuesday that, in the future, LG TVs and some Google TV (and other Android TV) products will work as Google Home hubs. Considering Google’s support for the Matter smart home standard, the move could make it easier for customers to set up and control their smart homes without buying a Nest device.

“In the future, LG TVs and select Google TV and other Android TV OS devices will act as hubs for Google Home,” Google Android VP Sameer Samat wrote in today’s announcement blog post. “So if you have a Nest Hub, Nest Mini or compatible TV, it’s easy to add Matter devices to your home network and locally control them with the Google Home app.”

The announcement closely aligns with a comment teased by Google’s Eric Kay during LG’s CES 2024 press conference. “LG TVs will act as hubs for Google Home where you can easily set up and control any Matter device,” Kay said. “You’ll be able to see, control, and manage both LG and Google Home devices right from the TV or the ThinQ app. These features will roll out later this year.”

The eventual move will give smart home customers more options to set up and control a Google Home setup — including for Matter devices. Currently, you need a Google Nest device to do that.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/lg-tvs-will-soon-be-matter-compatible-google-home-hubs-180015856.html?src=rss

Jabra debuts listening mode quick toggles for the Elite 10 and Elite 8 Active earbuds during CES 2024

Jabra announced on Tuesday during CES 2024 that it will roll out new features and enhancements for its Elite 10 and Elite 8 Active wireless earbuds, which launched in late 2023. The updates, which will roll out in two waves, include improvements to switching listening modes, call clarity and performance in windy conditions (among other tweaks).

The first wave of updates, due this month, will add an on-off toggle to quickly activate or deactivate Jabra’s Adaptive Active Noise Cancellation (ANC), HearThrough (hearing your environment while listening to music) and Sidetone (the volume at which you hear your voice) features. Jabra’s January update will also let you customize the device name of your earbuds, something the company’s competitors in this space often include from day one. The January updates will add these features to both the Elite 10 and Elite 8 Active.

Product image of the Jabra Elite 8 Active wireless earbuds (black). The left earbud is in the case (also black), and the right earbud floats above it. Plain white background.
Jabra

Meanwhile, Jabra says its March update wave will optimize call clarity for the Elite 10. The company says its latest ANC noise suppression tech is better at identifying and diminishing background voices when making calls on the earbuds. Finally, the audio company says enhanced wind detection algorithms on the Elite 8 Active will boost HearThrough (Jabra’s equivalent to Transparency mode on Apple’s AirPods) performance in windy conditions. Of course, audio companies often make over-the-top guarantees about call quality and wind detection effectiveness, so we’ll need to test them first-hand before vouching for Jabra’s marketing claims.

The two phases of upgrades will be available as updates to Jabra’s Sound+ app. The Elite 10 and Elite 8 Active are available now for $250 and $200, respectively.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/jabra-debuts-listening-mode-quick-toggles-for-the-elite-10-and-elite-8-active-earbuds-during-ces-2024-160009180.html?src=rss

Razer updates its Iskur gaming chair with a ‘6D’ lumbar system for CES 2024

Razer’s new accessories at CES 2024 are every bit as lavish as you’d expect. At this year’s convention, the company has a follow-up to its first gaming chair, an 11-port USB-C dock, a gaming cushion with HD haptics and a monitor-mounted light bar with Chroma RGB illumination.

Razer Iskur V2 gaming chair

The Razer Iskur V2 Gaming Chair is the successor to the 2020 original. The new model’s highlight is its “6D Adjustable and Adaptive Lumbar Support System.” Described as the only one of its kind, the lumbar support has a spring-loaded mechanism to adjust to the body’s weight and posture, alongside manual controls for the lumbar area’s protrusion and height.

Product marketing photo showing a person's palm pressing down on the cushy-looking seat with a gray pattern. Closeup of the chair's seat.
Razer

Razer says it gathered feedback from ergonomics experts and esports communities in designing the Iskur V2. The chair can recline up to 152 degrees and lets you control its tilt. It includes high-density foam cushions and is made of EPU-grade synthetic leather. The company describes it as offering “extensive customization in height, position, and angle,” and it has a memory foam head cushion.

The Iskur V2 costs $650 and is available to order today from Razer’s website.

Razer USB C Dock

Product marketing photo of the Razer USB C Dock. The hub sits on a desk with a gaming laptop behind it. It has several open ports and an SD Card halfway out. It sits on a dark blue desk with dramatic shadows.
Razer

Razer also has a new 11-port dock compatible with Windows PCs, Macs, iPads and Chromebooks. On the port front, the Razer USB C Dock has four USB-A, two USB-C, a gigabit ethernet, HDMI, a 3.5mm audio combo jack and slots for UHS-I SD and microSD.

The dock’s HDMI port can output up to 4K at 60Hz, and its audio jack supports 7.1 surround sound. The accessory is made from an aluminum alloy, and its USB ports support 85 W laptop charging.

The Razer USB C Dock costs $120 and is available today from Razer.

Project Esther cushion

Following its 2022 acquisition of Interhaptics, Razer is showcasing Project Esther, “the world’s first HD haptics gaming cushion,” which sounds like it could have been made from a CES-themed Mad Lib. The cushion hasn’t been announced as a commercial product (at least not yet), but it’s designed to flaunt Razer Sensa haptics.

Similar to the size and shape of standalone chair massagers, the Project Esther chair mat stretches along where you sit up across the back. Devs can control Sensa’s “directionality, multi-actuator experiences, and multiple-device integration between different platforms and peripherals.” The tech is plug-and-play, automatically converting audio to HD haptics.

