Twitch is cutting how much streamers earn from Prime subscriptions

Like many major tech companies, Amazon is looking to cut costs. Its Twitch division recently laid off 35 percent of its head count (just over 500 employees) and now it's reducing how much streamers make from each Twitch Prime subscription.

Every Amazon Prime member can toss a Prime subscription in the direction of their favorite Twitch streamer at no extra cost. Since that program debuted in 2016, streamers have received the same amount from Twitch Prime subs as they do from a base paid subscription. That's changing, though.

Starting on June 3, Twitch is moving to a fixed-rate model that bases Prime payouts based on the location of a Prime subscriber (and how much they pay for Amazon Prime)."We believe this is the right structure for the program going forward and are making this change to ensure that the monthly Twitch subscription available to Prime members is a long-term, sustainable benefit for the Twitch community," CEO Dan Clancy wrote in a blog post.

Clancy says that for most countries, the payout rate is dropping by less than five percent, but there are steeper drops elsewhere. For instance, a Prime sub from a viewer in the US will soon be worth $2.25 to a streamer, down from $2.50. That's a drop of 10 percent. A Prime sub from someone in the UK will soon be worth $1.80, while one from a viewer based in Turkey will pay a streamer just nine cents.

As Clancy points out, Prime subscriptions are just one of the ways that streamers can earn money on the platform, alongside tips and regular paid subscriptions. He also announced some changes to the Partner Plus program, which is designed to give smaller creators a bigger slice of the pie.

Twitch is making it much easier for creators to benefit from improved revenue sharing. Until now, they've had to maintain at least 350 paid subscriptions for at least three months. That would qualify them for a 70 percent cut of subs for the next 12 months, up from 50 percent.

Starting on May 1, the platform is changing Partner Plus to a two-tier Plus Program that's based on a points system. A base $5 subscription is worth one point, a $10 Tier 2 sub is worth two points and a $25 Tier 3 sub three points. Gift and Prime subs don't count toward points, but qualifying streamers will get a better cut of revenue from gifted subscriptions.

When a streamer earns at least 100 Plus points for three consecutive months (points reset on the first of each month), they'll receive a 60 percent split of subscription revenue from the next 12 months. If they maintain 350 Plus points, that revenue share jumps up to 70 percent in their favor. Clancy says these changes will enable three times as many streamers to qualify for improved revenue sharing. It should result in a solid increase in earnings for many of them, while giving those who hover around 300-350 points a bit more of a cushion instead of dropping back to a 50 percent revenue share

Twitch announced one more change to its revenue-sharing model. It's getting rid of the $100,000 cap on the 70-30 revenue split for high-earning creators. A change implemented last year saw that split drop to 50 percent after a streamer hit $100,000 in subscription revenue. This won't change anything for the vast majority of creators, but it could help Twitch convince high-profile streamers to stay on its platform instead of jumping to the likes of YouTube or Kick.

In the wake of the layoffs, Clancy said Twitch is still unprofitable (streaming live video to millions of people simultaneously isn't cheap!), so something had to give. While the Twitch Prime changes will be hard to swallow for some streamers, the perk wasn't really sustainable as is. Reducing payouts is better for creators than the program going away entirely. Twitch will also be hoping that improved revenue sharing will push creators to convince their viewers to shell out for a paid subscription instead.

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-cutting-how-much-streamers-earn-from-prime-subscriptions-214053412.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

X now supports passkeys on iOS in the US

Slowly but surely, some platforms are embracing passkeys to provide an easy and more secure login alternative to passwords. The latest notable company to enable passkeys is X (formerly Twitter), though only for US-based users on iOS for now.

When you set up passkeys for an account, your device generates one public key and one private key. The private key stays on your device, while the shared public key is stored on the platform you want to sign into (in this case, X). Once you’re all set up, you can choose a passkey option instead of a password to log in to an X account. Your device will authenticate your identity using the public key. The same passkey will work across all devices that are signed into the same iCloud account.

Logging into a supported account is akin to unlocking your phone — you’ll simply use a PIN, fingerprint or face scan for authentication. You wont need to remember any passkeys and they’re broadly secure. For one thing, passkeys make phishing attacks far more difficult to pull off.

To set up a passkey in X, log into the iOS app with the account you’d like to use it on. Navigate to Your account > Settings and privacy > Security and account access > Security > Additional password protection. In this menu, select Passkey. You’ll then need to enter your password and follow the prompts.

If you change your mind and wish to delete your passkey, follow the same steps. After you enter your password, you’ll see the option to Delete a passkey.

X says it won’t require users to sign up for passkeys, but it’s not a bad idea to do so if you find other multi-factor authentication methods (such as inputting a code from an authenticator app cumbersome). Passkeys also effectively nullify X’s SMS-based two-factor authentication method, which the company has paywalled behind X Premium.

This article originally appeared on Engadget at https://www.engadget.com/x-now-supports-passkeys-on-ios-in-the-us-211233864.html?src=rss

Death Stranding is coming to select Apple devices on January 30

After a relatively short delay, you'll soon be able to enter the uniquely strange world of Death Stranding on Apple devices. Hideo Kojima's walking simulator will be available on iPhone 15 Pro models and iPads and Macs with M-series chips on January 30. This version of the gloomy open-world adventure will run you $40. However, if you pre-order, you'll save up to 50 percent.

Since this is the director's cut of Death Stranding, it includes extras not available in the base game. Those include additional locations such as an underground factory, expanded story missions and more ways to help Sam Porter Bridge deliver packages, like a cargo launcher and a stabilizer to prevent the hero of the piece from falling over and losing some gear.

Kojima is far from done with this universe. A sequel is in the works, with rumors suggesting that more details are coming in the next couple of weeks. Kojima Productions has also teamed up with indie film powerhouse A24 to make a Death Stranding movie.

This article originally appeared on Engadget at https://www.engadget.com/death-stranding-is-coming-to-select-apple-devices-on-january-30-173544260.html?src=rss

Blizzard partners with ESL for an open Overwatch 2 esports circuit

Blizzard has revealed the next evolution of top-level Overwatch 2 esports after the demise of the Overwatch League. The publisher has teamed up with ESL FACEIT Group (EFG) to run the new Overwatch Champions Series (OWCS) under an exclusive multi-year agreement. 

OWCS is an open-format circuit in which teams from North America; Europe, Middle East, North Africa (EMEA); and Asia can compete without having to pay multi-million-dollar franchise fees. EFG will operate the Overwatch Champions Series in North America and EMEA, while Korean esports tournament organizer WDG will oversee the Asia circuit.

There will be regional qualifiers and tournaments held in the lead up to two in-person events later this year at DreamHack Dallas (May 31-June 2) and DreamHack Stockholm (November 22-24). Eight teams will compete at each event, with those qualifying for DreamHack Stockholm duking it out to become the first OWCS champions. That tournament will also mark the first top-level Overwatch competition in Europe in over five years. 

Qualifiers will start in Feburary. Additional details about the tournaments, including formats, ticket sales and prize pools, will be announced later.

“A thriving esports scene is important to a game as competitive as Overwatch 2, and we’re very excited to be entering this next era for the franchise with EFG,” the game's executive producer Jared Neuss said in a statement.

Blizzard notes that any player who is interested in getting involved can use FACEIT's community tools to find teammates and events to compete in, while an ongoing schedule of events "creates a clear path to pro play for aspiring OWCS stars." In addition, Blizzard says that by making the most of EFG's tools and capabilities, it will be able to create an open, inclusive and sustainable competitive scene. FACEIT will also support those looking to run third-party tournaments and community experiences.

The Overwatch League, Blizzard's ambitious pro circuit, came to an end in 2023 after six seasons. The day after the 2023 Grand Finals in October, Blizzard said it was "focusing on building our vision of a revitalized esports program." Weeks later, a majority of teams voted to end their participation in the league, triggering a $6 million payment to each from Activision Blizzard, and hammering the final nail into OWL's coffin.

Former Activision Blizzard CEO Bobby Kotick's grand vision for a franchised, city-based Overwatch esports league never quite worked out. Factors such as COVID-19, viewership struggles, Blizzard games shutting down in China, the sexual harassment and discrimination scandal at the publisher and the fact many of the teams were running at a loss all contributed to OWL's demise.

Alongside the reveal of the OWCS, Blizzard has announced the end of its Overwatch Contenders and Open Division initiatives, which effectively added as feeder systems for OWL. "The Path to Pro system has been an initiative that has welcomed so many of our players and fans into Overwatch Esports and developed so much of the talent that made the Overwatch League," Overwatch Esports head Sean Miller wrote in a blog post. "With OWCS, we now have a more open ecosystem where any player can fight their way to OWCS Champion." 

For the time being, Blizzard doesn't have any updates to announce regarding the Overwatch Collegiate system. Thankfully, the excellent Calling All Heroes program (which is designed to uplift members of marginalized gender identities across the Overwatch ecosystem) isn't going anywhere.

EFG, whose parent is the Saudi Arabia government-funded Savvy Games Group, is arguably well-placed to run Overwatch esports as a more sustainable endeavor. The company operates pro circuits for many other games, including other Blizzard titles such as StarCraft II

Hosting several esports events at large-scale festivals like DreamHack (which has held Overwatch tournaments in the past) helps to minimize costs. The OWCS may not end up selling out arenas by itself as the Overwatch League used to, but it at least seems like a viable, open future for Overwatch 2 esports.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793.html?src=rss

Netflix will be the new home of WWE’s flagship show, Monday Night Raw, in 2025

It's a mighty fine time to be a pro wrestling fan. The industry is going through a bit of a boom period, with multiple companies churning out quality content on the regular. Barely a week goes by without fans enjoying at least two or three excellent displays of scripted athleticism and jacked human beings slapping each other in the chest really, really hard.