The chair offers “wideband, high-definition haptics,” thanks to 16 built-in actuators. It has adjustable straps, and Razer says it’s compatible with most gaming and office chairs. (If it ever makes it to market, it could perhaps help the haptic-obsessed save money on gaming chairs.) It supports low-latency connections to ensure its rumbles stay synced without delay with your gaming or media content.

Aether Monitor Light Bar

Product marketing image of Razer's Aether Monitor Light Bar. The elongated bar, viewed from an angle, emits RGB lighting above, behind and below.
Razer

Razer loves RGB lighting, and the company has a new bar to prove it. The Aether Monitor Light Bar is a mountable accessory with front- and rear-facing LEDs.

The light bar has a Color Rendering Index (CRI, a rating of color accuracy) score of 95 and can light a 60cm x 30cm (about 2 x 1 feet) area. Its Chroma RGB lighting supports over 16.8 million colors and “a myriad of lighting effects.”

The bar also includes capacitive touch controls. Its brightness, color temperature and Chroma effects are all user-customizable. It supports the Matter smart home standard, and users can tweak its settings through the Razer Gamer Room app.

The Aether Monitor Light Bar will be available in March for $130.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/razer-updates-its-iskur-gaming-chair-with-a-6d-lumbar-system-for-ces-2024-020026353.html?src=rss

Lenovo Yoga Pro 9i and Yoga 9i 2-in-1 now have have AI chips and a generative art suite

Lenovo’s updated consumer laptop lineup at CES 2024 is (unsurprisingly) focused on AI. The company unveiled an array of Yoga and Ideapad notebooks on Monday in Las Vegas, including new versions of the Yoga Pro 9i and Yoga 9i 2-in-1.

The 2024 Yoga Pro 9i and Yoga 9i 2-in-1 still have a military-spec rating (MIL-STD-810H) for durability. Both get a spec bump to the latest Intel Core Ultra “Meteor Lake” processors — up to Intel Core Ultra 5 / 7/ 9 H Series in the Pro 9i and up to Intel Evo Edition powered by Core Ultra 7 processor in the Yoga 9i 2-in-1.

Like practically every other company at CES, Lenovo is touting its new products’ AI capabilities. The Yoga Pro 9i and 9i 2-in-1 have a dedicated Lenovo AI Core Chip powering onboard artificial intelligence. They both include Microsoft’s dedicated Windows Copilot button on their keyboards.

Product marketing photo of the Lenovo Yoga Pro 9i (16-inch) laptop. It sits at an angle (view from above and to the left), as it has image-editing software on its screen.
Lenovo Yoga Pro 9i (2024)
Lenovo

The new pair of machines also ships with Lenovo Yoga Creator Zone, a generative AI-powered image creation suite. Remember, you don’t need to buy new hardware to generate AI art, but Lenovo’s software is built-in to (depending on the quality) perhaps save users from navigating to Midjourney or DALLE-3 in their browsers. In addition, models with discrete graphics cards can train personalized AI models to learn your style and create matching images.

The 2024 Yoga Pro 9i has a 16-inch, 3.2K (3200 x 2000) display with an IPS or mini LED panel. It ships with up to a GeForce 4070 Laptop GPU, 64GB of RAM and 1TB storage. The laptop weighs 4.82 lbs and has a 5MP webcam (including AI-powered auto-framing software). It has six speakers, including “advanced bass” support. The Yoga Pro 9i will start at $1,700 and is expected to launch in April.

Product marketing photo of the Lenovo 9i 2-in-1 laptop. View from slightly above and to the right. The device is folded so that it’s sitting up like a tent with its display visible on the outside.
Lenovo Yoga 9i 2-in-1 (2024)
Lenovo

The updated Yoga 9i 2-in-1 has a 14-inch screen using PureSight OLED 2.8K or 4K OLED tech. It has a 360-degree rotating soundbar with four Bowers & Wilkins speakers, and it’s bundled with a magnetically attached Slim pen. The 9i 2-in-1 launches in April with a $1,450 starting price.

The Lenovo Book 9i, the company’s wacky dual-screen folding laptop, is also back for another round. Top configurations will include Intel’s latest Core Ultra chips, with up to a PureSight OLED 2.8K screen and a rotating B&W soundbar. It, too, is expected to arrive in April. It will start at $2,000.

Product marketing image of the Lenovo Yoga Book 9i. It sits with one of its screens above the other with keyboard attached. Several other accessories sit to the right. Gray-ish background with subtle shadows.
Lenovo Yoga Book 9i (2024)
Lenovo

Moving to the company’s less expensive models, the Lenovo IdeaPad 5i 2-in-1 comes in 16-inch and 14-inch form factors with up to a 2K OLED screen in the larger one. The 14-inch model will start at $760, and the 16-inch variant starts at $810. Both begin shipping in April. The screens can reach up to 400 nits brightness, and they cover 100 percent of the DCI-P3 color gamut.

Rounding out the new gear are updated models of the Lenovo Slim 7i ($1,050+) and Pro 7 ($1,350+), now supporting up to Intel Core Ultra or AMD Ryzen 7 8845HS processors with up to RTX 4050 Laptop GPU and PureSight Pro LCD or OLED 3K displays.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/lenovo-yoga-pro-9i-and-yoga-9i-2-in-1-now-have-have-ai-chips-and-a-generative-art-suite-230059936.html?src=rss