It's an even better time to be a pro wrestling fan if you have a Netflix subscription, since the streaming service will soon be the new home of WWE's flagship show in the US and pretty much all of its programming in other territories. Starting in January 2025, Netflix will livestream Monday Night Raw every week in the US, Canada, UK, Latin America and some other countries, with more to follow.

The deal is even sweeter for those outside of the US, as Netflix will stream WWE's other two main weekly shows — NXT and SmackDown — along with its major events like the Royal Rumble and WrestleMania. WWE documentaries, other original series and future projects will hit Netflix internationally starting next year.

It seems that Peacock will remain the home of WWE's library and major live events in the US for the foreseeable future. Peacock's parent NBCUniversal also owns Raw's current broadcaster, USA Network (it's unclear where the show will air between the expiry of those broadcasting rights in the fall and the Netflix partnership starting in January). USA Network will be the home of SmackDown starting this fall when the show moves over from Fox. NXT, which also currently airs on USA, is moving to The CW.

NBCUniversal and USA Network are said to be paying $1.4 billion for SmackDown rights over five years, while The CW will reportedly pay between $100 million and $125 million for NXT over the same timespan.

It seems the Netflix deal far outstrips those, however. According to multiple reports, the company is paying WWE north of $5 billion over 10 years. That's said to be around double what NBCUniversal currently pays WWE for Raw rights. Amazon was also said to be in talks to become Raw's new home.

This marks a mammoth change for both WWE and Netflix. It will be the first time in the 31-year history of Raw that the show doesn't air on a linear TV network. But, just as the wrestling company took a big risk with shifting from a pay-per-view model to its own streaming service a decade ago, this could very well pay off for WWE at it seeks to grow its already-large fanbase.

“This deal is transformative,” Mark Shapiro, president and COO of WWE parent company TKO said in a statement. “It marries the can’t-miss WWE product with Netflix’s extraordinary global reach and locks in significant and predictable economics for many years. Our partnership fundamentally alters and strengthens the media landscape, dramatically expands the reach of WWE, and brings weekly live appointment viewing to Netflix.”

Meanwhile, it's a major first for Netflix. The company only started dabbling in live content last March with a Chris Rock stand-up show. Since then, it has aired live award shows and a few one-off sports events, though it was forced to cancel its second attempt at a livestream due to technical issues. Raw marks Netflix's first major push into live sports (or sports entertainment if you want to get sniffy about it) and it's set to become the company's first live weekly streaming show.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-be-the-new-home-of-wwes-flagship-show-monday-night-raw-in-2025-165434172.html?src=rss

Samsung says its new 990 Evo SSD delivers improved performance and efficiency

It's been a while since Samsung last upgraded its high-end internal SSDs, and those looking for more performance and power efficiency from their system storage may be interested in the new model. The 990 Evo looks to be a true successor to the Samsung 970 Evo Plus, which is our top recommendation for a Gen3 NVMe SSD.

Samsung says that the 990 Evo is compatible with PCIe 5.0 and PCIe 4.0 interfaces to make sure it works in a wide array of systems. It's said to deliver performance improvements of up to 43 percent over the 970 Evo plus with read speeds of up to 5,000MB/s and write speeds up to 4,200 MB/s.

It's worth noting that the read speeds still fall somewhat short of Sony's recommendation of 5,500MB/s for any SSD used to expand a PlayStation 5's storage. That said, I use a 980 series SSD (with a maximum read speed of 3,500MB/s) in my PS5 and haven't encountered any lag while running games from it.

The 990 Evo is said to offer power efficiency improvements of up to 70 percent over the 970 Evo Plus. That could help extend the battery life of laptops that use the SSD. Additionally, Samsung says the drive has a heat spreader label, which is said to effectively regulate its thermal condition and allow it to run at consistently high performance without risking the SSD's integrity.

There's one other useful feature that comes in the form of support for Microsoft Modern Standby. This allows for "instant on/off function with uninterrupted internet connectivity and seamless notification reception, even in low-power states," according to Samsung.

The 990 Evo starts at $125 for 1TB of storage. For a version with double the capacity, that will run you $210. The SSD comes with a five-year limited warranty.

This article originally appeared on Engadget at https://www.engadget.com/samsung-says-its-new-990-evo-ssd-delivers-improved-performance-and-efficiency-160032381.html?src=rss

Meta’s Oversight Board raises concerns over automated moderation of hate speech

Meta's Oversight Board has raised concerns over automated moderation while overturning a decision by the company to leave a Holocaust denial post on Instagram. Holocaust denial is deemed hate speech under Meta's policies. The post in question depicted Squidward from SpongeBob Squarepants and purported to include true facts about the Holocaust. However, the claims "were either blatantly untrue or misrepresented historical facts," the Oversight Board said.

Users reported the post six times after it first appeared in September 2020, but in four instances Meta's systems either determined that the content didn't violate the rules or they automatically closed the case. In early 2020 as the COVID-19 pandemic took hold, Meta started automatically closing content reviews to lessen the workload for human reviewers and free up bandwidth for manual review of high-risk reports. All the same, two of the Squidward post reports were also deemed non-violating by human reviewers.

Last May, one user lodged an appeal against Meta's decision to leave the offending content on Instagram. But this appeal was again closed automatically by Meta due to its COVID-19 automation policies, according to the Oversight Board. The user then appealed to the board, which took up the case.

The board conducted an assessment of Holocaust denial content across Meta's platforms and it found that the Squidward meme was used to spread various types of antisemitic narratives. It notes that some users attempt to evade detection and continue to spread Holocaust denial content by using alternate spellings of words (such as replacing letters with symbols) and using cartoons and memes.

The Oversight Board said it's concerned that Meta continued to employ its COVID-19 automation policies as of last May, "long after circumstances reasonably justified them." It also cited unease over "the effectiveness and accuracy of Meta’s moderation systems in removing Holocaust denial content from its platforms." It notes that human reviewers can't granularly label offending content as "Holocaust denial" (such posts are filtered into a "hate speech" bucket). The board also wants to know more about the company's ability to "prioritize accurate enforcement of hate speech at a granular policy level" as it leans more heavily on AI for content moderation.

The board recommended that Meta "take technical steps" to make sure it systematically and sufficiently measures how accurate it is in enforcing Holocaust denial content. That includes gathering more granular information. The board also asked Meta to confirm publicly whether it has ceased all COVID-19 automation policies it established during the onset of the pandemic.

When asked for comment, Meta directed Engadget to its formal response to the board's decision on its transparency site. The company agrees that it left the offending post on Instagram in error and, at the time the board took up the case, Meta said it had removed the content. Following the board's case decision, Meta says it will "initiate a review of identical content with parallel context. If we determine that we have the technical and operational capacity to take action on that content as well, we will do so promptly." It plans to review the board's other recommendations and issue an update later.

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-raises-concerns-over-automated-moderation-of-hate-speech-154359848.html?src=rss

Alphabet is cutting dozens of jobs at its X moonshot lab

Just days after Alphabet and Google CEO Sudar Pichai warned workers of more downsizing this year, the former is laying off dozens of employees, mainly support staff, at its moonshot lab. Alphabet is also restructuring X (not to be confused with the platform formerly known as Twitter) to make it easier to spin out projects as independent startups with backing from outside investors. Alphabet confirmed these changes, which were first reported by Bloomberg, to Engadget.

"As we’ve said, we’re responsibly investing in our company's biggest priorities and the significant opportunities ahead," a Google spokesperson told Engadget in a statement. "To best position us for these opportunities, throughout the second half of 2023, a number of our teams made changes to become more efficient and work better, and to align their resources to their biggest product priorities. Some teams are continuing to make these kinds of organizational changes, which include some role eliminations globally. We’re continuing to support any impacted employees as they look for new roles here at Google and beyond."

“We’re expanding our approach to focus on spinning out more projects as independent companies funded through market-based capital,” X division head Astro Teller told staff in a memo. “We’ll do this by opening our scope to collaborate with a broader base of industry and financial partners, and by continuing to emphasize lean teams and capital efficiency.”

“This approach will give us more opportunity to focus on what Xers do best: inventing breakthrough technologies to help solve some of the world’s most pressing challenges,” Teller added. “Because the world needs moonshots more now than ever.”

X is all about attempting to tackle major problems such as food waste, climate change and connectivity through innovation, but it hasn't found a ton of success through its spinoff businesses as yet. Last year, former Alphabet Chief Financial Officer Ruth Porat became the company's president and chief investment officer and now oversees X.

As Bloomberg notes, there has been a greater onus on X to turn its ambitious ideas into profitable businesses over the last few years, while Alphabet is cutting costs across the board. Earlier this month, Google laid off hundreds of workers from various divisions, including the hardware, engineering and ad sales teams, as it places more emphasis on artificial intelligence. A year ago, Google let go most workers from its Area 120 startup incubator.

This article originally appeared on Engadget at https://www.engadget.com/alphabet-is-cutting-dozens-of-jobs-at-its-x-moonshot-lab-203505073.html?src=rss